I stopped reading here.
I have different tastes in my games than you do, so whatever.
You... Really don't like Dimps... Do you?
I don't understand why people think Dimps are so great at making Sonic games, when half of the levels they create suffer Bottomless Pit Syndrome (Which again, you fall for WAY TOO LONG, which shows how empty most of the lower part of the stage is). Its pretty much hold right and the level plays itself with like ONE or two areas where you need to actually platform (read: jump up or off of a rope).
Plus, they made Unwiished, which shows heavily in the awful level design.
I will give them one thing though...
The Graphics are really nice, Sonic Advance 3 and Rush have shown improvements over Advance 2's bullshit. And for some reason Sonic Advance 1 is much better than 2.
Something I'm not sure about, did they make Sonic Battle? Because thats OK too... if it weren't packed with "Guard Robo" Mute-Gamma as EVERY enemy that isn't a main character. They wouldn't be so bad if they had some [tornado fang]ing noise when they're going to explode.
^This. The special stage mechanic shouldn't be an issue of searching the stage for numerous special items. Haven't played Sonic Colors myself, but I know all too well the nightmare of collecting those golden rings in Sonic Advance 2. It's far too distracting to pull off in a normal playthrough, where as with the other games you could just look for a secret path and be on your way to that giant ring/special spring/etc. I hope the bonus stages come back, too. The ones in S3&K were a nice diversion, and they allowed you to get some nice stuff through the gumball machine and that weird laser minigame.
One thing about Color's Red Rings is that you don't need to collect all 5 of them in a single run of a level without dying. It really helps.