Poll
Question:
Which version of Unleashed will you buy?
Option 1: PS3
votes: 3
Option 2: 360
votes: 12
Option 3: Wii
votes: 12
Option 4: PS2
votes: 4
Decided to start this topic over with some recent videos.
Holoska Trailer (http://www.gametrailers.com/player/42498.html)
Adabat Wii Trailer (http://wii.ign.com/dor/objects/14242720/sonic-unleashed/videos/adabatwiiunl.html)
Adabat Gameplay (X-Play) (http://www.youtube.com/watch?v=0hygtNMeuHA&feature=related)
Yeah, I saw the X-Play footage and suddenly my interest rose again. It's a constant ebb and flow when it comes to my feelings for the game, but the X-Play footage really helped to show off some of the actual daytime platforming, and for that I am thankful.
Awesome! 0v0
My only worry is how they'll do with the night time parts. They kind of have to realize that the people playing this game are going to play it more at night thanks to their daily lives (for instance, school, work, and extracurricular activities). What 'time' is considered 'night' in the game? 7pm? 9pm? If you think about it like that, unless you switch your Wii's clock to the opposite time (literally am to pm), you may end up playing the game more like the werehog they put in there rather than a blue blur (even if you do change the time, what time is considered day?).
I'm more wary of the werehog more than anything. It actually seems to be like a genuine Sonic experience from what I've seen, the kind of Sonic that everyone loved way back when. It's that giant monster that's killing it, and I can't help but feel sorry for Sonic, especially when stuff like that is constantly happening (and can they seriously stop adding in new characters every damn game?! Why should we care about this thing called Chip? It's not Tails or Knuckles, or hell even Amy or Cream or Shadow or Rogue! It's just another character they added in for the hell of it, and if it turns out Chip is a part of some monstrous demon thing, then that isn't exactly going to be the biggest plot twist in the history of games ><)
One thing i would like to wonder about, will the Wii/PS2 version be similar to the XB360/PS3 Version, or is Dimps gonna make some "Run foward the entire level" levels? Because I hated SAdv2, and I would prefer if they made the levels similar in style to SAdv3.
Quote from: Ballade on November 08, 2008, 06:32:23 PM
My only worry is how they'll do with the night time parts. They kind of have to realize that the people playing this game are going to play it more at night thanks to their daily lives (for instance, school, work, and extracurricular activities). What 'time' is considered 'night' in the game? 7pm? 9pm? If you think about it like that, unless you switch your Wii's clock to the opposite time (literally am to pm), you may end up playing the game more like the werehog they put in there rather than a blue blur (even if you do change the time, what time is considered day?).
i'm 99.99% positive that the day/night stages are just stages you can play whenever you want. they don't depend on the system's internal clock.
Quote from: RMZX.EXE on November 08, 2008, 07:19:52 PM
One thing i would like to wonder about, will the Wii/PS2 version be similar to the XB360/PS3 Version, or is Dimps gonna make some "Run foward the entire level" levels? Because I hated SAdv2, and I would prefer if they made the levels similar in style to SAdv3.
I don't think there's any difference between the PS2 and other versions, but the Wii is supposed to be different to take advantage of the Wiimote.
Quote from: Satoryu on November 08, 2008, 07:29:39 PM
i'm 99.99% positive that the day/night stages are just stages you can play whenever you want. they don't depend on the system's internal clock.
Not what I heard. I heard it was the actual internal clock that determines if Sonic is normal or not.
Quote from: Ballade on November 08, 2008, 07:34:34 PM
Not what I heard. I heard it was the actual internal clock that determines if Sonic is normal or not.
come on. Sonic Team isn't THAT stupid.
So you gotta play the game at night to become Weresonic?
LOL
QuoteModified internal engine (Wii, PS2),Dimps (Wii, PS2 daytime stage design)
This is what is bugging me, I want the REAL version of this game, and this is making the Wii/PS2 Versions seem like Crappy Handheld versions of Console games.
Does anyone know if the designers put a "Super-Werehog" for the final boss fight with Dark Gaia.
Yes. He has infinite unleashed trigger and is extremely overpowered, can summon claws to circle around him, and pull of some freakish combos.
"Ha-ha"
now its official
SEGA pushed the release back
the Xbox360 and the PS3 version on't be released until next year but the Wii and PS2 version will be released on 18.December
that could actually be a good thing for PS360 owners.
For what region? This has been known for a while with regards to Japan, but more pressing is Europe and America, since Sonic is actually popular there.
Well, the delay for the PS360 version could be good, or like with Sonic for the PS3 (I think it was) it could make no difference at all.
Quote from: RMZX.EXE on November 08, 2008, 07:49:58 PM
This is what is bugging me, I want the REAL version of this game, and this is making the Wii/PS2 Versions seem like Crappy Handheld versions of Console games.
Yeah, the past few console Sonic titles have been so much better than the Sonic Rush games ::)
http://www.siliconera.com/2008/11/10/sega-delaying-ps3x360-sonic-unleashed-to-improve-quality-but-only-in-japan/
lolwut.
US and EUR have to announce a delay soon. it doesn't make any sense to fix up one region and leave the others with an unfinished product.
then again, this is Sonic Team we're dealing with, and they know some people will buy the game just because Sonic is in it.
if US/EUR does get an unfinished version, there'll probably be a patch later down the line to make it like the JAP version.
http://www.succesfull.fr/index.php?option=com_succesfull&Itemid=22&l=en&JeuID=437
Achievement list thrown in. Also on GameStop's website, the 360 version dropped to $49.99 and the PS2 version jumped to $39.99.
Quote from: Satoryu on November 10, 2008, 11:27:27 PM
US and EUR have to announce a delay soon. it doesn't make any sense to fix up one region and leave the others with an unfinished product.
then again, this is Sonic Team we're dealing with, and they know some people will buy the game just because Sonic is in it.
if US/EUR does get an unfinished version, there'll probably be a patch later down the line to make it like the JAP version.
if they do they'll probably make it a 5 dollar DLC.
Somehow, I knew something like this would happen.
Although it's in an effort to make the game better so I can't really say "I told ya so" yet.
However if the US version comes out before the Japanese version, then I can say "I told ya so."
The US one IS coming before the Japanese one, so "I told you so!". ^^
11/18/08 (http://www.rockmanpm.com/i/flag/us.gif)
11/28/08 (http://www.rockmanpm.com/i/flag/eu.gif)
12/18/08 (http://www.rockmanpm.com/i/flag/jp.gif)
"Try before you cry," as I always say. Rent the damn thing and review it based upon your own opinion, as everyone's is different. If you just look at the online reviews and opinions of others, you might miss games that you just might like, or a play a game everyone but you likes. -_-
Sweet.
But I'll hold it off until it's confirmed whether Sonic Unleashed is a load of [parasitic bomb] or not.
If it does turn out to be good hopefully no one remembers that declaration I made. >.>
Quote from: Taiyo on November 10, 2008, 04:52:53 PM
Well, the delay for the PS360 version could be good, or like with Sonic for the PS3 (I think it was) it could make no difference at all.
Yeah, the past few console Sonic titles have been so much better than the Sonic Rush games ::)
I don't like Dimps' Level designs, and making the stage wider for some crappy motion controls is lame in my opinion.
Quote from: TeaOfJay on November 11, 2008, 12:28:41 AM
Sweet.
But I'll hold it off until it's confirmed whether Sonic Unleashed is a load of [parasitic bomb] or not.
If it does turn out to be good hopefully no one remembers that declaration I made. >.>
i'm going to quote that over and over if it is.
I'd rather be wrong about this game than be right and saying "I told ya so!"
To be honest either outcome doesn't make me a better person for it, though the "I told ya so" outcome will just make me into a bigger ass.
I've heard some unpleasantries, such as that there isn't quite as many possible routes as they want you to believe, that the camera is still a little glitchy, and that there's been some invisible obstacles popping up. I hope that these things are fixed for the final release, but I'm not holding my breath for most of them >_>'
Quote from: RMZX.EXE on November 11, 2008, 12:47:02 AM
I don't like Dimps' Level designs, and making the stage wider for some crappy motion controls is lame in my opinion.
-No motion controls
-Rush and Rush Adventure are still better than Sonic 360/PS3
Exclusive Missouri Walkthrough (http://www.gametrailers.com/player/42536.html)
Screenshots of Tails in a new tornado.
(http://img504.imageshack.us/img504/5345/829fz7.jpg)
(http://img370.imageshack.us/img370/7714/830nm0.jpg)
[tornado fang] YEAH SKY CHASE ZONE IN HD! XD
Quote from: Superdee on November 11, 2008, 04:43:58 AM
Screenshots of Tails in a new tornado.
(http://img504.imageshack.us/img504/5345/829fz7.jpg)
(http://img370.imageshack.us/img370/7714/830nm0.jpg)
Hmm, it seems we get to shoot [parasitic bomb]. Sonic Adventure 1, anybody?
Quote from: Nexus on November 11, 2008, 04:45:56 AM
Hmm, it seems we get to shoot [parasitic bomb]. Sonic Adventure 1, anybody?
Seems more like a "test your button sequence mashing skills" thing. I see "Now Loading", but I'm not sure if it's two screens on top of each other in one picture or what.
It's instructions for the upcoming level.
hopefully it's not like in sonic360 where we get a 5 second loadscreen, 3 second dialogue box, then another 5 second cutscene.
Whoops, wrong gif. Nothing to see here now XD
Quote from: Nekomata on November 11, 2008, 06:49:14 AM
hopefully it's not like in sonic360 where we get a 5 second loadscreen, 3 second dialogue box, then another 5 second cutscene.
Five seconds? The hell kind of Sonic Next do you have? I've always timed it between 10-15 seconds. This gets VERY annoying in the Quiz/Math ones.
Char Aznable custom 360 8D
Finally, a possible true next-gen classic game in awhile. I love how they are actually getting back into the "groove".
... Does anyone notice that this game's theme song has resemblance to Mega Man 1's Stage select music? [eyebrow]
Quote from: Taiyo on November 11, 2008, 03:07:52 AM
-No motion controls
-Rush and Rush Adventure are still better than Sonic 360/PS3
The Wii Version has Motion controls (But you can still use a normal controller.)
I haven't played Sonic Rush or Rush Adventure.
Oh wow, Sonic Team ruining the next game with features that don't have anything to do with speed! Who would know!
Maybe they should add a FETCH QUEST®.
No one said you had to do them. Besides, this will "ruin" it in the same vein as Sky Chase or Twinkle Cart did SA1. At this point, it just seems like people are digging to find things to hate on this game.
Quote from: Da Dood on November 12, 2008, 03:13:47 AM
Oh wow, Sonic Team ruining the next game with features that don't have anything to do with speed! Who would know!
(http://i66.photobucket.com/albums/h242/deienyt/Gaming/Complain.jpg)
<3 Super Paper Mario, so much<3
Quote from: Nekomata on November 12, 2008, 05:34:48 AM
<3 Super Paper Mario, so much<3
Agreed. I cried from laughter at its writing.
oh yeah, BA gets bonus points for having the picture while Peach is in mid blink.
TV Commercial (http://www.youtube.com/watch?v=nwPR2X8zbwE)
0:21
A cat is fine too.
15 seconds... am I the only one that knew he was gonna say "things get real hairy?" >_>
Quote from: STMNo one said you had to do them.
So I didn't have to slow pace down to a slug for 2/3 of the game and play Ride Armor shooter and treasure hunter in SA2...? ::)
Come on, a very obvious and predominant mechanic is not really 'digging'. I don't even hate the werehog, it's just that variety for the sake of variety is not necessarily a good thing. Like we can't predict every single complaint when the game comes out...
The TV commercial makes the game look better than I thought it would be, maybe it was the fact that there was speed. Unlike in the screenshots.
Quote from: Da Dood on November 12, 2008, 01:27:05 PM
So I didn't have to slow pace down to a slug for 2/3 of the game and play Ride Armor shooter and treasure hunter in SA2...? ::)
Come on, a very obvious and predominant mechanic is not really 'digging'. I don't even hate the werehog, it's just that variety for the sake of variety is not necessarily a good thing. Like we can't predict every single complaint when the game comes out...
The difference was those two were full on level gimmicks. The tornado segments and the cart/boarding segments, which these are more similar to, were brief section only used at the most three times. They're two very different things.
I hope you're right. But do we know how often Sonic will be in werehog form?
forty percent of the game.
Well there you go. I stand by my view. I think they're way too talented people to run design textbook every chance they get. Next thing we know racing games will have towns and NPCs with trading quests, because apparently a game can't be attractive by sticking with the one element that makes it popular.
Quote from: Da Dood on November 12, 2008, 08:27:08 PM
Next thing we know racing games will have towns and NPCs with trading quests, because apparently a game can't be attractive by sticking with the one element that makes it popular.
Diddy Kong Racing was almost that way.
MarioKart. Just go back to basics! 8 racers, no drift boosts, no draft boosts, balanced items! Yeesh.
Honestly, I love the big amount of players in Mario Kart. It's just the mechanics and item balancing that get the better of me. [/off-topic]
Ah, but back on topic, lemme pull a post from GAF where someone remarked between the similarities of this game and SMG, SMS, DB/Z, and even the Final Fantasy movie (giant tentacled monster within the planet):
QuoteY'know, I was getting a real SMG feel from that intro.
But that's because it's in space, and uses orchestration. Also, to compare the overworld to Delfino Plaza just because it's in the same beach-type setting (remember, Station Square was on the coast) is a little premature. Now if it winds up having similar designs, sure, lay it on it.
...also, why did we have to have the great purple tentacled monster? Couldn't it just be Eggman in an extra vicious machine or some augmentation and have the Werehog traverse the areas of the continents where the terrain damage was extreme, and not easy to run through? That would've made more sense.
I really wanted to like this game, but I can't see it happening. In my optical receptors, there is only one way they can save this game from the scrapheap.
- All useless characters must be destroyed. This inlcudes all Non-Robotnik villains, Chip, Were-Sonic, the entire human population, Big, Cream and Cheese, Shadow and anyone else that was introduced post Sonic and Knuckles. (My timeline's a little confused at the minute, so Amy and Metal Sonic can stay too. Everyone else can burn.)
Quote...also, why did we have to have the great purple tentacled monster? Couldn't it just be Eggman in an extra vicious machine or some augmentation and have the Werehog traverse the areas of the continents where the terrain damage was extreme, and not easy to run through? That would've made more sense.
this. just give me another Egg Mech already.
Quote from: Satoryu on November 12, 2008, 10:22:51 PM
this. just give me another Egg Mech already.
If only the intro was a stage.. 8D
But on second thought, I'd wait for my opinion on this game, if it lives up to the hype, then I may consider it a decent game. >.>
That quote lost all credibility when I got to this line.
QuoteThat would've made more sense.
Video games, a form of fictional storytelling, are supposed to make sense now? Whomever wrote that article must be very new to video gaming.
You guys complaining about Eggman not having the main villain role... you didn't read the achievements list, I take it. They give away what the last level is.
[spoiler]Eggmanland. Yes, he actually built his damn city, finally.[/spoiler]
I also imagine Weresonic isn't going to stick around after this game. They only introduced him to vary up the game. Most people who play games... not just gamers... have short attention spans and get bored doing the same things over and over. They like a change up every now and then.
By the way, I can't be the only one loving all of the subtle references and tributes to past Sonic & SEGA elements in this game, right?
Quote from: Jericho on November 12, 2008, 11:25:24 PM
By the way, I can't be the only one loving all of the subtle references and tributes to past Sonic & SEGA elements in this game, right?
Secon'd.[spoiler]
Anyway, since Eggmanland finally gets an appearance, I wonder what the city is, and the location is at. >.<[/spoiler]
Interview (http://games.kikizo.com/features/sonic-unleashed-interview-p1.asp)
Quote from: The Blind Archer on November 12, 2008, 10:58:45 PM
Video games, a form of fictional storytelling, are supposed to make sense now? Whomever wrote that article must be very new to video gaming.
Me, doggone it.
Suspense of Disbelief only goes so far. We've had ALIENZZ!!1!, already had a natural monster Chaos, then we had 2 artificial ones of Biolizard and Metal Overlord, genies out the wazoo, now this?
Something sane, please.
Well, if we are getting Sonic to fight spirits now, as the screenshot as to what Weresonic was fighting, I'd suggest that he's fighting himself.
Quote from: Tails.EXE on November 13, 2008, 01:33:35 AM
Something sane, please.
Because a talking cartoon blue hedgehog who runs at the speed of sound through a world infested with shuttle loops totally is.
Quote from: STM on November 13, 2008, 01:55:21 AM
Because a talking cartoon blue hedgehog who runs at the speed of sound through a world infested with shuttle loops totally is.
Haha, that's pure anti-logical pwnage. XD
Quote from: STM on November 13, 2008, 01:55:21 AM
Because a talking cartoon blue hedgehog who runs at the speed of sound through a world infested with shuttle loops totally is.
SANE, not realistic.
Quote from: STM on November 13, 2008, 01:55:21 AM
Because a talking cartoon blue hedgehog who runs at the speed of sound through a world infested with shuttle loops totally is.
Stop talking logical nonsense, Sassy Telekinetic Meanie!
Quote from: Tails.EXE on November 13, 2008, 01:58:27 AM
SANE, not realistic.
My point still stands. Cartoon logic takes priority over "sane" in a cartoon world.
Quote from: STM on November 13, 2008, 02:05:43 AM
My point still stands. Cartoon logic takes priority over "sane" in a cartoon world.
Generally, maybe, but it doesn't have to.
They could've decided to do something that wasn't lame. But did anyway.
http://sonic.sega.jp/SonicWorldAdventure/#
To those trippin' about Japan possibly getting a better quality version of the game, stop.
Quote2008.11.12海外在住のソニックファンの皆様へ
先日11月7日に当公式サイトにて、日本国内におきます『ソニックワールドアドベンチャー』のPLAYSTATION3版およびXbox360版の発売日が延期される告知をさせて頂きましたが、その告知情報から、海外のソニックファンの皆様が欧米アジア版(『Sonic Unleashed』)と日本版(『ソニックワールドアドベンチャー』)の間で品質の差が出てしまうのではないか?という誤解と不安を与えてしまいましたことをお詫び申し上げます。
販売戦略の違いや製造日程などの都合で各国における発売日の違いが生じておりますが、欧米アジア版と日本版の品質の差はございません。
各国とも万全の品質でご提供させて頂きますので、ご安心して欧米アジア版の発売を楽しみにお待ちください。
尚、日本版の正式な発売日は近日中に告知させて頂きますので日本のソニックファンの方も今しばらくお待ちくださいますようよろしくお願い致します。
『Sonic Unleashed』(『ソニック ワールドアドベンチャー』)はソニックチームとセガがお届けする渾身の自信作です。最高のソニック体験にもうすぐ出会えます!
世界中のソニックファンの皆様、発売を心待ちにしていてください!!
To Sonic fans living outside Japan,
In our previous November 7 post to this home page, we informed you that the release date of Sonic World Adventure in Japan on PS3 and 360 will be delayed. Based on that announcement, some fans living overseas have become concerned that there will be a difference in quality between the version of the game released in Japan and the version released outside of Japan. This is not the case and we apologize for this misunderstanding.
The difference in the international release dates is based on the sales strategy and the manufacturing schedule. There will be no quality difference between the North American/European/Asia release and the Japanese version. Please be assured we are doing our best to deliver a top quality experience to people all over the globe.
We still cannot announce the release date in Japan, but we should be able to do so shortly. Our apologies to Sonic fans in Japan, who we must ask to wait a while longer."
Sonic Team is proud to present you Sonic Unleashed (Sonic World Adventure). You will be able to experience the best Sonic ever in no time!
That's good to know, I was wondering what was going on with the Japanese version of Sonic Unleashed (Sonic World Adventure).
OST coming January 28, 2009 (http://www.cdjapan.co.jp/detailview.html?KEY=WWCE-31193)
Good stuff; gamerip by week's end.
Since it's on PS2, here's hoping someone will get off their ass and make a psf2 set.
I want this OST so badly by the way. Apotos Day (Windmill Isle Zone) is like the return of the Sonic CD composers, and Spagonia Day (Rooftop Run) just has this amazing sense of adventure contained in song.
Needless to say SEGA wins in the soundtrack department again.
Agreed. From what I've heard so far, I like the soundtrack a lot.
Oh yeah, so do all systems get the game tomorrow, or just Wii and PS2. I forget.
I think it's just Wii & PS2 tomorrow, with 360 on the 24th and PS3 on December 3rd was it...?
December 12th for PS3, but that can change. That one's been an anomaly.
Oh, and the 360 one is currently set for release on Thursday.
Well, before it goes on the X-Mas List of Omens, I'll have Lou sign out the Wii version tomorrow or sometime this week for me to try.
Here's something to tide your eyes until you can play it: http://www.youtube.com/watch?v=-0k4mTdaU4s
A full playthrough of Apotos (Day) on the Wii. We've seen the 360 and PS3's version. Here's what the other side will be packing.
Quote from: STM on November 17, 2008, 06:34:04 PM
Here's something to tide your eyes until you can play it: http://www.youtube.com/watch?v=-0k4mTdaU4s
A full playthrough of Apotos (Day) on the Wii. We've seen the 360 and PS3's version. Here's what the other side will be packing.
Wow, looks incredible. Hell, the 3-D part seems like a more controllable Secret Rings, for the most part. Which is good to me! XD
Yea, I saw it very recently, and I guess the preferred term for what I did was "eat crow". XD
The other videos weren't selling me as much until I saw this one, and with some of the inside folk saying SEGA should have been pimping this one equally with the HD versions, I guess the positivity is bubbling up inside me. Also, anyone think it was a bit empty at first?
I love the Drifting aspect of him going that fast.
I'd imagine it's because of it being the first level. They want to make it wide open to allow the player to move around and experiment before slowly amping up the difficulty as the game progresses. Just look at how Adabat (the tropical Tahiti-based level) is a little more frantic than Apotos (Mykonos.)
Quote from: Protoman Blues on November 17, 2008, 06:44:26 PM
I love the Drifting aspect of him going that fast.
You know at first I was against it because it made Sonic seem too much like a racing game (cue Super Sonic Racing).
Looking at how quick step & drifting have been implemented though, it seems almost like they really came up with a great mechanic to control Sonic's new school "faster faster faster!" style of gameplay.
Quote from: STM on November 17, 2008, 06:44:53 PM
I'd imagine it's because of it being the first level. They want to make it wide open to allow the player to move around and experiment before slowly amping up the difficulty as the game progresses. Just look at how Adabat (the tropical Tahiti-based level) is a little more frantic than Apotos (Mykonos.)
That does seem to be the case now that I go back and rewatch some parts in the Holoska trailer.
Quote from: STM on November 17, 2008, 06:34:04 PM
Here's something to tide your eyes until you can play it: http://www.youtube.com/watch?v=-0k4mTdaU4s
A full playthrough of Apotos (Day) on the Wii. We've seen the 360 and PS3's version. Here's what the other side will be packing.
My only complain is that it looks pretty much impossible to die until you get to the boss, but then again it is the first level, so lets see how everything turns out.
Sorry Tiny Monkey, not to one-up you but here's a slightly better quality video of the opening level (http://wii.ign.com/dor/objects/14242720/sonic-unleashed/videos/SonicU_apotos_wii_111408.html) for those who might not be able to take the grainy artifacts synonymous with Youtube. XD
I would imagine the "IGN" in the corner would have clued them in on where the original video came from, but good for convenience, Jelly. :P
Nice trailer. Lookin' forward to the final release. With all the hype that Unleashed has gotten since it was revealed some time ago, it seems like actual effort to go back to the core is being put in, and not covered with a blanket *coughs*Sonic360*coughs*.
Yeah, I know. but like you said, convenience helps. 8D
Jesus Christ, that looks awesome.
Ah, "intended" freeze frames. Oh, how I missed you so much~ >w<
Damn! I can't help it! I want both Wii and 360 versions! I need more games for both systems. 8)
Quote from: VirusChris on November 17, 2008, 09:54:08 PM
Damn! I can't help it! I want both Wii and 360 versions! I need more games for both systems. 8)
You can go ahead and do that, my ass is trying to save money. XD
I'm still leaning to the Wii ver. All it's not getting is the so called 'Hedgehog engine' and useless 3D hub? right? sounds good to me~
I'm getting the Wii version myself. Only console I have that it's available on, not counting the PS2 at my dad's place.
Honestly, does anyone here really consider getting the PS2 version unless it's your only console?
Why not all of them? ;) (Plus, it gives you a diffrent challenge each version)
Because there aren't any differences between the Xbox360 - PS3 versions as well as none between the Wii - PS2 versions.
That and I'm a poor bastard. XD
i'm still unsure which version to get. i'l wait until some complaints come in this week.
that grunt Sonic was doing during/after a drift got really annoying really quick.
PS2 for me.... the only console available for me at the moment.
Quote from: Satoryu on November 17, 2008, 10:14:57 PM
i'm still unsure which version to get. i'l wait until some complaints come in this week.
that grunt Sonic was doing during/after a drift got really annoying really quick.
Hurrrrf! 8D
really? I actually like that scream...yell...or whatever...
HYAAA! 8D
Quote from: Vixy on November 17, 2008, 07:30:37 PM
Ah, "intended" freeze frames. Oh, how I missed you so much~ >w<
Huh, looks like the 3D parts are actually automatic movement, much like the part from Sonic Adventure 1 where you run down the side of a building, but with much better controls. Hope I can rent this. :P
Gentlemen, the guide has been leaked onto the net with details on the Wii and PS2 versions and the news is grim on there. More on that later. For now, lets get to unlockables and the final boss!
