Hey guys, long time since I posted here.
Just giving news that my project is still active.
Here is the playlist for all the videos.
MegaMan X: Corrupted - Playlist (http://www.youtube.com/view_play_list?p=EC039A1EADC9F1F3)
Bosses:
(http://www.jkbgames.com/images/megaman/8Bosses.png)
I'll keep this topic updated with the game progress.
C & C are welcome.
John K. Bacchus
Hell YES you are back. Welcome to RPM, enjoy the board and update frequently!
THAT'S a FLASH game?!
DAMN dude, that's [tornado fang]ing awesome!
We missed you~ ^.^
Quote from: Ballade on December 03, 2008, 09:41:30 PM
THAT'S a FLASH game?!
Where have you been when the old topic was posted? >U<
Quote from: Vixy on December 03, 2008, 09:42:27 PM
Where have you been when the old topic was posted? >U<
The shouting of the phrase coupled with the line below it suggested that I was thoroughly amazed at the quality of the game.
...Plus I hardly ever came to RPM until MM9 came out (I've had more posts this revival than all of the others combined XD)
So, from what I've seen... there'll be a heavy focus on exploring and collecting ( a la Metroid), right?
MetroidManVania X.
And that's terrible awesome.
Quote from: Vixy on December 03, 2008, 09:51:57 PM
MetroidManVania X.
Speaking of which, what the heck is up with Ace Spark's game? The contest ended awhile ago and there hasn't been a single update as to if the game's been canceled or not.
So many replies so fast. Love this place.
@Ballade: You are totally right, I'm focusing a lot on exploration and hidden stuff. Who doens't like that?!
But at the same time I try to make levels challenging and with strategic enemy placement, so it feels like a trhu megaman X experience packed with action.
The game will also feature several RPG elements such as puzzles, quests and level system for the sake of level farming enthusiasts.
Each skill/weapon will have 4 atributes(speed, rate of fire, power, combo sequence, time...) that can be upgraded with Skill Points gained when you level up.
I'll add more details about the game later.
EDIT:
I don't want to be an ass but, please don't comment on other fangames here. Thank you.
Oh man, the map is HUGE and loving it!
I'm still amazed by Zero's combo there.
I know what you said about other fangames, but you should colab with this guy who's made some really good engines. http://www.dzarchive.com/iragination/
Can't you read one simple topic rule?
Quote from: JKB Games on December 03, 2008, 10:13:24 PM
please don't comment on other fangames here. Thank you.
And besides, JKB is already awesome without collaborating with others.
Seriously, this looks awesome. As many others said, it's very nice to have you on RPM keeping us updated.
Looking as impressive as ever! Welcome back, BTW.
Quote from: Acid on December 03, 2008, 09:20:39 PM
Hell YES you are back. Welcome to RPM, enjoy the board and update frequently!
Seconded forever.
You mention in the youtube info that you're looking for level designers, but is that just the layout design or do you have some sort of level creation tool they get to use?
Thanks guys!!!
@Rockmon: Doesn't make sense for me to join with someone who is making another game.
@Align: The person would need to do a basic layout and also skin it with tiles and patterns. I don't have a level creation tool, that would only limit me and make things harder, I do my levels on a small pixel program called Idraw3 and I use Photoshop to reduce size and add transparent color. Basically I get parts of X-X3 map tiles and rip the individual tiles which are 16x16, and then I start copy pasting them around. I also make custom tiles to fit my needs.
If you are interested I can show you an example of what i would expect the person to do.
Also, does anyone have any suggestion, something that you really wanted to see on a Megaman X game? If it's viable and makes sense with what I have planned I can add it. Also need ideas for more Zero skills to increase the variety of combos.
sweetness dude.
also, Zero...
mmm... maybe bring the Buster back? X7 and 8 are sorely missing it... :(
yeah. the buster I say... either a regular charge buster like X's, or the buster he had in X2 and 3. or even minus the saber part. just a double shot buster.
as for actual MOVES, then may I suggest the K- knuckle? 8D I mean, it would be easy to edit the buster double shot sprites to punching, and add the shoryuken to him, I mean, he didi it in X8...
although I think X needs something more... It feels like he's lacking something, though i cant place what...... maybe one or two more meele moves. maybe shoryuken, or some variation thereof I mean, zero has that downwards punching thing no? X (or Zero) could be given shoryuken, so they do that, and follow up with the downwards attack.
Looks good! Interesting weapons on both X and Zero's parts.
And you bet I like the X3 goodness. owo
http://www.youtube.com/watch?v=bnm8adf42_M&NR=1
After watching that video, though, this vid came up.
...what...is Kirby doing in Quick Man's stage?
Quote from: HyperSonic.EXE on December 04, 2008, 01:33:30 AM
Looks good! Interesting weapons on both X and Zero's parts.
And you bet I like the X3 goodness. owo
http://www.youtube.com/watch?v=bnm8adf42_M&NR=1
After watching that video, though, this vid came up.
...what...is Kirby doing in Quick Man's stage?
Someone edited a level in that respective Kirby game, and did a damn good job in doing it.
Quote from: JKB Games on December 04, 2008, 01:13:28 AM
Also, does anyone have any suggestion, something that you really wanted to see on a Megaman X game? If it's viable and makes sense with what I have planned I can add it. Also need ideas for more Zero skills to increase the variety of combos.
Well, I've always had an idea of absolutely silly Mavericks, like Elongated Giraffe and Psychosis Squirrel, but I doubt you have that kinda thing planned! 8D
Um, maybe perhaps a Double Mega Buster, Hadoken, Shoryuken X combo maybe?
it really does look very good, I'm sorry to say I hadn't noticed it before >w< But I can't wait to see more! :cookie:
Quote from: Protoman Blues on December 04, 2008, 02:11:43 AM
Well, I've always had an idea of absolutely silly Mavericks, like Elongated Giraffe and Psychosis Squirrel, but I doubt you have that kinda thing planned! 8D
Um, maybe perhaps a Double Mega Buster, Hadoken, Shoryuken X combo maybe?
yeah. If your going to have Zero THAT kickass, then you should make X a kickass ranged character. double buster would probably be the best... that and or maybe hyper charge.
Acid was the one who mentioned the whole exploring thing, I just asked what the hell's up with Ace Spark and his game (since it was described as a Metriod-esque type of game).
Anyway, I noticed you had an Elemental system going with Zero, I saw an up attack with a flaming blade and an electric one. Are the bosses going to be similar or are they going to be weak to a certain weapon (you mentioned having RPG elements and the MM RPGs that have come out have used an Elemental Circle where X type is weak to Y and so on rather than other RPGs where it depends entirely on the enemy itself).
My. God.
That was flat out impressive. Being a fan developer myself, I am very picky about quality. I don't generally go out of my way to say much about other projects, since most don't deserve it. I really think you deserve it though.
The part that really blew me away was, not only did it seem like a nice fluid engine, you just changed characters in real time right in the middle. That was the selling point for me.
Personally id rather not have a MegaVania game in that vein, but it certainly was interesting in itself.
@Flame: Zero already has the Rising Flames, no need for shoryuken. Just want saber attacks for him to avoid using too many sprites.
I won't give Zero a buster, because I want him to be totally different from X, he will be pure melee.
X is more strategic and easier/safer to play with and don't forget that he has his armor, which I haven't showed yet. X can also have 2 weapons selected at once, that way he can combine his special weapons.
One more thing to point out is that Zero won't start with all those moves.
What would be this Hyper Charge? X has another level of charging that I haven't showed yet.
@Ballade: Zero's Rising Flames attack is originally fire, but you will be able to combine it with the Saber Spark at the cost of some skill points. Bosses are going to have their weaknesses, but not as bad as in the original X games.
@UZO: Thank a lot!!! I love Megaman gameplay and style and also love exploring and finding items on Castlevania/Metroid. I always wanted to play a combination of both.
Zero Techniques
(While on ground) C + C + C - Three Slash Hit
(While on ground) Dash + C - Dash Slash
(While on ground) Down + Forward + C - Saber Spark
(While on ground) Up + C - Rising Flames
(While on ground) Down + Forward + Up + C - Rising Thunder
(While on ground) Down + Up + C - Power Shield
(In Mid-Air) C - Spin Attack
(In Mid-Air) Down + C - Force Breaker
(In Mid-Air) Dash - Air Dash Strike
C? Keyboard C? Please tell me your going to have custom control settings.
(http://www.jkbgames.com/images/megaman/SS_Controls.png)
Every key is customizable. Haven't figured out how to get inputs from a joystick in flash yet, maybe AS 3.0 has a way. I'll look into that later on.
This is indeed a very interesting MM fangame. Good luck on your project!
I remember this, and seeing the new video, it is simply an amazing work.
Everything is pimped up as X and Zero should be.
Quote from: JKB Games on December 04, 2008, 06:24:34 AM
Haven't figured out how to get inputs from a joystick in flash yet, maybe AS 3.0 has a way. I'll look into that later on.
Yeah. That is the major problem with Flash games. If worst comes to worst, just package Joy2Key along with it.
Quote from: JKB Games on December 04, 2008, 05:09:39 AM
@Flame: Zero already has the Rising Flames, no need for shoryuken. Just want saber attacks for him to avoid using too many sprites.
I won't give Zero a buster, because I want him to be totally different from X, he will be pure melee.
X is more strategic and easier/safer to play with and don't forget that he has his armor, which I haven't showed yet. X can also have 2 weapons selected at once, that way he can combine his special weapons.
One more thing to point out is that Zero won't start with all those moves.
What would be this Hyper Charge? X has another level of charging that I haven't showed yet.
its a special move in X3. (I consider it X's optional Giga attack, since its a chip upgrade.) when selected, it lets you fire an infinite amount of charge shots untill the energy for Hyper charge runs out. If i remember right, each charge shot uses a bit of energy... for ex. if youve got the X2 double charge, he can do both of those shots, infinitely untill the energy in the hyper charge meter goes to 0. then he has to recharge it with W.E.
also, he has armors,... probably his X1 - X3 ones right? any Ultimate Armor? O^O
Thanks for the input guys.
@Flame:OH that, didn't knew that was called the hyper charge. I may put that in, depends on how things goes.
There will be no X-X3 armors in the game.
Behold! The Phoenix Armor.
(http://www.jkbgames.com/images/megaman/SS-PAX.png)
What would be an MMX game now without X Ultimate armor.
(http://www.jkbgames.com/images/megaman/SS-UX.png)
I hope you make sure the ultimate armor has to be earned!
Quote from: Acid on December 04, 2008, 03:08:04 PM
I hope you make sure the ultimate armor has to be earned!
Actually you start with it, but you don't keep it for a very long time due to unfortunate circumstances.
But there will be a way to get it back.
EDIT: I would like to add another armor, but that depends if I find someone to make it. Toke me a lot of time to do the Phoenix Armor and I haven't finished all poses yet.
Holy...the Phoenix Armor looks absolutely incredible!
Quote from: JKB Games on December 04, 2008, 03:12:52 PM
EDIT: I would like to add another armor, but that depends if I find someone to make it. Toke me a lot of time to do the Phoenix Armor and I haven't finished all poses yet.
I'd help you but I'm a horrible spriter.
Quote from: Flame on December 04, 2008, 03:19:19 AMyeah. If your going to have Zero THAT kickass, then you should make X a kickass ranged character. double buster would probably be the best... that and or maybe hyper charge.
Maybe the special weapons should be completely broken (except in the energy consumption department), that seems to turn out pretty fun.
Quote from: Acid on December 04, 2008, 04:35:03 PM
I'd help you but I'm a horrible spriter.
I might need some art work later on though ;)
Quote from: Align on December 04, 2008, 04:55:47 PM
Maybe the special weapons should be completely broken (except in the energy consumption department), that seems to turn out pretty fun.
What you mean by broken? Like overpowered?
Yeap!
Like, not Metal Blade broken, but more MM9 weapons broken. So not so much broken as actually extremely useful, but still limited..
Quote from: JKB Games on December 04, 2008, 05:55:43 PM
I might need some art work later on though ;)
Well if you need my humble skills. Sure.
Quote from: JKB Games on December 04, 2008, 03:07:13 PM
Thanks for the input guys.
@Flame:OH that, didn't knew that was called the hyper charge. I may put that in, depends on how things goes.
There will be no X-X3 armors in the game.
Behold! The Phoenix Armor.
(http://www.jkbgames.com/images/megaman/SS-PAX.png)
What would be an MMX game now without X Ultimate armor.
(http://www.jkbgames.com/images/megaman/SS-UX.png)
I have to say the Phoenix Armor is 10x cooler looking then tha Ultimate Armor! 0v0
Quote from: VirusChris on December 06, 2008, 03:53:57 AM
I have to say the Phoenix Armor is 10x cooler looking then tha Ultimate Armor! 0v0
And 10x more powerfull too.
Good to know some people like it. I made the armor and since I haven't showed it a lot I haven't got much feedback on it.
So far its abilities are
Boots: Flame Dash, faster and longer dash that leaves flames behind; Able to step on fire/lava;
Body: Haven't decided yet, maybe something like the giga attack from X2 (I love that move);
Buster: Laser Beam;
Head: Solar Recharge, slowly recharges weapons when on open areas;
Full Armor: Rebirth, X revives with half health from where he died, 5 minute timer to reactivate after used. (Must find the capsule to activate this after you have found all 4 parts)
wow. thats one broken armor... not that i mind.
Quote from: JKB Games on December 04, 2008, 03:12:52 PM
Actually you start with it, but you don't keep it for a very long time due to unfortunate circumstances.
you mean, you fall into a trap and lose it due to the chaos emeralds being drained of their power and you become a werewolf? wait, wrong circumstance... erm, ah, so it will technically be a secret armor... are there any other armors besides pheonix? or are we goin back to X1-4? where there was only 1 armor?
Quote from: Flame on December 06, 2008, 05:13:05 AM
wow. thats one broken armor... not that i mind.
X is farily weaker than Zero as you noticed on the videos I showed. The armor makes him par with Zero.
Quote from: Flame on December 06, 2008, 05:13:05 AM
you mean, you fall into a trap and lose it due to the chaos emeralds being drained of their power and you become a werewolf? wait, wrong circumstance... erm, ah, so it will technically be a secret armor...
Pretty much. '>.>
Quote from: Flame on December 06, 2008, 05:13:05 AM
are there any other armors besides pheonix? or are we goin back to X1-4? where there was only 1 armor?
As I said before, I don't have much time to be doing armor sprites(still need to finish of Zero's one), but if I find a good soul willing to do one, I'll gladly add it to the game.
BTW, new rides being added to the game, thanks to Dark_Nazgul from Sprites INC.
hmmm... Im a novice at spriting, so full sheets are out of my league really... most i can do is just help with planning and ideas and stuffs.
Quote from: JKB Games on December 06, 2008, 04:50:09 AM
And 10x more powerfull too.
Good to know some people like it. I made the armor and since I haven't showed it a lot I haven't got much feedback on it.
So far its abilities are
Boots: Flame Dash, faster and longer dash that leaves flames behind; Able to step on fire/lava;
Body: Haven't decided yet, maybe something like the giga attack from X2 (I love that move);
Buster: Laser Beam;
Head: Solar Recharge, slowly recharges weapons when on open areas;
Full Armor: Rebirth, X revives with half health from where he died, 5 minute timer to reactivate after used. (Must find the capsule to activate this after you have found all 4 parts)
That sounds pretty damn awesome.
And yeah Phoenix armor looks better than Ultimate Armor. Do you only have sprites? Or are there some sort of concept arts?
yeah. id love to see a drawing or doodle of tht armor.
What the hell... WANT TO PLAY!!! DO WANT!!
Yes, this game looks fun to play.
BEHOLD!!! The
TANK ARMOR (http://www.youtube.com/watch?v=S_68JShLPhM).
(http://www.jkbgames.com/images/megaman/SS_Tank_Armor.png) (http://www.youtube.com/watch?v=S_68JShLPhM)
Thanks to Dark_Nazgul for the sprites.
Tank Armor Pros:
* Fast piercing shots;
* Devastating napalm explosion;
* Heavier stomp;
* Faster hit recovery;
* 50% more health.
Tank Armor Cons:
* Slower walk/dash speed;
* Shorter jump height and distance;
* Delay before start shooting;
* Can only shoot granades while on ground.
Quote from: Acid on December 06, 2008, 12:51:15 PM
Do you only have sprites? Or are there some sort of concept arts?
For now I only have sprites, not sure I'll have concept arts.
That's badass.
Zero might be overpowered, but X is far cooler.
That armor looks awesome!
Wow, that Tank Armor looks really cool...
Love the design, and sounds very powerful.
Thanks guys.
The screenshot is not the only thing there, there is a link for the youtube video.
Quote from: Acid on December 10, 2008, 12:44:39 PM
That's badass.
Zero might be overpowered, but X is far cooler.
Zero is not overpowered, trust me. And he will also be able to ride the robots but not as efficient as X.
So that's the charge-up for the gatling cannons... And the grenades looks very useful...
Quote from: JKB Games on December 10, 2008, 06:58:41 PM
Zero is not overpowered, trust me. And he will also be able to ride the robots but not as efficient as X.
that comment reminded me of this...
http://www.drneko.com/scanlation/rmseries/rmx/koma/x7/index.php?Result_Set=3
XD
So wait... did you need people to create the level layout, or people who actually MAKE the map?
Quote from: Acid on December 24, 2008, 01:28:23 AM
So wait... did you need people to create the level layout, or people who actually MAKE the map?
Both would be the best, the tilling part is the most annoying and time consuming but layout also helps a bit. Layout is like 10% of the work because I end up changing it due to jump distances, enemy placement and puzzling for secret items. The best way someone could help me out in maps would be doing the layout and skinning it with basic tiles (wall patterns), which is not hard with a program I use. I would then get the map, adjust the layout, add details and custom tiles to make everything smooth, and after that I would probably repeat those steps throughout a week testing and adding enemies and objects.
Anyway, if you interested in helping out, I can show you a sample of what I would expect.
I'm still really impressed by this whole project. How did you ever manage to figure this stuff out? I always get my ass kicked while trying to program tile based flash stuff.
Quote from: Sub Tank on December 24, 2008, 07:49:24 PM
I'm still really impressed by this whole project. How did you ever manage to figure this stuff out? I always get my ass kicked while trying to program tile based flash stuff.
You mean for collision? Because the map is one big picture.
Oh really? So it's just one giant movie clip. I never would have guessed that, seeing how smoothly everything scrolls.
If you don't mind me asking, what's the jumping like? I assume you can control the height of the jump by holding down the jump key for longer, instead of jumping a set amount of pixels every time. It's hard to tell by just watching the video.
all flash games are basically interactive Movies.
Quote from: Sub Tank on December 24, 2008, 08:10:57 PM
Oh really? So it's just one giant movie clip. I never would have guessed that, seeing how smoothly everything scrolls.
If you don't mind me asking, what's the jumping like? I assume you can control the height of the jump by holding down the jump key for longer, instead of jumping a set amount of pixels every time. It's hard to tell by just watching the video.
Well, I use several 3600x720 maps to avoid much lag but the game will still lag in some P4 with low ram.
Yes you can control the jump height, that's a must have in Megaman games.
Great. Sounds like you emulated the Megaman gameplay completely then. I can't stand flash games where you can't control the jump height.
Without having to reveal any of your programming secrets, is there any way you can give me a couple tips on how to code a jump like that? I've been trying to do something similar to that, and I always end up going way off the screen, not high enough, or getting too much hang time in the air.
What do you do? Multiply your jump velocity by a fraction every enter frame that the jump key is down, so you slow down? Or subtract something from it? I can never seem to land on that "magic number."
Quote from: Sub Tank on December 24, 2008, 08:38:12 PM
Great. Sounds like you emulated the Megaman gameplay completely then. I can't stand flash games where you can't control the jump height.
Without having to reveal any of your programming secrets, is there any way you can give me a couple tips on how to code a jump like that? I've been trying to do something similar to that, and I always end up going way off the screen, not high enough, or getting too much hang time in the air.
What do you do? Multiply your jump velocity by a fraction every enter frame that the jump key is down, so you slow down? Or subtract something from it? I can never seem to land on that "magic number."
I made my jumping movie clip have 5 extra frames after the ending jump frame, when the player reaches the top of the jump I gotoAndStop(_currentframe+1) and reduce the jump speed until I reach the _totalframes.
That's a good trick. I never would have thought of that.
I got nothing of that.
Quote from: Acid on December 25, 2008, 01:42:20 AM
I got nothing of that.
This was my reply to your question, maybe you skipped it or got distracted by Sub Tank avatar 8D.
QuoteBoth would be the best, the tilling part is the most annoying and time consuming but layout also helps a bit. Layout is like 10% of the work because I end up changing it due to jump distances, enemy placement and puzzling for secret items. The best way someone could help me out in maps would be doing the layout and skinning it with basic tiles (wall patterns), which is not hard with a program I use. I would then get the map, adjust the layout, add details and custom tiles to make everything smooth, and after that I would probably repeat those steps throughout a week testing and adding enemies and objects.
Anyway, if you interested in helping out, I can show you a sample of what I would expect.
Oh don't worry, I saw your answer.
But all that flashtalk ain't my thing. I could probably understand it, but I had to learn Flash first.
Oh man that was really awesome seriously. You just made my day! And then when i watched your "sewer level demo" video ...holy cow that's one giant ass level :O
I don't stand a chance in hell to people like you in ever being able to design something as good as that for my mm3 NES hack. I'm so jealous
Quote from: kuja killer on December 25, 2008, 02:37:59 AM
Oh man that was really awesome seriously. You just made my day! And then when i watched your "sewer level demo" video ...holy cow that's one giant ass level :O
I don't stand a chance in hell to people like you in ever being able to design something as good as that for my mm3 NES hack. I'm so jealous
STILL! DON'T STOP!
The world needs more MM3 hacks.
Quote from: Acid on December 25, 2008, 03:15:07 AM
STILL! DON'T STOP!
The world needs more MM3 hacks.
it needs more anything other than MM2 hacks. perhaps a megaman 4 or 5 or 6 hack. there arnt enough of those...
I'm looking for custom music for the game. If someone wants to help or knows someone that can help in that department please let me know.
Thanks.
Hey, Didn't someone come here a while back and posted this really awesome music for a Rockman X fan game he was working on?
Quote from: Night on December 26, 2008, 11:18:37 AM
Hey, Didn't someone come here a while back and posted this really awesome music for a Rockman X fan game he was working on?
Nitroflash?
http://nitroflash.sheezyart.com/
Quote from: Acid on December 26, 2008, 12:31:22 PM
Nitroflash?
http://nitroflash.sheezyart.com/
Speedreemix told me about him. I sent him an e-mail but he didn't answered :(.
Anyone else?
EDIT: I was able to contact Nitroflash through MSN. He says he is working on a fan game as well, but is looking for a programmer.
Yeah, I remember him now...
Maybe if we can get someone to code for him, maybe he'll write songs for you?
Quote from: Night on December 27, 2008, 01:16:20 AM
Yeah, I remember him now...
Maybe if we can get someone to code for him, maybe he'll write songs for you?
He is going to help either way :), so let's see what he comes up with. I'll post the first music here so you guys can comment on it.
What? Really?! YAY! <3 I CAN'T WAIT! (http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunomaigah3.gif)
Is there anyone that knows how to rip panoramas(backgrounds) that can help me out?
I got tired of the placeholder moving clouds and decided to do the backgrounds once and for all.
If you can help, send me a PM.
Update on the game:
Phoenix Buster: 100%;
Helmet recharges WE: 100%;
Flame Dash: in experimental phase;
2 new maps: 95%;
Unlockable Secret Ride Armor: 75%.
Ride pods(the ones found in X3): 100%;
I'll be posting another video as soon as I replace some of the backgrounds.
If your ripping from X games, then I use Zsnes... you could start disabling layers, like, the ones with enemies or characters, and leave the BG stuff like that... then screencap and paste it in Paint, and edit till the BG is left alone...
Quote from: Flame on December 30, 2008, 11:21:29 PM
If your ripping from X games, then I use Zsnes... you could start disabling layers, like, the ones with enemies or characters, and leave the BG stuff like that... then screencap and paste it in Paint, and edit till the BG is left alone...
Thanks Flame, but I already know how to rip stuff. Just looking for people to help do some, because I need a lot of them and it's quite a process because I need 1800x360 backgrounds so it takes several snapshots pasted together.
Oh... well, Im not that great at Ripping Myself, but If I manage to do any BG rips, ill send you em.
Some screens of the Phoenix Buster.
(http://www.jkbgames.com/images/megaman/SS09.png) (http://www.jkbgames.com/images/megaman/SS10.png) (http://www.jkbgames.com/images/megaman/SS11.png)
Holy...
That's [tornado fang]ing Bad-Ass, JKB!
Can't wait to see it in action... :3
The arm adaptors already look awesome. I'll wait to see the buster in action though.
Looks a little bit like the X3 shot there...
from the screens, it looks like a cross between the X1 buster, the X3 buster, and the Eagle ride armors charge shot. it seems it has slight homing capability when the wave breaks into small little bits?
Quote from: Flame on January 02, 2009, 12:21:19 AM
from the screens, it looks like a cross between the X1 buster, the X3 buster, and the Eagle ride armors charge shot. it seems it has slight homing capability when the wave breaks into small little bits?
Something like that but it's not slow like X3 buster. And yes, when the shot hits an enemy or wall, it breaks into small little ones but with a higher homming capability and lower damage. BTW, thats the charge level 2 out of 4. Yep all weapons has 4 charges.
Quote from: JKB Games on January 02, 2009, 02:30:50 AM
not slow like X3 buster.
GOOD, the X3 buster was the worst.
Quote from: JKB Games on January 02, 2009, 02:30:50 AM
Yep all weapons has 4 charges.
That will be interesting to see...
Quote from: JKB Games on January 02, 2009, 02:30:50 AM
Something like that but it's not slow like X3 buster. And yes, when the shot hits an enemy or wall, it breaks into small little ones but with a higher homming capability and lower damage. BTW, thats the charge level 2 out of 4. Yep all weapons has 4 charges.
Im sooo perceptive. 8D
anyway, 4? and thats only the 2nd? hooo boy,-
Quote from: Acid on January 02, 2009, 02:37:50 AM
That will be interesting to see...
Phoenix Armor Flame Dash 100% done now.
The only part left to make is the body that I haven't decided yet.
I would like some suggestions.
What would you like more:
Damage reduction(defensive) similar to X3;
Giga attack(offensive) something like X2;
The lower your health more damage you do;
Recover double the health from energy refills;
Other ideas are also welcome.
Thanks.
Quote from: JKB Games on January 02, 2009, 08:06:20 PM
The lower your health more damage you do;
I'll go with this. Keep your energy low and go out for an "All or nothing" battle.
I say the Giga attack should be something... like, a giant fire pheonix just sweeping through the screen, wiping everything out.
and yeah, I agree with Acid on the low health more damage thing.
Yeah i prefer that one also. And I just tought how I would make it.
26% - 50%: 50% increased damage;
2% - 25%: 100% increased damage;
1 energy cell: Shoots 1st charge shot as regular shot with 50% increased damaged;
Would that be too overpowered?
I think you should tone it down a bit;
26% - 50%: 25% increased damage;
2% - 25%: 50% increased damage;
Otherwise it would be TOO easy.
Looking Awesome, Can't wait to try out the Pheonix Buster.
Quote from: RMZX.EXE on January 02, 2009, 10:24:59 PM
Looking Awesome, Can't wait to try out the Pheonix Buster.
How about instant auto-charging whenever you get hit?
Quote from: RMX on January 03, 2009, 03:17:21 AM
How about instant auto-charging whenever you get hit?
That's a good idea but would be weird if the person is already charging when hit. And I think the low health more damage would be more fun to play with, thanks for the input though.
Need another opinion. Do you guys think mugshots are a must need? Does it improve the dialogs or colored text works fine?
PS: Check my avatar for the Phoenix Armor teleportation(kudos to Talon IceHawk) and the flame dash.
Quote from: JKB Games on January 06, 2009, 11:22:43 PM
Need another opinion. Do you guys think mugshots are a must need? Does it improve the dialogs or colored text works fine?
PS: Check my avatar for the Phoenix Armor teleportation and the flame dash.
I don't think it's a must have, but I think it would be pretty awesome if they had Mugshots.
Also, your avatar kicks major [tornado fang]ing ass.
Quote from: JKB Games on January 06, 2009, 11:22:43 PM
Need another opinion. Do you guys think mugshots are a must need? Does it improve the dialogs or colored text works fine?
Would be nice if they look like the mugshots from MMX1. But not mandatory.
Quote from: JKB Games on January 06, 2009, 11:22:43 PM
PS: Check my avatar for the Phoenix Armor teleportation and the flame dash.
It looks awesome. Like the human torch lifting off.
I think that either one works. You can mix both mugs and colored text really. Mugshots worked very good in X1, so why not here? But maybe it's too much extra work.
Colored text is a less pain, especially since (I think) you will be using either a color code for each character and have a preset font for all of them, or you actually use letters and symbols stored in multiple images.
Either way, I like both the ideas mixed together. ^^
A thing for the colored text:
Do you think you could give the letters white outlines? Thin loutlines? Some of that text was terribly hard to read back then.
Thanks!
I don't know why but the animation is two times slower here.
Btw, new video coming out later tonight ;).
My main concern with mugshots is that I won't have for all NPC's not even the major ones. X1 only has X, Zero, Dr. Light, Vile and Sigma I guess. Would it be weird if only those characters have mugshots?
Quote from: Acid on January 06, 2009, 11:28:55 PM
A thing for the colored text:
Do you think you could give the letters white outlines? Thin loutlines? Some of that text was terribly hard to read back then.
I'm using, X3 font, i don't think it's that bad to read. I'll post screens here later on so you guys can comment on it.
Quote from: JKB Games on January 06, 2009, 11:36:51 PM
I don't know why but the animation is two times slower here.
Wouldn't that be... "half as fast"?
Quote from: JKB Games on January 06, 2009, 11:36:51 PM
My main concern with mugshots is that I won't have for all NPC's not even the major ones. X1 only has X, Zero, Dr. Light, Vile and Sigma I guess. Would it be weird if only those characters have mugshots?
in X1, only X, Zero, Vile and Light had one. Sigma went unmugged. That's why he was so angry.
But it doesn't bother me personally.
Quote from: JKB Games on January 06, 2009, 11:36:51 PM
My main concern with mugshots is that I won't have for all NPC's not even the major ones. X1 only has X, Zero, Dr. Light, Vile and Sigma I guess. Would it be weird if only those characters have mugshots?
I could try making mugshots, but I'm not sure I can pull it off.
So, I'll make sigma's first and see if it's any good...where's some concept art?
New video!!! >w<
Megaman Flash Phoenix Armor Demo (http://www.youtube.com/watch?v=KPZMrDmIRlg)
(http://www.jkbgames.com/images/megaman/SS_Capsule_Cain.png)
Enjoy.
...Words cannot describe how [tornado fang]ing awesome that video was. I really really want to play this game when it's completed.
Agree...
That buster... Homing...
And the dash too, amazing.
How come people are still against a SNES styled X9 when this project proves how awesome that would be?
JKB Games , you are a God among men. Your work is seriously impressive and flawless, if someone told me it was made by Capcom i would believe it.
Just for curiosity, what version of flash do you use, and do you program in actionscript 2.0 or 3.0 ?
Thanks a lot guys.
Quote from: Acid on January 07, 2009, 02:37:56 PM
How come people are still against a SNES styled X9 when this project proves how awesome that would be?
Capcom is stupid thats all. Probably sen the success 9 was maybe they will consider it.
Quote from: vile mk4 on January 07, 2009, 03:15:23 PM
JKB Games , you are a God among men. Your work is seriously impressive and flawless, if someone told me it was made by Capcom i would believe it.
Just for curiosity, what version of flash do you use, and do you program in actionscript 2.0 or 3.0 ?
I'm using flash 8 professional with actionscript 2.0, started with it and now I'm too lazy to convert it to 3.0, maybe one day.
Quote from: JKB Games on January 07, 2009, 07:07:54 PM
I'm using flash 8 professional with actionscript 2.0
Yay, I have that one~ This will be a fun experiment for my own project(s). ^^
as I youtube-commented, I am amazed at a useful AND original buster upgrade
even capcom has trouble with that
truly a masterpiece in the makings
Quote from: JKB Games on January 07, 2009, 07:07:54 PM
I'm using flash 8 professional with actionscript 2.0, started with it and now I'm too lazy to convert it to 3.0, maybe one day.
Quote from: Vixy on January 07, 2009, 07:13:01 PM
Yay, I have that one~ This will be a fun experiment for my own project(s). ^^
How curious, i also work with flash 8. Mainly because: 1. It's the best flash since flash 5, 2. I tried Adobe flash but the requeriments are too high and my poor machine suffers, 3. Because i'm too confortable writing classes in actionscript 2.0, why change ?, if it aint broken dont fix it.
There is a game making competition coming soon: http://www.globalgamejam.com/ and after watching your results i'm resolved and confident, i will use flash. Keep the good work JKB Games !
Quote from: vile mk4 on January 08, 2009, 07:12:10 AM
How curious, i also work with flash 8. Mainly because: 1. It's the best flash since flash 5, 2. I tried Adobe flash but the requeriments are too high and my poor machine suffers, 3. Because i'm too confortable writing classes in actionscript 2.0, why change ?, if it aint broken dont fix it.
There is a game making competition coming soon: http://www.globalgamejam.com/ and after watching your results i'm resolved and confident, i will use flash. Keep the good work JKB Games !
That competition seems fun, but there is no location over here. Good luck on it and I would like to see what you come up with.
Btw, you can call me JKB.
Posted on: January 08, 2009, 08:40:04
Sorry for double posting, but I need some more help from you guys.
I just made the difficulty levels of the game and I need some ideas for the name of them, I would like something more specific to MMX than just Easy, Normal, Hard... Maybe something like Reploid, Maverick Hunter, any ideas?
Thanks.
How about Hunter Class? S Class, B Class, something like that?
Thanks for merging my posts, whoever was it.
Quote from: Protoman Blues on January 09, 2009, 06:47:03 PM
How about Hunter Class? S Class, B Class, something like that?
That's a good alternative. I'll probably use that if there is no other cool ideas.
Thanks!
Quote from: JKB Games on January 09, 2009, 07:13:50 PM
Thanks for merging my posts, whoever was it.
Is my pleasure, you burning sensation you. ^^
Quote from: JKB Games on January 09, 2009, 07:13:50 PM
That's a good alternative. I'll probably use that if there is no other cool ideas.
Thanks!
Glad I Could Help! XD
Here follows the changes for each difficulty level.
Difficulty: E Class Hunter
Enemy HP: Barely Increase p/ level
Enemy Speed: Decreased by 1
Enemy Shoot Delay: Increased by 100%
Items Drop Rate: Increased by 100%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
Difficulty: C Class Hunter
Enemy HP: Slight Increase p/ level
Enemy Speed: Normal
Enemy Shoot Delay: Increased by 50%
Items Drop Rate: Increased by 50%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
Difficulty: B Class Hunter
Enemy HP: Increase p/ level
Enemy Speed: Normal
Enemy Shoot Rate: Normal
Items Drop Rate: Normal
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
Difficulty: A Class Hunter
Enemy HP: Greatly Increase p/ level
Enemy Speed: Increased by 1
Enemy Shoot Delay: Decreased by 50%
Items Drop Rate: Reduced by 50%
Experience Gained: Slightly Increased
Energy Recovery on Level Up:
Items on Map: Small
Difficulty: S Class Hunter
Enemy HP: Extremely Increase p/ level
Enemy Speed: Increased by 2
Enemy Shoot delay: Decreased by 75%
Items Drop Rate: What's that?
Experience Gained: Greatly Increased
Energy Recovery on Level Up:
Items on Map: Small
I'll probably make a video of the insane Class S difficulty for all those who like doing no upgrade no damage run through.
On later updates I'll reposition, remove or add enemies according to difficulty.
Quote from: Vixy on January 09, 2009, 07:14:48 PM
Is my pleasure, you burning sensation you. ^^
>w<
Quote from: JKB Games on January 01, 2009, 10:35:30 AM
Some screens of the Phoenix Buster.
(http://www.jkbgames.com/images/megaman/SS09.png) (http://www.jkbgames.com/images/megaman/SS10.png) (http://www.jkbgames.com/images/megaman/SS11.png)
It looks like the charge shot takes up it's own weapon energy, or is that either a weapon you pick up or a special weapon that comes equipped on the Phoenix Buster?
btw, because I'm lazy, have you decided on the whole set of armor thing, or are you sticking with just the Phoenix and Ultimate armor?
Watch the video, it autorefills like in ZXA
Quote from: JKB Games on January 09, 2009, 09:01:26 PM
Here follows the changes for each difficulty level.
Difficulty: E Class Hunter
Enemy HP: Barely Increase p/ level
Enemy Speed: Decreased by 1
Enemy Shoot Rate: Reduced by 100%
Items Drop Rate: Increased by 100%
Experience Gained: Normal
Energy Recovery on Level Up:
Items on Map: Large
So they don't shoot?
Quote from: Ballade on January 09, 2009, 09:16:01 PM
It looks like the charge shot takes up it's own weapon energy, or is that either a weapon you pick up or a special weapon that comes equipped on the Phoenix Buster?
btw, because I'm lazy, have you decided on the whole set of armor thing, or are you sticking with just the Phoenix and Ultimate armor?
All weapons have energy meters, but buster types (regular buster and armor busters) and Zero Saber auto refills. But you might think that it doesn't make sense to have the bar since it refills.
On first levels, the refill rate is not that good and charged shots need an X amount of energy to begin charging.
For Zero is different, his recharge is very slow; the faster way to regain it is by slashing enemies. Normal slashes don't cost WE but special skills do.
EDIT: About the armor question, I would like to add the Strider Armor if I get the chance or help editing the sprites.
Quote from: Align on January 09, 2009, 09:26:49 PM
So they don't shoot?
LOL! I tried to make more sense by describing it as shoot rate instead of shoot delay (the way I actually programmed it), anyway I changed my post. Thanks.
Quote from: JKB Games on January 09, 2009, 09:44:32 PM
All weapons have energy meters, but buster types (regular buster and armor busters) and Zero Saber auto refills. But you might think that it doesn't make sense to have the bar since it refills.
On first levels, the refill rate is not that good and charged shots need an X amount of energy to begin charging.
For Zero is different, his recharge is very slow; the faster way to regain it is by slashing enemies. Normal slashes don't cost WE but special skills do.
EDIT: About the armor question, I would like to add the Strider Armor if I get the chance or help editing the sprites.
Ah, I see, so it's meant to make things more difficult. I guess that's explains it, but now the question is, is it worth it to actually charge up the busters? It seems like in a lot of Mega Man X games, it was better to just dash and then shoot since it dealt the same amount of damage. Are you going to go by a similar system like the Zero games where the buster deals a significant amount more damage per charge level?
And what do you mean by Strider Armor? ?.?
Oh my god that thing took out a cannon driver with one [tornado fang]ing charge shot.
awesome.
also, so Cain has kicked the bucket huh.
damn maverick floor cleaners! 2 cookies whoever recognizes the quote.
also, im no good spriter, but id be interesed in making some artwork of that Phoenix armor...
Quote from: JKB Games on January 09, 2009, 09:44:32 PM
EDIT: About the armor question, I would like to add the Strider Armor if I get the chance or help editing the sprites.
STRIDER? You mean Strider Hiryu? Because that would be awesome beyond words. I will draw that.
Quote from: Ballade on January 10, 2009, 04:46:16 AM
Ah, I see, so it's meant to make things more difficult. I guess that's explains it, but now the question is, is it worth it to actually charge up the busters? It seems like in a lot of Mega Man X games, it was better to just dash and then shoot since it dealt the same amount of damage. Are you going to go by a similar system like the Zero games where the buster deals a significant amount more damage per charge level?
And what do you mean by Strider Armor? ?.?
I'm trying to code the game as close as possible to the original, but that doens't mean I will add it's exploits and glitchs also =p.
With Buster lvl1 the damage is 1(regular shot), 3, 5, 7, ?(no real way to calculate the damage for the last charge).
with that in mind here are a few reasons why the charged shots are worth it.
1. The damage will go up by percentage so the regular shot will be very weak compared to charged shots.
2. Charged shots has piercing ability, that means if an enemy with 3 health shot with lvl 3 charge will die and the buster will keep going with the extra 2 damage.
3. The charged shots are bigger, makking it easier to hit enemies.
4. Skill points can be used to upgrade damage and reduce the charge time.
5. I don't know about you, but I have to be holding a button while playing =p.
Strider Armor is just a prototype name, not even started.
Quote from: Flame on January 10, 2009, 05:58:44 AM
Oh my god that thing took out a cannon driver with one [tornado fang]ing charge shot.
awesome.
also, so Cain has kicked the bucket huh.
damn maverick floor cleaners! 2 cookies whoever recognizes the quote.
also, im no good spriter, but id be interesed in making some artwork of that Phoenix armor...
