RockmanPM Forums

Other Things => Gaming => Topic started by: Rin on April 07, 2011, 03:18:59 PM

Title: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on April 07, 2011, 03:18:59 PM
http://www.facebook.com/Sonic

Trailer in the link above.
[spoiler]Classic Sonic... in 3D, eh?[/spoiler]
Title: Re: New Sonic Game Announced
Post by: nobody on April 07, 2011, 03:24:28 PM
For those who don't want to deal with Facebook, here are the direct links to the HD Version (http://fbcdn-video-a.akamaihd.net/cfs-ak-snc6/213430/277/10150143624090667_24503.mp4?oh=7b356e083f6fe6fc5ca0047b89d68d77&oe=4DA05700&__gda__=1302353664_656252393e5d66501927a56d71e0c1d9) & the SD Version (https://fbcdn-video-a.akamaihd.net/cfs-ak-snc6/213451/277/10150143624090667_61055.mp4?oh=cd94890b60bd36009d23d803c620e2cf&oe=4DA05700&__gda__=1302353664_0e1418207ab5f6a53d93e7fc7cd5ec04).
Title: Re: New Sonic Game Announced
Post by: Flame on April 07, 2011, 03:49:21 PM
Interesting. Quite interesting.

Wonder what this will be.
Title: Re: New Sonic Game Announced
Post by: VixyNyan on April 07, 2011, 04:08:35 PM
A mix of hand-picked classic Zones (stages) from every Sonic games ever made, blended into one game?
And playable classic Sonic. Co-op and/or multiplayer? That's just a guess. ^^;

(http://i.imgur.com/CqBmU.png) (http://i.imgur.com/CqBmU.png) (http://i.imgur.com/VGyjJ.jpg) (http://i.imgur.com/VGyjJ.jpg)

Confirmed for PSN and XBL.
Title: Re: New Sonic Game Announced
Post by: Flame on April 07, 2011, 04:17:08 PM
Would be neat if the sonic design was kicked back to his pre- Adventure design.
Title: Re: New Sonic Game Announced
Post by: Acid on April 07, 2011, 07:46:30 PM
Apparently there are people who think the small guy is "Sonic's son" or "Sonic Jr".

Now, I am not the greatest Sonic fan on planet earth, but I am pretty sure it's supposed to be classic Sonic.
Title: Re: New Sonic Game Announced
Post by: Wanda Bear on April 07, 2011, 07:51:30 PM
Quote from: Acid on April 07, 2011, 07:46:30 PM
Apparently there are people who think the small guy is "Sonic's son" or "Sonic Jr".

Now, I am not the greatest Sonic fan on planet earth, but I am pretty sure it's supposed to be classic Sonic.
second biggest. >____> actual post coming soon....just had to put that out there. I'm so freaking out! I haven't even clicked the link yet and I'm peeing my pants! 8D
Title: Re: New Sonic Game Announced
Post by: Gaia on April 07, 2011, 09:14:39 PM
And people are already bitching about the game clamoring they'd rather have SHADOW in the game, playable. Typical Sonic Fans~

I'd say give Sega a chance dammit, it's only a trailer and not one speck of gameplay has come out yet.
Title: Re: New Sonic Game Announced
Post by: Flame on April 07, 2011, 09:30:11 PM
Quote from: Acid on April 07, 2011, 07:46:30 PM
Apparently there are people who think the small guy is "Sonic's son" or "Sonic Jr".
Ill bet you those people never saw genesis sonic and only know about Adventure + sonic.

Quote from: Gaia on April 07, 2011, 09:14:39 PM
And people are already bitching about the game clamoring they'd rather have SHADOW in the game, playable. Typical Sonic Fans~

I'd say give Sega a chance dammit, it's only a trailer and not one speck of gameplay has come out yet.
the same fans, lol, who later clamor for a game "with just sonic, no friends"
Title: Re: New Sonic Game Announced
Post by: Fxeni on April 07, 2011, 09:31:40 PM
Well... They've already dabbled in 3D versions of classic stages, and it turned out alright I suppose (if that is indeed the route they end up taking here). I wonder what it's going to turn out being.
Title: Re: New Sonic Game Announced
Post by: Hypershell on April 08, 2011, 12:09:41 AM
Quote from: Gaia on April 07, 2011, 09:14:39 PM
And people are already bitching about the game clamoring they'd rather have SHADOW in the game, playable. Typical Sonic Fans~
How do they know he won't be?

I'd be lying if I said I saw the point of bitching about eye color and shoe buckles, but it doesn't surprise me in the least that a move obviously directed at appeasing a group of bitchers yields new bitchers.  Simple logic aside, didn't we already get that with STH4 and the whole 2D roots thing?

Sega already did the inconceivable last year and offered up Super Sonic in stages again, in 3D for the first time.  Digging up an old art style isn't going to wow me like that, for sure.  Tails might.

Title: Re: New Sonic Game Announced
Post by: Police Girl on April 08, 2011, 12:34:27 AM
I thought they said the reason they didn't do the Classic design was because it didn't look right in 3D? Of course looking at that they appear to have fixed those issues, maybe it was just how the dreamcast made him look?
Title: Re: New Sonic Game Announced
Post by: Gaia on April 08, 2011, 12:58:55 AM
Yeah, you could say that. If I remember, Sega Saturn made him look extremely blocky. His hands were popsicles, his head was basically Needle Kirby facing the side, etc.

That and it was in the early stages and everyone and their grandmother was getting a makeover themselves.
Title: Re: New Sonic Game Announced
Post by: Akamaru on April 08, 2011, 03:31:10 AM
So they ran out of ideas for Sonic's friends and decided to go back to somethings they did back in the 90s'. I'll wait to see if they add something to my interest.
Title: Re: New Sonic Game Announced
Post by: Flame on April 08, 2011, 05:19:15 AM
Sonic Xtreme did 3D sonic alright. But then again, the only thing 3D about Xtreme  was the levels. everything else was a sprite. Sonic himself was a sprite with different angles. (which is pretty neat IMO)
Title: Re: New Sonic Game Announced
Post by: Flame on April 08, 2011, 05:52:09 PM
Quote from: Rep on April 08, 2011, 05:25:20 PM
I'd definitely take SegaSonic over the bastardised new Sonic that we've had to put up with recently.
which is... Still Sega. (except for PS2/Wii Unleashed and the handhelds)

Also, Colors was pretty good. Its a step back in the right direction. Plus they brought back in game supersonic, and there was no "OMG PLOT TWIST SUPER POWERED VS SUPERSONIC FINAL BOSS"

Just Eggman.
Title: Re: New Sonic Game Announced
Post by: Hiryu on April 08, 2011, 07:13:20 PM
If this is game is supposed to be classic-style, didn't they already try this with Sonic 4?
Title: Re: New Sonic Game Announced
Post by: Kieran on April 08, 2011, 09:07:06 PM
Exactly the opposite, actually.  Sonic 4 was Adventure-era Sonic in 2D.  This is Genesis-era Sonic in 3D, apparently.

Honestly, I imagine the result will be functionally identical to the last couple of Sonic games.
Title: Re: New Sonic Game Announced
Post by: Waifu on April 09, 2011, 04:47:14 AM
I just hope SEGA acutally makes an effort to complete the game this time. Sonic 06' left a bad impression on almost everyone.
Title: Re: New Sonic Game Announced
Post by: Police Girl on April 09, 2011, 05:59:55 AM
Quote from: hanyuu on April 09, 2011, 04:47:14 AM
I just hope SEGA acutally makes an effort to complete the game this time. Sonic 06' left a bad impression on almost everyone.

Well, other than a few sour spots I enjoyed it. And I was playing the PS3 version that was even worse. :P
Title: Re: New Sonic Game Announced
Post by: Archer on April 09, 2011, 01:59:30 PM
is that sonics son?
Title: Re: New Sonic Game Announced
Post by: The Great Gonzo on April 09, 2011, 03:15:31 PM
Quote from: Laura Rolla on April 09, 2011, 01:59:30 PMis that sonics son?

lol

Because I'm a huge dork, I actually think that wouldn't be such a bad idea--apart from making the shippers explode. And implying that Sonic actually took the time to shag someone, if they don't go any other routes.
Title: Re: New Sonic Game Announced
Post by: Flame on April 09, 2011, 03:52:35 PM
3D classic sonic just looks plain adorable.
all round and pudgy like.
I just wanna hug hi- OW MY EYE
Title: Re: New Sonic Game Announced
Post by: Kieran on April 09, 2011, 06:10:22 PM
Am I the only one who actually, for the most part, likes the Adventure-era Sonic better?  Granted, I think his quills are way too long and look goofy as a result, but...

I just think the classic Sonic looks kinda goofy in a 3D model.  And I am honestly not sure which "classic Sonic" look they're going for.  There's Sonic 1/2, and then there's Sonic 3/K, which had a far superior art style and made Sonic look (dare I say) cooler without actually changing the design any.
Title: Re: New Sonic Game Announced
Post by: Black Mage J on April 09, 2011, 06:16:14 PM
Dude, that original sonic, THAT is what I want.
I want the goofy cartoony style Sonic and the extremely round Dr.Robotnik.
Sonic fans are just hard to please because they're split so many ways.
Classic fans, Post-Adventure fans, Comic fans, hell, maybe there's even T.V. show fans out there.
Title: Re: New Sonic Game Announced
Post by: Flame on April 09, 2011, 08:47:53 PM
Dont forget CD Sonic, which had a more simplified design, and wasnt as pudgy.
Title: Re: New Sonic Game Announced
Post by: Archer on April 10, 2011, 06:04:30 PM
Quote from: Flame on April 09, 2011, 08:47:53 PM
Dont forget CD Sonic, which had a more simplified design, and wasnt as pudgy.

It's basically modern Sonic without the green eyes. |:
Title: Re: New Sonic Game Announced
Post by: Hypershell on April 11, 2011, 04:15:13 AM
Quote from: Kieran on April 09, 2011, 06:10:22 PM
Am I the only one who actually, for the most part, likes the Adventure-era Sonic better?  Granted, I think his quills are way too long and look goofy as a result, but...

I just think the classic Sonic looks kinda goofy in a 3D model.  And I am honestly not sure which "classic Sonic" look they're going for.  There's Sonic 1/2, and then there's Sonic 3/K, which had a far superior art style and made Sonic look (dare I say) cooler without actually changing the design any.
You're not in the least alone.  I like modern Sonic just fine.  To me, though, Sonic is Sonic.  This isn't like, say, putting Sensei Zero next to Nakayama Zero.  More like Sensei Zero next to Inafune Zero.  The differences, while certainly there, are just too miniscule for me to really care.

Quote from: Black Mage J on April 09, 2011, 06:16:14 PM
maybe there's even T.V. show fans out there.
There's no "maybe" about that one.  The old SatAM cartoon has a pretty respectable following, seeings how it was quite possibly the greatest cartoon-based-on-a-game ever.  A sizeable chunk of the comic fans look to it as all we have left of those characters.  List includes Sally (who STILL trumps Amy in the popular demand department), Rotor, Bunnie, Antoine, Uncle Chuck, Dulcy (unfortunately shafted...), Lupe, Snivley, and Naugus.
Title: Re: New Sonic Game Announced
Post by: Flame on April 11, 2011, 05:12:26 PM
Quote from: Laura Rolla on April 10, 2011, 06:04:30 PM
It's basically modern Sonic without the green eyes. |:
Not at all.

He was still somewhat rounder and shorter, and his quills were not too detailed or emphasized. he just had like 3 spikes on his head, and that was that.

it was the same design used in the Sonic movie actually.
Title: Re: New Sonic Game Announced
Post by: Archer on April 11, 2011, 05:57:31 PM
Dude, who cares? It's Sonic not Zero's helmet.
Title: Re: New Sonic Game Announced
Post by: Flame on April 11, 2011, 06:28:58 PM
OR IS IT
Title: Re: New Sonic Game Announced
Post by: Archer on April 11, 2011, 06:46:27 PM
I don't know, you tell me. You're the expert here.
Title: Re: New Sonic Game Announced
Post by: Black Mage J on April 11, 2011, 06:58:05 PM
Quote from: Hypershell on April 11, 2011, 04:15:13 AM
There's no "maybe" about that one.  The old SatAM cartoon has a pretty respectable following, seeings how it was quite possibly the greatest cartoon-based-on-a-game ever.  A sizeable chunk of the comic fans look to it as all we have left of those characters.  List includes Sally (who STILL trumps Amy in the popular demand department), Rotor, Bunnie, Antoine, Uncle Chuck, Dulcy (unfortunately shafted...), Lupe, Snivley, and Naugus.
Yes but it's pretty much the comic anyways.
And I meant the modern one.
Title: Re: New Sonic Game Announced
Post by: Flame on April 11, 2011, 07:31:41 PM
Quote from: Laura Rolla on April 11, 2011, 06:46:27 PM
I don't know, you tell me. You're the expert here.
Well considering that the sonic fanbase nitpicks about stuff as trivial as eye color, yes it is.
Title: Re: New Sonic Game Announced
Post by: Hypershell on April 13, 2011, 03:24:51 AM
Can't argue with that.

Quote from: Black Mage J on April 11, 2011, 06:58:05 PM
Yes but it's pretty much the comic anyways.
And I meant the modern one.
Eh, I could go into a number of reasons why, despite the inspirations, the two aren't quite synonymous.  But I'll leave that one go; I don't think anyone here actually cares.

And Sonic X?  Yeah, I'm sure somebody likes that too.
Title: Re: New Sonic Game Announced
Post by: VixyNyan on April 13, 2011, 02:54:07 PM
(http://i.imgur.com/Aekax.png) (http://nerfnow.com/comic/498)
Title: Re: New Sonic Game Announced
Post by: Flame on April 13, 2011, 03:15:51 PM
Poor classic Sonic... He has a lot to catch up on...
Title: Re: New Sonic Game Announced
Post by: borockman on April 13, 2011, 03:29:59 PM
That's just too cruel for grandpa Sonic.
Title: Re: New Sonic Game Announced
Post by: Waifu on April 13, 2011, 06:40:59 PM
Quote from: VixyNyan on April 13, 2011, 02:54:07 PM
(http://i.imgur.com/Aekax.png) (http://nerfnow.com/comic/498)

A whole lot to catch up on. I'll just sum it as the Sonic franchise is a victim of its own success.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Jericho on April 18, 2011, 06:43:47 PM
First Gameplay Trailer (http://www.youtube.com/watch?v=tV1Osnkr5Nc)

Logo & Screens:

(http://farm6.static.flickr.com/5028/5631797900_06bd22fb7d.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-005.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303129557-001.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-003.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-004.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-006.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-007.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-008.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-009.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-010.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-011.jpg)

(http://image.jeuxvideo.com/images/p3/s/o/sonic-generations-playstation-3-ps3-1303141917-012.jpg)

[parasitic bomb] is [tornado fang]ing gorgeous. It also looks like SEGA took the Colors formula and added liberal amounts of really great aestetics to it. Classic Sonic is [tornado fang]ing adorable in an old school cartoon kind of way. XD
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 18, 2011, 07:29:43 PM
JIZZED IN MY PANTS

that was beautiful.

I just hope it isnt a DLC game. Cant get it then.

it seems like Classic sonic will consist of mostly 2D gameplay, like the classic sonic games, whereas Modern sonic will play like in Colors. Either way, looks absolutely gorgeous.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Turian on April 18, 2011, 07:31:56 PM
My body is ready.  *o*
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: VirusChris on April 18, 2011, 07:53:43 PM
First. Day. Purchase.

No expectations...


EDIT: Yeah, that was what I was going for. Some times I get confused with some words... thanks Flame!
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 18, 2011, 07:57:22 PM
Don't you mean no exceptions?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on April 18, 2011, 08:00:10 PM
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Ephidiel on April 18, 2011, 08:01:05 PM
works fine for me


please SEGA don't mess this up
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 18, 2011, 08:24:55 PM
Hmm, looks interesting.  I do hope that they actually design the Classic Sonic levels well, like the way they were back in the Genesis days.  You know, not abusing bottomless pits, multiple routes that make you want to play again and see what you can find, and a general focus on a fun, momentum-based game.  From the looks of things his stages seem to be pretty open-ended, but I guess we'll find out more about that as time goes on.

Also, I really hope we get a Wii release for this.  O^O
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: STM on April 18, 2011, 09:19:52 PM
(http://multiply.com/mu/ohio43081/image/3/photos/8/500x500/13/spongebob-wallet.jpg?et=WWLEoJEO872OJOmQGctsMA&nmid=62624350)
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on April 18, 2011, 09:24:36 PM
Quote from: AquaTeamV3 on April 18, 2011, 08:24:55 PM
Also, I really hope we get a Wii release for this.  O^O

It might be on the new system coming out.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: CephiYumi on April 18, 2011, 09:44:51 PM
lol geez Sega
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 18, 2011, 10:34:17 PM
Nice, Classic Sonic has a mixture of the Sonic CD and Sonic 3 Jump noise. I like it.

Oh, game looks good too. First day purchase.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Mirby on April 19, 2011, 12:10:10 AM
So... I was talking to a friend who works as a beta tester for SEGA, and although he's not playing it (if he was, I'd have nothing), he says that it's right across the room from the games he's testing and everyone who is testing it loves it.

I'll take that as a good sign.

Also, the shouts of joy make him jealous.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Ephidiel on April 19, 2011, 12:50:57 AM
if they'd pay you to play a game wouldn't you too say its fun?
Title: Re: New Sonic Game Announced
Post by: Turian on April 19, 2011, 01:41:25 AM
Quote from: Laura Rolla on April 11, 2011, 05:57:31 PM
Dude, who cares? It's Sonic not Zero's helmet.

People STILL remember this?! lol!
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 19, 2011, 02:37:19 AM
Its rather hard to forget bitching of the magnitude I started over a helmet design.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Jericho on April 19, 2011, 03:14:42 AM
Quote from: STM on April 18, 2011, 09:19:52 PM
(http://multiply.com/mu/ohio43081/image/3/photos/8/500x500/13/spongebob-wallet.jpg?et=WWLEoJEO872OJOmQGctsMA&nmid=62624350)

This is easily one of my favorite image macros on the net. And yeah, totally agreed. I don't know, maybe it's just because Sonic's world and art design/aesthetic is that strong, but seeing this game makes me more hyped than when I first started seeing deeper in both Colors and Unleashed. (Spagonia - Rooftop Run trailer is still burned into my brain all this time later)
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 19, 2011, 03:22:43 AM
I have to admit, that trailer looks gorgeous beyond all sane reasoning.

Quote from: Protoman Blues on April 18, 2011, 09:24:36 PM
It might be on the new system coming out.
That one's scheduled for late 2012 release, though, which means we'll probably be looking at a different Sonic title by then.

Hate to say it, seeings how I lack a 360/PS3, but realistically that's what I'd expect.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 19, 2011, 04:06:47 AM


Sonic's friends confirmed. And apparently the will be important or something.

(specifically, Tails, Knuckles and Shadow were mentioned)

*in b4 characters noone likes appear but chaotix dont appear*

Basically, the idea behind generations was to compress 20 years of Sonic into one game.

he explains that they made Sonic 4 to cater to the 2D sonic fans, and Colors to cater to the side that likes the modern 3D sonic. With this game, they plan on bringing both of those sides together in one game.

Hey, I wonder if we will get playable Supersonic? Imagine, playing through a 2D level as Super-classic-Sonic. wouldn't that be grand.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Waifu on April 19, 2011, 04:31:31 AM
Already I can hear groans but I like it though.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Gaia on April 19, 2011, 05:00:30 AM
Yes, but this could mean the return of Bark the Polar Bear, Classic Sonic had some pretty obscure friends back in the day ya know.. Seeing a forgotten character (Hell, even Tiara, the girl that never got to exist alongside Honey) would make a grown man cry.. but you know the sonic fanbase, can never please them all. 8D
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Phi on April 19, 2011, 05:12:19 AM
Quote from: Flame on April 19, 2011, 04:06:47 AM


*watches the 2D gameplay sections*

DEM SONIC 4 PHYSICS
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on April 19, 2011, 06:16:25 AM
Quote from: Hypershell on April 19, 2011, 03:22:43 AM
That one's scheduled for late 2012 release, though, which means we'll probably be looking at a different Sonic title by then.

Hate to say it, seeings how I lack a 360/PS3, but realistically that's what I'd expect.

Well, it's Sonic so there's a possibility of a delay!  8D
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 19, 2011, 07:13:20 AM
Now I wonder how many people are gonna complain about a certain aspect of it.

Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 19, 2011, 03:12:03 PM
God damn it. DN Forever and now this. Im gonna need some more cash.

And a new 360 HD... (I have like what, 250 MB left? maybe less?)
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Mirby on April 19, 2011, 10:11:56 PM
Needs moar Mighty the Armadillo.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 19, 2011, 11:28:38 PM
Quote from: Talyn on April 19, 2011, 10:11:56 PM
Needs moar Mighty the Armadillo.
Indeed.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: VixyNyan on April 20, 2011, 07:17:04 PM
http://www.4players.de/4players.php/tvplayer/4PlayersTV/Alle/26733/71509/Sonic_Generations/Spielszen
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Satoryu on April 20, 2011, 08:14:18 PM
Damn that looked good.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 20, 2011, 09:22:27 PM
Looks good. Certainly better than that GBA remake. >_>
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Satoryu on April 20, 2011, 09:45:20 PM
My stool looks better than that game.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Fxeni on April 20, 2011, 10:42:04 PM
Yeah, I much preferred the gameplay of the older Sonic in that clip. Y'know, the one where he actually had to jump often and stuff as opposed to... uhh... running.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 20, 2011, 11:13:09 PM
I dont know if im alone in this, but i think, even though Im certain it wont happen- it would be cool to play stages interchangeably, such as, playing modern Sonic stages as Classic sonic. maybe as a bonus or something when you beat the game.

Oh, and yeah, DAMN that looked good.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Kieran on April 21, 2011, 12:03:10 AM
The "modern" segment looked like Unleashed, in the "hold Boost and pray" sense.

The "classic" segment though?  That looked like the Sonic-nostalgia equivalent of sex with a beautiful woman.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on April 21, 2011, 03:13:21 AM
Man that classic segment looked way past cool!
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 21, 2011, 03:36:38 AM
Quote from: Protoman Blues on April 21, 2011, 03:13:21 AM
way past cool!

Hah, I see what you did there.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 21, 2011, 03:41:20 AM
I feel so privileged that I got that because of 90's childhood.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on April 21, 2011, 03:45:26 AM
As you should! Haha, if only they could get Jaleel to voice classic Sonic for this game.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: VixyNyan on April 21, 2011, 04:09:29 AM
Needs more chili dogs tho. ^^;
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 21, 2011, 04:13:49 AM
I wonder how you could implement chili dogs into classic Sonic gameplay.  Maybe we can collect them in special stages or something. XD
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 21, 2011, 04:51:40 AM
QuoteAs you should! Haha, if only they could get Jaleel to voice classic Sonic for this game.
haha, oh believe me, I am.  90's were the bomb.

Yeah. XD Jaleel sonic making a cameo would rock.

heh, I used to have a Sonic bookmark that said "Reading is way past cool!" that I bought at a Scholastic booksale in Grade school. I really wonder where it went.

Quote from: AquaTeamV3 on April 21, 2011, 04:13:49 AM
I wonder how you could implement chili dogs into classic Sonic gameplay.  Maybe we can collect them in special stages or something. XD
Well if theres one nod that Unleashed got massive props from me for, it was including chilli dogs as a food item. I was like "Oh they didnt... THEY DIDN- THEY DID! OMG!"
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Phi on April 21, 2011, 05:12:13 AM
That last video didn't look too bad IMO. Just wish that (2D) Sonic built momentum as he ran instead of going full speed in less than a second. Why is that so hard to do, I'll never understand.

Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: prower42 on April 21, 2011, 05:35:51 AM
THIS GAME...

(http://i285.photobucket.com/albums/ll78/De_ressurect/soawesome.png)
[spoiler]i probably stirred up a shitstorm with that image, but hey I'm a brony, what did you expect?[/spoiler]
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: VixyNyan on April 21, 2011, 10:56:33 AM
Quote from: Flame on April 21, 2011, 04:51:40 AM
Well if theres one nod that Unleashed got massive props from me for, it was including chilli dogs as a food item. I was like "Oh they didnt... THEY DIDN- THEY DID! OMG!"

Black Knight had chili dogs in the first cutscene of the game. ^^; </wii>
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 21, 2011, 01:06:20 PM
It did, now that I think about it.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Kieran on April 21, 2011, 04:25:51 PM
Yeah, and it was pretty hilarious.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Waifu on April 21, 2011, 05:25:51 PM
Now if only they can actually make a good game that iinvolve 'complex' plotlines and the same formula Sonic Adventure used. Yeah, chili dogs are fun.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 21, 2011, 11:14:56 PM
Quote from: hanyuu on April 21, 2011, 05:25:51 PM
Sonic Adventure

[tornado fang] no.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 22, 2011, 12:59:29 AM
Quote from: ZeroCracked on April 21, 2011, 11:14:56 PM
[tornado fang] no.

The hell is wrong with Sonic Adventure?

I don't want another game like it, especially with an "Anniversary" game style taking levels from the old games.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Align on April 22, 2011, 02:08:45 PM

man come on.....
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Kieran on April 22, 2011, 04:43:45 PM
You really have to TRY to pull off some of that crap.

Granted, the physics were far from perfect but there's a lot of hyperbole inherent in that video.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 22, 2011, 05:13:17 PM
Wait, does it really work like that when he Spin dashes off an edge? because that's unacceptable.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 22, 2011, 06:52:07 PM
Only if you release the pad/stick.  That video is basically a dozen different ways of showing off the same two issues:
1. Sonic is at all times equipped with midair-brakes when your pad/stick is neutral.
2. When low on momentum, hills will cancel your movement outright instead of resulting in a back/forth motion as in the Genesis.

The first is awkward for veterans, but workable (and even exploitable; jump to quickly stop).  The second is a MEANINGLESS aesthetic issue, not that I expect much from a group that's still bitching over eye color.

Quote from: Flame on April 21, 2011, 03:41:20 AM
I feel so privileged that I got that because of 90's childhood.
Anyone who reads the Archie comics would get that, but props to you anyway. 8)

SatAM was scootin' and rootin', for sure.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Satoryu on April 22, 2011, 06:54:49 PM
I never had 75% of those problems because I always held forward while spin dashing and stuff like that, even back in the Genesis days. In fact, I'd say being able to stop on a dime like that could be useful somewhere.

As for the rest of the stuff, yeah, you actually have to try to create those situations. i.e, You're Doing It Wrong On Purpose.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 22, 2011, 06:59:48 PM
You know, I miss the days when "pointless movement quirks that nobody would ever find unless doing intentionally" were something fun, rather than something to [sonic slicer] about.  You know, like the Super Mario Bros. vine dance, or Contra's electric fence.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Align on April 22, 2011, 07:03:55 PM
To be fair those weren't trying to emulate a predecessor.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 22, 2011, 07:34:32 PM
EVERY sequel that "emulates a predecessor" still does something different, especially during a hardware shift.  I could rip into Contra 4 just as easily as (if not more so than) I could Sonic 4.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on April 22, 2011, 08:18:57 PM
LoL, before this gets any worse, can we please not drag yet another Sonic topic down to "what's wrong with his games/eye color/spikes/Super Sonic/etc." I believe we already have a topic for that. Gracias!  8)
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 22, 2011, 08:32:46 PM
Quote from: Protoman Blues on April 22, 2011, 08:18:57 PM
LoL, before this gets any worse, can we please not drag yet another Sonic topic down to "what's wrong with his games/eye color/spikes/Super Sonic/etc." I believe we already have a topic for that. Gracias!  8)

We had a topic for that, it was stickied then it fell down into obscurity after it was unstickied.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: The Drunken Dishwasher on April 22, 2011, 08:42:40 PM
Quote from: Hypershell on April 22, 2011, 06:59:48 PM
You know, I miss the days when "pointless movement quirks that nobody would ever find unless doing intentionally" were something fun, rather than something to [sonic slicer] about.  You know, like the Super Mario Bros. vine dance, or Contra's electric fence.

I agree w/ this 100%.  Nowadays, it's BEYOND bad if one game has fun little quirks likes so, or even tricks that mess around w/ the game's mechanics (ie. all the speedrunning tricks for Mario 1 and 3).
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: prower42 on April 24, 2011, 09:12:42 AM
Quote from: Carlos Santana on April 22, 2011, 08:42:40 PM
I agree w/ this 100%.  Nowadays, it's BEYOND bad if one game has fun little quirks likes so, or even tricks that mess around w/ the game's mechanics (ie. all the speedrunning tricks for Mario 1 and 3).
...and let's not forget the NES Metroid's "2 items only" runs
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Kieran on April 24, 2011, 07:40:17 PM
Really?

Which two items?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: prower42 on April 24, 2011, 08:27:23 PM
Ice beam & maru mari

you can utilize the door glitch to enter Kraid's lair without bombs

and you can just skip Ridley by the reo in the statue room method

http://www.metroid2002.com/1/technical_demonstration_2_items_red_scarlet.php (http://www.metroid2002.com/1/technical_demonstration_2_items_red_scarlet.php)

but i think Red Scarlet kills Ridley instead of Kraid



EDIT:
also... remember this?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 24, 2011, 09:47:04 PM
Quote from: prower42 on April 24, 2011, 08:27:23 PM
Ice beam & maru mari

Why do people call it the "Maru Mari"

Its called Morphball, goddamnit.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Align on April 24, 2011, 09:53:41 PM
rockman
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Gaia on April 24, 2011, 09:58:49 PM
Then again, Maru Mari is the Morphball's japanese name, like Koopa being Bowser's name in Japan, along with Noko Noko being the Koopa Troopa's japanese name too.