[spoiler]-Final Level: Eggmanland. It contains SEVERAL boss fights. First is Eggman in a mech. You fight him as the warehog. Next is a level where you fight Dark Gaia as normal Sonic, and finish it up with Super Sonic and a more powered up Dark Gaia. There might be some more in there.
-No Super Sonic in levels. But really, if it were, it would be purely cosmetic because of how fast he goes normally.
-Sun and Moon Emblems unlock Dark Gaia Gates, special levels where you can play as both Sonic and the Werehog. Nifty.[/spoiler]
And now for the bad news on the Wii and PS2 version. It seems the rumor that two levels were getting cut from it is true... and it's not just acts; WHOLE continents were removed. Specifically, it lacks all of Empire City (New York) and Mazuri (Africa). Those, as confirmed by the guide, are exclusive to the 360 and PS3 versions. Sorry guys.
Quote from: STM on November 18, 2008, 02:48:05 AM
And now for the bad news on the Wii and PS2 version. It seems the rumor that two levels were getting cut from it is true... and it's not just acts; WHOLE continents were removed. Specifically, it lacks all of Empire City (New York) and Mazuri (Africa). Those, as confirmed by the guide, are exclusive to the 360 and PS3 versions. Sorry guys.
WHAT THE [tornado fang]?
Relevant:
(http://img235.imageshack.us/img235/3417/sonicdonotwantin1.jpg)
Quote from: Jericho on November 18, 2008, 02:53:21 AM
WHAT THE [tornado fang]?
Relevant:
(http://img235.imageshack.us/img235/3417/sonicdonotwantin1.jpg)
That scene is starting to get a little abused, don't you think?
Well, given the bombshell I just dropped, it's more than justified. It's quite serious that the "lesser" version is actually lesser, to the point it killed two whole levels.
well, i was going to get it for PS3 regardless.. srsly, i need games for that dusty monolith.. >.>
Good call Neko. now then looks like I'm gonna have to find a way to get HD or pray for a PC version down the line. XD
Also as a SEGA fangirl, I hope Valkryia Chronicles is in that dusty monolith of yours... >.>
that's the kind of thing i needed to hear. however, i won't make a verdict until i hear about any performance-hindering glitches in either version. cause i'd rather have x-2 well playable stages than x broken stages.
Ahem... Final Boss has been leaked! Look on your own free will!
[spoiler]
Final boss goes like this:
Egg Dragoon- Fight as Werehog,two part fight. First part on a platform elevated, second part on a platform over lava in the Gaia Colosseum.
Dark Gaia Phase 1- Fight Dark Gaia in a giant stone golem thing in the core of the Earth. Punch him and sock it to him and all of that. Sonic in a golem is kinda' humorous...
Dark Gaia Phase 2- You're Sonic. You have to race to Dark Gaia's eyes. You've got limited rings and lots of [parasitic bomb] flying at you and tendril aiming for you and a lot more, you have to survive and attack Dark Gaia's three eyes.
Dark Gaia Phase 3- Super boss fight that looks awesome.
(http://webspace.isamedia.org/unleashed/scans/fb1.png)
(http://webspace.isamedia.org/unleashed/scans/fb2.png)
(http://webspace.isamedia.org/unleashed/scans/fb3.png)
(http://webspace.isamedia.org/unleashed/scans/fb4.png)
(http://webspace.isamedia.org/unleashed/scans/fb5.png)
[/spoiler]
Two levels? Eh, oh well. If I need to see 'em, I'll just see if one of my pals got the other versions.
I'm a little bummed, yes, but I'll live.
Actually, the story is getting more confusing. It seems that Mazuri is still in there. You fight a boss there and one optional werehog level. That aside, the level's been completely pulled out.
I'll probably end up getting the 360 if they cut stuff out. I just need a job first ><
Quote from: STM on November 18, 2008, 02:48:05 AM
And now for the bad news on the Wii and PS2 version. It seems the rumor that two levels were getting cut from it is true... and it's not just acts; WHOLE continents were removed. Specifically, it lacks all of Empire City (New York) and Mazuri (Africa). Those, as confirmed by the guide, are exclusive to the 360 and PS3 versions. Sorry guys.
Meh, not too big of a loss, thank god it's only two.
Any word as to why they were cut? Too large of areas to fit onto a disc?
WTF? way to ruin your moment Sega. Way to go. I think that the Sonic cycle has slightly come to pass. I mean, its enough that they have to change levels as well, for the PS2 and Wii, but to CUT levels? thats just plain wrong.
SOME PEOPLE CAN'T AFFORD A PS3 OR 360.
that aside, was that a... Sonic Spin? wow, when was the last time rolling sonic into a ball was actually Useful, and possibly encouragable? Though what Sonic needs is a TRUE spin dash... Where I can do a spin dash from a stand still and actually have it be useful for destroying an enemy. also, sweet, no boss bar. just VISUAL representation of its health.
also, why did they have to cut NEW YORK? that bodes not well with me. ):[
also, Ps2 version for me. Ill never be able to afford a Ps3 or 360 anytime soon, and I cant get a wii cuz buying a laptop takes precedence.
Quote from: Protodude on November 18, 2008, 05:48:28 AM
Meh, not too big of a loss, thank god it's only two.
Any word as to why they were cut? Too large of areas to fit onto a disc?
I would say yes, but consider the PS2, Wii and 360 all use standard DVDs as mediums. They all have the same disc size, and the 360 is packing every single level, so it can't be that. I'm going to wager it was laziness on the side of DiMPS since it seems they hate making more than seven levels (precedents set by SAd1-SRA (in part.)) Otherwise, it's really hard to guess why they wouldn't add in those two.
I wouldn't say the tired cliched joke about the Sonic Cycle has come to pass, since it's still looking like a fairly solid game. However, I do think it's a bit poor of them to remove content from the game that the 360 version, which is going for the same price as the Wii version, readily packs.
I DID say somewhat and partially. meh. theres not enough bad news to call it a cycle.
I honestly need to stop jumping to reactions when it comes to things like this. While I do admit, the lack of those two levels which both sealed the deal for me when they were initially revealed was quite a big blow, it isn't like they revealed something game breaking. And since it looks like I'm probably never getting another console (to tell the truth, that's one bad aspect of my gamer side, I can't be assed to get more than one main home console per gen) I'll still be getting Unleashed on the Wii as well as seeing if I could find a friend who has it on the HD systems for my pseudo- NYC runthrough.
You know, Seeing how the 360 and the PS3 have more power data-wise. since the PS2 wasn't powerful enough, (say, 1,267 MB per level) They had to cut those two levels due to avoid any data issues. (Lag, Unable to save with the memory card, the works)
Glad to see that the spindash technique has returned though on the consoles. (DiMPs can be a good 2nd-party to a company anytime)
yeah, SA2 was the last time there was a "real" spindash and rolling spin. Heroes replaced it with "rocket accell" and it was annoying to no get sent over a cliff. and dont start me on STHH's abomination of a spindash. there was really no point to charging it, as it didnt add more speed the more you charged. it was kind of like what, Sonic 2 beta? where the spin dash only charges once and thats it? also, yeah. Im not sure about sonic360 though... how was the spindash there?
IGN thinks the Wii version is good. (http://wii.ign.com/articles/931/931596p1.html)
It got a 7.2, not bad, at least we know it will be decent, now lets wait for the reviews of the HD twins >_>
Quote from: Flame on November 19, 2008, 02:40:00 AM
yeah, SA2 was the last time there was a "real" spindash and rolling spin. Heroes replaced it with "rocket accell" and it was annoying to no get sent over a cliff. and dont start me on STHH's abomination of a spindash. there was really no point to charging it, as it didnt add more speed the more you charged. it was kind of like what, Sonic 2 beta? where the spin dash only charges once and thats it? also, yeah. Im not sure about sonic360 though... how was the spindash there?
I tried it, but I think the speed is FAST, I went over the edge once with it. The speed stage of "act two" was also a little too fast. And wow, first time Sonic's gotten a good score, since ever.
Inb4 X-play says it sucks.
Quote from: Taiyo on November 19, 2008, 03:31:35 AM
IGN thinks the Wii version is good. (http://wii.ign.com/articles/931/931596p1.html)
It got a 7.2, not bad, at least we know it will be decent, now lets wait for the reviews of the HD twins >_>
that guy hated the Adventure game's sountracks. he's on notice.
Quote from: Taiyo on November 19, 2008, 03:31:35 AM
IGN thinks the Wii version is good. (http://wii.ign.com/articles/931/931596p1.html)
It got a 7.2, not bad, at least we know it will be decent, now lets wait for the reviews of the HD twins >_>
Well, Game Informer just reviewed the 360 version. Bottom line: 6.
QuoteCONCEPT:
It's been about a year, so it's time for Sega to shake another Sonic game off the tree
GRAPHICS:
The "Hedgehog engine" impresses with bright cartoonish graphics that fly by without a stutter
SOUND:
Like death and taxes, annoying voiceovers from Sonic and his pals are inevitable
PLAYABILITY:
Sonic's racetrack levels require few inputs, and even on the Wii the controls feel fine
ENTERTAINMENT:
The game is certainly fast, but speed has never been the problem. Sonic's Werehog levels and the explorative hub world squeeze the entertainment out of this package
REPLAY:
Moderately Low
Full review here (http://www.gameinformer.com/NR/exeres/B2697618-AAD1-425F-91B5-3B3B5C9819F4.htm?CS_pid=200470)
QuoteInterestingly, the Wii version is actually better – its unique levels are better designed and implemented than on PS3 or 360.
I caught this little blurb from the review as well. I didn't know the level designs were different in the Wii version.
When I saw them praising Chronicles for being good, I burned up whatever minute credibility GI had left, if any at all.
It was released Iand I didn't know about it, dang! >_<
Quote from: STM on November 19, 2008, 05:44:44 AM
When I saw them praising Chronicles for being good, I burned up whatever minute credibility GI had left, if any at all.
i lost all credibility of GI in the Sonic Department since they rated Sonic 06 higher than Secret Rings.
Quote from: Protoman Blues on November 19, 2008, 05:33:01 AM
I caught this little blurb from the review as well. I didn't know the level designs were different in the Wii version.
both the Wii and Ps2 get redesigned stages.
I can't wait to pick up Sonic Unleashed later this afternoon! :D
QuoteWell, Game Informer just reviewed the 360 version. Bottom line: 6.
In before I called this months ago.
http://youtube.com/watch?v=ruju_nU148A
Expect a higher quality version very soon.
So I've spent a good 20 minutes with the game and I gotta say, it's good. Very good.
The speed stages are flawless and super fun. There's a lot more depth to them than meets the eye.
Wherehog stages...meh. I'm not too big on them. Swinging the Nunchuck and Wiimote controls Sonic's arms. It's fun at first, but it grows repetitive. And tiring.
Overall, this is some quality stuff. Dimps really out did themselves.
Can we say that at least the Wii version broke the Sonic Cycle?
I don't know but we will see.
Quote from: Taiyo on November 19, 2008, 08:36:41 PM
Can we say that at least the Wii version broke the Sonic Cycle?
That depends on your point of view. I loved Secret Rings! XD
So do I, I can't understand why we're the minority.
None of the versions broke the Sonic Cycle, as far as I'm concerned.
There's still a good number of reviews/opinions/words-of-mouth out there saying that it's a bit questionable, or decent.
Cycle's broken when we starting hearing "Great" or "Well-designed".
It doesn't have to be Super Mario ______ "Great" (and frankly, we won't see that good of a Sonic game for at least 3 years), but it does need to shoot a bit higher in terms of quality.
Quote from: Protoman Blues on November 19, 2008, 09:46:40 PM
That depends on your point of view. I loved Secret Rings! XD
Quote from: Taiyo on November 19, 2008, 09:51:12 PM
So do I, I can't understand why we're the minority.
Same reason S2, S3&K get praised, yet the new games lack, and a point Sonic Team can't get through their thick, furry skulls:
Replay ValueUsually in the form of Special Stages AND playable Super forms throughout.There are such things as control and stage glitches, overgimmicking, and open-bottom design to focus on, and to avoid segments that would kill pacing (Werehog, Sandopolis Act 2, etc.), but even if these are all achieved, Sonic can't get anywhere without some sort of replay value.
Otherwise, the games are a rental, at best.
Quote from: Taiyo on November 19, 2008, 09:51:12 PM
So do I, I can't understand why we're the minority.
I think it's the theme that drove them nuts. "SSEEEVVEEENN RRIINIGGSS IN HAAAANNDD!"
@ Tails: expect massive flaming heading towards you.
Quote from: Gaia on November 19, 2008, 09:55:47 PM
I think it's the theme that drove them nuts. "SSEEEVVEEENN RRIINIGGSS IN HAAAANNDD!"
The ol' Blue Dragon Effect, eh?
PRICK YOUR HAAAAAND UNTIL IT BLEEEEEDS
Say whatever you want about "Seven Rings in Hand", but to me it is up there with Live and Learn as one of my favorites =P
Quote from: Tails.EXE on November 19, 2008, 09:56:50 PM
The ol' Blue Dragon Effect, eh?
PRICK YOUR HAAAAAND UNTIL IT BLEEEEEDS
Yeah, I can't belive the Blue Dragon effect still applies for themes of Video Games today. :|
@ Taiyo: I do like the theme, but that theme can drive any music reviewer nuts.
Quote from: Tails.EXE on November 19, 2008, 09:55:25 PM
Same reason S2, S3&K get praised, yet the new games lack, and a point Sonic Team can't get through their thick, furry skulls:
Replay Value
Usually in the form of Special Stages AND playable Super forms throughout.
There are such things as control and stage glitches, overgimmicking, and open-bottom design to focus on, and to avoid segments that would kill pacing (Werehog, Sandopolis Act 2, etc.), but even if these are all achieved, Sonic can't get anywhere without some sort of replay value. Otherwise, the games are a rental, at best.
But that's just it. I could go back and play Secret Rings. I really did enjoy it that much. Granted, I'd love a Super Sonic form as well, but upgrading the Ring with new powers and such made my progress feel warranted. That and I [tornado fang]ing loved the Soundtrack. Blue On The Run is easily one of the best Boss Battle songs ever.
Eh, screw legality. Besides, the OST is still months off.
http://www.megaupload.com/?d=TC036CO2
ADX's of Sonic Unleashed fresh from the PS2 version. WinAMP users will want to install this plugin (http://www.winamp.com/plugins/details/144845) for best results.
Quote from: STM on November 20, 2008, 01:17:12 AM
Eh, screw legality. Besides, the OST is still months off.
http://www.megaupload.com/?d=TC036CO2
ADX's of Sonic Unleashed fresh from the PS2 version. WinAMP users will want to install this plugin (http://www.winamp.com/plugins/details/144845) for best results.
Oh hell yes, I've wanted this OST for quite some time now. 8)
Awesome. Now use your Stylish Trans-dimensional Magic and get me the Black Knight OST! XD
You know, first time when the Title Screen was shown on a video clip...
Wasn't anyone reminded of a heroic Buzz Lightyear type theme when the music played? owo
Quote from: Vixy on November 20, 2008, 02:10:10 AM
You know, first time when the Title Screen was shown on a video clip...
Wasn't anyone reminded of a heroic Buzz Lightyear type theme when the music played? owo
I instantly thought of Toy Story & Super Mario Galaxy after the first time I heard it. I thought I was the only one. XD
You're not the only one. I thought the whole game (especially since it's mostly on rails and the camera changes a lot), it reminds me of watching a new cartoon show with Sonic in it. Even the animations when Sonic avoids boss attacks is kinda cartoony. x3
Honestly, I'd gladly pay to see a fun Sonic movie that uses the art design of this game. It's one of the few time imo where CG > hand drawn and that says a lot coming from me. XD
Also, in terms of animations, even for as overused as the internet made it, that Sonic "NOOO!" face cracks me up everytime. XD
Yea, when it comes to CG, Sonic Team does a Way Past Cool work on it, and the animation is smooth too. ^^
Indeed, I mean look at some of these shots:
(http://xbox360media.ign.com/xbox360/image/article/874/874204/sonic-unleashed-20080515041523622_640w.jpg)
(http://www.thatvideogameblog.com/wp-content/uploads/2008/03/sonic-mar23.jpg)
(http://xbox360media.ign.com/xbox360/image/article/882/882128/sonic-unleashed-20080616034150546_640w.jpg)
(http://gaming.800a.ws/wp-content/gallery/album40_1/06_sonic-Unleashed_05.jpg)
For the longest time, I was kinda meh on the whole idea of using real world locales instead of Sonic's trippy surrealistic world designs from the past games, but when you see things like this, you just have to admit that not only does it work, but it should have happened a loooong time ago.
Still, I'd kill to see a Green Hill Zone, Angel Island Zone, Stardust Speedway Zone or Carnival Night Zone with this level of art design.
Quote from: Vixy on November 20, 2008, 02:23:24 AM
Way Past Cool
I once had a sonic Book mark that said that.
"reading is WAY past cool!"
I need to ask everyone a very important question.
Want some chocolate? 8D
(Insert Spongebob "Chocolate?! CHOCOLATE?! CHOCOLAAAAAAATE!!!" guy here)
Quote from: STM on November 20, 2008, 02:22:57 PM
(Insert Spongebob "Chocolate?! CHOCOLATE?! CHOCOLAAAAAAATE!!!" guy here)
I wanted to do this. (http://www.youtube.com/watch?v=YiTJ4Ym2yVY&feature=related) XD
Quote from: Gaia on November 19, 2008, 10:01:44 PM
Yeah, I can't belive the Blue Dragon effect still applies for themes of Video Games today. :|
Hey...It's a GREAT SONG SANG BY GREAT SINGER IAN GILLAN!!! >:
Well, if it gets abused, then it can get too old, too quick.
Quote from: Protoman Blues on November 19, 2008, 10:02:30 PM
But that's just it. I could go back and play Secret Rings. I really did enjoy it that much. Granted, I'd love a Super Sonic form as well, but upgrading the Ring with new powers and such made my progress feel warranted. That and I [tornado fang]ing loved the Soundtrack. Blue On The Run is easily one of the best Boss Battle songs ever.
well, sonic 360 DID have super sonic proggrammed into the game apparently, but decided not to make Super sonic availabe in stages. I remember seing a group that hacked it so that it was usable.
Quote from: Flame on November 21, 2008, 05:11:19 AM
well, sonic 360 DID have super sonic proggrammed into the game apparently, but decided not to make Super sonic availabe in stages. I remember seing a group that hacked it so that it was usable.
Except it had no real animations. I'm willing to bet that the reason they didn't add in that option was because it would probably royally screw the physics, big time. They probably didn't want to mess around with the engine too much when it came to the physics.
Quote from: Fxeni on November 21, 2008, 05:18:09 AM
Except it had no real animations. I'm willing to bet that the reason they didn't add in that option was because it would probably royally screw the physics, big time. They probably didn't want to mess around with the engine too much when it came to the physics.
That explains the bridge error, it's the physics, since you can't really rotate around the bridge since it forces you into the bird's eye view.
Quote from: Gaia on November 21, 2008, 03:20:08 AM
Well, if it gets abused, then it can get too old, too quick.
That's the funny part, I have a HARD time getting bored of that song, seriously, I love it that much XD
Let me just say this quickly right now, since class is about to start:
Having sampled the Wii version from a friend and my owning of the 360 version of Unleashed... the 360 one is so much better. I strongly recommend getting it over the Wii and PS2 version. It trumps it in level design, content and, obviously, visuals.
i will try the wii version soon
and probably ebay the 360 version
Quote from: STM on November 21, 2008, 04:02:08 PM
Let me just say this quickly right now, since class is about to start:
Having sampled the Wii version from a friend and my owning of the 360 version of Unleashed... the 360 one is so much better. I strongly recommend getting it over the Wii and PS2 version. It trumps it in level design, content and, obviously, visuals.
Good to know, but I'm curious Sexy Tuna Manwich, how do you like the game overall?
Wow... this topic has 8 pages already?
Quote from: Superdee on November 21, 2008, 10:58:39 PM
Wow... this topic has 8 pages already?
Looks like Sonic's popular around these parts.
ok i started the wii version now and i'm playing it with the GC controller and the Day stages are pretty nice
but the Night Stages kinda annoy me ~_~ even though i got the first few Night Stages with a S Rank.
i hope the 360 version has same good controls.
Quote from: Protoman Blues on November 21, 2008, 06:17:33 PM
Good to know, but I'm curious Sexy Tuna Manwich, how do you like the game overall?
I'm enjoying it quite a bit. The speed stages are amazingly fun, especially as Sonic begins to grow faster and faster through level ups. The night stages... well, they do suffer some slow down, namely when there are a lot of enemies on screen at once (and especially when said enemies are being slaughtered by the werehog) and they are a bit dull at first because of how restricted you are in attacks. However, as you begin to level up the werehog's abilities, you'll gain access to a lot more combos, usually done by pressing the buttons in a specific order to pull off the move. On top of that, critical moves are present where you deliver a devastating one-hit-kill (or in some enemy's cases, takes off a ton of health.) to the enemy you just countered (with flashy results.)
The game's cutscenes and story have a very Saturday morning cartoon sound and feel to them in English, which may please or [acid burst] off people. However, Japanese voice acting is present for those who want it. I also love the detail Sega's sporting in its animation. In the opening cutscene, even on an SDTV, you can see freckles and veins on Robotnik's face.
Interesting...
well, 360 version it is.
Quote from: STM on November 22, 2008, 02:13:24 AM
-post-
I agree with and feel the same about all of this, so now I have to ask out of 10, what do you give the game so far? Also what do you think the potential for an even better Sonic title following this blueprint? At this point, i feel like the game is a 8 with a high chance of bringing something incredible to the table next go-around if SEGA trims the extra gameplay segments or blends them together better.
Well, unless you want to wait for another three years or so.. but I'm planning on getting the Wii version. (in english, it's yes whe-- you get the idea)
Lucky for me all I have is a 360. :P So the street date for the 360 version is this Wednesday right? I'm prolly gonna give it a rental, I've been watching the videos online of the Wii version.
The full movie short "Night of the Werehog," is shown.
http://www.youtube.com/watch?v=ekaCmJP_ ... ail&fmt=18
Quote from: BigManW on November 22, 2008, 02:55:35 AM
Lucky for me all I have is a 360. :P So the street date for the 360 version is this Wednesday right? I'm prolly gonna give it a rental, I've been watching the videos online of the Wii version.
It's out now in the U.S.
Quote from: Jazz Shaking on November 22, 2008, 03:04:22 AM
The full movie short "Night of the Werehog," is shown.
http://www.youtube.com/watch?v=ekaCmJP_ ... ail&fmt=18
Err, the link takes me to an expired video you know..
Official Site:
http://www.nightofthewerehog.com/
Lagless version. (http://www.youtube.com/watch?v=ekaCmJP_7-Q) All I can say is, this movie is silly. (And the Girl Ghouly looks like Vix somehow..)
Quote from: Gaia on November 22, 2008, 03:42:03 AM
Lagless version. (http://www.youtube.com/watch?v=ekaCmJP_7-Q) All I can say is, this movie is silly. (And the Girl Ghouly looks like Vix somehow..)
It's worst quality though. Besides, the official site link works fine for me.
Well, it's for those like me that have machines that lag abit. just helpin'.
Quote from: Gaia on November 22, 2008, 03:42:03 AM
(And the Girl Ghouly looks like Vix somehow..)
How did you know~? owo
4 hours ago:
vixy: Also, this girl in the Sonic movie is pretty
vixy: 1 minute ahead
sky: girl wut
vixy: ghost girl
vixy: she reminds me of someone. ^^
One look and bam, hit my mind instantly. We have a genuine RPM cameo folks! (And for the record, I'm also a skin color in Sonic Battle if done right, and Vix, I'd like a MSN convo sometime, I sometimes get bored)
Holy cow! That cute ghost girl does resemble Vix in a way! Whoa that's so cool!
And the ghost girl is really cute when she giggles. owo
Ghost Girl has a mermaid tail.
...it's like Splash Woman and Bow in one little package.
Oh lol, that beggining before the Vixy lookalike was SO casper...
also, cute movie. I think Sega is testing out the idea of a potential ral Sonic Movie done in this style. (which would be great to me,)
Hahaha there's porn of ghost girl already and nobody even has a name for her yet. The internet rocks.
Quote from: Tickle Buffalo on November 22, 2008, 09:46:59 AM
Hahaha there's porn of ghost girl already and nobody even has a name for her yet. The internet rocks.
lol.
Quote from: Tickle Buffalo on November 22, 2008, 09:46:59 AM
Hahaha there's porn of ghost girl already and nobody even has a name for her yet. The internet rocks.
You know, it's tradition, I knew it was bound to happen. ;)
[spoiler]Chip is actually Light Gaia omg[/spoiler]
Late but it has to be asked:
Quote
OK, so I'm watching Night of The Werehog and I have to ask, does anyone else agree with me that after Sonic 3 & Knuckles, this should have been the mandatory way of telling a story in the Sonic games? Seriously, a visual story with plenty of actually funny (if a bit childish) quirks > most of the dialogue heavy everything since Sonic Adventure.
All I'm going to add to this is if talking has to continue, I hope it can have that same kind of light hearted cartoon approach as I've seen/heard in Unleashed so far. SEGA you're on to something, please please PLEASE keep going with it.
I have to watch it, sounds like it's good, and you only copy-pasted that from GAF or was that you? I seriously didn't notice XD I'd say that it would be a good idea, but it's hard for me to imagine that outside of the 2D games.