Why would you think that Dr. Cain is dead? I'm sure people can easily record holograms at that time.
Feel free to do any art work from the game, just don't expect that I'll be adding them in it (haven't decided if I'll add any artwork).
Quote from: Acid on January 10, 2009, 01:19:03 PM
STRIDER? You mean Strider Hiryu? Because that would be awesome beyond words. I will draw that.
Sorry Acid, but not that Strider.
Quote from: JKB Games on January 10, 2009, 10:00:12 PM
Sorry Acid, but not that Strider.
Can he draw it anyway? I'd love to see it! 8D
Quote from: JKB Games on January 10, 2009, 10:00:12 PM
Sorry Acid, but not that Strider.
I'll draw Strider X anyway.
>: |
Cool, I would like to see that myself.
BTW, is there going to be any alternate forms for Zero? id kill to see a black SNES Zero. (or, just for the heck of it, Gold. 8D ) Blue X3 Zero also looks very kickass. (enter a stage with the zero code and hell be blue because hes replacing X.)
Black Zero would just be a recolor. What's so great about that?
=/
This is what I have going.
(http://www.jkbgames.com/images/megaman/SS-Zero_Armor.png)
Not much of a difference but better than just a recolor.
I think mouth protectors look cool.
I think your right.
also, is there a name for that Zero armor/upgade/etc?
Purple Purgatory Zero.
Or PP0.
that sounds pretty awesome. though it would make an even awesomere attack.
"purple purgatory"
...
somehow that reminds me of a porn movie title.
It's just a prototype design, right? Way too little difference, currently...
I'd go with Shinobi Zero, but that's just me.
Quote from: Flame on January 10, 2009, 10:33:53 PM
I think your right.
also, is there a name for that Zero armor/upgade/etc?
Rather not say at this time.
Quote from: Align on January 10, 2009, 11:03:31 PM
It's just a prototype design, right? Way too little difference, currently...
It will remain like that. Makking a more complex design would require too much of my time, Zero has way more sprites than X. There is only so much that one can do.
Oh well...
Make it look more like a mask rather than a mouth guard, like the shadow armor...
Or leave it that way and focus on techniques rather than upgrades.
or, you could go the route of Megamissions, where all that really changes on Zero is his shoulders and buster. though I understand your keeping Zero busterless right?
yeah. id say maybe do something with the shoulders.
also, are there going to be things like bonuses, such as unlockable characters (if the sprites are there,) like they did in IHX? Id kill for an X1 armored Zero. Id even give spriting a sheet for hom a try. (hey, spriting 16 bit is a heck of a lot easier than 32 bits.)
I think the fanboy in me is getting a little too over exited.
This is the best Megaman fan game I have seen EVER!
Please keep this up and hopefully it will be done soon! I want to try it out! 8)
Quote from: Flame on January 10, 2009, 11:24:31 PM
or, you could go the route of Megamissions, where all that really changes on Zero is his shoulders and buster. though I understand your keeping Zero busterless right?
yeah. id say maybe do something with the shoulders.
also, are there going to be things like bonuses, such as unlockable characters (if the sprites are there,) like they did in IHX? Id kill for an X1 armored Zero. Id even give spriting a sheet for hom a try. (hey, spriting 16 bit is a heck of a lot easier than 32 bits.)
Saying is easier than doing.
There is going to be bonuses and unlockable stuff, but not characters.
hmm... I really cant wait for this game. whatever comes in it, i really what to play! 8)
This new weapon I'm making for X is turning out so good I had to make a new video.
Behold the NeuroSpike :W
The video also show the Phoenix Armor head upgrade.
Megaman Flash - X NeuroSpike (YouTube) (http://www.youtube.com/watch?v=t2kaXMrWtTE&feature=channel_page)
X NeuroSpike Original Video - MMX_NeuroSpike.rar (59.3MB) (http://www.jkbgames.com/videos/MMX_NeuroSpike.rar)
Beat
(http://www.jkbgames.com/images/megaman/SS-NeuroSpike_Bat.png)
Who never wanted one of these following you around >w<.
(http://www.jkbgames.com/images/megaman/SS-NeuroSpike_Metoll.png)
So the upgrade allows X to recharge Weapon Energy by standing still?
And sweet weapon, being able to control enemies for a short period of time... A Met pet... >w<
Holy [parasitic bomb], that weapon is damn sexy awesome. I'm already damn curious about what the Charged Version of it will be.
Also, so the Phoenix Armor helmet restores Weapon Energy? That's bad-ass. Also, I noticed when it dashed upward, the helmet looked like standard X.
BTW, I never get tired of listening to the X3 intro.
Quote from: Dr. Wily II on January 14, 2009, 08:12:30 AM
So the upgrade allows X to recharge Weapon Energy by standing still?
Correct.
Quote from: Protoman Blues on January 14, 2009, 08:13:39 AM
I'm already damn curious about what the Charged Version of it will be.
[eyebrow]
Quote from: Protoman Blues on January 14, 2009, 08:13:39 AM
Also, I noticed when it dashed upward, the helmet looked like standard X.
I know about that, I'll be fixing it pretty soon, still need the sprites, but they are on the make.
Quote from: JKB Games on January 14, 2009, 08:19:10 AM
[eyebrow]
I know about that, I'll be fixing that pretty soon, still need the sprites, but they are on the make.
I'm also curious about the Maverick that you get the weapon from too.
And no problem. This still looks damn good.
Quote from: Protoman Blues on January 14, 2009, 08:20:42 AM
I'm also curious about the Maverick that you get the weapon from too.
And no problem. This still looks damn good.
The maverick will probably be some sort of small and defenseless that will control old mavericks from MMX.
I'm just having a hard time trying to give a weakness to this weapon, the fact that you can go through enemies it's too overpowered. Maybe need to charge to affect bigger enemies.
Quote from: Protoman Blues on January 14, 2009, 08:13:39 AMHoly [parasitic bomb], that weapon is damn sexy awesome. I'm already damn curious about what the Charged Version of it will be.
I would be surprised if it isn't full-screen mind control, turning all enemies on eachother and causing TOTAL CHAOS [tornado fang] YEAH!
that weapon is [tornado fang]ing win
the weakness could be some sort of jamming weapon that nullifies the effect of it...
maaan... I want to help out with this, but I dont know what Id be able to do! ^_^;;
Quote from: Flame on January 15, 2009, 02:00:55 AM
the weakness could be some sort of jamming weapon that nullifies the effect of it...
maaan... I want to help out with this, but I dont know what Id be able to do! ^_^;;
Wasn't talking about the weakness for the boss but like something to not make the weapon so overpowered, but thinking twice I'll just leave it as is. When I release a public beta I'll balance everything out based on people opinions.
Hmmm... Do you know how make small pick ups such as
(http://www.sprites-inc.co.uk/files/X/X1/Misc/rmx1_items.gif)
Btw, I've found a spriter that is willing to make armors and whatever is needed \o/.
Is it me? I bet its me....
It's not me is it?... :(
Quote from: JKB Games on January 15, 2009, 02:28:41 AM
Wasn't talking about the weakness for the boss but like something to not make the weapon so overpowered, but thinking twice I'll just leave it as is. When I release a public beta I'll balance everything out based on people opinions.
Hmmm... Do you know how make small pick ups such as
(http://www.sprites-inc.co.uk/files/X/X1/Misc/rmx1_items.gif)
Btw, I've found a spriter that is willing to make armors and whatever is needed \o/.
yeah, they all have overpowered moves anyway. if anything, make it consume more WE than usual.
also, what do you mean by "making pickups?" do you have in mind making new ones? a Life up for Zero?
I think he's talking about coding them for the game, although this is only a guess. -_-
I dounbt that, as hes using Flash... the game is basically an interactive movie. UNLESS he uses the scripts and [parasitic bomb] you can utilize.
Quote from: Flame on January 15, 2009, 03:31:56 AM
what do you mean by "making pickups?" do you have in mind making new ones? a Life up for Zero?
I need 30 pick up items for crafting like metal, cells, chips, that sorta of thing.
I noticed that the clouds in the background are moving awfully fast, which brings me to believe that X and Zero are on a floating Island.
Is that the case? I sure hope that's the case.
Hmmm.. PM me the details on this...
Quote from: JKB Games on January 14, 2009, 07:23:59 PM
The maverick will probably be some sort of small and defenseless that will control old mavericks from MMX.
Neuro Rabbit? 8D
NitroFlash finished the first song.
Music01.rar (1.35MB) (http://www.jkbgames.com/music/music01.rar)
Let me know what you guys think?
Thanks.
It's good. Not something I'd use as BGM in a first or last stage or anything, but good.
Quote from: Align on January 17, 2009, 11:22:09 PM
It's good. Not something I'd use as BGM in a first or last stage or anything, but good.
I'll probably use it for caves and mines.
wow, its pretty cool. yeah, it sounds like a cave type BGM...
NitroFlash is a beast, he just made another song, which in my opinion is better than the first.
Music02.rar (1.69MB) (http://www.jkbgames.com/music/music02.rar)
I totally LOVE that one. I agree with you. Has amuch better ring. Sounds like a cross between PSX and SNES music.
It definitely has those crazy SNES synth guitar sound effects I love.
That one is great.
Quote from: JKB Games on January 18, 2009, 12:22:40 AM
NitroFlash is a beast, he just made another song, which in my opinion is better than the first.
The proper Christopher Walken response should've been. "This last one...(dramatic CW pause)...was even better than the first!" 8D
Seriously though, these are both pretty fan-[tornado fang]ing-tastic. I love the first one's opening a whole lot, and I agree with the Cave/Mine/Underground consensus on the level. The second one, for me, might go well with a fast paced moving level, like maybe on top of a train/plane. Perhaps even a forest-y type level.
Either way, I love these tracks.
Quote from: Sub Tank on January 18, 2009, 01:14:50 AM
It definitely has those crazy SNES synth guitar sound effects I love.
What he said! XD
Quote from: Protoman Blues on January 18, 2009, 06:16:09 AM
The second one, for me, might go well with a fast paced moving level, like maybe on top of a train/plane. Perhaps even a forest-y type level.
Same thoughts here, I'm putting this song on the Skyway Area.
Another song he made.
Small tune for Dr. Cain when getting the armor parts.
Music_Dr.Cain.rar (503KB) (http://www.jkbgames.com/music/Music_Dr.Cain.rar)
Hopefully Nitro will make more of these soon.
Not so good, sounds like old .midi more than SNES music..
Quote from: Align on January 18, 2009, 03:10:21 PM
Not so good, sounds like old .midi more than SNES music..
Yeah not his best, but better than
using the Dr. Light song.
New song for the Junk Yard, this one is pretty cool.
Music_Junk_Yard.rar (718KB) (http://www.jkbgames.com/music/Music_Junk_Yard.rar)
Quote from: JKB Games on January 18, 2009, 05:21:26 PM
Yeah not his best, but better than using the Dr. Light song.
New song for the Junk Yard, this one is pretty cool.
Music_Junk_Yard.rar (718KB) (http://www.jkbgames.com/music/Music_Junk_Yard.rar)
Yeah, I agree. The MIDI sounds bring it down a tad, but it's still better than X3 Dr. Light! XD
However, I very much like the JunkYard one. I hope he makes that one loop like the others.
Quote from: Protoman Blues on January 18, 2009, 06:18:20 PM
However, I very much like the JunkYard one. I hope he makes that one loop like the others.
It's already made for looping, he just didn't double it because I just need one time and loop it in game.
Quote from: JKB Games on January 18, 2009, 06:28:17 PM
It's already made for looping, he just didn't double it because I just need one time and loop it in game.
Ahhh okay. Heh, I just always like the track when it loops. That way I can listen to it twice in one sitting! XD
lol, I still can t grap the concept of a Dr. Cain capsule without him Dead. XD
lol, blame it on the idea of hologram capsules usually being to dead people.
I thought Dr.Cain WAS Dead. (After X4, Not MHX.)
Quote from: RMZX.EXE on January 18, 2009, 08:43:45 PM
I thought Dr.Cain WAS Dead. (After X4, Not MHX.)
He dropped into that drawer where Capcom throws their characters in after theyve outlived their usefullness.
I remember Plague from... ummm... forgot the comic name, had this little thing where Cain is killed while their backs are turned by double, who turns back into his fat self when they turn around.. hmmm... havnt been able to locate that comic anymore though.
Junkyard is good also, but I'm getting worried he'll make each song in the same manner, with that one guitar as the main instrument and everything playing second fiddle.
Looks like I'll be able to add another armor in the game.
Water based armor, and yes you will be able mix pieces with the phoenix armor like in X8.
Here is the base design.
Thanks to Speedreemix for helping create the body and boots.
(http://www.jkbgames.com/images/megaman/SS-New_Armor.png)
Got a name for that already?
I'd call it "Nereid Armor"
Quote from: Acid on January 20, 2009, 01:02:51 AM
Got a name for that already?
I'd call it "Nereid Armor"
As would I, actually!
Poseidon Armor maybe?
also, got any ideas as to its abilities yet? maybe a swim ala Model L/Lx? or some kind of underwater dash? AH! ive got it, as long as theres energy in the "dash" bar, X can air dash as many times as he wants while under water.
ANYBODY would have used "Poseidon" in their first thought.
I had a character named Nereid once. That's why I would've used that first. Plus it sounds cool.
Quote from: Acid on January 20, 2009, 01:02:51 AM
Got a name for that already?
I'd call it "Nereid Armor"
I'll think about it.
The best name would be something legendary that matches Phoenix but for water.
Quote from: Flame on January 20, 2009, 01:06:10 AM
Poseidon Armor maybe?
also, got any ideas as to its abilities yet? maybe a swim ala Model L/Lx? or some kind of underwater dash? AH! ive got it, as long as theres energy in the "dash" bar, X can air dash as many times as he wants while under water.
The only ability that I have in mind is walking on water for the boots.
mmm...
Suijin Armor. 8D
Aquos Armor.
I dunno.
Posted on: January 19, 2009, 07:15:33 PM
Quote from: JKB Games on January 20, 2009, 01:14:37 AM
I'll think about it.
The best name would be something legendary that matches Phoenix but for water.
The only ability that I have in mind is walking on water for the boots.
Would "Leviathan" be too simple? honestly i think it would go nicely.
"Pheonix armor"
"Leviathan armor"
otherwise, maybe "kraken"
or even "Kappa"
also, Walking on water?
how would that work? I mean, what If you want to sink to the bottom? it should have some kind of underwater ability as well IMO.
Triton Armor?
Quote from: Acid on January 20, 2009, 01:02:51 AM
Got a name for that already?
I'd call it "Nereid Armor"
more like, NERD armor
Thanks for the input guys.
Quote from: Flame on January 20, 2009, 01:20:35 AM
mmm...
Suijin Armor. 8D
Aquos Armor.
I dunno.
Posted on: January 19, 2009, 07:15:33 PM
Would "Leviathan" be too simple? honestly i think it would go nicely.
"Pheonix armor"
"Leviathan armor"
otherwise, maybe "kraken"
or even "Kappa"
also, Walking on water?
how would that work? I mean, what If you want to sink to the bottom? it should have some kind of underwater ability as well IMO.
Leviathan doens't phonetically go with the word armor.
Kraken has tentacles and Kappa is weird.
To sink to the bottom just crounch and press jump, just like jumping down subplatforms which is a part of the game.
Probably the body part will have some underwater ability.
And I will most likelly have the Phoenix Buster not work underwater.
Quote from: RMX on January 20, 2009, 01:54:49 AM
Triton Armor?
That's a cool name.
Quote from: Align on January 20, 2009, 03:10:06 AM
more like, NERD armor
lol
Quote from: JKB Games on January 20, 2009, 01:14:37 AM
The best name would be something legendary that matches Phoenix but for water.
Leviathan or Bahamut then.
Why Bahamut? Because originally Bahamut was a FISH.
Or Leviathan. But that's overused. Then you could chose either Charybdis or Scylla Armor. Kraken Armor. Loch Ness/Nessie Armor.Or ARRRRRRRmor.
Anything you like?
Quote from: JKB Games on January 20, 2009, 04:20:40 AMAnd I will most likelly have the Phoenix Buster not work underwater.
This sounds kind of show-stopping, unless you can switch it out on the fly.
Gaea-Falcon
Shadow-Blade
Icarus-Hermes
Phoenix-Wright
.......
...........
...............
Wright Armor? 8D
Seriously...
Nautilus Armor
Pisces Armor
So many cool names, is hard to decide.
Quote from: Align on January 20, 2009, 05:06:01 PM
This sounds kind of show-stopping, unless you can switch it out on the fly.
You can switch to the regular buster, it stays as a selectable weapon on both armors.
The water plave is huge so when going there the player can switch armors at save capsules.
Quote from: JKB Games on January 20, 2009, 05:38:16 PM
So many cool names, is hard to decide.
How about a poll?
No poll.
Just let him pick what he thinks fits best.
I'll do this, once the armor is done, with all it's abilities and special stuff, I'll choose what fit the most.
Thanks all for the suggestion.
Now I go back to the old dilemma of deciding what abilities it would get.
Btw, there are 7 custom songs so far, would you guys like if I make a small flash player with the songs?
Quote from: JKB Games on January 20, 2009, 07:04:42 PM
Btw, there are 7 custom songs so far, would you guys like if I make a small flash player with the songs?
Yes. Yes I would like that!
Yes, I'd appreciate that. Call it... the "Rock Beat Box"
QuoteNow I go back to the old dilemma of deciding what abilities it would get.
Okay, here's some brainstorming. You seem to need ideas to start working on the design, so I'll post the ones that came to mind just in case any of them are decent.
- My idea for the water armor involves the concept of a "Water Tank". It could have a visible meter like another Weapon meter, it could be visible only in the menu like a Sub Tank.
- The Water Tank would fill only while X is underwater, so he can "spam" the armor skills there but have limited ammo on land. X wouldn't have to stand still, it'd fill on the go.
- Wearing any of the parts of the armor should make the Water Tank available.
- the Boots would allow X to perform a second consecutive upwards dash, but this dash would consume water from the Water Tank. Water burst coming from the boots would be a desirable visual effect.
- the Head part would slowly refill X's Sub Tanks while he is standing at the expense of the water in the Water Tank. This ability stops working after each Sub Tank is at 50% of its capacity. So to sum it up, it uses your water to regen your sub tanks 'til they're half full.
- the Body part reduces damage from melee contact (this means it works on enemies and not projeciles). In addition, if you were charging your buster a water burst will push the enemies in a small radius away from X (you know, small enough to get the dude who hit you), causing you to use water from the Water Tank. This burst could or could not cause actual damage to the enemies.
- I didn't think about the Buster part, but the idea is to make the final charge level use up water from the Water Tank so you can abuse it while underwater without worries, and making it more tricky to use it on land.
Quote from: RMX- My idea for the water armor involves the concept of a "Water Tank". It could have a visible meter like another Weapon meter, it could be visible only in the menu like a Sub Tank.
- The Water Tank would fill only while X is underwater, so he can "spam" the armor skills there but have limited ammo on land. X wouldn't have to stand still, it'd fill on the go.
- Wearing any of the parts of the armor should make the Water Tank available.
I like the concept a lot, I might really use this, seems new to megaman stuff.
But I wouldnt make it refill out of the water, the player must equip the phoenix head (replenish WE) to be able to use it outside of water. This is great for strategy and I can also make several water pools throughout the levels so you can refill the tank.
Quote from: RMX- the Boots would allow X to perform a second consecutive upwards dash, but this dash would consume water from the Water Tank. Water burst coming from the boots would be a desirable visual effect.
I could probably scratch the water walk idea for a multiple jumps in water consuming the water tank meter. That way you would always be able to reach the surface and do water hops.
Quote from: RMX- the Head part would slowly refill X's Sub Tanks while he is standing at the expense of the water in the Water Tank. This ability stops working after each Sub Tank is at 50% of its capacity. So to sum it up, it uses your water to regen your sub tanks 'til they're half full.
This seems really overpowered, just like X3 golden armor. Maybe have it refill your health bar but only up to 50% consuming the water meter also.
Quote from: RMX- the Body part reduces damage from melee contact (this means it works on enemies and not projeciles). In addition, if you were charging your buster a water burst will push the enemies in a small radius away from X (you know, small enough to get the dude who hit you), causing you to use water from the Water Tank. This burst could or could not cause actual damage to the enemies.
I like this one, its defensive different from the phoenix, but not sure of the pushing away enemies.
Quote from: RMX- I didn't think about the Buster part, but the idea is to make the final charge level use up water from the Water Tank so you can abuse it while underwater without worries, and making it more tricky to use it on land.
Other than a different buster, the arms upgrade will allow X to climb slippery walls like the ones in the sewers with water poring down.
Thanks for all these ideas RMX ;).
Jesus Boots. (Name is debatable)
Walk on Water
Turbine Jetpack
Triples Dash range (underwater only)
Harpoon Helmet
Dash becomes a lethal tackle attack (underwater only).
Whirlpool Buster
Fires a slow yet powerful orb of energy devouring any projectile crossing its way (Also hurts upon impact).
Quote from: Acid on January 20, 2009, 09:20:42 PM
Jesus Boots. (Name is debatable)
Walk on Water
lol
Quote from: Acid on January 20, 2009, 09:20:42 PM
Turbine Jetpack
Triples Dash range (underwater only)
I don't want ability only limited to underwater, and you already jump far in water no need for all those dashes.
Quote from: Acid on January 20, 2009, 09:20:42 PM
Harpoon Helmet
Dash becomes a lethal tackle attack (underwater only).
This is interesting but working out side water also. Could be a great combo with Phoenix Flame Dash.
Quote from: Acid on January 20, 2009, 09:20:42 PM
Whirlpool Buster
Fires a slow yet powerful orb of energy devouring any projectile crossing its way (Also hurts upon impact).
This is also interesting, probably make it suck in projectiles in a radius.
Thanks for the suggestion Acid.
This armor is going to be awesome.
Jesus wears sandals, not boots
Robot Jesus wears boots.
INFIDEL.
Quote from: Align on January 20, 2009, 03:10:06 AM
more like, NERD armor
Thanks for the compliment. -u-'
What, no octopus tentacles?
FAIL.
And where's the Ghidora armor?
Multiple heads!
How about Abyss Armor or Nautilus Armor for a name? 8D
I had this Idea of a buster ability...
a weapon or something.
theres an energy bar for it you begin to charge up the weapon, and X's buster kind of forms a whirlpool suction that draws water into it, and pulls in enemies near X closer to him, and when you charge, the bar fills up. when its at max, you let go, and X shoots this big water shot that destroys most normal enemies, (axcluding hidden mets of course,) but can only be used under water...
for above water, it just works like the regular X buster.
Posted on: January 20, 2009, 10:48:21 PM
BTW, JKB, I tried to draw Pheonix armor, and I attempted the other Armor. the chest part I really couldnt tell from the sprite, so I kind of drew what i "thought" it "kinda" looked like.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Scan0064-1.jpg)
geez... now I know what those VG mag artists felt like trying to draw X's armor in that review of that beta...
Quote from: Acid on January 20, 2009, 09:20:42 PM
Dash becomes a lethal tackle attack (underwater only).
This. Like leaving a trail of vortex that knocks-off those pesky fish! >_<
Quote from: Flame on January 21, 2009, 04:53:18 AM
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Scan0064-1.jpg)
geez... now I know what those VG mag artists felt like trying to draw X's armor in that review of that beta...
I like that phoenix armor and the first sketch of the water armor, the second is not quite how i envisioned it.
By second you meean the two Water armor pics? yeah. like I said. its kinda hard to tell from just a sprite. I was kinda baffled by X's headgem with the water armor.
hey, thats what you should call it.
Water Armor.
I wanted to embed this, but it's disabled.
Anyway here the little flash player for the game music that I have so far.
I'll update it with volume bar and backgrounds later.
ROCK BEAT BOX (http://www.jkbgames.com/BeatBox.swf)
Enjoy.
Kic
kass dude.
also,
Quote from: Flame on January 21, 2009, 04:53:18 AM
I had this Idea of a buster ability...
a weapon or something.
theres an energy bar for it you begin to charge up the weapon, and X's buster kind of forms a whirlpool suction that draws water into it, and pulls in enemies near X closer to him, and when you charge, the bar fills up. when its at max, you let go, and X shoots this big water shot that destroys most normal enemies, (axcluding hidden mets of course,) but can only be used under water...
I made a little doodle to show what I meant.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Drawings/Scan0065.jpg)
Quote from: JKB Games on January 23, 2009, 01:04:29 PM
I wanted to embed this, but it's disabled.
Anyway here the little flash player for the game music that I have so far.
I'll update it with volume bar and backgrounds later.
ROCK BEAT BOX (http://www.jkbgames.com/BeatBox.swf)
Enjoy.
Those are some really dandy songs you got there. All by Nitro? He did a sweet job.
I hate the crystal cave tune.
Other than that, I'm just worried about the songs being too similar.
Quote from: JKB Games on January 23, 2009, 01:04:29 PM
I wanted to embed this, but it's disabled.
Anyway here the little flash player for the game music that I have so far.
I'll update it with volume bar and backgrounds later.
ROCK BEAT BOX (http://www.jkbgames.com/BeatBox.swf)
Enjoy.
Very nice. Very nice indeed.
That's awesome dude!
I love all the songs so far! 8)
Glad you guys liked it. The two last songs without background are Weapon Factory and Elevator Carnage.
Quote from: Flame on January 23, 2009, 02:17:22 PM
Kic
kass dude.
also,I made a little doodle to show what I meant.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Drawings/Scan0065.jpg)
I like those, but maybe the buster will be too slow passed but I like the idea. When I get on doing it I'll experiment some ideas.
Quote from: Acid on January 23, 2009, 02:32:18 PM
Those are some really dandy songs you got there. All by Nitro? He did a sweet job.
Yep all Nitro.
Quote from: Align on January 23, 2009, 03:08:37 PM
I hate the crystal cave tune.
Other than that, I'm just worried about the songs being too similar.
I like the crystal cave one, can't make everyone happy.
I don't know what you see on the songs that they are familiar, maybe because I'm not the music kind of guy. I know the music can be better it will always be better stuff, but I like what he has done. And is not that I can [sonic slicer] around telling him to do this and that, is not that I have several musicians helping me.
Some sound better than others, no doubt. The Sewer-ish background one is probably my least favorite.
As for the buster... Instead of my Whirlpool Buster you could create a Vortex Buster, sucks enemies in, so far so nice, but heavy pressure compresses them into Energy and Ammo cells. (Energy cells preferred otherwise it will go forever).
What about that?
Quote from: JKB Games on January 23, 2009, 07:28:35 PMI don’t know what you see on the songs that they are familiar, maybe because I’m not the music kind of guy.
Well, this would be better put to Nitro himself, but... The songs all have the same guitar as the main instrument, in the X games it varies a lot between stage BGMs which instrument is at the front, giving them all a distinct sound.
That and the pacing.
Compare the BMGs of Blizzard Buffalo and Neon Tiger for an example of what I mean.
I like the whirlpool thing. You could use it to vacuum items from a distance.
how about when youre underwater, the whirlpool/vortex buster ability thingamajigit fills up a gauge and then when you leave the water you can shoot as many water charged shots as you have energy in the gauge?
You mean like the pump from Super Mario Sunshine?
I dont know. never played the game.
I was thinking along the lines of a sort of stock/Hyper charge, With the gauge and [parasitic bomb], but which you can refill by sucking in water while underwater.
Sounds exactly like the pump from SMS.
Quote from: Flame on January 24, 2009, 12:40:52 AM
I dont know. never played the game.
I was thinking along the lines of a sort of stock/Hyper charge, With the gauge and [parasitic bomb], but which you can refill by sucking in water while underwater.
That still screams Fluud of Super Mario Sunshine, though. but then again, there will be references possibly.
By the way, will we be able to replace the music with our own, so I can play Doppler stage 1 throughout the entire game?
Um, you can do it even without an option like that. Turn off the game's music. ^^
There's also Flash Decompilers that let you convert the game to FLA and put your own music into the game without the author's permission, and we don't want that, do we?
That's cheating.
Quote from: Align on January 24, 2009, 04:24:43 PM
That's cheating.
(http://lol.rockmanpm.com/thatscheating.png) (http://lol.rockmanpm.com/thatscheating.png)
I'll try to do the whirlpool buster and see how that goes.
Btw, does anyone here knows how to play guitar?
Quote from: Align on January 24, 2009, 03:59:25 PM
By the way, will we be able to replace the music with our own, so I can play Doppler stage 1 throughout the entire game?
What Vixy said. Just turn off the game music, I made separate sound options for music and sfx.
Quote from: Vixy on January 24, 2009, 04:34:59 PM
(http://lol.rockmanpm.com/thatscheating.png) (http://lol.rockmanpm.com/thatscheating.png)
lol
Well, I told you not to show all game music -_-. I was happy that only me and few other people listened to these O^O.
And now you made that 8) you ruined my fantasies.
Quote from: Vixy on January 24, 2009, 04:34:59 PM
(http://lol.rockmanpm.com/thatscheating.png) (http://lol.rockmanpm.com/thatscheating.png)
lolwut
Magic.
actually I have no idea, maybe I had two windows open?
should still only count you once.
First Boss design.
Sprited by Drei(Sprite Inc) and me.
(http://jkbgames.com/images/megaman/Avatar_Plasma_Puffer.png)
Name: Plasma Puffer
Animal: Puffer Fish
X Weapon: Bounce Shot
Zero Skill: Blade Bouncer
Weakness: Reflect Shield
Interesting boss there, a pufferfish type.
Can he shoot off needles from his body too?
Quote from: Dr. Wily II on February 02, 2009, 06:53:39 AM
Interesting boss there, a pufferfish type.
Can he shoot off needles from his body too?
He will shoot Plasma bouncing bullets when inflated.
Ah, bouncing plasma shots instead of needles.
Interesting. :3
Quote from: JKB Games on February 02, 2009, 06:54:45 AM
He will shoot Plasma bouncing bullets when inflated.
Haha, sounds awesome. I look forward to seeing the demo of X and Zero using his weapon!
Quote from: Protoman Blues on February 02, 2009, 07:18:26 AM
Haha, sounds awesome. I look forward to seeing the demo of X and Zero using his weapon!
U can already see X weapon on the sewers demo video but Zero's Blade Bouncer is new, I'll probably make a video later.
Oh yeah, now I remember it. Sweet.
Also, Reflect Shield? I like the sound of that! 8D
We've seen that one too, though.
Nice design, it looks truly new! Can't say I like the border though..
sweet stuff. cant wait to see him in action. he looks like a blow fish enemy dropped in a vat of mutagen. 8D
The Reflect Shield can be seen at the end of X Demo video.
It basically deflects plasma bullets back to the enemy.
I know, I mean the boss himself. I cant wait to se a demo of him pummeling X, (or vice versa)
even better, put Zero against him.
Quote from: Flame on February 03, 2009, 02:51:04 AM
I know, I mean the boss himself. I cant wait to se a demo of him pummeling X, (or vice versa)
even better, put Zero against him.
Sorry, forgot to quote, it was meant for PB and Align about the shield.
Anyways, new boss, designed and sprited by NitroFlash.
Hopefully we can make the sprite sheet for him.
(http://jkbgames.com/images/megaman/Avatar_Hurricane_Hoatzin.png)
Name: Hurricane Hoatzin
Animal: Hoatzin
Haven't decided what weapon to give him or his weakness. Any ideas?
huh... interesting... interesting animal too.
What's a Hoatzin?
Quote from: VirusChris on February 03, 2009, 01:58:43 PM
What's a Hoatzin?
Here you go. (http://en.wikipedia.org/wiki/Hoatzin)
Anyways, yeah, that is an interesting Maverick, looks great too.
As for weapon... Maybe something like a feather storm, or a dazzling flash?
Weakness... Puffer's seem ok, bouncing shots hitting flying bird...
I would imagine something Wind related for his weapon. Perhaps Wind Wave?
We were thinking of Hurricane Arrow which would shoot a wind arrow that pulls in flying enemies to it as it go.
Anothe boss done by NitroFlash.
(http://jkbgames.com/images/megaman/Avatar_NeuroHack_Mosquito.png)
Name: NeuroHack Mosquito
Insect: Mosquito
X Weapon: NeuroSpike
Zero Skill: Leech Strike(might change)
Weakness: EMP Spark
Quote from: JKB Games on February 03, 2009, 07:56:48 PM
We were thinking of Hurricane Arrow which would shoot a wind arrow that pulls in flying enemies to it as it go.
Anothe boss done by NitroFlash.
(http://jkbgames.com/images/megaman/Avatar_NeuroHack_Mosquito.png)
Name: NeuroHack Mosquito
Insect: Mosquito
X Weapon: NeuroSpike
Zero Skill: Leech Strike(might change)
Weakness: EMP Spark
Hurricane Arrow sounds awesome to me.
And I think NeuroHack Mosquito is my favorite so far.
Didn't we already have a mosquito?
Doesn't matter. Capcom used a few animals twice too. Just not in the same saga.
Quote from: Align on February 03, 2009, 08:43:50 PM
Didn't we already have a mosquito?
Never saw a mosquito one, maybe you're thinking about Commander Yammark which is a dragon fly.
No, now I remember; I was thinking of that color-sucking thing in X3. But it wasn't a real boss, so go ahead.
Quote from: JKB Games on February 03, 2009, 07:56:48 PM
We were thinking of Hurricane Arrow which would shoot a wind arrow that pulls in flying enemies to it as it go.
Anothe boss done by NitroFlash.
(http://jkbgames.com/images/megaman/Avatar_NeuroHack_Mosquito.png)
Name: NeuroHack Mosquito
Insect: Mosquito
X Weapon: NeuroSpike
Zero Skill: Leech Strike(might change)
Weakness: EMP Spark
NeuroSpike...
Isn't that the one that can make Mets our pets? :D
Cool design again.
Quote from: Dr. Wily II on February 04, 2009, 10:00:39 AM
NeuroSpike...
Isn't that the one that can make Mets our pets? :D
Cool design again.
Yes it is, not only mets but bats aswell, and makes other enemies shoot at each other.
Mets are more important than the other minions...
Because they are METS! 8D
I wanna pet met...
Quote from: JKB Games on February 03, 2009, 12:49:35 PM
Anyways, new boss, designed and sprited by NitroFlash.
Hopefully we can make the sprite sheet for him.
(http://jkbgames.com/images/megaman/Avatar_Hurricane_Hoatzin.png)
Name: Hurricane Hoatzin
Animal: Hoatzin
Haven't decided what weapon to give him or his weakness. Any ideas?
Best Boss Yet. Great design & interesting motif. As for the weapon...Hurricane Shredder? Hurricane Slam?
How I wish there's a Mugshot though. >w<
Quote from: Align on February 03, 2009, 08:43:50 PM
Didn't we already have a mosquito?
A long time ago I thought there's a Mosquito Boss in X7...which is Splash WarFly. XD
is he a mosquito?
I know he's not. But as I said that was a long time ago when I'm still clueless on the Internet. I just saw it's picture then I thought of a mosquito. I later realized that it lacks of needle like tube. XD
I think he is a fly as the name suggest.
I have changed all the backgrounds, no more clouds. >w<
(http://www.jkbgames.com/images/megaman/SS12.png)
Forest Mountain
(http://www.jkbgames.com/images/megaman/SS13.png)
Forest Underground
(http://www.jkbgames.com/images/megaman/SS14.png)
Underwater Cave
(http://www.jkbgames.com/images/megaman/SS15.png)
Top of mountain - Dash Buster in Da face
(http://www.jkbgames.com/images/megaman/SS16.png)
If you ever wanted to fight these, you'll get your chance.
(http://www.jkbgames.com/images/megaman/SS17.png)
Chimera on the Junk Yard Facility
(http://www.jkbgames.com/images/megaman/SS18.png)
Megaman chillin in a cave.
(http://www.jkbgames.com/images/megaman/SS19.png)
Sewers
(http://www.jkbgames.com/images/megaman/SS20.png)
Crystal Mine
I like the Crystal Mine bacground. A cave and filled with crystals and diamonds.
Come on this is cheap... You should post Zero's new thing, I can do it if you allow me to.
Quote from: JKB Games on February 19, 2009, 11:28:13 AM
(http://www.jkbgames.com/images/megaman/SS16.png)
If you ever wanted to fight these, you'll get your chance.
OMG! And sprite rotation too! I have no words for this... I wub you~ *hug* owo
Very nice backgrounds! And kick ass at being able to fight that thing! 8D
I really like the forest pics.
actulally, the clouds were very cool. ave the impression of something angel islandesque.
but anyway, thats pretty awesome. cool that you get to actually fight those copters. as in Xtreme 2, the only game that actually featured them ingame, they were just platforms...
Quote from: Flame on February 19, 2009, 08:52:28 PM
actulally, the clouds were very cool. ave the impression of something angel islandesque.
Then, maybe a stage filled with clouds? Like, The Hanging Gardens from Zero 4?
Quote from: Night on February 19, 2009, 11:09:52 PM
Then, maybe a stage filled with clouds? Like, The Hanging Gardens from Zero 4?
what this guy said.
Really impressive backgrounds there! Did you do all that yourself?
You realize a few of those are from previous X games right?
Actually, all of them are edits from previous X games.
What I think VirusChris asked is if I put those together, because some of them are a mix of 2 or more backgrounds into 1 and the answer is yes I did. >w<
I think it's time for a new video.
yes please
much agreed.
BTW, about a month or so before release, you should make a teaser trailer.
Behold the all mighty
MANTICORE (http://www.youtube.com/watch?v=QJFjJ5Q8QTU&feature=channel_page)
I drooled. honest I did.
Its almost incredible that that magnificence is made in flash.
awesome. I love the manticore... its a buster Ride armor... it can airdash... Hover, fore super shots or a laser beam... wow... also, its nice to see that Zero gets better melee treatment in your game then hes gotten from Capcom OR inti.
Wow. That Ride Armor's charged shot makes me wonder if even Sigma could stand against it. Also, did I hear original tunes made for the game in the background?
...ok, i'm interested.. D:
Goddamn that looked incredible!
Makes you want to create your own Megaman fangame doesn't it? [eyebrow]
I am absolutely amazed on how awesome the gameplay in this fangame has! Keep up the good work JKB Games!
Quote from: VirusChris on February 20, 2009, 06:55:11 AM
Makes you want to create your own Megaman fangame doesn't it? [eyebrow]
I am absolutely amazed on how awesome the gameplay in this fangame has! Keep up the good work JKB Games!
DO IT. I would like to see other MMX fangames.
Thanks, and you can call me just by JKB.
it said
"sorry this video is no longer aviable" when i tried to look. :-/
Quote from: JKB Games on February 20, 2009, 07:21:43 AM
DO IT. I would like to see other MMX fangames.
Thanks, and you can call me just by JKB.
Alright JKB.
I would love to make one, but I don't have the program Flash to start making Flash games. Gotta download!
There's is another game idea brewing in my head but it's an original game idea which could be hard to make.
Anyway any tips on how to use Flash to make Flash games? Or ActionScript tips? :)
Im not JKB, but I have experience with flash to say that a flash game is vry much an interactive movie. also, you dotn need flash to make a game, theres tons of other programs. like game maker, or the one N Mario is using.
What is N Mario using to make games?
The one I had in mind is a very fast-paced hardcore 2D Side-Scrolling action Mech (Giant Robot) game.
I said "the one N Mario is using" because I couldnt remember what it was.
Thought you said that to save time typing. bVd
lol
He is using Multimedia Fusion.
Like Flame said there is Game Maker and some other new game making programs out there. Flash would be a bit harder if you don't have programming experience. Nevertheless there are tons of tutorials on the web for any tool you which to make a game.
well, Flash itself requires a ton of stuff besides programming which makes it annoying. i STILL never figured out how to put a sprite in there. but thats all in the past.
Game maker is actually a very good program. that ,miku game from a while back was made with Game maker.
Game Maker is, to some, still one of the tougher game creation programs to get into, but it can make some interesting stuff if you know what you're doing. For me, boredom and a piqued interest made me make a 2D Einhander engine example, complete with three enemies and two weapon types to pick up.
Also, i'm still wondering about that music, JKB - did you actually make original tunes for your game?
Man, the Manticore looks so darn powerful, that laser, that laser...
And Zero action is always great to see.
Can't wait to see more. :3
Quote from: Nexus on February 20, 2009, 01:25:37 PM
Also, i'm still wondering about that music, JKB - did you actually make original tunes for your game?
NitroFlash is doing all the original music for the game.
Yep, Nitro makes excellent music! I going to ask for some more original music for my game.
I'm going to wait for Stencyl to come out to start making my fighting 2D Mech game.
You may want to get your game deep in the making before you go asking for music for it.
He has already did a couple of original music for my RPG project "The Legendary Hero: A Journey Reborn".