..Now we are getting off track here. Back to basics. Anyone expecting that Sega will just crap out on this game like Capcom did with Mega Man Universe?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Satoryu on April 24, 2011, 11:20:22 PM
That's a stupid question.

And it was only called Maru Mari in Metroid 1. Every other game on it was Morph or Morphing Ball.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 25, 2011, 01:09:37 AM
Quote from: Sato on April 24, 2011, 11:20:22 PM
That's a stupid question.

And it was only called Maru Mari in Metroid 1. Every other game on it was Morph or Morphing Ball.

Yeah well I'm a stickler for consistency, so I get frustrated when people say "Maru Mari" for Metroid 1 BUT go to calling it "Morph(ing) Ball" Metroid 2 and beyond. Its the same damn item so it gets the same damn name.

Back on topic, game looks damn smooth. Looking foward to Classic Gameplay.

On another note, seeing as they brought the Signpost back for Classic, I can assume they're using a Giant Ring for Modern?

Red Rings look like they're making a comeback, Classic and Modern Super Sonic unlockable? Or are they just there to collect for no reason?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 25, 2011, 04:41:20 AM
There BETTER be Super Sonic. I'd kill to have playable classic Super Sonic.

Quote from: Gaia on April 24, 2011, 09:58:49 PM
Anyone expecting that Sega will just crap out on this game like Capcom did with Mega Man Universe?
What ever makes you think that? I cant recall Sega EVER doing that with Sonic. In fact, only game that ever happened with to my recollection, was X-treme, and hat was due to time constraints and shenanigans between Sega US and Sega Japan.

Usually, and ESPECIALLY with modern Sonic team, they know the Sonic fanbase, despite all their bitching, will ALWAYS buy their games. Sonic games make Sega good money, good or bad.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Phi on April 25, 2011, 05:32:55 AM
Has anything been said about other characters? (For the classic stages)

It would be kickass to play as Knux and Tails again. And believe it or not, i found playing as Super/Turbo Tails far more fun than Super Sonic. Nothing was better than having little flickies destroying baddies around you. Hyper Sonic was an absolute blast to use as well (double-jump flash FTW). But they haven't used him or the other transformations since S3&K. I want that to change, and at the same time not really expecting it to.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 25, 2011, 05:48:16 AM
hyper Sonic can only appear if the Super emeralds are around, and I doubt they will be. In fact, they seem to be reusing the red ring system instead. Although, who knows, maybe we will have special stages.

Actually, i just had a mindblowing thought. playing Sonic 2 style special stages with modern Sonic gameplay. *shivers* it would be almost like the Sonic Heroes special stages, only better.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Phi on April 25, 2011, 06:00:44 AM
Quote from: Flame on April 25, 2011, 05:48:16 AM
hyper Sonic can only appear if the Super emeralds are around, and I doubt they will be. In fact, they seem to be reusing the red ring system instead. Although, who knows, maybe we will have special stages.

Who says they have to replicate that rule? Just add it in as an easter egg for the fans.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Align on April 25, 2011, 12:41:04 PM
Or a functional equivalent with a different back story?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 25, 2011, 02:59:12 PM
Quote from: Flame on April 25, 2011, 05:48:16 AM
hyper Sonic can only appear if the Super emeralds are around, and I doubt they will be. In fact, they seem to be reusing the red ring system instead. Although, who knows, maybe we will have special stages.

Actually, i just had a mindblowing thought. playing Sonic 2 style special stages with modern Sonic gameplay. *shivers* it would be almost like the Sonic Heroes special stages, only better.

What is it with Sonic 2's special stages and people thinking that they, along with Sonic 2 in general, are the top [parasitic bomb] in Sonic games? I hate those damn things, mainly because Tail's AI is on a two second delay, Bombs pop out of nowhere (Rings too), and the whole damn thing is MEMORIZATION (The Saturn 3D Blast stages are far more fun, less memorization and more enjoyability). The S3 ones are kinda memorization but thats mainly getting the route you wanna take down, and that's easy.

Sonic 3/S&K's Special stages need a comeback, those were better.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 25, 2011, 03:16:39 PM
I loved Sonic 2's special stages. I thought they were fun.

Sonic 3's were fun, (collect the blue spheres) but it got really frustrating sometimes. The bonus stage with the gumball machine I hated.

I liked Sonic 1's special stages though. (which I seem to be in the minority on)

I just like what Sonic heroes did with the Sonic 2 style special stages, (AKA about boosting) and I think it would be fun to play through stages like that, but actually meant for a gameplaystyle that USES boosting.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 25, 2011, 04:20:56 PM
I'm sorry, but no special stage compares to the ones in 3D Blast (Saturn).  These look more fun than the actual games for crying out loud:


Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 25, 2011, 10:28:49 PM
Quote from: AquaTeamV3 on April 25, 2011, 04:20:56 PM
I'm sorry, but no special stage compares to the ones in 3D Blast (Saturn).  These look more fun than the actual games for crying out loud:




Quote from: RMZX Anarchy on April 25, 2011, 02:59:12 PM
(The Saturn 3D Blast stages are far more fun, less memorization and more enjoyability).

Looks like you have a follower in that statement, but to be honest I liked the Saturn 3D Blast overall, it was much more fun than the Genesis version with its upgraded graphics, new special stages, and [tornado fang]ing AWESOME MUSIC. (Though I will say the Genesis version did have some good songs in Diamond Dust, Green Grove 1, Panic Puppet, the boss themes. Spring Stadium, Volcano Valley, and Rusty Ruin killed me, those themes didn't seem to work so well, in a different game they would've felt ok, but they (Spring Stadium in particular) killed my enthusiasm to play the game, the ending music sounded like... sad too, like somebody died or something.) [/rant]
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Phi on April 26, 2011, 12:01:28 AM
Quote from: Align on April 25, 2011, 12:41:04 PM
Or a functional equivalent with a different back story?

I see no reason to change it up. Hyper is part of Sonic's history and worked well, there's no need to add a new "spin" on it.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Align on April 26, 2011, 12:51:30 AM
Give it another way of existing then. If these red rings you speak of can cause super sonic, why not some green rings causing hyper sonic...
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 26, 2011, 04:01:47 AM
I'd say unlock Super with a partial red ring completion and Hyper for 100%.

In all honesty, though, I *HATED* the red-ring mechanic.  Sonic is simply not the gameplay style where "search for out-of-the-way-trinkets" works; as awesome as Super Sonic in Colors was I got very, very frustrated on my way there.

Quote from: Superdee on April 25, 2011, 05:32:55 AM
But they haven't used him or the other transformations since S3&K. I want that to change, and at the same time not really expecting it to.
There's a club for that.  It's called, "Everybody", they meet at the bar.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Wanda Bear on April 26, 2011, 04:22:11 AM
Ummm....can these "red" rings be "golden" like in Sonic Advance 2? Pweeease? ^^
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 26, 2011, 04:23:27 AM
The purpose of that would be?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Wanda Bear on April 26, 2011, 04:27:01 AM
Quote from: ZeroCracked on April 26, 2011, 04:23:27 AM
The purpose of that would be?
Well, besides the use people are coming up for them.....so they arent red? Lol
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 26, 2011, 05:32:21 AM
I suppose the color doesn't really matter. But it would likely be better to keep them a different color to distinct them from normal rings, and if they're included, the numbered rings.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 26, 2011, 06:40:20 AM
Quote from: Wanderer on April 26, 2011, 04:22:11 AM
Ummm....can these "red" rings be "golden" like in Sonic Advance 2? Pweeease? ^^

And remind people of that horrible [tornado fang]ing game?  >^<

Just thinking about Sonic Advance 2 makes me want to scream. I'm glad the recent games haven't been made by Dimpshits. Sonic Advance 1, 3 and Sonic Rush were OK, if only because the Special Stages were actually not bad. (Not including SAdv1's Special Stages, those suck)and the levels were solidly built (As in, not BOTTOMLESS PITS EVERYWHERE, ok, SAdv3 had that in spades, but it was easier to avoid them and you didn't fall for miles all the time.) Sonic Advance 2 though, all they cared about was speed and making it almost impossible to get those damn rings, the game isn't the least bit fun, the music is ok, but thats it.

Haven't played Rush Adventure, So I cannot comment on it.

But honestly, I don't see where this praise Dimps' games get is actually deserved (Well, Adv3 and Adv1 its fine, same with Rush. Just not Adv2 or Unwiished.) Its like with Sonic 2 and MegaMan 2, I can't see where they are better than the 3rd installments, which with Sonic 3, is my favorite of the Genesis games, and with MM3, my favorite classic series game. Sonic 2, yeah its fun, but I put it on a list of Sonic games that I don't like (Because of 3 things: Those damn coconuts monkeys ALWAYS getting me AFTER I kill them. RIGHT BEFORE GETTING TO A SPECIAL STAGE. 2: The Special Stage and its memorization required. 3: Tails was just damn worthless, no Flying, retarded in special stages, he didn't do [parasitic bomb], thankfully they fixed that in S3.) [/rant 2]

Hey look, another angry rant. Probably should revive the "[sonic slicer] about Sonic" thread.

Haha, funny. I say Advance 2 is a horrible game, but 06 is just OK. Talk about plain wierd.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Phi on April 26, 2011, 07:12:59 AM
Quote from: RMZX Anarchy on April 26, 2011, 06:40:20 AM
And remind people of that horrible [tornado fang]ing game?  >^<

I stopped reading here.

Quote from: Hypershell on April 26, 2011, 04:01:47 AM
There's a club for that.  It's called, "Everybody", they meet at the bar.

Izuka: *laughs*
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 26, 2011, 08:22:23 AM
Quote from: RMZX Anarchy on April 26, 2011, 06:40:20 AM
And remind people of that horrible [tornado fang]ing game?  >^<

Just thinking about Sonic Advance 2 makes me want to scream. I'm glad the recent games haven't been made by Dimpshits. Sonic Advance 1, 3 and Sonic Rush were OK, if only because the Special Stages were actually not bad. (Not including SAdv1's Special Stages, those suck)and the levels were solidly built (As in, not BOTTOMLESS PITS EVERYWHERE, ok, SAdv3 had that in spades, but it was easier to avoid them and you didn't fall for miles all the time.) Sonic Advance 2 though, all they cared about was speed and making it almost impossible to get those damn rings, the game isn't the least bit fun, the music is ok, but thats it.

Haven't played Rush Adventure, So I cannot comment on it.

But honestly, I don't see where this praise Dimps' games get is actually deserved (Well, Adv3 and Adv1 its fine, same with Rush. Just not Adv2 or Unwiished.) Its like with Sonic 2 and MegaMan 2, I can't see where they are better than the 3rd installments, which with Sonic 3, is my favorite of the Genesis games, and with MM3, my favorite classic series game. Sonic 2, yeah its fun, but I put it on a list of Sonic games that I don't like (Because of 3 things: Those damn coconuts monkeys ALWAYS getting me AFTER I kill them. RIGHT BEFORE GETTING TO A SPECIAL STAGE. 2: The Special Stage and its memorization required. 3: Tails was just damn worthless, no Flying, retarded in special stages, he didn't do [parasitic bomb], thankfully they fixed that in S3.) [/rant 2]

Hey look, another angry rant. Probably should revive the "[sonic slicer] about Sonic" thread.

Haha, funny. I say Advance 2 is a horrible game, but 06 is just OK. Talk about plain wierd.

You... Really don't like Dimps... Do you?
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 26, 2011, 01:41:08 PM
Quote from: Hypershell on April 26, 2011, 04:01:47 AM
In all honesty, though, I *HATED* the red-ring mechanic.  Sonic is simply not the gameplay style where "search for out-of-the-way-trinkets" works; as awesome as Super Sonic in Colors was I got very, very frustrated on my way there.

^This.  The special stage mechanic shouldn't be an issue of searching the stage for numerous special items.  Haven't played Sonic Colors myself, but I know all too well the nightmare of collecting those golden rings in Sonic Advance 2.  It's far too distracting to pull off in a normal playthrough, where as with the other games you could just look for a secret path and be on your way to that giant ring/special spring/etc.  I hope the bonus stages come back, too.  The ones in S3&K were a nice diversion, and they allowed you to get some nice stuff through the gumball machine and that weird laser minigame.

Quote from: RMZX Anarchy on April 26, 2011, 06:40:20 AM
and the levels were solidly built (As in, not BOTTOMLESS PITS EVERYWHERE, ok, SAdv3 had that in spades, but it was easier to avoid them and you didn't fall for miles all the time.)

Bottomless pits are something that I'm worried about them making too much use of again.  When you fell off the main path in a classic Sonic game, you simply ended up on a lower portion of the stage.  This kind of got you curious as to what was up there, and caused natural replay value as you'd go through again to see what was hidden throughout the stage.  With bottomless pits being used so often now, it weakens the appeal of exploration in stages, which is kind of a shame.  Multi-layered stages are a big part of why I have so much fun with S3&K; even S3 alone has quite a bit of depth despite the game itself being short due to the stage layouts.

Really, bottomless pits started coming into play more often even as early as Sonic advance 1.  I can think of a couple situations off the top of my head where you'd fall into one of those pits that had you careening for miles until you finally died.  If they simply nix them and maybe add a bit more to the stages themselves, then we'd have a much more solid title.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 26, 2011, 03:07:36 PM
Quote from: Superdee on April 26, 2011, 07:12:59 AM
I stopped reading here.

I have different tastes in my games than you do, so whatever.

Quote from: ZeroCracked on April 26, 2011, 08:22:23 AM
You... Really don't like Dimps... Do you?

I don't understand why people think Dimps are so great at making Sonic games, when half of the levels they create suffer Bottomless Pit Syndrome (Which again, you fall for WAY TOO LONG, which shows how empty most of the lower part of the stage is). Its pretty much hold right and the level plays itself with like ONE or two areas where you need to actually platform (read: jump up or off of a rope).

Plus, they made Unwiished, which shows heavily in the awful level design.

I will give them one thing though...

The Graphics are really nice, Sonic Advance 3 and Rush have shown improvements over Advance 2's bullshit. And for some reason Sonic Advance 1 is much better than 2.

Something I'm not sure about, did they make Sonic Battle? Because thats OK too... if it weren't packed with "Guard Robo" Mute-Gamma as EVERY enemy that isn't a main character. They wouldn't be so bad if they had some [tornado fang]ing noise when they're going to explode.

Quote from: AquaTeamV3 on April 26, 2011, 01:41:08 PM
^This.  The special stage mechanic shouldn't be an issue of searching the stage for numerous special items.  Haven't played Sonic Colors myself, but I know all too well the nightmare of collecting those golden rings in Sonic Advance 2.  It's far too distracting to pull off in a normal playthrough, where as with the other games you could just look for a secret path and be on your way to that giant ring/special spring/etc.  I hope the bonus stages come back, too.  The ones in S3&K were a nice diversion, and they allowed you to get some nice stuff through the gumball machine and that weird laser minigame.

One thing about Color's Red Rings is that you don't need to collect all 5 of them in a single run of a level without dying. It really helps.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 26, 2011, 04:23:42 PM
Its still annoying, because you have to HUNT for them. And some are very annoying and out of the way to get. By the time you have gotten ALL of them, you have played the game to death, leaving very little fun left, the novelty of Super Sonic then wearing off quickly. then you have to play the entire Sonic sim, which just rehashes most of the stages somewhat, to get chaos emeralds. Tell me, why couldnt we just have special stages then? Special stages that give you emeralds..?

Hell, make the rings the way in. Yknow the Sonic heroes type of Special stage where you need to keep something till the end of the level.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 27, 2011, 01:27:04 AM
Well, if they do that again, I hope they make it so you can pick it up if you get hit, unlike Heroes where the key would just disintegrate.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 27, 2011, 06:33:36 AM
Quote from: RMZX Anarchy on April 27, 2011, 01:27:04 AM
Well, if they do that again, I hope they make it so you can pick it up if you get hit, unlike Heroes where the key would just disintegrate.

That utterly destroys the challenge of it. I disagree.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Police Girl on April 27, 2011, 02:43:18 PM
Quote from: ZeroCracked on April 27, 2011, 06:33:36 AM
That utterly destroys the challenge of it. I disagree.

What challenge? Getting Cheap Shotted isn't challenge, thats annoying. So is flying off of the edge due to buttery platforms.

Besides, they could have it so the key vanished if you didn't recollect it in time, but have it vanish faster than the rings.

OR RATHER, just make the special stage non-existant for Modern Sonic, have it be Classic gameplay only and have Modern collect them some other way.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Gaia on April 27, 2011, 06:52:51 PM
Quote from: RMZX Anarchy on April 27, 2011, 02:43:18 PM
OR RATHER, just make the special stage non-existant for Modern Sonic, have it be Classic gameplay only and have Modern collect them some other way.

Since naturally, the Chaos Emeralds in modern times were basically taken out of special stages and had a dragonball-like role in the plot in the last decade anywho.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Waifu on April 27, 2011, 08:42:05 PM
Quote from: RMZX Anarchy on April 27, 2011, 02:43:18 PM
What challenge? Getting Cheap Shotted isn't challenge, thats annoying. So is flying off of the edge due to buttery platforms.

Besides, they could have it so the key vanished if you didn't recollect it in time, but have it vanish faster than the rings.

OR RATHER, just make the special stage non-existant for Modern Sonic, have it be Classic gameplay only and have Modern collect them some other way.

I like that idea since the last few games didn't really do anything for Special Stages. I want to get frustrated at my constant failures to obtain one Cahos Emerald again. I want to able to go across levels as Super Sonic again.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 28, 2011, 12:51:08 AM
Well, that's one area where STH4 actually delivered.

I never minded the "Dragonball" story approach that the Adventures took.  You could, however, always blend the two as Heroes did.  Have the Special Stages unlock a Last Story scenario (just without the mandatory game replays that Heroes and Shadow are infamous for).
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 28, 2011, 02:46:19 AM
Geting Chaos emeralds was so frustrating in Heroes.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Waifu on April 28, 2011, 03:14:32 AM
Quote from: Flame on April 28, 2011, 02:46:19 AM
Geting Chaos emeralds was so frustrating in Heroes.

Agreed.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 28, 2011, 03:27:21 AM
Quote from: Flame on April 28, 2011, 02:46:19 AM
Geting Chaos emeralds was so frustrating in Heroes.

Eh, not really.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 28, 2011, 03:42:09 AM
Mainly because getting through some of the stages was annoying. Particularly rail canyon and bullet station and the rail stages in general
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Hypershell on April 28, 2011, 03:52:12 AM
Well, I wasn't referring to the key mechanic.  Hated that part.  I'd rather ye olde hidden alcove with giant ring portal.  *shrugs*
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 28, 2011, 07:08:16 AM
Sonic 3 had the best method for getting into the stages IMO.  S2's goal posts weren't terrible, but you could run past one accidentally and would be unable to scroll back a certain distance.  That and they robbed you of all of your rings after exiting the special stage (fixed in Knuckles in Sonic 2 IIRC).  I do like the Sonic 1/CD method of getting the giant ring at the end of the stage.  Come to think of it, I didn't really mind CD's special stages too much.  They could be annoying at times, but the fact that you could get infinite time with enough skill (nab the aqua-colored UFO whenever the time runs low) gave you some leverage.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on April 30, 2011, 02:39:38 AM
http://sonic.sega.jp/SonicGenerations/
website's up

some screens
http://www.sonicstadium.org/2011/04/new-hi-res-sonic-generations-green-hill-zone-screenshots/

Also, seems like Generations will be dubbed for various European languages.
http://www.sonicstadium.org/2011/04/sonic-generations-getting-multiple-dubs-in-europe/
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 30, 2011, 05:44:07 AM
Quote from: Flame on April 28, 2011, 03:42:09 AM
Mainly because getting through some of the stages was annoying. Particularly rail canyon and bullet station and the rail stages in general

The main thing is, with Heroes stages, it's not difficult or annoying as much as you need to focus and pay attention more. Often you're focused on speeding through and getting that A-Rank when if you have the key, you should take it slower and pay more attention. Oftentime, even if you slow it down, you'll still have the A-Rank.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: AquaTeamV3 on April 30, 2011, 08:01:14 AM
I remember literally taking 15 minutes to complete one of Team Chaotix's stages (I think it was the second mission in Mystic Mansion).  Despite the time I spent on the level, the fact that I didn't die once and had slaughtered so many enemies allowed me to snag an A-Rank on the level. I was pretty shocked.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Kieran on April 30, 2011, 05:27:13 PM
A similar thing happened to me in Sonic Adventure 2, with one of Robotnik's stages.  I think it was either Lost Colony or Cosmic Wall, I'm not sure which.  In any case, I just took my time and blasted the [parasitic bomb] out of anything that moved, without losing any rings.  Must've been damn close to running out of time before I reached the goal, but I made it, and the game gave me an A.

Also, it seems that if you collect all of the rings in a stage (presumably without losing any), the game gives you an A regardless of anything else.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Satoryu on April 30, 2011, 06:52:15 PM
Had to be Cosmic Wall. On an average playthrough I'd estimate it would take a regular player around 8 minutes to beat the stage. The time bonus for that is like nothing. Also, the score requirements on Dreamcast are a fraction of what you need on Gamecube. On GC, you need 100000 for an A on Mission 5. On DC, it's like half that.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Kieran on April 30, 2011, 08:30:29 PM
I've never played the Gamecube version, when I think about it.  I do have Sonic Adventure DX, though.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: ZeroCracked on April 30, 2011, 10:37:32 PM
In short, I believe the whole "Keep the key" system would likely work for Classic Sonic while maybe some kind of "Catch the golden ring on the way" system would work for Modern Sonic. Thing is, the whole Golden ring thing should be where you can't backtrack. Just to keep the challenge in place and the monotony (Sonic Colors Red Ring Collecting) away.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: VixyNyan on June 07, 2011, 10:46:05 PM
♪ Rolling around at the speed of sound, Got places to go, gotta follow my rainbow. ♪
♪ Can't stick around, have to keep moving on, Guess what lies ahead, only one way to find out! ♪
♪ Must keep on moving ahead, No time for guessing, follow my plan instead. ♪
♪ Trusting in what you can't see, Take my lead I'll set you free. ♪

♪ Follow me, set me free, Trust me and we will escape from the city. I'll make it through, follow me. ♪
♪ Follow me, set me free, Trust me and we will escape from the city. I'll make it through prove it to you. ♪

♪ Follow me! Oh yeah! ♪ (http://www.youtube.com/watch?v=pe7GQ91VPNU)

Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on June 07, 2011, 11:06:46 PM
WHERE'S THE SOOOOOOONG D:

Im sure it will be in the final version. Im looking forward actually, to a classic-fied version of it.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on June 16, 2011, 06:45:59 AM
Well, from Sonic Boom, we have the Classic Sonic version of escape from the city.

http://www.youtube.com/watch?v=F8F6I304ZzQ
also, more gameplay for City Escape.





Im sure many have wondered if it is possible to make The truck chase section from SA2 any more epic.

Well, they just have. Kudos Generations. Kudos.

Also lol at the guy totally not knowing the meaning behind "GUN" and coming up with some funny idea.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Satoryu on June 16, 2011, 07:02:03 AM
I am very impressed with what I see.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Protoman Blues on June 16, 2011, 07:03:53 AM
Come onnnnnnnnnnnnnnnnn Stardust Speedway!
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on June 16, 2011, 07:05:57 AM
Please let there be Sky Sanctuary. Oh PLEEEEASE.
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Ephidiel on June 16, 2011, 07:38:10 PM
I want Metropolis Zone and maybe Aquatic Ruins
Title: Re: Sonic Generations (360, PS3) - Holiday 2011
Post by: Flame on June 16, 2011, 07:42:17 PM
Death Egg. I swear if we get the Death Egg, I will like, die of joy or something.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on June 16, 2011, 08:21:49 PM
Wonder how many stages from each game they'd include. If it's one or two, a lot of these choices aren't gonna make it. Cause you know Casino Night is going to be there, and an Ice Cap (either Sonic 3 or Adventure 1) is gonna be there.

I much agree with Sky Sanctuary, though. And for an oddball choice, Music Plant from Advance 2. Ristar needs more love.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 16, 2011, 10:30:16 PM
Actually, I wonder if they will touch upon the handhelds?

I know Death Egg will likely be there, I mean, it's a plot element for 2, 3, and S&K.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on June 17, 2011, 01:40:22 AM
That's why I was Stardust Speedway from Sonic CD.

Oh man, if they could include the time aspect of it too, that'd be awesome.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on June 18, 2011, 04:48:03 AM
Personally, I'd hope for Flying Battery. 8)

You know, I'm kinda bummed, that the 3DS "Sonic Generations" is basically going to be Genesis-sidescrolling vs Rush-sidescrolling.  Particularly since I'll be lacking access to 360/PS3 versions.  I wonder if Sega will be shooting for similar themes and soundtracks?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 18, 2011, 05:03:09 AM
Quote from: Protoman Booty on June 17, 2011, 01:40:22 AM
That's why I was Stardust Speedway from Sonic CD.

Oh man, if they could include the time aspect of it too, that'd be awesome.
Well if they had the truck in City escape, im certain if speedway is there, it will have Metal Sonic AND the laser beam of doom.

actually, what with generations and older sonic stages making comebacks, I think it would be apropriate to leave these here.
[spoiler]
(http://img824.imageshack.us/img824/996/deathegg.jpg)
(http://img833.imageshack.us/img833/5084/stardustspeedway.jpg)[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on June 18, 2011, 02:34:26 PM
So, I kind of got an idea on what the final list of stages are for this game.

I'm disappointed that they chose four city stages. You've seen two of them.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 18, 2011, 11:06:50 PM
There is no final list at the moment probably.

Anywho, Classic looks awesome.

That Truck... It just really wants you dead this time around as opposed to just chasing you.

Still... Classic Stage Ranks? [tornado fang] that [parasitic bomb].
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on June 19, 2011, 05:13:00 AM
Oh, there's a list all right...

[spoiler]I can tell you right now, Sonic 3 and Sonic and Knuckles are being treated as one game. From the sound of their choice, they were between Hydrocity and Sky Sanctuary.

Sonic 2's level on consoles is Chemical Plant Zone. There was never any doubt on that one.

There's no Sega Saturn representation at all, nor is there for Game Gear, Master System, Sega CD, and 32X.

Sonic Adventure's level is Speed Highway. A shame because I would have adored either Windy Hill or Lost World.

SA2's was a no brainer.

Heroes is another unfortunate toss up. Sega can't decide between Seaside Hill or Casino Park/Bingo Highway. Given that Casino Night Zone is on the 3DS, Casino Park is all but confirmed.

Sonic 2006 gets some unfortunate remembrance, but they're going with Crisis City. A HUGE shame here as Flame Core, Aquatic Base, and Kingdom Valley were ALL better choices.

Sonic Unleashed is getting Rooftop Run/Spagonia. That one is pretty much confirmed.

Sonic Colors is likely getting Planet Wisp on consoles, with Starlight Carnival or Sweet Mountain on 3DS. It's the only modern Sonic game that is also getting an entry on 3DS. On 3DS, Advance 1, Advance 2, Advance 3, Rush, and Rush Adventure are getting their own representatives instead of console-based levels.[/spoiler]

My apologies if I killed your hype.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 19, 2011, 05:33:16 AM
Quote from: STM on June 19, 2011, 05:13:00 AM
Oh, there's a list all right...

[spoiler]I can tell you right now, Sonic 3 and Sonic and Knuckles are being treated as one game. From the sound of their choice, they were between Hydrocity and Sky Sanctuary.

Sonic 2's level on consoles is Chemical Plant Zone. There was never any doubt on that one.

There's no Sega Saturn representation at all, nor is there for Game Gear, Master System, Sega CD, and 32X.

Sonic Adventure's level is Speed Highway. A shame because I would have adored either Windy Hill or Lost World.

SA2's was a no brainer.

Heroes is another unfortunate toss up. Sega can't decide between Seaside Hill or Casino Park/Bingo Highway. Given that Casino Night Zone is on the 3DS, Casino Park is all but confirmed.

Sonic 2006 gets some unfortunate remembrance, but they're going with Crisis City. A HUGE shame here as Flame Core, Aquatic Base, and Kingdom Valley were ALL better choices.

Sonic Unleashed is getting Rooftop Run/Spagonia. That one is pretty much confirmed.

Sonic Colors is likely getting Planet Wisp on consoles, with Starlight Carnival or Sweet Mountain on 3DS. It's the only modern Sonic game that is also getting an entry on 3DS. On 3DS, Advance 1, Advance 2, Advance 3, Rush, and Rush Adventure are getting their own representatives instead of console-based levels.[/spoiler]

My apologies if I killed your hype.