Quote from: Taiyo on November 22, 2008, 11:03:18 PM
I have to watch it, sounds like it's good, and you only copy-pasted that from GAF or was that you? I seriously didn't notice XD I'd say that it would be a good idea, but it's hard for me to imagine that outside of the 2D games.
That's me, AzureJericho. XD
You changed your avatar didn't you? Because I didn't recognize you XD
Yeah, but that "I want to Believe" Egg-o-Matic just worked for my sentiments. Seems like the belief was rewarded. 8)
*bursts through topic's door*
JERRY! HEY!
What's this I hear about Tails being playable!?
Yea, PS3/360 version has Playable Tails. It's also said that Wii/PS2 doesn't. :'(
Quote from: Tails.EXE on November 23, 2008, 08:06:55 AM
Tails... playable...
watwatwatwatWAT?
Source. Now. The only thing I know of is a little Tornado mini-game in between flying from one continent to the next.
Whew, good thing I didn't buy this just yet!
Boy, the Wii/PS2 versions got shafted, eh? Not just the Tails thing, but it seems that the controls aren't as clear in those two, and that there's a better balance of Day/Night stages in the 360/PS3 versions.
...but we really won't know for sure about the PS3 version until it's out in...what...December? 12th?
It's the mini-game. And maybe some other thing we haven't heard about.
Also, PS3/360 focuses more on Sonic segments, and Wii/PS2 is more about Werehog segments...
Quote from: Vixy on November 23, 2008, 08:11:28 AM
Also, PS3/360 focuses more on Sonic segments, and Wii/PS2 is more about Werehog segments...
Well, then I don't even need to have Lou sign out the Wii/PS2 version.
Ugh, a Mini-game?
Seriously, we need a Tails' Adventure 2.
I got the PS2 version, since its my 1 console system... and really, im dissapointed. I find it ucking retarded that they skipped Werehog boss. the first one too. then, they skiped a stage, yet NOT the boss? WTF Dimps, WTF. the game otherwise, is good, yet I wanted more Sonic. Werehog is alright I s'pose, but the day stages are the best part. also, the PS2 version has no Japanese/English Audio option. the Audio is set to english. although you can still change the written language. thats what dissapoints me most. also, the vilage map thing is stupid. they might as well have included the hub. you select an area to talk to someone there. the little challenges they give you in the day stages are real fun though. I especially like the time limit challenges. theyre actually doable, unlike another sonic game I know. Im looking at YOU Sonic Heroes.
honestly, out of the two lesser versions, the PR2 one is probably the least pretty ne, since the wii is capable of some sweet ass graphics and effects. the PS2, not so much. all in all though, its good.
although it is true, how the F*ck doesnt anyone ever notice Eggman building all that crap? because theres NO way he built an ENTIRE ship fleet in a secret hidden base. >_> its up there with where does Wily get the funds for HIS [parasitic bomb]. yknow, likewise @ Eggman too.
Posted on: November 23, 2008, 10:50:06 AM
hey, one thing I actually missed in this game are Goal posts... there are no goal posts in the game other than in the time challenges.
Ugh... For the last freaking time, they DID NOT SKIP A WEREHOG BOSS in the Wii version of the game. If you've made it towards the end of the game in the Wii version, you'd realize that the "Boss" the cinemas don't show you fighting in the Wii version is actually a miniboss that you encounter a number of times throughout the game. They just moved it around to alter the difficulty curve, much like the Wii version gets a miniboss in the second Sonic level that isn't encountered until Empire City in the Ps3/360 versions.
Im talking PS2 version. the Apotos Night stage. right before you encounter Tails.
Quote from: Flame on November 23, 2008, 04:51:33 PM
also, the PS2 version has no Japanese/English Audio option. the Audio is set to english.
Bawwwww, the wap can't play the game in a language he can't understand.
This screams buy the PS3/Wii versions. (Cry me a river, lass)
Quote from: Nekomata on November 23, 2008, 08:18:30 PM
Bawwwww, the wap can't play the game in a language he can't understand.
I can agree with this (minus the viciousness) especially since the English VA is pretty damn good this time around.
I'll admit, when I first heard Chip, he was pretty unfitting for the character. However, you get used to it and it has this cheesy Saturday morning cartoon charm to it.
Funny, I looked at it as a Saturday morning cartoon from the jump and was pleasantly surprised. Different storkes I guess? XD
Also, playthrough of Dragon Road Zone Act 1 (360) for anyone who's interested (http://www.youtube.com/watch?v=7vsC64XXahM).
Quote from: Flame on November 23, 2008, 08:15:54 PM
Im talking PS2 version. the Apotos Night stage. right before you encounter Tails.
That's what I'm talking about too, genius. The Wii and PS2 versions are identical besides controls, just like the PS3/360 versions are identical.
The "boss" you see in that cinema before meeting up with Tails is a miniboss. One you'll fight about a dozen times later on. You're not missing out on anything.
hm. oh well.
Im still upset at the removal of the africa stage. its retarded that they have it as a boss only continent.
Quote from: Nekomata on November 23, 2008, 08:18:30 PM
Bawwwww, the wap can't play the game in a language he can't understand.
Bawww, its still nice to have the option.
Quote from: Jericho on November 23, 2008, 08:26:00 PM
I can agree with this (minus the viciousness) especially since the English VA is pretty damn good this time around.
the only one that really bothers me is Chip. but then again, i judt dislike him generally.
Eggman's voice I just love. Better than the Japanese VA. I just like to have the option. makes for a varying experience.
Quote from: Jericho on November 23, 2008, 08:57:29 PM
Funny, I looked at it as a Saturday morning cartoon from the jump and was pleasantly surprised. Different storkes I guess? XD
Also, playthrough of Dragon Road Zone Act 1 (360) for anyone who's interested (http://www.youtube.com/watch?v=7vsC64XXahM).
another thing that I was disappointed wasnt in the "other" two versions. I was looking forward to going through that red floating Dragon road. maaan its [parasitic bomb] like that that makes me wish i had a PS3.
but buying a laptop takes precedence... T-T
Well alrighty. I've had the chance today to play the game further, and I am indeed still having fun with it. The Sonic levels are simply way past cool. The detail and speed they put into it is to be commended. As for the Werehog parts, I still wish they weren't in the game, but in terms of 3-D Platforming, they've actually done a pretty decent job. The only thing I would change is the music that plays whenever the battle starts. The night time level music for all the stages I've been to is pretty awesome, in fact all the music is. But I never really get to hear the night time music cause I'm usually always in a battle.
Overall though, I do indeed want this game. The only thing I'll have to figure out is which system I'm going to get it for eventually.
Quote from: Flame on November 24, 2008, 01:52:11 AM
hm. oh well.
Im still upset at the removal of the africa stage. its retarded that they have it as a boss only continent.Bawww, its still nice to have the option.the only one that really bothers me is Chip. but then again, i judt dislike him generally.
Eggman's voice I just love. Better than the Japanese VA. I just like to have the option. makes for a varying experience.another thing that I was disappointed wasnt in the "other" two versions. I was looking forward to going through that red floating Dragon road. maaan its [parasitic bomb] like that that makes me wish i had a PS3.
but buying a laptop takes precedence... T-T
You do know that Circuit City is having crazy sales this week. Credit is your friend if treated with respect.
So I watched all the videos for the Wii version and it seems like Empire City got cut out. What else did? (Aside form apprently the appearances of Knuckles and Shadow but who cares about Shadow)
Quote from: Turian on November 24, 2008, 07:49:57 AM
You do know that Circuit City is having crazy sales this week. Credit is your friend if treated with respect.
get equipped with financial problems. Credit sucks, especially when one is in big debt already. plus, I dont have a credit card. im waiting for the holidays to get christmas money. to use with my already saved money.
also, if the PS2 an Wii versions dont run on the Hedgehog Engine,... What do they run on? :\
Quote from: BigManW on November 24, 2008, 09:09:43 AM
So I watched all the videos for the Wii version and it seems like Empire City got cut out. What else did? (Aside form apprently the appearances of Knuckles and Shadow but who cares about Shadow)
OH, come ON! Knuckles and [tornado fang]ing Shadow are in this game?
^ Don't listen to him. It's a silly rumor that's been circling around, but I can already confirm that neither Shadow nor Knuckles exist in either the Wii/PS2 or 360/PS3 versions of this game.
shadow was too busy in Shadow the hedgehog 2. fighting off Dark gaia's mnions. with a shotgun. 8D lol, that would be awesome.
I have played the Wii version, I don't enjoy the Daytime stages very much due to the changed level design (Too flat, and the controls are too loose.) But the Nightime stages are much more fun in my opinion, I am hoping that I can get a PS3/360 for Christmas so I can get the PS3/360 Version.
Quote from: Flame on November 24, 2008, 01:40:35 PM
get equipped with financial problems. Credit sucks, especially when one is in big debt already. plus, I dont have a credit card. im waiting for the holidays to get christmas money. to use with my already saved money.
also, if the PS2 an Wii versions dont run on the Hedgehog Engine,... What do they run on? :\
That sucks dude. And the PS2 version runs on the Dimps engine. :V
I dont mind the PS2/Wii Day stages arnt that bad. I hate the fatc that they got rid of that giant red dragon in the china stage, but whatcha gonna do. its still fun. the daytime stages are very remenicent of SA2. heck, the Holska Werehog boss is very, VERY remenicent of Biolizard 2. and its probably no conincidence. either. >_> the Music is kickass. but the Wewrehog levels make me RRRRRRAAAGGE sometimes. theres only so many times I can "tightrope" walk along a narrow bridge with no sides without going nuts. also, the werehog levels have this obsession with bottomless falls, and grapping onto enemies to get across some pit.
anyway, I dislike how theres 3 or 4 Werehog acts yet only 1 or 2 Day acts, plus little mini challenges. Im probably gonna get the 360 arcade just for the real version. but for what its worth, the PS2 and Wii versions are pretty good in their own right.
BTW, could someone convert the ST to something an MP3 player can use? :P I dont think MP3 players support AD X. >__>
This game has driven me into multiple headaches from over-enjoyment. Screw taking breaks. The levels get really intense once Chun-Nan and Shamar hit.
It really is waaaay above average, but a lot of people aren't giving it a chance, which is sad.
People don't want to be wrong and want to believe the "Sonic Cycle" is still valid. I was hearing some people talk about Screw Attack's "review." It sounds less like a professional review and more like one of the most elaborate trolls to get hits on their site. They bashed the good parts of the games and praised the weak parts... all based off playing the first two-three levels in the game.
I can assure people, though, the Werehog becomes more and more great as you unlock more combos along with dash attacks. Sonic's stages get more and more intense as you go along, helped along by upgrading Sonic's speed. At the beginning of the game, Apotos - Windmill Village, I was getting speed bonuses for around 300-500. At a level 8 speed rating right now, I'm getting speed bonuses of 3,000+ and Sonic moves like a blur... and there's still three more levels before Sonic hits max speed.
So it's kinda like Secret Rings all over again with people complaining because they didn't bother to level up?
More like they didn't even play the game. It's like playing Emerald Hill Zone in Sonic 2 and writing off the rest of the game for not being challenging or watching the first 20 minutes of movie and deeming it garbage because nothing is happening. Basically, making assumptions off only one level.
I just pray SEGA doesn't look at the professional reviews and decide to re-invent the wheel with subpar results. The current guy in charge of things (forgot his name, sorry!) seems to have a good grasp of it all. I wouldn't mind another game or two from him in the future as it looks like he can only go up from this point.
I just wish I had more time to play it. As I said, even though I still would rather play Hedgehog than Werehog, in terms of 3-D Adventuring, the Werehog parts are actually pretty fun. Honestly, I must say, Sonic Unleashed is a very well put together game, which I've enjoyed playing.
The affinity that the werehog segments have with bottomless pitfalls and tightrope walking drives me nuts. other than that though, its pretty solid. the redesigned stages arnt that badly redesigned. Infact, the China stage was very nicely redone. Eggman seems to have gone back to the ol' "upgrade the same battle machine and give it a different name" thing he did in Sonic Heroes, as you fight the same damn beetle body twice. hmm... beaten Daytime Eggmanland and im up to the Eggmanland Boiler room nighttime level. (act 5 of the werehog I believe) the music for Eggmanland is pretty badass.
also, I just discovered that you can charge up Sonics Spindash while the counter is counting the "3, 2, 1 Go!" thing. I still havnt found a use for it though. I usually just end up sprawled on the ground when I try spin dashing from the get go.
Im probably going to get a 360 to experience the better version. thankfully Christmas is right around the corner. hopefully ill be able to get some dough to buy it. and if not, well... I could always sell my body... a few games. (though im probably not gonna make much off of DBZ Sagas...) hm... Should I save up more and buy the default XB360, or be cheap and buy the "Arcade" offering and a Memory card? I dont care about HD space since all i really want it for is gaming. ill probably only buy like, what, sonic and Megaman games for it?
what say all you?
Well, if you're interested, I saw that Walmart is having a sale where you get a 360 Arcade Version + Guitar Hero 3 (Game & Guitar) for $199 on Black Friday!
all the stores have the arcade bundle. its the newest thing. its just like the "Core" box, but with a wireless controller and some arcade games. (minus the guitar hero) plus theres no walmart anywhere remotely near me.
Im gonna get Sonic '06 and unleashed for the 360, and thats about it untilll the next game that catches my fancy. im trying to decide wich would be the better choice. splurge on a default 360, or save money and get the arcade...
Quote from: Flame on November 26, 2008, 03:40:45 AM
all the stores have the arcade bundle. its the newest thing. its just like the "Core" box, but with a wireless controller and some arcade games. (minus the guitar hero) plus theres no walmart anywhere remotely near me.
Im gonna get Sonic Yiff and unleashed for the 360, and thats about it untilll the next game that catches my fancy. im trying to decide wich would be the better choice. splurge on a default 360, or save money and get the arcade...
Fixed. Also, if you do get a 360, make sure you get Prince of Persia. [/viral marketing]
I say, I recently got the PS2 version, and I say, it's fun. (It feels like Sonic Advance 2 in the day stages) I'm clearing the main game first then going through the missions and improving on the rank. overall, I'm B ranked. -u-'
I almost forgot, I just fixed the first continent. moving on.
Quote from: Jericho on November 26, 2008, 03:42:10 AM
Fixed. Also, if you do get a 360, make sure you get Prince of Persia. [/viral marketing]
lol, I had forgotten all about that one part. XD lol.
yeah I might.
From the reactions and reviews on this thread, I think I may actually give this game as well as Secret Rings a shot!
I finished the game today and the Final Boss Battles were epic! I loved the music too, it was super awesome! SEGA sure knows how to make great music and CGI, too bad their listening skills needs work.
Overall I enjoyed the game! 8)
actually, this game proved that they CAN listen when they want to.
Quote from: VirusChris on November 26, 2008, 05:28:49 AM
too bad their listening skills needs work.
Oh, I think their listening skills are working fine... if not, a little
too good...
From the 360 version:
(http://www.soniccenter.org/gerbilsoft/unleashed/quiz2mk7.png)
(http://www.soniccenter.org/gerbilsoft/unleashed/quiz1fe5.png)
Yes, these are real pictures. No photoshopping was done to them whatsoever.
lol. Ive decided. Im gonna get the arcade bundle and unleashed for it.
also, where exactly IS EggmanLand?
EggmanLand is still in planning.
been in planning since the first game 8D
Sonic the Movie had EggmanLand it was located under the skyarea o_o it looked a lot like the remains of a modern day city.
Quote from: Ephidiel on November 26, 2008, 09:53:23 PM
Sonic the Movie had EggmanLand it was located under the skyarea o_o it looked a lot like the remains of a modern day city.
With Christmas lights in the pattern of our favorite Fat Scientist. 8D
Hmm.. does the PS3 and 360 have free-roaming overworlds..? (Because in the PS2 version, there are no free-roaming, just pre-selected areas and just Images of NPC's of that specific area, the only free-roaming area in the PS2 and Wii version is the Gaia Gate)
Wasn't EggmanLand Dr. Robotnik's ultimate objective? To create a city or demented utopia unto his own image?
...you think he'd be satisfied with SUPER RRRRROBOTNIK LAND.
Quote from: Gaia on November 26, 2008, 11:30:24 PM
Hmm.. does the PS3 and 360 have free-roaming overworlds..?
Indeed it does. I like the overworld's more than the alternative full menu system. It's only a shame Empire City runs a little laggy there.
I love how Eggmanland ingame reminds me of previous sonic eggman stages from the megadrive.
The Final Eggman Boss Battle was the best fight against Eggman ever! And his mech was wicked cool alongwith the badass music playing in the background, which I like to have. Truly Sonic Unleashed is one of the best 3D Sonic games up to date!
.. they seriously call it Eggmanland now?
We lost "RobotnikLand"?
... I'm not buying this game.
Quote from: Sky Child on November 27, 2008, 12:49:14 AM
.. they seriously call it Eggmanland now?
We lost "RobotnikLand"?
... I'm not buying this game.
Well, he's (Eggman) has been at it for quite some time now, building his ultimate empire, since he left his old bases. In the JAP territory, he's known as Eggman. in the US, (Until Sonic Adventure) he's been called Dr. Ivo Robotnik. <-- Wich is his real name; he's called that by Sonic and co.
Sonic adventure used Robotnik and Eggman interchangedly... and he does refer to himself as "Dr. Ivo Robotnik" in Unleashed at least once, to my knowledge.
plus Robotnik land was only in the US versions. he was celled eggman the whole time in japan... which is his nickname.
I'm dissapointed. The Final Boss is not awesome o__o the 360 version looks better than the wii version of the Final Boss but still not good enough to even come close to Doomsday Zone o__o (http://de.youtube.com/watch?v=7RiXXl6cves)
Quote from: Ephidiel on November 27, 2008, 01:30:03 AM
I'm dissapointed. The Final Boss is not awesome o__o the 360 version looks better than the wii version of the Final Boss but still not good enough to even come close to Doomsday Zone o__o (http://de.youtube.com/watch?v=7RiXXl6cves)
Protip:
NOTHING will ever beat the Death Egg / Doomsday Zone Combo scenario for a Sonic the Hedgehog final boss ever.
EV-ER. XD
Quote from: Jericho on November 27, 2008, 01:38:04 AM
Protip: NOTHING will ever beat the Death Egg / Doomsday Zone Combo scenario for a Sonic the Hedgehog final boss ever. EV-ER. XD
2nded! The best part about Unleashed is Eggman Land. The feel of the design and music reminded me of Robotropolis from SatAM. It was incredible how the the mid boss in the stage gave it even more of the whole SatAM series feel to it. Now the Egg Dragoon fight felt the best out of all. ^^
Quote from: Jericho on November 27, 2008, 01:38:04 AM
Protip: NOTHING will ever beat the Death Egg / Doomsday Zone Combo scenario for a Sonic the Hedgehog final boss ever. EV-ER. XD
Or Super Mecha sonic. (http://de.youtube.com/watch?v=9wqcg1Hwq3A&feature=related)
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Super_Mecha_Sonic_by_Nerkin.jpg)
Quote from: Flame on November 27, 2008, 01:53:05 AM
Or Super Mecha sonic. (http://de.youtube.com/watch?v=9wqcg1Hwq3A&feature=related)
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Super_Mecha_Sonic_by_Nerkin.jpg)
That could've been the mainstay imposter for the series.. but Metal Sonic beat him to it. =/ (Mecha was closer to the origional than Metal, or Metal being his upgrade after Eggman realised his superiority to his past Sonic robots, that or he could've been a reoccuring boss rival in the X series)
Quote from: Gaia on November 27, 2008, 02:01:12 AM
That could've been the mainstay imposter for the series.. but Metal Sonic beat him to it. =/ (Mecha was closer to the origional than Metal, or Metal being his upgrade after Eggman realised his superiority to his past Sonic robots, that or he could've been a reoccuring boss rival in the X series)
wat da fuk iz dis [parasitic bomb]?
Sonic X. get equipped with 4kids Tv.
Posted on: November 26, 2008, 08:09:43 PM
also, Metal sonic is the reocurring character... he appears in CD, (his introduction,) Heroes, Rivals, and even Knuckles chaotix although its true that Mecha sonic looks more like current sonic. that plus he LOOKS cooler. those boots o his are kickass. they let him do that thing Metalman did with the metalblade spurs in the ruby spears show.
Posted on: November 26, 2008, 08:11:29 PM
Yknow, while were on the subject of Sonic 3/S&K Ill just leave this here.
http://www.newgrounds.com/audio/listen/155862
Quote from: Jericho on November 27, 2008, 02:06:21 AM
wat da fuk iz dis [parasitic bomb]?
Sarcasim is hard to detect on the netz my boi.
And nice find, Flame. And yes, for shame they scrapped Mecha for Metal after CD was released. =/
naw, he got scrapped ingame. if you have all the [parasitic bomb] in the game and you beat Super Mecha, he will explode instead of falling down to angel island with the Master emerald. thats his true fate.
Dear Sega,
Thank you very very very very much for Sonic Unleashed.
Way Past Cool,
Greg
Sonic Unleashed is way beyond awesome! I really need to get the 360 version for the two stages I didn't get to play and the different style of fighting the final boss!
And wonder what Sonic game after the Black Knight will be. Maybe an actually Sonic Adventure 3? And no Sonic Unleashed isn't SA3.
well who knows. I remember hearing they had initially set out to make an SA3 when Sonic Unleashed came to be.
Quote from: VirusChris on November 27, 2008, 06:48:27 AM
Maybe an actually Sonic Adventure 3? And no Sonic Unleashed isn't SA3.
Because clearly Hashimoto who worked on both Sonic Adventure 1 & 2 and has referred to Unleashed many times as SA3 didn't intend for it to be mentioned among the informed as Sonic Adventure 3... XD
Just ribbing you, but still for all intents and purposes, Unleashed is SA3.
the jp version is even called Sonic World Adventure sooo.... :3
Where is the real Sonic Adventure 3?! Where is [my real sonic the Hedgehog 4?!
Quote from: GAP on November 27, 2008, 05:48:33 PM
Where is the real Sonic Adventure 3?!
Sitting next to Jet Set Radio 3 & Shenmue 3.
QuoteWhere is my real sonic the Hedgehog 4?!
Somewhere in the recesses of Naoto Ooshima, Yuji Naka & Hirokazu Yasuhara's minds along with Ristar 2.
having a cup of tea with legends 3.
the more you want it, the more Sega won't listen to you.
Quote from: Satoryu on November 27, 2008, 06:27:36 PM
the more you want it, the more Sega won't listen to you.
And increases the chance for a craptacular game. ;)
Quote from: Satoryu on November 27, 2008, 06:27:36 PM
the more you want it, the more Sega won't listen to you.
I dunno, Sega finally listened to people when they said they wanted a sequal to NiGHTS and look what happaned ^^;
I'm sure most of us can agree that if they were to make a sequel of Unleashed, just have Sonic ONLY.
Chaos/Gaia
Overworld/Station Square
Tails/Chip
Super only on the last stage/Ditto
I think they took the "Sonic Adventure 3" mantra the wrong way.
Quote from: CephiYumi on November 27, 2008, 06:34:37 PM
I dunno, Sega finally listened to people when they said they wanted a sequal to NiGHTS and look what happaned ^^;
all the more reason why we should stop pestering them for a Sonic 4. they shat on Journey Into Dreams, and they got plenty more [parasitic bomb] to [parasitic bomb].
Quote from: Superdee on November 27, 2008, 06:50:08 PM
just have Sonic ONLY.
i think Sega actually did listen to us when we said that. but they spun it so there could still be a gimmick to try out.
get more specific. we want to only play as Sonic the Hedgehog, the Fastest Thing Alive, the Blue Blur. not just Sonic in name, but Sonic in principle. like Secret Rings and Black Knight.
Out Of Curiosity, is there any reason to get the PS3 version over the 360 version of this game?
*working on X-Mas List 08*
Not really PB, the HD version of Unleashed was primarily designed for the 360.
Well since most of my save data is already on the 360, I'll just get it for that anyway.
Quote from: Protoman Blues on November 28, 2008, 06:58:46 PM
Out Of Curiosity, is there any reason to get the PS3 version over the 360 version of this game?
*working on X-Mas List 08*
having little to no games for the black monolith?
Quote from: Nekomata on November 28, 2008, 08:31:29 PM
having little to no games for the black monolith?
Yeah, I definitely consider that! XD
Quote from: Nekomata on November 28, 2008, 08:31:29 PM
having little to no games for the black monolith?
You know what I find funny lately? People comparing the PS3 to the Gamecube's situation last gen. If the PS3 is supposed to be the Gamecube of this gen, why is it that they don't have an equal number of games I love on the system yet? XD
Quote from: Jericho on November 28, 2008, 08:44:08 PM
You know what I find funny lately? People comparing the PS3 to the Gamecube's situation last gen. If the PS3 is supposed to be the Gamecube of this gen, why is it that they don't have an equal number of games I love on the system yet? XD
well said my good man, though sadly, only one game warrants a ps3 sale for me >.>'. That is, whatever the [tornado fang] that Team Ico game is 8D
but anyways, as far as versions go. I guess the 360 ver. is the way to go I suppose?
Quote from: Cosake Solrac on November 28, 2008, 08:48:16 PM
well said my good man, though sadly, only one game warrants a ps3 sale for me >.>'. That is, whatever the [tornado fang] that Team Ico game is 8D
but anyways, as far as versions go. I guess the 360 ver. is the way to go I suppose?
Well, possible.
But the Wii has a bloody Star Wars fighter. A STAR WARS FIGHTER.