So JKB how many original music do you have in your fangame?
I guess we'll find out when he actually has a definite number of how many levels he has.
That Zero and the Manticore look like a blast to play as.
Quote from: VirusChris on February 20, 2009, 07:30:42 PM
He has already did a couple of original music for my RPG project "The Legendary Hero: A Journey Reborn".
So JKB how many original music do you have in your fangame?
He did over 20 already, and some others that he haven't finished yet.
The game will have about 40 songs.
40 full SONGS? Or does that include jingles and other rather short stuff? Like Victory fanfares?
Quote from: Acid on February 20, 2009, 10:54:50 PM
40 full SONGS?
He made 40 songs. That's as many as four tens!
And that's WONDERFUL!
Quote from: Acid on February 20, 2009, 10:54:50 PM
40 full SONGS? Or does that include jingles and other rather short stuff? Like Victory fanfares?
Including everything that's not a sound effect.
Quote from: Night on February 20, 2009, 11:08:45 PM
He made 40 songs. That's as many as four tens!
And that's WONDERFUL!
He haven't made 40 songs yet, I was just stipulating. He made 25 songs so far and there is still plenty more stages to do and NPC themes for cutscenes.
Whoa! I hope you pay Nitro for all his hard work! XD
Anyway it's sounding like we're going to have a lot of new favorite songs to listen to.
Quote from: JKB Games on February 20, 2009, 11:17:43 PM
He hasn't made 40 songs yet, I was just stipulating. He made 25 songs so far and there is still plenty more stages to do and NPC themes for cutscenes.
I know......I was just joking.
Official Game Tittle: Mega Man X Corrupted
(http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_Wallpaper_1280x800.png)
Artwork by NitroFlash.
the mask looks retarded D:
haHA I was pretty close in my drawing! :D
also, hows the progress on the water armor going?
Quote from: JKB Games on February 20, 2009, 04:57:12 AM
Behold the all mighty
MANTICORE (http://www.youtube.com/watch?v=QJFjJ5Q8QTU&feature=channel_page)
Zero is PERFECT!
The teleporting slash move is fantastic. I'll buy that one. >w<
Quote from: JKB Games on February 21, 2009, 03:48:14 AM
Official Game Tittle: Mega Man X Corrupted
(http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_Wallpaper_1280x800.png)
Artwork by NitroFlash.
You know there so much yellow red orange going on in there. The background color should contrast the main object for better emphasis.
Also...
Quote from: Nekomata on February 21, 2009, 03:49:01 AM
the mask looks retarded D:
I'd say the Title was stupid, but I'm not making any final statements until I've heard the plot...
Quote from: Night on February 21, 2009, 04:04:27 AM
I'd say the Title was stupid, but I'm not making any final statements until I've heard the plot...
... You're talking about Mega Man.
that actually intruiges me as well. though it makes it sound like Megaman X is the one corrupted Corruption could and *might* be better, but ill hear the plot out first.
However.... The Phoenix Armour has far to less details. Just look on the Blade Amour Artwork for comparisson.
And JKB, if you use the name of a legendary bird for the armour, I suggest that the Phoenix Armour should has at least some abilities of the Falcon Armour, but in a differend way.
isnt fire enough? theres only so much he can do. that plus he can do a fiery dash.
Quote from: Thanatos-Zero on February 21, 2009, 04:12:19 AM
However.... The Phoenix Armour has far to less details.
Oh god NO. Don't overload the armor with useless crap. The only thing that needs some works is the torso, and that can be fixed with few lines and a single color.
That´s right, otherwise he could have called it Blaze Armour.
AH! I know! The Phoenix Armour should has the ability to rescue you like Beat did it before.
thats a bit TOO overpowered. its already a borderline broken powerhouse.
I would say instead of that, maybe resistance to lava. (as in, its not instant death, just gives damage.)
Quote from: Acid on February 21, 2009, 04:17:58 AM
Oh god NO. Don't overload the armor with useless crap. The only thing that needs some works is the torso, and that can be fixed with few lines and a single color.
plus hes working with Snes X sprites, which can only handle so much detail.
remember the X3 armor. that was a mess of a sprite.
Id agree however, that the chest and "undies" need a little bit of work. maybe a stripe or something. yknow, like first armor has that betl thing. then maybe some gold lining on the bottom of the chest armor.
I think the Torso could have a good mix of X1 and X2 Style to Improve the Flat color, Even Normal X doesnt have a flat Color on his body.
Flame I meant the artwork of the Phoenix Armour....
(http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_Wallpaper_1280x800.png)
I was agreeing with Acid on the torso. simply broadening the scope, so to speak.
Meh, I messed up. Am too tired. But you get the idea.
(http://img19.imageshack.us/img19/4314/parmor.jpg)
It also looks like a face.
dunno if its just me, but I dont understand the part you made on the bottom there. (the waist)
Quote from: Acid on February 21, 2009, 04:32:56 AM
http://img19.imageshack.us/img19/4314/parmor.jpg
This should be the "official" art for the flash game, unless there are more improvements to add. ^^
Looks good so far.
Quote from: Acid on February 21, 2009, 04:32:56 AM
Meh, I messed up. Am too tired. But you get the idea.
(http://img19.imageshack.us/img19/4314/parmor.jpg)
It also looks like a face.
Nice improvement. However the mask should cover the face like the Shadow armour did. It would also help to make the face protection more thicker.
needs a spoiler, and some phat rims.</faild attempt at being black>
wats a spoiler.
Quote from: Thanatos-Zero on February 21, 2009, 04:19:43 AM
That´s right, otherwise he could have called it Blaze Armour.
I actually prefer to called it as Blaze Armor.
Anyway since Phoenix Armor is based on Phoenix, this might help somehow: 8D
http://www.youtube.com/watch?v=oAFiYfzNTCM&feature=related (http://www.youtube.com/watch?v=oAFiYfzNTCM&feature=related)
Houou Ryujinmaru (http://i209.photobucket.com/albums/bb61/Roanstalker/Ho-ohRyujinmaru.jpg)
"Corrupted" in the name raises alarms in my mind. I'll wait and see I guess.
Ok first about the image. I agree that the chest and bottom needed some more detail and now that you guys mentioned the mask looks like papper tin. I'll ask Nitro do more stuff on those parts.
About the name. I already knew i would get that reaction and thats the reason why I haven't told anything about the story yet. Some people are getting freaked out by just the name. I'm afraid that if I say something about the plot, people will borbard me with questions, and telling me to change stuff because they feel like that's the way it should be.
Anyways, thanks for all the input.
Your fangame, your story. Go for it. Let the imagination flow through your hands.
And the name actually makes me more interested in playing this game.
And a good plot twist is nice even now and again.
New version
[spoiler](http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_Phoenix_Armor.png)[/spoiler]
Yes it can always be better and better, this one would just have to do.
Music Preview
Mega_Man_X_Corrupted_Music_Preview.rar (http://www.jkbgames.com/downloads/Mega_Man_X_Corrupted_Music_Preview.rar) (ogg format)
That's it... I'm sold. :D
Please get this game out.
Quote from: JKB Games on February 21, 2009, 02:01:47 PM
[spoiler](http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_Phoenix_Armor.png)[/spoiler]
That's fine. Much better.
The mouth shield thingy still lack some dimension, but nobody will notice that on a sprite.
New one with more shiny parts.
[spoiler](http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_PA.png)[/spoiler]
That is one great cover, shiny too.
Really looking forward to the completion. :3
yes, This cover looks much better. its even got cntrast between X and the BG, whle still having red in it. and yes the additions look pretty good.
NOW MY DESIGN LOOKS EVEN CLOSER! XDXD
What program was used to make that title? Photoshop?
That's looking pretty good. It's much better than the first version. My only gripe is the buster. It looks really small. Shouldn't it be a bit bigger?
Can anyone reupload the pics somewhere else? The pictures from JKB's place don't seem to load to me
(http://i200.photobucket.com/albums/aa215/I_am_X2007/Mega_Man_X_Corrupted_PA.png)
It looks smoother in that pic. Almost like a Real Boxart.
Murrrrrrrr
Consider this fanart.
(http://i430.photobucket.com/albums/qq22/mywarehouse/PhoenixArmor.jpg)
Everything goes in fanart.
Quote from: Acid on February 22, 2009, 02:01:09 AM
Murrrrrrrr
Consider this fanart.
(http://i430.photobucket.com/albums/qq22/mywarehouse/PhoenixArmor.jpg)
Everything goes in fanart.
I like this FanArt! It's FanAwesome!
^Don't you mean Sexcellent? 8)
Anyway I agree. It is indeed... bad-ass.
Quote from: JKB Games on February 21, 2009, 02:35:53 PM
New one with more shiny parts.
[spoiler](http://www.jkbgames.com/images/megaman/Mega_Man_X_Corrupted_PA.png)[/spoiler]
The only missing now is the Price tag & Rating. ^^
Though if only there's a silhouette of the Maverick Bosses on the remaining black part of the background for added teasing you know. 8D
Quote from: Acid on February 22, 2009, 02:01:09 AM
Murrrrrrrr
Consider this fanart.
[spoiler](http://i430.photobucket.com/albums/qq22/mywarehouse/PhoenixArmor.jpg)[/spoiler]
Everything goes in fanart.
Cool, my first colored fanart owo
Quote from: Galappan on February 22, 2009, 02:45:25 AM
The only missing now is the Price tag & Rating. ^^
Though if only there's a silhouette of the Maverick Bosses on the remaining black part of the background for added teasing you know. 8D
That X portrait is just part of the OST cover there is more to come.
Quote from: Acid on February 22, 2009, 02:01:09 AM
Murrrrrrrr
Consider this fanart.
(http://i430.photobucket.com/albums/qq22/mywarehouse/PhoenixArmor.jpg)
Everything goes in fanart.
Is it just me, or am I reminded of Shredder here...
Either way, simply amazing.
TONIGHT I DINE ON MAVERICK SOUP!
2 new mavericks.
(http://www.jkbgames.com/images/megaman/Avatar_Warfare_Milodon.png) (http://www.jkbgames.com/images/megaman/Avatar_Warp_Vulpex.png)
X now change color for each weapon.
(http://www.jkbgames.com/images/megaman/SS21.png)
(http://www.jkbgames.com/images/megaman/SS22.png)
(http://www.jkbgames.com/images/megaman/SS23.png)
Hm, made-up animals this time..
Vulpex' tail is cool, but his face and body look too human for your typical maverick boss.
Quote from: Align on March 06, 2009, 11:56:08 PM
Hm, made-up animals this time..
Mylodon (http://en.wikipedia.org/wiki/Mylodon)
Vulpes (http://en.wikipedia.org/wiki/Vulpes)
I put the X on the end to sound like vortex, that's his main weapon and the one X gets when he beats him.
Well, incorrectly spelled then.
Don't get me wrong, it's been like that in some of the X games IIRC
Quote from: Align on March 07, 2009, 12:26:14 AM
Well, incorrectly spelled then.
Don't get me wrong, it's been like that in some of the X games IIRC
If you mean the Mylodon one, it can also be spelled as Milodon.
The original X games also put a spin on the animal name like Duff McWhalen, Mattrex, Blaze Heatnix, Rainy Turtloid.
Yes. That's what I said.
I MADE THE COVER ART
(http://img15.imageshack.us/img15/9137/corrupt.jpg)
I though that was a paintbrush at first.
"Why would Sigma be giving X a Paintbrush?", I though... Possibly where X gets the phoenix Armor?
I thought that was Dracula at first.
"Why is Dracula bald?", I thought.
You are both right. With everything.
:O That's exactly what happens in the game.
This is looking so very awesome.
Quote from: Acid on March 08, 2009, 01:14:06 AM
I MADE THE COVER ART
(http://img15.imageshack.us/img15/9137/corrupt.jpg)
Let that be a lesson: everyone has a price! 8D
Quote from: Acid on March 08, 2009, 01:14:06 AM
I MADE THE COVER ART
(http://img15.imageshack.us/img15/9137/corrupt.jpg)
Quote from: JKB Games on March 08, 2009, 05:10:20 AM
:O That's exactly what happens in the game.
LOL
Seeing X's expression there... PRICELESS 8D
Quote from: Acid on March 08, 2009, 01:14:06 AM
I MADE THE COVER ART
(http://img15.imageshack.us/img15/9137/corrupt.jpg)
LOL XD!
Another maverick.
(http://www.jkbgames.com/images/megaman/Avatar_Sparkling_Scorpio.png)
(http://www.jkbgames.com/images/megaman/Art_Sparkling_Scorpio.png)
Big tail. :o
sparkling scorpio? WTF?
Either way, he looks awesome.
A great-looking scorpion Maverick. :3
Quote from: Acid on March 08, 2009, 01:14:06 AM
I MADE THE COVER ART
(http://img15.imageshack.us/img15/9137/corrupt.jpg)
X, The reploid who's full of Pride, Honor & Dignity that I've known...
I was wrong at all......*
heart's break*
*
Wind Gust*
------------------------------------------------------------------------------
Quote from: JKB Games on March 06, 2009, 11:38:38 PM
(http://www.jkbgames.com/images/megaman/Avatar_Warp_Vulpex.png)
Can't help but to think of something else. *Pokemon*
Quote from: JKB Games on March 06, 2009, 11:38:38 PM
(http://www.jkbgames.com/images/megaman/Avatar_Warp_Vulpex.png%5B/img%3Cbr%20/%3E%5B/quote%5D%3Cbr%20/%3ECan't%20help%20but%20to%20think%20of%20something%20else.%20*Pokemon*%3Cbr%20/%3E%5Bquote%20author=JKB%20Games%20link=topic=466.msg65677#msg65677%20date=1236549454%5D%3Cbr%20/%3EAnother%20maverick.%3Cbr%20/%3E%5Bimg%5Dhttp://www.jkbgames.com/images/megaman/Avatar_Sparkling_Scorpio.png)
(http://www.jkbgames.com/images/megaman/Art_Sparkling_Scorpio.png)
A scorpion with a purple lightning? Interesting. Though it reminds of my Beast War Toy which I already forgot the name. *dang* Not Scorpionocs, what I have is an orange one which kinda resembles an scorpion. Having a Pincer Claw on it's tail & a bug-like face.
Oh I'm off topic. Sorry :D
Btw I recall there's maverick weapon that can control foes right? Then I supposed there's a Maverick that can summon foes/objects as one of it's attacks. Is there?
Kinda resembles Magna Centipede
7th Boss.
(http://www.jkbgames.com/images/megaman/Avatar_Force_Starfish.png)
(http://www.jkbgames.com/images/megaman/Art_Force_Starfish.png)
All the sprites and art except for Plasma Puffer and Warfare Milodon are done by NitroFlash.
Okay, I think that's my favorite one thus far! XD
Where's the official artwork of the others? 8)
Quote from: VirusChris on March 09, 2009, 09:41:11 PM
Where's the official artwork of the others? 8)
Nitro will make them as soon as he finish the last boss.
I think i forgot to post Warp Vulpex art.
(http://www.jkbgames.com/images/megaman/Art_Warp_Vulpex.png)
Quote from: Protoman Blues on March 09, 2009, 09:40:40 PM
Okay, I think that's my favorite one thus far! XD
This. For some reason when I saw the design I thought its background should tie him somehow with the Repli
force [tornado fang]!
The fox one is my favorite!
Quote from: JKB Games on March 09, 2009, 09:39:22 PM
7th Boss.
(http://www.jkbgames.com/images/megaman/Avatar_Force_Starfish.png)
(http://www.jkbgames.com/images/megaman/Art_Force_Starfish.png)
All the sprites and art except for Plasma Puffer and Warfare Milodon are done by NitroFlash.
He kinda reminds me of Star man and Morph moth combined. Cool 8)
Quote from: JKB Games on March 09, 2009, 09:39:22 PM
7th Boss.
(http://www.jkbgames.com/images/megaman/Avatar_Force_Starfish.png)
(http://www.jkbgames.com/images/megaman/Art_Force_Starfish.png)
All the sprites and art except for Plasma Puffer and Warfare Milodon are done by NitroFlash.
Yessssssss
I too find this Maverick to be my favourite, followed by Scorpion. :3
Last of the 8 mavericks done.
(http://www.jkbgames.com/images/megaman/Avatar_Crystal_Rafflar.png)
Rafflar it's from Rafflesia (http://images.google.com/images?hl=en&rlz=1T4GZAZ_enUS278US278&ei=-oG5SZnWK4KqsAPO6u1E&resnum=1&q=flower%20Rafflesia&um=1&ie=UTF-8&sa=N&tab=wi).
(http://www.jkbgames.com/images/megaman/Art_Crystal_Rafflar.png)
(http://www.jkbgames.com/images/megaman/8Bosses.png)
Movement sprites and all or just their design?
Quote from: Align on March 12, 2009, 11:21:57 PM
Movement sprites and all or just their design?
Plasma Puffer has all sprites, Milodon has a few, Hoatzin and Vulpex has like 3 sprites and the rest only the design.
Looking at all the Mavericks, Plasma Puffer looks the most plain out of the 8... XD
And another Rafflesia Maverick...
Cool design for him.
Hopefully, this one would prove easier for X... :P
Quote from: Dr. Wily II on March 13, 2009, 02:20:10 AM
Looking at all the Mavericks, Plasma Puffer looks the most plain out of the 8... XD
And another Rafflesia Maverick...
Cool design for him.
Hopefully, this one would prove easier for X... :P
Am I the only one who thinks that Puffer is the best out of the 8? I actually like his plain design. Scorpio and Milodon are great Mavericks, too.
*shrugs*
It's not that I don't like him though. ;)
Quote from: JKB Games on March 09, 2009, 09:39:22 PM
7th Boss.
(http://www.jkbgames.com/images/megaman/Avatar_Force_Starfish.png)
(http://www.jkbgames.com/images/megaman/Art_Force_Starfish.png)
All the sprites and art except for Plasma Puffer and Warfare Milodon are done by NitroFlash.
Finally! A Starfish Boss! >w< Luminova The Cosmicroid's ancestor... 8D
I wonder, does the Star at the back detachable/throwable ala Maxim(HOD)?
Quote from: JKB Games on March 12, 2009, 11:10:58 PM
Last of the 8 mavericks done.
(http://www.jkbgames.com/images/megaman/Avatar_Crystal_Rafflar.png)
Rafflar it's from Rafflesia (http://images.google.com/images?hl=en&rlz=1T4GZAZ_enUS278US278&ei=-oG5SZnWK4KqsAPO6u1E&resnum=1&q=flower%20Rafflesia&um=1&ie=UTF-8&sa=N&tab=wi).
(http://www.jkbgames.com/images/megaman/Art_Crystal_Rafflar.png)
I like it's facial structure specially the eyes. Looks legit. My Top 3 Favorite in terms of design are Hurricane Hoatzin (Artwork plz!) Force Starfish & Crystal Rafflar
Quote from: JKB Games on March 12, 2009, 11:10:58 PM
(http://www.jkbgames.com/images/megaman/8Bosses.png)
It's time to guess the weakness cycle. 8)
Quote from: Ace DeSpade on March 13, 2009, 02:27:30 AM
Am I the only one who thinks that Puffer is the best out of the 8? I actually like his plain design. Scorpio and Milodon are great Mavericks, too.
(http://www.jkbgames.com/images/megaman/Plasma_Puffer_Slip.png)
He almost slipped to his death when he heard that.
Quote from: Galappan on March 13, 2009, 02:56:57 AM
It's time to guess the weakness cycle. 8)
You'll never guess. :P
Looking good so far! The last one looks awesome!
Force starfish's picture reminds me of a pic that would be used in X5's boss selected screen for some reason.
also, hmmm.... "N"?
I... don't understand what half of these mavericks are supposed to be.
But I like this thread anyway.
Some updates.
(http://www.jkbgames.com/images/megaman/SS24.png)
Chimera II on Weapon Factory level.
(http://www.jkbgames.com/images/megaman/SS25.png)
Armor Equip Menu - Phoenix Armor Parts
(http://www.jkbgames.com/images/megaman/SS26.png)
Armor Equip Menu - Ultimate Armor
(http://www.jkbgames.com/images/megaman/SS27.png)
Hyper Tortoise about to be smack down by Nova Strike
One question.
The armors in the Armor Equip menu are arranged to fit:
1. "Ultimate - Phoenix/Water combination - Standard X"
2. "Ultimate - Phoenix - Water"
3. "Ultimate - Phoenix/Water/Standard combination - something else?"
I don't really remember if you named the water armor or if it's really going into the game
Nova strike looks awesome as always!
so Mix'n'match on all armors, or is ultimate exempt from mixing like in 8? :P
In the middle is the regular X, when you select it you can choose parts, phoenix on top, water(not yet named) at the bottom.
Left side you can select the Ultimate armor as a separate set.
Right side.... I'll let you guys discover that for yourselves [eyebrow].
Very impressive!
Hmm, this is a really interesting concept, and man does the Nova Strike look awesome... >w<
Woah... great work owo
I'm waiting for the final result... But who will be the final boss?? Sigma or...
I really like the new desing you gave Sparkling Scorpio....altough he kinda looks like a cross between M. Centepide and G. Antonion
If your still having troubles with a water based armor, I hope one or two of these ideas might help out.
Aquilon = is a water bird in general
Poseiden = sounds cool, but doesn't sound fitting for your game.
Trident = Intrigueing, but about the same with Poseiden
Atlantis = might work
and my personal favorite, because I think it fits into your game better:
Coatl = the feathered serpent, which can also swim.
I hope this could help you out.
Atlantis sounds appealing to me.
MegaMan X: Corrupted - Ultimate Armor Demo (http://www.youtube.com/watch?v=Ly7VPgzbS0A&feature=channel_page)
Damn those stages look hectic...
armor select screen looks good too...
I like the progress, but I might suggest a longer recharge time for some of the weapons, it might balance the game more, and who does your music? The track is good.
Quote from: Gaia on April 02, 2009, 11:01:12 PM
who does your music? The track is good.
Nitroflash (http://nitroflash.sheezyart.com/)
Damn, I want to play that badly. What is the 'Port' option for? To teleport between savepoints?
I can only say I'm more and more impressed with the game as I view the topic every other week.
Now, not sure if it's been answered, getting old you see... but.
It has to be asked. Where's Axl been lately? I haven't seen him aROUND! I.E. Are you going to include everyone's (read: My) favorite Maverick Hunter at some point?
Why would you want to include Axl into a sprite based MMX game?
:C
Because...
(http://www.rockmanpm.com/i/x/rockmanx9/0062.png)
Oh yeah, it's still April.
Still what?
April O'Neill.
You know? The girl in yellow, from TMNT.
Quote from: RMX on April 02, 2009, 11:07:01 PM
Damn, I want to play that badly. What is the 'Port' option for? To teleport between savepoints?
Yep you got that right. But it won't be enabled at start.
Quote from: Aresian on April 02, 2009, 11:08:13 PM
It has to be asked. Where's Axl been lately? I haven't seen him aROUND! I.E. Are you going to include everyone's (read: My) favorite Maverick Hunter at some point?
The game is an alternative event after X5, so no Axl.
Quote from: JKB Games on April 03, 2009, 12:20:16 AM
The game is an alternative event after X5, so no Axl.
Or Zero, if I'm correct.
please tell me that it doesn't act like 8's Nova strike. |:
instantly sending a boss down to 25% hp is no thanks.
Quote from: Nekomata on April 03, 2009, 01:55:01 AM
please tell me that it doesn't act like 8's Nova strike. |:
instantly sending a boss down to 25% hp is no thanks.
No it does't.
You can always ignore that the armor exist if you think it's too cheap.
i stopped using NS against bosses after i found that out.. the infinite weapon energy on the other hand.. >>;
Quote from: Acid on April 02, 2009, 11:11:47 PM
Why would you want to include Axl into a sprite based MMX game?
:C
Why not?
Quote from: JKB Games on April 03, 2009, 12:20:16 AM
The game is an alternative event after X5, so no Axl.
Boooooo... ;_;
Quote from: Aresian on April 03, 2009, 06:10:57 AM
Boooooo... ;_;
What if I add everything that everyone wants, that will sure make a great game.
all i hope is that the plot doesn't reek of bad fanfiction <.>
Quote from: Nekomata on April 03, 2009, 06:54:44 AM
all i hope is that the plot doesn't reek of bad fanfiction <.>
IT IS THE YEAR 20XX, SIGMA HAS ACQUIRED CONTROL OF THE LAST METROID, AND HE IS PLANNING ON RIDING IT TO STAR ROAD SO HE CAN ACCESS ALL THE WARP POINTS. ONLY ONE MAN IS BLUE ENOUGH TO STOP HIM NOW. AND THAT MAN... IS A HEDGEHOG.
Quote from: Sub Tank on April 03, 2009, 06:57:44 AM
IT IS THE YEAR 20XX, SIGMA HAS ACQUIRED CONTROL OF THE LAST METROID, AND HE IS PLANNING ON RIDING IT TO STAR ROAD SO HE CAN ACCESS ALL THE WARP POINTS. ONLY ONE MAN IS BLUE ENOUGH TO STOP HIM NOW. AND THAT MAN... IS A HEDGEHOG.
Did that hurt to write?
No, in fact, it felt quite natural. Like pooping.
Such is the very definitely of bad fanfiction!
Man, that video was just pure awesomeness, the Ultimate Armor works so beautifully~
Quote from: Sub Tank on April 03, 2009, 06:57:44 AM
IT IS THE YEAR 20XX, SIGMA HAS ACQUIRED CONTROL OF THE LAST METROID, AND HE IS PLANNING ON RIDING IT TO STAR ROAD SO HE CAN ACCESS ALL THE WARP POINTS. ONLY ONE MAN IS BLUE ENOUGH TO STOP HIM NOW. AND THAT MAN... IS A HEDGEHOG.
I... Can't... Stop... Laughing... XD
So, I understand that the game is going to work like a Metroid style of exploration, but is it going to be strictly linear where you need to explore specific areas to reach other ones, or is it going to just be one big map where you can choose and go wherever you want to go and fight the bosses that you want to fight?
Quote from: JKB Games on April 03, 2009, 06:47:41 AM
What if I add everything that everyone wants, that will sure make a great game.
Greatest game ever.
For me. I like the suffering of countless people.
Quote from: Nekomata on April 03, 2009, 06:54:44 AM
all i hope is that the plot doesn't reek of bad fanfiction <.>
Word up. Though I give our friend here credit due to the incredible talent posed here.
Quote from: Aresian on April 05, 2009, 02:51:18 AM
I like the suffering of countless people.
Quote from: Aresian on April 02, 2009, 11:08:13 PM
It has to be asked. Where's Axl been lately? I haven't seen him aROUND!
It makes sense, I guess
more axl would be [tornado fang]ing awesome~
Meh, We could always have a spin off 16-bit game with only Axl in it.
That way, most fans wouldn't be tempted to play it for X or Zero and have to put up with Axl!
Quote from: Nekomata on April 05, 2009, 03:29:20 AM
minus axl would be [tornado fang]ing awesome~
agreed.
also, 16 bit X seies should STAY Axl-less. that would include a 16 bit X9. Axl just wouldnt work with Snes X series mechanics. he'd be an X clone minus the charged shot.
It could probably use a little more cowbell as well.
Same thing with more lensflare for Sigma's head and chin! 8D
Quote from: Flame on April 05, 2009, 06:41:47 AM
agreed.
also, 16 bit X seies should STAY Axl-less. that would include a 16 bit X9. Axl just wouldnt work with Snes X series mechanics. he'd be an X clone minus the charged shot.
Don't diss Axl... he's cool.
Anyway I think Axl should have at least a spin-off game telling his own adventure away from X and Zero. Plus 16-bit Axl is awesome-looking! Just make his gameplay similar to Model A, but mixing it up more to make Axl more unique and different from X. That's my two cents.
Anway do you plan to make any sequels after this game if it's successfully (which is 100% sure)?
thats just it, Model A is in the ZX series. the ZX series is 32 bit with some 3d elements, and still has a few bells and whistles. it has its gimmicks. plus Model A is not Axl. it may look and act like him, but it is not him. Axl is different from X in that he has a rapid fire gun that fires in all directions. that is his main gimmick. that wouldnt work on a 16 bit platform, especially if capcom abuses its "retro" factor. then he wont be any different than classic megaman with a dash. no charge shot, and probably no transformation... though they *might* leave that in.
also, I can diss Axl all i want cuz Im entitled to my opinion.
one question though JKB, when you release the game, how will it be released? hosted and playable on another site such as newgrounds or something, or will it be a downloadable game?
Quoteplus Model A is not Axl. it may look and act like him, but it is not him
You can't confirm or deny this. It's: he might be Axl, he might not be.
Quote from: IHZ on April 04, 2009, 05:21:46 PM
So, I understand that the game is going to work like a Metroid style of exploration, but is it going to be strictly linear where you need to explore specific areas to reach other ones, or is it going to just be one big map where you can choose and go wherever you want to go and fight the bosses that you want to fight?
The game will not be linear, but you won't be able to go to all places from start.
Quote from: VirusChris on April 05, 2009, 10:46:10 PM
Anway do you plan to make any sequels after this game if it's successfully (which is 100% sure)?
I will not make a sequel or any other megaman related fan game after this one.
Quote from: Flame on April 05, 2009, 11:20:16 PM
one question though JKB, when you release the game, how will it be released? hosted and playable on another site such as newgrounds or something, or will it be a downloadable game?
Hosted on the game website(not done yet), newgrounds and others if they accept a huge file and a downloadable version but internet conection will be required to play.
EDIT:
Some songs NitroFlash uploaded.
Megaman X: Corrupted - OST Playlist (http://www.youtube.com/view_play_list?p=658EAB4C3CC7173A)
Wow, It's going to take a while for me to listen to everything...
Here's something I've been wondering JKB... What's the story going to be like?
I mean, is there anything you can tell us without it being a major spoiler?
I curious as to how to pertains to the game's title.
Quote from: Night on April 06, 2009, 02:40:24 AM
Here's something I've been wondering JKB... What's the story going to be like?
I mean, is there anything you can tell us without it being a major spoiler?
I curious as to how to pertains to the game's title.
I rather not tell anything about the story, to avoid subjective thoughts, speculations or ranting.
Alright, it's your call...
The music is nice too!
Quote from: JKB Games on April 06, 2009, 01:14:55 AM
I will not make a sequel or any other megaman related fan game after this one.
I see.
So how long will it be? Any estimate?
Fanproject members generally don't like that question
Quote from: RMX on April 07, 2009, 01:18:25 AM
Fanproject members generally don't like that question
Thank you so much.
I listened to the 3 songs available on Youtube and I have two questions:
1: Will the OST be available for download after the release of the game and..
2: This really sound like the SNES Megaman X sound engine, is that what your musician used to compose his music?
Quote from: IHZ on April 07, 2009, 01:39:05 AM
1: Will the OST be available for download after the release of the game and..
1.5: ...can RPM host it? ^^
Quote from: IHZ on April 07, 2009, 01:39:05 AM
1: Will the OST be available for download after the release of the game and..
Maybe. I'll ask NitroFlash.
Quote from: IHZ on April 07, 2009, 01:39:05 AM
2: This really sound like the SNES Megaman X sound engine, is that what your musician used to compose his music?
Yes he ripped the soundfont. I have no knowledge about that, so don't even ask me.
Quote from: Vixy on April 07, 2009, 01:44:23 AM
1.5: ...can RPM host it? ^^
If we decide to make it available maybe a direct link to the OST page on the game site. We'll discuss all this when the time comes ;)
Holy crap, this is amazing. But man, do X and Zero look over powered.
^You mean they weren't? :)
Quote from: Flame on April 05, 2009, 11:20:16 PMAxl is different from X in that he has a rapid fire gun that fires in all directions. that is his main gimmick. that wouldnt work on a 16 bit platform
Forte.
was still 32 bit. they've never done something like MM&B forte with the 16 bit X games.
Quote from: Flame on April 22, 2009, 06:53:08 AM
was still 32 bit. they've never done something like MM&B forte with the 16 bit X games.
This is very silly reasoning, especially since Contra on the NES (http://www.youtube.com/watch?v=kWMyoNhGHbk) of all things had multi-angular firing.
Bits don't mean much in terms of straight gameplay.
mm. whatever. I just dont think Axl would be all that great in a Snes styled X game.
though, to be fair, there are a lot of factors involved, if they were to make Snes X9. such as how "retro" their willing to go in terms of gameplay.
All directions != 8 directions though.
Quote from: Jericho on April 22, 2009, 07:14:14 AM
This is very silly reasoning, especially since Contra on the NES (http://www.youtube.com/watch?v=kWMyoNhGHbk) of all things had multi-angular firing.
That was going to be my next example when he said "Was 32bit", too. High five.
Quote from: Flame on April 22, 2009, 09:37:11 AM
mm. whatever. I just dont think Axl would be all that great in a Snes styled X game.
though, to be fair, there are a lot of factors involved, if they were to make Snes X9. such as how "retro" their willing to go in terms of gameplay.
There's really not much "retro" you can do in the X Series. X never really had the dash normally until later X games, so he always got it from the leg upgrade. Zero only got the double jump in X4 and that was from a Maverick. The most retro they could get would be complete X1 style, including original armor Zero with only buster, but that would be a terrible idea because Zero is all about the Z Saber :P
The core of the X Mechanics would still be there. Zero dashes normally, not hard for Axl to do the same. We've seen that 7-directional firing can be done easily, so Axl would be a shoe in. The biggest problem would be the copy ability, but really, who the hell uses the copy ability?
Quote from: Align on April 22, 2009, 04:11:48 PM
All directions != 8 directions though.
Did Axl use all directions in X8? I don't remember. Either way, it'd only be 7 in an SNES title, as even Forte couldn't shoot straight down
Quote from: GothamAnswer on April 22, 2009, 09:10:24 PM
Did Axl use all directions in X8?
Axl's arm is analog. It means you can shoot in more precise directions than just 8 and that includes down and diagonal aim. ^^
Axl could roll too If I recall...
Quote from: Night on April 22, 2009, 10:40:50 PM
Axl could roll too If I recall...
You're right. It's for dodging attacks. And he can transform into an enemy that acts like a Morph Ball. ^^
Quote from: VixyNyan on April 22, 2009, 11:14:02 PM
You're right. It's for dodging attacks.
post invincibility?
Evidently we need proof to back up our claim...
Vixy, you got anything for us?
Quote from: Nekomata on April 23, 2009, 02:14:07 AM
not in X8. D:
yeah he could...
Quote from: GothamAnswer on April 22, 2009, 09:10:24 PM
That was going to be my next example when he said "Was 32bit", too. High five.
There's really not much "retro" you can do in the X Series. X never really had the dash normally until later X games, so he always got it from the leg upgrade. Zero only got the double jump in X4 and that was from a Maverick. The most retro they could get would be complete X1 style, including original armor Zero with only buster, but that would be a terrible idea because Zero is all about the Z Saber :P
The core of the X Mechanics would still be there. Zero dashes normally, not hard for Axl to do the same. We've seen that 7-directional firing can be done easily, so Axl would be a shoe in. The biggest problem would be the copy ability, but really, who the hell uses the copy ability?
Did Axl use all directions in X8? I don't remember. Either way, it'd only be 7 in an SNES title, as even Forte couldn't shoot straight down
they could very well go back to X1. if they took away megaman's charge shot and slide, who's to say they wont do the same or similar with X?
eg- take away his dash and air dash, and probably lower his charge shot's strength. and make you get the dash from an armor.
Quote from: Flame on April 23, 2009, 09:22:50 AM
yeah he could... they could very well go back to X1. if they took away megaman's charge shot and slide, who's to say they wont do the same or similar with X?
eg- take away his dash and air dash, and probably lower his charge shot's strength. and make you get the dash from an armor.
How much of a change would that really be, though? X couldn't air dash without the armor until.. What.. X8? The thing about the charge shot and the slide in Classic Series is that they're only as useful as they're designed for. I mean yeah, sometimes in the older game, mainly Quick Man's level, I got "man, a slide would be nice", but its not really necessary. If you never give it a reason, whats the point?
Also, I just remembered the game I'm playing, Rockman & Forte: Challenger from the Future for the wonderswan is 8bit and Forte can still shoot in 7 directions. So suck on that, whoever said Axl couldn't do it in 16-bit.
X7, actually. and thats the one addition to his default moves that I didnt quite approve of. it makes getting leg upgrades pointless.
well I never played challenger from the future.
Long time since I showed the game progress here.
(http://www.jkbgames.com/images/megaman/SS35.png)
Full Water Armor.
(http://www.jkbgames.com/images/megaman/SS36.png)
Magma Eruption Giga Attack.
(http://www.jkbgames.com/images/megaman/SS37.png)
Mixing armor parts can grant you side effects abilities.
New video soon.
Awesome. Just awesome.
I love that Giga Attack.
Quote from: JKB Games on May 10, 2009, 12:00:54 AM
(http://www.jkbgames.com/images/megaman/SS36.png)
Magma Eruption Giga Attack.
(http://www.jkbgames.com/images/megaman/SS37.png)
Mixing armor parts can grant you side effects abilities.
I actually jizzed my pants. >_>
Epic Giga Attack! Can't wait to try it out!
This is getting more epic with each updates! owo
So, what does the Water Armor parts do?
Quote from: RMX on May 10, 2009, 02:36:14 AM
So, what does the Water Armor parts do?
So far:
Helmet: Draws in items and increase items recovery by 25%;
Chest: Bubble Blast, when you get hit by an enemy, you return the damage and push back nearby enemies;
Boots: Improved mobility underwater; Hydro Jump(not done);
And the buster?
Woa, awesome Giga Attack...
Seriously can't wait to see the video. owo
Quote from: JKB Games on May 10, 2009, 12:00:54 AM
Long time since I showed the game progress here.
(http://www.jkbgames.com/images/megaman/SS35.png)
Full Water Armor.
Wait. Is that the enemy I made ?
Quote from: JKB Games on May 10, 2009, 12:00:54 AM
Long time since I showed the game progress here.
(http://www.jkbgames.com/images/megaman/SS35.png)
Full Water Armor.
(http://www.jkbgames.com/images/megaman/SS36.png)
Magma Eruption Giga Attack.
(http://www.jkbgames.com/images/megaman/SS37.png)
Mixing armor parts can grant you side effects abilities.
New video soon.
Epic! :O I can't wait to see the video!
where it is the video ???
Be patient. JKB is working on it. Wait a little more. >.>
I waiting the game more seven months
He's been working on the game for more than seven months. Guess what takes the most effort.
Le Programming.. and of course spritework, good to see that this project's running smoothly.
Quote from: Davi13 on May 14, 2009, 06:57:38 PM
I waiting the game more seven months
So has everyone else. Just chill guy.
Quote from: Davi13 on May 14, 2009, 06:57:38 PM
I waiting the game more seven months
how about you go and choke on your fathers cock?
Quote from: Nekomata on May 14, 2009, 07:09:14 PM
how about you go and choke on your fathers cock?
where it is the cock father ???
no need of the being so offensive !!! why it is hard that getting the answer ???
Any disappearing fences?
You should find a way to make this game downloadable from every IP except his.
Oh wow!! Relax people. Lets keep it clean.
I've been working on this since early January 2008 abd still have a long way to go.
So why advertise the game so early and leave us waiting like this, you may ask.
Well, motivation doesn't grow on trees. It helps me a lot when I see people interested in my work and that gives me the extra motivation I need to go on. Another reason is that I call attention to people that might want to help on a project like this. Now I'm not alone and have a lot of help which really pushes me to keep going forward.
The new video will come this weekend I hope, still need to add some things that I want to show.
Thanks all for the patience. I will make this happen.
Quote from: Sub Tank on May 14, 2009, 08:40:55 PM
You should find a way to make this game downloadable from every IP except his.
Oh man how I wish I could do stuff like that.
If you host it on your own webpage, you can set a IP ban in a file called .htaccess. ^^
You can probably do something with Sockets that checks the IP of the user...
er wait, what programming language is this?
Quote from: Align on May 14, 2009, 09:53:17 PM
er wait, what programming language is this?
Starcraft world editor map triggers
Changing the subject, going back to the water armor naming.
As much as I like the name for the Phoenix armor, I'm thinking in changing it to better fit with the water armor name. Because the only good creatures that I've thought are Leviathan or Serpent and none of those please me and has nothing to do with the armor. Thinking about it not even the Phoenix Armor has nothing to do with the creature. xD
So I came up with Pyro and Hydro Armor.
Sounds more fitting for a MMX game and also sounds that they are at the same league/class.
What you guys think?
EDIT: I'm open for suggestions also.
Hmm...
Pyro and Hydro... Well they do sound fitting...
Yep, Pyro and Hydro sounds better.
Kind of boring, though.
I agree with Align. Phoenix Armor sounds better than Pyro, but I don't know what you could call the water armor. We had a list some pages back that covered a lot of stuff. I don't know what else could work, maybe Naga or Swordfish...
Why not Bahamut Armour?