[spoiler]I'm not surprised they are doing 06, But I would've LOVED Kingdom Valley. (Believe it or not I actually like 06 somewhat.)
I heard Colors is getting Planet Wisp as well.
Sonic Adventure should be Red Mountain, IMO. Its a good stage on the outside for classic sonic and a good stage inside for modern,
3DS version I don't give two fucks about since Dimpshits are behind it (Ugh...) But I can assume that Adv2 will use either Sky Canyon or Techno Base, maybe Music Plant... That version is going to be [parasitic bomb] anyway since Dimps doesn't understand that too many bottomless pits are BAD.
Rooftop Run? I don't even really like that stage, should've went with Apotos or Eggmanland.
CD isn't getting in? What the [tornado fang]?
Where was Chem Plant confirmed?
I would prefer Lava Reef from Sonic 3, that or Death Egg. Not Sky sanctuary (Bad Modern Stage) or Hydrocity (Water tends to equal insta-death in modern lately, Colors might've changed that but still.
Saturn doesn't need representation, only original game from that was Sonic R.
No Sonic 3D? Could've had some great music.[/spoiler]

No hype lost.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on June 19, 2011, 05:37:12 AM
[spoiler]No S3&K stage in 3DS version?  DAMMIT![/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 19, 2011, 05:40:19 AM
Quote from: Hypershell on June 19, 2011, 05:37:12 AM
[spoiler]No S3&K stage in 3DS version?  DAMMIT![/spoiler]

[spoiler]Confirmed by Nintendo Power to be Launch Base.

Big Arm (S3's Final Boss) Included.[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 19, 2011, 08:49:59 AM
Where exactly did this list come from? Cant trust EVERYTHING you find.

Although that would be typical of Sega. Make up for years of Sonic abuse in one way, and then screw it up in another way.

For SA1 I would actually choose more along the lines of the beach stage, if only because running from the Orca is pretty iconic.

Also, you guys think Super Sonic will be playable? I'd LOVE to be able to play as classic Supersonic.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on June 19, 2011, 09:24:36 AM
With the reception Super Sonic got in Sonic Colors, even if he wasn't terribly great, and that we also have Special Stages coming in apparently, I think it's all but happening.

As for the list, the leak came from a person of unknown stature at Archie. Why Archie would need to know the level list is beyond me, but I wager it's for a comic adaptation for the game. They've traditionally done one for major releases.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on June 19, 2011, 04:44:44 PM
After SA1 Archie's comic tie-ins were generally short introductions to the game story that were never picked up.  They flashbacked to SA2 in Universe, and that was basically it.

The only reason Super Sonic isn't "terribly great" in Colors is because you're so [tornado fang]ing sick of the game by the time you've found all those Red Rings.  I'll be REALLY pissed if Super Sonic is on the consoles but not on 3DS...

Quote from: RMZX Anarchy on June 19, 2011, 05:40:19 AM
[spoiler]Confirmed by Nintendo Power to be Launch Base.

Big Arm (S3's Final Boss) Included.[/spoiler]
If they include the appropriate remix, I'm going to be very very sad for missing it...  Ah well, that's why we have YouTube.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on June 19, 2011, 11:59:00 PM
No Sonic CD?

PB is sad.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 20, 2011, 03:09:30 AM
So am I. I'm hoping the list is wrong. The Metal Sonic race along Stardust Speedway is easily one of the most iconic moments in Sonic's history, period.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Waifu on June 20, 2011, 04:32:50 AM
The fact aht the Sonic fandom didn't CD among other things didn't help matters. Sonic CD was the best man!  0v0
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 20, 2011, 04:35:40 AM
Quotethe Sonic fandom didn't CD
what?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on June 20, 2011, 06:10:15 AM
Last I checked, the Sonic fanbase faps to Sonic CD. Furiously. A good number love it more than S3K.

Not me though. I think CD is overrated. *raises flame shield*
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 20, 2011, 06:38:19 AM
*throws him in water*

I played it recently and while it certainly FEELS different than genesis Sonic, it is still real good, and its score is even better.

Also, Stardust Speedway would fit PERFECTLY with modern sonic. It is, as the stage name implies- all about speed!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Waifu on June 20, 2011, 10:25:10 PM
That's odd. Well, I hope Sonic R makes an appearance. -_-
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 20, 2011, 11:17:14 PM
Quote from: Hypershell on June 19, 2011, 04:44:44 PM
If they include the appropriate remix, I'm going to be very very sad for missing it...  Ah well, that's why we have YouTube.

From what I've heard, it uses Doomsday. Some guy got an audio rip from Sonic Boom probably.

And yes, that does indeed suck because the Final Boss music should've been used.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on June 22, 2011, 01:38:45 AM
It's a sad day when Sega botches the soundtrack.  That's usually their strong point.

...you know, I had this same thought of Colors' Super Sonic jingle. :\
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 22, 2011, 04:07:00 AM
I liked the jingle. But it was a bit repetitive. Still nice though
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 23, 2011, 04:16:04 AM
Sonic Generations DEMO available TOMORROW 6/23 (http://www.andriasang.com/e/blog/2011/06/22/sonic_generations/)

Bad news: It might only be the classic playstyle. At least that's what the article makes it seem like... we'll see. It's better than nothing i guess.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 23, 2011, 04:26:49 AM
How is that bad news?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 23, 2011, 04:33:37 AM
It would only make sense to compare BOTH modern and classic playstyles, no? Alternating between them to have the general feel of what the game is gonna be like, the physics, polish (etc.)

It would be stupid to skimp out on something that's equally important to the game.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on June 23, 2011, 04:42:17 AM
I guarantee the most important thing to the majority of Sonic fans is how the Classic style plays. They know how the modern style does.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 23, 2011, 05:20:38 AM
Quote from: Protoman Booty on June 23, 2011, 04:42:17 AM
I guarantee the most important thing to the majority of Sonic fans is how the Classic style plays. They know how the modern style does.

True. Although, from a company standpoint, it wouldn't make sense to showcase virtually "half" the experience. SEGA put great emphasis on both gameplay styles. Naturally, this demo should have both. The Green Hill stage (modern) is an entirely new layout anyway, so why shouldn't we want to play it?

Not to mention it would add to the play time.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 23, 2011, 06:37:09 AM
It makes perfect sense. We already know that the Modern half will play like Colors. And everyone is fine with that. If we want to play Modern sonic we will just go play colors while we wait. Nothing new.

CLASSIC is the defining point here, and all the fans care about knowing right now. Especially after The terrible Sonic 4. (with it's horrible physics). It supposedly has physics almost identical to the genesis games, and will play just like them. (no homing attack involved). THAT is the juicy part people want to experience.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on June 23, 2011, 03:10:45 PM
Quote from: Superdee on June 23, 2011, 05:20:38 AM
True. Although, from a company standpoint, it wouldn't make sense to showcase virtually "half" the experience.

Yeah that doesn't make sense at all. Especially from the stand point of newcomers, which I admit is a little more rare than usual for big franchises but, it'd make sense to include both sides.

Classic may be the focus, but it's only half of whats being presented.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on June 23, 2011, 05:39:13 PM
Anyone with a Xbox Gold or PSN Plus (?) account can now download the DEMO~ <3

Here's the Xbox download link (http://marketplace.xbox.com/en-US/Product/SONIC-GENERATIONS-Demo/66acd000-77fe-1000-9115-d8025345885f)

Posted on: June 23, 2011, 16:16:24
"There are 19 days remaining on this demo." D:

Also I found one glitch.

One of the loop-de-loops where the camera suddenly changes, Sonic dashed through the walls and ended up dying. XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on June 23, 2011, 09:46:51 PM
I temporarily got stuck in a ramp for a bit while in the middle of a spindash once, though that was accidental.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 23, 2011, 10:47:26 PM
No problems here, the Framerate didn't seem so smooth, but the graphics and gameplay were solid.

Very nice, Sega.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on June 23, 2011, 10:56:35 PM
Demo already hacked and the level list leaked. (http://www.sonicretro.org/2011/06/morning-hacking-round-up-level-list-bosses-first-music-rips/)

Continue at your own risk.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 23, 2011, 11:13:04 PM
Quote from: STM on June 23, 2011, 10:56:35 PM
Demo already hacked and the level list leaked. (http://www.sonicretro.org/2011/06/morning-hacking-round-up-level-list-bosses-first-music-rips/)

Sega, thats why you don't put all of that info into your demos, thats just stupid.

But its nice for us so keep doing it. :P

Also LOL at Modern Sonic being named 'genericsonic' in the game files.

[spoiler]Also, YAY for included emulator.[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 24, 2011, 12:57:33 AM
[spoiler] too many city stages indeed. City escape, Speed Highway, Crisis City, AND Rooftop Run? thats a bit.

However, we have Sky Sanctuary and Death Egg, so Im happy.

I dont recognize Time Eater though. Might be the final stage. (unless its from a game I dont know about?)

Still sort of bummed that theres no Stardust Speedway though. A Sonic game involving time travel and different stages from previous Sonic Games- but No CD stages? From the Sonic Game that first introduced time travel to the series? Really?

But we get a metal Sonic Boss, so thats good.


Actually, Im wondering. How will boss battles work? Will each character get to fight the boss in different ways? Or will each sonic get different bosses?[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 24, 2011, 01:21:28 AM
Quote from: Flame on June 24, 2011, 12:57:33 AM
[spoiler] too many city stages indeed. City escape, Speed Highway, Crisis City, AND Rooftop Run? thats a bit.

However, we have Sky Sanctuary and Death Egg, so Im happy.

I dont recognize Time Eater though. Might be the final stage. (unless its from a game I dont know about?)

Still sort of bummed that theres no Stardust Speedway though. A Sonic game involving time travel and different stages from previous Sonic Games- but No CD stages? From the Sonic Game that first introduced time travel to the series? Really?

But we get a metal Sonic Boss, so thats good.


Actually, Im wondering. How will boss battles work? Will each character get to fight the boss in different ways? Or will each sonic get different bosses?[/spoiler]

[spoiler]From what Sonic Retro is saying, Time Eater might very well be the "Big Beastie that isn't Robotnik/Eggman Final Boss"
City Escape is cool with me.
I like Speed Highway but I would've chose Windy Valley.
Crisis City was the worst stage in 06 (I honestly thought Radical Train was better), way too [tornado fang]ing long and had the most unpredictable Mach Speed, they should've gone with Kingdom Valley or White Acropolis.
Rooftop Run isn't even that good, they should've chose Crimson Carnival (Eggmanland) just because that stage is badass looking.

Maybe Sega is just lazy. City Stages are easier to design (Lots of rectangles and straight stuff.)[/spoiler]


EDIT: Listening to the ripped music from the Demo, Modern Green Hill sounds nice. The Menu theme is just as good as its Sonic Heroes rendition, the Level Clear is *finally* the Sonic 3 jingle again, Drowning is the same as Colors, the 1-Up is the Secret Unlocked from SA2, they must've stole the idea from Megamix on that one.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on June 24, 2011, 01:32:51 AM
I tried the 360 demo. The framerate was a little choppy. 30fps? Not cool for a fast paced 2D retro title.

Downloading the PS3 one now. Here's hoping this one uses an acceptable frame rate.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Solar on June 24, 2011, 01:56:48 AM
Actually, every impression I've read says that that one is even worse >.>

Anyways, it took forever to download but I finally played it. It was ok, but jumping felt off to me for some reason, dunno if I'm the only one.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 24, 2011, 02:00:41 AM
[spoiler]You have to admit though, Crisis City is one of the more Iconic stages in 06. One of the ones most featured anyway. Kingdom Valley was nice, but at the same time, frustrating. Radical Train was cool, but forgettable. White Acropolis on the other hand, was pretty good I guess, but I dont know how they could handle it for Modern Sonic. Crisis City on the other hand, was a bit more fast paced. (Especially since it has that auto running segment) What would have been a  nice alternative to Rooftop Run could have been Empire City. But I liked Rooftop run, so heres hoping it is as nice as in Unleashed. Seaside Hill was also one of my favorite Heroes Stages, so im not to upset there. In fact, Im glad they brought in the menu theme. Also, if those icons can be believed, Supersonic is indeed playable in-game again

Now lets hope they dont [tornado fang] up the method of getting him like they did in Colors.

BTW, whats that item with the Motobug on it you figure? Invincibility maybe?[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 24, 2011, 03:23:19 AM
Quote from: Solar on June 24, 2011, 01:56:48 AM
Actually, every impression I've read says that that one is even worse >.>

Anyways, it took forever to download but I finally played it. It was ok, but jumping felt off to me for some reason, dunno if I'm the only one.

Jumping felt a little short IMO.

Sega needs to learn how to program for the PS3 better, the 360/PS3 games always suffer in framerate and loading it seems on the PS3 ports.

Posted on: June 23, 2011, 08:18:59 PM
Quote from: Flame on June 24, 2011, 02:00:41 AM
[spoiler]You have to admit though, Crisis City is one of the more Iconic stages in 06. One of the ones most featured anyway. Kingdom Valley was nice, but at the same time, frustrating. Radical Train was cool, but forgettable. White Acropolis on the other hand, was pretty good I guess, but I dont know how they could handle it for Modern Sonic. Crisis City on the other hand, was a bit more fast paced. (Especially since it has that auto running segment) What would have been a  nice alternative to Rooftop Run could have been Empire City. But I liked Rooftop run, so heres hoping it is as nice as in Unleashed. Seaside Hill was also one of my favorite Heroes Stages, so im not to upset there. In fact, Im glad they brought in the menu theme. Also, if those icons can be believed, Supersonic is indeed playable in-game again

Now lets hope they dont [tornado fang] up the method of getting him like they did in Colors.

BTW, whats that item with the Motobug on it you figure? Invincibility maybe?[/spoiler]

[spoiler]I was saying that since from what I've heard Radical Train was considered one of the worst stages in the game (Which would go to Crisis City for being absolutely fucktarded sometimes (Mediocre Boarding, Floaty Platform Tornado with awful Homing Attack Recognition AND Mach Speed? [tornado fang] THAT.) and Dusty Desert for the Sand=Water dealio.)
Hell, they should've gone with Flame Core, that level was pretty cool design wise, I just said White Acropolis because of the Kickass Music.[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on June 24, 2011, 03:34:10 AM
Good lord the PS3 version is terrible. Its all muddy, looks like [parasitic bomb], and has a lower frame rate in a lot of spots.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 24, 2011, 03:52:22 AM
Quote from: OBJECTION MAN on June 24, 2011, 03:34:10 AM
Good lord the PS3 version is terrible. Its all muddy, looks like [parasitic bomb], and has a lower frame rate in a lot of spots.

Is the 360 version that much better? Visually, it looked fine to me when i played it, albeit a little low res and the physics for the jumping needs work. Also this may sound a little nitpicky but... NO result screen in the demo? The hell SEGA?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on June 24, 2011, 04:14:48 AM
I did play it at 1920x1080 while at my work place (360 version), and I thought it looked amazing. It looks good at home at 1280x1024 too. >U<

And yes, it doesn't play at 60 (visual) fps in the style of Smash Bros. More like 30 (visual) fps like in Colors and Unleashed.

And the demo does keep track of your time record, and the check points show how fast or slow you are.

It won't matter much I guess, since the demo will stop working in 3 weeks.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 24, 2011, 04:31:58 AM
Colors and Unleashed were 30fps? Why?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on June 24, 2011, 05:30:40 AM
The majority of the industry says "screw frame count, go high end graphics".

You can do prettier things when you have twice the draw time than normal. In some games, it doesn't effect things. Like turn based games, or puzzle games, or games that dont require split second decisions and timing. On other games, this can be detrimental, such as fighters, shooters, FAST PACED PLATFORMERS, etc.

For a good example, turn on the 3D mode in SSFIV-3D and see the difference. Try playing on and off back and forth, you'll see what I mean. I can't play seriously with the 3D on most of the time, because its too choppy and I cant react as quick with such slow visual updates.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Solar on June 24, 2011, 05:34:02 AM
You're over reacting at the end there. I'm not saying it doesn't affect anything, but it's not that bad and a lot of people can't tell the difference. Hell, I got most trials with said choppy mode, including trials I hadn't done on the console version yet.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on June 24, 2011, 04:33:58 PM
This game utilitzes the Hedgehog Engine, which as an aside I'd like to state is just a rather powerful global lighting engine, not a physics engine. That one's done by Havok (or PhysX on the Wii.) The only other game that used it was Sonic Unleashed. Problem is with all the detail Sega puts in surrounding environments, on levels, on objects, on things exploding everywhere as you zoom right by them, it gets to be somewhat taxing on the system.

For that reason, the Xbox 360 version had a limiter on its framerate. The game was capped to run at 30FPS, and you'll notice on some of the more intense moments that the framerate still drops (especially in places like Adabat, the Southeast Asia stage.)

The PlayStation 3 version, for whatever reason, doesn't have this limiter on. The game runs at 60FPS, but jumps around at times to 45, sometimes to 30, and infrequently to levels lower than that during more infrequent scenes.

Sonic 2006 runs at 60FPS (usually), but it also doesn't have as much going on and doesn't have to load global lighting effects from the Hedgehog Engine.

As for Sonic Colors, that one I'm not sure about. We know the Wii is quite capable of handling 60FPS without much of a problem, but perhaps Sega put it in as a precaution? It doesn't use the Hedgehog Engine (as they claim the Wii isn't strong enough for it) so I can't really think as to the reason so much as a few levels have a lot going on that 60 to 45 dips would be occasional.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on June 24, 2011, 05:53:30 PM
A good example of frame rates. Compare Sonic Adventure (original Dreamcast, not the updated version) and Sonic Adventure DX (all the other versions on Gamecube and XBLA for example).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on June 24, 2011, 06:45:37 PM
Quote from: Solar on June 24, 2011, 05:34:02 AM
You're over reacting at the end there. I'm not saying it doesn't affect anything, but it's not that bad and a lot of people can't tell the difference. Hell, I got most trials with said choppy mode, including trials I hadn't done on the console version yet.

If I recall correctly, these trials are just a static patterned combo each time. A set static timing sequence that really wouldn't have much to do with the frame rate.

I'm talking about, in a real match, the opponent's foot twitches a few pixels and I read, judge, and select my counter attack or blocking stance based on that. The less frames, the less I get to see that movement, the slower my reaction time is, and the less effective my fighting becomes.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Fxeni on June 24, 2011, 07:10:54 PM
It could be that they don't want the FPS to vary and jump all over the place quite as much (like the PS3 version seems to do, I'll have to check that out later). It could also be that they haven't quite optimized the coding to handle everything that's going on, although they really should have for the demo level at the very least. I also suspect the Hedgehog Engine probably has it's own issues, but it's only conjecture more than anything else to be honest.

As far as Sonic Colors, I assume it was in the interest of keeping the framerate constant. Chances are they toyed with the idea of having it at 60 frames, but it varied too much to be to their liking. A stable framerate is more important than a higher one in the grand scheme of things. We'll see how it turns out for Generations, although I'm not holding my breath.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 24, 2011, 08:58:56 PM
Quote from: STM on June 24, 2011, 04:33:58 PM
This game utilitzes the Hedgehog Engine, which as an aside I'd like to state is just a rather powerful global lighting engine, not a physics engine. That one's done by Havok (or PhysX on the Wii.) The only other game that used it was Sonic Unleashed. Problem is with all the detail Sega puts in surrounding environments, on levels, on objects, on things exploding everywhere as you zoom right by them, it gets to be somewhat taxing on the system.

For that reason, the Xbox 360 version had a limiter on its framerate. The game was capped to run at 30FPS, and you'll notice on some of the more intense moments that the framerate still drops (especially in places like Adabat, the Southeast Asia stage.)

The PlayStation 3 version, for whatever reason, doesn't have this limiter on. The game runs at 60FPS, but jumps around at times to 45, sometimes to 30, and infrequently to levels lower than that during more infrequent scenes.

Sonic 2006 runs at 60FPS (usually), but it also doesn't have as much going on and doesn't have to load global lighting effects from the Hedgehog Engine.

As for Sonic Colors, that one I'm not sure about. We know the Wii is quite capable of handling 60FPS without much of a problem, but perhaps Sega put it in as a precaution? It doesn't use the Hedgehog Engine (as they claim the Wii isn't strong enough for it) so I can't really think as to the reason so much as a few levels have a lot going on that 60 to 45 dips would be occasional.

There are some places in the PS3 version where it tends to run better than the 360 version (Adabat is considerably better in places) while in most cases its worse (Empire City, Eggmanland, almost ALL Werehog segments, etc.)

And when I was playing the PS3 Demo I never noticed any loss of framerate, just a steady 30fps.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on June 24, 2011, 11:28:07 PM
You know, it's pretty sad when we're having these same 30-vs-60 discussions when Sonic Adventure 2 did a steady 60fps on the Dreamcast so long ago (and was for the most part better-looking than either Heroes or Shadow, to boot). 

I don't think it's terribly detrimental in terms of gameplay, but for a decent high-speed experience (Sonic, F-Zero), 60fps definitely goes a long way.  Certainly further than rendering some extra leaves in the background.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 25, 2011, 01:20:11 AM
Quote from: Hypershell on June 24, 2011, 11:28:07 PM
You know, it's pretty sad when we're having these same 30-vs-60 discussions when Sonic Adventure 2 did a steady 60fps on the Dreamcast so long ago (and was for the most part better-looking than either Heroes or Shadow, to boot). 

I don't think it's terribly detrimental in terms of gameplay, but for a decent high-speed experience (Sonic, F-Zero), 60fps definitely goes a long way.  Certainly further than rendering some extra leaves in the background.

But all people care about nowadays are graphics.

Sure, those are nice, but is it worth sacrificing gameplay?

If there is a PC version surely it will be the best graphics wise (Which might also mean best Framerate wise.), worst controls wise.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on June 25, 2011, 02:46:37 AM
Quote from: Hypershell on June 24, 2011, 11:28:07 PM
You know, it's pretty sad when we're having these same 30-vs-60 discussions when Sonic Adventure 2 did a steady 60fps on the Dreamcast so long ago (and was for the most part better-looking than either Heroes or Shadow, to boot). 

I don't think it's terribly detrimental in terms of gameplay, but for a decent high-speed experience (Sonic, F-Zero), 60fps definitely goes a long way.  Certainly further than rendering some extra leaves in the background.

*high five*
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 26, 2011, 07:27:44 PM


YES plz

Honestly, something about this seems more fun than using modern Sonic. Maybe the fact that you can't boost everywhere, thus making it more challenging. Almost like Sonic Adventure (2) but more straight forward. Now we just need Omochao with his incredibly insightful advice and we're good.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 26, 2011, 10:55:46 PM
Quote from: Superdee on June 26, 2011, 07:27:44 PM


YES plz

Honestly, something about this seems more fun than using modern Sonic. Maybe the fact that you can't boost everywhere, thus making it more challenging. Almost like Sonic Adventure (2) but more straight forward. Now we just need Omochao with his incredibly insightful advice and we're good.

Wonder how they did that, thats pretty sweet.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on June 27, 2011, 03:41:10 AM
*How modern Sonic should have been all along*
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Solar on June 27, 2011, 07:44:15 AM
Quote from: OBJECTION MAN on June 24, 2011, 06:45:37 PM
If I recall correctly, these trials are just a static patterned combo each time. A set static timing sequence that really wouldn't have much to do with the frame rate.

I'm talking about, in a real match, the opponent's foot twitches a few pixels and I read, judge, and select my counter attack or blocking stance based on that. The less frames, the less I get to see that movement, the slower my reaction time is, and the less effective my fighting becomes.

*back from a trip*
Just to be clear, I'm not saying that it doesn't affect anything or that 60 is not clearly superior to 30, just that if it's a steady 30 like SF4 3D it's decent enough for most people and definitely not unplayable or choppy.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on June 27, 2011, 10:58:26 AM
Quote from: Superdee on June 26, 2011, 07:27:44 PM


YES plz

Honestly, something about this seems more fun than using modern Sonic. Maybe the fact that you can't boost everywhere, thus making it more challenging. Almost like Sonic Adventure (2) but more straight forward. Now we just need Omochao with his incredibly insightful advice and we're good.

This is the part where I tell you he's in the game and serves as the hint bubble this time around. His model was found in the game's data and you can see him flying around Sonic in some City Escape videos. You can also see it in your video link (or the other ones on that channel) if you pause when the player is going through the intro menus.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 28, 2011, 03:43:47 PM
Quote from: STM on June 27, 2011, 10:58:26 AM
This is the part where I tell you he's in the game and serves as the hint bubble this time around. His model was found in the game's data and you can see him flying around Sonic in some City Escape videos. You can also see it in your video link (or the other ones on that channel) if you pause when the player is going through the intro menus.

Just checked the City Escape videos, didn't notice him before.

Posted on: June 27, 2011, 09:06:57 PM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on June 28, 2011, 10:25:49 PM


Have some Classic City Escape Music.

See if you can guess what the secondary melody is. :)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on June 28, 2011, 11:08:40 PM
Quote from: RMZX Anarchy on June 28, 2011, 10:25:49 PM


Have some Classic City Escape Music.

See if you can guess what the secondary melody is. :)

Endless Mine - Sonic 3 (happens to be my favorite "mini-game" theme from the game)

*stretches out hand* Cookie, please.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on June 28, 2011, 11:10:53 PM
Not bad at all. Man, do I hate Auto-tune though.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 02, 2011, 03:24:49 AM
Quote from: Superdee on June 28, 2011, 11:08:40 PM
Endless Mine - Sonic 3 (happens to be my favorite "mini-game" theme from the game)

*stretches out hand* Cookie, please.

:cookie:

And say what you will about Auto-Tune, this song uses it pretty well.

Besides, its a Remix, its not like the original used Auto Tune.

Posted on: June 28, 2011, 04:25:48 PM
Goddamnit Sonic Retro is bitching about the Level list like no tomorrow.

They're all like "BAWWW SEGA USED CITY TROPE 4 TIMES AND SEASIDE HILL IS THE SAME AS GREEN HILL BAWWWW"

I want to smack them upside the head for thinking Sega would use their level trope system. Sega is probably choosing the most memorable levels (In their opinions, personally Kingdom Valley was a better Sonic 06 level and Eggmanland for Unleashed would make more sense than goddamn Rooftop Run which wasn't even that fun.) But I digress.

Anywho, Casino Night in 360/PS3 version is a Pre-order bonus at Gamestop.

....SON OF A [sonic slicer].

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on July 02, 2011, 03:40:49 AM
Quote from: RMZX Anarchy on July 02, 2011, 03:24:49 AM
Anywho, Casino Night in 360/PS3 version is a Pre-order bonus at Gamestop.

Yeah, but i think it's a pinball game. So it's pretty useless anyway.

(http://www.gamerzines.com/system.store/media/images/600/sonic-generations-04e03707b4e79b.jpg)

It's a slap in the face for me, considering both Casino Night and Lava Reef were one of my favorite stages in Sonic 3.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 02, 2011, 03:52:23 AM
Better than nothing.

People at retro are hoping for DLC stages, same here, doubt its gonna happen.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on July 02, 2011, 05:35:39 AM
So, apparently the demo was hacked a little more and they found the elemental shields from Sonic 3, fully functional.

http://www.sonicretro.org/2011/06/elemental-shields-how-do-they-work/
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 03, 2011, 02:34:09 AM
Fun glitch in the demo I noticed, During the corkscrew at the end of the level, if you charge your spindash you will continue to roll fowards in the spindash revving pose. You start to slow down but you can finish the level in that spindash revving pose, afterwards you just run off.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 06, 2011, 04:03:33 PM
Quote from: Kieran on July 02, 2011, 05:35:39 AM
So, apparently the demo was hacked a little more and they found the elemental shields from Sonic 3, fully functional.

http://www.sonicretro.org/2011/06/elemental-shields-how-do-they-work/

That's pretty awesome actually.

Yknow, im wondering honestly, if Sega isnt just letting us find this stuff? Including it on purpose? No need to include it in a demo otherwise...
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Align on July 06, 2011, 04:54:15 PM
It can be quite hard to selectively exclude code and content without breaking everything.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on July 06, 2011, 05:53:51 PM
Depends on how they coded it. The way my current 2D engine is coming out, just about every file completely removable. Just don't reference anything you removed and you're fine. That said, as a hobby dev I have more time to do these things. When you're in a rush you tend to cut lots of corners.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 12, 2011, 01:09:47 AM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on July 14, 2011, 02:57:19 AM
Chemical Plant (officially) confirmed and first look at Metal Sonic (http://www.siliconera.com/2011/07/13/metal-sonic-returns-as-a-sonic-generations-rival/)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on July 14, 2011, 03:33:21 AM
Well that makes PB happy! XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on July 14, 2011, 03:36:44 AM
Classic metal looks cuter than ever.  XD

Glad he's getting the proper treatment than being a grunt/steroid overdosed villan than he was in Heroes (he had a grunt role in rivals, yep).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on July 14, 2011, 03:38:57 AM
Okay... one question.
Is it true this [parasitic bomb] is coming to PC? I heard something... but, I dunno.

If it is... then I sure as heck am going to get it... if it's good like Sonic Colors is.

Gaia: I liked Neo-Metal Sonic. : P

But yeah, this pleases me.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 14, 2011, 05:52:37 AM
ALL LIVING THINGS KNEEL BEFORE YOUR MASTER!

I loved Metal as the Heroes villain. It was pretty epic IMO.