So the Wii version got even less regular Sonic levels, is that it?
I'm hearing good things about the soundtrack, at least. Seems like they finally got over the '80s...
Hmm, I haven't listened to the soundtrack, yet.
And I liked Sonic Rush's soundtrack, mixed bag though it was. Metal Scratchin' being the best track.
Then, of course, I have 0 problems with Crush 40. That's some good stuff, right there.
Just a random note for anyone who wanted the game, amazons deal of the day for saturday was SU NEW for a mere $20.
Only for the PS2 ($10) and 360 ($20) versions... and those sold out rather quickly, so they had to get Target to supply more games but they weren't honoring the deal.
You snooze, you lose I guess.
Quote from: Tails.EXE on November 30, 2008, 07:15:45 AM
Hmm, I haven't listened to the soundtrack, yet.
And I liked Sonic Rush's soundtrack, mixed bag though it was. Metal Scratchin' being the best track.
Then, of course, I have 0 problems with Crush 40. That's some good stuff, right there.
honestly, i missed Crush 40 while playing this game.
also, whatever happened to playing the theme of the game during the final fight? why does it always have to be "epic orchestra" music? that just makes it corny. I want to hear the REAL endless possibilities while fighting the final boss. not that orchestrated "remix"
also, beat the game. they [tornado fang]'d up those eyes soo bad... would it have killed them to make them black like theyre supposed to be? but meh. also, 10 rings? how the hell did sonic even go super with 10 rings? also, the game fails for making you lose rings when you get hit as Super Sonic. It defeats the purpose of the super form. >_>
also, does it target those eyes at like, RANDOM? WTH.
Quote from: Flame on November 30, 2008, 08:45:09 PM
honestly, i missed Crush 40 while playing this game.
also, whatever happened to playing the theme of the game during the final fight? why does it always have to be "epic orchestra" music? that just makes it corny. I want to hear the REAL endless possibilities while fighting the final boss. not that orchestrated "remix"
Well, that's Dimps for you. the Music team is practically just used to having the final battle for the final battle. '06 had the same ordeal also, with an orchistrated version of "His World" rather than the real deal. =/
they should skip a new theme for the next game and use Live and learn again. then use the regular version for the final boss. like in SA2.
Quote from: Gaia on November 30, 2008, 08:48:51 PM
Well, that's Dimps for you. the Music team is practically just used to having the final battle for the final battle. '06 had the same ordeal also, with an orchistrated version of "His World" rather than the real deal. =/
If I remember correctly, you don't even hear the normal version of "His World" in '06, do you?
You know, I much prefer the orchestral music. I got bored of listening to Gioeli scream his lungs out during Metal Overlord and it did not help when they played "I Am" during Devil Doom in Shadow. I think it's more corny to have to listen to the game's full theme song when it's better reserved for the credits. Some will quickly throw out SA1 and its use of Open Your Heart and then a generic orchestral theme, and while I agree Open Your heart pumped you up, the ensuing songs didn't have that effect. Live and Learn tried to keep it and did for the most part, but it was right at Sonic Heroes where it all began to go to crap.
At any rate, Solaris 2 destroys every version of His World since the song sucked that much because all the singers are horrible. Shame they never released an instrumental of the in-game version outside of some menu themes. Nope, they opted to release an instrumental in the worst theme of the whole series... Elise's theme.
Well, I've seen a youtube run of Solaris, and quite say, they used the orchistral version of "His World". that was a dissapointment rather than the epicness of Open your heart and Live and Learn of both the origional Sonic Adventures.
And a response to Elise's theme, it feels rather EMO GENERIK LAWVE SAWNG!!!11!!
Quote from: STM on November 30, 2008, 08:54:11 PM
You know, I much prefer the orchestral music.
I'm with Sexcellent Translucent Man here. Maybe it's just cause I'm a sucker for Orchestrated music, but I much rather preferred it for the final boss.
Of course, I loved hearing Seven Rings in Hand during the final fight in Secret Rings, but you all know how much I love that song. I love hearing it as I MAKE BELIEVE'S REBORN all over that Genie's ass!
I liked I Am being played during Devil doom. it pumped ME up.
Quote from: Flame on November 30, 2008, 09:00:41 PM
I liked I Am being played during Devil doom. it pumped ME up.
*starts chanting Knuckle's theme* *slugged*
Eh, it's sometimes better to go with F-Zero Falcon Denitsu's main theme next game. oh the epicness. 8D
eh.. I guess it all boils down to personal opinion really.
As a oldbie Sonic fan, let me put in my silly two cents and say music in Sonic games in general need more Genesis chip tunes. 8D
Also, while the 80s rock didn't bother me much in the Adventure series, I do believe that Sonic should never just be rock. If the series had to define itself with one type of music, it'd be pop, hip hop, or funk. (See Sonic 3 & Sonic Rush for details)
Still, Unleashed is pretty damn awesome with it's musical diversity. Rooftop Run Zone (Spagonia), Windmill Isle Zone (Apotos), and Dragon Road Zone (Chun-Nan) have the best post Adventure 1 level themes I've heard in a while.
Edit - Also, Unleashed brought back the tradition of calling the levels "Zones" in console games, so use the zone names dammit! XD
all the themes were pretty diverse. while still retaining a certain familiar feel to them. which was just what we needed.
Oh, I'm a huge fan of the Unleashed soundtrack. Very unique and awesome tracks for each stage, plus a lot of them fantastic for running at blinding speeds too. Shamar (http://www.youtube.com/watch?v=1Re93gPQGt4) & Chun-Nan (http://www.youtube.com/watch?v=BKO_97Xx56Y&feature=related) are among my favorites.
I love the Night time themes as well. That's why I wasn't too fond of the Battle Music. It interrupted the awesome music.
Spagonia (http://www.youtube.com/watch?v=ewhKQql7rmU&feature=related) was another good one, imo.
Also, I would prefer the Orchestrated music myself.
Eggmanland FTW. (http://www.youtube.com/watch?v=43eWWG7S7ZI)
it makes me want to kick some ass, sonic style.
I love the music for Empire City. Day time is pretty intense and night time gives me the feeling of a 1920s metropolis. The night time music for the hub world also sounds like a good tune to have playing on your iPod while walking around Central Park at night or any of New York's locations.
Wait, he finally gets his Eggmanland that he wanted in both Sonic Rush games? Wow.
Quote from: STM on November 30, 2008, 10:42:08 PM
I love the music for Empire City. Day time is pretty intense and night time gives me the feeling of a 1920s metropolis. The night time music for the hub world also sounds like a good tune to have playing on your iPod while walking around Central Park at night or any of New York's locations.
It is indeed a good night time walking around music in NYC. Just like how Extra Stage 2 in Power Stone 2 is perfect sunset/night time NYC driving music!
Quote from: STM on November 30, 2008, 10:42:08 PM
I love the music for Empire City. Day time is pretty intense and night time gives me the feeling of a 1920s metropolis. The night time music for the hub world also sounds like a good tune to have playing on your iPod while walking around Central Park at night or any of New York's locations.
Empire City all around gets a nomination from me for best in game locale of the year so far. XD
Quote from: Jericho on November 30, 2008, 10:50:17 PM
Empire City all around gets a nomination from me for best in game locale of the year so far. XD
Indeed. Although, the Holoska levels are all types of Way Past Cool!
I see your Holoska and raise you S-Rank Empire City (http://www.youtube.com/watch?v=YAvpqKVQaDY&feature=related).
Wow, people have taken to calling the final boss theme "EPICARIFICBLARGH". Indeed, I find it pretty good, but is it really worth a new vocabulary word? ???
who else here thinks that the Holska Werehog Boss is really Reminiscent of Finalhazard...?
Quote from: Nexus on November 30, 2008, 10:58:13 PM
Wow, people have taken to calling the final boss theme "EPICARIFICBLARGH". Indeed, I find it pretty good, but is it really worth a new vocabulary word? ???
wat
Quote from: Jericho on November 30, 2008, 10:59:10 PM
wat
The people on YouTube; I think that says it all. -_-
Seems like some butchering of Epic and Terrific.
And Blargh.
EDIT: I said the same exact thing. XD
I just saw this video and FFFFFFFFFFFFF. Scariest part, this isn't even the current world record. (http://www.youtube.com/watch?v=r2g7E7yD5ME) XD
Quote from: Jericho on December 01, 2008, 03:57:37 AM
I just saw this video and FFFFFFFFFFFFF. Scariest part, this isn't even the current world record. (http://www.youtube.com/watch?v=r2g7E7yD5ME) XD
I daresay the standard Sonic series speed has seriously been redefined. XD
Quote from: Jericho on December 01, 2008, 03:57:37 AM
I just saw this video and FFFFFFFFFFFFF. Scariest part, this isn't even the current world record. (http://www.youtube.com/watch?v=r2g7E7yD5ME) XD
...
....
......!
Now, y'see,... THAT theres what Sonic games should be about. whats scarier is that he was completely in tune with the music... he reached the goal at the same exact moment the song ended... >.>;;;
also, one thing I missed about this game was the stage clear jingle thats been in use ever since Sonic 3. I mean, even sonic 360 had it. why couldnt they stretch it out one more game? I miss it... :'(
Quote from: Jericho on November 30, 2008, 10:54:24 PM
I see your Holoska and raise you S-Rank Empire City (http://www.youtube.com/watch?v=YAvpqKVQaDY&feature=related).
I se your Empire City ad raise you an Adabat (http://www.youtube.com/watch?v=GikWh38be44&feature=related)
thats like, one of my top favorite tracks from the game.
Posted on: December 01, 2008, 04:43:52
another thing about the two different versions. in the "real" versions, when you accelerate, yo ACTUALLY go faster. in the PS2/Wii versions, once youre going at your top speed and you use the sonic boost, you really dont feel like your going any faster at all...
You know, Flame, you really need to use the Modify Your Post button more.
One thing I love about Sonic when he's going at Top Speed is that parts of the music tend to fade out. I thought that was neat.
sorry.
also, yeah. thats pretty neat. the music warps and gets faint, as if you were going really fast.
Exactly. Like this stage, for example! (http://www.youtube.com/watch?v=mSidhvcFVBo&feature=related)
I really love that stage.
For those of you having trouble S-Ranking Mazuri Act 2 Day on the 360/PS3 version, here's a new shortcut.
http://www.youtube.com/watch?v=iBkxZJp5enc
Details about it under more info. I'm sure this will make a lot of people happy.
QuoteDiscovered by a method by Endri and modified by GeneHF of Sonic Retro forums
Good stuff. ^^
Awesome. Good stuff to know when I eventually get that game back! XD
For people like Wanda and her Wii version, they dun get Mazuri stages. :'( Well, at least I fully completed the game in five days. >.>;;
Quote from: Wanderer on December 01, 2008, 05:51:11 AM
For people like Wanda and her Wii version, they dun get Mazuri stages. :'( Well, at least I fully completed the game in five days. >.>;;
I'm in this situation myself and contemplating (still) how I'm gonna get the HD version. Savannah Citadel (Maizuri) & Empire City (New York) must be played dammit! >BD
Am I the only one who thinks they're just making Sonic way too [tornado fang]ing fast? Seriously, you can't even tell what's going on half the time in Unleashed.
Sonic was fast enough in Sonic Adventure. Now they're just making him faster to the neglect of all else.
Quote from: Kieran on December 02, 2008, 04:58:51 AM
Am I the only one who thinks they're just making Sonic way too [tornado fang]ing fast?
...I think this is the first time I've ever heard this said about Sonic. Ever.
Honestly though, I love the blinding speed. It's the best part of the game, from a super speed fan such as myself. Like a lot of classic Sonic games, a lot of running through the levels are trial and error. You see a stretch of rings you didn't see before. You see where to jump and which route to take. I mean, personally, I can see what's going on fine. I just have to have quick enough reflexes to get my S rank!
Quote from: Kieran on December 02, 2008, 04:58:51 AM
Am I the only one who thinks they're just making Sonic way too [tornado fang]ing fast? Seriously, you can't even tell what's going on half the time in Unleashed.
Sonic was fast enough in Sonic Adventure. Now they're just making him faster to the neglect of all else.
I saw plenty of platforming in Sonic's levels in Unleashed, especially in the later levels. It's fine with me.
About the nicest thing I can say of Unleashed is that Sega finally, after six games, managed to work the bugs out of the 3D Sonic engine. I personally think the game's still riddled with questionable design choices and sloppy controls. The only speed stage I've found entertaining so far is Rooftop Run Act 1.
I think it'd be better off if the stages were fully 2D instead of the 2D/3D switching. Have the camera aimed ahead of you at an angle at all times (as it does in the 2D segments from time to time) so you can actually see what's coming.
All that said, I'm actually having more fun playing as the Werehog than Sonic.
360 review. (http://uk.xbox360.ign.com/articles/934/934713p1.html)
The score made me lol.
Didn't the Wii version get like, a 7?
Yeah, it did.
But the 360 version also got a 6.0 on another site (was it the US IGN or a different one? I can't remember).
Quote from: Kyouya Garyuu on December 03, 2008, 12:23:35 AM
360 review. (http://uk.xbox360.ign.com/articles/934/934713p1.html)
The score made me lol.
Didn't the Wii version get like, a 7?
Thus why I base games upon my own opinion; people either shower games with praise or attempt to make them burn in hell. Look at the Halo series, what with having average gameplay, a slightly off-kilter storyline (oddities and the like), and somewhat fun yet also limited multiplayer, and yet being praised as one the best series of videogames in existence by millions. >.>;;
QuoteWasn't it around the time Old Yeller turned into a werehog that someone had to finally put him out of his misery?
OOOO, BUUUUURN.
Maybe the 7 was paid?
Either way, if SU gets a 4.5, Sonic Heroes and ShTH need lower scores. Way. Lower. Scores.
It's because the guy reviewing them is still pissed his parent's gave him a girly sounding name.
From what I've read, this guy always rates games very poorly and complains about issues that may or may not exist in the game. If you try to read his mess of a review, it's less professional journalism than it is a rambling post you'd likely read on GameFAQs and GameSpot. You know, the kind people respond to with it like "lol" or "cool story, bro."
[objection!] I want to drown this reviewer in concrete. What a tool. Don't listen to him, this game is awesome. 8)
At this point, reviewers see fit to troll SEGA and Sonic while the gamers love the game...
Holy [parasitic bomb], third sign of the Video Game Apocalypse fulfilled! XD
Remember me, what were they?
We're a Capcom site and you don't know? XD
- Mega Man 9
- Street Fighter 4
Although now that I think of it, there were a bunch more listed in a thread in ye olde RPM.
Hey, reviewers and fans didn't like Secret Rings either, and I loved the game.
Same here PB. I'd love to see Darkspine Sonic (it was that right?) again sometime, as impossible as that may be.
Quote from: Jericho on December 03, 2008, 02:13:45 AM
We're a Capcom site and you don't know? XD
- Mega Man 9
- Street Fighter 4
Although now that I think of it, there were a bunch more listed in a thread in ye olde RPM.
It's the others I don't remember =P
It's only annoying that the game is actually good (I'd give it a 7, since it still has some nagging issues, especially with frame rate in Adabat and in Eggmanland sometimes) but it's just some baseless complaints on the 360 version or they're not talked about in a certain way and blown off completely.
But to rate this worse than Shadow and Sonic Next? Jesus... that's a bit much.
Quote from: STM on December 03, 2008, 02:39:20 AM
It's only annoying that the game is actually good (I'd give it a 7, since it still has some nagging issues, especially with frame rate in Adabat and in Eggmanland sometimes) but it's just some baseless complaints on the 360 version or they're not talked about in a certain way and blown off completely.
But to rate this worse than Shadow and Sonic Next? Jesus... that's a bit much.
I know the feeling. I just can't help but wonder if people will see the score and be dissuaded from the first true genuine effort of Sonic Team to make Sonic relevant again. If so, then I'mma be sad when we have more Heroes, Shadows, and Nexts to deal with. :\
Since this is the internet, and IGN is just an internet site, can't we, er, "persuade" them about this? Maybe get a better reviewer on the job? -_-
Quote from: Nexus on December 03, 2008, 04:31:01 AM
Since this is the internet, and IGN is just an internet site, can't we, er, "persuade" them about this? Maybe get a better reviewer on the job? -_-
Gonna go CD-i Luigi on IGN, eh?
Nah, most likely people will complain, IGN won't care because it still got them a buttload of site hits, which makes advertisers happy.
You can put the "Just As Planned." picture here.
I just noticed that one of the were hog's moves is called the "sho-hog-ken" in the video review IGN did.
...
Yeah, regardless of what IGN says, I'm getting this game. I also take back every bad thing I said about this game before it came out.
Still planning on renting it unless a used copy shows up at GameStop. Kirby and Sonic Chronicles have caused me to never buy a new game unless it's either used or I've rented and liked it.
rented it...wasn't nearly as bad as I thought it was gonna be.
Sonic levels are fast and fun as hell. Although there are alot of cheaply placed traps and pits. That and I often feel that I'm not really in direct control of sonic. More like the springs and boost pads are playing the game for me.
Wherehog levels are..well...tolerable.
Played the game. Sonic levels fun.
But were hog stages are total [parasitic bomb]. Mainly because the [parasitic bomb] controlls.
I plan to get the Wii version of the game when I finds me a job and then I will praise/complain about the game like you guys are but I cannot find me a job at the moment so I can only look at videos. Anywho Was the werehog gameplay that bad?
Quote from: Setsuna F. Seiei on December 03, 2008, 06:21:17 AM
Played the game. Sonic levels fun.
But were hog stages are total [parasitic bomb]. Mainly because the [parasitic bomb] controlls.
Some tips on better Werehog control:
-Holding B when you're making a jump to a grab-able object will ensure you grab it at the first opportunity.
-Tapping A while climbing up poles will let you climb faster. Further tap A three times when jumping between poles to ensure kick off. Kicking off is the only time where I felt the controls were sluggish. Not knowing this makes Holaska at Night a bit of a bother.
-Dashing is a good way to move around but is useless in battle... for now. Eventually, as you level up Combat, you'll learn dash attacks. Dash+Y is especially useful at clearing out throngs of enemies. You can also dash while holding an item.
-Dash Jumping is useful for certain platforming segments and gives your initial jump more horizontal distance. You're taught this in Holaska Night, but it's useful to know, especially on some of the Act 2 Werehog mini-stages.
That aside, he's pretty crappy at the beginning due to the lack of good moves. Level up his Combat ability and you'll get more attack combos. He gets pretty fun when you're able to go nuts on throngs of enemies with a bunch of different combos and finishers. The early stages are also pretty bland for the Werehog since they'd like you to spend some time learning the game and the character a little. The later werehog levels, like Empire City, are pretty fun.
The above is all true for the 360 version. From what I understand of the Wii version, the Werehog only has basic attacks (X,X,X, Y,Y,Y), no combos, and lacks a defense mechanism. The gameplay is described as more boring than the 360 one and people really hate it.
I've already leveled him up. The were hog sections are just horribly designed, and only exist because the game would be too short with only the speed areas.
That's funny, I was thinking the -speed- levels were horribly designed. I'm actually finding the Werehog levels to be the -least- frustrating part of this game, and even they're starting to [acid burst] me off.
As for the game being too short with only the speed areas... maybe if Sonic Team weren't needlessly boosting Sonic's speed with every game, to the point where in Unleashed you can't even see any of the stage around you except for a colored blur, then maybe the game wouldn't be so [tornado fang]ing short.
It seems the most logical idea is to create a balance of including one long stage in Unleashed style to speed through and smaller stages for platforming, but not as small or gimmicky (most of them center around a gimmick) as in Unleashed. Throw in Tails and Knuckles with their own moves, abilities and weaknesses, their own paths and it seems they've pretty much got the perfect compromise.
And I bet people will find a way to complain about it too.
Quote from: STM on December 03, 2008, 04:32:46 PM
And I bet people will find a way to complain about it too.
damn right they will. whether you include a few extra characters or no extra characters at all, people will complain that they're favorite character isn't there. it happened with SA2, which is also the reason why Tails has sucked in just about every appearance he's made since and (indirectly) why Shadow got his own sonofabitch game.
not to mention the complaint that always shows up in games within a series: it's either too samey or too different. Pick a side, people. We're at war.
The funny thing is I didn't think Shadow's game was all that bad, although their advertising for it killed my childhood. Wasn't great either, but it had its moments. I loved Chaos Controlling through the final stage. And Tails.......oh, my poor Tails... :'(
Quote from: Protoman Blues on December 03, 2008, 02:16:38 AM
Hey, reviewers and fans didn't like Secret Rings either, and I loved the game.
Well, some reviewers liked it. I did too, but I still think that it, like Shadow, has some critical flaws. A lot of the game depends on track memorization with little to no reaction time afforded. Still, solid title, and Darkspine Sonic kicked ass.
Quote from: Hypershell on December 03, 2008, 08:28:02 PM
The funny thing is I didn't think Shadow's game was all that bad, although their advertising for it killed my childhood. Wasn't great either, but it had its moments. I loved Chaos Controlling through the final stage. And Tails.......oh, my poor Tails... :'(
Same here about Shadow. Didn't think it was abomination, but rather that it was an average platformer/shooter game with Sonic characters slapped on it. What could've fixed the gameplay, perhaps, was to have a certain button put you into a sorta aim mode, where you see a crossheir, the camera is stuck behind you making you slow down and be able to strafe normally, and can use guns
effectively; instead, we're tagged with the gunplay being part of the normal platforming, and autoaim that decides
everything is a target. X(
Quote from: Hypershell on December 03, 2008, 08:28:02 PM
I did too, but I still think that it, like Shadow, has some critical flaws. A lot of the game depends on track memorization with little to no reaction time afforded. Still, solid title, and Darkspine Sonic kicked ass.
My only two problems with the game were grinding and moving backwards. Other than that, I had no issue with the game at all. LoL, I mean, some of those "DON'T TOUCH THE PEARLS, DOUCHE!" levels could've probably been done easier if I had taken off the Speed Enhancements on the Ring...but that wasn't happening! XD
Quote from: Kieran on December 03, 2008, 04:19:51 PM
That's funny, I was thinking the -speed- levels were horribly designed. I'm actually finding the Werehog levels to be the -least- frustrating part of this game, and even they're starting to [acid burst] me off.
As for the game being too short with only the speed areas... maybe if Sonic Team weren't needlessly boosting Sonic's speed with every game, to the point where in Unleashed you can't even see any of the stage around you except for a colored blur, then maybe the game wouldn't be so [tornado fang]ing short.
Personally, and no offense, but all it takes for the speed levels are quick reaction times and trial & error, which is pretty much how most Sonic games have always been for me. That's what I love about it so much, and why I thought the super speed was done so well.
Ah yes, the "don't touch pearls" missions. Those were so freaking evil...
Quote from: Nexus on December 03, 2008, 08:34:49 PM
Same here about Shadow. Didn't think it was abomination, but rather that it was an average platformer/shooter game with Sonic characters slapped on it. What could've fixed the gameplay, perhaps, was to have a certain button put you into a sorta aim mode, where you see a crossheir, the camera is stuck behind you making you slow down and be able to strafe normally, and can use guns effectively; instead, we're tagged with the gunplay being part of the normal platforming, and autoaim that decides everything is a target. X(
I'm actually GLAD the gunplay was a tacked-on part of normal platforming because it prevents the feared over-focus, otherwise the star should have been some mech rather than Shadow. What bugged me about Shadow The Hedgehog was the overly strict nature of some of the missions, which really bit you in the rear in those that required destroying EVERY SINGLE ONE of a particular enemy. Made Chaos Control worthless if you weren't running for the goal. My other big complaint is that last fork between the final stage and the bosses, doubling the number of times you have to replay the game to unlock the Last Story. That was completely uncalled for, accomplished nothing, and only served to encourage boredom with the game.
Otherwise, Sega actually put together a half-decent platformer, which certainly beat the SH*#! out of Sonic Heroes. Works for me.
Quote from: Hypershell on December 03, 2008, 08:52:07 PM
My other big complaint is that last fork between the final stage and the bosses, doubling the number of times you have to replay the game to unlock the Last Story. That was completely uncalled for, accomplished nothing, and only served to encourage boredom with the game.
this is my main complaint with the game. having to beat every single branching path is a cheap way of lengthening the game's play time. i quit after the third path i beat. the platforming was alright, and using Chaos Control to breeze past stages does rock. but it's not something i'm going to play again. sold it back for a decent amount.
I really wished that the game focused solely on Shadow with no involvement (although mentioned) from Sonic whatsoever! Why did [acid burst]s put Sonic and friends in the game?! What did it have to contradict the events of SA2? I wished that they didn't put Sonic in this game at all in spite of the awesomeness of Darkspine Sonic. When will they release a game that centers around Tails or Knuckles or where is my sonic the hedgehog 4?
Huh? What does Darkspine Sonic have to do with Shadow the Hedgehog?
Quote from: Taiyo on December 05, 2008, 12:21:49 AM
Huh? What does Darkspine Sonic have to do with Shadow the Hedgehog?
More points to you for trying to decipher that post. :|
Quote from: GAP on December 05, 2008, 12:15:51 AM
When will they release a game that centers around Tails or Knuckles
See Tails Adventures. Tails SkyPatrol, and Chaotix (It had knuckles as the main character, the others were just there.)
Quote from: GAP on December 05, 2008, 12:15:51 AM
What did it have to contradict the events of SA2?
The only issue with SA2 I see is the Eclipse Cannon still being operable after Sonic chucked the fake Emerald at it.
so i grabbed the 360 version, because i am impatient and cannot find it on PS3
It's good on the 360 as well! 8D
I think I'll rent it for PS3, first.