From Wikipedia:
QuoteBahamut
From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the deity of the role-playing game, see Bahamut (Dungeons & Dragons).
Bahamut (Arabic: بهموت Bahamūt) is a vast fish that supports the earth in Arabian mythology.[1] In some sources, Bahamut is described as having a head resembling a hippopotamus or elephant.[2]
[edit] Overview
In Jorge Luis Borges' Book of Imaginary Beings, Bahamut is a beast of Arabic mythology "altered and magnified"[1] from Behemoth. In Arabic myth, Bahamut is a giant fish, described as so immense that a human cannot bear its sight; "[a]ll the seas of the world, placed in one of the fish's nostrils, would be like a mustard seed laid in the desert."[1]
Borges cites one Muslim tradition that describes Bahamut as a fish floating in a fathomless sea. On the fish is a bull called Kujata,[3][4] on the bull, a ruby mountain; on the mountain, an angel; over the angel, six hells; over the hells, earth; and over the earth, seven heavens. Another tradition places the Earth's foundation on water, the water on a crag, the crag on a bull's forehead, the bull on a bed of sand, the sand on Bahamut, Bahamut on a stifling wind, and the wind on a mist; what is beneath the mist is unknown.[1] In a similar telling of the hierarchy, Bahamut supports a layer of sand, on which stands a giant bull, on whose forehead rests a mountain of rock which holds the waters in which the earth is located.[2]
According to Borges, Bahamut is the giant fish that Isa (Jesus) beholds in the 496th night of the One Thousand and One Nights. Bahamut in this telling is a giant fish swimming in a vast ocean. It carries a bull on its head; the bull bears a rock, and above the rock is an angel who carries the seven stages of the earths. Beneath Bahamut is an abyss of air, then fire, and beneath that a giant serpent called Falak.[5]
Upon seeing Bahamut, Isa passes into unconsciousness:
At this sight Isa fell down aswoon, and when he came to himself, Allah spake to him by inspiration, saying, 'O Isa, hast thou seen the fish and comprehended its length and its breadth?' He replied, 'By Thy honour and glory, O Lord, I saw no fish; but there passed me by a great bull, whose length was three days' journey, and I know not what manner of thing this bull is.' Quoth Allah, 'O Isa, this that thou sawest and which was three days in passing by thee, was but the head of the fish; and know that every day I create forty fishes like unto this.'[5]
Borges cites the idea of Bahamut as part of a layered cosmology as an illustration of the cosmological proof of the existence of God, which infers a first cause from the impossibility of infinite prior causes.[1] He also draws parallels between Bahamut and the mythical Japanese fish Jinshin-Uwo.[6]
Doesn't sound half-bad, a bit too high on the mythological powerlevel to be a useful reference though. Also sounds like something from Final Fantasy
Since we are using mythical beasts as reference for the new armours, what kind of mystical beast associated with water can we use?
Bahamut is the king of Dragons in Final Fantasy.
Dungeons and Dragons did Bahamut first though.
Let me quote myself here though:
QuoteLeviathan or Bahamut then.
Why Bahamut? Because originally Bahamut was a FISH.
Or Leviathan. But that's overused. Then you could chose either Charybdis or Scylla Armor. Kraken Armor. Loch Ness/Nessie Armor.Or ARRRRRRRmor.
Anything you like?
QuoteI'd call it "Nereid Armor"
Quote from: Acid on May 16, 2009, 06:26:33 PM
Dungeons and Dragons did Bahamut first though.
Right, besides of being the King of the good Dragons and called the Lord of the North Wind, he is child of Io and the brother of his evil twin sister Tiamat.
neptune armor
then the fire armor would have to be Hepaestus.
Hephaestus Roman name is Vulcan.
Well, we could always just browse for aquatic Castlevania enemy names, those are usually straight from mythology.
Vulcan and Neptune match pretty well, actually.
Dagon.
Dagon would be nice.
One thing is for sue, I need to change the Phoenix Armor name so it can match the water one.
Now that I remember, X8 armor name were Icarus and Hermes, so going with Greek deities is a good idea.
Fire: Apollo (Sun but can still work), Hephaestus, Hestia, Prometheus
Water: Poseidon, Oceanus, Triton, Proteus
Am I forget any?
Good matches would be Hephaestus/Hestia/Apollo and Poseidon for the 12 Olympian Gods.
Prometheus and Oceanus which both are Titans.
Is there any lesser fire/sun god to go with Triton or Proteus, because those sound much better for armor names. =]
Kagu-Tsuchi and O-wata-tsumi.
Helios?
Names taken, and so is Prometheus...
Quote from: Night on May 17, 2009, 12:53:35 AM
Names taken, and so is Prometheus...
Having a Shadow
Armor in X6 didn't stop a Reploid named "Shadow" from appearing in Command Mission.
That's because Shadow is very generic...
Wodahs? Shadow? Redips? Spider?
Quote from: Night on May 17, 2009, 12:53:35 AM
Names taken,
Oh.
...Refresh my memory, what's the owner of that name look like?
(http://i121.photobucket.com/albums/o204/Dael-EXE/MegaMan%20ZX%20Advent/model_h_helios.jpg)
eh, he's from a shitty game, no one will notice.
Quote from: RMX on May 17, 2009, 05:58:36 PM
(http://i121.photobucket.com/albums/o204/Dael-EXE/MegaMan%20ZX%20Advent/model_h_helios.jpg)
Hm. Might cause some undue associations, I suppose.
A good name is Fefnir and Leviathan.
[names of Megaman Zero]
Fefnir:Fire
Leviathan:Water
this is a ideia...
not more
>U<
I say keep the Phoenix Armor name and change Water to Undine or something. That way they correlate by both being named after mythological animals.
I still liked Nereid Armor for the Water one, in terms of mythical water creatures, but I would keep Phoenix Armor and use Proteus Armor for the water Armor.
But Proteus was a shapeshifter.
True, but it still somewhat pertains to the sea.
Quote from: Davi13 on May 17, 2009, 11:42:32 PM
A good name is Fefnir and Leviathan.
[names of Megaman Zero]
Oh, is that were they're from...
(http://img.photobucket.com/albums/v358/AlexClarke/Starfighter/sarcasm_detector.jpg)
The detector should explode though. ^^
(http://img.photobucket.com/albums/v96/Demonlord/presents/sarcasmoverload2.png)
Quote from: Night on May 18, 2009, 03:03:53 AM
(http://img.photobucket.com/albums/v96/Demonlord/presents/sarcasmoverload2.png)
Oh god... LOL... XD
You should keep the name Pheonix armor. it really sounds cool, and powerful.
Nerid Armor sounds good, and Bahamut doesnt sound half as bad either. I mean, half a dozen references can be made for pheonix also, so whats the big deal. I suggest the name Nautilus. not mythological, but still water. Kraken armor would have an interesting ring to it too.
I Like Nautilus as well. It comes from greek meaning too.
Thanks for all the ideas.
Seem that most of you want to keep Phoenix and I as well so I gathered the names I like with a more open mind including half creature half animal also.
Siren (http://en.wikipedia.org/wiki/Siren) - I think this one is better than Nereid for an armor name, doens't sound too bad
Triton (http://en.wikipedia.org/wiki/Triton_(god)) - Merman
Hydra (http://en.wikipedia.org/wiki/Lernaean_Hydra) - Would be cool if the full armor would have some ability related with the multiple heads
Ophion (http://en.wikipedia.org/wiki/Ophion) - Just found this one, not sure if I should count him in, couldn't find his body description but his name means serpent
I'd say Triton would be the best choice out of those 4.
Yeah, Triton has that... MMPH feel to it... (Sorry for the lack of words... XD)
Nereid sounds better than siren to me actually...
Yea, I'd go with Triton.
yeah, i'd go with nereid personally.
I think JKB should decide which one he wants.
Quote from: Acid on May 18, 2009, 09:15:18 PM
I think JKB should decide which one he wants.
That's crazy talk. You're crazy! I agree!
yeah...
triton very good
Hydra, bitches. But yeah, the game needs more me. Everything needs more me. Including RPM... *goes back to hibernating*
I'm gambling on Hydra because I wanna see something involving three heads, yo.
Just to go with what everyone else said, Phoenix works perfectly for the fire armor.
As for the water armor, I liked the Neptune suggestion but Triton works just as well.
I said Triton months ago so I'll say it again.
JKB, your avatar is fantastic.
Hellghost(one of MMXC spriters) made the poses for Zero. Came out really good and captured the cameo I wanted for it.
realy cool. seriously.
Is that going to be Zero's armor in your game? Because that is one kickass armor!
You mean you haven't noticed that JKB's avatars are all images from his game? usually from the newest update?
Awesome Zero, awesome animation.
(http://jkbgames.com/images/megaman/SS34.png)
Kick ass! Looks awesome!
I see a storm tornado there! wawsome!
Zero blows me away currently. XD
Is this whats going to be in your next video? How's hat coming along?
Quote from: Night on May 22, 2009, 09:06:34 AM
Is this whats going to be in your next video? How's hat coming along?
That's what going to be after the next video.
Sorry for the delay. I know I said I was going to post a video soon, but wanted to finish somethings first. I'll make it worth the wait.
Alright. Btw, how do you pronounce the name of zero's neat looking armor?
Is it Viral, like Viral Marketing (http://www.articlesblogger.com/wp-content/uploads/2009/04/viral-internet-marketing.jpg) or Viral, like Viral Marketing (http://nikki.kenmai.de/media/blogs/havesoulihoods/270.png)?
QuoteZero armor
AWAUWAUWAUWAU
Quote from: JKB Games on May 22, 2009, 08:42:19 AM
(http://jkbgames.com/images/megaman/SS34.png)
Horizontal [tornado fang] attack.
This will only make sense if you have the filters on.
then why not just type [tornado fang] and not [tornado fang]?
This will not make sense if you have the filters on.
You guys~ <3
I like The name Triton for the Water armor, JKB.
Finally got the video done.
Not to go against most of you but I went with Hydra. Someone mentioned Little Mermaid and now can't picture Triton differently. lol
I think I have a good reference to it and even more when I finish it's giga attack.
Enjoy.
Whoa, yet another great video update! *o*
I really like how when you want to dash upwards, there's a puddle animation, and mixing of armour pieces gives some abilities, like dashing through enemies as seen in the video.
Awesome update is awesome. owob
Oh Wow! An underwater section! I always new it would be in the game, but yeah, big surprise for me!
And awesome new enemies! who sprited those badboys?
Quote from: Night on May 25, 2009, 10:22:44 AM
Oh Wow! An underwater section! I always new it would be in the game, but yeah, big surprise for me!
And awesome new enemies! who sprited those badboys?
Napalm Dropper by HyperKenny.
Pirana by Keiang.
Helifish by Gigas.
And these are all friends of yours, I'd like to meet them...
I made that shield enemy too but its from X4-6 lol.
Now, I must say that this all looks very impressive (though I dislike the armor designs, but that's just me), but what I'd like to ask is:
Does this game actually have a story or will it be gameplay only?
Woah... :O
owob
I really like that you can combine the different armor pieces. Overall, looks great!
brb cumming buckets
Also, Shadow Dash + Upward flame is kind of a cheap combination
Pretty wild! I like what I see.
How long did it take you to implement the Hydra Armor and the Armor combinations?
Quote from: RMX on May 25, 2009, 07:08:48 PM
brb cumming buckets
Also, Shadow Dash + Upward flame is kind of a cheap combination
It's not as effective on other enemies, the flames has very low damage and the water splash is very small radius. And it doens't work underwater. =]
Quote from: VirusChris on May 25, 2009, 07:40:20 PM
Pretty wild! I like what I see.
How long did it take you to implement the Hydra Armor and the Armor combinations?
Like 3 weeks, but I was doing other things in that period also.
Quote from: Saber on May 25, 2009, 05:56:34 PM
(though I dislike the armor designs, but that's just me)
I like them.
:C
They're not overloaded with crap.
There will be always people who like and dislike things. Like I always say, you can't make everyone happy.
Anyways, here is a fanart Speed Painting video from Hellghost, one of the spriters of the project.
Quote from: Acid on May 25, 2009, 08:11:59 PM
They're not overloaded with crap.
Well, you could I say I have been disappointed with pretty much any armor upgrade since First Armor. Well, Force and Falcon looked good I guess.
Still, my question about a story is left unanswered.
Quote from: JKB Games on May 25, 2009, 08:37:27 PM
There will be always people who like and dislike things. Like I always say, you can't make everyone happy.
Anyways, here is a fanart Speed Painting video from Hellghost, one of the spriters of the project.
Oh yay, a fanart! And that is one awesome CG-ing! Thumbs-up and cookie for Hellghost! owob :cookie:
What was that speedpaint made on? It looks like it was made in a powerful painting program other than photoshop, looks fantastic.
Other than how he managed to pull it off in a paint program, the Hydra Armor looks not like a hydra, ah well. At least it looks decent.
Quote from: Gaia on May 25, 2009, 09:11:49 PM
What was that speedpaint made on? It looks like it was made in a powerful painting program other than photoshop, looks fantastic.
Just photoshop. It can do miracles if you know how to use it well.
Quote from: JKB Games on May 25, 2009, 09:16:43 PM
Just photoshop. It can do miracles if you know how to use it well.
I need practice to make miracles. *o*
I kinda stopped using Photoshop.
Quote from: Night on May 25, 2009, 10:30:40 AM
And these are all friends of yours, I'd like to meet them...
Hello...
Hi hi~ good work on the Piranha. ^^
Damn, this thread is inspiring me to sprite in MMX style again *o*
I wish I could paint like that. At that speed.
Quote from: keiang on May 25, 2009, 09:36:50 PM
Hello...
Hey yourself! Glad you could join us!
Anyway, This looks amazing...
Has he considered making one of the phoenix armor?
Quote from: RMX on May 25, 2009, 09:41:28 PM
I wish I could paint like that. At that speed.
You probably know that video is just sped up, but yeah I wish I could do stuff like that really fast too...
(http://img259.imageshack.us/img259/4520/28401507.png)<This is next on JKB's to do list.
[SPOILER](http://img41.imageshack.us/img41/5186/viralarmorexample.png) And the bottom right one will be the new viral armor if I can sheet it in time[/SPOILER]
I actually tried to make an account here earlier, but I think it screwed up somewhere along the process.
It's the spambots' fault. >.<
But we have scripts that take care of them now, so please enjoy your stay. ^^
Thanks. You really do get replies a lot faster here 8).
Quote from: Night on May 25, 2009, 09:41:40 PM
Has he considered making one of the phoenix armor?
Yes. Hellghost already have Zero Viral Armor done, he's just waiting for me to make a video.
That Junk Runner looks awesome! Also, welcome to RPM, kelang! XD
O_O
That Hydra Armor painting looks simply awesome. *o*
Also, welcome to the forum Keiang! Those are some very nice sprites there!
Wow two of the most popular members post to welcome me in under 20 minutes. I feel so loved.
Quote from: keiang on May 25, 2009, 09:49:01 PM
(http://img259.imageshack.us/img259/4520/28401507.png)<This is next on JKB's to do list.
Neat! Another junk robot!
Will it be anything like this guy?
(http://www.sprites-inc.co.uk/files/X/X2/Enemy/mmm-mmx2cworker.gif)
Neurohack Mosquito's stage is a junkyard, I'd assume so.
Also:
[SPOILER](http://img198.imageshack.us/img198/1342/doodlea.png)[/SPOILER] Clearly my doodles don't live up to my sprites. Which means from now on I do spriteart.
I assume that it's going to be another Ride Armor without hover capabilities, no?
Quote from: keiang on May 25, 2009, 10:02:12 PM
Neurohack Mosquito's stage is a junkyard, I'd assume so.
Also:
[SPOILER](http://img198.imageshack.us/img198/1342/doodlea.png)[/SPOILER] Clearly my doodles don't live up to my sprites. Which means from now on I do spriteart.
Aww, that's a cute doodle drawing. ^^
That was my attempt at the tank armor... :|
Anyway, here are two Ride Armors turned down due to timing issues.
(http://img33.imageshack.us/img33/1650/jackalandbeetleridearmo.gif)
http://img33.imageshack.us/img33/1650/jackalandbeetleridearmo.gif
Dude, just what I need to make my own armors, thanks! And, how do you make the music in this game? I've been trying to figure it out myself. I know the ripping part, but.. is the tools to make the music PD?
Nitro's the one who makes the music...
Well, heres the sheet by itself if you don't want the ride armors.
(http://img11.imageshack.us/img11/6239/buildaridearmorsheet.png)
http://img11.imageshack.us/img11/6239/buildaridearmorsheet.png
Thanks. Oh, which program does Nitro use to make his music? I know the instruments and all, but which program does he use actually?
I remembered the day I designed the Hydra Armor, aah good ol' days.
Quote from: SpeedReemix on May 25, 2009, 10:43:30 PM
I remembered the day I designed the Hydra Armor, aah good ol' days.
Hey I did the arms and helmet parts. =P
Its still nothing without other parts hmph >0<
I still say something mythical like nereid would have been a cool name to use for the armor..
or maybe some greek god, like Nethuns, or something...
Hydras are mostly mythical. I know there's those tiny things that live near underwater volcanic vents, but those don't count nearly as much as the multiheaded regenerating poisonbreathing monstrosities of legend.
Well, it does have that multi-directional shot...I guess it could fit...
Like the one in Hercules? *shot*
Speed, I didin't even knew you were part of the project. :P
Well, the multi-drectional shot does have a purpose tho'.
I didnt do that much besides few sprites and some fancy stuff. But we can always have more members to help sprites, music or artwork (Hellghots' artwork are stylish though). This is supposed to be a community project, thats my point of view atleast.
Quote from: Gaia on May 25, 2009, 10:56:59 PM
Like the one in Hercules? *shot*
Speed, I didin't even knew you were part of the project. :P
Well, the multi-drectional shot does have a purpose tho'.
I was actually too...I just can´t sprite fast enough :P .....but I named Sparkling Scorpio
I still whis I could draw as well as Hellghost...
Quote from: keiang on May 25, 2009, 11:11:06 PM
I still whis I could draw as well as Hellghost...
Dont even remind that, I want that picture so bad too. It is first time that someone created an artwork for my designs (except Vixy's msn artwork) . I'm excited.
Quote from: Blackhook on May 25, 2009, 11:10:17 PM
I was actually too...I just can´t sprite fast enough :P .....but I named Sparkling Scorpio
I was never too keen on that name, it always gave off that fabulous vibe...
(http://img5.imageshack.us/img5/6904/hydraarmor.png)
http://img5.imageshack.us/img5/6904/hydraarmor.png
Its from a screen shot, but it'll have to due until we can see the real one.
Thanks. This is enough to stop my hunger for it. For a while, I hope.
Quote from: Night on May 25, 2009, 11:13:35 PM
I was never too keen on that name, it always gave off that fabulous vibe...
Don´t diss my only connection with the game please ;O;
Hey, why is his helm light some kinda unicorn horn thing?
I see a huge development happened in my sleep time.
Man that artwork rocks!
Oh and welcome to RPM Keiang.
Quote from: keiang on May 25, 2009, 11:21:17 PM
(http://img5.imageshack.us/img5/6904/hydraarmor.png)
http://img5.imageshack.us/img5/6904/hydraarmor.png
Its from a screen shot, but it'll have to due until we can see the real one.
Do you happen to have this in a non-blurry version?
Hey, it all seems like a TEAM effort to me! XD
And what a team you all are too!
Quote from: Blackhook on May 25, 2009, 11:30:13 PM
Don´t diss my only connection with the game please ;O;
But why
*sparkling* scorpion?
Hey guys XD
I'm who made the Artwork, and here is the link in High Quality, and i'm adapted for a wallpaper,
here is:
http://www.jkbgames.com/images/megaman/Hydra_Armor.png
and here is the original,
http://www.jkbgames.com/images/megaman/Hydra_Armor_Original.png
with Speed Painting:
http://www.youtube.com/watch?v=Jo5Bz5M3yck
i hope all you enjoy! 8D
Quote from: Hellghost on May 26, 2009, 01:52:32 AM
Hey guys XD
I'm who made the Artwork, and here is the link in High Quality, and i'm adapted for a wallpaper,
here is:
http://www.jkbgames.com/images/megaman/Hydra_Armor.png
i hope all you enjoy! 8D
Sweet! (Are you hellghost000 on deviantART, by any chance?)
yes, it's me =D...
man, i though no one would know me in deviant art O.o
cooooll XD
Gonzo is on DA too. Along with a few more people here, me included.
That hydra armor art is absolutely gorgeous. The armor itself just seems to fit underwater.. Lightweight for mobility yet durable enough to take damage. Very sleek and reminiscent of the Light Armor from X1 before the X Series got all bulky with its armors.
Woah woah woah! Hydra Armor looks official and innovative (design & color scheme). Much much better than Phoenix (Overrated Fire) Armor. The slimness adds charms in to it. The Multi-Buster is nice too. Great Job. owob
I wish I can do that in Photoshop!
The Hydra Armor is incredible! Well you do a Phoenix Armor fanart as well?
That art would have been nice to have when I was making the sheet for that Armor. o//////o
Awesome sauce...
That Hydra Armour pic, in it's full glory... *o*
And welcome to RPM, keiang and Hellghost!
Keep up the awesome job!
Funny thing about artwork is that body and legs are nearly same as I designed them.
I made some changes in the design, indeed...i though it was better to do that in artwork, and all you can see, i'm based on the water armor sprites....
but i'm glad you all liked =D. i'll try to make more of these XD
ps: Sorry for my mistakes writing this post...i'm from brazil, but i'll do my best to improve my vocabulary xD
Quote from: Hellghost on May 26, 2009, 03:26:07 PM
I made some changes in the design, indeed...i though it was better to do that in artwork, and all you can see, i'm based on the water armor sprites....
but i'm glad you all liked =D. i'll try to make more of these XD
ps: Sorry for my mistakes writing this post...i'm from brazil, but i'll do my best to improve my vocabulary xD
Your art and how you CG-ing in Photoshop is so beautiful! I love how you paint the background! 0v0 :cookie:
Quote from: Night on May 26, 2009, 01:14:08 AM
But why *sparkling* scorpion?
JKB asked if he can use that name
Quote from: Blackhook on May 26, 2009, 07:44:02 PM
JKB asked if he can use that name
You made it for the boss contest on the Sprites-INC right. Because I remember that you made a scorpion.
Yeah, but I couldn´t finish him
[SPOILER](http://img297.imageshack.us/img297/9733/viralarmorsheet.png)[/SPOILER]
Its amazing what you can do in a day when your not being lazy.
Quote from: keiang on May 28, 2009, 01:19:33 AM
[SPOILER](http://img297.imageshack.us/img297/9733/viralarmorsheet.png)[/SPOILER]
Its amazing what you can do in a day when your not being lazy.
I hope you just doing this out of boredom, because I told you I don't know if I'm changing Viral Armor yet.
I need to keep moving forward, if I keep going back changing everything, this game will never be finished.
Hey, JKB, Im not sure if It was just e, but I think that when Phoenix armor dashes upwards, the face guard disappears. (you can see X's face)
It was already mentioned, Flame. JKB might fix it later. ^^
Quote from: keiang on May 28, 2009, 01:19:33 AM
[SPOILER](http://img297.imageshack.us/img297/9733/viralarmorsheet.png)[/SPOILER]
Its amazing what you can do in a day when your not being lazy.
Oh god, you turned Zero purple and gave him armor. I love you. But I do prefer the shade of purple in JKB's avatar
(I'm a sucker for purple)
Quote from: Flame on May 28, 2009, 02:03:32 AM
Hey, JKB, Im not sure if It was just e, but I think that when Phoenix armor dashes upwards, the face guard disappears. (you can see X's face)
What video are you refering to?
If it's neuro spike one I didn't had the sprites done at that time, but now they are all complete.
Yeah, it's there in the newest video...
Maybe bad quality on the video, you know youtube or is just that the face guard thing is too small or almost same color of the skin.
(http://www.jkbgames.com/images/megaman/Phoenix_Dash_Up.png)
Then that explains it then, then the thing about the head looking like X's normal head should be cleared up now.
mmm- Im really pumped bout this game.
Finally got the Krab Ride in development.
(http://www.jkbgames.com/images/megaman/SS38.png)
Come here fishy.
Designed by Dark_Nazgul and some small edits by me.
Funny, I had a similar design in mind, although it has a cannon and shoots giant needles. Looks like a drilling robot crossed with a ride armor.
Anytime will be a demo version of the game soon?
You know Fan Game developers hate questions like that right?
Quote from: JKB Games on May 28, 2009, 05:09:14 AM
Finally got the Krab Ride in development.
(http://www.jkbgames.com/images/megaman/SS38.png)
Come here fishy.
Designed by Dark_Nazgul and some small edits by me.
All I can think now is PIERCE THE FISHY WITH YOUR DRILL/S!
I was gonna say "Say 'ah!'"
I think he's a dentist. *shot*
Some more art made by NitroFlash (http://nitroflash.sheezyart.com/).
(http://jkbgames.com/images/megaman/Art_Neurohack_Mosquito.png)
Wallpaper version.
[spoiler](http://jkbgames.com/images/megaman/Wallpaper_Neurohack_Mosquito.png)[/spoiler]
Whoa, that looks awesome! Now I wanna see the other bosses art.
Quote from: JKB Games on May 28, 2009, 05:09:14 AM
(http://www.jkbgames.com/images/megaman/SS38.png)
Is it bad I enjoy seeing my creation about to be owned?
Funny story, Dark_Nazgul showed it to me right before you posted it. It was the full sheet though, so I still got some perks.
Also that Neurohack pic is epic, it'll be really useful when mak- err, nevermind...
I love how snazzy that maverick looks. Its really simple yet it looks great.
Quote from: JKB Games on May 29, 2009, 02:16:41 AM
Some more art made by NitroFlash (http://nitroflash.sheezyart.com/).
(http://jkbgames.com/images/megaman/Art_Neurohack_Mosquito.png)
Wallpaper version.
[spoiler](http://jkbgames.com/images/megaman/Wallpaper_Neurohack_Mosquito.png)[/spoiler]
This is simply fantastic. I love the design. Bravo, I say!
JKB, I was wondering. Before you fight a Boss, will there be a dialogue with them, or will you keep it like the SNES games and just make them strike a random pose?
Quote from: Ace DeSpade on May 29, 2009, 06:31:02 AM
JKB, I was wondering. Before you fight a Boss, will there be a dialogue with them, or will you keep it like the SNES games and just make them strike a random pose?
I'll have dialogs.
Awesome colouration of Neurohack Mosquito...
Seriously can't wait to see the other Mavericks. :3
I'm almost done with the sheet, but I need the slash sheet your using for Zero to finish it.
I'm a bit surprise that hellghost didn't post a link to his newtest MMXC fanart.
Hellghost and JKB Games you don't mind if I post it here do you? It is related to the fangame.
Awesome speed paint by the way. *o*
0v0
All I need to say.
It's awesome to see the sprite I helped create fully draw and given the speed draw treatment. Good job. There is only one thing I would point out, and that is that his helmet is wrong. The points are arched the wrong way. If you look at the sprite closley you will see what I mean.
Also,
the final works.
Quote
Viral Armor Art (http://www.jkbgames.com/images/megaman/Art_Viral_Zero.png)
Viral Armor Wallpaper Version (http://www.jkbgames.com/images/megaman/Wallpaper_Viral_Zero.png)
They're fantastic
Quote from: Thanatos-Zero on June 06, 2009, 07:26:27 PM
Is there a WARNING as well?
Not sure yet. It doesn't bother or makes it look better for me.
Quote from: Turian on June 07, 2009, 12:36:15 AM
It's awesome to see the sprite I helped create fully draw and given the speed draw treatment. Good job. There is only one thing I would point out, and that is that his helmet is wrong. The points are arched the wrong way. If you look at the sprite closley you will see what I mean.
Thats pretty much the design you first made long time ago, I don't think I changed it.
Yeah, now looking at it, it has that extra curve. Oh well :\
I sure hope that's Zero's theme in the game...
If not, it still sounds like an awesome song!
Awesome Viral Zero... owob
Quote from: Night on June 07, 2009, 06:11:14 AM
I sure hope that's Zero's theme in the game...
If not, it still sounds like an awesome song!
Divine Identity: Digital Devil Saga 2
and actually, that would make an "interesting" Zero theme. in 16 bit SNES music, even more.
which makes me think of a question for Mr JKB. Will Zero have a theme in this game like he usually has?
Quote from: Flame on June 07, 2009, 09:55:34 AM
which makes me think of a question for Mr JKB. Will Zero have a theme in this game like he usually has?
Yeah, Zero will have is theme music eventually. Just waiting for Nitro to get inspired again.
Quote from: Turian on June 07, 2009, 12:36:15 AM
It's awesome to see the sprite I helped create fully draw and given the speed draw treatment. Good job. There is only one thing I would point out, and that is that his helmet is wrong. The points are arched the wrong way. If you look at the sprite closley you will see what I mean.
yeah..i know...but when i saw that..it was to late =(
Bah, It still looks awesome.
At least its not as bad as THIS.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/megaman1.jpg)
Dunno if it's been asked but, what about Co-Op Mode?
Am I blind, or have I missed Zero's typical 3 hit combo in any of the videos?
Quote from: Flame on June 08, 2009, 09:51:04 AM
Bah, It still looks awesome.
At least its not as bad as THIS.
(http://i200.photobucket.com/albums/aa215/I_am_X2007/megaman1.jpg)
You are insane. That is the finest box art to grace any game ever.
Quote from: GothamAnswer on June 11, 2009, 06:09:06 PM
Am I blind, or have I missed Zero's typical 3 hit combo in any of the videos?
Your blind.
It seems that you, sir, really know how to make a great X game. owob
:cookie:
Now, if we could just make some "box art" for this... Unless I've missed it?
Quote from: Ryo on June 11, 2009, 07:59:11 PM
It seems that you, sir, really know how to make a great X game. owob
:cookie:
Now, if we could just make some "box art" for this... Unless I've missed it?
you missed it. page surf back a bit.
make a demo plz >>;
Quote from: Flame on June 13, 2009, 05:32:40 AM
you missed it. page surf back a bit.
*checks*
XD
Have a cookie, Acid. :cookie:
I, myself, am now tempted to make cover art like the first Mega Man game, except it might make your eyes bleed. Either that or I'll put some effort into it. Which one?
Quote from: Nekomata on June 13, 2009, 05:42:03 AM
make a demo plz >>;
He's already said he won't make any demos. Just the final version.
You really know how to put together great music. :D
Very very nice. I like that track a lot.
Quote from: Ryo on July 02, 2009, 04:17:15 AM
NitroFlash really knows how to put together great music. :D
fix'd
I was wondering when this would be posted here.
It's an excellent work of art and perfect for Zero's intro stage.
Wow... Very nice indeed, fitting for Zero.
0v0
...We should probably add a third one of these that's drooling...
well, I'm not doing it...
Future Night Edit: I ended up doing it anyway °ω°;
I made a drooling one, not a really good one, in my first post in my thread (shameless plug-man)...
Showing off some new enemies I have been adding lately.
(http://www.jkbgames.com/images/megaman/SS44.png)
- Stone Bat -
Design by Hellghost
(http://www.jkbgames.com/images/megaman/SS43.png)
- Crystal Bat -
Design by Hellghost
(http://www.jkbgames.com/images/megaman/SS42.png)
- Fish Bomber -
Design by HyperKenny
(http://www.jkbgames.com/images/megaman/SS39.png)
- Cannon Rider -
Design by SpeedReemix
(http://www.jkbgames.com/images/megaman/SS45.png)
- Launcher Volt -
Design by Dameon
(http://www.jkbgames.com/images/megaman/SS40.png)
- Shell Cannon -
Design by Gigas
(http://www.jkbgames.com/images/megaman/SS41.png)
- Cluster -
Design by ExEz
Those are some impressive enemies there.
Great job to their creators.
Very nice indeed.
Nice update! awesome looking enemies!
... o//////o
*has been lazy this entire time*
(http://img142.imageshack.us/img142/6791/biotankmkii.png)
I know have you feel budy.... ;O;
I´ve made some enemies if you´re interested..... -_-
That's a really cool Bio-Tank MKII there. :3
Quote from: keiang on July 10, 2009, 09:13:23 PM
... o//////o
*has been lazy this entire time*
(http://img142.imageshack.us/img142/6791/biotankmkii.png)
I thought you were not going to make anymore MMX sprites when I saw the 8 bit ones you started makking.
Anyway, thanks for finishing the tank.
Quote from: Blackhook on July 10, 2009, 09:19:29 PM
I´ve made some enemies if you´re interested..... -_-
Of course, I would like to see them.
Well:
R-Soldier type Z
(http://img384.imageshack.us/img384/4267/dsds.png)
R-Soldier type X
(http://img444.imageshack.us/img444/5219/dsds2.png)
They're very nice, but there are some areas where I know you could do a bit better in. Also I wouldn't frankensprite from better known enemies/ride armor.
(http://img249.imageshack.us/img249/7863/gattlinggunner.png)(http://img186.imageshack.us/img186/1333/gattlinggunnerani.gif)
...I have a bit of a gattling gun obsession...
EDIT: New Scrapyard Enemy. Record time for 16 bit.
(http://img172.imageshack.us/img172/645/junklauncher.png)
Its asymetrical, as this one doesn't turn. It isn't meant to be combat based, just fires weak missiles to push things out of the way on its way to the compacting area.
Now that looks awesome!
Quote from: keiang on July 12, 2009, 05:00:52 AM
...I have a bit of a gattling gun obsession...
i was going to say something involving the Gundam Heavyarms and/or Gundam Leopard, but i couldn't think of something witty to add.
Quote from: keiang on July 12, 2009, 05:00:52 AM
EDIT: New Scrapyard Enemy. Record time for 16 bit.
(http://img172.imageshack.us/img172/645/junklauncher.png)
Its asymetrical, as this one doesn't turn. It isn't meant to be combat based, just fires weak missiles to push things out of the way on its way to the compacting area.
Why does it make me think of something out of WALL-E?
It makes me think of a cross between those things from X3, and something from Wall-e.
awesome either way.
Quote from: Blackhook on July 11, 2009, 09:38:13 AM
Well:
R-Soldier type Z
(http://img384.imageshack.us/img384/4267/dsds.png)
Looks ok but lacks animations, an enemy like that I would expect it to run and jump after the player.
Quote from: Blackhook on July 11, 2009, 09:38:13 AM
R-Soldier type X
(http://img444.imageshack.us/img444/5219/dsds2.png)
This one looks weird, I guess the proportions are off.
Quote from: keiang on July 12, 2009, 05:00:52 AM
They're very nice, but there are some areas where I know you could do a bit better in. Also I wouldn't frankensprite from better known enemies/ride armor.
(http://img249.imageshack.us/img249/7863/gattlinggunner.png)(http://img186.imageshack.us/img186/1333/gattlinggunnerani.gif)
...I have a bit of a gattling gun obsession...
This one looks nice but seems very easy, the player might not even have to duck to dodge his attacks.
Quote from: keiang on July 12, 2009, 05:00:52 AM
EDIT: New Scrapyard Enemy. Record time for 16 bit.
(http://img172.imageshack.us/img172/645/junklauncher.png)
Its asymetrical, as this one doesn't turn. It isn't meant to be combat based, just fires weak missiles to push things out of the way on its way to the compacting area.
I like this one a lot, another good frankensprite.
What about another one for a sub boss for the junk yard area preferable a huge one.
I forgot to put WIP on the Gattling Gunner, he'll have arms. He was also supposed to have homing missile pods on his back, but I may cut that out...
As for the Junkyard Miniboss, I'm considering starting over...
(http://img18.imageshack.us/img18/4775/junkyard.png)
Holy awesome frankenjunkyard miniboss.
Indeed
Have you considered spriting junky enemies at different angles?
Like how the Garakuta Robot from X2 has a met for a shoulder...
its hideous D:
its awesome~ C:
Gave R-Soldier some new moves:
(http://img44.imageshack.us/img44/219/dsdsq.png)
Nice work Blackhook. Shows definite improvement.
Quote from: Nekomata on July 12, 2009, 07:05:24 PM
its hideous D:
Its supposed to be. Its a frankensprite made of crappy spare parts from dead minibosses.
Quote from: Night on July 12, 2009, 07:01:28 PM
Indeed
Have you considered spriting junky enemies at different angles?
Like how the Garakuta Robot from X2 has a met for a shoulder...
Too lazy. Maybe later.
>Lazy
[ .ˋ ^ ˊ.]
\><|
I see R-Soldier (Z) has been taking lessons from Agile.
There's gonna be a new game called RSZ. :3
Blackhook, on the fourth rows second and fourth frames, you forgot to color in a bit of his foot. I just noticed.
Quote from: keiang on July 12, 2009, 06:34:56 PM
I forgot to put WIP on the Gattling Gunner, he'll have arms. He was also supposed to have homing missile pods on his back, but I may cut that out...
As for the Junkyard Miniboss, I'm considering starting over...
(http://img18.imageshack.us/img18/4775/junkyard.png)
Sotty but that one doens't look too good. What something that can shoot also and please don't use the green mini boxx from MMX.
Quote from: Blackhook on July 12, 2009, 07:38:14 PM
Gave R-Soldier some new moves:
(http://img44.imageshack.us/img44/219/dsdsq.png)
Looking better, but 4th row animation looks incomplete, the blade needs to swing more. The last one looks promissing but I'll have to check how well it is animated.
Yeah, I'm not using my usual computer, so I don't have as many sprites at my disposal, nor am I very comfy. Also this trackpad is jerky (yes, normally use a trackpad to sprite. A freak of nature I am). I'll redo it completely, it is by no means my best or even decent work.
...I probably should've remembered not to use that miniboss...
Oh, and the last row is a ripoff of Agile from X2, it should look similar if not the same.
(http://i31.tinypic.com/e6y3k6.png)
Beaten up keiang's (hope you don't mind dude) little miniboss further (as a mere example of what I can do for the junkyard area of the game), and I'll see what I can do with my own ver. of Junkyard enemies. I'd love to do something like a graveyard collection of enemies too.
What about the Junkbot Fortress boss from X3, the one with a mechanical arm for a nose. Give him some new body parts and a different attack pattern.
Just spit ballin an idea.
Gaia, I'm restarting. It didn't look too good, and I used the green miniboss from Sting Chameleon's Stage (which is also in the game by itself, so its a bad idea). Your edits were great, but I don't think I'm using the same design.
Also I've hit a sort of creative dry spot; all I can think of is a giant junk snake, but I also feel thats too cliche.
Well, you could still sprite the junk snake nonetheless, you might decide for it again in the future. :3
(http://img249.imageshack.us/img249/9623/junksnake.png)
Very crappy rough draft. Still needs jaw and giant lazer cannon. Would appreciate if Gaia would beat it up more. Will also switch ice attracting robot to rock attracting variant for color purposes (ice =/= dark blue).
(http://img406.imageshack.us/img406/2382/x7d4x5e12.png)
Finished and added variant. Arm poses may not be needed. Need to stop talking in sentence fragments. Again.
Huh you know... Seeing how bosses explode (a huge damn clusterfuck of explosions) it's a miracle there are any parts left.
That doesn't mean there shouldn't be any, mind you.
X/Zero should both be dead. in X5 they explode after you beat them, but miraculously, they dont blow to smithereens like all the others.
They're wearing plot armor though. Every hero needs one.
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/keiangmaverickedit1.png)
Fix some line and shades for this enemy? It looked too pillow shaded and bent up.
Thanks. Not tying to make excuses, but it was around midnight when I made the red variant. No explaination for the shared parts though, guess I was just stupid.
It's fine...that's what we're all here for...
Quote from: Night on July 19, 2009, 08:42:47 PM
It looked too pillow shaded and bent up.
megaguy sprites? too pillow shaded? never
Just a little bit, here and there...
Quote from: keiang on July 19, 2009, 03:42:21 PM
(http://img249.imageshack.us/img249/9623/junksnake.png)
Very crappy rough draft. Still needs jaw and giant lazer cannon. Would appreciate if Gaia would beat it up more. Will also switch ice attracting robot to rock attracting variant for color purposes (ice =/= dark blue).
Interesting, not sure how it would look moving arond. Don't have snake enemies coded yet but I'll give it a shot once is done.
Quote from: keiang on July 19, 2009, 03:42:21 PM
(http://img406.imageshack.us/img406/2382/x7d4x5e12.png)
Finished and added variant. Arm poses may not be needed. Need to stop talking in sentence fragments. Again.
Looks a lot better now with the arms, and the red one is a nice variation, I already know how i'll make him shoot.
Thanks.
Not much progress, my brothers been hogging my laptop charger. I'm thinking about using the car enemy from the first stage of MMX as the jaw of the snake.
Sounds good!
Long time since i posted an update so here goes a new skill for Zero which will be shown on the next video.
Explosive Orbs:
This is a combo only skill, in which can be released in several ways.