Also, damn [tornado fang]ing straight hes in this. A throwback time travel sonic game with classic sonic- and No metal? that would have been [tornado fang]'d up
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gotham Ranger on July 14, 2011, 06:33:22 AM
Awesome! Metal Sonic can be lame and crash into a wall in THREE DEE
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on July 14, 2011, 09:47:17 PM
(http://www.sonicretro.org/wp-content/uploads/2011/07/061.jpg)

http://www.sonicretro.org/2011/07/famitsu-grants-first-look-at-chemical-plant-metal-sonic-in-generations/
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 15, 2011, 07:01:13 AM
[tornado fang], that looks amazing.

Intresting to know its kinda like a mix of it and Eggmanland, hopefully we get to see more levels blending with other levels in the series.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on July 16, 2011, 09:15:10 PM
I eagerly await the trailer for that. Going by those scans alone, the level design looks much more extreme than City Escape. I love it.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on July 16, 2011, 09:19:28 PM
Oh, so Metal Sonic's bit in the game is a race after all. I didn't think they'd completely ignore CD. Though I'm sure some fans will still [sonic slicer] for an actual Stardust Speedway regardless.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 16, 2011, 10:29:12 PM
Well, to be fair, it WOULD be cooler if it was done in Stardust speedway. But im not complaining given they are still giving us a Metal Sonic race regardless.

Wonder how Modern Sonic's will be? I mean, will they even fight the same bosses?

Posted on: July 16, 2011, 02:34:52 PM
Actually, are we certain the race DOESNT take place in stardust speedway..? I mean for one, look at that lamppost. Thats a S.S. lamppost. Unless they somehow meld certain parts in with the plant.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on July 17, 2011, 05:08:22 AM
It is Stardust Speedway Zone. It's a boss-only stage.

For now.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on July 17, 2011, 09:24:28 AM
Sweeeeet
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 17, 2011, 11:10:05 AM
well that makes things much better. im guessing they did that due to fan demand for stardust speedway Vs metal Sonic. I wonder if any others will be like that

http://www.3dsbuzz.com/first-screens-of-exclusive-nintendo-3ds-sonic-generations-special-stage-revealed/

but its the 3ds version so nobody cares.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 17, 2011, 12:01:40 PM
QuoteInfluenced heavily by Sonic The Hedgehog 2 from the Sega Genesis

No, thats heroes. Get it right.

Anywho, that looks bleh, I hated Heroes' special stages. Dimps doesn't really seem to care about actual decent special stage mechanics (Unless the full tube is a decoration and its still just half pipe AND when you go to the top you actually fall down if you stay up there too long, THEN MAYBE it could be good.) and instead they only give a crap about WOOO THREE DEE WOWWW! [/rant]

Not like it really matters since I don't have to play that Dimpsonic game.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on July 17, 2011, 12:16:40 PM
I don't know if they did it due to fan demand since it was a pretty iconic race in an of itself. Easily the most memorable part of Sonic CD for most people. The only question is which soundtrack they'll use for the race. Very heated debate right there. But even then, whoever doesn't win shouldn't fret thanks to custom soundtrack support.

The 3DS version is getting buried pretty hard, mainly because it looks like last year's Sonic Colors DS (but not as blocky), looks quite dull (Advance Sonic vs. Rush Sonic), and lastly... because it's on 3DS, which people aren't too keen on right now. To the people who were calling it this generation's Virtual Boy, you may not be too far off from the truth there.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Ephidiel on July 17, 2011, 12:37:07 PM
well considering that the 3DS version will be the same as every handheld DS Sonic before with slight CRAPhic tweaks its not wonder nobody cares
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on July 17, 2011, 06:01:32 PM
To be fair? I had a double take on that screenshot because at first glance i thought it WAS Stardust Speedway. 
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on July 17, 2011, 07:46:08 PM
Quote from: STM on July 17, 2011, 12:16:40 PM
(Advance Sonic vs. Rush Sonic)
That's the part that bugs me.  It's one thing to take sidescrolling versus sorta-kinda-3D (the Colors mentality tends to shift to sidescrolling ANYWAY, and I see Generations makes heavy use of that), it's quite another to just take sidescrolling with or without a boost gauge.

*sighs*  I miss Tails...

QuoteTo the people who were calling it this generation's Virtual Boy, you may not be too far off from the truth there.
No, I'd say it's this generation's DS.
Seriously, the original DS wasn't really that popular; the Lite was when it took off.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on July 18, 2011, 05:44:49 AM
Quote from: STM on July 17, 2011, 12:16:40 PM
I don't know if they did it due to fan demand since it was a pretty iconic race in an of itself. Easily the most memorable part of Sonic CD for most people. The only question is which soundtrack they'll use for the race. Very heated debate right there. But even then, whoever doesn't win shouldn't fret thanks to custom soundtrack support.

I like both the US & Japan version, so I'm good either way!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on July 19, 2011, 04:04:21 AM
Quote from: STM on July 17, 2011, 12:16:40 PM
The 3DS version is getting buried pretty hard, mainly because it looks like last year's Sonic Colors DS

Let's not kid ourselves.  Every Sonic game that Dimps has made for the DS has been Sonic Rush with a new name.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on July 20, 2011, 12:36:09 AM
Indeed.  Arguably the non-storybook console games have, as well.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on July 21, 2011, 04:18:07 AM
Clean images. And they look spectacular. (http://img.neoseeker.com/v_image.php?type=news&articleid=16898&image=5)

[spoiler=Tails]
(http://media.vandalimg.com/m/14249/201172017449_1.jpg)

(http://media.vandalimg.com/m/14249/201172017449_2.jpg)[/spoiler]

Relevant:
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 21, 2011, 04:34:03 AM
its funny but between classic and modern tails... I see such little difference. he really hasnt changed much.

Also, video was so nice. I like that mix of L&L.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 21, 2011, 05:32:14 AM
Smooth one Sega, quietly slinking in the level list in the videos, with a few other levels thrown in (And CD and Secret Rings, why show that one anyway?) for good measure.

Intresting pause between SA2 and Heroes. Also nice job on hiding 06's flaws.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 22, 2011, 02:02:46 AM
a youtuber made a fun theory bout thata ctually.

"Actually I believe that was a joke referring to an absence of a third installation of the "Adventure" series Like how the fans would say "I want Sonic Adventure 3!!!""

Sonic is waiting for it to show Sonic Adventure 3.

also, so does that mean that is actually a list of levels?

Would be cool if they actually had CD levels in there. (as well as some of the others shown)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 22, 2011, 02:08:05 AM
Quote from: Flame on July 22, 2011, 02:02:46 AM
a youtuber made a fun theory bout thata ctually.

"Actually I believe that was a joke referring to an absence of a third installation of the "Adventure" series Like how the fans would say "I want Sonic Adventure 3!!!""

Sonic is waiting for it to show Sonic Adventure 3.

also, so does that mean that is actually a list of levels?

Would be cool if they actually had CD levels in there. (as well as some of the others shown)

The level list was revealed in the Demo after it was cracked open.

Its pretty obvious (Showing Chemical Plant primarily for Sonic 2, City Escape for SA2, etc.) that they were trying to direct attention towards the levels people would actually be seeing in Generations.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 22, 2011, 02:23:54 AM
What if they are adding more levels? Cant be too far fetched. Otherwise they would have Ignored CD. I mean they ignored Black knight, an yet included Secret rings?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on July 22, 2011, 02:31:12 AM
Most importantly, they completely ignored Sonic 4. A numbered Sonic game.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on July 22, 2011, 04:23:31 AM
well, again, there isnt exactly much to tak from 4 that cannot be gotten from any of 1-S&K. After all, S4 is just a rehash of past levels.

Which lends more credence to the idea that they could possibly add more stages. The whole idea of generations seems to be to make the fans happy by bringing bck classic sonic and including all these classic stages after all. And people got a bit miffed at the list having so many city/town stages.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on July 23, 2011, 12:18:17 AM
Quote from: Archetype on July 21, 2011, 04:18:07 AM
[spoiler=Tails]
(http://media.vandalimg.com/m/14249/201172017449_1.jpg)

(http://media.vandalimg.com/m/14249/201172017449_2.jpg)[/spoiler]
DON'T F*@#! WITH ME, SEGA!!!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on July 31, 2011, 02:34:13 AM
Some new Chem Plant shots popped up on Retro, showing off some minor bits of Modern and one very well remembered segment of classic.

[spoiler=Shiny Screenshots]
(http://sadpanda.us/images/589521-SUT50PV.jpg)
(http://sadpanda.us/images/589519-Q9OFJNM.jpg)
(http://sadpanda.us/images/589516-G7CCSFC.jpg)
[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on July 31, 2011, 02:46:04 AM
Sega, lovely well-put 1-UP box there. I'm probably gonna hate this version now more than I did back when I played the origional Sonic 2.  B(
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: slayer on August 01, 2011, 06:43:55 PM
wow, i still remenber when i used to play sonic 1, dude im getting old  XD, anyway the game looks good, try it will not hurt me.....right?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 03, 2011, 06:14:11 AM
Quote from: RMZX Anarchy on July 31, 2011, 02:34:13 AM
Some new Chem Plant shots popped up on Retro, showing off some minor bits of Modern and one very well remembered segment of classic.

[spoiler=Shiny Screenshots]
(http://sadpanda.us/images/589521-SUT50PV.jpg)
(http://sadpanda.us/images/589519-Q9OFJNM.jpg)
(http://sadpanda.us/images/589516-G7CCSFC.jpg)
[/spoiler]
I think you were able to hydroplane the water parts in 2 if you went fast enough, werent you?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on August 03, 2011, 07:18:04 PM
That was probably 3 in Hydrocity, I don't recall being able to run on the Mega-Mack in 2.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Karasai♪ on August 03, 2011, 08:31:39 PM
Wow, this game just oozes with nostalgia.

I love it!  <3
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on August 04, 2011, 12:26:26 AM
Quote from: Flame on August 03, 2011, 06:14:11 AM
I think you were able to hydroplane the water parts in 2 if you went fast enough, werent you?

No you couldn't do that in 2. But I wish you could sometimes. It would make Aquatic Ruin so much less of a headache.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on August 07, 2011, 08:00:13 AM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 07, 2011, 08:48:19 AM
I now see they ARE using the red ring system after all.

Oh joy.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on August 07, 2011, 01:22:23 PM
I have never seen anybody play a Sonic game so badly before, i'm kinda embarrassed to watch this person play  :|
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 07, 2011, 03:14:36 PM
Quote from: Rayl on August 07, 2011, 01:22:23 PM
I have never seen anybody play a Sonic game so badly before, i'm kinda embarrassed to watch this person play  :|
Wasnt it IGN that played Sonic Unleashed terribly?

Yeah I think they were worse than this still
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on August 07, 2011, 07:12:28 PM
I've never seen such a "move it dirtbag!" than this. We've already seen City Escape's gameplay gimmicks, we didin't need to see it again. >.>

Also, unlockable Chao in Space mini-movie if you can aquire all 'dem red rings in the game Sega. You've been using it as an random ad placement for both games, do it sega!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on August 07, 2011, 07:30:12 PM
I was more shocked by the spindash rev time in Chemical Plant, it felt like he was just revving in place so he could have a drink or something.

And what was that death in City Escape? It's almost like he aimed for the bottomless pit!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on August 07, 2011, 08:53:47 PM
It's nice to hear Chemical Plant Zone's music again!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on August 07, 2011, 09:47:58 PM
Quote from: Archetype on August 07, 2011, 08:00:13 AM


Ugh, jumping over the Blue goo dispensers early on, taking forever to rev a spindash, being all around over-cautious, failing to slide as Modern Sonic, Chickening out during the truck attack, missing the jump on the skateboard, this guy really sucks at Sonic.

Also, they better have made the goddamn skydiving better than it was in Unleashed.

ON THE PLUS SIDE, Modern Sonic goes underwater in the 2D segment, much better than it being a shallow pool of death.

And welcome back to the red rings, your appearance is more than unwanted.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on August 08, 2011, 12:35:28 AM
What is with the hate for the red rings? I don't mind them at all. I think other games had far more annoying ways of getting Chaos Emeralds.

And guys from some game site demoing an unreleased game and sucking horribly, what else is new?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 08, 2011, 02:19:25 AM
Quote from: Sato on August 08, 2011, 12:35:28 AM
What is with the hate for the red rings? I don't mind them at all. I think other games had far more annoying ways of getting Chaos Emeralds.

And guys from some game site demoing an unreleased game and sucking horribly, what else is new?
because by the time we have unlocked Super Sonic we are sick of seeng the damn stages and the novelty wears off quickly since you have seen every nook and cranny of the game more than you would normally want to.

also, if theres one thing I disliked about colors, its how the music drowns out underwater. I understand the effect, but it's annoying. I want to hear the music, not underwter sound. its almost as bad as Sonic Unleashed's werehog battle theme replacing the music every few minutes of gameplay.

also-

In b4 they give it a bad review because they suck at it
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on August 08, 2011, 04:13:03 AM
I'm indifferent with the stage music underwater, but I LOVE the underwater drill theme.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 08, 2011, 04:46:13 AM
underwater drill theme was cool, but what the game did was drown out the music as if you really were underwater. which I didnt quite care for
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on August 17, 2011, 03:51:26 AM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on August 17, 2011, 03:54:08 AM
TAILS~!! 0v0
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 17, 2011, 04:10:18 AM
Woot Tails.

Also, kickass, was that Eggman's Sonic 2 mech?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on August 17, 2011, 04:22:48 AM
Quote from: Flame on August 17, 2011, 04:10:18 AM
Also, kickass, was that Eggman's Sonic 2 mech?

I believe it was. At first, i thought it was a redesigned Eggrobo.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on August 17, 2011, 05:17:16 AM
And with that Ocean Palace/Seaside Hill and Rooftop Run are confirmed to the people who didn't look at the level list.

They look nice, Rooftop run shares way too many similarities to the original from what we can see, Seaside Hill is a lot different looking though, and Chem plant is fancy looking as ever.

Yeah, that looks like S2's EggMech. Guess we know whats going to be a boss.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 17, 2011, 05:25:14 AM
Im fully expecting Rooftop run to be completely ripped from Unleashed.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on August 17, 2011, 07:54:43 AM
Quote from: Flame on August 17, 2011, 05:25:14 AM
Im fully expecting Rooftop run to be completely ripped from Unleashed.

They showed some unique parts of it (The area with the swinging blades where Sonic does the homing attack chain wasn't in Unleashed.)

I don't think they'd be stupid enough to rip it from unleashed.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on August 17, 2011, 02:14:52 PM
http://www.sonicstadium.org/2011/08/mushroom-hill-zone-revealed-for-sonic-generations-3ds/

3DS
(http://lol.rockmanpm.com/sonic-generations-2011-08/1313550601518.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313550649625.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313550705280.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313550790261.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313550892466.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313550948292.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313551000338.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313551186272.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313551322281.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313551356222.jpg)

[spoiler=360/PS3]
(http://lol.rockmanpm.com/sonic-generations-2011-08/1313551742124.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313551742124.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313551976514.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313551976514.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313552354082.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313552354082.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313552608754.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313552608754.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313552938161.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313552938161.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313553098804.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313553098804.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313553276638.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313553276638.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313553566933.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313553566933.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313553992134.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313553992134.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313554321204.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313554321204.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313554486679.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313554486679.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313554653252.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313554653252.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313554871104.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313554871104.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313555201255.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313555201255.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313555725687.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313555725687.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313556040199.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313556040199.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313556304366.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313556304366.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313556516819.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313556516819.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313556743707.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313556743707.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313556855164.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313556855164.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313556976361.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313556976361.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313557102625.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313557102625.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313557203494.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313557203494.jpg)

(http://lol.rockmanpm.com/sonic-generations-2011-08/1313557313981.jpg) (http://lol.rockmanpm.com/sonic-generations-2011-08/1313557313981.jpg)
[/spoiler]

You guys should have seen the (positive) reaction images and the F*** YEAH! (http://lol.rockmanpm.com/sonic-generations-2011-08/fyeah.jpg)'s. XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on August 17, 2011, 02:50:37 PM
...I think i'm going to cry  owo

Well. Looks like it's time for me to buy Sonic Generations on the PS3... and then buy a 3DS and get it for the 3DS as well.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 17, 2011, 03:25:26 PM
Only thing i dislike about the 3DS version is that well, there really is little difference. its just Sonic WITH boost, and Sonic without boost. :/

Those images are beautiful though. Im going to bee too busy admiring the scenery to play the game XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Klavier Gavin on August 17, 2011, 09:22:44 PM
Quote from: VixyNyan on August 17, 2011, 02:14:52 PM
3DS pics

Hey, look. It's that version of the game no one cares about.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on August 17, 2011, 09:26:57 PM
aww [tornado fang] no, 3DS gets a S3 AND S&K Level while PS3/360 gets only an S&K Level?

[tornado fang]ing dimps trying to entice people into buying their shitty version.

I don't like how they're putting better stages on the 3DS so far, sure we get sky sanctuary and the like but I kinda wanted Mushroom hill on the PS3/360 version.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Deadpool on August 18, 2011, 12:40:02 AM
Sonic Generations will be a great game, but i hope the soundtrack will be on the USA itunes (hopefully not in 3 volumes)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on August 18, 2011, 09:17:42 AM
Quoteaww [tornado fang] no, 3DS gets a S3 AND S&K Level while PS3/360 gets only an S&K Level?

I wouldn't get too excited about that.  I just watched a gameplay video of Classic Mushroom Hill and the stage layout is exactly the same as in Sonic & Knuckles.

Dimps is just copy/pasting the Genesis stages and prettying up the graphics.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on August 19, 2011, 02:38:06 AM
I'll be getting this game for 3DS, for sure, but I really wish we could see Tails playable, instead of the freaking cheerleader that he's been since Rush.

Quote from: Flame on August 17, 2011, 03:25:26 PM
Only thing i dislike about the 3DS version is that well, there really is little difference. its just Sonic WITH boost, and Sonic without boost. :/

Those images are beautiful though. Im going to bee too busy admiring the scenery to play the game XD
Agreed on both points.  Sidescrolling with boost, sidescrolling without boost, pretty pointless.  On the other hand, Mushroom Hill and Launch Base look freaking awesome.

Quote from: Kieran on August 18, 2011, 09:17:42 AM
I wouldn't get too excited about that.  I just watched a gameplay video of Classic Mushroom Hill and the stage layout is exactly the same as in Sonic & Knuckles.

Dimps is just copy/pasting the Genesis stages and prettying up the graphics.
Well, seeings how they're making two different sidescrolling modes instead of a sidescrolling/3D selection, it makes sense.

Although, to me, the 3DS approach feels a little more honest.  From the PS3/360 gameplay footage I've seen, Modern Sonic spends half his time sidescrolling anyway, ala Colors.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on August 19, 2011, 03:07:30 AM
Quote from: Hypershell on August 19, 2011, 02:38:06 AM
I'll be getting this game for 3DS, for sure, but I really wish we could see Tails playable, instead of the freaking cheerleader that he's been since Rush.

I'm really iffy about the 3DS version. So far, all the videos i've seen were glitchy and it looked as if some of the animations were cut off. I saw some gameplay for Mushroom Hill, and the player would "slide" sometimes when he ran up the loop. The physics didn't look too bad, however.

As for Tails, well, i liked how he seemed to have a more independent attitude in Colors. Usually he's a lot more dependent on Sonic whenever something goes wrong. It would be really cool to play as him again, along with Knux. Gliding with him was very useful in S3&K, i hope they bring that back at some point (extremely wishful thinking).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on August 22, 2011, 05:24:05 AM

Hope the Console version (it better be there) is as awesome sounding.

also, interesting tidbit. the music from the promos and trailers,

is actually a licensed song.

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on August 22, 2011, 10:08:25 PM
Not surprising.  Sega has used a lot of licensed music for the Sonic games.  Though mostly the ones on the Genesis, strangely enough.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on August 23, 2011, 06:53:21 AM
Quote from: Flame on August 22, 2011, 05:24:05 AM

Hope the Console version (it better be there) is as awesome sounding.

Incredible remix. Sad thing is, the music might be the best part about the 3DS version. I'd be willing to buy it if the gameplay is decent at the very least.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on August 23, 2011, 06:56:58 PM
I hope that was some kind of super easy mode for that boss because if so they've dummied him down so much =/ Loving the song though :D
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on August 24, 2011, 01:01:39 AM
He's probably not the final boss anymore, so it'd be kinda expected that he's not as tough.  Sonic to me is more about the rush than the actual challenge, anyway.  How many other games are so damn fun to just blaze through the first few levels while invulnerable?

Quote from: Flame on August 22, 2011, 05:24:05 AM

Hope the Console version (it better be there) is as awesome sounding.
That...was like an orgasm in my ears.  And just when I thought Sonic soundtracks were getting weaker.  No stopping me from buying that now!

Now I'm curious: Mushroom Hill is in this, so I wonder if there's any chance of hearing an S&K Act 1 boss remix?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on August 24, 2011, 10:36:09 AM
That's fair but i wouldn't mind a challenge mode where you can get some tougher boss versions to go up against.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Ephidiel on September 07, 2011, 08:07:59 PM
(http://storage.siliconera.com/wordpress/wp-content/uploads/2011/09/sonic_generation_collectors.jpg)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on September 07, 2011, 08:09:50 PM
Quote from: Ephidiel on September 07, 2011, 08:07:59 PM
(http://storage.siliconera.com/wordpress/wp-content/uploads/2011/09/sonic_generation_collectors.jpg)
Wow.
They are really milking it for all its worth.
Also, HOT LINKING!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on September 07, 2011, 08:51:08 PM
It's exclusive to Europe and Australia, though. A really dumb move if you ask me.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on September 07, 2011, 11:06:08 PM
Quote from: Archetype on September 07, 2011, 08:51:08 PM
It's exclusive to Europe and Australia, though. A really dumb move if you ask me.
Shame, what a nice figure they have there too.

Is that a gold ring encased in glass? Thats also pretty sweet.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Ephidiel on September 08, 2011, 02:01:29 AM
the gold rings are also individually numbered
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 10, 2011, 12:00:31 PM
Quote from: Archetype on September 07, 2011, 08:51:08 PM
It's exclusive to Europe and Australia, though. A really dumb move if you ask me.
Not for Europeans and Australians. =P

We deserve a bonus every now and again after getting every single game here so damn late compared to you guys.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on September 10, 2011, 12:13:41 PM
Quote from: Bueno Excelente on September 10, 2011, 12:00:31 PM
Not for Europeans and Australians. =P

We deserve a bonus every now and again after getting every single game here so damn late compared to you guys.
I'm not even European and I agree with this (only because I've seen far too much whining from Europeans and Australians about getting games late).

And if it's that much of an issue, I'm sure this'll end up on eBay or something before too long.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 10, 2011, 04:16:36 PM
Quote from: Mirby on September 10, 2011, 12:13:41 PM
I'm not even European and I agree with this (only because I've seen far too much whining from Europeans and Australians about getting games late).

And if it's that much of an issue, I'm sure this'll end up on eBay or something before too long.
Thank you.

To give a small example, Super Paper Mario came out in the US in April. Came out over here in September.
Shadow of the Colossus came out in October. We waited until February.
Phoenix Wright? October 2005 US, March 2006 Europe. MARCH 2009 AUSTRALIA.

This happens with 90% of the games that are developed in Japan, and most of the time, US-developed games too. No matter what happens, we always wait a week or longer until they come out over here.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on September 10, 2011, 04:40:38 PM
Oh, quit your bitching and enjoy your non-Gecko-loaded Xenoblade. XD

I agree, though, nothing wrong with throwing different regions a bone as far as collectibles go.  It's not as if every promotional/customer-gratitude package to exist here in the U.S. made it to the rest of the world, and CERTAINLY not every one from Japan did.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 10, 2011, 05:19:55 PM
Quote from: Hypershell on September 10, 2011, 04:40:38 PM
Oh, quit your bitching and enjoy your non-Gecko-loaded Xenoblade. XD

I agree, though, nothing wrong with throwing different regions a bone as far as collectibles go.  It's not as if every promotional/customer-gratitude package to exist here in the U.S. made it to the rest of the world, and CERTAINLY not every one from Japan did.
I am.

And honestly, in a perfect world, we'd all get everything I'm all for that. I'm just fuking tired of hearing people say that Europe gets all of the goodies first because of a few recent examples.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on September 10, 2011, 11:05:08 PM
I still think it's a bad move. From a financial point of view, I find it hard to see sales from Europe and Australia surpassing, say, Europe and the US. If they had this Collector's Edition up for grabs in the US, It would have likely sold better than in Australia. Possibly even Europe.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 10, 2011, 11:28:07 PM
Trust me, there are a lot of Sonic fans in Europe. And sales are much higher than in the US. I have no idea about Australia's numbers, but if Sega's doing this, it must have some kind of financial importance, right?

And Sega has a larger presence in Europe than in the US, I think.

Don't underestimate the sales of an entire continent.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on September 12, 2011, 10:49:57 PM
(http://farm7.static.flickr.com/6158/6140727710_77c9393336_o.jpg)

*insert various complaints here from sonicfags*

Oh, look who it is. He's confirmed in this title, thanks to Sega Blog. (http://blogs.sega.com/2011/09/12/sonic-generations-rivals/)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on September 12, 2011, 11:07:24 PM
Yeah but he's just a boss (People who looked at the leaklist would know this). I'm betting he's going to be City Escape's boss.

[spoiler]I wonder if people will complain when Silver is announced to be in the game as well...[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 12, 2011, 11:59:52 PM
They're both part of the Sonic Universe. I'd find it strange if they weren't in.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Setsuna F. Seiei on September 13, 2011, 01:50:55 AM
Vita version based on the console mater race etc version is basically confirmed via leaked code.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 13, 2011, 02:04:54 AM
Quote from: Setsuna F. Seiei on September 13, 2011, 01:50:55 AM
Vita version based on the console mater race etc version is basically confirmed via leaked code.
That's a nice surprise. Looking forward to having a portable version of the console game.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on September 14, 2011, 09:55:12 PM


You may proceed to drool now.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: slayer on September 14, 2011, 10:00:00 PM
finally sega understood what sonic is about..... speeeeeeeeeeeeeeeeeeeeeeeeeeeeddd ....i guess so.
no  animu weirdeness just speed
sonic is a cartoony character after all
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Align on September 14, 2011, 10:08:41 PM
Sonic is NOT all about speed but that video does look really cool.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 14, 2011, 11:28:04 PM
Sonic's about actiony fast platforming with cool enemies blowing up and colorful amazing scenarios.

Sonic has never been about Speed aside from in Unleashed and the god-awful speed sections in 2006.

That's like saying Mario's all about plumbing.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on September 14, 2011, 11:46:17 PM
The level looks cool, but the sky looks [tornado fang]ing boring. Ironic, really.

Nonetheless, I like the remix and level design. Still need more footage of it.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on September 14, 2011, 11:53:00 PM
Well he DOES go into pipes...

Modern Sonic is about Speed. Sonic '06 experimented with autorunning speed segments, and Unleashed solidified the concept into decent speed based gameplay.

Colors took what Unleashed did and polished it off, as well as including more 2D segments. And since they werent restricted to regions of the world anymore, they were able to do much more creative things with the stages. They also brought back Eggman as the final boss, returning some of his lost dignity along the way, and they shed the 4kids actors, leaving only Mike Pollock cuz hes just such a great Eggman.

And Generations is following suit by actually having Classic pure 2D sonic in the game, and stages based on old stages from all across Sonic's lifetime.

Wow Sega. Wow.

Its just amazing how they have come this far.

Maybe Mega Man will follow suit some day?

that said, Sky sanctuary [tornado fang] yeah. Although it looks nothing like what I would have imagined a 3D SS looking like. Its colors are totally off.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 15, 2011, 12:00:44 AM
Quote from: Flame on September 14, 2011, 11:53:00 PM
Well he DOES go into pipes...

Modern Sonic is about Speed. Sonic '06 experimented with autorunning speed segments, and Unleashed solidified the concept into decent speed based gameplay.

Colors took what Unleashed did and polished it off, as well as including more 2D segments. And since they werent restricted to regions of the world anymore, they were able to do much more creative things with the stages. They also brought back Eggman as the final boss, returning some of his lost dignity along the way, and they shed the 4kids actors, leaving only Mike Pollock cuz hes just such a great Eggman.

And Generations is following suit by actually having Classic pure 2D sonic in the game, and stages based on old stages from all across Sonic's lifetime.

Wow Sega. Wow.

Its just amazing how they have come this far.
Colors fixed the broken level design and loose gameplay Unleashed had. They actually fixed velocity, which was either stop-or-run in Unleashed. It was very nice.

Quote
Maybe Mega Man will follow suit some day?
You honestly think the fans would ever let it? No matter how much potencial it has? =P
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on September 15, 2011, 02:59:34 AM
Quote from: Bueno Excelente on September 15, 2011, 12:00:44 AM
Colors fixed the broken level design and loose gameplay Unleashed had. They actually fixed velocity, which was either stop-or-run in Unleashed. It was very nice.
Yeah. they made Boost points not as simple to get (EG getting rings doesnt fill it up) so you dont just perma boost. so once you run out, it might be a bit before the bar fils up.
Quote
You honestly think the fans would ever let it? No matter how much potencial it has? =P
Lol no.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 16, 2011, 12:23:29 AM
The biggest thing they fixed, was the level design. There's a reason Unleashed in daytime was even worse than nighttime. Gameplay was better, but level design was worse, to the point of seeming like a 9-year old fiddled with a level design to figure out how damn unintuitive and entirely based on trial-and-error levels could be.