Quote from: Nekomata on December 05, 2008, 03:28:53 AM
so i grabbed the 360 version, because i am impatient and cannot find it on PS3
How is it in your opinion? 8)
Delicious.
So then I take it the Sega in you is smiling the whole way through? 8D
That's like little Jimmy still smiling even while the school bullies stick his head in the toilet for a swirly.
Quote from: Hypershell on December 05, 2008, 02:57:09 AM
The only issue with SA2 I see is the Eclipse Cannon still being operable after Sonic chucked the fake Emerald at it.
thats negligible. what about the Moon? it should be a permanent half moon. yet STHH shows a biggass full moon behind shadow. and then theres those parts on the Ark that resemble Geralds whiskers, which broke off during its decent, but are back again in STHH.
also, I discovered the purpous of the Spindash in unleashed. (PS2 version BTW,) if you time it right, and start off with a spindash, if you press the boost button at the right time, you can do a sonic boost right from the start with no rings. comes in handy actually.
I dunno, maybe the blast from the Eclipse Cannon made the moon rotate faster, so the same side of it isn't always facing Earth anymore? >_>
Hell, while you're getting technical, taking out that much of the moon's mass should've caused massive tidal shifts and volcanic upheavals on Earth, but Sega didn't really take that into account either...
Quote from: Flame on December 06, 2008, 05:06:11 AM
and then theres those parts on the Ark that resemble Geralds whiskers, which broke off during its decent, but are back again in STHH.
Repaired?
I guess you could argue the same for the moon; Eggman might like full moons in his Eggmanland.
Quote from: Flame on December 06, 2008, 05:06:11 AM
thats negligible. what about the Moon? it should be a permanent half moon. yet STHH shows a biggass full moon behind shadow. and then theres those parts on the Ark that resemble Geralds whiskers, which broke off during its decent, but are back again in STHH.
I think the moon was kinda inevitable, or does every other Sonic game afterwards include a half-moon? Yeah, that's just the game developers not paying attention. That or they believe the moon will reshape itself in a matter of months. ???
well, in sonic X, Eggman pretends to play nice and help repair the moon, although it was all part of his elaborate scheme. >_>
What's with this debate about story in mah Sonic? All you youngins needin' fancy epic plots, in my day there were no new fangled stories to follow, just Robotnik screwing things up and Sonic & co. going to fix him straight. XD
Seriously though, Sonic 3 + Knuckles should have been the standard for tone and way of telling a story in Sonic games after it. I don't think I'll ever drop that thought.
I thought Sonic Advance 2 did pretty well.
Just a few lines of dialogue, just enough that you don't get bored of all the OMG NEW CHARACTORZ but enough to where you can't make up your own personalities for them like people did in the Genesis days (even the cartoon and comic crossed ways).
Bump for interesting findings:
Over at yonder Sonic Retro (http://forums.sonicretro.org/index.php?showtopic=10130&view=findpost&p=254956), reading through some data in the 360 version's files have turned up a 10th level in the line up. Joining the likes of Windmill Isle, Cool Edge and Dragon Road is another level called Cray Castle.
What is Cray Castle? Well... we don't know (yet.) It's more likely to be a DLC level than it is to be a lost level. Right now, it's too soon to say. All we can confirm is that there is apparently a 10th level in the 360/PS3 version of the game. Similar data mining in the Wii/PS2 version did not turn up such a level.
Revenge of Hidden Palace Zone (Sonic 2) anyone? XD
Sounds awesome. More levels is definitely not a bad thing.
So... I noticed there's a PS2 version of this game. Should I get it? Is there a difference--aside from lower graphic quality?
PS2, because of those systems, that's the only one I'd be able to play. Well, now the Wii version too, but meh.
Chances are I'll still get the Wii version of this, but why did Sega feel the need to remove a load of content? I WANT MY EMPIRE CITY DAMMIT!
Quote from: Noboka on December 11, 2008, 09:26:28 PM
So... I noticed there's a PS2 version of this game. Should I get it? Is there a difference--aside from lower graphic quality?
dont get it. you'd be better off saving up for the next gen versions. if you dont have a PS3 or 360, then your still better off saving up and buying one. if you dont have any next gens, then get the Wii version. its the better of the 2 versions.
the 2 versions being the last gen and next gen. the differences are the whole game was basically re- made by dimps. the beautiful levels are different, the werehog gameplay has basically lost any fun it had on the next gen systems, with "combos" basically being as much as a combo as Zero's 3 hit saber slash, plus the removal of two entire continents. that plus the final bosses final form colors are wrong.
Quote from: Flame on December 12, 2008, 04:31:07 AM
dont get it. you'd be better off saving up for the next gen versions. if you dont have a PS3 or 360, then your still better off saving up and buying one. if you dont have any next gens, then get the Wii version. its the better of the 2 versions.
the 2 versions being the last gen and next gen. the differences are the whole game was basically re- made by dimps. the beautiful levels are different, the werehog gameplay has basically lost any fun it had on the next gen systems, with "combos" basically being as much as a combo as Zero's 3 hit saber slash, plus the removal of two entire continents. that plus the final bosses final form colors are wrong.
Erm... I don't have a PS3, 360, or a Wii... If I want to get Unleashed, I have to get the PS2 version. Saving up for any of the current consoles isn't possible, either. >>;
then get the Ps2 version then. I have it. because I only have a PS2. =_=
In terms of which version is the best.
PS3 or 360 >>>>>Wii>>>>PS2.
Quote
What is Cray Castle? Well... we don't know (yet.) It's more likely to be a DLC level than it is to be a lost level. Right now, it's too soon to say. All we can confirm is that there is apparently a 10th level in the 360/PS3 version of the game. Similar data mining in the Wii/PS2 version did not turn up such a level.
It's a DLC add on. Rumors were leaked about added stages later on. they just won't have any real meaning, such as the empire city of Britannia not having jack to with the plot.
And that's moonrunes spellin's, It's cLay castle.
Yes, I'm well aware of the translation burp. I didn't bother posting an update here from lack of interest and along with being busy 100%ing the game. Just need to snipe out the hot dog missions in four continents and I'm done with the exception of a handful of S Ranks and a few items. Game was surprisingly easy.
http://www.escapistmagazine.com/videos/view/zero-punctuation/472-Sonic-Unleashed
8D
He's clearly only played thw Wii/PS2 versions.
Oh, how I love Yahtzee's rants.
Quote from: Flame on December 19, 2008, 01:08:40 AM
He's clearly only played thw Wii/PS2 versions.
nah...he was complaining about having to roam the hubworld.
it was the 360 version.
Quote from: Flame on December 19, 2008, 01:08:40 AM
He's clearly only played thw Wii/PS2 versions.
no, he hates everything.
The sad part is, he's actually right about Sonic running too fast.
Think about it. If you had to travel through the spike-infested parts of Green Hill Zone at some ungodly speed, would you? I wouldn't. Slow it down to Genesis-speed, guys.
Amen, HyperSonic.
It's not about speeding up or slowing down Sonic at this point. Sonic just needs his old mechanics back. 0 to lightning isn't helping much even if it's as face meltingly awesome as it is in Unleashed.
Maybe Sonic needs to be put down! :P Seriously though, Sonic needs to be himself again! No more gimmicks, just good ol' fashioned Sonic games with Sonic going really fast blast processing speed again. What is with this Sonic Team and the main games? I hope the Black Knight turns out to be even better than this and actually surprise me.
Here's the dilemma:
Sonic Team can make a good Sonic game. Low speed, 2D, exploration rewarded by Special Stage rings, Super forms in every stage, etc. The works.
The problem is that implementing any one of those things goes against textbook marketing, which tells you to be NEW AND EXCITING OMFG without EVER basing your product on an older version or older product.
However, as we can see with the recent slew of Sonic games and 1P Mario Kart Wii even Kingdom Hearts 2, then as positive examples, Mega Man 9 and Super Smash Bros. Brawl, that generic marketing concept does not apply to nor does it mesh well with Videogame Design. You must use tried-and-true formulas in game design. You must stick with what works. Deviate the slightest the wrong way, and it'll shatter the whole **** project.
You can, however, add small changes one at a time like Sonic Advance 3 had the Partners, or how Rush introduced the Rush Gauge. Don't let them pile up, though, and definitely don't let bad ones stay (like rail-grinding).
Yeah, I agree.
If Sega scrapped all the useless gimmicks and characters, which is essentially anything post-Sonic CD/Sonic 3 (depending on how picky you are about release dates), turn Robotnik (that's right, I said it) back into a credible villain and change Sonic's voice/lower his 'tude a bit, the games'd be great.
Quote from: HyperSonic.EXE on December 19, 2008, 06:02:10 AM
and definitely don't let bad ones stay (like rail-grinding).
(http://mysite.verizon.net/Serpentara/objection.gif)
Rail-grinding can, and has, been done well. See Sonic Adventure 2, Final Rush. However many of the more recent iterations have gotten more clunky, and sadly even Secret Rings is guilty of that one.
On everything else, much agreed.
Rail grinding actually isn't bad in Unleashed... it's one of the few things they actually managed to improve on.
They should return the Soap shoes from SA 2 and make them a permanent change to sonic... they make everything so much better.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/582GC_SonicAdventure2_copy.jpg)
on that note,
(http://i200.photobucket.com/albums/aa215/I_am_X2007/nitroshoestosonicshoes.jpg)
Sega could release a line of shoes based on them.
Ugh... even acknowledging those nasty boxy advertising train wreck of a pair of shoes is wrong. It was only done because Sega needed some help 1) selling the grinding gimmick, 2) having enough money to actually see the game make release (Sega was pretty much in the deep red economically in 2000-2001. They were pretty much at the very edge of full collapse.)
His old shoe design is fine. But for the anal, they could offer putting a slight arch in the middle, nothing over exaggerated, sort of a 2.0 of the original pair. Finding the right compromise between the old design and the new one, design wise, would be a bit hard.
Quote from: Flame on December 20, 2008, 04:07:48 AM
They should return the Soap shoes from SA 2 and make them a permanent change to sonic... they make everything so much better.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/582GC_SonicAdventure2_copy.jpg)
on that note,
(http://i200.photobucket.com/albums/aa215/I_am_X2007/nitroshoestosonicshoes.jpg)
Sega could release a line of shoes based on them.
Boot to the head. Classic Sonic kicks must never be tampered with. As much as I liked the Soap shoes initially in the SA2 heydays, such a change now would make me cry.
I love his Soap shoes. I think they look cool. they put him on par with Shadow's. (and the first one to hate on Shadows shoes gets a megaman boot to the head.) though they probably should make some kind of improved look on his old shoes, maybe his SA1 shoes. they were, (if I remember right, they looked like his regular shoes.) Sonics shoes look like they could use a little sprucing up. even if only a little bit.
So far, the only character design (shoes and all) to ever come close to topping the Sonic CD Sonic (see the Sonic Boom/You Can Do Anything intro) is the model used in the HD versions of Sonic Unleashed. Even then, Oshima's Sonic design is light years more iconic and recognizable imo.
Quote from: Jericho on December 20, 2008, 08:10:27 PM
So far, the only character design (shoes and all) to ever come close to topping the Sonic CD Sonic (see the Sonic Boom/You Can Do Anything intro) is the model used in the HD versions of Sonic Unleashed. Even then, Oshima's Sonic design is light years more iconic and recognizable imo.
I loved the animation style used in Sonic CD's intro. I remember that the style was also used in the Sonic movie, but I still think they should revisit it somehow. >w<
I love Sonic's design in Brawl! 8D
Sonic's Brawl design was an incredibly well done middle ground between old Sonic and new Sonic. I wouldn't mind seeing that design used more often if the HD Unleashed model isn't coming back (hopefully it will be).
Quote from: Jericho on December 20, 2008, 08:18:20 PM
Sonic's Brawl design was an incredibly well done middle ground between old Sonic and new Sonic. I wouldn't mind seeing that design used more often if the HD Unleashed model isn't coming back (hopefully it will be).
Yeah, same here.
Quote from: Jericho on December 20, 2008, 08:18:20 PM
Sonic's Brawl design was an incredibly well done middle ground between old Sonic and new Sonic. I wouldn't mind seeing that design used more often if the HD Unleashed model isn't coming back (hopefully it will be).
At the least, it should be used on the Wii games, should the HD model be coming back.
LONG LIVE THE SOAP SHOES !! *shot down*
I don't know why, but I like the SOAP shoes better for some reason. Many may recognize Sonic with his classic shoes more, but unlike the rest of you I feel that the classic ones are more generic. That, and I love Sonic Adventure 2 (Battle) enough to overlook it, perhaps. No matter what, though, even if there are fan's cries of outrage and horror, the big game companies are always gonna try and "zazz it up," usually failing in the process. X(
On another note, can someone tell me how many other games/genres did the old "Sonic Team" go into, compared to the newer "Sonic Team"? If the newer Sonic Team has done far more 'side projects', I guess one could say the influences left on them from their other projects rounded back onto the Sonic series. Of course, this could just be a random rant about stupid things I don't even understand. -u-'
a friend showed me the final parts of Unleashed. one phase of the final boss fights didn't look fun at all. it looked like a slower version of the first fight with Mundus.
Quote from: Nexus on December 21, 2008, 06:16:22 AM
On another note, can someone tell me how many other games/genres did the old "Sonic Team" go into, compared to the newer "Sonic Team"? If the newer Sonic Team has done far more 'side projects', I guess one could say the influences left on them from their other projects rounded back onto the Sonic series. Of course, this could just be a random rant about stupid things I don't even understand. -u-'
All you need is right here. (http://en.wikipedia.org/wiki/Sonic_Team) It's actually a good read as it stands as a testament to how far the once godly Sonic Team has fallen.
NOW that explains a lot of things! :o
Randomly, does anyone know if there has been a full music rip of the 360/PS3 version of this game? I need Empire City Day on my playlist like now. XD
Apotos FTW.
I tried it out for the first time on Friday afternoon after getting my 360 for christmas.
Well first of all i had very very LOW expectations about this game cause I had been talking about it with one of my friends for over a month nonstop, and well i felt bad about it because of all the reviews i've read online, hearing Xplay's review on G4 (on TV), and so on that this game was really bad. Which made me feel bad too ..that I should avoid it and not get it.
I do not own this game yet, but I did decide to download the 1 level demo trial on friday morning/afternoon to give it a shot.
And i must say that it did not actually feel too bad really! This is my very first time ever trying a 3-D sonic game. Since i've only been playing genesis, game gear, and GBA sonics, but never any other type.
Well the camera did get a little annoying sometimes like when i would stop and turn around to go collect some rings, or look at my surrounding, and then when i turn back to continue playing, the camera continues to point in the wrong direction so i can't see where the heck im going. But that's really the only complaint I had.
I did get 2 game overs before I finally beat the level. Cause i soemtimes would constantly fall off in bottomless cliff pits from not being able to jump off enemies to get across easily.
So i think my confidence went back up a little about this game. :) It didn't seem "horrible" based on everything i've heard about it so far. I was hoping to try a boss battle against eggman or something, but then when the level finished "thank you for playing the demo" :(
Is this level in the real game too ??
Well i still do not know if i will actually want to buy this game yet.
Quote from: kuja killer on December 29, 2008, 07:17:28 AM
~post~
It's just the first level.
No, the rest of the game is not that fun.
Ya gotta try games yourself to really make an opinion, because the reviews aren't YOUR views. That, and to hell with X-Play, as they bash anything remotely related to any "big" anime series (Naruto, DBZ, Yu-Gi-Oh!, etc.), and all I can really gather from them anymore is that all games must be on the level of GTAIV, or else they suck. They have fallen greatly... :chant:
And to the demo, to the best of my knowledge that's the very first level of the game, Apotos Act 1, that was in the demo. One thing to note is that in the portion you played, you're not meant to wander around, just blaze foward as one seriously fast blue blur. Wandering around comes in with the hub world (where all the levels are linked together and such), and in the Werehog nighttime stages. In the Werehog stages, you get to smash everything into oblivion, focusing more on platforming and combat instead of speed and reflexes.
Otherwise, I don't know much else having only played the demo myself. This game does seem awesome though, and quite afew people on this board seem to like it, so I plan to try and rent it sometime! :)
Quote from: HyperSonic.EXE on December 29, 2008, 07:25:28 AM
It's just the first level.
No, the rest of the game is not that fun.
I beg to differ. I found the whole thing pretty enjoyable. Levels were pretty fun all the way through and the werehog has plenty of little shortcuts to take that really speed up the flow of the levels. It's all based on the skill of the player.
When has any 3D Sonic game had a zone or stage that was better or as fun as the first?
Sonic Adventure - Emerald Coast > _____
Sonic Adventure 2 - City Escape > _____
Sonic Heroes - Seaside Hill > _____
ShTH - Westopolis > _____
Sonic06 - Wave Ocean > _____ (though it was mostly on-rails, really)
SatSR - Sand Oasis > _____
Quote from: HyperSonic.EXE on December 29, 2008, 02:30:11 PM
When has any 3D Sonic game had a zone or stage that was better or as fun as the first?
You, my friend, just opened one hell of a pandora's box:
QuoteSonic Adventure - Emerald Coast
< or = Windy Valley or Speed Highway
QuoteSonic Adventure 2 - City Escape
< or = Metal Harbor or Cannon's Core, < Final Rush
QuoteSonic Heroes - Seaside Hill
< or = Rail Canyon, Bullet Station, or Final Fortress
As a side-note, no I didn't think much of Heroes, it's just that the first stage of it didn't really jump out at me as much as other games.
QuoteShTH - Westopolis
< Last Way
I could probably think up more if the 10 replays being necessary to clear the game didn't utterly destroy my interest in replaying anything BUT Last Story afterwards.
QuoteSonic06 - Wave Ocean
Didn't play it, so you got me on that one.
QuoteSatSR - Sand Oasis
< or = Evil Foundry or Pirate Storm
I'm not going to even touch that one since it's such a grossly misinformed statement. But hey, if you only like playing the first levels, don't let me stop you.
QuoteSonic Adventure - Emerald Coast > _____
Haven't played
QuoteSonic Adventure 2 - City Escape > _____
Haven't played
QuoteSonic Heroes - Seaside Hill > _____
Seaside Hill< Ocean Palace or Mystic mansion.
I hated Bullet station and Rail Canyon, as there were too many rails to fall off of, or just not land on when you went through a ranbow ring.
QuoteShTH - Westopolis > _____
whoa, no. definetly not Westopolis. < The Ark.
QuoteSonic06 - Wave Ocean > _____ (though it was mostly on-rails, really)
SatSR - Sand Oasis > _____
havnt played these two, so no opinion.
Quote from: Flame on December 30, 2008, 12:05:13 AM
Haven't played
Haven't played
havnt played these two, so no opinion.
D:
Quote from: STM on December 29, 2008, 07:09:09 PM
I'm not going to even touch that one since it's such a grossly misinformed statement. But hey, if you only like playing the first levels, don't let me stop you.
i'm with this one.
Quote from: Flame on December 30, 2008, 12:05:13 AM
-post-
There are people around that haven't played SA1 & 2 yet? ???
Quote from: Jericho on December 30, 2008, 12:44:26 AM
There are people around that haven't played SA1 & 2 yet? ???
*raises hand*
What are you two doing?! Get a Gamecube, Sonic Adventure Director's Cut (if you can stand a few less than stellar moments) & SA2 Battle and call it a day. Or you can do it the good ol' SEGA way and Dreamcast them up! XD
in Flame's case, i don't believe he has a GC or a DC.
Quote from: Protoman Blues on December 30, 2008, 12:45:08 AM
*raises hand*
but for you, *CLUSH Bomb to the face*
Wii will be my next console. Illg et it once I get ine.
All I remember is being hugely turned off by the first Sonic Adventure when I played a demo of it. I found it incredibly slow.
You obviously never played Emerald Coast's whale sequence. That or you didn't experience Speed Highway. XD
Quote from: Jericho on December 30, 2008, 01:31:16 AM
You obviously never played Emerald Coast's whale sequence. That or you didn't experience Speed Highway. XD
I did play Emerald Coast. Again, I wasn't blown away by it really.
The other one, no I didn't play. LoL, when I'm none too impressed with the first part, playing the rest of it never appeals to me!
I have not played SA2, but I know quite a bit about it regardless.
I tried to run it onan emulator once, but it was deathly slow... barely playable.
Quote from: Flame on December 30, 2008, 01:43:16 AM
SA2
Quote from: Flame on December 30, 2008, 01:43:16 AM
emulator
wat
You don't run a game like that on a emulator... better on the real hardware (Dreamcast/Gamecube)... >.>
I was caught off guard with this turn of events, but then again it's not too surprising. I jumped onto the Sonic Adventure bandwagon and beyond only three years ago (With DX and Battle). Still, besides Sonic '06 and the Secret Rings game (sorry, but that one was unbearable control-wise), i've been cheering on the other games, even with all their flaws.
And stage preference and the like are, again, relative to personal opinions; someone may like this, but you like that instead. You've just gotta experience things yourself, I suppose.
(http://lol.rockmanpm.com/pcsx2sonicunleashed.png)
Oh look everyone, I'm having a blast here, how about you? 8D
Quote from: Vixy on December 30, 2008, 02:17:07 AM
(http://lol.rockmanpm.com/pcsx2sonicunleashed.png)
Oh look everyone, I'm having a blast here, how about you? 8D
fut the wuck?
You should be happy. A game running at 1/10 speed will last ten times longer!
Awwww, come on, do 20 FPS.
That way, the day stages are at just the right speed!
Quote from: Protoman Blues on December 30, 2008, 01:28:48 AM
I found it incredibly slow.
if that was slow, Sonic 06 must've been frozen in time for you.
Quote from: Vixy on December 30, 2008, 01:44:52 AM
wat
You don't run a game like that on a emulator... better on the real hardware (Dreamcast/Gamecube)... >.>
Keyword: I dont have either one, and at the time, I wasnt going to shell out the money for a Gamecube. and Im not going to buy a dead system. I know its like 50 bucks today, but games dont really come out for it since the Wii's replaced it. Id rather get the wii which is new and games come out for. like brawl and other sonic games.
Quote from: Satoryu on December 30, 2008, 02:50:07 AM
if that was slow, Sonic 06 must've been frozen in time for you.
It was. I thought that demo was worse! XD
Quote from: Flame on December 30, 2008, 03:02:53 AM
Keyword: I dont have either one, and at the time, I wasnt going to shell out the money for a Gamecube. and Im not going to buy a dead system. I know its like 50 bucks today, but games dont really come out for it since the Wii's replaced it. Id rather get the wii which is new and games come out for. like brawl and other sonic games.
Well, did you know that Gamecube games can be played on the Wii, with the GC controllers able to be hooked up to it? No excuses on missing out now, eh? XD
Quote from: Hypershell on December 29, 2008, 05:09:01 PM
You, my friend, just opened one hell of a pandora's box:
< or = Windy Valley or Speed Highway< or = Metal Harbor or Cannon's Core, < Final Rush< or = Rail Canyon, Bullet Station, or Final Fortress
As a side-note, no I didn't think much of Heroes, it's just that the first stage of it didn't really jump out at me as much as other games.< Last Way
I could probably think up more if the 10 replays being necessary to clear the game didn't utterly destroy my interest in replaying anything BUT Last Story afterwards.Didn't play it, so you got me on that one.< or = Evil Foundry or Pirate Storm
Suuure I did.
Windy Valley and Speed Highway are =. Too glitchy.
Actually, I was thinking of the forest stages. Final Rush? Yeah. Right.
Rail Canyon, Bullet Station, or Final Fortress = RAAAAAAAAAAAAAAAAAAAAAAAILS.
Last Way. ...eh, maybe I'd have enjoyed it more if I weren't absolutely sick of the game by that point.
Still stands.
.. No one's listening to me about "individual opinions," are they? O^O
Quote from: Nexus on December 30, 2008, 04:12:56 AM
.. No one's listening to me about "individual opinions," are they? O^O
Join the club... '>.>
Quote from: Nexus on December 30, 2008, 04:12:56 AM
.. No one's listening to me about "individual opinions," are they? O^O
Silly kid, have you forgotten we're on the internet? In here, only facts and lies exist.
I'm willing to call it opinion.
No matter how WEIRD it is to like rails rails rails.
Quote from: HyperSonic.EXE on December 30, 2008, 04:05:39 AM
Windy Valley and Speed Highway are =. Too glitchy.
man, everything about SA1 is glitchy.
playable metal sonic was fun :3
Quote from: Satoryu on December 30, 2008, 04:34:57 AM
man, everything about SA1 is glitchy.
Well, not everything, but yeah.
I know this. If you ever try to jump and/or do anything fun in the third part of Windy Valley, something off of the game's preset camera angles and running paths, consider yourself minus one life.
Quote from: Nekomata on December 30, 2008, 04:38:40 AM
playable metal sonic was fun :3
Then he got to hovering, and it feels like they're taunting us with a lack of playable Super Sonic. ;_;
Is the GC version supposed to not be glitchy? I never ran into any. I'm weird when it comes to the Sonic 3D games, the camera never bothers me and I never encounter glitches.
Quote from: Taiyo on December 30, 2008, 04:39:46 AM
Is the GC version supposed to not be glitchy? I never ran into any. I'm weird when it comes to the Sonic 3D games, the camera never bothers me and I never encounter glitches.
It's only slightly less glitchy.
...which means you'll only curse it about half the time you normally would.