(http://www.jkbgames.com/images/megaman/SS46.png)
Can charge up to 5 orbs.
(http://www.jkbgames.com/images/megaman/SS47.png)
Spread formation, homing ability but short range.
(http://www.jkbgames.com/images/megaman/SS48.png)
Line formation, no homing capability but longer range.
(http://www.jkbgames.com/images/megaman/SS49.png)
Combo with Force Breaker, having all orbs spread out. (damage x2)
(http://www.jkbgames.com/images/megaman/SS50.png)
Combo with Hurricane Slash, giving the orbs greater speed and range. (damage x1.5)
For those wondering, those tiles are custom from BlackBeltDude mixed with some Overdrive Ostrich tiles.
Quote from: JKB Games on August 06, 2009, 08:59:09 AM
For those wondering, those tiles are custom from BlackBeltDude mixed with some Overdrive Ostrich tiles.
All RIGHT! (http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/thumbsup2.gif)
HOT DAMN that looks fun.
I can't wait to shun the main character of the series again!
That's just plain awesome dude! I can't wait using Zero and trashing the whole stage with those moves.
For the junk snake's jaw, how about part of this thing?
http://i200.photobucket.com/albums/aa215/I_am_X2007/mmm-mmxboat.gif
or this.
http://i200.photobucket.com/albums/aa215/I_am_X2007/mmm-mmx3ceilingrobot.gif
Very interesting combos for the orbs, just awesome.
Since JKB or Nitro haven't post it here yet, I will. If it's alright with them.
Work-of-freaking-art!
Quote from: JKB Games on August 06, 2009, 08:59:09 AM
(http://www.jkbgames.com/images/megaman/SS47.png)
Spread formation, homing ability but short range.
Orbs?
Is it...
[spoiler](http://img18.imageshack.us/img18/3301/fwef.png)
Those booblights has a new purpose. 8D
[/spoiler]
-------------------------------------------------------------
I admire the great amount of passion your giving into this game.
JKB has named Zero's attacks.
He decided to stick with the norm and make them Japanese names.
Quote
-----------
|AIR STRIKE \
------------
kuuchuu - 空中 = Air, Sky.
suto - スト = Strike.
*Sutokuuchuu* スト空中
--------------
|BLADE BOUNCER \
---------------
ken - 剣 = Sword, Blade.
haneru - 跳ねる = Bouce.
*Haneruken* 跳ねる剣
-------------
|SPHERE BOMBS \
--------------
baku - 爆 = Explosion.
kyuutai - 球体 = Sphere, Globe, Orb.
*Bakukyuutai* 爆球体
----------------
|HURRICANE SLASH \
----------------
taifuu - 台風 = Hurricane, Tornado, Typhoon.
kisu - 傷 = Wound, Cut.
*Taifuukizu* 台風傷
--------------
|FORCE BREAKER \
---------------
tsuiu - 強 = Force, Strenght, Intense.
nami - 波 = Breaker, Wave.
*Namikyou* 波強
--------------
|LIGHTNING ROD \
---------------
raikou - 雷光 = Lightning.
sao - 竿 = Rod, Pole.
*Raikousao* 雷光竿
This might just become a fully fletched X9 of extremely high quality.
Plus SNES sprites. I love the SNES sprites.
JKB wants to make the quality of the game as close as the official games. I like that~ The names sounds cool too. ^^
I think he's already above the original quality. With all the stuff he packs in there.
not enough Axl to be X9 D:
I never meant this game to be an X9 or anything after X8, that's for Capcom to make.
Yeah but it has the potential to be X9.
Specially Since Capcom isn't giving us the one we've kept asking for since MM9 came out. They'd rather make Star Force/BN crossovers.
Very true for X9 potential, and really awesome names for the weapons.
(http://img212.imageshack.us/img212/6629/t005.png)
Totally my ORIGINAL IDEA. (http://www.themmnetwork.com/gallery/displayimage.php?album=23&pos=107)
I'll add more animation frames later and fix the wheels.
...Don't complain, I haven't done this in a while.
It reminds me of something...
Quote from: keiang on August 24, 2009, 05:27:45 PM
(http://img212.imageshack.us/img212/6629/t005.png)
Totally my ORIGINAL IDEA. (http://www.themmnetwork.com/gallery/displayimage.php?album=23&pos=107)
I'll add more animation frames later and fix the wheels.
...Don't complain, I haven't done this in a while.
Cool, I like the design but it needs some more details like metal plates, lights or maybe some lines just check the original enemies for ideas.
The animation also I think he needs more angle frames for the arm-cannons.
I have an idea for him:
I'll make his top and bottom separate health points. If you destroy the top part first, the bottom part just accelerates and try to ram you. If the bottom part is destroyed first, the arm-cannons points down to make it like a turbine to make him fly over you.
Good I'll make his top and bottom separate health points. If you destroy the top part first, the bottom part just accelerates and try to ram you. If the bottom part is destroyed first, the arm-cannons points down to make it like a turbine to make him fly over you.
Nice work Keiang.
Thanks.
Quote from: Flame on August 24, 2009, 06:22:57 PM
It reminds me of something...
Maybe this (http://www.sprites-inc.co.uk/files/Classic/MM7/Enemy/1introstage7sheet.gif).
That robot actually reminds me of MarsMan from the MM5, Gameboy game. His wheels do resemble Mars' feet, not to mention the shoulders and arms as well. I agree with the arm frames, perhaps frames that are in between the horizontal and angle frames. Good job other wise.
JKB, When's your next video?
Quote from: Night on August 24, 2009, 08:51:34 PM
JKB, When's your next video?
I should had already made Viral Armor video, but I need some more abilities for it. Can't think of any right now. =/
Well, what have you got so far?
Quote from: Night on August 25, 2009, 12:40:16 AM
Well, what have you got so far?
Slight higher jump;
Viral Infection: Infects enemies when slashing or touching them (can also spread virus with Hurricane Slash wind);
Virus Last Stand: Zero can only die if his HP is down to 1. Any other damage(except spikes) no matter how high it is will only take his HP to 1.
So I need one more ability and a giga attack.
faster/different/longer saber combo?
also what be his normal giga? the usual rising/fanning laser blasts?
Can't think of a name, but how about an invincibility dash because you temporarily become as insubstantial as the virus?
Quote from: Nekomata on August 25, 2009, 12:52:25 AM
faster/different/longer saber combo?
also what be his normal giga? the usual rising/fanning laser blasts?
Don't really want to have to make 15+ sprites just for new triple combo.
I'm thinking of an Virus Aura as a giga but still have to figure how the visual effect would be.
Quote from: Align on August 25, 2009, 01:34:38 AM
Can't think of a name, but how about an invincibility dash because you temporarily become as insubstantial as the virus?
That's broken.
I guess it was pretty bull as an ability even in the official games. Fun, though.
He should be able to dash faster and longer. For for his giga attack, his beam saber grows three times in length and then zero proceeds to tear the living scrap out of everything within the screen radius. It's very similar to his team attack in X8.
You people did see the whole "period of the statement is actually a link to an official enemy concept art that was rejected" thing, right? 8U
Anyway, I was going to add more animation frames anyway, and I'll make the whole turbine thing. I wanna fix up a few angles and shading too.
As for the junk snake, I'm starting to think a trashed version of the Mechaniloid in "Day of Sigma" (giant, three eyes, has a claw that grabs an extra and has lazah eyes) would be cooler. I think I'll do both, then see which looks better.
I think I can help with that. When are you going to fight it though?
Quote from: keiang on August 25, 2009, 03:08:50 AM
You people did see the whole "period of the statement is actually a link to an official enemy concept art that was rejected" thing, right? 8U
Anyway, I was going to add more animation frames anyway, and I'll make the whole turbine thing. I wanna fix up a few angles and shading too.
As for the junk snake, I'm starting to think a trashed version of the Mechaniloid in "Day of Sigma" (giant, three eyes, has a claw that grabs an extra and has lazah eyes) would be cooler. I think I'll do both, then see which looks better.
Ah. THATS what It reminded me of.
I love it
so very much
NOTHING TO SEE HERE. 8U
[SPOILER]
(http://img90.imageshack.us/img90/5222/mugs.png)
(Based Zero and Cain on official artwork. Based X on one of Hellghost's Deviantart Pics. Milodon's mug was based on my perception, and probably needs revision. Also, if someone knew where I could get a clear version of Hellghost's Pheonix Armor Helm and shoulders, please show it to me.Nevermind, I got an image I can work with.
All are using SNES palettes, normal X and Zero are using their MMX1 palettes, and Cain is using Dr.Light's hologram palette. )[/SPOILER]
Quote from: keiang on September 03, 2009, 11:45:58 PM
NOTHING TO SEE HERE. 8U
[SPOILER]
(http://img90.imageshack.us/img90/5222/mugs.png)
(Based Zero and Cain on official artwork. Based X on one of Hellghost's Deviantart Pics. Milodon's mug was based on my perception, and probably needs revision. Also, if someone knew where I could get a clear version of Hellghost's Pheonix Armor Helm and shoulders, please show it to me.Nevermind, I got an image I can work with.
All are using SNES palettes, normal X and Zero are using their MMX1 palettes, and Cain is using Dr.Light's hologram palette. )[/SPOILER]
Nice =3.
Ultimate armor helmet spikes looks too short and Milodon needs serious revision.
here are some portraits of the bosses.
(http://www.jkbgames.com/images/megaman/Port_Warfare_Milodon.png) (http://www.jkbgames.com/images/megaman/Port_Plasma_Puffer.png) (http://www.jkbgames.com/images/megaman/Port_Hurricane_Hoatzin.png) (http://www.jkbgames.com/images/megaman/Port_Force_Starfish.png) (http://www.jkbgames.com/images/megaman/Port_NeuroHack_Mosquito.png)
Those are not mugshots. Nitro made those for a boss selection screen type of thing but not sure how to use them in-game since there is no boss selection screen.
------------------------- EDIT ----------------------------------
Another thing I just noticed, Zero and X have a different style, but I would say change Zero rather than X he looks goofy =P.
Yeah, I couldn't really find a good pic of Zero for this. He's usually either looking directly at the veiwer or screaming.
I really, really seem to like normal X's one. also, does Viral Zero really need to have the 3 talk frames? I mean, you cant see his mouth. its like the shadow armor. thats only one frame, and then the blink.
Quote from: JKB Games on August 25, 2009, 12:49:54 AM
Slight higher jump;
Viral Infection: Infects enemies when slashing or touching them (can also spread virus with Hurricane Slash wind);
Virus Last Stand: Zero can only die if his HP is down to 1. Any other damage(except spikes) no matter how high it is will only take his HP to 1.
So I need one more ability and a giga attack.
if you haven't already gotten something, how about generic old shot eraser and the extended range thing that really did nothing other then put a small cresent in front of his swings? >>
Quote from: JKB Games on September 04, 2009, 12:49:25 AM
Nice =3.
Ultimate armor helmet spikes looks too short and Milodon needs serious revision.
here are some portraits of the bosses.
(http://www.jkbgames.com/images/megaman/Port_Warfare_Milodon.png) (http://www.jkbgames.com/images/megaman/Port_Plasma_Puffer.png) (http://www.jkbgames.com/images/megaman/Port_Hurricane_Hoatzin.png) (http://www.jkbgames.com/images/megaman/Port_Force_Starfish.png) (http://www.jkbgames.com/images/megaman/Port_NeuroHack_Mosquito.png)
Those are not mugshots. Nitro made those for a boss selection screen type of thing but not sure how to use them in-game since there is no boss selection screen.
------------------------- EDIT ----------------------------------
Another thing I just noticed, Zero and X have a different style, but I would say change Zero rather than X he looks goofy =P.
Decided to animate X.
blinking,
(http://img199.imageshack.us/img199/3734/86212489.gif)
and talking.
(http://img4.imageshack.us/img4/1769/70674476.gif)
And I made a second talking one, with the mouth actually closing with the inbetween frame, rather than just going back to closed after wide open.
(http://img4.imageshack.us/img4/3779/67363000.gif)
Quote from: Flame on September 04, 2009, 01:30:09 AM
I really, really seem to like normal X's one. also, does Viral Zero really need to have the 3 talk frames? I mean, you cant see his mouth. its like the shadow armor. thats only one frame, and then the blink.
It's for ease of programming, I imagine. for i=0; i++; i<3
But I don't see a difference between the two unarmored X's, why are there 2 sets of that?
Quote from: Nekomata on September 04, 2009, 01:38:44 AM
if you haven't already gotten something, how about generic old shot eraser and the extended range thing that really did nothing other then put a small cresent in front of his swings? >>
Sorry, forgot to say that Viral Armor is done and also Black Armor. >0<
Quote from: Align on September 04, 2009, 02:44:17 PM
But I don't see a difference between the two unarmored X's, why are there 2 sets of that?
Most likely to edit Phoenix Armor from it, me thinks.
(http://img215.imageshack.us/img215/5222/mugs.png)
Yeah, I was too lazy to remove the second unarmored one before I uploaded it.
one thing... Dont the helmet prongs on Viral armored Zero curve the other way?
Quote from: keiang on September 05, 2009, 12:04:23 AM
(http://img215.imageshack.us/img215/5222/mugs.png)
Yeah, I was too lazy to remove the second unarmored one before I uploaded it.
Great improvement on Ultimate Armor and Zero but Flame is right the Viral Armor prongs should be pointing the other way. What about a recolor for Black Zero.
Phoenix armor looks weird, the mask doesn't cover like viral armor, is just in front of his mouth and nose, doesn't go up to the middle connecting to the top and I forgot to mention, Hellghost misinterpreted the sprite helmet, only the ears(circular thingies) are supposed to be blue.
For the bosses, F.Star fish and N.Mosquito are too chubby and W.Milodon looks like a snake, maybe it's the big eyes you gave him.
Sorry for been so picky, just pointing out areas that can be improvement, good job so far.
recolors are easy
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/blkzeromug.png)
Mind if I moved the mouth down a bit? It looks weird being so close to the nose.
Shouldnt the crystal be either Blue or Teal? (or maybe even Red)
also, the mouth looks much better there now. it was too high before.
Red was too much of a hot color to use, black zero never has a blue gem, and I'm still looking for a good teal.
Posted on: 05 September 2009, 05:15:01
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/blkzeromug2.png)
Easy peasy maverick squeezey
I prefer the second and third ones
also,
http://www.sprites-inc.co.uk/files/X/X6/Mug/x6_mugshot_blackzero.gif
http://www.sprites-inc.co.uk/files/X/Zello/X4-X5/zerox4recolours.gif
Quote from: Flame on September 05, 2009, 05:51:18 AM
I prefer the second and third ones
You have no taste
No I dont.
Deal with it.
The first one is cool, but just seems too bright, especially in the eyes.
What? Is that all that's wrong?
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/blkzeromug3.png)
Which looks better?
Is that a trick question?
the third one.
Just wanted your thought :|
The first one IS nice, but the color is too bright for his eyes. it clashes with the dull dark colors of Zero's Black Armor.
also, its really JKB's choice. ask him. he has the final say really.
Well, I like the 3rd one too
(http://www.jkbgames.com/images/megaman/Zero_Black_Armor.png)
I kinda like the second one. It's easier on the eyes.
Quote from: JKB Games on September 05, 2009, 07:18:16 AM
(http://www.jkbgames.com/images/megaman/Zero_Black_Armor.png)
Does that mean you like it?
Maybe, I'll make it blue since that's what the palette for the sprite uses.
(http://img215.imageshack.us/img215/4622/mugsg.png)
I'll deal with the complaints now, my dad needed the internet yesterday, so I really couldn't read them until now. I'm kinda sick (allergies + sore throat), so it might take a while though. Anywho, is Hoatzin's crest also his beak? Or does he lack a mouth?
Viral Faze was a great idea.
Although seeing how often you blast enemies to bits with a special attack, I wonder if the WE should recharge as fast as it does - it seems to let you use the more powerful specials more or less as much as you want, short of idle spamming.
Quote from: Align on September 06, 2009, 01:27:13 PM
Viral Faze was a great idea.
Although seeing how often you blast enemies to bits with a special attack, I wonder if the WE should recharge as fast as it does - it seems to let you use the more powerful specials more or less as much as you want, short of idle spamming.
Max WE, WE Recharge, damage, skill WE cost and all skill attributes will change.
Oh, so that's just the kind of godlike power you don't usually get until end-game?
Quote from: Align on September 06, 2009, 03:19:52 PM
Oh, so that's just the kind of godlike power you don't usually get until end-game?
Yes.
Remember, I'll have a leveling system with skill upgrades.
Quote from: keiang on September 05, 2009, 02:00:40 PM
(http://img215.imageshack.us/img215/4622/mugsg.png)
I'll deal with the complaints now, my dad needed the internet yesterday, so I really couldn't read them until now. I'm kinda sick (allergies + sore throat), so it might take a while though. Anywho, is Hoatzin's crest also his beak? Or does he lack a mouth?
You need to double check your color count. Sprites (mugshots are sprites too) should be no more than 16 colors (15+background), but this is exceeded for Black Armor Zero and Hydra Armor X. Neither of which look like they should have more than 16. Check for redundant and underused colors and eliminate them. As you're pixeling, you have complete control therefore should not leave pixels that aren't intended to be there. The same applies to the Dr. Cain mugshot even though it does abide by the rule of 16; there's just far too many redundant whites. There's like nine shades of white, whilst the human eye can only see one.
We sticking with those limits even if they're not strictly necessary?
It would make the game look authentic to have 16bit sprites in an SNES style game.
How can a Megaman game be a Megaman game without Tellies.
-Crystal Telly-
(http://img134.imageshack.us/img134/3332/63505473.gif)
Abilities of the Enemy:
-Exploising upon contact.
-Cant be shot when using "Shining Barrier" (Last 2 frames used).
I can make more enemies. After all I designed two enemies and the hydro armor :p.
I'm not too good with designing, but I can go through sheets and fix any problems I see.
ex. pillow shading, rough edges, etc.
<.< It doesnt have pillow sheeting. Crystal Telly is my best shaded X1-3 sprite to the date.
>_>; Did I say anything was wrong with your sprite?
(http://i26.tinypic.com/2vlmnog.png)
Well, Black Zero and Hydra Armor X's colors were both reduced, charmin ultra, less is more~
You need to go over HydraX again... I count 19c overall, 16 is only reached with eyes closed. Therefore the helmet blue and eye white aren't properly synchronized.
And Cain doesn't need 9 shades of white, one will do just fine. He has like 7 colors that are actually functional, the rest is just additional redundant whites.
Good job on color reducing Black Zero, though.
Thanks, reducing Black Zero's colors were easy. Hydra I had to re-manage the colors.
(http://i31.tinypic.com/168tyd3.png)
Hoever, I did a little trick:
I added Dr Light for a reason just to fix whatever's wrong with Cain, following about toying with bits of Hydra Armor X, so how much does it has now in Zan's eyes, but I count 13. I also added another set which I'll remove if people decide to use the 13 colored one.
The prongs on Viral Zero's helmet still need to be fixed. They go the other way. as in, instead of "(", they go ")"
Quote
I added Dr Light for a reason just to fix whatever's wrong with Cain, following about toying with bits of Hydra Armor X, so how much does it has now in Zan's eyes, but I count 13. I also added another set which I'll remove if people decide to use the 13 colored one.
19c on the original HydraX at the top, 18c on the new bottom left one.
Thing is, there's 6 frames for each, but only one has 13c; the one with the eyes closed. As X opens his eyes, he gains more colors and as he starts talking even more, breaking the limit. These are all colors that are very hard to spot manually, but are there.
Likewise with Cain's mug. Every white pixel that is not in the beard uses a completely different shade of white. Totalling 8 redundant shades of white aside from the one in the beard.
If you're having trouble with this, I could show you what programs make the palette out to be and give you the fix.
Sorry guys, like I said before, I've been sick. Anywho, I'll go fix the pallettes. I've also fixed the horn-spike whatchamacallit on the Viral Armor, so you can stop bitchingcomplaining about it.
Posted on: September 07, 2009, 03:02:48 PM
EDIT:
(http://img245.imageshack.us/img245/5222/mugs.png)
I spent all of five minutes fixing Cain's, Black Zero's, and Hydra X's problems. I think. Might've not saved.
HydraX and Cain are correct now, but now Black Zero's wrong again. >.> Just mix and match this one with the other sheet, I guess.
Quote from: Zan on September 07, 2009, 08:55:32 PM
19c on the original HydraX at the top, 18c on the new bottom left one.
Thing is, there's 6 frames for each, but only one has 13c; the one with the eyes closed. As X opens his eyes, he gains more colors and as he starts talking even more, breaking the limit. These are all colors that are very hard to spot manually, but are there.
Likewise with Cain's mug. Every white pixel that is not in the beard uses a completely different shade of white. Totalling 8 redundant shades of white aside from the one in the beard.
If you're having trouble with this, I could show you what programs make the palette out to be and give you the fix.
Yes, I'd like to see the programs, but keep it in PM. But fair enough that this has turned into a community project. So I'd like to help with the palletes a bit.
(http://i25.tinypic.com/2r1zoys.png)
Quote from: keiang on September 07, 2009, 09:40:03 PM(http://img245.imageshack.us/img245/5222/mugs.png)
Phoenix X looks alot nicer now as well ;)
Those Face Sprite Sheets are done to perfection (I think)! I don't know where to begin making a Face Sprite, need to find a tutorial.
Any who how long did it take to make all those?
I once drew an awesome face sprite on the DS, (In Star Force 2 as my auto Brother) but I couldnt recreate it. :\
Hey JKB, what else do you need help with? I have an interesting idea for Zero, at least ability wise if you wanna hear (read?) about it.
How about to enlarge Zero´s Z-Saber by two times, I mean in each new series it gets more and even more shorter, which actually disturbs me.
I bet in the next series, it will be as short as a knife.
it does?
Quote from: Thanatos-Zero on September 09, 2009, 09:59:54 PM
How about to enlarge Zero´s Z-Saber by two times, I mean in each new series it gets more and even more shorter, which actually disturbs me.
I bet in the next series, it will be as short as a knife.
News to me. It just looks like they cut the swooping motion off from his saber rather than make it shorter.
Quote from: VirusChris on September 09, 2009, 05:55:48 AM
Those Face Sprite Sheets are done to perfection (I think)! I don't know where to begin making a Face Sprite, need to find a tutorial.
Any who how long did it take to make all those?
It varied from sprite to sprite. I think the hardest parts are finding a coherent design (unless you copy Hellghost's work, like I did for X. That makes it easy since he's so good a proportions and crap like that.) and finding a working pallette (which I kinda failed at since I forgot to keep tab of the colors. 8U). After that, just sprite what you see for a base pose and edit until it looks decent. Then come back in a few hours when your slight amount of obsessive compulsive disorder kicks in and make it look much better, and finish editing it into the other poses. Rinse and repeat.
8D Hello I am new I call zeromaker but also I am of the production xD hahahahaha Well that think of this viral zero armor ^^ I did not put many details and delay me 17 minutes .. =P think!! ^^ owo -u-' But also not this one so badly truth ¬¬ -_- :) *o* (http://img21.imageshack.us/img21/4310/viralarmorbyzeromaker.png)
the Link ^^ ---> http://img21.imageshack.us/img21/4310/viralarmorbyzeromaker.png
nice tracing and novice photoshop colouring.
Quote from: Irgendein on August 25, 2009, 05:13:32 PM
Hellghost is at it again
Wow. *
Activates Sharingan while watching the video*
The method in creating Flame effects really interest me. Awesome Job there. Though Still don't feel the whole facemask thing lol. Reminds me of Koola final form. But that's just a very minor thing for me.
Keep up the awesomeness of this project JKB & Co. owob
Quote from: Nekomata on September 14, 2009, 06:29:18 AM
nice tracing and novice photoshop colouring.
I like his foreign accent :
3
8D foreign lol hahaha ^^ Good Look and learn lol -_- >U< My drawings ^^!!
(http://img514.imageshack.us/img514/2560/ultimatex.png) the ultimate armor n.n
(http://img188.imageshack.us/img188/2775/mmxcpharmor.png) the phoenix armor ^^
(http://img2.imageshack.us/img2/609/phoenixfalconarmorx.png) And my personal phoenix armor xD lol 8D
All nice, but I suggest you make a thread for your art.
I like the perspective on the dashing Pheonix Armor
I like your personal Phoenix armour...
The wings~
I think We've got an official artist right here!
We may need an official colorist though...like Hellghost or someone...
Quote from: keiang on September 07, 2009, 09:40:03 PM
Sorry guys, like I said before, I've been sick. Anywho, I'll go fix the pallettes. I've also fixed the horn-spike whatchamacallit on the Viral Armor, so you can stop bitchingcomplaining about it.
Posted on: September 07, 2009, 03:02:48 PM
EDIT:
(http://img245.imageshack.us/img245/5222/mugs.png)
I spent all of five minutes fixing Cain's, Black Zero's, and Hydra X's problems. I think. Might've not saved.
In overall is amazing 8), specialy X and Cain, but, Zero is a bit odd, maybe his eyes have to be more "agressive" o~O
just my opnion 8), and sorry for the bad english >U<
Well speak of the devil!
and if you think those are good, I've been secretly modifying all the mugshots whenever they're put up.
I'm a perfectionist after all, so I can never be satisfied with something without tampering with it for a few minutes...
Quote from: Hellghost on September 16, 2009, 03:39:52 AM
In overall is amazing 8), specialy X and Cain, but, Zero is a bit odd, maybe his eyes have to be more "agressive" o~O
just my opnion 8), and sorry for the bad english >U<
Your english is fine compared to some people I've seen who's first language actually is English.X is based off one of your Deviantart Pics and Cain is based off oficial art. I tried to reach more of a mid ground with X and Zero cause I don't want them pissed off when talking to each other or a navigator. I admit though, it would do well to make him look more focused.
Posted on: September 16, 2009, 06:38:17 AM
(http://img180.imageshack.us/img180/2026/xweaponget.png)
Just letting you guys see this. I'm leaning towards the one on the right, but JKB gets final say.
I'd go with the one on the left, but the shading of the left hand seems off compared to the current lightsource, unless you are basing this off the MHX artwork of the character in a case you might want to double check it.
Wow, as I gonna say...I really love how it turns out, 9zeromaker9. And Gaia, I love those mugshots that you did, it's pretty uh...shiny! =D Oh and welcome to the forums, 9zeromaker9!
Quote from: Girla PurpleHeart on October 09, 2009, 10:40:43 PM
Wow, as I gonna say...I really love how it turns out, 9zeromaker9. And Gaia, I love those mugshots that you did, it's pretty uh...shiny! =D Oh and welcome to the forums, 9zeromaker9!
I only fixed them, lol. Took awhile with the help of Zan, but only fixed the color issues. XD
Is your monitor having some kind of issue? I'm Keiang, not 9zeromaker9... I'll probably need to go back and fix a few bits of shading, albeit I was actually worried about his right leg rather than his left hand...
Quote from: Gaia on October 09, 2009, 10:42:28 PM
I only fixed them, lol. Took awhile with the help of Zan, but only fixed the color issues. XD
Oh I see...
Quote from: keiangIs your monitor having some kind of issue? I'm Keiang, not 9zeromaker9... I'll probably need to go back and fix a few bits of shading, albeit I was actually worried about his right leg rather than his left hand...
Oh, so it was you who drew it(?) (Sorry, I got confused xD) And why would I have a monitor issue if I have a flat-screen monitor? xD Go ahead and keep up with a good work. =P
Quote from: keiang on October 09, 2009, 10:33:49 PM(http://img180.imageshack.us/img180/2026/xweaponget.png)
Just letting you guys see this. I'm leaning towards the one on the right, but JKB gets final say.
The right one feels too dark, but there's something off about them that I can't quite put my finger on...
[spoiler](http://img19.imageshack.us/img19/2026/xweaponget.png)
http://img19.imageshack.us/img19/2026/xweaponget.png[/spoiler]
Its probably the Right Leg, thats been bugging JKB too. He also prefers the right one, so... yeah.
Am I doing the Ultimate Armor transparency thing correct?
there's something about the whole thing that bugs me. can't quite put my finger on it.
The weapons looks pretty powerful.
I was watching when it reached X's vaiation of Zero's ground slam, and was like, cool. it has that X1 bubble wave effect. then I went, HOLY [parasitic bomb], DID HE JUST NOVA STRIKE!?
Assuming you won't be able to charge them at first , they still look pretty powerful.
I'm thinking, Milodon, scorpio, puffer, and starfish's weapons are all shown here?
Quote from: JKB Games on October 11, 2009, 07:52:30 AM
http://www.youtube.com/watch?v=cUG5sTiwhYE
Very impressive weapons there.
Looks better with each vid. Same goes for the music. I don't remember it sounding that good. My brain must be borked.
*o*
*Kei fain- err, passed out, all man-like and such.*
I already put a youtube comment, but uncharged Force Breaker seems kind of ammo-expensive for being much like a charged buster shot, especially compared to the spammy goodness of Plasma Bouncer.
Quote from: Align on October 11, 2009, 03:24:39 PM
I already put a youtube comment, but uncharged Force Breaker seems kind of ammo-expensive for being much like a charged buster shot, especially compared to the spammy goodness of Plasma Bouncer.
Force Breaker is a very powerful attack, it can even take out larger enemies with 1 or 2 shots.
And besides that, X has upgrades to increase the WE bar size.
Plasma Bouncer is not good in all situations, it was extremely effective on that section I was playing. Most of the time you waste it's ammo just trying to get the right angle.
Force breaker is the only weapon that can pierce through hard shell enemies.
Ah, stronger than a charged buster shot then.
Does it pass through weaker enemies? Sometimes it looks like it does, sometimes not.
Quote from: Align on October 11, 2009, 04:42:31 PM
Ah, stronger than a charged buster shot then.
Does it pass through weaker enemies? Sometimes it looks like it does, sometimes not.
Yes it does.
Wow genial man owob owob owob owob owob <3 = ♥ xD
______________
I no speak english
I speak spanish ok 8D
Any updates in the past few weeks? This looks to be the coolest fan project I've seen.
Well updates are posted either here or on his Youtube account.
I know. I just wanted an excuse to tell him it looks fuckin' rad.
that's a lie...
Updates are pretty slow; I would bet against that there's nothing new...
Well, all weapons are done actually. I guess he's either busy or fixing things about the game.
[spoiler]
Quote from: JKB Games on October 11, 2009, 07:52:30 AM
[/spoiler]
I'd suggest the fully charged weapons have different properties instead of just more projectiles. Some weapons such as a the following missiles are a bit over powered. I can use that weapon and spam all day since it shoots 2 per shot, much more beneficial comparing to X-buster/phoenix buster.
Quote from: kokocipher on March 02, 2010, 09:02:40 PM
I'd suggest the fully charged weapons have different properties instead of just more projectiles.
Only the last charge will be different, for example the Force Dash.
Quote from: kokocipher on March 02, 2010, 09:02:40 PM
Some weapons such as a the following missiles are a bit over powered.
Missiles are quite weak and also follow explosive type projectiles, so they don't always go to enemies.
Quote from: kokocipher on March 02, 2010, 09:02:40 PM
I can use that weapon and spam all day since it shoots 2 per shot, much more beneficial comparing to X-buster/phoenix buster.
All special weapons have energy meter unlike the buster that have a fast rechargeable meter. It is my intent for people to actually want to use X weapons unlike most players that just spam buster shots.
holy exploding necropost batman.
but JKB's back so it's all good.
Word.
We miss you, JKB! I hope you'll have some epic news for us soon~
Holy Black zero!
That icicle slash looks so damn good.
I wanna play him!
Looks sweet.
... are there crystals growing where the saber slashes?
Also: Sounds like the soundtrack was improved. I like it.
Also Also: Cool map system.
Quote from: Ace on March 08, 2010, 12:35:57 AM
... are there crystals growing where the saber slashes?
It's the skill gained from Crystal Rafflar. It gives you a fourth slash that creates crystals.
Are they just decoration or do they damage enemies as well?
Quote from: The video descriptionCrystal Wave:
Attack gained from Crystal Rafflar. Adds an extra attack after the third slash. Crystals can deflect plasma bullets.
Wow, impressive Zero Armor.
Ha, didn't see that. I watched the embedded video here.
Spriteworks I did: Piranah, Treebranch at 1:43.
Spriteworks he could have shown: New enemy farther up at 1:33, various in ocean area little past the area where the video ends.
;^;
Well, add this to things I knew about weeks in advance.
Nice map system, too!
Thanks guys.
Quote from: Ace on March 08, 2010, 12:53:13 AM
Are they just decoration or do they damage enemies as well?
It does damage and deflect plasma shots. It doesn't affect the turtle though, when it get hit by a crystal is hide it's head, and the crystals break if the touch hard shell enemies.
This is lookin' good.
How many boss forms is Sigma going to have?
please be more then three.
Less armors, more bosses please.
Quote from: Saber on March 08, 2010, 06:40:40 AM
Less armors, more bosses please.
Thanks not my priority right now.
First I want to finish the world map.
That B. Zero looks powerful, thanks god it´s not overpowered.
How about a video showing the various enemies of the game next?
Quote from: Nekomata on March 08, 2010, 06:35:20 AM
please be more then three.
I agree with Hitomi. I say go nuts and make it like 5 or 6. XD
Either way, this is looking really great so far.
Holy that world map...
And that black Zero is very impressive indeed, the attacks and all... Great job.
JKB- What percentage would you say the game is at at this current state?
Been following the project on YT and I still have to say it still looks promising. Megaman 10 must be keeping you guys on delay I'm sure. 8D XD
haha, cute. I C what U did there with the teleportation. 8D
Looking really good, and I like the world map.
It is very hard to impress me, but I must give credit where credit is due. Very impressive work all around. It reminds me of what would happen if Command Missions was 2D.
Map system is a great innovation. I like how the soundtrack changes when player moves to a different area. Keep up the good work. 8B
Hi emm xD Hi JKB traigo un nuevo sprite se llama Bull Maverick es un Sub Boss espero que te sirva si te gusta entonses conectate y ablamos Ok porq yo tengo casi todo el sprite sheet 8B COOL xD tu juego es muy Bueno y veo que lo ases con macromedia Flash Profecional 8 pero Bueno espero que te guste felisidades esta genial tu juego :V awesome lol aca va la imagen *o*
Bull Maverick !!
So long story short, you made a sprite called Bull Maverick, it's a Sub Boss and you want to send all the sprite sheets.
You also say the game is very good and it's amazing it's been done on Flash Professional 8, great game, awesome, and all that stuff.
Let's see what JKB has to say. ^^;
Quote from: 9zeromaker9 on March 09, 2010, 09:39:04 PM
Hi emm xD Hi JKB traigo un nuevo sprite se llama Bull Maverick es un Sub Boss espero que te sirva si te gusta entonses conectate y ablamos Ok porq yo tengo casi todo el sprite sheet 8B COOL xD tu juego es muy Bueno y veo que lo ases con macromedia Flash Profecional 8 pero Bueno espero que te guste felisidades esta genial tu juego :V awesome lol aca va la imagen *o*
(http://img251.imageshack.us/img251/7049/bullmaverick.png)
Amigo, trata de escribir en ingles, este es un foro con ese idioma , si tienes problemas mandame un PM . OK ;)
OK, problem solved =w=
^
"Hi, umm xD JKB.I have a new sprite called Bull Maverick who is a sub boss that I hope will help you and if you like it, we can talk because I have all the sprite sheets. Your game is very good and I see that you are using Macromedia Flash Pro 8. But anyways, I hope you like and congrats on your great game. Awesome lol. Here is the image"
*beep beep boop boop beep* Copy mode complete. End translation. =P
Uuuuuh...
El Grapadura!
ehhh sorry xD awesome >0<
Quote from: 9zeromaker9 on March 09, 2010, 09:39:04 PM
Hi emm xD Hi JKB traigo un nuevo sprite se llama Bull Maverick es un Sub Boss espero que te sirva si te gusta entonses conectate y ablamos Ok porq yo tengo casi todo el sprite sheet 8B COOL xD tu juego es muy Bueno y veo que lo ases con macromedia Flash Profecional 8 pero Bueno espero que te guste felisidades esta genial tu juego :V awesome lol aca va la imagen *o*
(http://img251.imageshack.us/img251/7049/bullmaverick.png)
That sprite was for my project, Mega Man X : Trashed and Scattered, but doesn't matter now. I won't use it, and you are no longer in the team. Sorry, you made a lot of mistakes 9zeromaker9. Giving JKB a sprite that was mine? Bad, just wrong...
Talking about the game, it is looking great, awesome, like always. I hope we can play it this year. :)
Men de que ablas y quien eres ? te conosco ? wee ? / Men about which you speak and who you are? And about that you speak? Wee?
Quote from: VixyNyan on March 09, 2010, 09:47:36 PM
So long story short, you made a sprite called Bull Maverick, it's a Sub Boss and you want to send all the sprite sheets.
You also say the game is very good and it's amazing it's been done on Flash Professional 8, great game, awesome, and all that stuff.
Let's see what JKB has to say. ^^;
Its still so amazing to think its made in flash.
What website do you get Flash in?
Basically Adobe.com, pretty much. I am liking the results here, I can see there's a lot of potential within this flash game too.
Nitro just finished the art for one of the rival type bosses.
Here is Strike (http://www.jkbgames.com/images/megaman/Strike.png).
(http://www.jkbgames.com/images/megaman/Strike.png)
He will be fast and make energy swords come out of his arms.
I've been working on the game a lot lately, adding new enemies and upgrades.
I'm really liking that character's design. He reminds me a bit of Double (which happens to be one of my favourite characters) and GBD. Great job to NitroFlash!
That's a pretty solid X style looking design. It looks really good.
Quote from: JKB Games on April 08, 2010, 02:26:34 AM
Nitro just finished the art for one of the rival type bosses.
Here is Strike (http://www.jkbgames.com/images/megaman/Strike.png).
(http://www.jkbgames.com/images/megaman/Strike.png)
He will be fast and make energy swords come out of his arms.
I've been working on the game a lot lately, adding new enemies and upgrades.
Very impressive art. D:
Kudos to Nitro!
Actually, reminds me of Harpuia crossed with iX/Return X.
Jesus, awesome.
Hey JKB, here.
have some strike fanart.
(http://fc06.deviantart.net/fs70/f/2010/100/5/a/Strike_Fanart_by_Flame_G102.png)
I promise to draw something much better later, but im really tired and its late.
I do see the whole "Double meets GBD" look.
When GBD goes maverick.
And badass.
More than before, anyway.
Quote from: Flame on April 10, 2010, 10:06:02 AM
Hey JKB, here.
have some strike fanart.
http://fc06.deviantart.net/fs70/f/2010/100/5/a/Strike_Fanart_by_Flame_G102.png
I promise to draw something much better later, but im really tired and its late.
Cool! =D
Look who's here JKB.
Beagle... That name sounds familiar...
Quote from: Flame on April 14, 2010, 05:36:01 AM
Beagle... That name sounds familiar...
It's that one douchebag that got banned at MMX9. >_>
I thought so.
SHALL WE COUNT HIS DAYS?
He joined here just to say hi? XD
Hi Everybody, I'm new to this site. I have some drawings that I could show later, do you need mini boss for your game?
You should post your intro in the "Introduce yourself" thread.
Quote from: GoldenAndSilver on April 14, 2010, 08:13:40 PM
Hi Everybody, I'm new to this site. I have some drawings that I could show later, do you need mini boss for your game?
I sure do need mini bosses but only if you can sprite them also.
This game keeps getting better and better. owob
I had a revalation the other day about a ride armor that would be easy enough to implement. does anyone remember the second vile fight? "this is the strongest ride armor to date....model Goliath!!" hehe [eyebrow] that's the kinda crazy [parasitic bomb] I'm talkin' bout. put the player behind that ride armor, and he/she will instantly feel badass.
When I can do, could I teach that the method of download is not understood though Mega Man X: Corrupted wants to play?
I'm sorry in a direct translation. < :|
It's not done yet, no download is available.
*Cries manly tears* I wanted to post here sooooo bad.
I read all 38 pages up to here. It was like reading a book, and like all books, I was sad it had to come to an end. ;^;
Anywho, if I can be used to help this project, then I will gladly do anything sprite-related to help. owob
New song from the official soundtrack:
Can't wait for this game!!!
Quote from: Align on June 03, 2010, 12:47:22 PM
It's not done yet, no download is available.
It's not done yet? If you ask me, it got that Metroid feel all over. It is just one level!
What? I just meant he hasn't released it.
Quote from: RetroRespecter on August 17, 2010, 04:03:34 AM
It is just one level!
That one level is just for demonstration purposes.
Finally... I thought nobody was ever gonna post here again.
Quote from: carlos-182 on August 15, 2010, 07:54:25 PM
New song from the official soundtrack:
Can't wait for this game!!!
DAT MUSIC XD XD XD
Quote from: Xero on August 25, 2010, 05:27:31 PM
DAT MUSIC XD XD XD
Oh hey, Xero! Long time no talk. Where you been hiding, yo?