In Colors, that's fixed. First of all, you actually start walking before running in levels, having an increasing and decreasing speed as you go, not sliding your feet through every level as soon as you slow down, like in Unleashed. The dodge manuever was placed in an easier-to-find button and dodge sections are pre-warned beforehand. Not only that, failure from dodge sections simply bring you to a lower section of the level, something which is true to original Sonic games. The homing attack performs by pressing jump twice instead of jump and X/Square, which makes no sense. You also can't use the homing attack freely, just for enemies, and the double jump is way more handy than one would imagine. Water sections are nice, they even added a hard-to-get Super Sonic for regular levels and not even for the endgame, and they made the stage design really colorful and fun. Not just that, for a Wii game, it looks very good.

Now hopefully, we'll get all of that, PLUS the beautiful hedgehog engine which renders high definition levels at high speed, and the old-style levels, which perform pretty damn well with the enemies having their old-style animations intact.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on September 16, 2011, 01:23:15 AM
Colors was fun, but going back to it after a while, I noticed that the controls feel extremely loose (I've not played Unleashed; my main comparison is Sonic Adventure 2).

That and Super Sonic was a little TOO hard to unlock.  One of those issues where by the time you (legitimately) unlock him, you'll have replayed every level so many times that you're damn sick of the game.  Breakneck speeds and item-hunting just don't mix.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 16, 2011, 01:32:27 AM
Quote from: Hypershell on September 16, 2011, 01:23:15 AM
Colors was fun, but going back to it after a while, I noticed that the controls feel extremely loose (I've not played Unleashed; my main comparison is Sonic Adventure 2).

That and Super Sonic was a little TOO hard to unlock.  One of those issues where by the time you (legitimately) unlock him, you'll have replayed every level so many times that you're damn sick of the game.  Breakneck speeds and item-hunting just don't mix.
Agreed in both counts. I'm just trying not to be picky, due to the Sonic Adventure gameplay having been completely been scrapped by the team's inability to make it work right in 06. The main problem with Sonic games up until Unleashed? They couldn't agree on a damn gameplay model, because all of them simply sucked. So instead of making them good, they went with the fans' opinions. "MAKE THEM DIFFERENT", instead of improving what they already had. Still, they managed to settle on the Unleashed gameplay model for two games, and lo and behold! It actually works really well. Not as good as SA2 when it comes to 3D control, I'll give you that. But it's got amazing stages, great speed control, actual well-designed levels, story you don't take seriously and it's FINALLY, after all these years, a game everyone can agree is good.

Yes, the Sonic Adventure gameplay is still my favorite. But let's let them try to make this one better and better, because they're nailing it. And if Generations turns out to be the best Sonic game in ten years or so, we'll all be happy, and Sonic will be a respectful franchise again. And that's what we all want.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: AquaTeamV3 on September 16, 2011, 03:22:20 AM
Quote from: Bueno Excelente on September 16, 2011, 12:23:29 AM
Not only that, failure from dodge sections simply bring you to a lower section of the level, something which is true to original Sonic games.

You mean they fixed the problem (http://www.sonic-jam.org/nssar:bottomless-pits) that's been plaguing Sonic games for years?  Wow, I really do need to pick up Colors, then, as I haven't played a Sonic game since ShTH (played '06 at a friend's house and hated it).  If Sega really learned from their mistakes, Generations could potentially be one of the best Sonic games to date.  Heck, if the Classic sections get that part right, Generations will put Sonic back on the map for both fans of the new and old games alike!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 16, 2011, 03:34:35 AM
Quote from: AquaTeamV3 on September 16, 2011, 03:22:20 AM
You mean they fixed the problem (http://www.sonic-jam.org/nssar:bottomless-pits) that's been plaguing Sonic games for years?  Wow, I really do need to pick up Colors, then, as I haven't played a Sonic game since ShTH (played '06 at a friend's house and hated it).  If Sega really learned from their mistakes, Generations could potentially be one of the best Sonic games to date.  Heck, if the Classic sections get that part right, Generations will put Sonic back on the map for both fans of the new and old games alike!
'06 was not a game, it was an eldrich abomination. Aside from Silver's first halfway playable level and Blaze's controls, there was literally NOTHING good about it. At all.

And so far, every single classic/modern part seems to get that part right. Sonic was plagued by two things: Bad, slippery controls, and awful level design, mostly based on too many bottomless pits and sections which seemed like they had been ripped out of a romhack. Colors, although not having the most stellar level design there is, keeps it in the sane territory, making transitions into areas easy and fun, and bottomless pits to a minimum. You're more likely to die from 2D level parts when enemies start shooting out bullets like a bullet hell game (which is hella fun I might add).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: AquaTeamV3 on September 16, 2011, 03:45:29 AM
Quote from: Bueno Excelente on September 16, 2011, 03:34:35 AM
And so far, every single classic/modern part seems to get that part right. Sonic was plagued by two things: Bad, slippery controls, and awful level design, mostly based on too many bottomless pits and sections which seemed like they had been ripped out of a romhack. Colors, although not having the most stellar level design there is, keeps it in the sane territory, making transitions into areas easy and fun, and bottomless pits to a minimum. You're more likely to die from 2D level parts when enemies start shooting out bullets like a bullet hell game (which is hella fun I might add).

Ah, that's good to know.  Bottomless pits are the sole factor that turned me off about newer Sonic games.  Sometimes I'd want to go through a quick stage in Heroes/Shadow just for fun, and I'd make one mistake and be sent to my death via bottomless pit.  Not necessarily bad mistakes, even; anything from a loop glitching out to an unexpected enemy collision would cause me to go flying off the stage.  I'm glad they finally wised up on that issue.

Though, the romhack comment makes me laugh because Sonic romhacks are generally pretty good.  Need I remind you of the Sonic 1 GBA hack that far exceeded the actual game.  Sonic Megamix was pretty legit too.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 16, 2011, 04:03:55 AM
Quote from: AquaTeamV3 on September 16, 2011, 03:45:29 AM
Ah, that's good to know.  Bottomless pits are the sole factor that turned me off about newer Sonic games.  Sometimes I'd want to go through a quick stage in Heroes/Shadow just for fun, and I'd make one mistake and be sent to my death via bottomless pit.  Not necessarily bad mistakes, even; anything from a loop glitching out to an unexpected enemy collision would cause me to go flying off the stage.  I'm glad they finally wised up on that issue.

Though, the romhack comment makes me laugh because Sonic romhacks are generally pretty good.  Need I remind you of the Sonic 1 GBA hack that far exceeded the actual game.  Sonic Megamix was pretty legit too.
Honestly, the only Sonic fangame I've ever liked was Sonic Fan Remix. =P Mostly because it was the only fan game I truly saw as a middle finger in Sonic Team's face.

But yeah. Try out Colors, it's the most legitimately good Sonic game since Adventure 2.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on September 16, 2011, 04:44:02 AM
Sonic 1 Megamix is hands down the best Sonic romhack there is. Its a completely different game.

Also, there was 1 thing good about 06.

Shadow played like he SHOULD have played in StHH. (AKA no guns, and the vehicles controlled and worked far better)

Silver was pretty broken IMO. Especially since he could stop enemy projectiles and fling them back. Later in game once your bar was fully upgraded, (you could extend it right? I dont remember now) You see a mob of enemies? No problem! Activate your capture and simply let them unload till you cant hold no more, then throw them back.

OR just grab the enemies and crush them.

Also I didnt find Unleashed's Levels that bad. If anything somewhat bland in their level design and they went by too quickly. Also, the emphasis on always boosting leads you to not being able to fully appreciate the environments half the time.

Although Wii's Unleashed Eggmanland (Day) is pretty epic. Especially how it starts off.

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 16, 2011, 09:30:54 AM
Quote from: Flame on September 16, 2011, 04:44:02 AM
Sonic 1 Megamix is hands down the best Sonic romhack there is. Its a completely different game.

Also, there was 1 thing good about 06.

Shadow played like he SHOULD have played in StHH. (AKA no guns, and the vehicles controlled and worked far better)

Silver was pretty broken IMO. Especially since he could stop enemy projectiles and fling them back. Later in game once your bar was fully upgraded, (you could extend it right? I dont remember now) You see a mob of enemies? No problem! Activate your capture and simply let them unload till you cant hold no more, then throw them back.

OR just grab the enemies and crush them.

Also I didnt find Unleashed's Levels that bad. If anything somewhat bland in their level design and they went by too quickly. Also, the emphasis on always boosting leads you to not being able to fully appreciate the environments half the time.

Although Wii's Unleashed Eggmanland (Day) is pretty epic. Especially how it starts off.
Shadow's 06 gameplay didn't really feel like it was anything much. The Chaos Spear didn't really work well, and the karate moves on enemies instead of homing attacks, felt kinda silly. I would rather they expanded his arsenal like they did in Sonic Battle to make him original, because his gameplay didn't make much sense in a fast-paced gaming point of view.

And in Silver's case, it felt awful because you ALWAYS needed projectiles to stop enemies. And due to the lack of them in certain situations, deactivating enemies became a bit of a chore when it came to having to be next to them, or always needing to throw one or two projectiles at them back in the middle of several. The entire physics in the game were bullshit, they just picked up the gravity gun engine and threw it at the game like it was supposed to stick.

And Unleashed's levels... I can't speak for the Wii levels, due to them being too small for me to appreciate. But the rationale behind the HD levels is insane sometimes. It's always "one single mistake or bug in the area you're maybe supposed to hit, and you die". Making you jump at obtuse moments, using the shoulder buttons by flashing them on screen a quarter of a second before they're actually needed and you die immediately, having areas which can only be described as "You either hit this [parasitic bomb] JUST like the game creator intended, or you go back to the beginning"... the whole thing felt so badly designed... some early levels had a nice design, but as they got harder, they felt less intuitive and unfair instead of upping the challenge in a good way. That website you showed me has a REALLY good way of explaining how they failed.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on September 18, 2011, 11:54:29 PM
The way I see it, Unleashed for the Wii was very easy to get into and play - while rather drab and boring, it was rather sane in its demands and expectations of the player's abilities. Unleashed for the 360 and PS3 had me on the edge of difficulty from the very first flight level on the Tornado (which is essentially at the beginning of the game practically), and it just gets ridiculously hard after that with tons of pits, traps, and long levels that wear you down. It was cool seeing Sonic Team trying to actually make a game challenging after Heroes and Shadow were [acid burst]-easy (not counting '06 being the beta it was, nor glitches in the aforementioned games), but they made Unleashed a headbanger difficulty-wise.

Everyone seems to agree that Colors balanced out the difficulty, though. I'm confident that they can maintain the same with Generations, all the terrible preview players aside.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on September 29, 2011, 05:36:09 AM


Posted on: September 26, 2011, 02:23:30 PM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on September 29, 2011, 05:42:05 AM
Dat Door Into Summer ♥

Also love how they managed to add a bit of Marble Garden Zone in there. Fits well with Sky Sanctuary.

Really hyped up for this game now.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: The Artist on September 29, 2011, 05:53:47 AM
I've already preordered this with $20 but seeing the Death Egg again makes me with I couldve just bought it right there.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on September 29, 2011, 07:04:26 PM


"Can you feel life, moving through your mind~" ?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on September 29, 2011, 10:24:03 PM
Speed Highway. I am moist.


...if they have that slightly-explorable open clean crisp beautiful city section at the end in a worthy way, I will cry.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 07, 2011, 09:01:32 PM


I'll just say this right now. I see very little reason for this game to fail now. Jesus, this looks so fun. <3

It seems there are several alternate paths too.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Align on October 07, 2011, 09:37:34 PM
[tornado fang], that looks amazing. Is this really the same Sega?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 07, 2011, 09:44:51 PM
Quote from: Align on October 07, 2011, 09:37:34 PM
[tornado fang], that looks amazing. Is this really the same Sega?
You mean is this really the same Sonic Team.

Sega, aside from Secret Level and the typical movie franchise crap, doesn't fail in terms of good games.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 07, 2011, 10:06:09 PM
That looks phenomenal. The way that they're using the 3D to their advantage even in Classic Sonic mode... it looks superb.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 07, 2011, 10:24:22 PM
Didnt Sonic team change people before Unleashed?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 07, 2011, 10:32:19 PM
Quote from: Flame on October 07, 2011, 10:24:22 PM
Didnt Sonic team change people before Unleashed?
It went through several changes since then. I think the last one was before Colors, and that this is the first game one of the main guys directs.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: AquaTeamV3 on October 07, 2011, 10:51:32 PM
Wow.  After watching that footage, I definitely believe that Sonic Team's made THE Sonic game that everyone's been waiting for.  I took note of the Classic stage design, and it's great that even though the player fell off the main path, he wasn't careened into a bottomless pit like in some of the more recent titles.  They've finally got the "forgiving challenges (http://sonicjam.wikidot.com/nssar:forgiving-challenge)" part down pat, and everything in general looks so well designed.  Whatever they're doing now, they need to keep doing it.  This looks like one more reason for me to save up for a PS3.  :)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 07, 2011, 11:42:14 PM
The funny thing is that this stage design could've been used as an entirely new level to the franchise (minus the same almost exact color palette and Death Egg). It didn't have to be "Sky Sanctuary" or built around using the Sonic 3 stage layout as a foundation. It's that good, and I'm impressed to say the least. Colors had some really awesome stage designs as well.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 09, 2011, 03:51:49 AM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 09, 2011, 11:00:44 AM
I'm kinda scared for Chaos' look, going by that reveal.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 10, 2011, 11:18:34 PM
I dunno, I thought a dark Perfect Chaos looked pretty damn awesome.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 10, 2011, 11:53:24 PM
It's not dark. It's green. Him being a massive water god monster was what made him scary. How can we blow him to bits if he's an actual Godzilla thinger?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 11, 2011, 12:26:01 AM
Horn, teeth, and eyes are green (and the eyes were always green).  The rest is black/dark blue.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 12:44:45 AM
Quote from: Hypershell on October 11, 2011, 12:26:01 AM
Horn, teeth, and eyes are green (and the eyes were always green).  The rest is black/dark blue.
He's a solid now. He's supposed to be a liquid, with a brainy thing inside which screams "WEAK POOOOOOOINT!"
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on October 11, 2011, 12:28:37 PM
Maybe Chaos is more liquid like further down, would be an interesting effect.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 05:59:04 PM
Liquid with a solid head? I dunno how they'd make that design work, specially with what we got so far.

I just hope the final design is good.

Posted on: October 11, 2011, 11:30:44 AM
Also PC version confirmed for about half the price and with Steamworks. Direct2Drive and Green Man Gaming are selling pre-orders now.

http://www.neogaf.com/forum/showpost.php?p=31718909&postcount=86

Here are the requirements, posted by Destructoid:
QuoteSonic the Hedgehog regularly prefers consoles to PC, but Sonic Generations has been rumored to hit computers for a while. Those rumors have been given a dose of confirmation thanks to Direct2Drive and Green Man Gaming, who have pre-orders up for the game right now.

The upcoming platformer celebration is priced at a modest $29.99 and has the following system requirements:

Minimum Requirements
Microsoft Windows 7/Vista/XP Intel Pentium Dual-Core T4200 (2x2.0GHz) or AMD equivalent
2GB RAM (Windows 7/XP)/3GB RAM (Windows Vista)
NVIDIA GeForce 8800 / ATI Radeon HD 2900
11 GB free hard drive space

Recommended Requirements
Microsoft Windows 7 Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
3GB RAM
NVIDIA GeForce GTX 460 / ATI Radeon HD 5850
11 GB free hard drive space
I can run it smooth as baby butter. MASTER RACE JUSTIFIED

Also SILVER
(http://farm7.static.flickr.com/6212/6234195165_70c7341725.jpg)
(http://farm7.static.flickr.com/6161/6234719628_31297a6305.jpg)
(http://farm7.static.flickr.com/6035/6234195817_3e2fa407cf.jpg)
(http://farm7.static.flickr.com/6049/6234195497_c44eedb95c.jpg)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on October 11, 2011, 06:39:23 PM
Quote from: Bueno Excelente on October 11, 2011, 05:59:04 PM
Liquid with a solid head? I dunno how they'd make that design work, specially with what we got so far.

I mean, solid head with it gradually becoming more liquid like further down. It's just how i picture it in my head i guess.

Also i'm likin them new pics, Crisis City it's time for some redemption! :D The Silver battle actually looks like it'll be interesting.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on October 11, 2011, 07:04:29 PM
PC Version confirmed? YES YES YES!
I just hope it has a boxed release here in Poland... If the game's good, I'm buying in a heartbeat.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 11, 2011, 08:43:00 PM
Ch, my PC would never run that game with that list of system requirements.  Not unless I put a hell of a video card in it.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 08:51:28 PM
Quote from: Kieran on October 11, 2011, 08:43:00 PM
Ch, my PC would never run that game with that list of system requirements.  Not unless I put a hell of a video card in it.
Scrub. =P GET YOSELF INTO DA MASTA RACE.

http://img687.imageshack.us/img687/8508/1316726209373.png

Quote from: Rayl on October 11, 2011, 06:39:23 PM
I mean, solid head with it gradually becoming more liquid like further down. It's just how i picture it in my head i guess.
Thing is, the beasty itself was perfectly fine without stuff like that.
(http://images3.wikia.nocookie.net/__cb20100717010945/sonic/images/7/75/PerfectChaosSADX.PNG)
All water with a skull inside his head.
(http://images.wikia.com/sonic/images/4/44/Dx_perfect.jpg)
And it's all part of his attitude. First time I saw this dude, I was SCARED as all hell.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on October 11, 2011, 08:57:32 PM
Don't get me wrong dude, i totally share your opinion. Maybe if we're lucky it'll be the same only they've chosen to emphasise the skull part more.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Align on October 11, 2011, 09:27:53 PM
11 gigs holy crapola
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on October 11, 2011, 09:54:24 PM
Quote from: Align on October 11, 2011, 09:27:53 PM
11 gigs holy crapola
I for one, am not surprised at all.
It is a modern game after all...
I just hope that 6/7 gigs of that isn't FMV cutscenes.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 10:13:05 PM
11 gigs is peanuts.

The Old Republic beta was about 40 gigs. Shogun: Total War 2 was about 20 gigs. Modern games are normally about 12 gigs and counting.

Add to that huge levels to speed through, all with beautiful textures? You're gonna have a big game.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 11, 2011, 10:31:31 PM
But on my ancient POS 72 gig hard drive, it'll be hard to fit.

Oh well, you gotta make sacrifices sometimes...
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Align on October 11, 2011, 10:39:07 PM
I'm too used to thinking of it as a platformer, despite that only being part of the game, I think.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 10:47:30 PM
Quote from: Mirby on October 11, 2011, 10:31:31 PM
But on my ancient POS 72 gig hard drive, it'll be hard to fit.

Oh well, you gotta make sacrifices sometimes...
72 gigs? How old is your machine?

Last time I had a hard drive 100GB big it was about... 2001 or something. If you switched other parts, you should have at least switched out the HDD too, they're pretty cheap.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 11, 2011, 10:50:28 PM
Almost 4 years old. My parents got it for me for school, thus the small size (so I wouldn't use it for games; obviously they didn't know me too well). Yet they got one for business (that they only use for solitaire) and it has a 120GB drive. Or 250GB. Regardless, it's bigger than my drive, and for no good reason.

I haven't switched anything out, either.

But I do plan on getting an external soon.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 11:01:28 PM
Quote from: Mirby on October 11, 2011, 10:50:28 PM
Almost 4 years old. My parents got it for me for school, thus the small size (so I wouldn't use it for games; obviously they didn't know me too well). Yet they got one for business (that they only use for solitaire) and it has a 120GB drive. Or 250GB. Regardless, it's bigger than my drive, and for no good reason.

I haven't switched anything out, either.

But I do plan on getting an external soon.
Jesus Christ, you got SCAMMED big time. Never buy stuff like that without checking first. My current PC's around a year old, discount model and it has 500GB. And it's a friggin' laptop. 500GB or 1TB should be a consistent HDD size, you got sold a computer with a jurassic part.

I fully recomend you check out the list I linked up there. It's got a consistent guide with the best parts to build a computer with, in cheap and easy ways, along with places where to buy them. There are tons of retailers trying to push overpriced old stuff on people. Don't get tricked!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 11, 2011, 11:45:57 PM
I didn't buy it; it was a gift. As such, I barely had any say in what went on it (IT'S A GIFT YOU DON'T GET TO KNOW). I blame Dell's website, since that's where they got it from. This is also why computer-illiterate folks shouldn't buy a computer for those who are computer-literate.

I was able to convince them to get XP instead of Vista though. And I'll keep that in mind when I upgrade, which will be as soon as I can.

A 3-minute battery does not serve me well.

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 11, 2011, 11:49:28 PM
Quote from: Mirby on October 11, 2011, 11:45:57 PM
blahblahblahblahblahblahblahDELL
DELLLLLLLLLLLLLLLLLL! >________>

Mirbs.

NO DELL.

DELL BAD.

NO DELL. EVIL.

BAD DELL. BAD.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 11, 2011, 11:55:38 PM
As I said, was bought for me, had barely any say in it.

Trust me, when I upgrade, it won't be to another Dell.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 12, 2011, 12:47:42 AM
Quote from: Bueno Excelente on October 11, 2011, 08:51:28 PM
Scrub. =P GET YOSELF INTO DA MASTA RACE.

http://img687.imageshack.us/img687/8508/1316726209373.png

My computer is a mish-mash of old and new parts.  I've got six gigs of RAM and a 750w power supply, and 750 gigs of total HDD space, but a motherboard, CPU, and graphics card that all date back to 2007/2008, the RAM is all DDR2 and two gigs of it is about half as fast as the rest of it.  It can probably run some new games decently, but I certainly wouldn't expect something like the Hedgehog Engine to perform at anything close to acceptable.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 12, 2011, 01:29:36 AM
Quote from: Kieran on October 12, 2011, 12:47:42 AM
My computer is a mish-mash of old and new parts.  I've got six gigs of RAM and a 750w power supply, and 750 gigs of total HDD space, but a motherboard, CPU, and graphics card that all date back to 2007/2008, the RAM is all DDR2 and two gigs of it is about half as fast as the rest of it.  It can probably run some new games decently, but I certainly wouldn't expect something like the Hedgehog Engine to perform at anything close to acceptable.
Why not replace your motherboard/CPU? Make use of an integrated graphics card while not getting a new one.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 12, 2011, 03:06:53 AM
Quote from: Bueno Excelente on October 11, 2011, 11:49:28 PM
DELLLLLLLLLLLLLLLLLL! >________>

Mirbs.

NO DELL.

DELL BAD.

NO DELL. EVIL.

BAD DELL. BAD.
is it worse than Acer?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 12, 2011, 04:05:25 AM
A) Integrated GPUs suck.  B) I'm not going to replace the mobo/CPU until I don't have a choice in the matter, and C) I haven't got the cash right now.  Besides, this computer's pretty good for what it is.  I'm just glad I wasn't planning on getting the PC version of Sonic Generations.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 12, 2011, 10:15:44 AM
Quote from: Flame on October 12, 2011, 03:06:53 AM
is it worse than Acer?
Why's Acer bad? I'm working on an Acer right now. Got it for about €300, and it's an i5 with all the bells and whistles, I can even play The Witcher 2 at a reasonable quality. I've worked in two Acer computers so far, and they've both lasted a really good amount of time, and gave me exactly what I expected from them.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 14, 2011, 01:34:20 PM
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 14, 2011, 03:55:25 PM
Quote from: Archetype on October 14, 2011, 01:34:20 PM

- You don't go Werehog for the Egg Dragoon! Yaaaaay!
- You don't go Super for Perfect Chaos. Awwwww (still not sure I like the redesign, I gotta check it out in HD to see its detail.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on October 14, 2011, 06:31:09 PM
Quote from: Bueno Excelente on October 14, 2011, 03:55:25 PM
- You don't go Werehog for the Egg Dragoon! Yaaaaay!
- You don't go Super for Perfect Chaos. Awwwww (still not sure I like the redesign, I gotta check it out in HD to see its detail.

Considering the game's using the Red Ring system from Colors, and judging by Achievement icons, there's a chance that players can get the ability to manually go Super (as both Sonics). I could be wrong in the end, though - but seeing as this is purely a fanservice game, it'd be an utter shame (though not disownment) if it wasn't possible. Would be even cooler if you could do it in the boss fights, too.

Also, the Time Eater looks like a wuss.  8D
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Waifu on October 14, 2011, 10:52:16 PM
Quote from: Bueno Excelente on October 14, 2011, 03:55:25 PM
- You don't go Werehog for the Egg Dragoon! Yaaaaay!
- You don't go Super for Perfect Chaos. Awwwww (still not sure I like the redesign, I gotta check it out in HD to see its detail.

:)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 15, 2011, 01:52:52 AM
Quote from: Nexus on October 14, 2011, 06:31:09 PM
Considering the game's using the Red Ring system from Colors, and judging by Achievement icons, there's a chance that players can get the ability to manually go Super (as both Sonics). I could be wrong in the end, though - but seeing as this is purely a fanservice game, it'd be an utter shame (though not disownment) if it wasn't possible. Would be even cooler if you could do it in the boss fights, too.

Also, the Time Eater looks like a wuss.  8D
My problem is the fact that Perfect Chaos used to be a BIG, respectful villain. The God of Destruction, in his ultimate phase. Going Super Sonic in that fight meant something, specially when it was the first game in which the story was a bit more complex than usual. By having a fight with regular Sonic, it kinda takes away from the scale.

I guess the redesign has got to do with the fact that he now needs a new movement routine, a new kind of "arena" and a new weak point.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 15, 2011, 02:17:09 AM
Quote from: Bueno Excelente on October 15, 2011, 01:52:52 AM
My problem is the fact that Perfect Chaos used to be a BIG, respectful villain. The God of Destruction, in his ultimate phase. Going Super Sonic in that fight meant something, specially when it was the first game in which the story was a bit more complex than usual. By having a fight with regular Sonic, it kinda takes away from the scale.

I guess the redesign has got to do with the fact that he now needs a new movement routine, a new kind of "arena" and a new weak point.

Well, he still seems to have the same weakpoint at least. You can see Sonic homing attacking his brain that's sticking out.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 15, 2011, 03:05:51 AM
(http://img593.imageshack.us/img593/2346/chaosu.jpg)

He's gotten fat. I'm not fond of this new "shell" of his, specially after it's left him with a gigantic obvious weak point. The previous weak point was at least INSIDE of him.

And it seems that those spikes around him are either weak points or they are fired out to attack you or something. I honestly thought his two beam/shot attacks were enough, but perhaps this will provide with some variety. The bigger mouth/tongue makes him look like a gigantic frog head on top of a snake body. His shell's "legs" or tentacles or whatever don't seem to provide any function either, and seeing as I only see one tentacle far away, it makes him look like a t-rex with tiiiiiny hands.

(http://imageshack.us/f/824/chaos2.jpg/)

That light-ish horn of his seems to be the weak point this time around, rather than going inside him at enough speed and bursting out of his mouth, making him explode. Overall, he looks less scary, more goofy and weaker. I don't really like this new design, but all of this is honestly my opinion in terms of asthetics. It kinda seems like they're tacking on useless crap on him. Reminds me of the changes that classic japanese Godzilla got in the american 98 Godzilla movie. It's like piling useless crap on a perfectly fine design which doesn't need any changes.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 15, 2011, 03:28:22 AM
I figured out the problem. That's not Perfect Chaos.

It's a new form known as Not Quite Perfect Chaos. They're similar, but not quite. XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: megaman24681012 on October 15, 2011, 03:29:15 AM
Quote from: Bueno Excelente on October 15, 2011, 03:05:51 AM
(http://img593.imageshack.us/img593/2346/chaosu.jpg)

He's gotten fat. I'm not fond of this new "shell" of his, specially after it's left him with a gigantic obvious weak point. The previous weak point was at least INSIDE of him.

And it seems that those spikes around him are either weak points or they are fired out to attack you or something. I honestly thought his two beam/shot attacks were enough, but perhaps this will provide with some variety. The bigger mouth/tongue makes him look like a gigantic frog head on top of a snake body. His shell's "legs" or tentacles or whatever don't seem to provide any function either, and seeing as I only see one tentacle far away, it makes him look like a t-rex with tiiiiiny hands.

(http://imageshack.us/f/824/chaos2.jpg/)

That light-ish horn of his seems to be the weak point this time around, rather than going inside him at enough speed and bursting out of his mouth, making him explode. Overall, he looks less scary, more goofy and weaker. I don't really like this new design, but all of this is honestly my opinion in terms of asthetics. It kinda seems like they're tacking on useless crap on him. Reminds me of the changes that classic japanese Godzilla got in the american 98 Godzilla movie. It's like piling useless crap on a perfectly fine design which doesn't need any changes.

Also, Don't forget that Sega does not know what they are doing, remixing Egg Dragoon to ACTUALLY look menacing, making that Egg Bot look cool and making Silver competent? What is this? not to mention that Perfect Chaos' graphically inferior, dog-like, and over-mechanical original is changed into something that is an actual CHAOS being?! Sega, YOU SU-

Okay, I can't keep this up any longer, are you a sonic fan or my friggin' English teacher?! Sega upscaled Chaos' look and redefined him as, not a water monster solely, but a being of chaos! He looked kinda hilarious during the Dreamcast era, seeing that he looked like he was "sniffing" the air; Chaos was meant to look like something not belonging to this universe and a spirit of the Master Emerald, hence the green glow, the weak point was made for gameplay purposes, not for storyline logic.