Quote from: HyperSonic.EXE on December 30, 2008, 04:38:55 AM
Then he got to hovering, and it feels like they're taunting us with a lack of playable Super Sonic. ;_;
Did you know that when Hackers opened up Sonic 06 they found "In game" Super Sonic data? as in, there was Data hidden in the game for Super sonic in regular Levels. Because it would Seem that The developers had thought of maybe implementing playable Super Sonic again.
But they didnt. :(
Quote from: Flame on December 30, 2008, 05:17:56 AM
Did you know that when Hackers opened up Sonic 06 they found "In game" Super Sonic data? as in, there was Data hidden in the game for Super sonic in regular Levels. Because it would Seem that The developers had thought of maybe implementing playable Super Sonic again.
But they didnt. :(
*sigh* Yeah, I know about the Super Gem.
Not that it would've set well with Sonic '06, though, glitchy as it is.
And thus why we all fear holiday releases of Sonic games. :\
Alright, alright, I'm pretty late to the party, since I only beat the final boss the other day, but...
[spoiler]Am I the only who though "WHOOOOO God Punch-Out!" during Dark Gaia's first form? 8D[/spoiler]
Quote from: Taiyo on December 30, 2008, 04:39:46 AM
Is the GC version supposed to not be glitchy? I never ran into any.
i thought it was actually glitchier. somewhere i read a whole slew of glitches in DX that weren't possible in the Dreamcast version. probably a GameFAQs FAQ.
So was I lucky, or did I just not try hard enough?
Wrong Sonic topic?
My bad.
Deleted.
Actually, the Gaia Golem reminded me of Sockem robots.
Quote from: Flame on December 30, 2008, 11:06:27 PM
Actually, the Gaia Golem reminded me of Sockem robots.
Gaia Golem reminded me of Giant Robo for a strange minute.. just look at the face. however, there IS a Sockem robots reference in there..
Sorry to derail this thread further, but I just noticed, the blue robot is called the "Blue Bomber".
Rock 'Em Sock 'Em robots? Blue Bomber?
Carry on.
Quote from: HyperSonic.EXE on December 31, 2008, 12:07:04 AM
Sorry to derail this thread further, but I just noticed, the blue robot is called the "Blue Bomber".
Rock 'Em Sock 'Em robots? Blue Bomber?
Carry on.
CONSPIRACY! >U<
Or not.
not sure if it was posted before but has anyone read and saw this?
http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap
Quote from: Cosake Solrac on December 31, 2008, 12:18:11 PM
not sure if it was posted before but has anyone read and saw this?
http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap
Huh. That's a bit of a pity. Well, hopefully this "new game" will give us the same vibe as the classic Sonic games...
Not happening unless Naoto Ohshima is involved.
Point taken. :|
Quote from: Cosake Solrac on December 31, 2008, 12:18:11 PM
not sure if it was posted before but has anyone read and saw this?
http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap
Half of those people look like Zombies, or they are just tired and don't really want to be there.
Sweet, a new Sonic like game! I guess we will never have our Sonic the Hedgehog 4....[/sighs] ;O;
COME ON, NAKA, TAKE 'EM DOWN!
I'd do it myself, except, y'know, lack of cash.
...and programming knowledge.
...and artistic ability.
...wait, staff.
Still.
Last time Naka made something to rival Sonic, we got Billy Hatcher.
You really want to play those odds?
Quote from: STM on January 01, 2009, 05:46:14 AM
Last time Naka made something to rival Sonic, we got Billy Hatcher.
You really want to play those odds?
Anything would be better than what Sonic Team has shoveled out, lately.
Quote from: STM on January 01, 2009, 05:46:14 AM
Last time Naka made something to rival Sonic, we got Billy Hatcher.
You really want to play those odds?
Oh god, Billy Hatcher.
But by 1/3 of these odds, he's probably going to revive the Gunstar series, because if the head leaves, he takes quite a low chance that he took a 1/3 of some random series that was made by SEGA.
Gunstar Heroes is owned by Treasure, not Sega, and most certainly not Sonic Team. and we already did get a subpar sequel for that anyway.
So I finally got to play Unleashed last night since the demo is now on Xbox Live (after it's release which makes so much sense) and frankly GameSpot wasn't all that far off with their review. About 30 seconds into playing it everything fell apart. Yes, going really blinking fast is what Sonic is all about and is fun as hell, but not when your have little to no control whether you hit a wall or not, instantly stopping that blissful feeling of speed. And this happened more times than not.
What Sonic Unleashed delivered was what Sega has been delivering for years: very pretty graphics and a horrible mess of a game. That's all I needed to rest assured that I never touch this game again.
Quote from: BigManW on January 03, 2009, 03:09:25 AM
-post-
Yikes, talk about one hell of a bashing. I've only played the demo myself, and i'll admit that it's not easy holding things together at such speeds, but for once I can say that dying is by my own fault rather than bullshit physics that end up with me 10 feet under. Play it a couple of times, memorize the stuff, and once you get things down you'll find it abit more enjoyable to blaze through the level, just like the old games.
.. Key focus on the word memorize. >.>;;
Whoa, just played the PS3 demo (I keep forgetting that these newfangled whatchajigits download demos these days :V).
What the HELL is this? This isn't Sonic. This is...I don't know WHAT this is. Like a furry F-Zero with somebody running. You can't even see where you're going, much less keep a straight line for rings. I was hoping to use the D-Pad, but nope, not that. There was one "homing jump" bridge of enemies where Sonic didn't even jump in time just to start off the chain!
The Ring Boost Gauge worked quite nicely, except for the fact that there's plenty of little trinkets which aren't even worth jack, that require you to cram down on the gauge almost the whole stage rather than use it strategically, because if you just happen to be at something other than THE maximum speed, you can forget it.
And Sonic's voice! UGH! IT'S TERRIBLE! Hasn't been this bad since Sonic CD's 1-Up.
This is unbelievably BAD. I thought Yahtzee was goofing off ripping mostly the Wolfhog segments, but NO, THE SONIC PARTS ARE BAD, TOO!
I'm so disappointed, right now. Maaan.
Wow, double bash? Tell me, what ranks are you two getting? I got a B my first try, and an S on all subsequent runs through the level.
I didn't even bother finishing, I was so horrified with what I was playing.
Oh, I see what you meant by "double bash"; BigManW has experienced it, too.
No, really, this is even worse than playing Final Egg in SA1, or either of Sonic/Shadow's space levels in SA2. Sonic Heroes was more fun than this. I'd rather play ShTH than this!
Well, it is your opinion, so I'm not entitled to try and bludgeon you for it, but I find the demo experience refreshing, at least after suffering playing though every [tornado fang]ing possible plot path imaginable for ShTH, getting 100% on Sonic Heroes, and losing 75% of my sanity with Sonic '06. -_-
Dont bash the game just cuz you suck...
Quote from: Nexus on January 03, 2009, 04:34:46 AM
Well, it is your opinion, so I'm not entitled to try and bludgeon you for it, but I find the demo experience refreshing, at least after suffering playing though every [tornado fang]ing possible plot path imaginable for ShTH, getting 100% on Sonic Heroes, and losing 75% of my sanity with Sonic '06. -_-
Typically I don't backlash at this, but the way this game is, DANG RIGHT YOU'RE NOT!
This game is just...terrible. IMO, there's absolutely no way the fans can let another game like this be made. Again, it'd probably be okay if it were slowed down and somebody did something with the camera. If I can, I'll see if I can't adjust that, and maybe that'll help. Maybe.
Quote from: Flame on January 03, 2009, 04:39:29 AM
Dont bash the game just cuz you suck...
If that were the trinkets and shortcuts only, well, that'd be one thing.
But no, this game isn't even taking the right approach to mechanics, stage design, and fluidity that we've had decent amounts of, and now it's just gone! It's the principle!
The cameras fine, and the speed is what EVERY sonic fan has been begging sega for for years. now that you get it, you complain? pfft.
I for one, find it marvelous. the speed is exhilarating. and like Nexus said, when I die, i know it was because I sucked, not because I fell through the floor*coughcoughShadowtheHedgehogcough*
or because the game was badly programmed. it was because I didnt pay attention.
I like Sonic Unleashed, but at the same time, I'm kind of looking up from a [parasitic bomb]-hole. I can kind of see where people are getting at, but at the same time, it seems as if their initial view-point lead them to it. Some were expecting an absolutely great game straight from the get-go, while others were thinking it was going to be absolute crap. I looked at it in the latter. It delivers the speed that's been missing, I actually enjoy how it's set-up, and it's fun dashing through the levels at insane speeds. Luckily it seems as if they put little exploration around that's needed since most of the medals are easy to collect on the main path, with a couple times needing a stop. Considering how long it's been since a console Sonic game came out with the idea and premise of running at sound-breaking speeds, I didn't really mind having to stop once in a while to do some looking around. The ability that was put in the 360 and PS3 versions (the constant use of Ring Energy whenever instead of small bursts) actually saved my life in a stage. I was dashing on the water and the whole time I kept missing land to go on and get more rings, but luckily a small group of rings would show up and keep the gauge going, and I was able to cross the giant water gap by hardly ever touching any land segments.
I even like the Werehog levels. Compared to DMC, there's a lot more you can do on the outset, and even more at the end. I don't know how many times I've used the same combos to rack up Style points in DMC and was freaking out like no tomorrow trying to change it up a bit with a very limited amount of crap I can do. In Unleashed, I've never used the same combo more than once in a row, and the list of stuff I'm able to do grows and grows and grows. What's even better is, I've found actual use for the attacks; some are stronger and good for hitting one enemy, while others are good for damaging everything around me. The game also has a nice level of difficulty so that it's not some kind of cake walk. It's hard enough to make you die a couple times, but at the same time, it's the kind of hard that when you conquer the challenge, it's just that much more rewarding.
Again, you have to understand where I'M coming from. After the crap I heard from even a die-hard Sonic fan from Sonic Heroes, Shadow the Hedgehog, and Sonic 360, I was really starting to think Sega had lost it's touch. I was even expecting this game to be total [parasitic bomb]. Same fan came over and showed me Unleashed though, and I was amazed. They had actually done something I liked on a console Sonic game, a damned miracle! I was even more worried about this game after the travesty that is Sonic Chronicles, a game I had ACTUALLY looked forward to! Personally, I think Sega's on the track back to Sonic fame, as long as they stick with what made the original games so great, something that can be seen in Unleashed.
One thing though: STOP MAKING SUPER SONIC FINAL LEVEL [parasitic bomb]! I don't even remember the last time you could activate Super Sonic whenever in a stage as long as you had the rings. They even did it to the portables, Sonic Advance and up had Super Sonic playable only in the final level!
Quote from: Flame on January 03, 2009, 04:46:22 AM
The cameras fine, and the speed is what EVERY sonic fan has been begging sega for for years. now that you get it, you complain? pfft.
There is such a thing as too fast. Like how X8/MHX's graphics are too realistic.
As far as wall o' text there, there is a point where you say "Okay, the controls and timing differ from Sonic Adventure/Rush/etc.; no prob, I'll adjust." But you can't even do that for how much of the objective of the game has been so twisted.
Quote from: HyperSonic.EXE on January 03, 2009, 04:50:38 AM
There is such a thing as too fast. Like how X8/MHX's graphics are too realistic.
As far as wall o' text there, there is a point where you say "Okay, the controls and timing differ from Sonic Adventure/Rush/etc.; no prob, I'll adjust." But you can't even do that for how much of the objective of the game has been so twisted.
You sure about that? I've hardly played Adventure 2, yet I've adjusted to it just fine. Granted it's kind of odd how they set the homing attack to the same button as the boost, I realized why they did it when I got the aerial boost shoes. Realized and understood, just never really liked. Considering all of the other crap that Sonic's gone through, I think Unleashed was a damn fine game.
QuoteLike how X8/MHX's graphics are too realistic.
Quote from: Flame on January 03, 2009, 04:53:35 AM
wut?
Quote from: Ballade on January 03, 2009, 04:53:18 AM
You sure about that? I've hardly played Adventure 2, yet I've adjusted to it just fine. Granted it's kind of odd how they set the homing attack to the same button as the boost, I realized why they did it when I got the aerial boost shoes. Realized and understood, just never really liked. Considering all of the other crap that Sonic's gone through, I think Unleashed was a damn fine game.
And see, this makes no sense. Now they're changing a crucial mechanic to suit an upgrade.
That.
Is.
Not.
How.
Upgrades.
Are.
Designed.
Quote from: Flame on January 03, 2009, 04:53:35 AM
wut?
Until after some trial and error, it's hard to tell what's solid ground, and what's not.
If it makes any of you happier (not that I give a ****), I'm giving the game another try.
It's still way too late before I see one of those Boost Rings, or anything, by then, I've already passed it.
Quote from: HyperSonic.EXE on January 03, 2009, 04:56:44 AM
And see, this makes no sense. Now they're changing a crucial mechanic to suit an upgrade.
That.
Is.
Not.
How.
Upgrades.
Are.
Designed.
Until after some trial and error, it's hard to tell what's solid ground, and what's not.
If it makes any of you happier (not that I give a ****), I'm giving the game another try.
It's still way too late before I see one of those Boost Rings, or anything, by then, I've already passed it.
So they changed it to a button that was 2 centimeters away, big deal. At least they didn't make it messed up and had one of the trigger or shoulder buttons activate each boost separately.
All this talk of Sonic Unleashes is actually making me want to play the game. Gotta take care of the night stages anyway since I've done just about all the day ones I can do.
Quote from: HyperSonic.EXE on January 03, 2009, 04:56:44 AM
Until after some trial and error, it's hard to tell what's solid ground, and what's not.
not really. well, not for me at least. I could see quite clearly what was stand onable and what wasnt. the exeption being pitch black, which is, well, pitch black.
Think of it as it's own game, HyperSonic.EXE; don't compare it to the others or you won't stop grimacing because of what you're used to and your expectations.
Quotenot really. well, not for me at least. I could see quite clearly what was stand onable and what wasnt. the exeption being pitch black, which is, well, pitch black.
Same here, I could clearly tell what could be stood on and what couldn't. :\
Quote from: Ballade on January 03, 2009, 04:59:14 AM
So they changed it to a button that was 2 centimeters away, big deal.
It is a big deal. It's been a double-jump to perform a Homing Attack since Sonic 3D Blast, it's intuitive since it's basically a second jump, and it certainly makes no sense now when you're training yourself to use that button for a "Boost".
They fixed something that wasn't broken to begin with (other than poor auto-targeting).
Quote from: Flame on January 03, 2009, 05:01:04 AM
not really. well, not for me at least. I could see quite clearly what was stand onable and what wasnt. the exeption being pitch black, which is, well, pitch black.
It's more of a problem in strange or "laboratory" stages, which has oddly lighted blocks and tiles. That's when spikes are most likely to show up, though.
Quote from: Nexus on January 03, 2009, 05:02:35 AM
Think of it as it's own game, HyperSonic.EXE; don't compare it to the others or you won't stop grimacing because of what you're used to and your expectations.
Again, that only works for the controls, and it's not doing that too well. The game still lacks in making it worthwhile to play, especially for all you have to put up with.
You guys can settle for less if you want, but if this is the future of Sonic, I need a new Username and avatar.
EDIT: Fortunately, I won't know that until Sonic Team's next project, which will be well after Sonic and the Black Knight.
*dumps bucket of ice on hypersonic*
dude, chill out. chillax.
Personally, unleashed, is just what the doctor Eggman ordered.
its got only sonic, speed, which is what sonic games have been lacking since SHTHH, A kickass soundtrack, and a great engine, and easy controls. granted, I dont quite like the werehog, but Sega needs to make money, and they needed something innovative to sell it. since its only sonic, only speed, and just what we all wanted, we have to compromise, and have a gimmick. but at least the gimmick is enjoyable in its own right. its comparable, and makes me think of actually, knuckles. In fact, I often think that knuckles should be the one in the night segments with all those punches and stuff. make a wereknuckles instead. 8D he would be better suited for it. 8D 8D
anyway, even the PS2/wii versions are enjoyable, although the werehog levels are severely lacking in those versions, other than that. if you want less speed, try out the PS2/Wii version. it has less speed than the other version. it might appeal to you more than the 360/PS3 version.
QuoteIt's more of a problem in strange or "laboratory" stages, which has oddly lighted blocks and tiles. That's when spikes are most likely to show up, though.
name any stages in particular.
Well, things change. In this case, [the] Sonic Team(s) just couldn't make up it's/their damn minds on a consistent playstyle for the Sonic games, and tried jazzin' things up with other game types, characters, and practically throwing many things the fans used to like out the window and replacing them with more "modern" designs (Soap shoe discussion from just the other week, folks?) and unable to make up their minds on appealing to either younger or older gaming generations.
Sonic Team hasn't fallen, not yet, but few trust them in their endeavors anymore, so I think that Sonic might finally be nearing his closing chapters. I may be very wrong, but even with the "success," as some might say, of Unleashed, I just don't think anyone wants to chance another Sonic '06 and the like again. :\
Well, Unleashed was initially going to be SA3, so maybe they should get on that? Maybe they SHOULD make an SA3. Id die happy.
also on that soap shoe discussion... SOAP SHOES FOREVARR!
ive seriously been trying to conceptualize a real pair of Shadow's air shoes. as in, with some manner of rollers on the bottom
Quote from: Flame on January 03, 2009, 05:18:57 AM
Well, Unleashed was initially going to be SA3, so maybe they should get on that? Maybe they SHOULD make an SA3. Id die happy.
The way Sonic Team is acting now, I hope to hell they don't.
QuoteI didn't even bother finishing, I was so horrified with what I was playing.
Same, I stopped after 5 minutes.
Quote from: BigManW on January 03, 2009, 06:01:13 AM
Same, I stopped after 5 minutes.
... And you hadn't beaten the level, which is the very first level of the full game, by then? :o
Quote from: Flame on January 03, 2009, 05:13:15 AM
name any stages in particular.
X8: Dark Mantis, Gravity Antonion (I believe), Moon (although that was a bit easier)
MHX: Sigma Stages 2+ mainly, although Launch Octopus had one or two parts I had to remind myself about
Quote from: HyperSonic.EXE on January 03, 2009, 06:09:53 AM
X8: Dark Mantis, Gravity Antonion (I believe), Moon (although that was a bit easier)
MHX: Sigma Stages 2+ mainly, although Launch Octopus had one or two parts I had to remind myself about
Alright, my experience with X8 is lacking, but it's not the 3D that throws some off in MHX on those parts; it's the fact that the camera, fitted to the screen, must vertically scroll in those points. Vertical scrolling in MM/RM games tend to lead to annoyances, just look at the GB MM/RM games that replicated the levels but had vertical scrolling due to the screen resolution. In the original NES games, we usually had no normal vertical scrolling; you saw spikes as soon as they were on screen. When you add vertical scrolling though and have spikes off screen.. X(
(and note, that this was also in the original MM/RM X, so the vertical scrolling applies to it too)
Quote from: HyperSonic.EXE on January 03, 2009, 06:09:53 AM
X8: Dark Mantis, Gravity Antonion (I believe), Moon (although that was a bit easier)
MHX: Sigma Stages 2+ mainly, although Launch Octopus had one or two parts I had to remind myself about
Dark manti's stage is SUPPOSED to be pitch black. in fact, its the NAME of the stage. you have to find your ay around and if you have the weapon, turn on the generator.
Primrose I had no problem with aside from the annoying miniboss.
only the moon gave me some problems at first with the pits, they WERE rather hard to see, but you could still see them. I had no problem with those stages. :\
QuoteGravity Antonion (I believe)
How exactly is a rotating neon purple labyrinth realistic in any way?
Quote from: HyperSonic.EXE on January 03, 2009, 04:50:38 AM
Like how X8/MHX's graphics are too realistic.
this makes no sense.
the game came in yesterday, so i've played for a couple hours now. i see what some people are complaining about from the demo, that its a little difficult to control. but honestly, you really think you're going to pick up something like this on the first try? [tornado fang] no. after spending just a little time with it, it's not all that hard. and passing judgment on the game having only played the demo is not healthy. does he move too fast in the speed stages? maybe. the solution, though? don't press the dash button unless you need to.
does the game move too slow in the Werehog segments. no, i think it's appropriately slow. and it's not snail's pace, either. you do know there's a dash, right? i don't mind the Werehog combat or platforming. nothing spectacular, but it plays well.
the dub actors are really overacting. but i almost think its on purpose, considering how crappy the plot is. the "Saturday morning" comparison comes to mind. and if you're really going to [sonic slicer] about the dub voices (which if you haven't already, why start here?), there is a language option on PS360.
is it a stellar game? so far, i don't think so. i think its a decent game based on the amount i've played (just beat the Egg Beetle). the problem here is that people are letting hype and expectations rule their opinions. you have to have a little more open mind with this game. honestly, if you're expecting to go fast in the Werehog stages, you shouldn't be playing the game at all.
Hm? I think the Voice acting was alright. only ones that got on my nerves sometimes, were Weresonic, as sonics good ol VA seemingly tried his best to make sonic sound more "savage" but didnt really come through, and sometimes Pickle.
I mean, Pollock(did I say it right?) does incredible justice to Eggman.
Quote from: Satoryu on January 03, 2009, 11:03:20 PM
is it a stellar game? so far, i don't think so. i think its a decent game based on the amount i've played (just beat the Egg Beetle). the problem here is that people are letting hype and expectations rule their opinions. you have to have a little more open mind with this game. honestly, if you're expecting to go fast in the Werehog stages, you shouldn't be playing the game at all.
Which is actually a little funny, since some (hot dog) missions do require you to speed run the Werehog levels. That's where you pick up a lot of the skills in the levels. However, generally, rushing isn't smiled upon with the werehog since you get tons of points from just pummeling the snot out of everything. A good balance of the two lead to massive point boosts.
I didn't really care about the homing attack changing buttons. It's like the people who absolutely cried foul because Mega Man Anniversary Collection had a weird button set up. Suck it up, you pansies. I swear, if a texture looks a hair bit off, we get some nutjob swearing up a storm on how crap the game is, unappreciative bastards.
I'm done trying to argue this is an awful game, because it is.
This is just one of those arguments (like politics) where ain't nobody going to listen.
Quote from: STM on January 04, 2009, 05:59:57 AM
post on unnapreciative youngin's
^this
well, in any case, everyone is entitled to their opinion. no ones putting a gun to your head and saying LIKE THE GAME!, we just try to persuade you to our view. in short, yeah. its EXACTLY like politics. 8D
Quote from: HyperSonic.EXE on January 04, 2009, 06:09:03 AM
This is just one of those arguments (like politics) where ain't nobody going to listen.
So... somebody is listening?
You're not going to convince many people this is an awful game when it seems a fair consensus find it to be rather fun and enjoyable. However, I did laugh out loud when you said "I expect better for Sonic!" Thanks for that. I look forward to seeing your new username from this little tantrum.
*dumps ice on STM as well*
you chill out too. >_>
Quote from: STM on January 04, 2009, 06:26:38 AM
"I expect better for Sonic!"
this is rather funny. anyone who expected a spectacular Sonic game was only fooling themselves. its like actually believing John McCain could have won the presidency.
Quote from: Satoryu on January 04, 2009, 06:40:37 AM
its like actually believing John McCain could have won the presidency.
Ohhh no you
didnt start on politics...
Quote from: Flame on January 04, 2009, 06:35:53 AM
*dumps ice on STM as well*
you chill out too. >_>
Fool! The T stands for Tengu! I'm weak to ice!
(explodes into eight little circles)
You're gonna be regretful!
</poor attempt at imminently needed topic derailment>
Quote from: Satoryu on January 04, 2009, 06:40:37 AM
this is rather funny. anyone who expected a spectacular Sonic game was only fooling themselves. its like actually believing John McCain could have won the presidency.
.. If he ever did, he'd then lose it by publicly saying, "Yippie-kai-yay, motherfuckers." :)
Quote from: STM on January 04, 2009, 06:43:12 AM
Fool! The T stands for Tengu! I'm weak to ice!
(explodes into eight little circles)
You're gonna be regretful!
</poor attempt at imminently needed topic derailment>
-Megaman 8-
-YOU GOT: TORNADO HOLD!-
*saves game*[/totally not derailment from politics]
Again, I truly find it amazing that people are complaining about Sonic moving TOO fast. I really find that hilarious.
So far the only real thing I've found insanely annoying are the controls for the Werehog when it comes to climbing things. It took me forever to figure out how to jump from a pole, even though I should've just hit the jump button (instead, I have to hit, hold, and let go twice). That caused me to die an easy 20 times, because of the damn fact that the ice thing I was one would fall off. Another thing is the controls on just any pole, you move too far and can't really adjust where you move to, so if you don't latch on at a certain direction, you're forced to jump to the side and pray that you can grab the next pole (and it starts to get REALLY frustrating when the poles either collapse after a certain period of time, or there's a pit of death below you). That, and the camera's view at points cause massive moments of major pissed off action (enough to warrant points down from me), but overall the game is still good.
This topic just took a turn for the awesome. [/eats popcorn] XD
Quote from: Protoman Blues on January 04, 2009, 08:45:17 AM
Again, I truly find it amazing that people are complaining about Sonic moving TOO fast. I really find that hilarious.
Quote from: Ballade on January 04, 2009, 09:47:06 AM
So far the only real thing I've found insanely annoying are the controls for the Werehog when it comes to climbing things. It took me forever to figure out how to jump from a pole, even though I should've just hit the jump button (instead, I have to hit, hold, and let go twice). That caused me to die an easy 20 times, because of the damn fact that the ice thing I was one would fall off. Another thing is the controls on just any pole, you move too far and can't really adjust where you move to, so if you don't latch on at a certain direction, you're forced to jump to the side and pray that you can grab the next pole (and it starts to get REALLY frustrating when the poles either collapse after a certain period of time, or there's a pit of death below you). That, and the camera's view at points cause massive moments of major pissed off action (enough to warrant points down from me), but overall the game is still good.