I've been around. Just more busy with work.
I just thought of something.
Please, oh, please, god of Megaman, tell me you can beat the entire game from start to finish without getting a SINGLE piece of armor?!
I intend to speed run this game when, or if you ever finish this project. And speedrunning is kinda boring when you have armor. And it just takes away the fun in the game to require armor to beat the game.
Like in Megaman X6, that was horrible.
*Edit*
Not that it really matters if one guy decides not to play it just because of one thing.
Don't get me wrong, I'm still gonna be all over that game like white on rice.
I've been looking forward to this game more than any other game, official or not.
Quote from: VirusX on September 03, 2010, 01:23:00 PMrequire armor to beat the game.
Like in Megaman X6
inb4hypershell
Quote from: VirusX on September 03, 2010, 05:51:30 PM
What?
There is a way to beat X6 without Armor, it´s a stupid way, but Hyper is the biggest defender of it.
Quote from: Blackhook on September 04, 2010, 10:12:12 AM
There is a way to beat X6 without Armor, it´s a stupid way, but Hyper is the biggest defender of it.
Does it require using Zero?
'Cuz I didn't like Zero after X3. His sprites looked lame to me. And he was all saber attacks, and I just didn't like it.
And X looked cool with the saber attack, but only in X3, then after that, the saber attack just looked like an excuse to use another key.
Quote from: VirusX on September 04, 2010, 05:57:22 PM
Does it require using Zero?
Nope it's normal X but you need certain items equipped and usage of Blizzard Wolfang's weapon.
Like in this video http://www.youtube.com/watch?v=Lt1ujNCpcuI (http://www.youtube.com/watch?v=Lt1ujNCpcuI)
Btw. sorry for off topic.
Yeah, sorry for being off-topic. >0<
Hey JKB have you though of making the arm upgrades 2-shot based like in X2 X3?
I think there's not much difference between the arm upgrades of the hydra and phoenix armors.
I think it would be cooler (and harder to program) to be able to charge 2 (or maybe 3) shots, and like in X3 is you shoot consecutively they merge to make a more powerful shot.
Just an idea i wanted to throw
The Megaman X3 shot was lame. I mean, it looked cool.
But it sucked balls for speedrunning. It's so delayed, and you often just take a hit before you actually shoot, and at that point, you've already wasted a shot.
The X2 shot was pretty awesome, though. Less delay, and it just looked cooler.
Granted. It could be improved, but again the concept is still raw and it can be developed into something awesome.
Quote from: UrielManX7 on September 10, 2010, 01:19:30 AM
Hey JKB have you though of making the arm upgrades 2-shot based like in X2 X3?
I think there's not much difference between the arm upgrades of the hydra and phoenix armors.
I think it would be cooler (and harder to program) to be able to charge 2 (or maybe 3) shots, and like in X3 is you shoot consecutively they merge to make a more powerful shot.
Just an idea i wanted to throw
Phoenix and Hydra buster are
done.
Like VirusX said, the delay on X3 shot was absurd, X2 a little less but still annoying.
aww that's too bad, sorry for being so pushy, i didnt mean to imply you had to do it, it was just a comment...
Still im in love with your game, i hope it doenst die, good fan games tend to die before finish.
But my question still stands. Does the game require you beat it with armor? Or can armorless Megaman + Mega man skillz suffice? óVó
*Edit* I also really hope S-rank hunter is really hard.
None of the Megaman X games were really hard, except for Megaman X8, and Megaman X7.
Except Sigma, he's always hard to beat. Except in X6.
Man, speaking of which, I haven't been THIS excited over a Megaman game since Megaman X6, and believe me, that counts for a whole lot.
My offer's still up, if you require any kinda spritework.
Quote from: VirusX on September 17, 2010, 02:01:34 AM
But my question still stands. Does the game require you beat it with armor? Or can armorless Megaman + Mega man skillz suffice? óVó
It does not. Air movement will be gained when defeating bosses.
You can even go further and not upgrade any weapon.
Quote from: VirusX on September 17, 2010, 02:01:34 AM
I also really hope S-rank hunter is really hard.
Yes it will, much yet now that I included Lives.
There is also another un-lockable difficulty much harder than S Class.
BTW, how's the game progressing? I'm not up to date.
Quote from: JKB Games on September 19, 2010, 12:56:39 AM
It does not. Air movement will be gained when defeating bosses.
You can even go further and not upgrade any weapon.
Yes it will, much yet now that I included Lives.
There is also another un-lockable difficulty much harder than S Class.
Much harder? Not just a
little bit harder? :O
Psh, lol. How can anything be harder than S? *o*
And no, I wasn't asking you, I was just... Talking to myself.
Sounds awesome, it's the first I'd heard of this new difficulty.
X starting out with the leg upgrades in his legparts seems like it will make this game speedrunner-friendly.
Which is great, I love speedrunning games. Aw, man. You're so cool. >0<
Will this fangame have new Armor for Mega Man X(I don't mean the ride armors)?
Quote from: RetroRespecter on September 20, 2010, 05:17:11 AM
Will this fangame have new Armor for Mega Man X(I don't mean the ride armors)?
There's the Phoenix armor, A fire-based armor, and there's the Hydra armor, a water-based armor. There's also the Ultimate armor, for X. It's the same as you've seen it in Megaman X4 - X6. Just in 16-bit sprites.
Zero also has the black-armor state. And a viral armor.
That's all I know/remember of the armor for this game. >w<
Quote from: VirusX on September 20, 2010, 05:36:20 AM
There's the Phoenix armor, A fire-based armor, and there's the Hydra armor, a water-based armor. There's also the Ultimate armor, for X. It's the same as you've seen it in Megaman X4 - X6. Just in 16-bit sprites.
Zero also has the black-armor state. And a viral armor.
That's all I know/remember of the armor for this game. >w<
Wow! o//////o
Quote from: RetroRespecter on September 20, 2010, 05:52:17 AM
Wow! o//////o
Ikr?
I'm gonna make a project just like this. 8)
He seems to have this project under control, should be done relatively soon. I hope.
Quote from: VirusX on September 19, 2010, 07:31:26 PM
Much harder? Not just a little bit harder? :O
Psh, lol. How can anything be harder than S? *o*
(http://forum.rockmanpm.com/Themes/default/images/hunterclassSA.gif)
(http://forum.rockmanpm.com/Themes/default/images/hunterclassGA.gif)
(http://forum.rockmanpm.com/Themes/default/images/hunterclassPA.gif)
(http://forum.rockmanpm.com/Themes/default/images/hunterclassUH.gif)
Quote from: VixyNyan on September 20, 2010, 01:31:40 PM
(http://forum.rockmanpm.com/Themes/default/images/hunterclassSA.gif)
(http://forum.rockmanpm.com/Themes/default/images/hunterclassGA.gif)
(http://forum.rockmanpm.com/Themes/default/images/hunterclassPA.gif)
(http://forum.rockmanpm.com/Themes/default/images/hunterclassUH.gif)
Oh, yeah. Well...
I don't really like GA, PA, or UH, 'cuz they look overkill, and they still feel weaker than S. SA kinda makes sense, though. :)
Eh, higher than S seems silly. It's like having a volume dial that goes up to 11.
Quote from: Align on September 20, 2010, 03:17:20 PM
Eh, higher than S seems silly. It's like having a volume dial that goes up to 11.
I lol'd. 8)
why dont just leave it like X8, A, AA, AAA, but instead S, SS, SSS
Quote from: VirusX on September 20, 2010, 05:36:20 AM
There's the Phoenix armor, A fire-based armor, and there's the Hydra armor, a water-based armor. There's also the Ultimate armor, for X. It's the same as you've seen it in Megaman X4 - X6. Just in 16-bit sprites.
Zero also has the black-armor state. And a viral armor.
That's all I know/remember of the armor for this game. >w<
And here's some video demos! ovo
Phoenix Armor (http://www.youtube.com/watch?v=KPZMrDmIRlg&feature=PlayList&p=EC039A1EADC9F1F3&index=2)
Hydra Armor (http://www.youtube.com/watch?v=eIMyDCAhpQw&feature=PlayList&p=EC039A1EADC9F1F3&index=8)
Ultmate Armor (http://www.youtube.com/watch?v=Ly7VPgzbS0A&feature=PlayList&p=EC039A1EADC9F1F3&index=7)
And Zero's Black Armor (http://www.youtube.com/watch?v=X7D9iZJp60M&feature=PlayList&p=EC039A1EADC9F1F3&index=11) and Viral Armor (http://www.youtube.com/watch?v=rc9aRaC1cHQ&feature=PlayList&p=EC039A1EADC9F1F3&index=9)!
You can check the thread for how the armor's have progressed.
Also, have some fan art of the mentioned armors made by Hellghost!
Phoenix (http://www.youtube.com/watch?v=VwM8FpPO5Ko&feature=related) | Hydra (http://www.youtube.com/watch?v=Jo5Bz5M3yck&feature=related) | Viral (http://www.youtube.com/watch?v=wtFjWKvMVIU&feature=related)
made a whole post like this last night with info and everything>internet got cut off>my face ;v;
Quote from: Acid on September 19, 2010, 01:05:47 AM
BTW, how's the game progressing? I'm not up to date.
Quote from: Genstov
Just to give a general update, the gameflow is progressing nicely.
With the recent addition of dummy bosses1 we've been able to test the flow of world map travel. As with any world-map-style game, you initially have a limited amount of world you can wander, and beating bosses opens up other sections. A large portion of travel-limiting mechanics are changes to the world map affected by beating the bosses themselves, much like the terrain changes in MMX1, though in MMXC these changes play a much larger role in accessibility to new areas or secrets. This recent burst of gameflow testing also allows us to work on events needed to advance the story.
And just to make sure everyone is on the same page:
* All of X's armors are done (that includes heads, chests, arms, and legs)
* All of X's armor combo secret abilities are done2
* All of Zero's armors are done
* All of the ride armors are done
* X's special weapons are at 71% completion
* Zero's techniques are at 75% completion
* The world map is at 64% completion (and that 64% is serious quality)
* The game's physics are essentially done3
1 A dummy boss is simply a sprite that falls into the room and sits idle due to not having full boss sheets. We can kill these to test weapon gets or map changes.
2 Once certain criteria is met after collecting all armor parts, combos involving parts from both armors have unique abilities that may be desirable for those looking to play X differently.
3 The physics of the game constantly receives tweaks as needed, but for the most part it is solid and plays like an MMX game.
Quote from: VirusX on September 19, 2010, 07:31:26 PM
X starting out with the leg upgrades in his legparts seems like it will make this game speedrunner-friendly.
You don't start out with the leg upgrades, you need to defeat at least 2 mavericks to get them.
Quote from: VirusX on September 19, 2010, 07:31:26 PM
I love speedrunning games. Aw, man. You're so cool. >0<
Speed runs in MMXC will take quite a lot of gameplay to figure out the best route, there are multiples paths you can take.
I will also be adding a highscores for speedruns and other things (if I find a secure way to protect the data).
Quote from: UrielManX7 on September 20, 2010, 05:54:37 PM
why dont just leave it like X8, A, AA, AAA, but instead S, SS, SSS
Because that would be even MORE ridiculous than it was in X8?
Quote from: UrielManX7 on September 20, 2010, 05:54:37 PM
why dont just leave it like X8, A, AA, AAA, but instead S, SS, SSS
SSS would make playing on S feel easy, I imagine. I mean, what. Is SSS gonna make everything 4 times as fast, and everything kills you in one shot, and there're no HP drops, and there's more enemies EVERYWHERE?
Sounds exciting. owo
I'm looking forward to testing this puppy out when it is finished. o//////o 8) owob <3
QuoteYou don't start out with the leg upgrades, you need to defeat at least 2 mavericks to get them.
You start out with the regular ground dash though, right?
QuoteSpeed runs in MMXC will take quite a lot of gameplay to figure out the best route, there are multiples paths you can take.
I will also be adding a highscores for speedruns and other things (if I find a secure way to protect the data).
I wouldn't have it any other way. Any speed run in any game requires optimization. And I don't mind spending a month figuring out the best route to go for this game.
Quote from: VirusX on September 21, 2010, 05:28:37 AM
You start out with the regular ground dash though, right?
Yes.
Hey JKB, i have some technical questions about the game (answer only if you want)
-At which frameskip are you running your project?
-Are you using images to build the maps or making symbols with tiles on them
-Are you using a Vcam
i aks because a couple of days i was still unsure if such a game could be done in flash, but since i attempted to do it myself, now i beliebe hence my questions, once i got it more solid ill upload it for you guys... oh what the hell, here:
http://www.4shared.com/video/O1iy15Ix/RockManXU1.html
the controls are:
num pad1=shot
num pad0=jump
num pad3=dash
num pad5=change player(its a little buggy when you try to change from zero to x, so try pressing the attack button also, it should work)
The buster is intentionally made the way it is.
Rigth now im only working on the physics, any comments are welcome.
Quote from: UrielManX7 on September 22, 2010, 12:50:42 AM
-At which frameskip are you running your project?
30fps.
Quote from: UrielManX7 on September 22, 2010, 12:50:42 AM
-Are you using images to build the maps or making symbols with tiles on them
I'm using images.
Quote from: UrielManX7 on September 22, 2010, 12:50:42 AM
-Are you using a Vcam
No I don't.
I won't comment on the game because it seems way too early for that.
Good luck with your project.
Wow i didnt though you arent using a Vcam, so youre moving all the scenario the oposite direction the character does?
And, using images havent raised the project file size?
If you don't mind answering a trivial question, which armor for X do you think is most powerful? As in... Easiest to progress through the game with.
I gotta say... I'm reeeeeally liking that Ultimate armor.
Any progress on the Mavericks Mega Man X and Zero will be facing.
Quote from: UrielManX7 on September 24, 2010, 01:02:27 AM
Wow i didnt though you arent using a Vcam, so youre moving all the scenario the oposite direction the character does?
And, using images havent raised the project file size?
Sorta, and yeah the file size increases over the time but is not that much and using images is easier so for me is worth it. The game is around 12mb right now.
Quote from: VirusX on September 24, 2010, 08:46:32 AM
If you don't mind answering a trivial question, which armor for X do you think is most powerful? As in... Easiest to progress through the game with.
I gotta say... I'm reeeeeally liking that Ultimate armor.
Hmm, it will depend on the areas you are. If you going underwater definitely Hydra Armor is the way to go, but for none water areas I would say both are quite good, for Mobility Phoenix boots give you slight dash speed increase and Hydra boots give you H.Jump. P. Buster is a lot more powerful than H. Buster. The bottom line is that both armors have very distinctive abilities and with the armor part equip system you can take fully advantage of that. Once you complete both armor (found all 10 armor parts) mixing pieces will grant you new abilities adding a whole new level of gameplay.
The Ultimate Armor is just broken like in any other X games but that's secret and you won't get that anytime soon besides X intro stage.
Quote from: RetroRespecter on September 24, 2010, 06:41:09 PM
Any progress on the Mavericks Mega Man X and Zero will be facing.
Beside adding them as dummies in boss rooms, no.
Right now my priority is to finish Zero skillset. I changed his control scheme and remade the Warp Strike skill so it's not that broken and now I'm working on his 7th skill, just one more to go. \o/
QuoteHmm, it will depend on the areas you are. If you going underwater definitely Hydra Armor is the way to go, but for none water areas I would say both are quite good, for Mobility Phoenix boots give you slight dash speed increase and Hydra boots give you H.Jump. P. Buster is a lot more powerful than H. Buster. The bottom line is that both armors have very distinctive abilities and with the armor part equip system you can take fully advantage of that. Once you complete both armor (found all 10 armor parts) mixing pieces will grant you new abilities adding a whole new level of gameplay.
The Ultimate Armor is just broken like in any other X games but that's secret and you won't get that anytime soon besides X intro stage.
Sounds cool, man.
But wait... 5 parts per armor? What's the fifth?
Sorry for the blast of questions.
P.S.
I was glad to see you're still working on this project.
Quote from: VirusX on September 26, 2010, 11:20:13 PM
Sounds cool, man.
But wait... 5 parts per armor? What's the fifth?
The cod piece.
Obviously.
The fifth part is the white thing underneath. It allows for armor combos.
Get them both and you get to cross parts between the two.
Quote from: keiang on September 27, 2010, 01:35:55 AM
The fifth part is the white thing underneath. It allows for armor combos.
Get them both and you get to cross parts between the two.
White thing underneath? Is that a joke?
*Edit*
You mean the limbs? The parts that're normally Cyan?
I think he means in the armour selection screen?
The fifth part is like an enhancement chip. It will increase all 4 parts abilities and give you a giga attack. Visually it will change the underarmor color to white.
I see.
Sounds cool. I never even noticed the white limbs.
Couple screenies of Zero's new skill. Only 1 more to go.
(http://www.jkbgames.com/images/megaman/SS56.png)
(http://www.jkbgames.com/images/megaman/SS57.png)
Nice effect.
Looks badass.
So as far as I understand it, X won't be using his saber animation from X3 in this game, right? Because X is a ranged fighter.
Unless the Beam that flies from the saber counts as a ranged attack?
Btw, I can't tell what Zero's new skill is, but it looks cool. 8)
This game is getting better and better each day. I have to say though, I have no idea what that last skill is supposed to be either.
The skill is just an after image that does what Zero do, doing a percent of his original damage.
Start of with one image and can be upgraded to 3 as seen on the screenshots.
Quote from: VirusX on September 28, 2010, 12:45:08 AM
So as far as I understand it, X won't be using his saber animation from X3 in this game, right? Because X is a ranged fighter.
Right.
will zero have giga attack?
His "giga attack" was always the ground-smash thing he does when energy flies out from the explosion he makes when he hits the ground.
Err... At least I think so.
sorry i meant besides that, for example if it will change if he wears his viral armor or something like that.
Only Black armor has the Messenko as a giga attack. I still have one more attack to make maybe that one would be a giga, I'm not sure yet.
Okay, I have some last few questions.
Do the colors for your custom sprites use ACTUAL snes colors?
Aaand, the ultimate armor. Some of the attacks, like the charged Plasma shot, and the giga attack, they both look like they were taken straight from the
psx and just applied to the 16-bit X.
Oh yeah, and why'd you take away the stepnoise? I thought that was pretty cool.
Sorry, those should be the end of my questions for a while.
Quote from: VirusX on September 30, 2010, 01:10:15 AM
Do the colors for your custom sprites use ACTUAL snes colors?
Most of them, yes.
Quote from: VirusX on September 30, 2010, 01:10:15 AM
Aaand, the ultimate armor. Some of the attacks, like the charged Plasma shot, and the giga attack, they both look like they were taken straight from the
psx and just applied to the 16-bit X.
The Nova Strike is custom and the Ultimate Buster was updated recently. Here is a screen shot.
(http://www.jkbgames.com/images/megaman/SS58.png)
Quote from: VirusX on September 30, 2010, 01:10:15 AM
Oh yeah, and why'd you take away the stepnoise? I thought that was pretty cool.
Wasn't really fitting for the 16-bit graphics. And I changed it when i decided to use the 16-bit sfx.
So basically, the Zero skill is Heat Haze.
Quote from: Flame on September 30, 2010, 01:52:06 AM
So basically, the Zero skill is Heat Haze.
Is that a skill on another game or something, you're the third person that says that.
Quote from: JKB Games on September 30, 2010, 02:12:48 AM
Is that a skill on another game or something, you're the third person that says that.
It's one of Zero's techniques in Command Mission
Quote from: Nyasiliciously Frankwurst on September 30, 2010, 02:14:26 AM
It's one of Zero's techniques in Command Mission
Oh wow, it is really similar indeed. Haha nice to know. Thanks
Quote from: JKB Games on September 30, 2010, 01:40:37 AM
The Nova Strike is custom and the Ultimate Buster was updated recently. Here is a screen shot.
(http://www.jkbgames.com/images/megaman/SS58.png)
Oh.. Y'think that looks better? I figured it would stay the same plasma shot as the Ultimate armor always had, just snes-ized.
Quote from: VirusX on September 30, 2010, 01:30:00 PM
Oh.. Y'think that looks better? I figured it would stay the same plasma shot as the Ultimate armor always had, just snes-ized.
It looks much better, it matches the buster style from X-X3 games. I guess you have to see it animated.
Quote from: JKB Games on September 30, 2010, 07:20:20 PM
It looks much better, it matches the buster style from X-X3 games. I guess you have to see it animated.
The problem is that it's too plain.
I won't say anything about the shape of the blast, since it's just one frame.
But it looks like a big ball of plain energy. There's nothing fancy about it, it just looks out of place.
Of course, it's YOUR game, I'm just giving you my opinion.
Do you think this game is going to be pretty easy compared to past Megaman x games?
Well since looks like its question time i have a few
Can we see the menu screen from where you upgrade your skills?
Will be there a hunter base to where you can go back? like in ZX and ZXA?
Will be there npcs?
Let me tell you that Hydra armor has amazing abilities and a poor artistic desing.
and phoenix armor is cheap, walking over lava is ridiculous and unrealistic.
I dunno what YOUR animation is like, but I planned it to look something like this:
(http://fc04.deviantart.net/fs70/f/2010/273/0/3/gif_by_mephisto_c-d2ztgh6.gif)
(http://fc05.deviantart.net/fs71/f/2010/273/0/c/9_by_mephisto_c-d2ztgtx.jpg) frame 1
(http://fc07.deviantart.net/fs71/f/2010/273/e/e/8_by_mephisto_c-d2ztgv2.jpg) frame 2
(http://fc09.deviantart.net/fs70/f/2010/273/6/b/7_by_mephisto_c-d2ztgx6.jpg) frame 3
Just a quick animation I made to show you what I imagined it like.
*Edit*
Again, I know it's your game. I'm just giving my own opinion.
P.S.
The colors are all SNES colors.
I think it looks fine. Fits in well.
Quote from: Vile 0 on October 01, 2010, 02:01:17 AM
Do you think this game is going to be pretty easy compared to past Megaman x games?
I think the game is pretty hard not even counting the higher difficulty settings.
Quote from: UrielManX7 on October 01, 2010, 02:25:41 AM
Can we see the menu screen from where you upgrade your skills?
That menu is not done yet.
Quote from: UrielManX7 on October 01, 2010, 02:25:41 AM
Will be there a hunter base to where you can go back? like in ZX and ZXA?
Will be there npcs?
Yes.
Quote from: BarylTDF on October 01, 2010, 02:28:18 AM
and phoenix armor is cheap, walking over lava is ridiculous and unrealistic.
Yeah, because MMX is all about realism.
Quote from: VirusX on October 01, 2010, 03:02:09 AM
http://fc04.deviantart.net/fs70/f/2010/273/0/3/gif_by_mephisto_c-d2ztgh6.gif
I like the one I have more, it fits the X-X3 style better imo.
Quote from: JKB Games on October 01, 2010, 04:34:21 AM
I like the one I have more, it fits the X-X3 style better imo.
May I see the animation of it then?
If it's not too much trouble?
*Edit*
On an unrelated note, what REALLY makes a speed run amazing is advancing through a difficult level design like it's nothing.
I don't know what you have for the "Sigma stages" so far, (Which is fine, I don't need to, until you finish the game)
but if the sigma stages level designs are complicated, that'll make the game even harder.
Harder = better. >w<
Posted on: October 01, 2010, 04:42:29
Hmm... Darn. Seems a waste to just throw that animation away now. Oh well.
Quote from: BarylTDF on October 01, 2010, 02:28:18 AM
Let me tell you that Hydra armor has amazing abilities and a poor artistic desing.
its his game, it can look however he wants.
at least say WHY it has poor artistic design, Mr. Dali.
Quoteand phoenix armor is cheap, walking over lava is ridiculous and unrealistic.
As if Gaia and Shadow armor's spike immunity was more realistic right?
Also, JKB, I have to second, i wouldnt mind seeing the updated Ultimate Armor in action when you get the chance. Maybe include it in your next demonstration video?
Ok, I guess I can show the UA and some other updates in a video. I might just do that this weekend, there is a lot of stuff that got changed.
Cool. Looking forward to it. :)
Wow, for the looks of it, i guess this project is way too far from completion, its gonna be great XD
JKB, I just wanted to tell you that's I'm SO glad you went with the X-X3 style for your game. To me, that is how a MMX game should look.
Sorry my animation wasn't mmx-style enough for y'all. I'll use it for something else, though. >0<
Hi, I'm new, but i've read almost every post in this thread (this game looks awesome!), anyway, I wanted to voice some ideas for the neuro-spikes:
1: Charging a shot would make the effect last longer.
2: Larger enemies would have to be hit in the head or similar weak spot to be controlled.
3: Bosses: 1: in order to hurt the boss they must have multiple spikes (2-3 or more) stuck in them
2: spikes deal damage over time; more spikes=more damage
3: parylization effect: 1-2 boss' movement is unaffected, 3-5 boss is slowed and may occasionally cancel an attack for no reason, 6+ boss is unable to move.
Quote from: Acid on October 01, 2010, 11:36:51 PM
JKB, I just wanted to tell you that's I'm SO glad you went with the X-X3 style for your game. To me, that is how a MMX game should look.
It was alright. It worked for X-X3. >_>
Even Zero's helmet? [eyebrow]
There's no telling how much of my life will be going down the drain when this game comes out. So much for devoting my sixteenth year to homework. >8|
Hi guys,
Unfortunately I'm missing a cable so I can record sound properly. So, to not disappoint you all by not making the video this weekend, I'll just to some live streaming.
The livestream will be on http://www.livestream.com/mmxcorrupted and start around 9:00 pm today 10/02/10 and I'll do another one around 2:00 pm tomorrow 10/03/10. Time is Pacific Time -8:00 GMT.
See you guys there.
too bad about that but dont worry, just do your best XD
HINT: 9:00 GMT is right now. He is already there. He's waiting on you guys.
Quote from: Talyn on October 02, 2010, 09:12:27 AM
Even Zero's helmet? [eyebrow]
Zero's helmet was just FINE until X8.
His X2 sprite was kinda iffy though. It looked weird. and X's X3 armor's sprite... *shudder* what a pixelated mess...
Epic stream. I'll tune in tomorrow as well.
Thanks JKB! :D
Quote from: Talyn on October 03, 2010, 06:59:27 AM
Epic stream. I'll tune in tomorrow as well.
Thanks JKB! :D
Thanks for coming Talyn.
I hope more people show up tomorrow. =/
Hmm... 2pm gmt-8, that'd be... 23:00 gmt+1?
EDIT: Ah no, forgot daylight savings (http://www.wolframalpha.com/input/?i=2pm+gmt-8+to+CEST)...
I don't know, I'm usually too tired to stay up past midnight nowadays.
I'll join today.
Stream will be live in 30 minutes.
http://www.livestream.com/mmxcorrupted
I'll be there, but I can't comment. No LS account.
Nevermind. Works without account.
You can't sign in as a guest? oAo
I'll be watching. By the way, what's the story behind this fan game?
not done yet
What I meant to say is that "Is there a storyline for this game?"
By the way, I am watching this on Livestream, and the music is 100% original. There are those small songs that were used, but they just stand-ins. Am I right? One thing though, are you guys keeping the tiles or making new ones?
It's so laggy it seemed that I'm watching a slide show...oh well, atleast I got to hear the music..which is pretty good.
I'm just wondering if my Reploid samurai enemy was used...
[spoiler](http://img823.imageshack.us/img823/9811/xweapongetfinal.png)[/spoiler]
http://img823.imageshack.us/img823/9811/xweapongetfinal.png
[spoiler](http://img823.imageshack.us/img823/9947/zeroweaponget.png)
[/spoiler]
http://img823.imageshack.us/img823/9947/zeroweaponget.png
I already know the extra color of X's green eyes is gonna bug Zan. Pretend it's on a separate layer or something.
EDIT: Just noticed a few weird pixels, fixed after upload.
Oh, I missed it. What a great time to decide to spend the night at friend's house. -AC
Posted on: October 04, 2010, 04:38:06
Oh well. Surprises are good.
Quote from: keiang on October 04, 2010, 12:35:38 AM
[spoiler](http://img823.imageshack.us/img823/9811/xweapongetfinal.png)[/spoiler]
http://img823.imageshack.us/img823/9811/xweapongetfinal.png
[spoiler](http://img823.imageshack.us/img823/9947/zeroweaponget.png)
[/spoiler]
http://img823.imageshack.us/img823/9947/zeroweaponget.png
I already know the extra color of X's green eyes is gonna bug Zan. Pretend it's on a separate layer or something.
EDIT: Just noticed a few weird pixels, fixed after upload.
I've seen that Zero picture before.....
Is that zero picture official art? I know that you pixel'd it but do you have a link to original pic?
Quote from: Perfectedidiot2 on October 07, 2010, 12:20:57 AM
I've seen that Zero picture before.....
Is that zero picture official art? I know that you pixel'd it but do you have a link to original pic?
http://www.themmnetwork.com/gallery/displayimage.php?album=7&pid=2475#top_display_media
Excellence!
Yknow, I'll be honest, I dont really like the new Plasma Shot. It just looks like a bigger version of his X1 charge shot... I know why you changed it, but it just doesnt seem to work as well as the old one. :P The rest of the vid was sweet though.
Yeah, I did think it was going to be much bigger.
Oh, I just thought of a new question: Is there going to be any sort of hotswapping between X/Zero? That was an awful lot of fun in Xtreme 2, how you could just jab select and instantly change playstyle completely as the situation demanded, though you had to work for it.
And another thing: the damage shield seems to be much shorter than usual, X is vulnerable again after like half a second rather than 1.5 or whatever it is in X1-3.
Looks slick. I like the counter move, but I hope it doesn't become unbalanced when people get use to using it.
Quote from: Align on October 11, 2010, 04:09:43 PM
Oh, I just thought of a new question: Is there going to be any sort of hotswapping between X/Zero? That was an awful lot of fun in Xtreme 2, how you could just jab select and instantly change playstyle completely as the situation demanded, though you had to work for it.
I have this coded but not quite sure if I'll add it or how you'll get it.
Quote from: Align on October 11, 2010, 04:09:43 PM
And another thing: the damage shield seems to be much shorter than usual, X is vulnerable again after like half a second rather than 1.5 or whatever it is in X1-3.
Half a second is good enough time to get out of harms way no need for it to be longer.
Are you guys talking about the damage barrier that occurs when you get hit? And X flashes and is invincible for like... 60 frames.
*Edit*
Yeah, it's 60 frames. How many frames does your D. Barrier last? 20?
Quote from: VirusX on October 11, 2010, 07:33:21 PM
Yeah, it's 60 frames. How many frames does your D. Barrier last? 20?
I don't get why does this matter. There is enough time for you to recover and get out of whatever hit you.
PS: I'm not making an exact copy of MMX engine, otherwise I would be using SNES resolution, X-X3 HUD setup and many other small details I adapted for balance and/or to my liking.
I've seen the video, awesome work dude! ^_^
I'm even more excited for the game to be finished and released! By the way that teaser at the end... is it who I think it is? *o*
Quote from: VirusChris on October 11, 2010, 08:34:37 PM
is it who I think it is? *o*
Clearly Green Biker Dude
dies from everything!
Zero should have at least one more armor..... Bat Armor? gives him little wings and triple jump?
Maybe a cresent moon shaped Helmet and a Mouth mask
Quote from: Perfectedidiot2 on October 11, 2010, 11:34:35 PM
Zero should have at least one more armor..... Bat Armor? gives him little wings and triple jump?
Maybe a cresent moon shaped Helmet and a Mouth mask
(http://img834.imageshack.us/img834/3679/charamhxzero.jpg)
Quote from: Perfectedidiot2 on October 11, 2010, 11:34:35 PM
Zero should have at least one more armor..... Bat Armor? gives him little wings and triple jump?
Maybe a cresent moon shaped Helmet and a Mouth mask
Eh, he has regular, black, and purple, that's plenty for Zero.
Epic vid, and epic teaser.
Also, you should end all gameplay with that one way. ZERO DIES!
WHAT IS HE FIGHTING FORRRRRRRRRRRRRRRRRRRRRGRRGRHGHRGHRHGRGHRGAHRHAHRGRAHGRHGAHGHAGHARGHHG!!
Quote from: Acid on October 11, 2010, 11:52:58 PM
(http://img834.imageshack.us/img834/3679/charamhxzero.jpg)
Samurai Zero! *o* I like!
How in the world do you make/edit that picture Acid?
Quote from: JKB Games on October 11, 2010, 08:26:12 PM
I don't get why does this matter. There is enough time for you to recover and get out of whatever hit you.
PS: I'm not making an exact copy of MMX engine, otherwise I would be using SNES resolution, X-X3 HUD setup and many other small details I adapted for balance and/or to my liking.
Try playing Mega Man X1 with only 20 invincibility frames. I just personally think the D. Barrier time length should decrease or increase based on the selected difficulty.
Maybe even make it only last 5 frames on the highest difficulty, so you can get combo'd if you aren't careful. As you can imagine, it adds difficulty. And if you have one more added difficulty level after S, then going overboard on the difficulty isn't a bad idea at all. Make it practically impossible if you like.
And I'll tell you right now. 5 frames of invincibility is HARD. But it's also really fun. So there. That's my idea. Make the hardest difficulty give X and Zero only 5 frames of D. Barrier.
Quote from: VirusChris on October 12, 2010, 05:38:58 AM
How in the world do you make/edit that picture Acid?
Nothing but skill.
Quote from: Acid on October 11, 2010, 11:52:58 PM
(http://img834.imageshack.us/img834/3679/charamhxzero.jpg)
No, I mean the little pointy things at the top of his helmet
Like this
(http://s2.postimage.org/ifZni.jpg) (http://postimage.org/image/112bgxhb8/)
I edited the japanese names of the weapons, adding the literal translation of lightning rod and names for the two attacks that were recently revealed, as well as the techniques used in old games that appear in this one.
Quote-----------
|AIR STRIKE \
------------
kūchū - 空中 = Air, Sky.
suto - スト = Strike.
*Sutokūchū* スト空中
--------------
|BLADE BOUNCER \
---------------
ken - 剣 = Sword, Blade.
haneru - 跳ねる = Bouce.
*Haneruken* 跳ねる剣
-------------
|SPHERE BOMBS \
--------------
baku - 爆 = Explosion.
kyūtai - 球体 = Sphere, Globe, Orb.
*Bakukyūtai* 爆球体
----------------
|HURRICANE SLASH \
----------------
taifū - 台風 = Hurricane, Tornado, Typhoon.
kisu - 傷 = Wound, Cut.
*Taifūkizu* 台風傷
--------------
|FORCE BREAKER \
---------------
tsuiu - 強 = Force, Strenght, Intense.
nami - 波 = Breaker, Wave.
*Namikyō* 波強
--------------
|LIGHTNING ROD \
---------------
hiraishin - 避雷針 = Lightning rod
*Hiraishin* 雷光竿
--------------
|CRYSTAL WAVE \
---------------
kesshō - 結晶 = crystal
ha - 波 = wave
*Kesshōha* 結晶波
--------------
|HEAT HAZE \
---------------
kagerō - 陽炎 = Heat haze
*Kagerō* 陽炎
--------------
|DRAGON FLAME BLADE \
---------------
ryū - 龍 = Dragon
honoo - 焔 = Flame
ha - 刃 = Blade
*Ryūenjin* 龍焔刃
--------------
|THUNDER GOD ATTACK \
---------------
Raijin (http://en.wikipedia.org/wiki/Raijin) - 雷神
geki - 撃 = Attack
*Raijingeki* 雷神撃
--------------
|CRESCENT SWORD \
---------------
mikaduki - 三日月 = Crescent moon
zan - 斬 = Cut, Chop, Sever
*Mikazukizan* 三日月斬
--------------
|FROST SPLASHER \
---------------
hi - 飛 = Fly
mizu - 水 = Water
shō - 翔 - Soar
*Hisuishō* 飛水翔
--------------
|ELECTRIC BLADE \
---------------
den - 電 = Electricity
ha - 刃 = Blade
*Denjin* 電刃
--------------
|CHAOS FLASHER \
---------------
metsu - 滅 = Destroy
senkō - 閃光 = Flash
*Messenkō* 滅閃光
I always thought that Zero's techniques sound pretty badass in japanese. [/weeaboo]
You might have wanted to hold off on that. I'm not sure JKB is going to call it Heat Haze
...Especially since you get it from Neurohack Mosquito, rather than Warfare Milodon. And the Sphere Bombs were removed.
Quote from: keiang on October 17, 2010, 12:11:41 AM
You might have wanted to hold off on that. I'm not sure JKB is going to call it Heat Haze
...Especially since you get it from Neurohack Mosquito, rather than Warfare Milodon. And the Sphere Bombs were removed.
It says "Heat Haze" because that's what it was called in the US version of Mega Man X Command Mission, which that technique is from. I'm not sure if it was intentional or not, but there's no denying that that
is Heat Haze.
Thanks for your desire to help out with technique translations, DevonS, but I'm afraid that has already been taken care of and is more up to date to what's currently in the game.
As for the origination of the move Zero now has which is commonly known as Heat Haze, the idea came from the mode called V-ism in Street Fighter Alpha 3 and one of Yun's supers in Street Fighter III: 2nd Impact which bear a similar mechanic to the item in MMX:Command Mission. We only found out about heat haze until after the technique had been added. Capcom made all three by the way.
Quote from: Genstov on October 20, 2010, 01:17:37 AM
Thanks for your desire to help out with technique translations, DevonS, but I'm afraid that has already been taken care of and is more up to date to what's currently in the game.
As for the origination of the move Zero now has which is commonly known as Heat Haze, the idea came from the mode called V-ism in Street Fighter Alpha 3 and one of Yun's supers in Street Fighter III: 2nd Impact which bear a similar mechanic to the item in MMX:Command Mission. We only found out about heat haze until after the technique had been added. Capcom made all three by the way.
In that case, then at least replace Raikousao with Hiraishin, since that is the literal translation of "Lightning Rod" whereas Raikousao would be more like a "rod of lightning".
So... Will it be named Heat Haze then, or given a new name?
The list way back in this thread is old, all the names are different. If you're curious, the new name for the lightning move is 電天刺す, Dentensasu.
We're not sold yet on heat haze, if we think of something better then we'll go with that.
Someone should say something.
Update, do something.
Wishing the green teleport was Axl.
It ain't though.
Can't wait to see who it is, also ricochet shot is epic win. Also like the critical shot too. Charge shot is fine too.
IT'S GREEN BIKER DUDE!!
This should go without saying, but you won't be able to change the difficulty in the middle of the game, right?
Also, X will change colors when he uses his weapons, won't he?
Cant believe I missed that tease at the end till now.
Would it happen to be this guy perhaps?
http://www.jkbgames.com/images/megaman/Strike.png
Quote from: DevonS on November 04, 2010, 04:49:38 PM
This should go without saying, but you won't be able to change the difficulty in the middle of the game, right?
Right. The only places you will be able to change is at start and when loading a game+ save when you beat the game.
Quote from: DevonS on November 04, 2010, 04:49:38 PM
Also, X will change colors when he uses his weapons, won't he?
http://www.youtube.com/watch?v=cUG5sTiwhYE
I must be the only person who plays Megaman X games for Megaman X, not Zero, not Axl... Megaman X.
I see Zero, and apparently Axl fanboys. But no X fanboys.. What's wrong with y'all? >8|
You may never know.
Quote from: VirusX on November 05, 2010, 03:12:25 PM
I must be the only person who plays Megaman X games for Megaman X, not Zero, not Axl... Megaman X.
I see Zero, and apparently Axl fanboys. But no X fanboys.. What's wrong with y'all? >8|
Blame capcom for shafting X's spotlight in his own series since X4. even X6's focus was on Zero, and he was the OPTIONAL character!
Actually, funnily enough, Command mission is the one with the best X spotlight since then. It revolves around him, since X is the party leader, (EG when there's no one else with you, its just X.) and he does most of the talking, and story expose- Funny how the one game most removed from typical X series stuff, is the one where X finally gets put back in his place.
Zero and Axl both get more supporting roles despite being mains, series mains, and playable. hell, they both get introduced to the party (ignoring Zero being in the intro stage, since you loose him right after) around what, halfway in?
Back on topic however, since we dont know much story yet, it would seem quite balanced when it comes to the characters. X and Zero both get their spotlights in JKB's demo videos.
Quote from: Flame on November 05, 2010, 07:52:49 PM
Blame capcom for shafting X's spotlight in his own series since X4. even X6's focus was on Zero, and he was the OPTIONAL character!
Actually, funnily enough, Command mission is the one with the best X spotlight since then. It revolves around him, since X is the party leader, (EG when there's no one else with you, its just X.) and he does most of the talking, and story expose- Funny how the one game most removed from typical X series stuff, is the one where X finally gets put back in his place.
Zero and Axl both get more supporting roles despite being mains, series mains, and playable. hell, they both get introduced to the party (ignoring Zero being in the intro stage, since you loose him right after) around what, halfway in?