New Perfect Chaos looks perfectly fine, pun not intended.  
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 15, 2011, 04:12:02 AM
I like the redesign for the most part (though the teeth could stand to be bigger).  But, I kinda agree with Batty on how taking him on as normal Sonic kinda kills the "Perfect Chaos" vibe.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 15, 2011, 04:58:13 AM
http://www.xbox360achievements.org/game/sonic-generations/achievements/
http://www.sonicretro.org/2011/09/first-look-at-some-of-sonic-generations-achievements/
http://www.hybridgames.co.uk/news/archive/september2011/sonic-generations-achievements-revealed/

Discuss~
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on October 15, 2011, 06:07:56 AM
Quote from: Hypershell on October 15, 2011, 04:12:02 AM
I like the redesign for the most part (though the teeth could stand to be bigger).  But, I kinda agree with Batty on how taking him on as normal Sonic kinda kills the "Perfect Chaos" vibe.

Maybe Sonic's just gotten so 'powerful'/skilled since his fight with Perfect Chaos (mind you, this was all the way back in 1998 when the first SA was released) that he doesn't even need to go Super? Just picking at strings here.

Also, not sure if it's true or not, but supposedly you can unlock the Homing Attack for Classic Sonic, at least in the 3DS version - not sure if it will be necessary whatsoever, but it could be a hint of sorts at Classic Sonic evolving towards the Modern Sonic.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 15, 2011, 10:31:59 AM
Quote from: megaman24681012 on October 15, 2011, 03:29:15 AM
Also, Don't forget that Sega does not know what they are doing, remixing Egg Dragoon to ACTUALLY look menacing, making that Egg Bot look cool and making Silver competent? What is this? not to mention that Perfect Chaos' graphically inferior, dog-like, and over-mechanical original is changed into something that is an actual CHAOS being?! Sega, YOU SU-

Okay, I can't keep this up any longer, are you a sonic fan or my friggin' English teacher?! Sega upscaled Chaos' look and redefined him as, not a water monster solely, but a being of chaos! He looked kinda hilarious during the Dreamcast era, seeing that he looked like he was "sniffing" the air; Chaos was meant to look like something not belonging to this universe and a spirit of the Master Emerald, hence the green glow, the weak point was made for gameplay purposes, not for storyline logic.

New Perfect Chaos looks perfectly fine, pun not intended.  
I'm nitpicking the one thing that looks bad in this game, seeing as eternal praise can only take one topic so far.

The Egg Dragoon has always looked like a typical Eggman machine. It's par for the course, just been turned into a more enjoyable boss, most likely. Eggman-branded robots aren't supposed to look menacing, they're supposed to be "LOOK, I PUT MY FACE ON THIS HUGE MACHINE!"

And I'm giving my own opinion on the redesign, for story purposes, for gameplay purposes, and for asthetic purposes. I say so on my reply. The "sniffing the air" thing, I dunno what that has to do with it here, since we're not even seeing his animations yet, only his redesign from an asthetic perspective. Like I said, he looks like a perfectly decent beast with a ton of [parasitic bomb] piled on top of him.

Quote from: VixyNyan on October 15, 2011, 04:58:13 AM
http://www.xbox360achievements.org/game/sonic-generations/achievements/
http://www.sonicretro.org/2011/09/first-look-at-some-of-sonic-generations-achievements/
http://www.hybridgames.co.uk/news/archive/september2011/sonic-generations-achievements-revealed/

Discuss~
The cheevs seem pretty par for the course. I'm kinda sad devs, or whoever's in charge of achivements, turns them into "Just beat the game normally" instead of turning them into actual crazy humorous challenges in a game. I think Dead Rising was the only game that did that right.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 16, 2011, 03:18:47 AM
Not sure if this has been posted already, I dont recall it having been.

And if it has, well, it sure as hell wont hurt to watch it again.


because damn does it look sexy.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on October 16, 2011, 03:46:19 AM
Interesting.

I played classic City Escape today. It's really fun. Tons of different paths to take. Apparently the 3DS version was hidden in the Nintendo booth. I'll try that out tomorrow hopefully.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 16, 2011, 04:30:45 AM
Quote from: Sato on October 16, 2011, 03:46:19 AM
Interesting.

I played classic City Escape today. It's really fun. Tons of different paths to take. Apparently the 3DS version was hidden in the Nintendo booth. I'll try that out tomorrow hopefully.

Gah, I couldn't find the console OR the 3DS version of Generations. B(

And the only 3DS games I saw available were Super Mario 3D Land, Mario Kart 7, Ocarina 3D, Pokemon and Tetris. That's it. I was hoping to take a shot at RE: Revelations, but it wasn't there, they barely had any 3rd party 3DS games.

Mario Kart 7 was [tornado fang]ing fantastic, definitely picking it up when it launches.

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on October 16, 2011, 06:30:37 AM
RE: Revelations was only at Capcom's booth as far as I can tell.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 16, 2011, 04:00:10 PM
Fans are really pissed for the classic version in Generations 3DS having homing attacks.

I understand it doesn't fit, but I find it amusing to see how much they're raging about it. 8D
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 16, 2011, 04:46:12 PM
Waitwaitwait- they are giving Classic Sonic 3DS a homing attack? The hell? that makes even LESS difference between Classic and modern.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 16, 2011, 05:14:52 PM
Quote from: Flame on October 16, 2011, 04:46:12 PM
Waitwaitwait- they are giving Classic Sonic 3DS a homing attack? The hell? that makes even LESS difference between Classic and modern.

No idea. Fans are RAGING.

Still, it's only in the 3DS version.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 16, 2011, 07:28:23 PM
True. Noone cares about that version anyway.

Except apparently Sonic fans
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on October 16, 2011, 07:39:06 PM
....I'm getting both versions >_>
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 16, 2011, 09:02:26 PM
Quote from: Flame on October 16, 2011, 07:28:23 PM
True. Noone cares about that version anyway.

Except apparently Sonic fans
Actually, I do, and so do alot of other people. Because it's a completely different game, with different bosses and different levels all around. Some people prefer the levels from the 3DS version.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 16, 2011, 09:52:11 PM
Yknow Im really wondering, considering what the 3DS can do, why dont they just make it like the console version? and by that, I mean not just Sonic with boost vs Sonic without boost. Why not make Modern Sonic's levels 3D instead of 2D? Its not impossible..

EDIT: I JUST noticed. the console version is taking a page from the PS2/Wii version of Unleashed and having Sonic ball up when he boosts into a dash pad.

Also, as an added little bit, he also balls up when he drifts.

<3

It was something I sorely missed in the 360/PS3 version of Unleashed, and in Colors.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 16, 2011, 11:12:42 PM
Quote from: Flame on October 16, 2011, 09:52:11 PM
Yknow Im really wondering, considering what the 3DS can do, why dont they just make it like the console version? and by that, I mean not just Sonic with boost vs Sonic without boost. Why not make Modern Sonic's levels 3D instead of 2D? Its not impossible..

EDIT: I JUST noticed. the console version is taking a page from the PS2/Wii version of Unleashed and having Sonic ball up when he boosts into a dash pad.

Also, as an added little bit, he also balls up when he drifts.

<3

It was something I sorely missed in the 360/PS3 version of Unleashed, and in Colors.
Because the 3DS can't DO what you're proposing. The 3DS can't reach what the 360/PS3/PC versions can, specially when no version was even made for the Wii. Why should the 3DS be as good? Be thankful that it's a completely different and reworked version, because instead of being a gimped-down version of a game on a system that could never support the Hedgehog Engine, it's got the potencial to be a very good game on its own, while carrying over more beloved levels that fans have been asking for.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 17, 2011, 03:31:00 AM
I can certainly see both sides of that discussion.  One hand, a unique experience with even more nostalgic stages/bosses than we would have had with the consoles alone is awesome.  On the other, a scaled-down version (obviously the 3DS cannot handle a direct port) that included some actual 3D stages would have been appreciated as well.  I'm happy with what we're getting, but I can see why some wouldn't be.

I got some hands-on time with the 3DS game today, modern Sonic in Mushroom Hill Act 2.  The game moves extremely quickly, and the screen is panned back fairly far, which can at times make things difficult to see.  Thankfully, the over-use of bottomless pits is gone, and loose rings are pretty easy to re-aquire, so the game wasn't necessarily frustrating.  It might take some getting used to.  I'd imagine that classic Sonic, being without the boost and all, is a little more user-friendly.  But IIRC his stages in the 3DS are fairly straight ports.  I didn't get to confirm this for myself, though.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 17, 2011, 05:36:27 AM
Well, the Genesis stages were straight ports from what I could tell watching a Mushroom Hill video.  They can't very well port stages from the 3D games for Classic Sonic, so they'll have to get a little more creative for those.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 17, 2011, 09:32:43 AM
Quote from: Hypershell on October 17, 2011, 03:31:00 AM
I can certainly see both sides of that discussion.  One hand, a unique experience with even more nostalgic stages/bosses than we would have had with the consoles alone is awesome.  On the other, a scaled-down version (obviously the 3DS cannot handle a direct port) that included some actual 3D stages would have been appreciated as well.  I'm happy with what we're getting, but I can see why some wouldn't be.

I got some hands-on time with the 3DS game today, modern Sonic in Mushroom Hill Act 2.  The game moves extremely quickly, and the screen is panned back fairly far, which can at times make things difficult to see.  Thankfully, the over-use of bottomless pits is gone, and loose rings are pretty easy to re-aquire, so the game wasn't necessarily frustrating.  It might take some getting used to.  I'd imagine that classic Sonic, being without the boost and all, is a little more user-friendly.  But IIRC his stages in the 3DS are fairly straight ports.  I didn't get to confirm this for myself, though.
I'm okay with the stages being straight ports. I mean, it's basically a quarter of the game being remade stages of classic Sonic games... with beautiful new graphics. They can't do that for modern Sonic stages, so the level design must be fairly different. And Mushroom Hill, I remember being quite fast in parts, even in the original game.

All in all, I'm just worried about the level design. That's my prime concern.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 17, 2011, 06:46:55 PM
http://www.sonicstadium.org/2011/10/sega-to-build-sonic-themed-playground-in-east-oakland-california/
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 17, 2011, 08:19:03 PM
Quote from: Flame on October 17, 2011, 06:46:55 PM
http://www.sonicstadium.org/2011/10/sega-to-build-sonic-themed-playground-in-east-oakland-california/
...that makes me miss London's Sega World so much... ;____;

(http://www.constructionphotography.com/ImageThumbs/A008-00409/3/A008-00409_Sega_World_Piccadilly_London_United_Kingdom_.jpg)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 17, 2011, 09:27:19 PM
That's actually... REALLY CLOSE to me.

Pretty cool. :3
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 18, 2011, 02:35:29 AM
New demo for Generations coming up, contains both versions of Green Hill.

XBL demo up tomorrow for Live Gold users, PSN demo up on October 24th.

...anybody got a Live Gold account I can borrow? Putting up a Bitgamer account for it.

http://www.siliconera.com/2011/10/17/play-as-both-classic-and-modern-sonic-in-demo-2-for-sonic-generations/

EDIT: Demo's out on the US. Have fun.


....after trying it out for awhile, I loved it. It's basically Unleashed, if Unleashed had multiple paths, good level design, better graphics, better music, Colors' physics improved in terms of momentum and running/walking being actually different, and the GOD DAMN HOMING ATTACK WORKS WAY BETTER NOW. (almost as good as in Adventure 1/2) If the whole game's as good as this, I will be happy.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: AquaTeamV3 on October 19, 2011, 04:26:39 AM
How does Classic Sonic feel?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 19, 2011, 04:41:40 AM
I love the demo, and I will be happy to get my Collector's Edition soon~

Also, music rips are all over the net now, specially this one~

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 19, 2011, 05:03:17 AM
Quote from: AquaTeamV3 on October 19, 2011, 04:26:39 AM
How does Classic Sonic feel?
yeah I recall the previous demo people felt he needed a bit of work.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 19, 2011, 05:33:37 AM
Classic Sonic feels more or less like the previous demo.  I haven't noticed any major changes, at least.

He plays fine, but I wish they'd pull the camera back a little more when you're running at speed.  Green Hill is such a busy stage, it's difficult to make out what's going on around you.

It surprised me how much I liked Modern Green Hill (save for the music, which I still think is terrible).  The stage design is pretty damn good.  Of course, it's easier to actually notice that when you don't use the boost constantly (or at all in my case), unlike everybody who has ever been featured playing that game in a YouTube video. 9_9
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: megaman24681012 on October 19, 2011, 07:10:55 AM
Quote from: VixyNyan on October 19, 2011, 04:41:40 AM
I love the demo, and I will be happy to get my Collector's Edition soon~

Also, music rips are all over the net now, specially this one~




:O :V :3 owo 0v0 owob *o* <3

I, I... *starts crying* this is BEAUTIFUL!!!  O^O
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 19, 2011, 11:26:51 AM
This is the one game that can truly be called "back to roots".

They finally nailed it. Instead of making it a trial-and-error HELL like Unleashed was, they make it in a way that if you miss a platform, jump or homing attack, there's always one or two lower paths you can proceed through.

Just make the rest of the levels seem as good as this, and we got ourselves a game.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 23, 2011, 06:15:45 AM
Video clips overload.


http://www.youtube.com/watch?v=XgKsUzrAFpQ

Seaside Hill Classic (http://www.youtube.com/watch?v=fLNlgBI-VHY)
Sky Sanctuary Classic (http://www.youtube.com/watch?v=qjDJd6Ay5jw)
Sky Sanctuary Modern (http://www.youtube.com/watch?v=Y1uh2NiC1Uc)
Rooftop Run Modern (http://www.youtube.com/watch?v=ZagLnO3ItlM)

Posted on: October 23, 2011, 04:25:01
All achievements (including Secrets) revealed, through Steam~ :3

http://sticktwiddlers.com/wp-content/uploads/2011/10/Screen-shot-2011-10-19-at-20.44.54.png
http://sticktwiddlers.com/wp-content/uploads/2011/10/Screen-shot-2011-10-19-at-20.45.00.png
http://sticktwiddlers.com/wp-content/uploads/2011/10/Screen-shot-2011-10-19-at-20.45.04.png
http://sticktwiddlers.com/wp-content/uploads/2011/10/Screen-shot-2011-10-19-at-20.45.09.png
http://sticktwiddlers.com/wp-content/uploads/2011/10/Screen-shot-2011-10-19-at-20.45.14.png
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 23, 2011, 07:28:34 AM
oooooh man, that was great. That was so great.

Hmm. so theres a red ring achievement and a "Treasure Hunter" one that shows the emeralds...

He mentioned that the red rings give you "unlockables" is it possible that they ARENT for Supersonic here? I sure hope so.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 23, 2011, 10:13:51 AM
Quote from: Flame on October 23, 2011, 07:28:34 AM
oooooh man, that was great. That was so great.

Hmm. so theres a red ring achievement and a "Treasure Hunter" one that shows the emeralds...

He mentioned that the red rings give you "unlockables" is it possible that they ARENT for Supersonic here? I sure hope so.
There's a cauge that checks how many emeralds you have, so no, they most probably aren't for Super Sonic here.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 23, 2011, 05:03:27 PM
You had to have all seven emeralds PLUS get all the red rings in any stage you wanted Super Sonic in, in Colors.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 23, 2011, 05:28:40 PM
Quote from: Kieran on October 23, 2011, 05:03:27 PM
You had to have all seven emeralds PLUS get all the red rings in any stage you wanted Super Sonic in, in Colors.
You had to have all the red rings in an area to gain access to the emerald stages to begin with, so it's kinda the same thing.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 23, 2011, 10:49:09 PM
basically flip his statement around and you've got it. :P
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 23, 2011, 11:43:09 PM
Look at the CNet preview. You got two emeralds, yet he doesn't have all of the red rings in any of the levels. They're not connected.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 24, 2011, 04:05:43 AM
Quote from: Bueno Excelente on October 23, 2011, 11:43:09 PM
Look at the CNet preview. You got two emeralds, yet he doesn't have all of the red rings in any of the levels. They're not connected.
Damn, I need to get a PS3...
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 24, 2011, 12:00:17 PM
Quote from: Hypershell on October 24, 2011, 04:05:43 AM
Damn, I need to get a PS3...
The PC version's requirements aren't very high.

Minimum Requirements
Microsoft Windows 7/Vista/XP Intel Pentium Dual-Core T4200 (2×2.0GHz) or AMD equivalent 2GB RAM (Windows 7/XP)/3GB RAM (Windows Vista) NVIDIA GeForce 8800 / ATI Radeon HD 2900 11 GB free hard drive space

Recommended Requirements
Microsoft Windows 7 Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz 3GB RAM NVIDIA GeForce GTX 460 / ATI Radeon HD 5850 11 GB free hard drive space

If you got at least a decent Dual Core, it should be able to run it smoothly.

I gotta say, I'm looking forward to the myriad of mods that will come out of this. Recolours and pregnant Sonics everywhere.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Align on October 24, 2011, 03:40:11 PM
(http://i55.tinypic.com/124c0bd.jpg)
Frickin' cheap.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 24, 2011, 03:59:54 PM
Cheaper in Green Man Gaming, as posted a few times back.

€24,99. Of course, then you won't have those two Genesis roms you can get for free in 2 minutes with a Google search.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 24, 2011, 05:31:45 PM
http://www.trueachievements.com/n6030/sonic-generations-to-include-original-sonic.htm

QuoteTakashi Iizuka, who is producing the game, revealed during Paris Games week that the original Sonic the Hedgehog will be an unlockable title in Generations. Details as to how to unlock that game are not available at this point, but it's nice to know it's in there, isn't it?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 24, 2011, 06:59:28 PM
Yaaaay! Now I can own THREE copies of Sonic 1 in my 360. 8D

The 3DS version gets Drift. Not a very good game, but at least a fairly unknown and unported one.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: AquaTeamV3 on October 24, 2011, 09:18:39 PM
Huh, I played Drift 2 in Sonic Gems and actually loved it.  Maybe I'm just weird like that. XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 24, 2011, 09:57:54 PM
Will likely be one of the "unlockables" mentioned for the red rings, and possibly the side missions too.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on October 24, 2011, 11:14:09 PM
I only hope they won't [tornado fang] up the PC port.
Because I'm seriously, REALLY excited for this.
I'm also hoping that this game will have a lot of [parasitic bomb] to unlock and that it can be played for years to come (unlike those previous Sonic stinkers).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on October 24, 2011, 11:22:10 PM

Skip to about 1:30 for one of those racing missions.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on October 25, 2011, 12:15:43 AM
haha, Super Sonic Racing.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on October 25, 2011, 01:33:18 AM
I... is that Crush 40 with Super Sonic Racing?

...I... i came.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on October 25, 2011, 01:36:46 AM
Actually it's Cash Cash according to the article I got the vid from.

Though I do hope Crush 40's cover of Sonic Boom is in here if that version of Super Sonic Racing is.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 25, 2011, 02:03:59 AM
I prefer the original song personally. Too much auto-tune, plus they should have stayed with a woman's voice.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 25, 2011, 02:44:57 AM
http://www.tssznews.com/2011/10/24/first-sonic-generations-goes-live/
Lots of details
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 25, 2011, 03:07:02 AM
Quote from: Bueno Excelente on October 24, 2011, 12:00:17 PM
The PC version's requirements aren't very high.
Processor/RAM are more than capable, but the general consensus is that integrated graphics of any kind blow.

What can I say, I don't do a lot of PC gaming.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 25, 2011, 04:52:52 AM
Quote from: Brokensound on October 24, 2011, 11:22:10 PM

Skip to about 1:30 for one of those racing missions.
Nice. The remix doesn't sound as bad as they told me, and the giant enemies seem cool.

Also, from those details, it seems you do get the emeralds through game progression (boss fights in this case). Not red rings.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: AquaTeamV3 on October 25, 2011, 02:52:49 PM
Heh, this made me chuckle

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 25, 2011, 05:33:13 PM
Aw they remembered~ *feels warm and fuzzy inside* >U<

Hope they keep it inside. It's a landmark in gravity-defying nostalgia that should satisfy most fans who enjoys a good laugh ;3
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on October 25, 2011, 05:55:11 PM
I wish. It's just going to be fuel for the haters. They're going to say the physics are like that EVERYWHERE.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 27, 2011, 04:16:40 AM
Recap of the 50 achievements/trophies, this time for the PS3.
http://www.yourgamercards.net/game/1043

Posted on: October 26, 2011, 04:37:24
3DS info, spotpass, game coins, and so on.
http://www.gonintendo.com/?mode=viewstory&id=164752

Posted on: October 26, 2011, 13:54:31
http://www.justin.tv/jackign/b/298441858
A video of IGN staff playing Sonic Generations, 40+ minutes long.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 27, 2011, 05:13:27 PM
Oh, what fun it'll be to take Super Sonic into that boss fight with Perfect Chaos.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Bueno Excelente on October 28, 2011, 06:36:42 PM
Playing it now, thanks to the leak. It's made with love. Lotsa love.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 28, 2011, 06:38:53 PM
I'll be waiting on Gamefly to send me a copy so I can buy it cheaper.  But I'm very excited.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Setsuna F. Seiei on October 28, 2011, 09:39:32 PM
Quote from: VixyNyan on October 25, 2011, 05:33:13 PM
Aw they remembered~ *feels warm and fuzzy inside* >U<

Hope they keep it inside. It's a landmark in gravity-defying nostalgia that should satisfy most fans who enjoys a good laugh ;3
Quote from: Sato on October 25, 2011, 05:55:11 PM
I wish. It's just going to be fuel for the haters. They're going to say the physics are like that EVERYWHERE.

It's fake. The guy edited it.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: megaman24681012 on October 28, 2011, 09:55:55 PM
Got to listen to the leaked music for the game. HOLY FREAKING REMIX CONTINUITY PORN BATMAN!!! Every song caused candy to explode out of my brain!

My favourite remix must be a tie-breaker between "For True Story/Live and Learn" and "Crisis City" Both remixes (DAT GUITAR!).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 28, 2011, 10:38:55 PM
I watched some leaked cutscenes on YouTube, and I have to say I can't stop smiling whenever the modern and classic Sonic/Tails interact with each other. They sure got the nostalgia down pat, It would be a crime not to buy this game.

and if only this was actually in there...
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on October 28, 2011, 11:57:00 PM
Quote from: megaman24681012 on October 28, 2011, 09:55:55 PM
Got to listen to the leaked music for the game. HOLY FREAKING REMIX CONTINUITY PORN BATMAN!!! Every song caused candy to explode out of my brain!

My favourite remix must be a tie-breaker between "For True Story/Live and Learn" and "Crisis City" Both remixes (DAT GUITAR!).
[spoiler]DOMINUS... TEMPUS[/spoiler]

Yeah, the soundtrack is [tornado fang]ing awesome.

http://forums.sonicretro.org/index.php?showtopic=26768

Here you can get an incomplete yet, rip of the soundtrack.
Also... DAT FINAL BOSS TRACK! I CAN'T STOP LISTENING! WHY?!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Setsuna F. Seiei on October 29, 2011, 12:03:16 AM
Overall, the 2 Crisis City's and new Big Arm are pretty much the creme de la crop.

For True Story was total [parasitic bomb] though. The 2 songs were mixed horribly, and not to mention they don't even go well together. They should have just used either one of them alone, or Supporting me, Throw it all way, or BGM from their 1st fight.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on October 29, 2011, 05:03:59 AM
http://www.megaupload.com/?d=1VLIMAV2
Music rip from the Game ISO~ <3
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on October 29, 2011, 05:10:06 PM
Dear god the music in this game is amazing  *o* I've been listening non stop since i got my hands on it. I want to list some of my favourite tracks so far but i'd end up listing most of the OST  XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: megaman24681012 on October 29, 2011, 07:37:38 PM
Quote from: VixyNyan on October 29, 2011, 05:03:59 AM
http://www.megaupload.com/?d=1VLIMAV2
Music rip from the Game ISO~ <3

(http://l-userpic.livejournal.com/99723545/2279919)

You are my goddess! How did you get this?! You know what? Never mind! YESYESYESYES. The soundtrack is GLORIOUS!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on October 29, 2011, 08:35:02 PM
Yes, yes, the soundtrack is fantastic. But has anyone here played the leaked game yet? Any thoughts?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Mirby on October 29, 2011, 08:49:12 PM
Quote from: Bueno Excelente on October 28, 2011, 06:36:42 PM
Playing it now, thanks to the leak. It's made with love. Lotsa love.

Yeah, Bueno did.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 30, 2011, 02:33:09 PM
Quote from: VixyNyan on October 29, 2011, 05:03:59 AM
http://www.megaupload.com/?d=1VLIMAV2
Music rip from the Game ISO~ <3
I just want to say, that Super Sonic theme is the biggest damn tease that Sega could have possibly came up with.

*Open Your Heart Live And Learn SFX...nah, nevermind, here's STH4*

Those bastards. XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on October 30, 2011, 04:28:23 PM
Uh, that's Live & Learn's opening riff, not Open Your Heart.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on October 30, 2011, 04:45:48 PM
Indisputable proof that I am completely useless before 10AM.

Thanks, Kieran.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on November 01, 2011, 05:03:29 AM
Launch Trailer. This is the week of release all over the world (Japan in December).

Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on November 01, 2011, 05:32:14 AM
WHY DO I HAVE TO WAIT SO LONG FOR MY PC VERSION?!
WHY U DO DIS SEGA?!

In any case... I'm so [tornado fang]ing hyped for this, it's not even funny.
I just hope the PC port isn't butchered in any way.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on November 02, 2011, 05:07:33 PM
Quote from: Kharaxel on November 01, 2011, 05:32:14 AM
WHY DO I HAVE TO WAIT SO LONG FOR MY PC VERSION?!
WHY U DO DIS SEGA?!

In any case... I'm so [tornado fang]ing hyped for this, it's not even funny.
I just hope the PC port isn't butchered in any way.

Sega bumped the Steam PC release from November 4th (this Friday), to November 3rd. So basically, we get to play tomorrow.  8)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on November 02, 2011, 07:50:57 PM
Quote from: Nexus on November 02, 2011, 05:07:33 PM
Sega bumped the Steam PC release from November 4th (this Friday), to November 3rd. So basically, we get to play tomorrow.  8)

That's not what the steam store is saying (http://img.photobucket.com/albums/v306/Rayl/Uploads/folded.jpg)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on November 02, 2011, 08:00:28 PM
Quote from: Rayl on November 02, 2011, 07:50:57 PM
That's not what the steam store is saying (http://img.photobucket.com/albums/v306/Rayl/Uploads/folded.jpg)

(http://i.imgur.com/EfZgq.png)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on November 02, 2011, 08:56:40 PM
Ah i see what it is, the date is different yet the time to release is still the same. It's released midnight GMT on November 4th.

Well that sucks for me =(
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on November 04, 2011, 03:20:32 AM
So (in the US), the game is playable on Steam now. So i've played a bit, got up to the Dreamcast era before taking a dinner break. [spoiler]Death Egg Robot took me two minutes to beat, mostly because I kept accidentally jumping into the bombs or getting hit by the hands at the same time they hit the bombs - it cancels out the stun on the boss. Also, [tornado fang] YOU SKY SANCTUARY RING TIME CHALLENGE. Always get hit and lose my rings on the last enemy because the ability's timer chooses to run out right [tornado fang]ing there.[/spoiler]

Had few performance problems. Framerate stutters during the heavier moments, and when I do things like breaking the rocks into a bunch of pieces. Occasionally the entire game froze for a couple seconds before resuming right there, it happened only two or three times so far but that's probably because my rig definitely isn't the best. The game is pretty damn impressive to me, although I really suck at the Modern Sonic controls.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on November 04, 2011, 03:45:09 AM
gmsdmg;kmsd;gdms;kmggs
I CAN't [tornado fang]ing BUY IT ON STEAM BECAUSE NO CREDIT CARD!
[tornado fang] THIS GAY EARTH!
I HAVE TO GET IT THE LEFT WAY, UNTIL IT COMES OUT HERE ON PC BOXED!

I just hope it does, if not, I'm importing this [parasitic bomb].
Also, no demo makes me even more sad AND mad.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on November 05, 2011, 05:37:54 AM
(http://i.imgur.com/BcODo.jpg) (http://i.imgur.com/BcODo.jpg)

When you see it... >U<
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on November 05, 2011, 05:54:06 AM
Huh. At least your manual actually has something though. Mine's only 4 pages not counting the French version. Just brief info on set up, controls and warranty.

