Picked up the 3DS version yesterday and I'm liking it a lot better than I did at NYCC so far. It's one of those games that isn't a bad game in itself, but at the same time provides plenty for its fans to [sonic slicer] about. Most of it we knew up front: The two Sonics are both sidescrolling, the first three Classic-style stages are direct ports, etc. Cleared Green Hill, Casino Night, Mushroom Hill, Metal Sonic, and Big Arm. The Modern stages are really meant for Boost abuse so far, I admit, but then so was pretty much any stage in Rush that didn't throw bottomless pits at you. And Modern Casino Night definitely stands up to the best that Rush ever offered, no question.
Modern Mushroom Hill (the level I played at NYCC) is so far the weakest stage, both for sudden movements making it near impossible to see what's going on, and for resorting to the dreaded "press B to not die" routine at the end. Thankfully, the other levels have so far not followed that pattern.
Special Stage mechanics are, as earlier reported IIRC, taken directly from Heroes. You grab balloons to keep boosting, and dodge bombs. So far, Modern Sonic's had an exclusive hold on Specials while Classic Sonic's the only one taking bosses.
The game is so far rather easy, and I can tell it's going to be short, since the emeralds are spread out one-per-zone (yeah, there's Mission Mode and all that too, but still). Stages are gorgeous, character models are decent, music rocks many socks. Cutscenes are...not amazing, but thankfully short.
Dreamcast levels (Emerald Coast and Radical Highway) are coming up next. Classic Sonic learns how to Homing Attack when you reach them, which...kinda defeats the point of Classic Sonic, doesn't it? Yeah, like I said, plenty for fans to [sonic slicer] about, but still good.
Posted on: November 26, 2011, 10:50:52 AM
Okay, 3DS full zone/boss list is as follows:
-Green Hill (STH)
-Casino Night (STH2)
-Mushroom Hill (S&K)
-Metal Sonic (SCD)
-Big Arm (STH3)
-Emerald Coast (Adventure)
-Radical Highway (Adventure2)
-Shadow (Adventure 2)
-Biolizard (Adventure 2)
-Water Palace (Rush)
-Tropical Resort (Colors)
-Silver (2006)
-Egg Emperor (Heroes)
-Time Eater
The bosses are divided up among the Sonics according to which era they come from (Classic takes Metal Sonic and Big Arm, Modern takes the rest, and as expect both are involved against Time Eater). Metal Sonic, Shadow, and Silver are all races, not battles, although the latter two can get awfully aggressive in how they try to slow you down. Classic Sonic learns the Homing Attack (kinda STH4-ish in terms of its handling) after beating Big Arm, and Modern Sonic learns the stomp after beating Biolizard. Also, in Tropical Resort, Classic Sonic finds the Flame Burst wisp (DS) and Modern Sonic finds the Laser wisp (Wii).
BTW, Modern Sonic is less Rush style and more Colors sidescrolling style (except with the traditional jump-dash instead of the double-jump). The difference is, Rush focuses a lot on springboard tricks and generally disregards the homing attack.