Double tapping A works just fine for me. I've never really had much trouble with pole jumping, aside from the odd moments where the lock on cursor doesn't appear. This seems to happen a bit on the last swing pole in Rooftop Run Night Act 1.
Quote from: STM on January 04, 2009, 06:34:56 PM
Double tapping A works just fine for me. I've never really had much trouble with pole jumping, aside from the odd moments where the lock on cursor doesn't appear. This seems to happen a bit on the last swing pole in Rooftop Run Night Act 1.
I dunno, I just hate games that have some kind of odd control thing about them. I 2x+ tapped the button, but it seems as if I have to hold it down. Aside from that and the camera view whenever there are projectiles coming my way, there isn't a whole lot else that I can say is bad.
Quote from: STM on January 04, 2009, 05:59:57 AM
It's like the people who absolutely cried foul because Mega Man Anniversary Collection had a weird button set up. Suck it up, you pansies. I swear, if a texture looks a hair bit off, we get some nutjob swearing up a storm on how crap the game is, unappreciative bastards.
Hey now, if we don't complain, they'll never get better. These big video game companies have huge teams of people and millions of dollars to work with; why shouldn't we expect a perfectly refined game experience out of them? I refuse to just "suck things up".
Quote from: Bag of Magic Food on January 04, 2009, 10:26:55 PM
Hey now, if we don't complain, they'll never get better. These big video game companies have huge teams of people and millions of dollars to work with; why shouldn't we expect a perfectly refined game experience out of them? I refuse to just "suck things up".
If we complain, we put pressure on them, which makes it harder to make a better game when they're trying to live up to our unknown expectations, which in turn could result in another Sonic '06. :\
Quote from: Bag of Magic Food on January 04, 2009, 10:26:55 PM
Hey now, if we don't complain, they'll never get better. These big video game companies have huge teams of people and millions of dollars to work with; why shouldn't we expect a perfectly refined game experience out of them? I refuse to just "suck things up".
You assume they actually listen to the consumer sometimes.
In this case, Capcom is one of the nice companies that do, which is all well and good. Others think the consumer is full of [parasitic bomb].
is Want Some Chocolate a meme yet?
Quote from: STM on January 05, 2009, 02:38:26 AM
You assume they actually listen to the consumer sometimes.
In this case, Capcom is one of the nice companies that do, which is all well and good. Others think the consumer is full of [parasitic bomb].
Funny thing, that. A lot of consumers just want to find a reason to [sonic slicer]. I mean, let's take FF8 for example. It was almost completely made with consumer ideas in mind, yet a lot of people still didn't like it. Sometimes, when people just want to nitpick, they'll find something to nitpick about, no matter how obscene it is. Sad, that.
Quote from: Fxeni on January 06, 2009, 12:11:53 AM
Sometimes, when people just want to nitpick, they'll find something to nitpick about, no matter how obscene it is. Sad, that.
It happens to all of us. Hell, I mean look at me. The SOLE reason I don't play X7 is based off of my silly stubborn principle that the Main Character of his own Series has to be Unlocked. LoL, I mean from what I hear I haven't missed much, but my reasoning is still pretty stupid! However, I still hold true to my stubbornness regarding that game! 8)
Quote from: Protoman Blues on January 06, 2009, 12:28:34 AM
It happens to all of us. Hell, I mean look at me. The SOLE reason I don't play X7 is based off of my silly stubborn principle that the Main Character of his own Series has to be Unlocked. LoL, I mean from what I hear I haven't missed much, but my reasoning is still pretty stupid! However, I still hold true to my stubbornness regarding that game! 8)
I didn't like it either, but at least his charge shot sort of made up for it... but not really. Didn't help that the gameplay itself was screwy.
Quote from: Protoman Blues on January 06, 2009, 12:28:34 AM
It happens to all of us. Hell, I mean look at me. The SOLE reason I don't play X7 is based off of my silly stubborn principle that the Main Character of his own Series has to be Unlocked. LoL, I mean from what I hear I haven't missed much, but my reasoning is still pretty stupid! However, I still hold true to my stubbornness regarding that game! 8)
You're not missing out on much. I still have some mental trauma from the amount of anger and pain X7 brought upon me. :| (GODDAMN HOSTAGES, STOP DYING RAGAHAJFHFGADGALOHAA!!!)
Quote from: Fxeni on January 06, 2009, 12:32:20 AM
I didn't like it either, but at least his charge shot sort of made up for it... but not really. Didn't help that the gameplay itself was screwy.
Actually, when Lou told me that once you get the Charge Shot, it makes going through the gamer a lot easier, that actually pissed me off more. I still do like my challenge to a game.
That doesnt warant getting rid of the charge shot. just dont use X.
also, youre not missing out on much. the Red Alert fiasco was basically just another Repliforce. Sigma manipulating a relatively "good" organization and setting it at war with the hunters.
Quote from: Flame on January 06, 2009, 03:06:27 AM
That doesnt warant getting rid of the charge shot. just dont use X.
also, youre not missing out on much. the Red Alert fiasco was basically just another Repliforce. Sigma manipulating a relatively "good" organization and setting it at war with the hunters.
Well, how "good" they are is all a matter of opinion, but this is a Sonic Unleashed topic, not a lament over X7's existance.
Maybe we should veer back on-topic? -u-'
this is RPM. Topics are destined to Derail.
I dont understand how everybody hates X7, I Liked X7. Is that hard to believe?
Back on Topic: Can't wait until I can play a 360/Ps3 copy of the game. I really want to play Sonic Unleashed, Not Sonic Advance Wii. ::)
I like the final boss fight in the Wii/PS2 version a whole lot better then the 360 version.
The final form looked a whole lot more boring, since he mostly stands around aside from the infrequent slash attacks.
Quote from: RMZX.EXE on January 06, 2009, 03:20:41 AM
I dont understand how everybody hates X7, I Liked X7. Is that hard to believe?
Back on Topic: Can't wait until I can play a 360/Ps3 copy of the game. I really want to play Sonic Unleashed, Not Sonic Advance Wii. ::)
I likes it too, but I still have to admit that it wasnt capcoms best.
also, people sometimes rage about Zero's deep X7 voice. I think it honestly fit him alot better than his X8 one. its more matching to his Japanese one.
http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/
X7 was awesome, [Top Spin]s. |:
Op-in-ion. Do I need to start posting more of those faces? :\
And by joe, SEGA needs to let up on Sonic Team. GIVE THEM BACK THEIR SOULS!!! D:
You guys should read the stuff that was cut out of the second NiGHTS. They removed tons of cutscenes, some that were plot critical. Also, you'd have to race Reala for the Ideya of the level instead of randomly getting it.
http://www.nightsintodreams.com/forum//index.php?showtopic=3029
Quote from: HyperSonic.EXE on January 06, 2009, 05:04:41 AM
http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/
This explains so much. God, Journey of Dreams was awful. And the fact that its POINTER is broken really speaks to the whole last-minute-port claim.
The sad thing is, there's enough of a scrap of the extraordinarily rocking core concept in JoD that I can see how great it would be, if it was given proper focus. But I just can't stand to drudge through all the extra crap. Did I ever wish I had a Saturn after playing that game...
X7? Awesome? No.
Bad? Subjective.
No, it was pretty good. if it didnt have such boring stage design, it would have been alot better though. I mean, it barely made use of the 3D in the 3D segments. they could have had such better stage design... but OTHER than that, it was good. plus its got my favorite US Zero voice.
Quote from: STM on January 06, 2009, 05:26:09 AM
http://www.nightsintodreams.com/forum//index.php?showtopic=3029
WOOOOOOW.
I mean I always said it and thought things weren't as bad as they looked, but damn, this article is blunt. The line about Sonic Team being bored and close minded really hit home for some reason.
Well, it's a hell of a topic derail, but:
X7 is by no means extraordinary, but I do feel that it had its strong points. All characters had at least one kickass weapon, and there were some strong pieces of music (Maverick and first Sigma especially) And I do not by any means feel it was the worst of the series (that goes to Xtreme1). But it is low on my list, as X3 and X5 are: Still plenty of fun, just not up to snuff with the rest.
X7's 2D/3D hybrid choice really shot it in the foot. All too many elements of the game (including auto-lock and many of Zero's attacks) were obviously designed for one "dimension" with no real thought as to how well they'd impact the other. The fact that the 2D level design, with the possible exception of Soldier Stonekong, felt as if it was done by a trained monkey was no help, either.
The aforementioned Stonekong as well as Anteater and Gungaroo levels were all great efforts, though. They were original and engaging, but the rest of the game doesn't measure up.
Again, it's mainly my stubbornness that makes me refuse to ever play that game. You have to UNLOCK the MAIN character of the series. I don't care if they were trying to force Axl down your throat, or even if you think that Zero IS the main character of the X series, which he pretty much is by X4. I just found it so goddamn retarded. It'd literally be like having to unlock Sonic in a Sonic game...which knowing SEGA is probably not all that far off one day.
Quote from: Protoman Blues on January 06, 2009, 06:05:41 AM
You have to UNLOCK the MAIN character of the series.
Reason enough for the game to be BURN, BURN, BURNED TO THE GROUND.
Quote from: Protoman Blues on January 06, 2009, 06:05:41 AM
Again, it's mainly my stubbornness that makes me refuse to ever play that game. You have to UNLOCK the MAIN character of the series. I don't care if they were trying to force Axl down your throat, or even if you think that Zero IS the main character of the X series, which he pretty much is by X4. I just found it so goddamn retarded. It'd literally be like having to unlock Sonic in a Sonic game...which knowing SEGA is probably not all that far off one day.
PLAY EEET!
at least try it. :P
Posted on: January 06, 2009, 12:09:15 AM
Quote from: HyperSonic.EXE on January 06, 2009, 06:06:40 AM
Reason enough for the game to be BURN, BURN, BURNED TO THE GROUND.
Best boss evar. 8D
Quote from: Protoman Blues on January 06, 2009, 06:05:41 AM
Again, it's mainly my stubbornness that makes me refuse to ever play that game. You have to UNLOCK the MAIN character of the series. I don't care if they were trying to force Axl down your throat, or even if you think that Zero IS the main character of the X series, which he pretty much is by X4. I just found it so goddamn retarded. It'd literally be like having to unlock Sonic in a Sonic game...which knowing SEGA is probably not all that far off one day.
This is *ONLY* applicable to the first playthrough. X is unavoidable, he joins you when the 8 Mavs are defeated whether you rescued enough 'roids or not, and he's part of New Game Plus. So, save the intro stage, you never have to be without him again. I guess it doesn't bother me because his nuke-sized charged shot is of such insane strength that you realize why, from a gameplay standpoint, he was delayed, and it is well worth it. He makes bosses several times easier.
I have issues with X in X7 for far different reasons. First of all, his getting shafted from cutscenes. He rocks in gameplay despite any temporary absences, that doesn't bug me at all, but he never DOES anything storywise during the entire course of the 8 Mavericks, not to mention the fight with Red. And second, he is so damn whiney that I'm almost glad the cutscenes shafted him.
Oh, and I do not agree that Zero spotlight-stole from X in X4-onwards. In X5 and X6 Zero is a source of conflict, but he doesn't really have anymore character development than X does (in fact I think X6 was character-wise X's best game). In X4 he did, but that's because it's his introduction as a player, being just now promoted to co-star it's kinda necessary. Although, as with X7, X could have stood more cutscene time.
Quote from: HyperSonic.EXE on January 06, 2009, 06:06:40 AM
BURN, BURN, BURNED TO THE GROUND.
I love that part for some reason. 8)
Quote from: Jericho on January 06, 2009, 05:55:25 AM
WOOOOOOW.
I mean I always said it and thought things weren't as bad as they looked, but damn, this article is blunt. The line about Sonic Team being bored and close minded really hit home for some reason.
Well, they are. By no means has Sonic Team lacked a good core concept, they've had several. What they lack is polish, and unfortunately I think Journey of Dreams was a new low for them (granted I have not played Sonic '06).
Ironically I think Shadow The Hedgehog was among the more successful, quality-wise, of their recent efforts (besides Secret Rings, anyway). Sure, you need to pretend the Vs. play doesn't exist, and that final boss fork makes unlocking the Last Story complete hell. But the game handles well with a (usually) reasonable level of flexibility, and a proper focus on speed/platforming gameplay. The weapons are, thankfully, an extremely simplified extra feature, so they don't take too much focus away, despite fears to the contrary fed by the game's horrid marketing.
I was hoping that ShTH's multiple story paths would be reminiscent of Starfox, and thus highly enjoyable.
Pfft.
Again, they WOULD have been if not for that last boss fork. That was the killer. It's completely pointless, and only serves to bore and antagonize the player as they're trying to unlock Last Story. Thankfully Last Story is kickass, but after going through that it is VERY, VERY, VERY hard to convince yourself to replay any other segment of the game again. That turned out counterproductive in the worst possible way; the game would have had so much more replay value if that last fork wasn't forced on you.
And, don't forget:
Defeat 35 Artificial Chaos
I couldn't do it for ShTH... I just couldn't do it. I made it once through and got halfway through another run, looked at the stage select, and said screw it. This coming from a completionist.
As for X7, it's the 3D walljumping that irks me the most. It just doesn't feel right.
I can't say anything about Unleashed since I haven't played it... although it does look more solid than some other recent efforts from Sonic Team. I'll pass judgement when I can.
Quote from: Hypershell on January 06, 2009, 06:16:56 AM
This is *ONLY* applicable to the first playthrough. X is unavoidable, he joins you when the 8 Mavs are defeated whether you rescued enough 'roids or not, and he's part of New Game Plus. So, save the intro stage, you never have to be without him again. I guess it doesn't bother me because his nuke-sized charged shot is of such insane strength that you realize why, from a gameplay standpoint, he was delayed, and it is well worth it. He makes bosses several times easier.
Unavoidable as he may be, and no matter how stupidly strong his Buster is, it still does NOT excuse the fact that, ahem...
YOU DON'T START WITH THE MAIN CHARACTER OF THE [tornado fang]ing SERIES!
Quote from: Fxeni on January 06, 2009, 06:28:26 AM
I couldn't do it for ShTH... I just couldn't do it. I made it once through and got halfway through another run, looked at the stage select, and said screw it.
this is my situation exactly.
and i totally agree with PB reasoning for not playing X7. it didn't stop me from playing it, but i can definitely see why PB will never touch it. and i would never force him to play it, either.
This is why it sucks that the PS2 doesn't natively support trading save files over the internet. Because if I could send PB a New Game Plus, I would.
Well, you don't start with Mario in SM64DS either, and I sure as hell loved that game. 8)
Quote from: HyperSonic.EXE on January 06, 2009, 06:26:03 AM
And, don't forget:
Defeat 35 Artificial Chaos
Oh yeah, that one. *shudder*
Missions could have used some fine-tuning, yes. But most worked, and they're USUALLY optional. The Artifical Chaos one was evil, though.
Quote from: Hypershell on January 06, 2009, 06:44:12 AM
Well, you don't start with Mario in SM64DS either, and I sure as hell loved that game. 8)
Oh yeah, that one. *shudder*
Missions could have used some fine-tuning, yes. But most worked, and they're USUALLY optional. The Artifical Chaos one was evil, though.
Touche, Hypershell. Touche.
But, Super Mario 64 DS was a remake, so it's not entirely the same.
Fine tuning? The whole game needed fine tuning. Even that "blow up the blimp" mission was unbearable thanks to Ammo. Oh, and Ammo, oh, don't get me started.
Ammo wasn't so bad in stages that gave you that giant, almost comical gatling gun. Why swords had ammo, though, I'll never know.
Basically, I don't think Shadow was a great game. But they came close. Closer than they have in any other post-SA2 3D platformer.
Quote from: Hypershell on January 06, 2009, 06:44:12 AM
This is why it sucks that the PS2 doesn't natively support trading save files over the internet. Because if I could send PB a New Game Plus, I would.
Well, you don't start with Mario in SM64DS either, and I sure as hell loved that game. 8)
Oh, I could always get the Save File from Lou. He actually played through it. It doesn't matter. I still refuse to play that waste of Disc. It's only purpose is to sit on it's shelf and adorn the collection, much like the movie Godzilla's Revenge.
And SM64DS was a remake. I've already played the original.
Quote from: HyperSonic.EXE on January 06, 2009, 06:48:50 AM
Fine tuning? The whole game needed fine tuning. Even that "blow up the blimp" mission was unbearable thanks to Ammo. Oh, and Ammo, oh, don't get me started.
all that needed fine tuning was the auto aim. that's it.
Ironically enough I thought the auto-aim was fine...
Quote from: Protoman Blues on January 06, 2009, 06:53:35 AM
much like the movie Godzilla's Revenge
*smacks PB with his magical talking fish*
Hey, Gabera isn't my favorite monster either, but it wasn't THAT bad. It can't possibly be worse than having Godzilla stuck in a role written for King Kong (Ebirah).
Quote from: Hypershell on January 06, 2009, 06:56:03 AM
*smacks PB with his magical talking fish*
Hey, Gabera isn't my favorite monster either, but it wasn't THAT bad. It can't possibly be worse than having Godzilla stuck in a role written for King Kong (Ebirah).
...Turn in your Magical Talking Fish.
The monster wasn't the problem! It's the KID that's unwatchable. The movie you mentioned is redeemable due to MST3K. Godzilla's Revenge has NO redeemable qualities at all.
Quote from: Protoman Blues on January 06, 2009, 06:34:58 AM
Unavoidable as he may be, and no matter how stupidly strong his Buster is, it still does NOT excuse the fact that, ahem...
YOU DON'T START WITH THE MAIN CHARACTER OF THE [tornado fang]ing SERIES!
I don't think this makes it a bad game, but I'm sure it says something about how the developers feel about the character now.
Quote from: Hypershell on January 06, 2009, 06:44:12 AM
Well, you don't start with Mario in SM64DS either, and I sure as hell loved that game.
Oh yeah, now there's what I really hate about it! Why don't they call it Super YOSHI 64?
Quote from: Bag of Magic Food on January 06, 2009, 09:28:25 AM
I don't think this makes it a bad game, but I'm sure it says something about how the developers feel about the character now.
It might not actually be a bad game. I'm just a stubborn silly willy when it comes to X7. 8)
I mean, I'll try any game that peeks my interest. It's why I tried Sonic Unleashed before I got it. Lo and behold, I really loved the game.
Quote from: Protoman Blues on January 06, 2009, 07:08:46 AM
The movie you mentioned is redeemable due to MST3K.
I gotta track down more MST3K, the only Godzilla flick I saw them do was Megalon.
"Well, folks, I guess no matter how hard you try, there's just no way to make parallel parking exciting."
Quote from: Bag of Magic Food on January 06, 2009, 09:28:25 AM
Why don't they call it Super YOSHI 64?
Probably because, as wonderfully broken as the eggs can be, Yoshi can't beat Bowser without transforming into someone else, cannot enter World 5, and gets the ass end of the Power Flower deal. Nobody but Mario can finish the game, and Mario's the only character to get two "!" box power-ups.
Quote from: Hypershell on January 06, 2009, 06:59:12 PM
I gotta track down more MST3K, the only Godzilla flick I saw them do was Megalon.
Godzilla Vs. The Sea Monster is the only other Godzilla movie they did.
They did PLENTY of Gamera's though! 8D
Quote from: Protoman Blues on January 06, 2009, 07:28:33 PM
Godzilla Vs. The Sea Monster is the only other Godzilla movie they did.
So no making fun of flying against Hedorah? What a shame.
Quote from: Hypershell on January 06, 2009, 07:55:21 PM
So no making fun of flying against Hedorah? What a shame.
I agree. However, Save The Earth makes that movie SOOO GOOD. I need to find an MP3 of that song.
Quote from: Hypershell on January 06, 2009, 06:59:12 PM
Probably because, as wonderfully broken as the eggs can be, Yoshi can't beat Bowser without transforming into someone else, cannot enter World 5, and gets the ass end of the Power Flower deal. Nobody but Mario can finish the game, and Mario's the only character to get two "!" box power-ups.
Which one was world five again?
Big Boo's Haunt.
I don't want to read this whole thread. Which page has pictures of Ghost Girl?
I don't think any screens of her were put up in here yet.
Someone better fix that.
Maybe you should bring in your special brand of fixing in here, Sub. In fact, I outright encourage it.
I can't use my Wacom tablet, and my Internet is too slow. I have been stripped of all my powers, and I didn't even touch a koopa.
Someone else will have to fill in for me until I recover.
Quote from: Sub Tank on January 07, 2009, 04:24:06 AM
I can't use my Wacom tablet, and my Internet is too slow. I have been stripped of all my powers, and I didn't even touch a koopa.
This could potentially be dangerous. For when you get your powers back, it could be an explosion of tits and topics.
Quote from: Sub Tank on January 07, 2009, 04:12:36 AM
I don't want to read this whole thread. Which page has pictures of Ghost Girl?
(http://lol.rockmanpm.com/sonicunleashed_ghostgirl.jpg) (http://lol.rockmanpm.com/sonicunleashed_ghostgirl.jpg)
(http://lol.rockmanpm.com/lookalike_ghostgirl_vixy.jpg)
mmm ghost girl
That girl looks so much like you, Vix!
omg you should see her personality in the Werewolf movie. We're so alike, it's crazy. owo
i don't like the sun and moon medals. it makes you backtrack when you don't want to. having to get new abilities to progress, that i understand. but these medals aren't fun at all.
and the Werehog could use a lock on feature.
I take it you've lost your mind? Good riddance.
what do you mean? am i missing something here?
Quote from: Jericho on January 09, 2009, 02:48:41 PM
I take it you've lost your mind? Good riddance.
I missed the post that was here. A staff member already got rid of it.
ah. so i did miss something.
Quote from: HyperSonic.EXE on January 06, 2009, 05:04:41 AM
http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/
That is really awful! Sega has gone way to far with the poor Sonic Team. One thing is sure, if Sonic goes down, then Sega shall follow into it´s doom. Hopefully a new reasonable company claim the right´s of Sonic and everything of it, in order to bring it back to it´s former glory.
Than all those high tier idiots of Sega will see their mistakes and will regret it! :V
Hehe... Sonic may die, but he lives as long as we want it.
So... Sonic Unleashed has now been glitched by a talented team of crack monkeys. Using a certain move with the Werehog, you can go through walls (or floors... this one usually causes death) and effectively skip huge sections of the Werehog's levels. However, in usual 3D Sonic game spirit... this isn't enough to make the find interesting outside of speedrunners. So, let's find a reason to make people WANT to do this. I present to you... "beta" levels.
Adabat - Jungle Joyride Night - Jungle Fright Mission (http://www.youtube.com/watch?v=e23WftY4fd8)
In this instance, part of the normal level is used as a mini level. However, it's sealed off by an "impassable" door. Going beyond this area reveals a slightly different waterfall swinging sequence, leading to the "last" room of the normal level, with the usual puzzle. Solving that though reveals a new room with water raising platforming in the style of Lost World in SA1. I imagine this room was blocked off due to difficulty with raising the water graphics. You can see there's no water visible, but you certainly hear it. Reaching the end will bring you to the original goal ring of the level in a rather incredibly designed room. Will it be seen again as a standalone mission through DLC? I sure hope so.
(Note: going there in the normal level will still let you into the room, but none of the objects are there, making it a proverbial dead end.)
Shamar - Arid Sands Night - Act 1 (http://www.youtube.com/watch?v=IuzGeB96pls)
This one isn't so hard to enter initially. It's actually exploring most of the area that's hard. As you can see, this area (which was featured in the Shamar debut trailer (http://www.youtube.com/watch?v=D1Uyna8f2sI) and was seemingly fully finished) was removed. Perhaps it could be because the level was effectively doubled in size because of it? We've already seen how many people complained about how slow the Werehog was. Others think that we're going through it backwards and it could just be another mission to come in the future. The level is pretty much there. All it'd take is some object placement cues. Do note that there's still more left to be explored but a way to get to those areas hasn't been found... yet.
My thoughts? Comparing the sheer enemy count and the addition of a buzzsaw where, in the final of the area, there's just a random grabbable ledge, I have a feeling we may see this yet as a "Hard Mode" for the level. Some of those fights do not happen at all in the level, like the one near the fountain. That room is empty.
And finally, though not as interesting:
Mazuri - Savanna Citadel Night - Final Exam mission (http://www.youtube.com/watch?v=42Wg95-YS84)
Pretty much, it's an alternate puzzle. Yep. It even has its own working goal ring. Perhaps it was originally going to be used but was removed in favor of something more action oriented or it'll be quietly snuck back in as a mini mission later on.
Needless to say, people are finding lots of interesting leftovers in the game. Could it be a sign of things to come or just Sonic Team's usual laziness of not removing things? We shall see soon enough. Do remember the 360 and PS3 versions are listed as Content Download owning. My guess is we're going to have to wait for Japan to get the game on shelves before we even see if any DLC will appear.
hmmm... in b4 they discover playable supersonic data.
Well, as far as the PS2/Wii version's concerned, that's already been found. Super Sonic has a model for every model Sonic has. As far as actually cracking the 360 version, the most we've gotten is Clay Castle.
why would they think of putting Supersonic in the lastgen verions? I mean, if the other one dont have it, and theyre remaking it...