Back on topic however, since we dont know much story yet, it would seem quite balanced when it comes to the characters. X and Zero both get their spotlights in JKB's demo videos.
Nah, I think it's just because Zero is "cool" and X is too soft, and annoying with his "When will we stop fighting" whining.
Don't get me wrong, Zero IS cool. But I like X far more. Besides, in X8, X becomes more mature, and "cool" like Zero in X8. Without completely changing his personality.
Megaman X8 X was the coolest, imo. And the fact that X rarely spoke in the SNES made him cool by itself.. I hope JKB has put a reasonable amount of thought into the dialogue for X and Zero.
So what can I do other than Sprite the characters? I have tons of ideas please read. What if Megaman could attack other games like Spiderman and Batman as he goes through the platforms and other characters as bosses.
It's not a crossover game.
Quote from: phillipbenoit on November 07, 2010, 06:27:55 PM
So what can I do other than Sprite the characters? I have tons of ideas please read. What if Megaman could attack other games like Spiderman and Batman as he goes through the platforms and other characters as bosses.
B( ..... Are you serious? are you?
If you are serious then, :V 8D >U< >0<
Now now, no need to be mean.
You got....Lightning Web!
Quote from: phillipbenoit on November 07, 2010, 06:27:55 PM
What if Megaman could attack other games like Spiderman and Batman as he goes through the platforms and other characters as bosses.
That has got to be the single best idea I've heard since... pretty much ever. owob
@Genstov: Hey, you wouldn't happen to have a list of those techniques, would you? If so, could you post or PM me the names in kanji, rômaji, and translated into English? That would be very nice.
EDIT: OK, let me see if I have this right.
-----------
|SABER UPPERCUT \
------------
ten - 天 = Heaven, The sky.
shō - 昇 = Rise.
zan - 斬 = Cut, Chop, Sever.
*Tenshōzan* - 天昇斬 = Heaven Rising Slash
-----------
|DRAGON FLAME BLADE \
------------
ryū - 龍 = Dragon
en - 炎 = Flame, Blaze.
ha - 刃 = Blade, Sword.
*Ryūenjin* - 龍炎刃 = Dragon Flame Blade
-----------
|BLADE BOUNCER \
------------
chō - 跳 = Bounce.
ha - 刃 = Blade, Sword.
*Chōjin* 跳刃, Bounce Blade
-----------
|LIGHTNING ROD \
------------
den - 電 = Electricity.
ten - 天 = Heaven, The sky.
sasu - 刺す = Pierce, Stab, Sting (of an insect).
*Dentensasu* - 電天刺す = Electric Sky Sting
-----------
|HEAT HAZE \
------------
gen - 幻 = Illusion.
kage - 影 = Shadow.
jin - 陣 = (military) Camp, Formation.
*Genei-Jin* - 幻影陣 = Illusion Shadow Army
-----------
|CRYSTAL SLASH \
------------
suishō - 水晶 = Crystal.
zan - 斬 = Cut, Chop, Sever.
*Suishōzan* - 水晶斬 = Crystal Slash
-----------
|HURRICANE SLASH \
------------
bōfū - 疾風 = Hurricane.
zan - 斬 = Cut, Chop, Sever.
*Shippūzan* - 疾風斬 = Hurricane Slash
-----------
|ROCKET STORM \
------------
sensō - 戦争 = War.
hi - 火 = Fire.
ran - 斬 = Storm.
*Sensōenran* - 戦争火斬 = War Fire Storm
-----------
|FORCE BREAKER \
------------
chikara - 力 = Power.
ha - 破 = Break.
ken - 拳 = Fist
*Ryokuhaken* - 力破拳 = Power Breaking Fist
-----------
|WARP STRIKE \
------------
jikū - 時空 = Time and Space.
geki - 撃 = Strike, Attack.
*Jikūgeki* - 時空撃 = Time-Space Strike
-----------
|CRESCENT SWORD \
------------
mikaduki - 三日月 = Crescent moon.
zan - 斬 = Cut, Chop, Sever.
*Mikazukizan* - 三日月斬 = Crescent Moon Slash
-----------
|ELECTRIC BLADE \
------------
den - 電 = Electricity.
ha - 刃 = Blade, Sword.
*Denjin* - 電刃 = Electric Blade
-----------
|THUNDER GOD ATTACK \
------------
Raijin (http://en.wikipedia.org/wiki/Raijin) - 雷神
geki - 撃 = Strike, Attack.
Raijingeki - 雷神撃 - Raijin Attack
-----------
|FROST SPLASHER \
------------
hi - 飛 = Fly.
mizu - 水 = Water.
shō - 飛 = Fly.
*Hisuishō* - 飛水翔 = Flying Water Flight
-----------
|CHAOS FLASHER \
------------
metsu - 飛 = Destroy.
senkō - 水翔 = Flash.
Messenkō - 飛水翔 = Destructive Flash
Is that about right? I hope you decide to use the long vowels in the final version of the game.
*facepalm*
Yes, I'd say that is about right since you copy and pasted what I sent you, including names that aren't decided on.
But enough about names, there must be something else to talk about.
-AC *facepalm*
Can you STOP typing in green?
So how can X charge weapons without the Armor?
Quote from: MrBaryl on November 22, 2010, 06:16:54 PM
So how can X charge weapons without the Armor?
By upgrading the weapons using skill points but if you want an
excuse to how he can to do so now when he couldn't before, just think of it as he internalized the upgrade just like the air dash on X7-X8.
And come on if MM can do it why not X. =P
Quote from: Perfectedidiot2 on November 05, 2010, 12:43:02 AM
Axl's Teleport color is Gray-black
I'm aware.
Read my whole post next time.
Quote from: VirusX on November 05, 2010, 03:12:25 PM
I must be the only person who plays Megaman X games for Megaman X, not Zero, not Axl... Megaman X.
I see Zero, and apparently Axl fanboys. But no X fanboys.. What's wrong with y'all? >8|
Don't get me wrong, I like X. But after playing X1-3 with just X (given playing Zero is a pain in X3) and finally in X4 they start introducing options? Yeah, I'ma [tornado fang]ing take my options. That and Axl plays better than X ever did in X8. So yeah.
Though, on that note... Command Missions did X some serious justice for a change. And people AREN'T funding this idea? Ugh... more people need to give Command Missions credit. It was the best X game I ever played, honestly. And that is saying something.
Quote from: Behind the Fence on November 22, 2010, 09:52:25 PM
I'm aware.
Read my whole post next time.
Don't get me wrong, I like X. But after playing X1-3 with just X (given playing Zero is a pain in X3) and finally in X4 they start introducing options? Yeah, I'ma [tornado fang]ing take my options. That and Axl plays better than X ever did in X8. So yeah.
Though, on that note... Command Missions did X some serious justice for a change. And people AREN'T funding this idea? Ugh... more people need to give Command Missions credit. It was the best X game I ever played, honestly. And that is saying something.
PLUS, it was also the first game in the entire Mega Man Franchise to have
GOOD English Dub. Mark Gathas as X, Lucas Gilbertson as Zero, It's awesome! X4 was godawful, MM8 was even worse, Legends was tolerable; it wasn't good, but there's nothing stopping me from wanting me to play it unlike the other PS1 Mega Man Games. X7 wasn't as bad, but it was still pretty bad. (Why the hell did they make Axl sound like Naruto? And not the good Naruto either; y'know, the one voiced by Junko Takeuchi? I'm talking about the bad one, the one done by Maile Flanagan.) X5 and X6 don't count because they didn't
have English dubs, but they
did have ridiculous mistranslations. Grizzly Slash? The Skiver? X6 didn't even translate their Maverick names, leaving many people scratching their heads as to what the hell a Mijinion was. Mega Man Powered up was also a decent game.
ZX Advent? [sonic slicer], please. That dub was terrible, and the worst part is that it's not even five years old! You'd think that by 2007, there would be some kind of quality standard in dubbing Capcom Games.
Quote from: DevonS on November 23, 2010, 10:51:17 PM
PLUS, it was also the first game in the entire Mega Man Franchise to have GOOD English Dub.
Legends is giving you an evil glare from across the room.
Quote from: OBJECTION MAN on November 23, 2010, 10:57:09 PM
Legends is giving you an evil glare from across the room.
(http://img42.imageshack.us/img42/8954/evildata.jpg)
Quote from: Behind the Fence on November 22, 2010, 09:52:25 PM
I'm aware.
Read my whole post next time.
Don't get me wrong, I like X. But after playing X1-3 with just X (given playing Zero is a pain in X3) and finally in X4 they start introducing options? Yeah, I'ma [tornado fang]ing take my options. That and Axl plays better than X ever did in X8. So yeah.
Though, on that note... Command Missions did X some serious justice for a change. And people AREN'T funding this idea? Ugh... more people need to give Command Missions credit. It was the best X game I ever played, honestly. And that is saying something.
I'd say it's just a matter of preference. 'Cuz I think X is more straight-forward to play in X8. Axl's a pain in the arse, and the fact that you can't charge is sad.
But that's why I play X instead. It's my personal opinion, and I can see why people would find that Axl plays better than X. :P
Currently working on the Pause Menu.
(http://www.jkbgames.com/images/megaman/PauseMenu.png)
Going with the MMX3 layout?
(Minus a few adjustments of course)
Quote from: Acid on November 30, 2010, 08:12:09 PM
Going with the MMX3 layout?
(Minus a few adjustments of course)
X2-X3 actually. Want to keep the retro looks but still adding all the new stuff.
The menu will have a lot more panes and this layout is perfect for switching them.
Quote from: VirusX on November 24, 2010, 03:19:38 AM
I'd say it's just a matter of preference. 'Cuz I think X is more straight-forward to play in X8. Axl's a pain in the arse, and the fact that you can't charge is sad.
But that's why I play X instead. It's my personal opinion, and I can see why people would find that Axl plays better than X. :P
I find that charging is a waste of time and Axl is much faster/allows for better handling really. Granted, he isn't user-friendly for a n00b of the series or anything. But Axl plays in such a way I can solo the entire game better with him than I can with X or Zero. Maybe because I'm better at abusing Axl's mechanics more so than X's.
That and well... honestly. Charge shots are overrated. >_> In the time it takes to charge to charge 3 or 4, you can get hit out of your charging. Plus the hovering, the rolling, the faster movement in general. Yeah.
But then again, opinions.
Anyway, I like the new menu, looks great JKB! Can't wait to see what you have cooked up next.
If you're good at evading damage in the first place, it doesn't matter if it takes a few seconds to charge up. 8)
Once you shoot that charge shot, everything dies. X's charge shot in X8 was amazing. And I'm not good enough to solo the game on hard to begin with, but if I was gonna solo it, it'd be with X, without any armor. Definitely.
But like you said, opinions. And we should probably stop before JKB gets mad. >U<
Working on the Skill Section of the Pause Menu now.
(http://www.jkbgames.com/images/megaman/PauseSkillMenu.png)
But the Energy Balancer is not part of the X series...
The function was still in there tho. ^^;
I'm a little worried about feature creep; do you have a set goal for "good enough"?
Quote from: MrBaryl on December 16, 2010, 07:47:45 PM
But the Energy Balancer is not part of the X series...
So?
Quote from: Align on December 16, 2010, 07:58:47 PM
I'm a little worried about feature creep; do you have a set goal for "good enough"?
What?
Looks is shaping up quite nicely, cannot wait until it's done. ^_^
Feature creep; when you just keep developing a product, adding new stuff to it and forever pushing the release date back.
Quote from: Align on December 16, 2010, 09:08:32 PM
Feature creep; when you just keep developing a product, adding new stuff to it and forever pushing the release date back.
Skill System was in the project scope since the beginning. I already have all weapons and zero skills be variable on skills just never to do the menu to change them in-game. I also believe I mentioned about having skill points and upgrades some time ago.
In other words, he had most of this, if not all of this already stated long ago.
Have faith.
Yes, I'm not accusing you or anything, just asking if you have a definite checklist of stuff that's to be done or whathaveyou.
Quote from: Align on December 16, 2010, 10:39:44 PM
Yes, I'm not accusing you or anything, just asking if you have a definite checklist of stuff that's to be done or whathaveyou.
Sorta, but I won't lie and say that I haven't added stuff that I didn't planned before. Just that sometimes I get super bored and lack of inspiration so I tend to make "fun" stuff by adding something different to the game. This has happened twice already xD.
Lets just put it this way-
It's done when it's done.
I like that diagram of sorts on the right side of the screen. What exactly does it show though? I can see stuff that seems like X's default stuff- his blue armor, energy balancer, the escape unit... but whats the other part with the levels? what do THOSE Icons represent?
Not only is it a diagram, it's the tree where you hover over each icon to see what it is and the requirements needed to purchase it. Items at the top start with no requirements and as you go down they start requiring that you be at a certain level or have the previous upgrade in that chain. The very bottom of the general and weapon trees are typically where the final, ultimate upgrades are and have a very high level requirement.
So there will be a "root" like flow, like to unlock a certain skill you need certain another skill at a specific level?
Oooooh~
So this project IS still moving along.
Good, good.
The skill tree looks good. Confusing, but well. Only at a glance, I suppose.
Keep it up. >0<
Posted on: December 18, 2010, 23:53:51
JKB, I have some questions. Since no one's posted to this thread in a while, my curious mind has gone haywire and I need answers.
Or at least would very much appreciate some if so could so possibly be granted.
*Ahem*
So I wanted to ask, are you still working on the pause screen?
Is it programmed in, or are you working on the design, and then programming it in later?
Second, do you have all the boss sprites made so far? For moves and such? The bosses last anyone saw are statues, and do nothing.
So has your "spriter team" created the sprites yet? If not, I'm perfectly willing to follow your "moveset" instructions and make them myself.
I have too much free time, and you, possibly don't.
That is all.
Quote from: VirusX on December 30, 2010, 02:21:05 PM
So I wanted to ask, are you still working on the pause screen?
Is it programmed in, or are you working on the design, and then programming it in later?
The Pause Menu is going really well, but I had to stop it to reevaluate the skill point system/balance/leveling but a good part of it is already done.
Quote from: VirusX on December 30, 2010, 02:21:05 PM
Second, do you have all the boss sprites made so far? For moves and such? The bosses last anyone saw are statues, and do nothing.
So has your "spriter team" created the sprites yet?
No I don't. I might need to get a professional spriter to get all bosses in the same style and stuff.
Quote from: VirusX on December 30, 2010, 02:21:05 PM
If not, I'm perfectly willing to follow your "moveset" instructions and make them myself.
Didn't knew you were a spriter. Do you have some examples that I can see?
QuoteThe Pause Menu is going really well, but I had to stop it to reevaluate the skill point system/balance/leveling but a good part of it is already done.
That's good to hear.
QuoteNo I don't. I might need to get a professional spriter to get all bosses in the same style and stuff.
Professional, eh? Well. I don't think you'll need to go that far.
QuoteDidn't knew you were a spriter. Do you have some examples that I can see?
I don't, sorry.
I'm not a spriter, I just can sprite. I can make edits, or start from scratch.
I'm an actual artist, so I have control.
And I have made a lot of gif animations, so I have a sense of animation. I think I can handle this.
Posted on: December 31, 2010, 02:00:46
Nevermind. Here's an example of me re-doing your Force Starfish sprite in a more MMX style. The colors aren't true SNES colors, but you can change them as you see fit.
(http://fc07.deviantart.net/fs70/f/2010/365/1/0/force_starfish_sprite_by_mephisto_c-d363k99.png)
A few mistakes in the star on his back, but I rather think it looks more "MMX"ish than the one you have.
Does Force Starfish float, or does he stand most of the fight?
I'll do some jumping animations later. I'm effing tired right now.
That looks pretty good for someone that doesn't sprite.
And yes, F. Starfish doesn't stand he is always floating.
Well when I said i need some professional help is because I want all bosses to be in the same style and more polished than what I have now.
I highly doubt I'll find someone who can do all that and if I do, he/she would take ages to finish.
So how about it? I'll start with the smallest, most detailed boss first. Which would appear to be Force Starfish.
I assume Force Starfish has a nova strike of some sort.
I'll probably throw away the current sprite and remake the pose you have going there.
Describe, or illustrate (with stickmen, if it's not too much trouble) what kind of moves and movements he has, and I'll get to work right away if you want me to.
*Edit*
I bet I could get all the bosses done in a few weeks. While you're working on the pause screen, and various other things. '>.>
Good job, the sprite doesn't look half bad, can't wait to see how you manage to make the sprite sheet.
Well, all I can draw right now is the floating pose.
I think I know what weapon F. Starfish uses, but I'm not sure how JKB wants it drawn.
Posted on: January 01, 2011, 08:12:31
(http://fc08.deviantart.net/fs71/f/2011/001/2/4/force_starfish_sprite2_by_mephisto_c-d365u2f.png)
Remade the pose.
And you know what, I don't need to know any of the boss' moves. Just explain the poses and I'll draw them. I'll draw the effects too.
*Edit*
This maverick is a royal pain in the ass to sprite. Who made the design on this guy, anyway?
I don't think words can describe how much resistance it is taking to avoid covering this topic in a white jelly.
That said... rock on, JKB. Rock on. I look forward to more. You have given me a reason to post. And that takes talent, depending these days.
Was it Hypershell who didn't like XP and levelling?
Looks fantastic!
Quote from: Align on January 17, 2011, 12:57:33 AM
Was it Hypershell who didn't like XP and levelling?
Possibly. And for that, he fails. It's an excellent idea and JKB does it well!
HOLY CRAP JKB!
The leveling system and stuff is friggin' phenomenal. I take it that the required SP will be higher in the final version?
Quote from: Talyn on January 20, 2011, 09:51:21 PM
HOLY CRAP JKB!
The leveling system and stuff is friggin' phenomenal. I take it that the required SP will be higher in the final version?
No, all first 4 rows cost only 1SP, the 5th 2SP and the last 3SP.
The game won't have that many levels and there are over 120SP worth of skills for each character.
I see. Well, that works too. You gain SP from leveling up?
Quote from: Talyn on January 21, 2011, 06:28:53 AM
I see. Well, that works too. You gain SP from leveling up?
1 SP per level and you can also gain SP with achievements.
Achievements? Awesome.
I like that a lot.
I mean a LOT
Incredible! Call me crazy, but I think I hear some Boomer Kwanger influence.
Man I love that! Very nice!
By the way JKB what's the max level X and Zero can go up to? Level 99 or is it less than that?
Also is it possible to max out all of the skill trees?
That's some awesome music there! The intro is enough to know how awesome the rest of the music will be.
Quote from: VirusChris on February 07, 2011, 04:15:52 AM
By the way JKB what's the max level X and Zero can go up to? Level 99 or is it less than that?
Also is it possible to max out all of the skill trees?
Max level is 60 and you cannot max all skill trees.
OK, cool thanks! So we decided what skills we want for X and Zero at max level for our playing style.
By the way are there going to be any secret areas or bosses for a little extra fun? Or just the 8 Mavericks plus the final stages and final boss?
Quote from: JKB Games on February 07, 2011, 04:39:27 AM
Max level is 60 and you cannot max all skill trees.
Forcing you to replay it all over again to see it all?
Ya know, locking people out of features like that is a little... wrong. Unless you are going to allow people to get refunds for skills, I'd say that's a little bit harsh. What if the ability they didn't happen to reach was the one that worked best for them? What if it was a move that they really would have enjoyed much more, and it fit their style?
I've always thought that the irreversible upgrade system where you cannot get everything was pretty bad design.
Quote from: OBJECTION MAN on February 07, 2011, 05:14:01 AM
Forcing you to replay it all over again to see it all?
Ya know, locking people out of features like that is a little... wrong. Unless you are going to allow people to get refunds for skills, I'd say that's a little bit harsh. What if the ability they didn't happen to reach was the one that worked best for them? What if it was a move that they really would have enjoyed much more, and it fit their style?
I've always thought that the irreversible upgrade system where you cannot get everything was pretty bad design.
When you beat the game you will get back all your points to re-spec them as you want for the next playthrough on a higher difficulty.
All the weapons are good without the upgrades, they won't be useless if you don't upgrade them.
I guess this is not the game style you like, that's all, there are plenty games out there like this that give the player different builds and play styles.
inb4 MOST RPGs where you can decide what "tree" your character learns skills under AS WELL as pretty much ANY MMO.
This isn't new material, folks. This is the traditional way of doing things, in fact. And it prevents being an overpowered SOB anyway. I'm perfectly fine with that, JKB. It actually forces you to do a bit of thinking an experimenting. Nothing wrong with that at all.
And new game plus? AND you can re-skill at new game, with your old skill points? More difficulties to boot? Who can complain about that.
Quote from: JKB Games on February 07, 2011, 02:22:26 AM
Another song by Dominic.
http://www.youtube.com/watch?v=tdoRRKcDOj8
I think the first few seconds are a bit awkward but no problem with it after that.
Love the song! =O I think the start is a little slow on the buildup for game bgm but the flesh of the music is awesome >w<
My dear lord... I think this is my favorite new song from MMXC! This sounds so fan-freaking-tastic! :D
Great song!
I wish Capcom would still use their old sounds and chips. That gave their games much more unique BGM.
Oh well.
That latest track is pretty awesome as well.
Heya JKB,
I am another of the tousands how looks soooo forword to play the Game your guys creating. To be true i even check 3 times a week if there is any update on the project. Go on and make one of the best megaman x games ever!!
You may notice its my first Post. And it really isnt like I just registrated on that forum to finally be able to comment on your Project 8D
Anyway, here on my side a few questions arised and I would be gratefull if you could anwser me.
1. Is VirusX now doing the Boss-spirits for you?
He was there, draw an remake of your Starfish, how was originaly my least favorid boss - with the Big-Green-Ball-Boss = Plasma Puffer - and made him instandly awsome to look at. But then he just seem to have disappeared and you didnt even replied to his last Post. I found that strange and thought i could ask.
2. Are you still looking for weapon ideas for X weaponary or is that done now?
Sadly there is just the ~70% finished for X weapons in my mind right now. And I am sure that I readed the topic carefully.
Could you tell us the progress of the Game on that part?
3. I noticed in the last Video that you switched between X and Zero in mid-game.
Will it stay that way for the finall version? - I mean you could just stand near a Teleporter like you always did but you didnt.
4. Back to the Weapons of X (yeah i like playing X unlike most of the Zero fanboys here)
Could you pls replay the 8 lvl of X 1-2 and then tell me if the weapons in your game have the same feeling like they did in the old X Games? - I know that would take up to 2 hours to test it but maybe you could get some inspiration from it too '>.>
Playing X had a spezial feeling in the first parts just because he wasnt degradet to just long distance and AOE attks. He had this atks too but he was best in mid.-range. I have weapons like Fire Wave, Strike Chain, Bubble Splash and Rolling Shield in mind -the last one was one that you almost need to shot at point blank for it to hit properly. They added a lot of action in X´s gameplay, especialy when you had your finger constantly on the dash button ;)
Thats it for now its too much already for my first post anyway
[Edit] 5. Just forget about that question:
Alsp on your latest video I noticed that Zero is upgraded too when you skill the right branch of X main Skill-tree.
While he dont get that much out of the Energiebalancer he still will profit from the "Escape button" and the "pick up items in RR" from X skilltree. Are there any skills in Zeros main tree that will help X also?
Hey there jkb iv bin keeping up with this for the past year or so.
and all i can say is holy crap this is awesome. i dont really have any questions.
just felt like saying i love what i have seen of ur work.
Quote from: Meritur on February 17, 2011, 10:37:06 PM
2. Are you still looking for weapon ideas for X weaponary or is that done now?
Sadly there is just the ~70% finished for X weapons in my mind right now. And I am sure that I readed the topic carefully.
Could you tell us the progress of the Game on that part?
I have 6 of the 8 weapons 100% done;
Still need to make Neurospike charged version;
I haven't started on Hurricane Hoatzin yet, have no idea what to do for him, almost all types of wind attacks are already done. =/
Quote from: Meritur on February 17, 2011, 10:37:06 PM
3. I noticed in the last Video that you switched between X and Zero in mid-game.
Will it stay that way for the finall version? - I mean you could just stand near a Teleporter like you always did but you didnt.
That's only for debug.
Quote from: Meritur on February 17, 2011, 10:37:06 PM
4. Back to the Weapons of X (yeah i like playing X unlike most of the Zero fanboys here)
Could you pls replay the 8 lvl of X 1-2 and then tell me if the weapons in your game have the same feeling like they did in the old X Games? - I know that would take up to 2 hours to test it but maybe you could get some inspiration from it too '>.>
I've played X-X3 countless times.
Quote from: Meritur on February 17, 2011, 10:37:06 PM
Alsp on your latest video I noticed that Zero is upgraded too when you skill the right branch of X main Skill-tree.
While he dont get that much out of the Energiebalancer he still will profit from the "Escape button" and the "pick up items in RR" from X skilltree. Are there any skills in Zeros main tree that will help X also?
Zero does NOT benefit from X upgrades and vice-versa.
Maybe for Hurricane Hoatzin, instead of an attack, a skill? Like, some mobility related thing?
Like in X5 where Zero's air dash gains that ice shield after defeating Mcwhalen.
Maybe something similar?
Quote from: Flame on February 18, 2011, 03:47:40 AM
Maybe for Hurricane Hoatzin, instead of an attack, a skill? Like, some mobility related thing?
Like in X5 where Zero's air dash gains that ice shield after defeating Mcwhalen.
Maybe something similar?
For charges maybe but not for regular shots.
Quote from: JKB Games on February 18, 2011, 03:25:46 AM
I have 6 of the 8 weapons 100% done;
Still need to make Neurospike charged version;
I haven't started on Hurricane Hoatzin yet, have no idea what to do for him, almost all types of wind attacks are already done. =/
That's only for debug.
I've played X-X3 countless times.
Zero does NOT benefit from X upgrades and vice-versa.
1. VirusX is a secret I guess, okay lets leave it at that.
2. Hurrican Hoatzin eh, the Wind weapon.
How about X shotting a multiple hitting Wind out of his buster. Small and airborn enemys will be drawn slitly into the air -If kneeling that would also work on our beloved Mettaur puling him out of his guard . Rang would be more or less the same as Bubble Splasher of X2.
Would that colide to much with what Starfish weapon is dooing?
For Charge you could make X hit the ground letting the ground shake - Triad Thunder-Charge Everyone? - like in X3 but insted of two electric balls let raging wind pull all small enemys to the upper side of the screen while constantly getting dmged. Big enemys Would just get the dmg. You could also add some effect how looks like the X Charged saber from x3 to make it more visually apealing that the wind is voilantly shaking around them, causing all the mess that happens on screen. The general Idea about that attk is that X is realeassing that much Air into the ground that the ground simply cant bear it after a while and reales it under much bigger pressure than X could do.
And Neurospike well... I will thing about what would fit. But to be true I dont find Neurospike to usefull yet. I Would love it as an extra weapon that you get by defeting an ultra secret boss. And then let Zero and X be able to use it just for a little Mettaur lapdog fun. But thats not my call I guess.
3. Oh Okay
4. So do your weapons feel the same then? :)
5. So Zero dont have a way to teleport back from savepoint nor can he pick up Items in RR ? - Or can he do that from the beginning already? Or just tell me if you have already a way to solve that. If its something that involves Story-parts of anykind i am good with just knowing that there will be a way to do it with Zero anyway^^
Quote from: Meritur on February 18, 2011, 08:23:05 PM
2. Hurrican Hoatzin eh, the Wind weapon.
...
I already have a weapon that draws enemies. I'll probably won't be able to do a wind specific, I'll have to use Hoatzin feather attacks.
X already has a ground punch move.
Quote from: Meritur on February 18, 2011, 08:23:05 PM
4. So do your weapons feel the same then? :)
No. Maybe 1 or 2.
Quote from: Meritur on February 18, 2011, 08:23:05 PM
5. So Zero dont have a way to teleport back from savepoint nor can he pick up Items in RR ? - Or can he do that from the beginning already? Or just tell me if you have already a way to solve that. If its something that involves Story-parts of anykind i am good with just knowing that there will be a way to do it with Zero anyway^^
No, Zero won't have those functions. He can only teleport back from save capsules.
Quote from: Meritur on February 18, 2011, 08:23:05 PM
2. Hurrican Hoatzin eh, the Wind weapon...
The biggest problem we're having in coming up with the basic wind weapon is that it can't be a shot. Seven out of eight weapons now just fire something, and a little variety would be good. We do and we don't want what happened in Mega Man 3. That game had an incredibly dull set of weapons, all of which basically shot in a straight line, yet it included the completely awesome Top Spin which made the game significantly more interesting. We want the wind weapon to be our top spin, but not surrounded by dull weapons.
Quote
And Neurospike well... I will thing about what would fit. But to be true I dont find Neurospike to usefull yet. I Would love it as an extra weapon that you get by defeting an ultra secret boss. And then let Zero and X be able to use it just for a little Mettaur lapdog fun. But thats not my call I guess.
The neurospike right now is actually a really strong weapon. It's not really 'power' strong, but tagging an enemy with it makes the enemy friendly allowing you to pass through it unharmed, letting you get around much less hindered at the expense of not getting items and EXP from actual killing.
Quote
4. So do your weapons feel the same then? :)
That is the goal :D
I think we've done a good job so far to maintain the qualities a weapon from a MMX game would have while tying in all the mechanics unique to this game.
Quote
5. So Zero dont have a way to teleport back from savepoint nor can he pick up Items in RR ? - Or can he do that from the beginning already? Or just tell me if you have already a way to solve that. If its something that involves Story-parts of anykind i am good with just knowing that there will be a way to do it with Zero anyway^^
Here's how fast travel works:
Whenever X or Zero activates a save capsule, it can be used to travel to any other save capsule in the game that has also been activated. One of these save capsules is in the hunter base. X's
escape to base ability allows X to instantly return to that capsule in the hunter base while in defeated bosses' rooms or on checkpoint pods, as well as through save capsules. Since this skill is in X's skill tree, Zero does not benefit from it; this rule has no exceptions up to this point.
Hmm.
1. Force Breaker = Straight Mid-Range power
equal weapons like Strike Chain, Rolling Shield and Tornado Fang
2. Homing Missile = Range target-seeking weapon
equals Weapons like Homing Torpedo & Magnet Mine
3. EMP Spark = Straigth Aoe Mid to Long Range / Mulit hit
equals Spin Wheel, Gravity Well and Storm Tornado
4. Plasma Bouncer = Spamming reflect back weapon, Rising to the air
equals Shotgun Ice, Silk Shot, Sonic Slicer
5. The Ice weapon (dunno the name) = Falls down, growes along the Ground, Protection against Projectil weapons?
equals Crystal Hunter and Electric Spark
6. Our Neurospark = Control Enemy
equals jedi powaaaa
There would be still a Place for an atk like Triad Thunder how would direktly evolve around X.
There you would have your top spin btw :P
An atk like Wing Spiral from x 5 would also cover the area direktly over X but it would be rather lame to just copie it.
And you have the Armore combo for X already.
But maybe another splitting weapon would be nice seeing like Plasma Bouncer wont hit behind you unlease you have some crazy Position. But Homing Missile could do that as good.
I see your problem now. I will try to come up with a better Wind weapon then...
Btw an Idea for Neurospike: Everyone was about boosting X-ability. Why not do the Charge of Neurospike do that?
Let Neurospike full charged give X constantly the green Charged shot (or the first Fire charge -for phonix- or first water -for Hydra-) and give him a slidely better defence or HP regeneration till your W-energy runs out. Insted of hacking enemys let X hack is own systems i say. AND if you use a Full Armor set - I belive that it gives you the first Charge also because in a video the shots where a lot bigger with full phonix - then let it Just Upgrade that shot. Making it almost an Ultra-C weapon with a def or Reg abillity.
Top spin... THATS IT! X NEEDS A TOP SPIN.
YOU KNOW IT WOULD BE AWESOME. 8D
Or, rather than top spin, something like His Shoryuken based attacks in X4 and 5? Rising fire and Spiral whatchamacall it?
why not something similar?
Zero doesnt have a Hoatzin weapon either does he? His could be something akin to hyouryuushou in X8 perhaps? a rising saber attack? Both could have he effect of blowing enemies away if it doesnt outright kill them.
Charged Neuro Spike could temporarily immobilize all enemies on screen...
Swinging~!
Good Morning Guys,
I gave it a thougth and came up with another, more unice idea for the Wind weapon.
[You can proced to Edit 2 if your lasy to read because that one is no good]
Mixxing the concept of Triad Thunder and Silk Shot together:
The idea is to let X shot 2 wind slices Diagonal into the Air and one straigth down. Basically like Triad Thunder just the other way around. After he charges his buster up he would shot the same shots plus one windslicer straigth up and 2 additional diagonal down. With the 2nd Charge up he then would also get 4 More shots on the horizontal line that move appard the futher they travel. X would cover the howl screen like that but Enemys could still slip between his shots. You have a big AOE whit some blindspots like the line direktly infront and behind X. Animation like I could Imagen that X would do a very short version of the movement he originally does in X2 with his Giga-atk. How would also let him stop in midair and move him up a little just like the original X2 Giga-atk animation. I mean hey, its a wind weapon after all.
A short windshild that flys around X while he executs the move would also be nice but thats remains your call.
That would be another idea for X Horazion weapon how at least feels diffrent to me.
[End of the part i just leave there for memorial sake you can proced normaly now]
Now for the final Charge up:
Version 1: He would shot up -pose of Charged Gravity Well- and creating something that its called a supercell directly over his buster harming all enemys on screen. Smaller enemys could similar to the Gravity Well effect drawn into our X created supercell. All decorated with some wind effects on screen and here you have your super Charge. Hope that would not be to difficult to spirit??
Version 2: A close up Atk like die Giga of the Gaia Armore in X5 just Wind based.. not to awsome but it would work.
-actually i beg you not to do that unless you make some heavy modification on it o.0
And for the Charges of Neurospike:
Let this weapon have no Charges until you have the final X overdrive. Just upgrade the weapon until then with no charge ups. You could just let your Lapdog make more dmg OR enebale X to get a portion of the exp he would have normaly get if he would be the one killing the enemy and not his Mettaur (25%/ 50% / 75% Exp ). He could then charge up only with the last upgrade. Altho then he would need to go throug al the colors of his charge or he would end up with the normal Neurospike shot.
And i would pretty much like if you would add the Reg abilitty to the finaly charge because it would be logic. Its like X would deactivade his savety-limiter on the buster and forces his selfrepair-system to work bevor he is a pice of scrape metal. - Zeros selfrepair seams to work only when he is scrape Metal. I guess X-sys would be the same- But you should make the Reg not to high maybe just 5-6 Hp per full WE-bar. And after the 2x upgrade 10-12 Hp but increasing the WE use of the Overdrive by lets say 35%. So that you have more Hp but leser time spamming charged shots without the actually need to charge.
You would need to put some heavy time into balancing the X-Overdrive tho.
Well thats some ideas from me. Give me a note if i can stope posting random ideas for weapons.
And tell me what kind of weapon you would like more/less just like Genstov just did.
[EDIT]
Okay, i have seen the old videos again. Realizing that The 2nd Wind weapon is also no got. De Hydra-buster just covers half of the screen but have also blindspots and is more or less the same. Also i noticed how Zero have 3 Ranged atks: the Ligthning, the dash atk and the Wind atk. Now i see what you mean with you want to be the wind atk x topspin and that every weapon just shots something.
Basicly you know that zero ist godly at close range and still decent at long range and can cover mid-long rang in no time (Warp).
And you know that X is Good at Long range and Mid-rang but lacks big time at close range. SO you want X gain an effectiv closerange move that give the game some more eyecandy and would cover the gap to Zero. Okay give me some time i have another idea but no concept yet.
[EDIT 2nd]
Would someone be so kind to post something this one is getting pretty long...
Okay i have now a concept also... but it may be difficult to spirit for all i know.
The idea is is to let X build up windpressure and releasing it in direct contact whit his enemys. Because he just use it on short distance that technic is pretty economic and dont draw out to much WE per atk. X would punch and even kick on that one his way out of things. The uncharged and first charge shot could be executed in 8 directions. The 2 Charge would leave X with the posibility to execute a normal jump direktly afterwards letting him reach areas a lot easier and taking shortcuts.
Normal attak: a straigth punch that realesses a gust of wind. X will strike with his right and left hand if multitapped.
1st Charge: A more powerfull version having a longer reach. X wil execute it with both arms.
2nd Charge: Here comes a nice one. An OVERHEAD KICK that leaves a traid of wind behind directly in front of X and on the moment of impact -ground or enemy - will push him a little father into the air and let him even execute a jump if timed correctly. That attak only harms enemys that are in reach of the windtrail.
3th Charge: Now its getting tricky. Something like the atk X used on this link at 2:15 >>This on Here << (http://www.youtube.com/watch?v=Hk_M_BRrtkY) would be nice but i guess it would als be a hell of a lot work to spirit.
4th Charge: [now go back to the normal text again]
What do you thing? To much to spirit i belive, eh?
Thanks for the input, however we now have Hurricane Hoatzin's weapon pretty much done, and believe me it's a blast to use.
You'll find out what it is when JKB makes a new video. ;)
Quote from: Genstov on February 20, 2011, 08:19:16 PM
Thanks for the input, however we now have Hurricane Hoatzin's weapon pretty much done, and believe me it's a blast to use.
You'll find out what it is when JKB makes a new video. ;)
Nice, i am looking forword to it :)
And if you ever again dunno how to proced dont hesitated to ask your community here. I am sure there are a lots of ppl like me how come up with ideas rather quickly and can pump some fresh stuff in - if needed - without asking constantly for another armor or char.
Keep up the good work!
And we will keep up to cheer for ya
Ideas are cheap.
Quote from: Align on February 20, 2011, 09:46:36 PM
Ideas are cheap.
Dont say that. An idea is the little thing the World of us revolves around.
Naturly its remains a sweet little nothing without the will to make something out of it, but its the uninvitable first step to everything.
[Edit]
NitroFlash seems to be so creativ these days that JKB cant keep up with posting all his works.
I can't wait to play this game. I check the forum everyday and I think this is the shortest period between each new song. I don't know how many time is left to it's release (and I think JKB doesn't know neither), but I really can wait. It will be awesome!
Lover ur work. sounds really good. id say this sounds like a sigma zone.
i have a few questions:
1. how much stuff is there to find?
i no that there are 4 armors and 4 pieces for each. plus all the hp tanks then the boss weapons. so far im at about 40 or so
2. will all of X's guns be of good use?
in almost every mm game out there there are a gun or few that are less then useful. from what iv seen they look fairly good.
i'll likely have more questions latter as time goes by.
Quote from: ThouArtPeronsa on March 01, 2011, 12:18:01 AM
1. how much stuff is there to find?
i no that there are 4 armors and 4 pieces for each. plus all the hp tanks then the boss weapons. so far im at about 40 or so
5 Phoenix Armor Parts, 5 Hydra Armor Parts, Ultimate Armor, Black Armor, Viral Armor, 3 Sub Tanks, over 20 Hearts and some other secret stuff.
Quote from: ThouArtPeronsa on March 01, 2011, 12:18:01 AM
2. will all of X's guns be of good use?
in almost every mm game out there there are a gun or few that are less then useful. from what iv seen they look fairly good.
We are trying as much as possible to make all weapons and skills useful and balanced. It will come down to the player playstyle.
Which Technique do you think is Zero's best one?
Which Weapon do you think is X's best one?
Quote from: Karasai
Which Technique do you think is Zero's best one?
Which Weapon do you think is X's best one?
He just told us that he trys to balance the weapons and that it will depend on you.
For example, the best weapon for me will be that one that makes the most dmg at mid-range because I use X for heavy rushing.
For Zero on the other hand its about making combos so every technique should prove usefull.
Altho the Groundpunch will do the most dmg and the electronic spliter will cover a lot more screen (= destroy more enemys per atk)
If thts what your asking for.
@ JKB Games
Will the Hearts count for both chars or just for the one how picks it up?
And if its the latest will both be able to gain Max-Health?
Quote from: Meritur on March 01, 2011, 09:26:49 PM
Will the Hearts count for both chars or just for the one how picks it up?
Only the character that picks up the heart that gets the bonus.
Quote from: Meritur on March 01, 2011, 09:26:49 PM
And if its the latest will both be able to gain Max-Health?
No. And there is no max health limit.
Also:
Hearts on MMXC will only give you 1 extra Max HP.
Some of the hearts can only be attained by X or Zero.
Quote from: JKB Games on March 01, 2011, 09:55:01 PM
Some of the hearts can only be attained by X or Zero.
Hypershell isnt gonna like this. XD
Who is this Hypershell and why does his opinion matter so much for you guys?
owob
Keep on, keeping on!
I was just listening to a lot of the music samples for the game, and NitroFlash continues to do nothing but impress.
Quote from: JKB Games on March 01, 2011, 10:46:41 PM
Who is this Hypershell and why does his opinion matter so much for you guys?