Edit: If that even is a manual. I can't tell for sure.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Reaperoid on November 05, 2011, 06:51:12 AM
Quote from: VixyNyan on November 05, 2011, 05:37:54 AM
-snip-

When you see it... >U<
Oh, I saw it. And I did not like it.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on November 05, 2011, 07:01:21 AM
Considering the reference of Cream being at Speed Highway specifically because of her cameo in Sonic Adventure DX and her debut in Sonic Advance 2 right around the same time, either the people writing that were lazy or intentionally got it wrong for old times sake.  8D

I've beaten the game. [spoiler]S-Ranked the Time Eater somehow. It's probably the worst final boss fight in a Sonic game i've played - while the intent is simple, boosting into its core to deal damage with the Super Sonics, the controls for movement in this fight are atrociously floaty. The game also makes /no/ effort to note that pressing the Jump button sends the other Sonic to destroy obstacles infront of you, and it gets awkward that using the Special (Y for Xbox) button switches between 3D and 2D. I even got an instance of both of my Sonics facing backwards in the 2D while still moving forwards, somehow.[/spoiler]

Classic Sonic could've used a little more polishing, as he just feels weird with his limited Jump and Spin Dash in comparison to Modern Sonic's Homing Attacks and Boosts. And Stomps. And Wall Jumps and Drifting. I know they put effort into Classic's gameplay, but I preferred Modern mostly because it was so refined via Colors and because the level design just seemed better for Modern Sonic than Classic Sonic, [spoiler]especially in goddamn [tornado fang]ing asshatting Crisis City and Planet Wisp - screw you, Spike Wisp[/spoiler]. Also doesn't help that while both Sonics have an equal number of levels and challenges, Modern Sonic gets two of the three Rival fights and two of the three Boss fights aside from the Final.

In any case, the game is still amazing and I feel incentive to complete all the challenges and find the Red Star Rings - something I can't say about most other games nowadays.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on November 05, 2011, 07:58:34 AM
Dude, beating the final boss without taking damage sucks ass. That achievement is probably the hardest in the game.

Aside from that, and the final boss as a whole, the game is a lot of fun.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on November 05, 2011, 09:00:32 AM
I have to run the pc version in 800x600 even with everything else set to low. Otherwise I won't get a constant 60 fps, and more than that, the cutscenes, whenever Time Eater appears LAG LIKE [parasitic bomb]!
WHAT
THE
[tornado fang]?!

My pc can run shitload of games (including the capcom ones) without a problem, even when I'll bump up details and resolution, but this... even though I meet the minimum more than enough, I did not expect that I'll have such problems on 1280x1024! WHICH IS THE BEST RES MY CURRENT SHITTY MONITOR SUPPORTS!
Everybody says this game is optimized well, but I call [tornado fang]ing bullshit. No way in hell this [parasitic bomb] is well optimized.
Also, I hear certain people have problems with running the game at all, even though they meet the [tornado fang]ing recommended.

Other than that, this game is enjoyable... but I also have a problem with it from a certain gameplay standpoint.
WHY DOES THE CLASSIC SONIC FEEL SO SLUGGISH?! I often miss a jump because of it. Modern moves much better, but then I can sometimes boost to reach my goal when I jump, so...
AND WHY SO MANY [tornado fang]ing PITS AND SPIKES?! Crisis City on Modern, for one, went awfully easy. But on classic... I still can't [tornado fang]ing beat it. Because I either miss my jump or some [parasitic bomb].
[spoiler]I got as far as the moment where the fiery tornado steals the signpost.  That [tornado fang]ing wind, coupled with the sluggish controls make me rage.[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on November 05, 2011, 04:01:27 PM
Quote[spoiler]I got as far as the moment where the fiery tornado steals the signpost.  That [tornado fang]ing wind, coupled with the sluggish controls make me rage.[/spoiler]

The sluggishness may be your computer - for some reason, only minor framerate issues and stuttering happens for me, so maybe you have an AMD and it doesn't like it. There have been some people who are utterly hated by the game, though.

[spoiler]I hated Crisis City and Planet Wisp as Classic. At least on the first run through. It's like they were sane on Modern's design but went to town going hard mode with Classic's. Who the hell puts flame-spewing gaps of pain in the center of floating platforms? Try not to get too discouraged, though - think of them as hard final levels, because the Modern Era is pretty much that.[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on November 05, 2011, 06:35:24 PM
I beat that level just maybe an hour or two ago. Now I have to search for boss keys to fight the next boss.
Blaze is LOEV! < 3
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on November 05, 2011, 09:21:11 PM
The PC version really have full 60fps, or is it locked down to 30?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rin on November 05, 2011, 09:29:46 PM
Quote from: OBJECTION MAN on November 05, 2011, 09:21:11 PM
The PC version really have full 60fps, or is it locked down to 30?
Yes, it has dose 60 fps.
Though, as I said, I can only experience it fully on 800x600.

In any case...
[spoiler]I tried many times to beat Egg Dragoon... and failed, then my friend beats him for me in two tries.
BUT IT GETS BETTER HOLD YOUR [tornado fang]ing HORSES!
Then I go to fight Time Eater... I died many times.
My friend...
He...
BEAT HIM IN TWO FU|CKd,fklfmfsmsfmdsfkl
[/spoiler]
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Deadpool on November 07, 2011, 07:29:16 PM
I wish that Perfect Chaos and Death Egg Robot were harder to beat.

Perfect Chaos (Dreamcast/Gamecube) took 6 hits to die, While Generations Chaos takes 4 hits.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on November 07, 2011, 09:07:32 PM
It may be quicker, but at least it's a more interesting fight than in SA1. The terrain is infinitely more varied.

Really, all the bosses before Egg Dragoon are easy, even on Hard mode. Egg Dragoon would be easier if it weren't for the perspective changes screwing you over so much. I hate that fight just as much as the final boss. They're not put together well at all.

Actually, is there any reason to play the bosses on Hard mode on PS3 and PC? On 360 your reward is Eggman clothes for your avatar.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on November 08, 2011, 12:49:20 AM
I recall the Egg Dragoon just as an ass as it was in '06. Hooo boy, not looking foward to that rematch.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Nexus on November 08, 2011, 04:01:02 AM
Quote from: Gaia on November 08, 2011, 12:49:20 AM
I recall the Egg Dragoon just as an ass as it was in '06. Hooo boy, not looking foward to that rematch.

Dragoon's from Unleashed, though.  :P

Also, the PC version can load levels faster and run things smoother if you have a high-end computer, but otherwise its only 'advantage' aside from resolution is the possibility of Sonic Retro or some other site hacking it sooner or later. Hell, someone might mod Classic to 'perfection', but I won't hold my breath. So there's no reason to beat any boss on Hard aside from self-gratification or if you're trying to S-rank everything.

Also, since the Casino Night pinball DLC (no actual stage, the 3DS version gets a full stage) is part of the game data, some people have had it work randomly on the PC version and modders will probably unlock it sooner or later.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on November 11, 2011, 12:26:33 AM
Got my game today~ Love it! >U<

Unlocked these so far:

49/49 - 1000/1000 (http://www.trueachievements.com/SONIC-GENERATIONS-xbox-360.htm?showall=1&gamerid=284902)

2011/11/10
» Ring King
» The Opening Act
» Bright Star
» GREEN HILL Restored!
» Greased Lightning
» Eradicator
» Trickstar
» Jump for Joy!
» Shooting Star
» CHEMICAL PLANT Restored!
» Walk on Air
» SKY SANCTUARY Restored!
» Scrap Metal
» Sunny Side Up
» Blazing Meteor
» SPEED HIGHWAY Restored!
» A 30-Second Test
» Join the Ranks
» Demolition Derby
» CITY ESCAPE Restored!
» SEASIDE HILL Restored!
» Blue Comet
» Action Hero

2011/11/11
» Shadow Boxing
» Perfect Punisher
» Look Both Ways
» CRISIS CITY Restored!
» ROOFTOP RUN Restored!
» A Quick Breather
» PLANET WISP Restored!
» Big Bang
» Silver Got Served
» Walkie Talkie
» Boom Boom Dragoon
» Treasure Hunter
» All Stages Cleared!
» Supersonic!
» Walk on Water
» The Byway or the Highway
» Secret Sleuth
» Color Power!
» Halfway Point

2011/11/12
» Bonds of Friendship
» Mission Accomplished!
» Can't Touch This
» Time Attacker

2011/11/13
(technically 2011/11/12 at night/morning, but you know, time zones and stuff) >u<
» Red Ring Collector
» Mad Skillz
» (Hedge)Hogging It All Up!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on November 11, 2011, 12:48:21 AM
TvTropes alerted me to the fact that Shadow gives you that DAMN fourth Chaos Emerald. Might just be a coincidence, but Sega does have a pretty good sense of humor.

Also, anyone dig around the files on the disc for stuff yet? I wonder if there's dummy data for an extra stage between Seaside Hill and Perfect Chaos.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on November 11, 2011, 08:55:27 PM
This just in:

GOD, I LOVE THIS GAME.  Thank you, Sega.  Thank you.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on November 11, 2011, 08:58:53 PM
So I guess this game came out while I was away, huh?

Gonna have to get it sometime soon.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on November 13, 2011, 09:06:07 AM
I got everything in the game now~ <3 :cookie: (http://www.trueachievements.com/SONIC-GENERATIONS-xbox-360.htm?showall=1&gamerid=284902)

Everything went smooth sailing, it didn't feel tedious to collect all the things, unlike say, Sonic '06. 8D

This is definitely among my most favorite Sonic games ever! Sonic Generations, I love you~ <3

Let's hope for a Sonic Generations 2 in the next 5, 10 or 25 years. 8D
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: OBJECTION MAN on November 14, 2011, 01:34:37 AM
Got it for PC. 1080p, 60fps, and only 30$ no less. Life is good.

My respect for Sega is through the roof right now. They did just about everything right.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on November 14, 2011, 05:11:24 AM
I have yet to get the game, but how does the Stardust speedway music work? I know theyve got a remix of both the JP/EU and US tracks, but are they random? Do they work by regional code? is the US one just an extra?

Im curious.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on November 14, 2011, 05:21:40 AM
I always liked the US Stardust Speedway Bad Future song better, because the song comes onto you!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on November 14, 2011, 05:25:32 AM
Quote from: Flame on November 14, 2011, 05:11:24 AM
I have yet to get the game, but how does the Stardust speedway music work? I know theyve got a remix of both the JP/EU and US tracks, but are they random? Do they work by regional code? is the US one just an extra?

Im curious.

As far as I can tell it's just an unlockable.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on November 14, 2011, 05:43:13 AM
It's unlockable in any version I would assume, and like all other extra songs can be played on any stage. In fact, there aren't any songs from the JP/EU soundtrack in the unlockable song collection. Just Stardust Speedway and Sonic Boom (which I swear was taken right out of Brawl given its shortass loop).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on November 14, 2011, 05:48:08 AM
Quote from: Protoman Booty on November 14, 2011, 05:21:40 AM
I always liked the US Stardust Speedway Bad Future song better, because the song comes onto you!
Sssstaaaaarrduusssssssst
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Protoman Blues on November 14, 2011, 06:04:03 AM
Quote from: Flame on November 14, 2011, 05:48:08 AM
Sssstaaaaarrduusssssssst

Exactly!
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Jericho on November 14, 2011, 06:33:08 AM
This game, is the single best looking game of 2011. There I said it.

It's also quite fun. PC version here. :D
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on November 14, 2011, 08:59:42 PM
Quote from: Brokensound on November 14, 2011, 05:43:13 AM
It's unlockable in any version I would assume, and like all other extra songs can be played on any stage. In fact, there aren't any songs from the JP/EU soundtrack in the unlockable song collection. Just Stardust Speedway and Sonic Boom (which I swear was taken right out of Brawl given its shortass loop).

JP Palmtree Panic is there.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Ace DeSpade on November 20, 2011, 09:14:15 PM
...Why is everyone saying Egg Dragoon is hard? I found him to be the second easiest boss after Time Eater. o.o
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on November 20, 2011, 09:31:14 PM
Maybe some of us have less patience than others, or that I can't beat him at a decent time (I want to pummel the Egg Dragoon at 2:00, but that ain't happenin') is what makes him difficult.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on November 20, 2011, 10:02:13 PM
It's not that he's hard. It's just he would get cheap hits on me when switching between 2D and 3D. And the only thing that makes Time Eater hard is the sloppy ass controls.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on November 23, 2011, 11:09:52 AM
The 3DS version of this just came out yesterday.

Apparently it really sucks. Anybody actually going to pick it up?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on November 23, 2011, 05:16:22 PM
Quote from: RMZX Anarchy on November 23, 2011, 11:09:52 AM
The 3DS version of this just came out yesterday.  Apparently it really sucks.

I totally called it.  Maybe Dimps should stop repackaging Sonic Rush every year...
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Psycho Yuffie on November 23, 2011, 06:02:13 PM
I kept falling in the water on Perfect Chaos! Rawr! I gave up because I just can't beat it. At the end, where you have to jump across floating platforms, the last one before you can hit Chaos has a spring board. I jump on it and bonk my head on the platform above me and then fall to my death--every friggin' time! How am I supposed to get on that platform?
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Phi on November 23, 2011, 09:28:33 PM
Quote from: Kieran on November 23, 2011, 05:16:22 PM
I totally called it.  Maybe Dimps should stop repackaging Sonic Rush every year...

Being like Rush had nothing to do with it. I heard that the levels were just simply boring.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Rayl on November 23, 2011, 09:57:34 PM
Quote from: Hot Pink on November 23, 2011, 06:02:13 PM
I kept falling in the water on Perfect Chaos! Rawr! I gave up because I just can't beat it. At the end, where you have to jump across floating platforms, the last one before you can hit Chaos has a spring board. I jump on it and bonk my head on the platform above me and then fall to my death--every friggin' time! How am I supposed to get on that platform?

You've gotten there too quick, wait a few seconds then spring up and it should work.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on November 23, 2011, 10:13:53 PM
Quote from: Archetype on November 23, 2011, 09:28:33 PM
Being like Rush had nothing to do with it. I heard that the levels were just simply boring.

I fail to see how that negates my statement that Dimps should stop repackaging Sonic Rush every year. >_>

As for boring levels, yeah, that's what I heard.  Every level that isn't copy/pasted from a Genesis game is nothing but "hold right and boost" apparently.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on November 25, 2011, 05:12:33 PM
"Rush vs. Genesis" was never really my idea of an ideal game formula anyway, but I do still intend to pick up the 3DS version.  For some reason I thought it was coming out later than this.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Gaia on November 25, 2011, 07:46:26 PM
Would've made much more sense that if it were..

Consoles: Genesis + Dreamcast + Modern Consoles
Handheld: Game Gear + GBA + DS

But eh, can't please everyone.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on November 27, 2011, 04:37:23 PM
Picked up the 3DS version yesterday and I'm liking it a lot better than I did at NYCC so far.  It's one of those games that isn't a bad game in itself, but at the same time provides plenty for its fans to [sonic slicer] about.  Most of it we knew up front: The two Sonics are both sidescrolling, the first three Classic-style stages are direct ports, etc.  Cleared Green Hill, Casino Night, Mushroom Hill, Metal Sonic, and Big Arm.  The Modern stages are really meant for Boost abuse so far, I admit, but then so was pretty much any stage in Rush that didn't throw bottomless pits at you.  And Modern Casino Night definitely stands up to the best that Rush ever offered, no question.

Modern Mushroom Hill (the level I played at NYCC) is so far the weakest stage, both for sudden movements making it near impossible to see what's going on, and for resorting to the dreaded "press B to not die" routine at the end.  Thankfully, the other levels have so far not followed that pattern.

Special Stage mechanics are, as earlier reported IIRC, taken directly from Heroes.  You grab balloons to keep boosting, and dodge bombs.  So far, Modern Sonic's had an exclusive hold on Specials while Classic Sonic's the only one taking bosses.

The game is so far rather easy, and I can tell it's going to be short, since the emeralds are spread out one-per-zone (yeah, there's Mission Mode and all that too, but still).  Stages are gorgeous, character models are decent, music rocks many socks.  Cutscenes are...not amazing, but thankfully short.

Dreamcast levels (Emerald Coast and Radical Highway) are coming up next.  Classic Sonic learns how to Homing Attack when you reach them, which...kinda defeats the point of Classic Sonic, doesn't it?  Yeah, like I said, plenty for fans to [sonic slicer] about, but still good.

Posted on: November 26, 2011, 10:50:52 AM
Okay, 3DS full zone/boss list is as follows:

-Green Hill (STH)
-Casino Night (STH2)
-Mushroom Hill (S&K)
-Metal Sonic (SCD)
-Big Arm (STH3)
-Emerald Coast (Adventure)
-Radical Highway (Adventure2)
-Shadow (Adventure 2)
-Biolizard (Adventure 2)
-Water Palace (Rush)
-Tropical Resort (Colors)
-Silver (2006)
-Egg Emperor (Heroes)
-Time Eater

The bosses are divided up among the Sonics according to which era they come from (Classic takes Metal Sonic and Big Arm, Modern takes the rest, and as expect both are involved against Time Eater).  Metal Sonic, Shadow, and Silver are all races, not battles, although the latter two can get awfully aggressive in how they try to slow you down.  Classic Sonic learns the Homing Attack (kinda STH4-ish in terms of its handling) after beating Big Arm, and Modern Sonic learns the stomp after beating Biolizard.  Also, in Tropical Resort, Classic Sonic finds the Flame Burst wisp (DS) and Modern Sonic finds the Laser wisp (Wii).

BTW, Modern Sonic is less Rush style and more Colors sidescrolling style (except with the traditional jump-dash instead of the double-jump).  The difference is, Rush focuses a lot on springboard tricks and generally disregards the homing attack.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on November 27, 2011, 06:29:19 PM
So they decided to forgo an Unleashed level in favor of a Rush level I see.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on November 27, 2011, 06:32:35 PM
Everyone initially thought it was Windmill Isle anyways.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Setsuna F. Seiei on November 28, 2011, 11:04:09 AM
Finally got it from gamefly on friday night, and just platted it yesterday.

Overall, easily the most fun Sonic game since SA1 and 2. Also a plus for the PS3 version actually being able to use custom tracks (not the in game track select).

My only issues with it were that a few times, Modern sonic's levels essentially turned into Classics with the 2D side scrolling areas. =/

- no Ice Cap, etc.

-Sea Side Hill. All of my WHY? Seriously it was the shittiest level in the game, why not Final Fortress or Rail Canyon? Something else other than Rooftop Run would have been nice as well. Like Eggmans theme park.

-There are times when the camera would get stuck in certain angels, which screws you up a lot.

-It could have used a data install feature

-GODDAMN RED RING 1 IN CITY ESCAPE! and the like, etc etc.

-I wanted to like planet Wisp since it looked awesome, but the gimmicky gear thing got annoying. =/

As far as the in game tracks went, I pretty much used Un-gratify and Free 90% of the time. Overall a 8.5 out of 10. It loses  half a point after I did the online attack thing on all stages and suddenly realized that you can clear the main game in like an hour and a half. ;__;
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Kieran on November 28, 2011, 02:05:53 PM
I don't know why everybody complains about Rooftop Run in this game.  I think Act 2 was my favorite stage in the game, personally.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on November 28, 2011, 07:36:00 PM
Rail Canyon was horrible. Plus it means that almost the entire level would be on rails.

Seaside Hill is just eye candy. Though maybe something like Hang Castle would have been better? I can imagine the pside down gimmicm being interesting for classic sonic.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on December 27, 2011, 06:01:18 AM
I just got the game.

It brings a smile to my face, and Sky sanctuary brought a tear to my eye.

only wish it did not assume I have a large LCD tv and came with size options. tiny text makes my eyes hurt.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on December 27, 2011, 06:08:05 AM
But, Sky Sanctuary isn't yellow enough! >_>

Yeah, one actual thing that bugs about Sky Sanctuary though is putting 3 of the 5 Red Rings right at the very end, only able to get one per playthrough of the level. Didn't take that long to get all of 'em, but still seemed rather odd compared to the other levels.

Also, at least the downscaling isn't as horribly jagged as Unleashed's. I was able to read things alright on my fair-sized roundscreen I've still got lying around.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on December 27, 2011, 07:26:15 AM
Yeah Sanctuary isnt yellow enough, but its just so pretty im willing to ignore it lol
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on December 27, 2011, 07:35:18 AM
I wasn't being serious anyways, but sadly there are people that complain about it- Jesus Christ that avatar.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VirusChris on December 27, 2011, 08:04:01 AM
I got the 3DS, but I haven't tried it yet but I do like having Sonic on the go. Sounds interesting so far for the 3DS.

Now the console version... should I go with the 360 or PS3 version? Hmm... I could expand on my PS3 as out of my three next-gen consoles (Wii, 360, PS3) this one is lacking the most, as there's not all of good PS3 games that catch my eyes (though Heavy Rain looks amazing... and I can't wait to grab Tales of Graces f in March).
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: irgpie on December 27, 2011, 04:57:17 PM
In the way of PS3 vs. 360, I think the only difference anyone has really noticed is some apparent pixelation in the first cutscene on 360. Unlike Unleashed, both games are capped at 30fps I do believe. I'm on PS3 version myself and it runs fine, with the only brief drop of frames when too much crap is getting destroyed on screen. Namely, stomping through a bunch of boxes in Crisis City and some rubble falling around me in Sky Sanctuary (ala Jungle Joyride now that I think about it). Not sure if this is present on the 360, but I doubt one version was optimized better over the other if they've been set at the same frame limit.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: VixyNyan on December 27, 2011, 05:16:45 PM
I never had any slowdowns on 360. It's a great version and I recommend it. ^^b
Cutscenes are not rendered in real time, because they are streamed video clips, downsampled to fit on the disc.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on December 27, 2011, 06:19:44 PM
All cutscenes had a varying degree of pixelation on 360, but the framerate might be a tad higher. Otherwise, PS3 version has longer load times and longer save times. But that's true for nearly every game. There might also be more stuttering in spots. I recall a near freeze when playing Speed Highway on PS3.

I beat the 3DS version already. It's an okay game, but not something I recommend getting at full price. It's more of a rental.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on December 27, 2011, 11:16:40 PM
So I just got this for the PS3 on Xmas.

Pretty fun, its really short as I've noticed, I'm already at Rooftop Run.

That clock hand gimmick in Act 1 can go kill itself, its [tornado fang]ing terrible, other than that the game is also really easy, I've ended up getting S ranks in almost every level without much effort (The missions are the only places where its not S ranks across the board.)

I will say its quite annoying for the game to have to save every single time I quit out of a level.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Fxeni on December 29, 2011, 04:55:59 PM
I uhh... I don't enjoy the Modern Stages. At all.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Police Girl on December 29, 2011, 05:01:50 PM
Really? I found them more fun than the later classic stages.

Anywho, other than playing all the levels in Ranking attack I'm done with the game already. Short but sweet, gotta say I hated how slow that last boss was. I was thinking the laser it shoots counted as getting hit but I guess it didn't.

Maybe the game was simply too easy, other than Planet Wisp Classic I easily got S-Ranks like they were nothing.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Satoryu on December 29, 2011, 08:45:20 PM
Yeah the console version is pretty easy. The score requirements are definitely harder on 3DS.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Flame on January 02, 2012, 12:04:06 AM
I keep instinctively shaking my 360 controller to use wisps on Planet Wisp, leading to one or two hits or deaths. Now watch, I bet when I revisit Colors, im going to start pressing the A button to use Wisps.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: STM on January 04, 2012, 09:03:38 AM
It's like shaking the 3DS when playing Mario 3D Land after playing Galaxy 1 and 2.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Jericho on January 04, 2012, 02:20:21 PM
Quote from: STM on January 04, 2012, 09:03:38 AM
It's like shaking the 3DS when playing Mario 3D Land after playing Galaxy 1 and 2.