At this point, Super Sonic's just becoming a giant cocktease. Even then, the whole point of him, playability wise, has already been given to Sonic with the Sonic Boost: an "invincible" state that goes stupidly fast but relies heavily on rings. At the same time, this also gets rid of the old charge up Spin Dash, which hasn't been very useful in 3D aside from spamming it (SA1) or using it in key places then immediately canceling it (SA2) to gain speed.
it wouldnt work in unleashed anyway, since the emeralds were drained.
alTHOUGH, SA1.
which begs the question of why Sonic was so surprised with the emeralds non shininess to begin with, when the same thing happened to them when Chaos used them.
Well, the fact it was one of Eggman's machines and not some super-natural being that caused their energy to be sapped would be pretty surprising. Otherwise, Sonic would just be all, "...Oh. Again? Alright, time to call in the other characters and give a friendship speech."
Also, it seems there's a large part of unused level in Chun-nan Night as well. It's the section to the left of the waterfall in the Goal room. You briefly explore a piece of this area in a mission given by the chinese doctor. At one point, though, you can see across a moderate sized lake that there's even more to the level.
That's three different werehog levels that have much more to them than we've been led to see. To me, it's becoming more apparent than ever that some of the DLC missions may extend these three levels as a sort of Hard Mode.
or their simply unused.
Not likely. But then again, people do [sonic slicer] about the werehog being too slow. But on a third turnover, we now get people bitching Sonic's too fast, so really... [tornado fang] people.
I have to agree. I mean, the werehog IS slow, especially when compared to the day stages, and in the next gen versions its felt moreso since the ratio of night to day favors the daytime levels, but to [sonic slicer] about Sonic being too fast? his name is SONIC. he supposed to be fast, plus when hes not fast, we get people who [sonic slicer] about that, like they do with the werehog.
honestly...
Quote from: STM on January 12, 2009, 12:53:28 AM
[tornado fang] people.
you get a respect cookie.
reviewers were commenting on the orchestrated soundtrack. so far, that description was very misleading to me. going into the game, i guessed that the soundtrack would be much like that of the title screen, which is blatantly riding off of Mario Galaxy.
but the soundtrack itself is actually very varied. and if there's one thing Sonic games do right, it's music. only complaint i have is the song that plays during a Werehog fight. it's not all that great a song, and it really doesn't need to replace the stage music. i hear it way too much. i'm probably not even a third of the way done with the game, and i'm sick of that song.
Quote from: Satoryu on January 12, 2009, 01:01:57 AM
but the soundtrack itself is actually very varied. and if there's one thing Sonic games do right, it's music. only complaint i have is the song that plays during a Werehog fight. it's not all that great a song, and it really doesn't need to replace the stage music. i hear it way too much. i'm probably not even a third of the way done with the game, and i'm sick of that song.
Yeah, that was really my only complaint too. I mean, the Night Time music for the stages is REALLY good, but I rarely got to hear to due to the constant Fight Music interruption.
it shouldnt have interrupted. agreed.
If we're talking about night time music now, let me just put in my two cents and say that Spagonia (Rooftop Run Zone) Night is one of the godliest songs on the OST. Something about the accordion and where they used it really made the song for me. XD
I think all the night time stage songs are pretty damn good. There's something about Adabat's that's just so wonderful, especially given how fantastic that level looks. The others all try for a 9pm to midnight feel. This one is right at sunset. Shamar's is the least fitting, but that doesn't make it any less awesome. To me, the song much more fits a swanky casino level. Also, Empire City night. Listen in about 1:25. I love the bass line that starts there since it really stands out, never mind the whole song just reeks of big metropolitan life, with 1920s era twist to it.
I still have yet to hear the Empire City & Savannah Citadel themes since I haven't found all of the songs ripped yet. Still though, this soundtrack is in the upper echelons of video games imo.
Quote from: Jericho on January 12, 2009, 03:25:53 AM
I still have yet to hear the Empire City & Savannah Citadel themes since I haven't found all of the songs ripped yet.
Are you [tornado fang]ing shitting me?!
Well, there are rips circulating of the songs, but I suggest waiting until the OST comes out and it's leaked by Sonic Retro or Shadow of a Hedgehog later this month.
Quote from: STM on January 12, 2009, 04:59:21 AM
Well, there are rips circulating of the songs, but I suggest waiting until the OST comes out and it's leaked by Sonic Retro or Shadow of a Hedgehog later this month.
Sounds like a plan! XD
Quote from: STM on January 12, 2009, 12:53:28 AM
Not likely. But then again, people do [sonic slicer] about the werehog being too slow. But on a third turnover, we now get people bitching Sonic's too fast, so really... [tornado fang] people.
I lol'd at this, man!
Not to revive the dead, but I just got the 360 version. OH MY GOD.
I came.
its really really good. therefore, I say to all of you who were whining about Sonics speed, oh you babies. -_-
All this talk of the 360/PS3 version makes me want to go out and buy a 360/Ps3 just for this game... Too bad I don't have any money....
The PS3 version runs at 60FPS, but the framerate dips are more noticeable. The 360 version runs at 30FPS, so the dips aren't as noticeable, outside of a handful of areas and Adabat Day 1.
360 Sounds better right there, why is is so hard for them to make the game decent for the PS3? (Sonic '06 Comes to mind...)
Quote from: STM on January 26, 2009, 11:35:27 PM
The PS3 version runs at 60FPS, but the framerate dips are more noticeable. The 360 version runs at 30FPS, so the dips aren't as noticeable, outside of a handful of areas and Adabat Day 1.
so the 360 has the lower framerate?
I thought something bout it was off.
:P
mm... also, the funiest thing happened in the Spagonia hub... I was bouncing off or people, (which is very fun, )
and I tried to homing attack the old man near the university, and follow up with a stomp, only to stay stuck in mid air and then "land" about a foot (technically speaking IRL, it would be a foot between Sonic and the old man) above hos head. and I just stood there, standing in mid air. when I jumped, the falling frame kinda stuck for a bit, then I landed. very funny. but I had other things to do, so I got off the air and went somewhere.
Quoteso the 360 has the lower framerate?
I thought something bout it was off.
Lower, but at least it is more consistent than the PS3 from what I've heard.
Hmmm...
question: Is there supposed to be 2 Savannah Citadel 3's?
There shouldn't be.
those 2 extra stages that are accessible in those two trees? both pf the lottle markers on the warp are "3" although when the info for the stage pops up, it does say its "2"
Oooh, that. No, those aren't act markers. That's the minimum level your sun and moon gauges (top right corner) need to be to enter that level. Obviously, sun is for daylight stages and moon for night stages.
Oh. :P I was begging to feel special. thinking I had some rare flawed copy. oh well.
anyway, anyone actually pay attention to what the big billboards over the highways in Empire City Day stage 1 say?(like, in the begging of the daytime stage 1) lol'd quite hard. the street names on them are all Cameos. Chao garden, Rouge av. Shadow av(more like lethal highway mirite?) even E 123 Omega.
Told you it'd happen almost immediately.
Let me tell you, some of the tracks have new arrangements, like Jungle Joyride Night... and those arrangements made the in-game ones sound so crap in comparison. Other than that, it's your standard OST.
Get it while it's hot (http://www.megaupload.com/?d=HB94GB5N)
Booklet scans are included too for the art whores.
Thanks for the link, STM. :cookie:
Quote from: STM on January 29, 2009, 10:53:31 PM
Told you it'd happen almost immediately.
Let me tell you, some of the tracks have new arrangements, like Jungle Joyride Night... and those arrangements made the in-game ones sound so crap in comparison. Other than that, it's your standard OST.
Get it while it's hot (http://www.megaupload.com/?d=HB94GB5N)
[tornado fang]. YES. You just made my day thank you...
Quote from: STM on January 29, 2009, 10:53:31 PM
Booklet scans are included too for the art whores.
-_-
(Just playing. XD)
Oh, I know how much you rascals love art from the CD manuals. 8D
EDIT: Apparently, the archive was changed since it was uploaded. Here's the other archive now with the art: http://www.megaupload.com/?d=3E4LXNOY
awesome. :cookie:
My Megaupload code was WPN. x3
I just bought this game.
Werehog is hilarious for about ten minutes.
which version did you get?
Just stopping by to say that the sound guys at Sonic Team are too damn talented. Seriously, I've been listening to the Unleashed/World Adventure soundtrack for almost a straight day. Skyscraper Scamper Day is like one of the best post Sonic CD JPN songs I've ever heard in the series.
It really is. in fact the songs are so good that it makes the stages seem bland in comparison.
also, lol, Werehog can go through walls.(if you o it right, otherwise he just goes through the floor instead.)
for 360, X,Y,Y, followed by guard. you cna use it to (especially,) explore those unused areas in the game like in Adabat or in Shamar. I tried it. its cool.
also,
lol, Dreamcast Cameo in Eggmans Egg Carrier near the end of the game.
[spoiler](http://i200.photobucket.com/albums/aa215/I_am_X2007/Eggmandreamcast.png)[[/spoiler]
Quote from: Flame on January 31, 2009, 03:01:33 AM
It really is. in fact the songs are so good that it makes the stages seem bland in comparison.
also, lol, Werehog can go through walls.(if you o it right, otherwise he just goes through the floor instead.)
for 360, X,Y,Y, followed by guard. you cna use it to (especially,) explore those unused areas in the game like in Adabat or in Shamar. I tried it. its cool.
also,
lol, Dreamcast Cameo in Eggmans Egg Carrier near the end of the game.
[spoiler](http://i200.photobucket.com/albums/aa215/I_am_X2007/Eggmandreamcast.png)[[/spoiler]
That is one REALLY good eye Flame.
Quote from: Flame on January 31, 2009, 03:01:33 AM
It really is. in fact the songs are so good that it makes the stages seem bland in comparison.
also, lol, Werehog can go through walls.(if you o it right, otherwise he just goes through the floor instead.)
for 360, X,Y,Y, followed by guard. you cna use it to (especially,) explore those unused areas in the game like in Adabat or in Shamar. I tried it. its cool.
Hi, welcome to last month.
Quote from: Gaia on January 31, 2009, 03:36:10 AM
That is one REALLY good eye Flame.
not really. someone pointed it out on Youtube, so I looked, and behold! there it was.
which lols.
Quote from: STM on January 31, 2009, 03:50:25 AM
Hi, welcome to last month.
IF I HAVEN'T SEEN IT, ITS NEW TO ME!
Quote from: Jericho on January 31, 2009, 01:12:41 AM
Skyscraper Scamper Day is like one of the best post Sonic CD JPN songs I've ever heard in the series.
Let me tell you, I had my PSP hooked up to my car's sound system while driving down the freeway last night. It was virtually empty and this song queued up on the playlist. Skyscraper Scamper Day + 80-90mph driving = hooooly [tornado fang], this rules! I was almost expecting a corkscrew in the road.
Quote from: STM on January 31, 2009, 05:15:58 AM
Let me tell you, I had my PSP hooked up to my car's sound system while driving down the freeway last night. It was virtually empty and this song queued up on the playlist. Skyscraper Scamper Day + 80-90mph driving = hooooly [tornado fang], this rules! I was almost expecting a corkscrew in the road.
You too huh? XD
I was taking the train home from Manhattan over the bridge yesterday and had it on repeat the whole way through. There's nothing like a NYC skyline at about 5 - 6 PM (Gorgeous winterish sunset setting) with the train blazing home in the middle of rush hour while this plays.
[tornado fang], the song alone sounds like it'd make a good level sometimes. XD
Tokoi, Ohtani, Nanba and Kobayashi are the main four people involved with the music in this game, all of them having previous work around Sega (Kobayashi did a fair few tracks in the PSO series, while Tokoi, who absolutely loves using real jazz instruments, previously cued up Casinopolis' music in SA1.) They're a very solid music team and I'm willing to say easily that they destroy Senoue's compositions, since his SA2-Shadow work is just way too much electric guitar and little of anything else.
Also, Chun-nan Night (the hub world) is an amazing track by Tokoi. I also love all the extra parts he added to Jungle Joyride Night.
Quote from: Sky Child on January 31, 2009, 05:18:56 AM
X360.
Is that bad?
not really. I was expecting you to say the Wii/PS2 version. the Werehog is very bad there. which is funny, since most of the reviews, complained bout the werehog when reviewing the 360/PS3 version, yet they liked the Wii version, which is almost 90 percent Werehog.
360? I recently bought it myself. the Werehog isnt that fun at first, but once you level up his combat ability, whoo, does he get fun... he gets some pretty nifty moves.
Also, yesterday i had a conversation with myself. concerning the whole deal with Dark/Light Gaia duking it out every few eons then going back under and repeating a few eons later. I was like, hmmm... so whos gonna help Chip out for that one? Sonic would most likely be dead.
hey, it could be shadow. he doesnt age, so hell be there. he aint going nowhere... OH GOD SHADOW UNLEASHED.
Quote from: STM on January 31, 2009, 05:35:12 AM
Tokoi, Ohtani, Nanba and Kobayashi are the main four people involved with the music in this game, all of them having previous work around Sega (Kobayashi did a fair few tracks in the PSO series, while Tokoi, who absolutely loves using real jazz instruments, previously cued up Casinopolis' music in SA1.) They're a very solid music team and I'm willing to say easily that they destroy Senoue's compositions, since his SA2-Shadow work is just way too much electric guitar and little of anything else.
Also, Chun-nan Night (the hub world) is an amazing track by Tokoi. I also love all the extra parts he added to Jungle Joyride Night.
I think it's safe to say that those guys are like some of my new found SEGA composers of the forever. Jun, while he'll always be a legend, just seems to have been on as you said an electric guitar binge. Diversity needs to be present in Sonic OSTs and when it's bogged down with too much of one type it kinda gives an "okay but could be awesome" vibe on the soundtrack as a whole. This reminds me, I should do a top 10 composers in video games list sometime soon.
But seriously, I haven't loved a soundtrack this much since Galaxy & Brawl and if we're talking about SEGA soundtracks, Sonic Rush.
*Goes back to his Savannah Citadel Day humming*
Posted on: January 30, 2009, 11:41:43 PM
You know, I hate when awesome inspiration strikes me and I can't work on it. I had this really great idea of mixing different voice samples from musical legends of New York (Frank Sinatra, The Notorious B.I.G., Nas, and a few more that I need to relocate from my music library) into the main Skyscraper Scamper Day theme with the appropriate amount of record scratching a la Hideki Naganuma and it's been bothering me that I don't know how I'd go about doing something like that.
I [tornado fang]ing hate this, especially since what I have in mind sounds [tornado fang] awesome listening to it in my head. XD
Quote from: Flame on January 31, 2009, 03:01:33 AM
lol, Dreamcast Cameo in Eggmans Egg Carrier near the end of the game.
[spoiler](http://i200.photobucket.com/albums/aa215/I_am_X2007/Eggmandreamcast.png)[[/spoiler]
old news is so exciting.
Quote from: Flame on January 31, 2009, 05:40:12 AM
Also, yesterday i had a conversation with myself. concerning the whole deal with Dark/Light Gaia duking it out every few eons then going back under and repeating a few eons later. I was like, hmmm... so whos gonna help Chip out for that one? Sonic would most likely be dead.
hey, it could be shadow. he doesnt age, so hell be there. he aint going nowhere... OH GOD SHADOW UNLEASHED.
And Sonic's been like what? 15 for how long now? 8D
Within canon/officially, Shadow and probably Omega would be the only ones alive by then.
and the ending was the best part. Mainly because the stupid [lightning web] chip finally dies.
That right there almost makes me want to dust off the game and see if I can't find enough moon medals to get to the next boss stage.
Technically Chip's not dead, just sleeping away for another few cycles to stop Dark Gaia once again, but hey; at least this doesn't make him another pointless permanent character in the series (Big, Cream, etc. - yes, I hate Cream).
It's a shame Chip left since I liked the best friends relationship he and Sonic had going on in the story. Come on, who didn't smirk when, while Eggman was giving his big villain speech at the entrance to Eggmanland, those two were busy taking photos of Chip mocking Eggman's statue?
It's a shame they won't make Tails be like that again. It's cool and all that he's a super-genius who loves messing with machines, but he's very flat now. He doesn't do much of anything else. Perhaps injecting that part of Chip's character in Tails will help.
That was honestly the biggest reason why Chip could get a pass from me STM. Just thinking about the dynamic they gave him and Sonic make me wonder if they were going for a hypothetical "Tails (Sonic 2) like character" reboot. This was made even more apparent if one watched Night of The Werehog which while cheesy, was actually fun cheesy due to the brazen hero/timid sidekick angle they used. It was almost like 90s cartoons, the direction Sonic should always keep. I just hope that SEGA understands that Chip is a Sonic character done right and try to make the other truly important characters (Amy, Knuckles, Metal Sonic) more reflective of the nature of the series.
I finally beat the game. jeez D. Gaia (all his segments) is so much harder on the 360/PS3 than on the PS2/Wii... thougn for the record, i much preffered the PS2/Wii Rock'em Sock'em Robots Dark Gaia fight. it was so satisfying. XD
Quote from: Flame on February 02, 2009, 04:25:52 AM
I finally beat the game. jeez D. Gaia (all his segments) is so much harder on the 360/PS3 than on the PS2/Wii... thougn for the record, i much preffered the PS2/Wii Rock'em Sock'em Robots Dark Gaia fight. it was so satisfying. XD
I guess the higher difficulty is the price to pay for what many deem the better version of the game, but that's all relative to personal opinion I suppose. :\
yeah. also, in both versions regardless, the ending confuses me. I notice that its like a repeat of the opening, Sonic landing on the ground with a collossal thud, and pulling his head out of the ground and stuff, but whats with the phantom chip lying next to him and subsequently vanishing and leaving behind that neck thing he wore?
It's Deja vu. Only this time rat boy is dead.
wasnt he like a chihuaua?
Still on Egg Beetle, though I haven't played in weeks. =P
Meh. I'm still stuck in Adabat or whatever the [tornado fang] it's called, trying to get enough [tornado fang]ing medals to unlock the stage I need to finish to unlock the Egg Lancer boss stage. I haven't played it since ...uh...
...
......
...When was the game released, again?
I downloaded the demo of Unleashed awhile ago and I gave it a try. While the camera followed well enough, the controls where pure hell. >_> Trying to collect rings is a task in itself and said task is one that I found little patience to take and just let whatever rings were infront of me hit me. The speed is pretty fast but sometimes it can get a little silly to the point that I had to die about six times and crash into the classic robotnic exploding box several times before I could get what I was doing. Chip says nothing in the demo--which I am greatfull for, because the very sight of him makes me wish I could attack him.
The jumps where commands need to be put in is okay but I feel as if they should give you less time than is there to make a challenge out of getting to the secret areas. And lastly, my ears bled from Sonic's constant battle cries. The first three hundred times is acceptable, but the next five after that is just...annoying. I had hopes that Unleashed would be much better and I maybe jumping the gun due to only playing the demo but, it looks as if it deserved the mediocre scores it received from game mags. Oh, but I will give it one thing. The stage design in gold. I did enjoy the visuals and the rail grinding.
Quote from: Kieran on February 04, 2009, 05:26:06 AM
Meh. I'm still stuck in Adabat or whatever the [tornado fang] it's called, trying to get enough [tornado fang]ing medals to unlock the stage I need to finish to unlock the Egg Lancer boss stage. I haven't played it since ...uh...
...
......
...When was the game released, again?
Chip says nothing in the demo--which I am greatfull for, because the very sight of him makes me wish I could attack him.
[/quote]
the closest you can get is feeding him bad foods. feed him chili dogs and he actually gets pretty upset at sonic.
he gives me his angry mugshot and says "Sonic, you like these right? Its a bit too spicy for me."
once you unlock the Eggmanland Hub world, you can buy food from there, which is all terrible, and tastes terrible. if you give it to Chip, he makes disgusted faces. its satisfying.
Quote from: Flame on January 31, 2009, 05:40:12 AM
Also, yesterday i had a conversation with myself. concerning the whole deal with Dark/Light Gaia duking it out every few eons then going back under and repeating a few eons later. I was like, hmmm... so whos gonna help Chip out for that one? Sonic would most likely be dead.
hey, it could be shadow. he doesnt age, so hell be there. he aint going nowhere... OH GOD SHADOW UNLEASHED.
found the pic. XD
(http://fc89.deviantart.com/fs39/i/2008/355/2/e/D__OH_NOES_SHADOW_UNLEASHED_by_BrainiacTheHedgehog.jpg)
Quote from: Flame on February 10, 2009, 07:34:02 AM
found the pic. XD
(http://fc89.deviantart.com/fs39/i/2008/355/2/e/D__OH_NOES_SHADOW_UNLEASHED_by_BrainiacTheHedgehog.jpg)
I like the Amy one better. >>
lol. yeah.
Quote from: Flame on February 10, 2009, 07:34:02 AM
found the pic. XD
(http://fc89.deviantart.com/fs39/i/2008/355/2/e/D__OH_NOES_SHADOW_UNLEASHED_by_BrainiacTheHedgehog.jpg)
Shadow Unleashed, I don't know if the world is ready for that.
Quote from: Flame on February 10, 2009, 07:34:02 AM
found the pic. XD
(http://fc89.deviantart.com/fs39/i/2008/355/2/e/D__OH_NOES_SHADOW_UNLEASHED_by_BrainiacTheHedgehog.jpg)
His chest hair looks like... something else.
Quote from: GAP on February 10, 2009, 07:58:35 PM
Shadow Unleashed, I don't know if the world is ready for that.
definetly not.
Famitsu reviews in:
-Wii/PS2 version - 8/8/8/9 - 33/40 (apparently... need confirmation)
-360/PS3 version - 9/9/9/8 - 35/40
Now, you'll see reports of 8/8/8/9 - 33/40. That is from Famitsu 360, the one that mostly handles 360 titles. The one above is official Famitsu one.
Well... look at that. Bet you some part of the internet just broke out the flamethrowers.
LoL, awesome!
Damn... they love that game!
Quote from: STM on February 11, 2009, 08:51:04 AM
Famitsu reviews in:
-Wii/PS2 version - 8/8/8/9 - 33/40 (apparently... need confirmation)
-360/PS3 version - 9/9/9/8 - 35/40
Now, you'll see reports of 8/8/8/9 - 33/40. That is from Famitsu 360, the one that mostly handles 360 titles. The one above is official Famitsu one.
Well... look at that. Bet you some part of the internet just broke out the flamethrowers.
GAF swears that SEGA paid them off to get those scores. XD
Personally, I just think that the Japanese gaming community is more in tune with games still. It's not the first time I've said or noticed it.
GAF hates Unleashed, of course the'd say that.
if it got a perfect 40, that's something to rage about. 35 is fine.
but i've come to learn that numbers don't mean jack. what the reviewers actually have to say is far more important. in many a case, the numbers can be very misleading. Game Informer, for example, can nitpick the [parasitic bomb] out of a game, and still give it an 8.
Oh, certainly. The numbers are just an arbitrary rating, though from my understanding, something garnering a 32 or up on Famitsu is worth its salt. However, I'd be more interested in reading a translation on what the reviewers say. Anyone have a scan handy for the resident moonrune decoders?
for the most part with Famitsu, 35 and under is pretty much not worth it as a game. 36-40 are the ones that are worth the attention.
no ratings really matter, since it all boils down to what YOU think of the game. thats all that really matters. unless you want to see other reviews for the sake of seeing others opinions and complaints.
Quote from: Setsuna F. Seiei on February 12, 2009, 01:11:51 AM
for the most part with Famitsu, 35 and under is pretty much not worth it as a game. 36-40 are the ones that are worth the attention.
You mean any game that receives a grade under 9 or 90 is not worth it? You have some extremely high standards.
Quote from: Taiyo on February 12, 2009, 02:15:33 AM
You mean any game that receives a grade under 9 or 90 is not worth it? You have some extremely high standards.
compare it to most other reviewers who rarely ever give a score below 6. the game's got to be REALLY bad to get that low. like Ninjabread Man bad.
Ooooh yeah, the time has come. After applying a new patch to the game on Xbox Live (not sure on PSN,) which fixes some issues with the game (wrong numbers shown on the mission select, levels with bad lag like Adabat Day Act 1 and Empire City Hub getting fixed to look a bit better, and the "lost" area of Adabat Night now getting a static water texture to show where the water level is,) downloadable content has come to Sonic Unleashed.
The first pack, now available on Live and PSN, is titled the Chun-nan Adventure Pack and adds four days stages and two night stages to the game's roster. These stages are smaller ones and add things like a hard mode of the levels along with some other things (I can't give good descriptions since I've not played them yet; they're currently downloading.) However, I am told that the werehog level now explores the "lost" area of Chun-nan Night. This area was used in the game in two missions, but now it's used as an alternate goal ring location. This means the other "unused" areas may soon lose that status and be explorable without walk through walls glitching.
The file size is about 500MB, so these are definitely new stages and not keys to data on the disc.
New stages! Ooooh, I want!
Let me just say, my god Chun-nan Night Act 1-2 was fun as hell. The level goes on a little longer than I expected and the goal ring now overlooks the arena where you fight Dark Gaia Phoenix. I look forward to what other goodies these DLC maps will be packing. I imagine there's going to be a set for each continent.
LoL, can we request a patch that allows the Werehog Fight Music to be turned off so we can enjoy the awesome Night Time Music? XD
That exists. It's called making a playlist of them in the custom soundtrack areas of the respective system and then playing them in the level on single track loop. :P (Hit)
LoL, that requires more effort though! XD
Holy [tornado fang]ing [parasitic bomb], a PATCH for the game? Now Sega gives a damn about its products?
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