I was wondering where my boost was in Mario Kart 7 after doing this. Mario Kart Wii really rubbed off on me. XD
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: Hypershell on January 05, 2012, 12:47:06 AM
Quote from: STM on January 04, 2012, 09:03:38 AM
It's like shaking the 3DS when playing Mario 3D Land after playing Galaxy 1 and 2.
And NSMBWii, considering that the propeller block exists (albeit in different forms) in both games.  That one tripped me up a couple of times.
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: xemiroth on June 27, 2024, 02:27:52 PM
???? (http://audiobookkeeper.ru/book/9416)104.7 (http://cottagenet.ru)???? (http://eyesvision.ru)CHAP (http://eyesvisions.com)???? (http://factoringfee.ru/t/1241885)???? (http://filmzones.ru/t/1067672)???? (http://gadwall.ru/t/1208768)Easy (http://gaffertape.ru/t/1103415)???? (http://gageboard.ru/t/1096235)Jewe (http://gagrule.ru/t/1025279)???? (http://gallduct.ru/t/1163790)???? (http://galvanometric.ru/t/1379462)Hara (http://gangforeman.ru/t/1408788)???? (http://gangwayplatform.ru/t/1698387)???? (http://garbagechute.ru/t/1328696)Henr (http://gardeningleave.ru/t/1082146)???? (http://gascautery.ru/t/1221401)???? (http://gashbucket.ru/t/1240933)???? (http://gasreturn.ru/t/1229223)???? (http://gatedsweep.ru/t/1230794)???? (http://gaugemodel.ru/t/1245598)Beve (http://gaussianfilter.ru/t/1569073)???? (http://gearpitchdiameter.ru/t/1241105)
Binh (http://geartreating.ru/t/1169672)Sona (http://generalizedanalysis.ru/t/1130820)Giul (http://generalprovisions.ru/t/1311957)Jewe (http://geophysicalprobe.ru/t/1137537)???? (http://geriatricnurse.ru/t/1386702)???? (http://getintoaflap.ru/t/1240030)???? (http://getthebounce.ru/t/856968)Audi (http://habeascorpus.ru/t/1125119)Grea (http://habituate.ru/t/1092915)Kirt (http://hackedbolt.ru/t/1212536)???? (http://hackworker.ru/t/1353786)Fore (http://hadronicannihilation.ru/t/1104748)They (http://haemagglutinin.ru/t/1100144)Bang (http://hailsquall.ru/t/1201031)Rose (http://hairysphere.ru/t/1098686)Stev (http://halforderfringe.ru/t/1120735)???? (http://halfsiblings.ru/t/1045030)???? (http://hallofresidence.ru/t/963536)Jami (http://haltstate.ru/t/973640)???? (http://handcoding.ru/t/1224367)???? (http://handportedhead.ru/t/1439194)???? (http://handradar.ru/t/956933)Suns (http://handsfreetelephone.ru/t/1145032)
Orea (http://hangonpart.ru/t/1144912)Coto (http://haphazardwinding.ru/t/975223)???? (http://hardalloyteeth.ru/t/809900)Eric (http://hardasiron.ru/t/831882)???? (http://hardenedconcrete.ru/t/1009761)???? (http://harmonicinteraction.ru/t/1048077)???? (http://hartlaubgoose.ru/t/1003416)???? (http://hatchholddown.ru/t/1228539)Inte (http://haveafinetime.ru/t/1547597)???? (http://hazardousatmosphere.ru/t/1385783)Modo (http://headregulator.ru/t/1547645)Fast (http://heartofgold.ru/t/1548013)Down (http://heatageingresistance.ru/t/1200954)???? (http://heatinggas.ru/t/1487708)Math (http://heavydutymetalcutting.ru/t/1183087)virt (http://jacketedwall.ru/t/796020)Jame (http://japanesecedar.ru/t/845207)???? (http://jibtypecrane.ru/t/1375562)???? (http://jobabandonment.ru/t/834968)???? (http://jobstress.ru/t/1021777)???? (http://jogformation.ru/t/1060664)???? (http://jointcapsule.ru/t/1148337)Chri (http://jointsealingmaterial.ru/t/1224191)
Jeff (http://journallubricator.ru/t/1315206)Arkt (http://juicecatcher.ru/t/1148312)Omat (http://junctionofchannels.ru/t/1180973)???? (http://justiciablehomicide.ru/t/1182486)Vent (http://juxtapositiontwin.ru/t/1187842)Weni (http://kaposidisease.ru/t/1180632)MODO (http://keepagoodoffing.ru/t/1181696)???? (http://keepsmthinhand.ru/t/833948)???? (http://kentishglory.ru/t/1187708)Macb (http://kerbweight.ru/t/1189283)???? (http://kerrrotation.ru/t/883706)???? (http://keymanassurance.ru/t/830579)Roxy (http://keyserum.ru/t/1181501)???? (http://kickplate.ru/t/1386307)???? (http://killthefattedcalf.ru/t/1372300)Sona (http://kilowattsecond.ru/t/1127351)???? (http://kingweakfish.ru/t/1480597)???? (http://kinozones.ru/film/3300)Robe (http://kleinbottle.ru/t/1230143)???? (http://kneejoint.ru/t/1245740)Circ (http://knifesethouse.ru/t/1711349)???? (http://knockonatom.ru/t/1224836)???? (http://knowledgestate.ru/t/1239888)
Zone (http://kondoferromagnet.ru/t/1548863)???? (http://labeledgraph.ru/t/1346801)???? (http://laborracket.ru/t/1408588)Zone (http://labourearnings.ru/t/1549133)Zone (http://labourleasing.ru/t/1548820)Zone (http://laburnumtree.ru/t/1191187)Zone (http://lacingcourse.ru/t/1189833)Zone (http://lacrimalpoint.ru/t/1189508)???? (http://lactogenicfactor.ru/t/1253791)Zone (http://lacunarycoefficient.ru/t/1194269)Zone (http://ladletreatediron.ru/t/1192562)Zone (http://laggingload.ru/t/1190842)Zone (http://laissezaller.ru/t/1192500)Zone (http://lambdatransition.ru/t/1192587)Zone (http://laminatedmaterial.ru/t/1194265)???? (http://lammasshoot.ru/t/1342462)Zone (http://lamphouse.ru/t/1185681)Chet (http://lancecorporal.ru/t/1185636)Zone (http://lancingdie.ru/t/1187067)Zone (http://landingdoor.ru/t/1189632)Jose (http://landmarksensor.ru/t/1505750)Zone (http://landreform.ru/t/1187508)Zone (http://landuseratio.ru/t/1185875)
Zone (http://languagelaboratory.ru/t/1191635)???? (http://largeheart.ru/shop/1160885)SSch (http://lasercalibration.ru/shop/589776)???? (http://laserlens.ru/lase_zakaz/1913)Held (http://laserpulse.ru/shop/590257)Slav (http://laterevent.ru/shop/1178999)Long (http://latrinesergeant.ru/shop/452858)???? (http://layabout.ru/shop/452116)???? (http://leadcoating.ru/shop/167204)EyeT (http://leadingfirm.ru/shop/105540)???? (http://learningcurve.ru/shop/461868)???? (http://leaveword.ru/shop/461886)Pamp (http://machinesensible.ru/shop/176892)DM44 (http://magneticequator.ru/shop/447212)???? (http://magnetotelluricfield.ru/shop/194480)YPen (http://mailinghouse.ru/shop/177610)1325 (http://majorconcern.ru/shop/269716)STAR (http://mammasdarling.ru/shop/160212)AUTO (http://managerialstaff.ru/shop/159903)NISS (http://manipulatinghand.ru/shop/613684)???? (http://manualchoke.ru/shop/598183)???? (http://medinfobooks.ru/book/2756)Coun (http://mp3lists.ru/item/2508)
Magi (http://nameresolution.ru/shop/572499)???? (http://naphtheneseries.ru/shop/104829)???? (http://narrowmouthed.ru/shop/460897)???? (http://nationalcensus.ru/shop/486779)???? (http://naturalfunctor.ru/shop/176745)???? (http://navelseed.ru/shop/100990)???? (http://neatplaster.ru/shop/454788)Gill (http://necroticcaries.ru/shop/175007)Grap (http://negativefibration.ru/shop/185784)1514 (http://neighbouringrights.ru/shop/446690)Nerc (http://objectmodule.ru/shop/108703)???? (http://observationballoon.ru/shop/97477)Rowe (http://obstructivepatent.ru/shop/98484)Omni (http://oceanmining.ru/shop/570021)Puri (http://octupolephonon.ru/shop/571676)???? (http://offlinesystem.ru/shop/148129)???? (http://offsetholder.ru/shop/200909)???? (http://olibanumresinoid.ru/shop/148089)2219 (http://onesticket.ru/shop/578613)???? (http://packedspheres.ru/shop/580478)Kate (http://pagingterminal.ru/shop/682869)Denn (http://palatinebones.ru/shop/681396)???? (http://palmberry.ru/shop/378863)
wwwn (http://papercoating.ru/shop/582033)???? (http://paraconvexgroup.ru/shop/687877)???? (http://parasolmonoplane.ru/shop/1167187)???? (http://parkingbrake.ru/shop/1167229)???? (http://partfamily.ru/shop/1166244)Char (http://partialmajorant.ru/shop/1169032)???? (http://quadrupleworm.ru/shop/1539099)???? (http://qualitybooster.ru/shop/456218)???? (http://quasimoney.ru/shop/594121)???? (http://quenchedspark.ru/shop/595945)???? (http://quodrecuperet.ru/shop/1070306)???? (http://rabbetledge.ru/shop/1072514)Dolb (http://radialchaser.ru/shop/228552)???? (http://radiationestimator.ru/shop/505807)Mall (http://railwaybridge.ru/shop/514325)Slas (http://randomcoloration.ru/shop/512177)???? (http://rapidgrowth.ru/shop/878599)???? (http://rattlesnakemaster.ru/shop/1077679)PLAY (http://reachthroughregion.ru/shop/317803)Mant (http://readingmagnifier.ru/shop/512635)Enig (http://rearchain.ru/shop/640857)Stra (http://recessioncone.ru/shop/515867)???? (http://recordedassignment.ru/shop/879839)
???? (http://rectifiersubstation.ru/shop/1053454)???? (http://redemptionvalue.ru/shop/1061864)???? (http://reducingflange.ru/shop/1678476)???? (http://referenceantigen.ru/shop/1693029)???? (http://regeneratedprotein.ru/shop/1758578)260- (http://reinvestmentplan.ru/shop/122096)???? (http://safedrilling.ru/shop/1813917)???? (http://sagprofile.ru/shop/1053631)???? (http://salestypelease.ru/shop/1066056)Trac (http://samplinginterval.ru/shop/1432956)???? (http://satellitehydrology.ru/shop/1461897)???? (http://scarcecommodity.ru/shop/1487486)???? (http://scrapermat.ru/shop/1461892)???? (http://screwingunit.ru/shop/1493502)Wind (http://seawaterpump.ru/shop/1303284)Davi (http://secondaryblock.ru/shop/271131)???? (http://secularclergy.ru/shop/1480480)???? (http://seismicefficiency.ru/shop/304318)???? (http://selectivediffuser.ru/shop/399072)???? (http://semiasphalticflux.ru/shop/399984)???? (http://semifinishmachining.ru/shop/461549)???? (http://spicetrade.ru/spice_zakaz/1913)???? (http://spysale.ru/spy_zakaz/1913)
???? (http://stungun.ru/stun_zakaz/1913)Grum (http://tacticaldiameter.ru/shop/482352)Vani (http://tailstockcenter.ru/shop/489724)???? (http://tamecurve.ru/shop/497757)???? (http://tapecorrection.ru/shop/482678)???? (http://tappingchuck.ru/shop/486388)???? (http://taskreasoning.ru/shop/498518)Poet (http://technicalgrade.ru/shop/1821069)???? (http://telangiectaticlipoma.ru/shop/1876967)???? (http://telescopicdamper.ru/shop/650661)???? (http://temperateclimate.ru/shop/327895)???? (http://temperedmeasure.ru/shop/399969)???? (http://tenementbuilding.ru/shop/979566)tuchkas (http://tuchkas.ru/)Luci (http://ultramaficrock.ru/shop/979952)Intr (http://ultraviolettesting.ru/shop/482769)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: xemiroth on September 08, 2024, 08:36:45 AM
http://audiobookkeeper.ru (http://audiobookkeeper.ru)http://cottagenet.ru (http://cottagenet.ru)http://eyesvision.ru (http://eyesvision.ru)http://eyesvisions.com (http://eyesvisions.com)http://factoringfee.ru (http://factoringfee.ru)http://filmzones.ru (http://filmzones.ru)http://gadwall.ru (http://gadwall.ru)http://gaffertape.ru (http://gaffertape.ru)http://gageboard.ru (http://gageboard.ru)http://gagrule.ru (http://gagrule.ru)http://gallduct.ru (http://gallduct.ru)http://galvanometric.ru (http://galvanometric.ru)http://gangforeman.ru (http://gangforeman.ru)http://gangwayplatform.ru (http://gangwayplatform.ru)http://garbagechute.ru (http://garbagechute.ru)http://gardeningleave.ru (http://gardeningleave.ru)http://gascautery.ru (http://gascautery.ru)http://gashbucket.ru (http://gashbucket.ru)http://gasreturn.ru (http://gasreturn.ru)http://gatedsweep.ru (http://gatedsweep.ru)http://gaugemodel.ru (http://gaugemodel.ru)http://gaussianfilter.ru (http://gaussianfilter.ru)http://gearpitchdiameter.ru (http://gearpitchdiameter.ru)
http://geartreating.ru (http://geartreating.ru)http://generalizedanalysis.ru (http://generalizedanalysis.ru)http://generalprovisions.ru (http://generalprovisions.ru)http://geophysicalprobe.ru (http://geophysicalprobe.ru)http://geriatricnurse.ru (http://geriatricnurse.ru)http://getintoaflap.ru (http://getintoaflap.ru)http://getthebounce.ru (http://getthebounce.ru)http://habeascorpus.ru (http://habeascorpus.ru)http://habituate.ru (http://habituate.ru)http://hackedbolt.ru (http://hackedbolt.ru)http://hackworker.ru (http://hackworker.ru)http://hadronicannihilation.ru (http://hadronicannihilation.ru)http://haemagglutinin.ru (http://haemagglutinin.ru)http://hailsquall.ru (http://hailsquall.ru)http://hairysphere.ru (http://hairysphere.ru)http://halforderfringe.ru (http://halforderfringe.ru)http://halfsiblings.ru (http://halfsiblings.ru)http://hallofresidence.ru (http://hallofresidence.ru)http://haltstate.ru (http://haltstate.ru)http://handcoding.ru (http://handcoding.ru)http://handportedhead.ru (http://handportedhead.ru)http://handradar.ru (http://handradar.ru)http://handsfreetelephone.ru (http://handsfreetelephone.ru)
http://hangonpart.ru (http://hangonpart.ru)http://haphazardwinding.ru (http://haphazardwinding.ru)http://hardalloyteeth.ru (http://hardalloyteeth.ru)http://hardasiron.ru (http://hardasiron.ru)http://hardenedconcrete.ru (http://hardenedconcrete.ru)http://harmonicinteraction.ru (http://harmonicinteraction.ru)http://hartlaubgoose.ru (http://hartlaubgoose.ru)http://hatchholddown.ru (http://hatchholddown.ru)http://haveafinetime.ru (http://haveafinetime.ru)http://hazardousatmosphere.ru (http://hazardousatmosphere.ru)http://headregulator.ru (http://headregulator.ru)http://heartofgold.ru (http://heartofgold.ru)http://heatageingresistance.ru (http://heatageingresistance.ru)http://heatinggas.ru (http://heatinggas.ru)http://heavydutymetalcutting.ru (http://heavydutymetalcutting.ru)http://jacketedwall.ru (http://jacketedwall.ru)http://japanesecedar.ru (http://japanesecedar.ru)http://jibtypecrane.ru (http://jibtypecrane.ru)http://jobabandonment.ru (http://jobabandonment.ru)http://jobstress.ru (http://jobstress.ru)http://jogformation.ru (http://jogformation.ru)http://jointcapsule.ru (http://jointcapsule.ru)http://jointsealingmaterial.ru (http://jointsealingmaterial.ru)
http://journallubricator.ru (http://journallubricator.ru)http://juicecatcher.ru (http://juicecatcher.ru)http://junctionofchannels.ru (http://junctionofchannels.ru)http://justiciablehomicide.ru (http://justiciablehomicide.ru)http://juxtapositiontwin.ru (http://juxtapositiontwin.ru)http://kaposidisease.ru (http://kaposidisease.ru)http://keepagoodoffing.ru (http://keepagoodoffing.ru)http://keepsmthinhand.ru (http://keepsmthinhand.ru)http://kentishglory.ru (http://kentishglory.ru)http://kerbweight.ru (http://kerbweight.ru)http://kerrrotation.ru (http://kerrrotation.ru)http://keymanassurance.ru (http://keymanassurance.ru)http://keyserum.ru (http://keyserum.ru)http://kickplate.ru (http://kickplate.ru)http://killthefattedcalf.ru (http://killthefattedcalf.ru)http://kilowattsecond.ru (http://kilowattsecond.ru)http://kingweakfish.ru (http://kingweakfish.ru)http://kinozones.ru (http://kinozones.ru)http://kleinbottle.ru (http://kleinbottle.ru)http://kneejoint.ru (http://kneejoint.ru)http://knifesethouse.ru (http://knifesethouse.ru)http://knockonatom.ru (http://knockonatom.ru)http://knowledgestate.ru (http://knowledgestate.ru)
http://kondoferromagnet.ru (http://kondoferromagnet.ru)http://labeledgraph.ru (http://labeledgraph.ru)http://laborracket.ru (http://laborracket.ru)http://labourearnings.ru (http://labourearnings.ru)http://labourleasing.ru (http://labourleasing.ru)http://laburnumtree.ru (http://laburnumtree.ru)http://lacingcourse.ru (http://lacingcourse.ru)http://lacrimalpoint.ru (http://lacrimalpoint.ru)http://lactogenicfactor.ru (http://lactogenicfactor.ru)http://lacunarycoefficient.ru (http://lacunarycoefficient.ru)http://ladletreatediron.ru (http://ladletreatediron.ru)http://laggingload.ru (http://laggingload.ru)http://laissezaller.ru (http://laissezaller.ru)http://lambdatransition.ru (http://lambdatransition.ru)http://laminatedmaterial.ru (http://laminatedmaterial.ru)http://lammasshoot.ru (http://lammasshoot.ru)http://lamphouse.ru (http://lamphouse.ru)http://lancecorporal.ru (http://lancecorporal.ru)http://lancingdie.ru (http://lancingdie.ru)http://landingdoor.ru (http://landingdoor.ru)http://landmarksensor.ru (http://landmarksensor.ru)http://landreform.ru (http://landreform.ru)http://landuseratio.ru (http://landuseratio.ru)
http://languagelaboratory.ru (http://languagelaboratory.ru)http://largeheart.ru (http://largeheart.ru)http://lasercalibration.ru (http://lasercalibration.ru)http://laserlens.ru (http://laserlens.ru)http://laserpulse.ru (http://laserpulse.ru)http://laterevent.ru (http://laterevent.ru)http://latrinesergeant.ru (http://latrinesergeant.ru)http://layabout.ru (http://layabout.ru)http://leadcoating.ru (http://leadcoating.ru)http://leadingfirm.ru (http://leadingfirm.ru)http://learningcurve.ru (http://learningcurve.ru)http://leaveword.ru (http://leaveword.ru)http://machinesensible.ru (http://machinesensible.ru)http://magneticequator.ru (http://magneticequator.ru)http://magnetotelluricfield.ru (http://magnetotelluricfield.ru)http://mailinghouse.ru (http://mailinghouse.ru)http://majorconcern.ru (http://majorconcern.ru)http://mammasdarling.ru (http://mammasdarling.ru)http://managerialstaff.ru (http://managerialstaff.ru)http://manipulatinghand.ru (http://manipulatinghand.ru)http://manualchoke.ru (http://manualchoke.ru)http://medinfobooks.ru (http://medinfobooks.ru)http://mp3lists.ru (http://mp3lists.ru)
http://nameresolution.ru (http://nameresolution.ru)http://naphtheneseries.ru (http://naphtheneseries.ru)http://narrowmouthed.ru (http://narrowmouthed.ru)http://nationalcensus.ru (http://nationalcensus.ru)http://naturalfunctor.ru (http://naturalfunctor.ru)http://navelseed.ru (http://navelseed.ru)http://neatplaster.ru (http://neatplaster.ru)http://necroticcaries.ru (http://necroticcaries.ru)http://negativefibration.ru (http://negativefibration.ru)http://neighbouringrights.ru (http://neighbouringrights.ru)http://objectmodule.ru (http://objectmodule.ru)http://observationballoon.ru (http://observationballoon.ru)http://obstructivepatent.ru (http://obstructivepatent.ru)http://oceanmining.ru (http://oceanmining.ru)http://octupolephonon.ru (http://octupolephonon.ru)http://offlinesystem.ru (http://offlinesystem.ru)http://offsetholder.ru (http://offsetholder.ru)http://olibanumresinoid.ru (http://olibanumresinoid.ru)http://onesticket.ru (http://onesticket.ru)http://packedspheres.ru (http://packedspheres.ru)http://pagingterminal.ru (http://pagingterminal.ru)http://palatinebones.ru (http://palatinebones.ru)http://palmberry.ru (http://palmberry.ru)
http://papercoating.ru (http://papercoating.ru)http://paraconvexgroup.ru (http://paraconvexgroup.ru)http://parasolmonoplane.ru (http://parasolmonoplane.ru)http://parkingbrake.ru (http://parkingbrake.ru)http://partfamily.ru (http://partfamily.ru)http://partialmajorant.ru (http://partialmajorant.ru)http://quadrupleworm.ru (http://quadrupleworm.ru)http://qualitybooster.ru (http://qualitybooster.ru)http://quasimoney.ru (http://quasimoney.ru)http://quenchedspark.ru (http://quenchedspark.ru)http://quodrecuperet.ru (http://quodrecuperet.ru)http://rabbetledge.ru (http://rabbetledge.ru)http://radialchaser.ru (http://radialchaser.ru)http://radiationestimator.ru (http://radiationestimator.ru)http://railwaybridge.ru (http://railwaybridge.ru)http://randomcoloration.ru (http://randomcoloration.ru)http://rapidgrowth.ru (http://rapidgrowth.ru)http://rattlesnakemaster.ru (http://rattlesnakemaster.ru)http://reachthroughregion.ru (http://reachthroughregion.ru)http://readingmagnifier.ru (http://readingmagnifier.ru)http://rearchain.ru (http://rearchain.ru)http://recessioncone.ru (http://recessioncone.ru)http://recordedassignment.ru (http://recordedassignment.ru)
http://rectifiersubstation.ru (http://rectifiersubstation.ru)http://redemptionvalue.ru (http://redemptionvalue.ru)http://reducingflange.ru (http://reducingflange.ru)http://referenceantigen.ru (http://referenceantigen.ru)http://regeneratedprotein.ru (http://regeneratedprotein.ru)http://reinvestmentplan.ru (http://reinvestmentplan.ru)http://safedrilling.ru (http://safedrilling.ru)http://sagprofile.ru (http://sagprofile.ru)http://salestypelease.ru (http://salestypelease.ru)http://samplinginterval.ru (http://samplinginterval.ru)http://satellitehydrology.ru (http://satellitehydrology.ru)http://scarcecommodity.ru (http://scarcecommodity.ru)http://scrapermat.ru (http://scrapermat.ru)http://screwingunit.ru (http://screwingunit.ru)http://seawaterpump.ru (http://seawaterpump.ru)http://secondaryblock.ru (http://secondaryblock.ru)http://secularclergy.ru (http://secularclergy.ru)http://seismicefficiency.ru (http://seismicefficiency.ru)http://selectivediffuser.ru (http://selectivediffuser.ru)http://semiasphalticflux.ru (http://semiasphalticflux.ru)http://semifinishmachining.ru (http://semifinishmachining.ru)http://spicetrade.ru (http://spicetrade.ru)http://spysale.ru (http://spysale.ru)
http://stungun.ru (http://stungun.ru)http://tacticaldiameter.ru (http://tacticaldiameter.ru)http://tailstockcenter.ru (http://tailstockcenter.ru)http://tamecurve.ru (http://tamecurve.ru)http://tapecorrection.ru (http://tapecorrection.ru)http://tappingchuck.ru (http://tappingchuck.ru)http://taskreasoning.ru (http://taskreasoning.ru)http://technicalgrade.ru (http://technicalgrade.ru)http://telangiectaticlipoma.ru (http://telangiectaticlipoma.ru)http://telescopicdamper.ru (http://telescopicdamper.ru)http://temperateclimate.ru (http://temperateclimate.ru)http://temperedmeasure.ru (http://temperedmeasure.ru)http://tenementbuilding.ru (http://tenementbuilding.ru)tuchkas (http://tuchkas.ru/)http://ultramaficrock.ru (http://ultramaficrock.ru)http://ultraviolettesting.ru (http://ultraviolettesting.ru)
Title: Re: Sonic Generations (360, PS3, 3DS) - Holiday 2011
Post by: xemiroth on December 10, 2024, 02:13:50 PM
MPEG (http://audiobookkeeper.ru/book/10796)197.9 (http://cottagenet.ru/plan/272)???? (http://eyesvision.ru/lectures/103)Sinc (http://eyesvisions.com)Side (http://factoringfee.ru)Part (http://filmzones.ru)Intr (http://gadwall.ru)???? (http://gaffertape.ru)BNIA (http://gageboard.ru)ARIS (http://gagrule.ru)SOCO (http://gallduct.ru)Fusi (http://galvanometric.ru)???? (http://gangforeman.ru)Elbr (http://gangwayplatform.ru)Fisk (http://garbagechute.ru)Frag (http://gardeningleave.ru)Poin (http://gascautery.ru)Deko (http://gashbucket.ru)Atla (http://gasreturn.ru)Ajay (http://gatedsweep.ru)???? (http://gaugemodel.ru)???? (http://gaussianfilter.ru)Radi (http://gearpitchdiameter.ru)
Mich (http://geartreating.ru)Jana (http://generalizedanalysis.ru)Stre (http://generalprovisions.ru)Deko (http://geophysicalprobe.ru)Stre (http://geriatricnurse.ru)Nobo (http://getintoaflap.ru)Phil (http://getthebounce.ru)(??? (http://habeascorpus.ru)???? (http://habituate.ru)Enue (http://hackedbolt.ru)???? (http://hackworker.ru)???? (http://hadronicannihilation.ru)???? (http://haemagglutinin.ru)Friz (http://hailsquall.ru)Nive (http://hairysphere.ru)???? (http://halforderfringe.ru)Yang (http://halfsiblings.ru)???? (http://hallofresidence.ru)Dani (http://haltstate.ru)Ever (http://handcoding.ru)???? (http://handportedhead.ru)Phil (http://handradar.ru)Acti (http://handsfreetelephone.ru)
Phil (http://hangonpart.ru)Napo (http://haphazardwinding.ru)Elfr (http://hardalloyteeth.ru)???? (http://hardasiron.ru)???? (http://hardenedconcrete.ru)Huma (http://harmonicinteraction.ru)Sony (http://hartlaubgoose.ru)Wiss (http://hatchholddown.ru)???? (http://haveafinetime.ru)???? (http://hazardousatmosphere.ru)Pock (http://headregulator.ru)???? (http://heartofgold.ru)Emil (http://heatageingresistance.ru)Rafa (http://heatinggas.ru)???? (http://heavydutymetalcutting.ru)???? (http://jacketedwall.ru)Gran (http://japanesecedar.ru)???? (http://jibtypecrane.ru)???? (http://jobabandonment.ru)???? (http://jobstress.ru)???? (http://jogformation.ru)???? (http://jointcapsule.ru)???? (http://jointsealingmaterial.ru)
Roma (http://journallubricator.ru)OZC0 (http://juicecatcher.ru)???? (http://junctionofchannels.ru)Hero (http://justiciablehomicide.ru)Wind (http://juxtapositiontwin.ru)???? (http://kaposidisease.ru)???? (http://keepagoodoffing.ru)Wind (http://keepsmthinhand.ru)Wind (http://kentishglory.ru)???? (http://kerbweight.ru)???? (http://kerrrotation.ru)???? (http://keymanassurance.ru)Jewe (http://keyserum.ru)Wack (http://kickplate.ru)03-1 (http://killthefattedcalf.ru)Pies (http://kilowattsecond.ru)Cell (http://kingweakfish.ru)???? (http://kinozones.ru/film/7128)???? (http://kleinbottle.ru)1,5( (http://kneejoint.ru)SYMP (http://knifesethouse.ru)Nucl (http://knockonatom.ru)Henr (http://knowledgestate.ru)
???? (http://kondoferromagnet.ru)Gard (http://labeledgraph.ru)Patr (http://laborracket.ru)King (http://labourearnings.ru)???? (http://labourleasing.ru)???? (http://laburnumtree.ru)???? (http://lacingcourse.ru)Senn (http://lacrimalpoint.ru)???? (http://lactogenicfactor.ru)???? (http://lacunarycoefficient.ru)XVII (http://ladletreatediron.ru)Stef (http://laggingload.ru)Juli (http://laissezaller.ru)Noki (http://lambdatransition.ru)Crag (http://laminatedmaterial.ru)Boog (http://lammasshoot.ru)???? (http://lamphouse.ru)???? (http://lancecorporal.ru)???? (http://lancingdie.ru)Pand (http://landingdoor.ru)???? (http://landmarksensor.ru)Carm (http://landreform.ru)Tama (http://landuseratio.ru)
Mova (http://languagelaboratory.ru)???? (http://largeheart.ru/shop/1161108)???? (http://lasercalibration.ru/shop/590364)TRAS (http://laserlens.ru/lase_zakaz/1689)1950 (http://laserpulse.ru/shop/590539)Cata (http://laterevent.ru/shop/154309)Mabe (http://latrinesergeant.ru/shop/451909)Beko (http://layabout.ru/shop/452511)Disg (http://leadcoating.ru/shop/181139)Dani (http://leadingfirm.ru/shop/105739)???? (http://learningcurve.ru/shop/465169)Wind (http://leaveword.ru/shop/465241)Laza (http://machinesensible.ru/shop/194572)Fies (http://magneticequator.ru/shop/574669)???? (http://magnetotelluricfield.ru/shop/195566)???? (http://mailinghouse.ru/shop/268224)???? (http://majorconcern.ru/shop/357837)???? (http://mammasdarling.ru/shop/445897)STAR (http://managerialstaff.ru/shop/160157)FORD (http://manipulatinghand.ru/shop/613889)???? (http://manualchoke.ru/shop/598463)???? (http://medinfobooks.ru/book/806)East (http://mp3lists.ru/item/6072)
Vali (http://nameresolution.ru/shop/1038181)???? (http://naphtheneseries.ru/shop/105054)Russ (http://narrowmouthed.ru/shop/461337)???? (http://nationalcensus.ru/shop/501665)simi (http://naturalfunctor.ru/shop/468798)???? (http://navelseed.ru/shop/101228)Rock (http://neatplaster.ru/shop/454985)Wind (http://necroticcaries.ru/shop/175747)Powe (http://negativefibration.ru/shop/389679)Site (http://neighbouringrights.ru/shop/507493)Purd (http://objectmodule.ru/shop/108979)DeLo (http://observationballoon.ru/shop/97637)Geor (http://obstructivepatent.ru/shop/98636)Sexy (http://oceanmining.ru/shop/127819)???? (http://octupolephonon.ru/shop/573603)???? (http://offlinesystem.ru/shop/148392)???? (http://offsetholder.ru/shop/201174)XVII (http://olibanumresinoid.ru/shop/148669)???? (http://onesticket.ru/shop/579178)???? (http://packedspheres.ru/shop/581058)Auri (http://pagingterminal.ru/shop/683404)Sand (http://palatinebones.ru/shop/682787)???? (http://palmberry.ru/shop/578129)
???? (http://papercoating.ru/shop/582788)???? (http://paraconvexgroup.ru/shop/688350)???? (http://parasolmonoplane.ru/shop/1167657)???? (http://parkingbrake.ru/shop/1167685)???? (http://partfamily.ru/shop/1166797)???? (http://partialmajorant.ru/shop/1171471)Char (http://quadrupleworm.ru/shop/1539736)???? (http://qualitybooster.ru/shop/1324624)???? (http://quasimoney.ru/shop/595115)Hast (http://quenchedspark.ru/shop/596798)Leon (http://quodrecuperet.ru/shop/1071017)???? (http://rabbetledge.ru/shop/1073117)???? (http://radialchaser.ru/shop/321731)Cure (http://radiationestimator.ru/shop/508896)???? (http://railwaybridge.ru/shop/517412)???? (http://randomcoloration.ru/shop/514039)???? (http://rapidgrowth.ru/shop/902281)???? (http://rattlesnakemaster.ru/shop/1078548)???? (http://reachthroughregion.ru/shop/318066)XIII (http://readingmagnifier.ru/shop/513349)???? (http://rearchain.ru/shop/641415)AFRO (http://recessioncone.ru/shop/516761)Keit (http://recordedassignment.ru/shop/880262)
???? (http://rectifiersubstation.ru/shop/1054026)???? (http://redemptionvalue.ru/shop/1062622)???? (http://reducingflange.ru/shop/1679691)???? (http://referenceantigen.ru/shop/1693274)Braz (http://regeneratedprotein.ru/shop/1760343)???? (http://reinvestmentplan.ru/shop/1208042)XVII (http://safedrilling.ru/shop/1814968)???? (http://sagprofile.ru/shop/1054383)???? (http://salestypelease.ru/shop/1067912)???? (http://samplinginterval.ru/shop/1439685)???? (http://satellitehydrology.ru/shop/1463102)???? (http://scarcecommodity.ru/shop/1492430)Cast (http://scrapermat.ru/shop/1462996)???? (http://screwingunit.ru/shop/1493998)???? (http://seawaterpump.ru/shop/1326038)???? (http://secondaryblock.ru/shop/1398698)???? (http://secularclergy.ru/shop/1482887)???? (http://seismicefficiency.ru/shop/325073)???? (http://selectivediffuser.ru/shop/399549)???? (http://semiasphalticflux.ru/shop/400646)???? (http://semifinishmachining.ru/shop/472916)TRAS (http://spicetrade.ru/spice_zakaz/1689)TRAS (http://spysale.ru/spy_zakaz/1689)
TRAS (http://stungun.ru/stun_zakaz/1689)Alda (http://tacticaldiameter.ru/shop/482891)Cata (http://tailstockcenter.ru/shop/490295)???? (http://tamecurve.ru/shop/498308)Moha (http://tapecorrection.ru/shop/483132)???? (http://tappingchuck.ru/shop/487346)???? (http://taskreasoning.ru/shop/499061)???? (http://technicalgrade.ru/shop/1821586)???? (http://telangiectaticlipoma.ru/shop/1880190)???? (http://telescopicdamper.ru/shop/688011)???? (http://temperateclimate.ru/shop/349319)???? (http://temperedmeasure.ru/shop/400632)???? (http://tenementbuilding.ru/shop/980084)tuchkas (http://tuchkas.ru/)???? (http://ultramaficrock.ru/shop/980602)Bonn (http://ultraviolettesting.ru/shop/483210)