Lol, Hypershell is just very vocal about his distaste for X5's system of character specific power ups.
NitroFlash is doing a remix for the Maverick Rising album, if memory serves...
Can't wait for more gameplay updates, JKB! ^.^
Quote from: Talyn on March 02, 2011, 08:23:34 AM
NitroFlash is doing a remix for the Maverick Rising album, if memory serves...
Yes he is.
Quote from: Flame on March 02, 2011, 12:40:08 AM
Lol, Hypershell is just very vocal about his distaste for X5's system of character specific power ups.
I would like to join him about that.
I want be able to max my Charakters not be forced to chosse one path.
Perfect game anyone? - how should we do that now :(
I'm liking where this is going, the open map makes me want to scream in joy. Since I absolutely LOVE when I can play a game and get some stuff before actually fighting any bosses. Though I'm pretty sure some stuff you can only get after getting a certain weapon.
Quote from: JKB Games on March 02, 2011, 10:32:55 AM
Yes he is.
Yep, and now I'm not the only connection between OCR and RPM. :D Heck, even people over there are eagerly anticipating this. When it was announced in the project thread, discussion briefly went towards MMX Corrupted. Can't wait to hear his renditions of Opening Stage (X1), Cast Roll (X1, X3), and X-Hunter Stage 1 (X2). Should be awesome.
Anywho, this is shaping up to be a phenomenal game. Can't wait to see another update.
Quote from: Talyn on March 05, 2011, 02:51:22 AM
Can't wait to hear his renditions of Opening Stage (X1), Cast Roll (X1, X3), and X-Hunter Stage 1 (X2). Should be awesome.
I have them all. :P
Oh you suck. :P
Quote from: Meritur on February 18, 2011, 08:23:05 PM
1. VirusX is a secret I guess, okay lets leave it at that.
Actually, he might just be too disappointed in me to feel like mentioning me. -u-'
About the boss sprites, well. I don't know what's going to happen about this. JKB says he does not need them right now.
So I was going to do some other things for them, but I've been a bit... Struggling over these newly-assigned tasks.
Plus it's been like a month since I last showed him any progress, so if he is mad, he would have every reason to.
Juuuust saying. I'm not a secret much, really.
And JKB, sorry for taking so long. But I'm not that good at tiles, so I don't think you're missing out, much. You saw my work, right? It wasn't that great, and needed a lot of correcting.
I was going to update, but it's been so long, I don't think you'd want to see them anymore.
Though you probably are anyway, I sincerely hope you're not mad at me.
EDIT:
As for the boss sprites, I am definitely capable of doing those. If you want to dis-include me from the project for blowing off my responsibilities, well.
But if you still have a little bit of faith in me, I'm still willing to do your boss-sprites when the time you need them arises.
If not, I understand.
Once again, sorry.
@VirusX
Well thats a pity then.
And i liked your latest starforce so much.
However there are few reasons i could think of why he didnt wanted you to do the bosses.
Some are just like "they dont want to make them till the games developement is nearly at its end" or " they wants to finish other stuff first, that are in the current state of the game more important for them". And last but not least - i came up whit that because it was mentioned that all Meverics should be in the same style- "they want someone how proved himself to be good enough and reliable for that task" 8+ Mavericks are a huge working load.
I would not dream about judging you, but maybe you just failed the test back there.
Or maybe i am just making up things and it all is complet rubisch to some point 8D
No, no. I think I rather impressed him with my F. Starfish sprite. At the very least, I don't think he had any problems with it.
The reason I was assigned to other tasks is because, not all of the level design is complete. He needs tiles for other parts of the levels.
It seems he's completing the world before doing anything with the mavericks.
He said I could work on the Mavericks, or the tiles. But I chose tiles as a shot in the dark because I thought it would be more useful to him.
In the end, I think I wasted his time.
Quote from: VirusX on March 08, 2011, 12:50:14 AM
No, no. I think I rather impressed him with my F. Starfish sprite. At the very least, I don't think he had any problems with it.
The reason I was assigned to other tasks is because, not all of the level design is complete. He needs tiles for other parts of the levels.
It seems he's completing the world before doing anything with the mavericks.
He said I could work on the Mavericks, or the tiles. But I chose tiles as a shot in the dark because I thought it would be more useful to him.
In the end, I think I wasted his time.
I see...
well then my advice would be: "get my d**n Starfish done, right now!!"
And send him the finished spirits sheets of it and maybe -if you are already on it- make something more awsome looking out of the Puffer-plasma-frog-thing. Trust me.. if he have a good looking spirit sheet on his hands AND you actualy manage to make more of them (at least 8 to go). Then he wont be as crazy as to dont use them.
So go now son, and make me proud!
-I am actualy 23 so you may be older then me..
(http://fc02.deviantart.net/fs71/f/2011/067/5/2/f_starfish_by_mephisto_c-d3b898h.png)
Fixed the star pack.
Somewhat, anyway. It looks good to me.
EDIT:
I'm 16, so you are indeed older than I.
Quote from: VirusX on March 09, 2011, 04:27:57 AM
(http://fc02.deviantart.net/fs71/f/2011/067/5/2/f_starfish_by_mephisto_c-d3b898h.png)
Fixed the star pack.
Somewhat, anyway. It looks good to me.
EDIT:
I'm 16, so you are indeed older than I.
Yeah he looks good :)
Main body is flawless. The lower side boster got bigger and the upper one disappeared completely.
Its much closer to the Original concept now. But maybe its already to big now. I dont know how much JKB wants to stay true to the original, but the side boster isnt quiet alike. How to explain.... hmm wait!
Okay i tryed some paint modi, it may very well be horrible but you should get at least the generall idea what i mean '>.>
I have a guided feeling that Hurricane Hoatzin's sprite was based HIGHLY off of Storm Eagle. [eyebrow]
Quote from: VirusX on March 10, 2011, 04:08:10 AM
I have a guided feeling that Hurricane Hoatzin's sprite was based HIGHLY off of Storm Eagle. [eyebrow]
Because of his stance you mean?
Nah, I belive thats just a coexidence.
Btw have you decided now if you want the "side boster" be a side boster or leave it attached to the back of Starfish?
It would make sense to leave it on his back if its in the plans to let him and his star atk seperatly in his hard mode ( <50% hp ).
In any way you should make the boster just a tiny little smaller. Similar to my poor edit.
Well decide that and then finally give him life :)
Btw:
JKB did you guys finished with the converting of the sfx sounds to the 16 bit game style?
And did it increase the games overall size by a lot again? :D - I love how big that flash game is
Quote from: Meritur on March 10, 2011, 08:09:20 PM
JKB did you guys finished with the converting of the sfx sounds to the 16 bit game style?
90% of the sounds are now 16 bit style with stereo pan enabled.
Quote from: Meritur on March 10, 2011, 08:09:20 PM
And did it increase the games overall size by a lot again? :D - I love how big that flash game is
Yes, but not that much.
Quote from: JKB Games on March 10, 2011, 11:14:15 PM
90% of the sounds are now 16 bit style with stereo pan enabled.
Yes, but not that much.
Looks like it's about time for another update video showcasing these new sound effects, no? ;)
Posted on: March 13, 2011, 16:38:20
(BUMP)
Hey JKB, when you release the game's soundtrack, are you going to also include the beta songs like Capcom did with their release of X5 and X8's soundtracks, because I'm sure several of your fans (myself included) would appreciate that.
^Would totally love that!
^Me too. That's the only reason, WHY we know, that Duff McWhalen's Theme was planned to be more original than just a cover of Bubble Crab's Theme.
Working on Vulpex stage right now. Turning out to be the most intricate and challenging level yet.
I wanted to make a video of weapons part 2 but neurospike got pushed back a little.
Edit:
For now you guys can enjoy new song. :)
SO i can take it for granted that you have finished the Wind-Weapon for X as it stands now and only need to revisid it if some bugs accure, whis sadly is almost bound to happen, right? - Awsome !!!
Looking forword to your future updates :)
Whoa. That is officially my favorite track of the entire game I've heard yet. You really got an awesome composer. 8)
Really gotta hand it to you guys on the music. Sounds very authentic and the tunes are really rockin'.
Yeah, I never EVER thought that games like "MMX: Corrupted" can be made on Flash...
I wonder what kind of weapon W. Vulpex will give X
We all know what weapon Zero will get but almost no one have seen X version of the weapon.
Altho its already in the game, since there earliest Videos.
To solve that mystery we will need a "X Weapons part 2" i guess
We all are looking so forword to that i tell ya JKB ;)
Btw nice songe give Nitro my praise, that is if he can take anymore praise at all.
We dont want him to get megalomaniac, now do we? 8)
Just thought of something.
For the wind weapon's charged attack, maybe a fullscreen low damage field over 5-15 seconds?
Quote from: Troid Hunter on March 31, 2011, 03:30:32 AM
Just thought of something.
For the wind weapon's charged attack, maybe a fullscreen low damage field over 5-15 seconds?
Wind weapon is done.
Thanks though. =]
Amazing!
Could it be that i just watched the same Video 9 times in a row?
Yeah i did ^^
Just one word: NICE
I like the wind weapon - it actualy just outrun the starforce weapon - it seams to be a good dmg dealer and very rush friendly.
A pity that you cant shot it downwards tho, but hey you will have other weapons for that.
The Vulpix weapon is how the Gravity Well should have been. Very very awsome job there 8)
Neuro Spike well you know that i will just use it for metaur-fun. But i will give in now, it properly can be quiet usefull to pull an enemy on your site if your cornered. And Megaman looks nice in protoman-style.
Okay okay ... for all the haters its a wrothy weapon to have.. are we good now? :p
And finally the Crystal bomb... damn you suprised me with that one.
I mean come on. That was suposed to be a lame weapon! Thats why you guys made it with the most gay colours ever.
How could you make it that powerfull? It aims at the enemy, it reflect shots, it protects you from physical dmg also; has moderate dmg at that; it makes you coffee and your homework with just one tapping on the key o.0
Could someone just slap me plz ?
Is there a chance of you guys doing original tiles? Those look taken from Mega Man X through Mega Man X3.
Quote from: Meritur on April 18, 2011, 10:20:57 PM
And finally the Crystal bomb... damn you suprised me with that one.
I mean come on. That was suposed to be a lame weapon! Thats why you guys made it with the most gay colours ever.
How could you make it that powerfull? It aims at the enemy, it reflect shots, it protects you from physical dmg also; has moderate dmg at that; it makes you coffee and your homework with just one tapping on the key o.0
C. Bomb travels in an arc, it doesn't aim at the enemy (I'm just good at it =P), you can press down or up to change it's angles.
Quote from: RetroRespecter on April 19, 2011, 12:32:42 AM
Is there a chance of you guys doing original tiles? Those look taken from Mega Man X through Mega Man X3.
Unfortunately not. There are a few custom tilesets int he game but I think that's a bout it. Too much work and not many people good enough have offered to help on that area.
Quote from: JKB Games on April 19, 2011, 12:52:53 AM
C. Bomb travels in an arc, it doesn't aim at the enemy (I'm just good at it =P), you can press down or up to change it's angles.
Well okay.. and i mean hey as long as it still does my homework I am fine with it.
You wouldn´t dare to say that it dosn´t do them, now would you? -_-
I am really excited over that video!
Now finally both chars have all their weapons ready and set, haven´t they?
Or are there still some bugs that need to be fixed regarding that matter?
{{Btw just my 5 cent but you shoult tune down Warp Vortex a little. Its pretty loud if you compare it to the other weapons.}}
[Edit]
Question time!
Sry to be a bother.
Question Nr.: 1.
X have four charge ups with his normal Buster.
Four different charge ups for every Special-Weapon are a given also. No charge ups for Giga.
And in your videos we have seen 3 Charge ups with the Armor-busters.
Yepp, X fires his gigantic Ultimate Armor shot on the 3. Charge up.
Can we expect a 4. charge up on the armor-busters that we still haven´t seen?
And will it be something entirley diffrent like with the special-weapons 4. charge up
or just a stronger variation of the normal charges?
2. Will the Armor itself change colours on the weapon swap or just the underarmor like in the other X-games?
I just had a thought how awesome the phoenixarmor would be looking in Warp Vortex colours.
Bat-X anyone? *o*
Quote from: Meritur on April 21, 2011, 09:19:34 PM
Question Nr.: 1.
X have four charge ups with his normal Buster.
Four different charge ups for every Special-Weapon are a given also. No charge ups for Giga.
And in your videos we have seen 3 Charge ups with the Armor-busters.
Yepp, X fires his gigantic Ultimate Armor shot on the 3. Charge up.
Can we expect a 4. charge up on the armor-busters that we still haven´t seen?
And will it be something entirley diffrent like with the special-weapons 4. charge up
or just a stronger variation of the normal charges?
X-Busters has 4 Charges with upgrades;
Ultimate Buster has 3 Charges by default;
P-Buster, H-Buster have 4 Charges using the X-Buster upgrades and can go up to 5 Charges with the +1 charge Armor Combo;
All special weapons have 3 Charges each one upgrades individually.
Quote from: Meritur on April 21, 2011, 09:19:34 PM
2. Will the Armor itself change colours on the weapon swap or just the underarmor like in the other X-games?
I just had a thought how awesome the phoenixarmor would be looking in Warp Vortex colours.
Bat-X anyone? *o*
As much as I want it to, it's too much work to make the armor change color.
Quote from: JKB Games on April 26, 2011, 11:41:16 PM
X-Busters has 4 Charges with upgrades;
Ultimate Buster has 3 Charges by default;
P-Buster, H-Buster have 4 Charges using the X-Buster upgrades and can go up to 5 Charges with the +1 charge Armor Combo;
All special weapons have 3 Charges each one upgrades individually.
As much as I want it to, it's too much work to make the armor change color.
Okay i guess it dosnt make sence to count the light white charge with the special weapons. Okay then we are back to 3 charge ups.
+1 charge Armor Combo; I guess thats the combo you get when you use the 5 part of the armor thats only avilable if you use a full Phoenix/ hydra armor, right?
To bad :(
Is it because all the spirits would need a recoloring?
If it would be just that, then even a noob like me could do it; little by little on the WE with adobe ps CS; right?
I think to understand how hard it would be, we would need to know how JKB makes X change color when switching weapons. Does he have separate sprite bit-maps for each color?
There is more to it than just one sprite set per color. The armor combinations alone are daunting.
Yeah. We're not talking a hundred sprite sets here, we're talking hundreds of thousands.
If you did it manually, I mean.
Having a separate set of sprites for each color is n00btastic. I hope to hell that's not how he does it.
Though, the time it takes to recolor isn't much of an issue at that point, as basic (and free) art programs can do those kinds of recolors in a few minutes tops. When you're dealing with separate body parts and sheets for each, with each color, that is a LOT of ram to be using. It is a giant resource vortex, which no system can escape. Completely wasteful, not to mention severely amateurish.
Well we will see if he replays.
But i dont thing that he have one separate spirit for every posible combination.
It would be more like in the originall games where the armore pice is loaded as a seperate spirit over X-body.
(Thats why the underarmor still switch colors at least in the original games)
@OBJECTION MAN
A first class objecttion, OBJECTION MAN! owob
Altho if you think about it, OBJECTION MAN. If you change the colors in real time it will serverly slow down the gameplay.
SO OBJECTION MAN, i give an objection to you also!
(Sry i could not stop myself :P )
That depends on how you go about doing it. I'm not up on my Flash, since it's a really weak platform for a serious or complicated game development, but I would imagine there is some way to do it much less without tanking performance.
In DirectX, for example, there are many ways to go about it, some of which are fast as lightning.
It's all up to the skill of the programmer. It's all about problem solving.
In Flash it's not too easy to switch palettes, but there is a way to tint the whole image with a color.
So what I have is:
1 sprite for each armor part;
1 white/gray sprite for armor color;
1 white/gray sprite for under-armor color.
So I just change the hue on the white/gray sprite to the color I want. This wouldn't work on the armor parts because they already have colors and it would only be making it worse. So if I was to make each part change color we're looking at 8 times the amount of sprites X has, which is a lot now.
So in the end it comes down to eigther dont do it at all, recoloring or coming up with something else to sice that matter.
Well we will go down with :cookie: :cookie: :cookie: till JKB and his team have decided what to do.
Aha, so that's the method you use, color modulation. Yes, that wouldn't help much at all for armors, and it severely limits your palette options for X himself.
There is no way to change the color, or replace the color, of a texture/bitmap/whatever flash calls it?
I have no idea of programming but as far i get it: You have H and P armor with color that you cant change.
And you have X as white/grey guy how gets his colors by the weapon you select trough the color modulation, right?
SO then you could make another set of H and P armor spirits in white and grey.
And give them "the same" code as X normal armor have with special weapons.
If the standart Buster H and P armor have to much colors to fit into that "color modulation" on the Buster-Weapon; so that they wont look as nice anymore with this setting; Then how about combining the two methds?
You could make another spirit set of X default armor in blue (to get lesser issues with bugs) and make the program load the default armors on the busters-weapons and the white/grey versions of the Armors plus the color modulation on special weapons.
Another methode would be to seperate the Armor spirits for H and P into two sets and make two color modulation on X with them (+ the underarmor) instend of the one your running atm.
Maybe i am talking [parasitic bomb] atm but i dont know any better then that '>.>
Just want to get some ideas if you say thats not usefull at all i wont be suprissed
@ Objection Man:
The parameters for color options on the weapons aren't as bad as you might think. It runs off a basic hue/saturation/brightness/color balance so if anything it prevents you from having really awful rainbow colors, and for what JKB has for weapon colors I think it does its job well.
And as for the armor parts, getting them colored for weapons involves an extra layer going over each and every armor piece individually (because you can mix parts), increasing the number or objects onscreen at any given time by 4, and increasing X's total sprites eightfold. This has been discussed, and it will not be done. Unless some method of palette swapping surfaces in flash, armors being colored for weapons unfortunately is not going to happen.
Quote from: JKB Games on February 18, 2011, 03:25:46 AM
Still need to make Neurospike charged version;
If you're still working on that:
While it might be approaching too much trouble to be worth, perhaps you could assume direct control of the enemy in question, with X remaining immobile for the duration, sort of like a cross between Soul Body and the DNA copy mechanic. And while it may also interfere with whatever level design decisions you're in the process of completing or have completed, maybe it could even be used to allow X to access areas he couldn't on his own. Say, an enemy's unique firing pattern or splash damage allows it to shoot out a wall X's own weaponry can't reach.
Another potential application could be a boss that utilizes minions that can be commandeered to hit a weak point or some such, reducing the boss' overall effectiveness and making the battle easier than fighting it outright.
Yknow, that actually sounds fun.
Too slow, not fast paced enough for MMX. That kinda of stuff is more suitable for a puzzle like platformer game.
Awww. X4 did it! (Although X4's charged soul body lasts very little... which wouldnt really work for this. oh well.)
How about temporarily hacking all enemies in the area for a short period of time? basically, when X passes them, they wouldn't attack him, and would not cause collision damage. They'd just sit there, or idle. (mets would walk around but wouldnt do anything, flying enemies would either fly right by or with batton bats, either fly away or stay in their perched form.
Think something akin to stuff like time stopper and those other "stopper" weapons which affect the whole area as long as there is weapon energy.
The charged Soul Body was lame
I thought it was cool. fairly useless, but, still cool.
Quote from: JKB Games on May 03, 2011, 11:41:03 PM
Too slow, not fast paced enough for MMX. That kinda of stuff is more suitable for a puzzle like platformer game.
The same can be said of an experience and leveling system, but the point of that was to add a wrinkle to the gameplay and appeal to a certain kind of player, no?
Besides that, an element of Mega Man X has always been going out of your way to find and do everything the game has to offer, often adding a light puzzle element, though still an action-based one. No one will ever achieve maximum health and full powerups each title has to offer without stopping to think or experiment, and it's not always a fast-paced endeavor (indeed, even some of the stages in the series have been slow paced). Those that don't care and just want to make their way through aren't forced to do it, though, and the above was proposed with this in mind, as an optional feature that can reward the player if they bother to use it, or hell, can offer them a means to goof around if they feel so inclined. Maybe stepping outside of the envisioned model is worth if it the player has fun with the end result.
Quote from: Flame on May 04, 2011, 03:55:32 AM
I thought it was cool. fairly useless, but, still cool.
It was a neat concept. I suppose the idea behind my suggestion was also to give it some weight, to make it feel less like a novelty and more like a gameplay element.
Of course, it's your game, JKB, and it's certainly shaping up well without any of
my input, but every fan has their own version of what the series means to them. Perhaps the same people who will appreciate the work that has gone into the weapons won't mind X putting on his thinking helmet when using them.
Regardless, I find the work that's been done so far to be very impressive. No matter what shape it takes, if the project finishes as strongly as it's progressed, you're on your way to offering the definitive... X-perience here. I can say with a relative surety that no one expects something like this when they see "flash fangame" attached to it, but this has thusfar been a professional effort by some talented people, moreso than the majority of the efforts put out by people who get
paid to do this. And as a fan that feels the series didn't get its proper due, I feel there's no better credit that could be done to it.
Calm down, don't need to get all defensive about it. lol
It was something i thought about a long time ago and you're not the first to suggest it either. I actually wanted to make it but inputs from testers and some others who watched the very first neurospike video changed my mind. That and coding it would be a pain and not useful for 99.99% of the game which would be "a waste of time".
As much as an idea can be cool and unique, if it's only going to be used by 1% of the players or just to get this 1 item on the whole game is not worth having.
You know, not everyone who offers a differing opinion is looking for an argument, and I think I made that pretty clear by saying you've done a fine job without my input, and that it might be too much trouble to implement, among other things. I don't care one way or the other if you do it, but you said you were looking for ideas, so I gave one, followed by why I think it'd work, and that perhaps you're being a bit too particular about what works or doesn't. It didn't have to be more complicated than that, especially if you didn't agree. Ease off the trigger a little; egotism is a creator's worst foe.
With that said, I'll again commend you on how the game's progressing and hope the future's bright for the project no matter what shape you decide it takes.
Already explained why it wouldn't work but thank you very much for your suggestion.
Please no more suggestions unless I ask for help on ideas but you're more than welcome to critique and comment on content I have shown.
The neurospike thing was so random I have no idea why you thought i wanted ideas for it.
Quote from: JKB Games on May 05, 2011, 10:46:56 AM
The neurospike thing was so random I have no idea why you thought i wanted ideas for it.
Seems I misinterpreted you based on the topic at the time; there was talk on suggestions for the wind weapon, and I supposed that anything else you mentioned as having not finished yet was also open for suggestion. Sorry about that; my intention wasn't to throw my weight around.
Hey, that said JKB, DO you have anything in mind for Neuro Spike, or you will just get around to that at another time?
Quote from: Flame on May 06, 2011, 05:41:50 AM
Hey, that said JKB, DO you have anything in mind for Neuro Spike, or you will just get around to that at another time?
I do have a couple of ideas but I'm waiting on sprites.
Quote from: Genstov on May 01, 2011, 03:11:43 PM
And as for the armor parts, getting them colored for weapons involves an extra layer going over each and every armor piece individually (because you can mix parts), increasing the number or objects onscreen at any given time by 4, and increasing X's total sprites eightfold. This has been discussed, and it will not be done. Unless some method of palette swapping surfaces in flash, armors being colored for weapons unfortunately is not going to happen.
Fair enought;
as far i recall it X armors (expect the ultimate armor) never changed their colors. It would have been a nice gimmick but oh well. How would not choose smooth gameplay over an armor that change colors?
Neurospike is still under devolopment. New Levels are beeing made -actually the second most important part of that game.
And in near future we finally will get Bosses; well at least I hope in the near future...
If all goes well, we will be able to play the game in about one year 8)
Working on Vulpex's Idle sprite.
@JKB or Team Member
Can you tell us how much of the overall world and enemys are completed till now?
-Excluding the 8 Mavericks obviously
Quote from: Meritur on June 02, 2011, 11:33:37 PM
@JKB or Team Member
Can you tell us how much of the overall world and enemys are completed till now?
-Excluding the 8 Mavericks obviously
I have around 56 maps done out of potentially 80 total maps. I also have a few maps partially done.
Enemies is hard to tell, I got over 45 enemies including variations and return enemies from the original games. There are still many areas lacking enemies but I have plenty pending sprite sheets waiting to get coded into he game.
(http://www.jkbgames.com/images/megaman/SS60.png)
RT-MK2
Quote from: JKB Games on June 03, 2011, 02:30:24 AM
I have around 56 maps done out of potentially 80 total maps. I also have a few maps partially done.
Enemies is hard to tell, I got over 45 enemies including variations and return enemies from the original games. There are still many areas lacking enemies but I have plenty pending sprite sheets waiting to get coded into the game.
(http://www.jkbgames.com/images/megaman/SS60.png)
RT-MK2
Let me guess, RT-MK2 can throw blocks, right?
Quote from: JKB Games on June 03, 2011, 02:30:24 AM
I have around 56 maps done out of potentially 80 total maps. I also have a few maps partially done.
Enemies is hard to tell, I got over 45 enemies including variations and return enemies from the original games. There are still many areas lacking enemies but I have plenty pending sprite sheets waiting to get coded into he game.
(http://www.jkbgames.com/images/megaman/SS60.png)
RT-MK2
Nice to hear that there will be around 80 different maps :)
Btw. in contrast to most of the guys here I would not mind waiting like 3 months more if that would give us more maps to explore.
So if you want to do me a personal favour, don't hesitate to take more time to rise the overall content.
Best Regards
That's a heavy number of maps. By maps I assume you mean themed areas, like where the music changes and the visuals change theme? If so, that is impressive, and I'm looking forward to it.
(does this mean 80 area songs? lol)
Quote from: OBJECTION MAN on June 05, 2011, 09:13:19 PM
That's a heavy number of maps. By maps I assume you mean themed areas, like where the music changes and the visuals change theme? If so, that is impressive, and I'm looking forward to it.
(does this mean 80 area songs? lol)
The maps that he is referring to are rectangular sub-sections of different areas that get loaded by flash, except at edges where two are loaded. These maps are rather large though, as most "stages" are made up of only 3 or 4 maps and interconnecting areas are around 2 to 6. In actual gameplay the borders of these maps are unrecognizable. Generally there is a music track for each tileset in the game.
Also
Quote from: OBJECTION MAN on June 05, 2011, 09:13:19 PM
I assume
please don't. Your questions work better.
Quote from: Genstov on June 05, 2011, 11:58:10 PM
Also
please don't. Your questions work better.
What's that stink? I think, there's a tinge of arrogance in the air.
I don't think he meant to offend you. It's just that assumptions can just lead to bad information being spread around.
Wow, that last bit was epic.
Im likin' the new RT. Both his design and attack style.
I'm drooling.
Did NOT see that coming at the end with the Neurospike Fully Charge move! Impressive, I'm drooling with jealousy and envy! I wish I had your skills and talents, especially the coding part, but I'm lacking in those areas as I don't have a lot of time on my hand (well before actually) though hopefully I can improve because I'm thinking of making an Axl-based Megaman game that fully explores his Copy Chip abilities and is not a gimmick but a very useful (and potentially overly-used) skill.
I cannot wait until this is out! But take your time, I'm in no rush to play and wait until you perfected this rare gem in the ruff.
EDIT: OH, and apparently as someone pointed out on Youtube that you added parts from Duff Mcwhalen, Overdrive Osterich, and Spark Mandrill into that Junk Ride Armor. Very creative and clever! So this game takes place after X6 and before X7? Seeing as Duff Mcwhalen was defeated in X5 and Zero doesn't return until X6.
I see Duff Mcwhalen 8D
Nice addition to the EMP Spark.
I like how it shots sparks. But what do you mean with "on detonation"?
Can you decide if the initial sparke flys down, up or even straigth and is there a way to make it detonate for tactical advantage?
Well to bad you tuned down the wind razor, but well maybe it was in fact imba..
Hope it remains still usefull at rushing
Neurospice became unbelivable usefull, too. It seems to stop big enemies in their traits - if i am correct - and then the new drones and also the extra ride armor, really nice. Protoman is back! BEWARE >0<
Btw the Missilies will be much faster and stronger than the neurospike drones, right?
Or du you plan to change them in a way too?
Quote from: VirusChris on June 06, 2011, 06:38:53 PM
Did NOT see that coming at the end with the Neurospike Fully Charge move! Impressive, I'm wet with jealousy and envy!
Uhhh...
Quote from: Meritur on June 06, 2011, 08:15:26 PM
Nice addition to the EMP Spark.
I like how it shots sparks. But what do you mean with "on detonation"?
Can you decide if the initial sparke flys down, up or even straigth and is there a way to make it detonate for tactical advantage?
You can press the shoot button again to detonate the spark wherever you want.
Spark default to down but you can make it go up by holding up.
Quote from: Meritur on June 06, 2011, 08:15:26 PM
Btw the Missilies will be much faster and stronger than the neurospike drones, right?
Or du you plan to change them in a way too?
Drones will get nerfed a little, their too strong right now.
Quote from: VirusChris on June 06, 2011, 06:38:53 PM
EDIT: OH, and apparently as someone pointed out on Youtube that you added parts from Duff Mcwhalen, Overdrive Osterich, and Spark Mandrill into that Junk Ride Armor. Very creative and clever! So this game takes place after X6 and before X7? Seeing as Duff Mcwhalen was defeated in X5 and Zero doesn't return until X6.
There's also Frost Walrus and Blizzard Buffalo for the arms. The game takes place after X5, in an alternate timeline. Basically, this is an alternate X6.
Haha, insta-mech. Nice. That's a really cool idea for that.
Quote from: JKB Games on June 06, 2011, 08:34:50 PM
Drones will get nerfed a little, their too strong right now.
Haha, you know it's not unthinkable to have an overpowered weapon for a MegaMan game! 8D
But I understand why you would nerf them. Hopefully not by too much.
Question time once again.
Finally i have some time on my hands.
1. The central skill-tree of the Neurospike: are the skills related just to the neurospice-weapon or maybe for X itself? - Sadly, from the video alone I couldn´t tell at all.
2. Seeing as how imoprtant the shotcount will be in that game -at leats for X - is there a way to increase the number of shots he can fire at a time? Maybe i was just blind but i didnt see it in his skill trees so only option is story-power-up or Armor-combo.
3. Have you made your finall decision what will be max lvl for each mode? Or is that still in the dark and will be revisited after, i dont know the bosses are done? Would have been nice if we could lvl till we have everything on max but that dream wont come true i guess.
Quote from: Meritur on June 09, 2011, 09:04:34 PM
1. The central skill-tree of the Neurospike: are the skills related just to the neurospice-weapon or maybe for X itself? - Sadly, from the video alone I couldn´t tell at all.
Only for spiked enemies, drones and junk ride.
Quote from: Meritur on June 09, 2011, 09:04:34 PM
2. Seeing as how imoprtant the shotcount will be in that game -at leats for X - is there a way to increase the number of shots he can fire at a time? Maybe i was just blind but i didnt see it in his skill trees so only option is story-power-up or Armor-combo.
No, there won't be any way of increasing shot count, this is for balancing purposes.
Quote from: Meritur on June 09, 2011, 09:04:34 PM
3. Have you made your finall decision what will be max lvl for each mode? Or is that still in the dark and will be revisited after, i dont know the bosses are done? Would have been nice if we could lvl till we have everything on max but that dream wont come true i guess.
Not entirely, but one thing is sure, you won't be able to get all upgrades of a tree on the normal mode.
Quote from: JKB Games on June 09, 2011, 09:15:21 PM
Only for spiked enemies, drones and junk ride.
No, there won't be any way of increasing shot count, this is for balancing purposes.
And here I was getting my hopes up for a way overpowered X-build.
Well as it stands he will be more powerfull then Zero anyway
- like in any X game so far atho Zero holds a lot of power in this game, too.
Ahhn one more question:
On S-Rank-Mode will there be a posibility to fill up energie tanks?
If enemys dont drop anything anymore and all fill ups on maps are small. It seams like we will have a hell of a time fillig up subtanks.
And will be Zero be fixed on his currend armor or will we be able to switch them at will?
Quote from: Meritur on June 11, 2011, 11:25:39 AM
On S-Rank-Mode will there be a posibility to fill up energie tanks?
If enemys dont drop anything anymore and all fill ups on maps are small. It seams like we will have a hell of a time fillig up subtanks.
It's not meant to be easy.
Did I also mentioned there are no checkpoint platforms on S-Class. bVd
Quote from: Meritur on June 11, 2011, 11:25:39 AM
And will be Zero be fixed on his currend armor or will we be able to switch them at will?
You can't switch armors with Zero.
Quote from: JKB Games on June 11, 2011, 01:00:45 PM
It's not meant to be easy.
Did I also mentioned there are no checkpoint platforms on S-Class. bVd
Ah okay, good to know.
Well but just between the two of us:
I properly will miss checking in, on a reagulary bassis anyway
-and when I die, I will be like "nooo, [tornado fang] [tornado fang] [tornado fang]" on any mode :|
Finally added mugshots to dialogs.
(http://www.jkbgames.com/images/megaman/SS61.png)
EDIT:
I updated the dialog system to grab text from an XML file. Now it will be possible for foreign communities to make their own translation of the game.
oh gosh!
It's Doctor Cain!
So Dr. Cain would give X the Tiger Uppercut!
No Dr. Dou- Light?
Quote from: Talyn on June 17, 2011, 10:47:44 PM
No Dr. Dou- Light?
Dr. Light is in. As to what capsules, who knows.
Quote from: JKB Games on June 17, 2011, 08:59:21 PM
EDIT:
I updated the dialog system to grab text from an XML file. Now it will be possible for foreign communities to make their own translation of the game.
Very nice.
Now that's what i call a good programer.
Also i suppose it makes making the dialogues more much easier, might as well try it out in my game.
Quote from: JKB Games on June 17, 2011, 08:59:21 PM
Finally added mugshots to dialogs.
(http://www.jkbgames.com/images/megaman/SS61.png)
EDIT:
I updated the dialog system to grab text from an XML file. Now it will be possible for foreign communities to make their own translation of the game.
I like how the capsules have the same color as the corresponding armor.
And finally Dr. Cain is back. Its nice to have him make the armors insted of Light.
It covers up a great plothole that was slowly bilding up in the X games.
I mean it was getting a little bit unrealistic how Light was able to finish like 30+ diffrent sets of armors for his finall creation, wasnt it?
Quote from: Meritur on June 18, 2011, 01:01:55 PM
I like how the capsules have the same color as the corresponding armor.
And finally Dr. Cain is back. Its nice to have him make the armors insted of Light.
It covers up a great plothole that was slowly bilding up in the X games.
I mean it was getting a little bit unrealistic how Light was able to finish like 30+ diffrent sets of armors for his finall creation, wasnt it?
I thought it was obvious that he makes them as he goes along?
Yeah. The hologram is clearly aware of what's going on in the world, so it's not really a far stretch to think it might devise new armour schematics.
So it isnt as far stretched to believe that a simple (over 100 years old) data sheet of a person can create more powerful systems then any living professor, doctor and specialist of that time. Well, if that's what you want to believe.. fair enough for you then but it isnt something I can agree with.
But lets not lose the topic.. back to Corrupted.
Now that X seams to be ready more or less (maybe still bug issuse?)
What will be the next goal for you and your team, JKB?
Right now we are working on game progression. Adding blockages/requirements to reach certain items or areas. Adding a few after boss defeat changes.
Also adding new enemies.
Quote from: Meritur on June 21, 2011, 10:08:57 PM
So it isnt as far stretched to believe that a simple (over 100 years old) data sheet of a person
He made X.
Quote from: Align on June 22, 2011, 05:05:33 PM
He made X.
At least you don't write with BIG FANGS.
But back to topic...
...wouldn't be cool to have a Shop System similiar to MegaMan Xtreme 2?
Quote from: VulcanoMan on June 22, 2011, 05:54:01 PM
At least you don't write with BIG FANGS.
But back to topic...
...wouldn't be cool to have a Shop System similiar to MegaMan Xtreme 2?
There won't be any shop. I think the upgrade system is enough for the player to concentrate on.
EDIT:
I made a facebook page for the game.
http://www.facebook.com/pages/JKB-Games/163132913753756 (http://www.facebook.com/pages/JKB-Games/163132913753756)
Quote from: Align
He made X.
And your point is... ?
Quote from: JKB Games
There won't be any shop. I think the upgrade system is enough for the player to concentrate
That may be, but you will add something similar anyway when you get boring with the task at hand AND revisit the hunter base. Now won´t you? :P
Quote from: Meritur on June 22, 2011, 08:02:44 PM
That may be, but you will add something similar anyway when you get boring with the task at hand AND revisit the hunter base. Now won´t you? :P
You won't get bored playing this game.
Quote from: JKB Games on June 22, 2011, 08:14:27 PM
You won't get bored playing this game.
...and if you do, you got a short attention span!
Or you will suck at the game and pretend to be bored...
Quote from: JKB Games on June 22, 2011, 08:14:27 PM
You won't get bored playing this game.
If you keep on refining that game like you proved yourself to do I certently wont.
I just would wish that this game ends up as a downladable version.
So that we do not need to fear that the game wont be reachable for us somewhere in 6 years after the official release
I've seen the last technique: Sensōtan. Mind providing us with some Kanji and an English translation?
Quote from: DevonS on July 02, 2011, 01:53:11 AM
I've seen the last technique: Sensōtan. Mind providing us with some Kanji and an English translation?
Sen - Spinning
So - Twin
Tan - ???
http://en.wiktionary.org/wiki/%E6%88%A6%E4%BA%89
http://en.wiktionary.org/wiki/%E7%82%8E
This should give you an idea of what it translates to.
OK, so here's a list of the Command Arts Zero can get from the eight mavericks. Feel free to correct me if I make a mistake.
Sensōtan (戦争炎, "War Flame")
Dentensasu (電天刺す, "Electric Sky Sting")
Suisōhzan (水晶斬, "Crystal Slash")
Chōjin (跳刃, "Bounce Blade")
Ryokuhaken (力破拳, "Power Breaking Fist")
Jikūgeki (時空撃, "Time-Space Strike")
Shippūzan (疾風斬, "Hurricane Slash")
Gen'ei-Jin (幻影陣, "Phantom Army")
Is this about right?
Quote from: DevonS on July 03, 2011, 04:17:00 AM
Gen'ei-Jin (幻影陣, "Illusion Shadow Army")
:O !
(http://www.fightersgeneration.com/np7/char/gifs/yun/yun-cfe-super.gif)
Quote from: Karasai on July 03, 2011, 05:11:51 AM
:O !
(http://www.fightersgeneration.com/np7/char/gifs/yun/yun-cfe-super.gif)
You bet your socks off. =)
New enemies.
(http://www.jkbgames.com/images/megaman/SS65.png)
The swamp area has been in the game for a while just never showed it because it lacked enemies.
Tileset by BlackBeltDude
Spike Gabyoall and Pester by SecretStamos
Dandelauncher by Keiang
JKB, just so you know:
With MML3 dead your game is now the only big and worthwhile MM game coming.
I put all my hopes in you now.
Hell of a burden.
I wouldn't say that if I had any doubts about his skills.
I shall not disappoint.
That's what I wanted to hear.
How could he disappoint? from the very first post he made he was already presenting far better material than Capcom.
Quote from: Flame on July 19, 2011, 08:03:40 PM
How could he disappoint? from the very first post he made he was already presenting far better material than Capcom.
Without Capcom, JKB wouldn't have Megaman X to make a fangame of. I think Capcom deserves a little credit.
(http://www.jkbgames.com/images/megaman/SS66.png)
Beam Attacker by Secrestamos.
Ah, I can hear the sound of beam spam in Shieldner Sheldons stage...
Quote from: JKB Games(http://www.jkbgames.com/images/megaman/SS66.png)
Is this an ice level!? If it is, I can't wait to hear the music track for this area!!
I hear the sound of X being hit.
I hear a voice in my head telling me I need to finish re-spriting the Mavericks.
Quote from: DevonS on July 20, 2011, 08:21:34 PM
Is this an ice level!? If it is, I can't wait to hear the music track for this area!!
This is the Lab stage (http://www.youtube.com/watch?v=fufY4z5TePE) which has mixed elements on it.
QuoteWithout Capcom, JKB wouldn't have Megaman X to make a fangame of. I think Capcom deserves a little credit.
When did I say otherwise...? All i said was that he's just showing a hell of a lot more creativity and innovation with Mega Man than capcom.
Quote from: Align on July 20, 2011, 08:18:49 PM
Ah, I can hear the sound of beam spam in Shieldner Sheldons stage...
you and me both.
BTW, if I remember this right, from what JKB said on X9, it can shoot straight down and diagonally. And follows you vertically.
Forgot to mention:
Quote from: JKB Games on July 08, 2011, 01:48:56 AM
(http://www.jkbgames.com/images/megaman/SS65.png)
I like this stage/background.
I notice the X5 vine enemy, and the X5 flower enemy. (only it's doing the Mega Tortoise thing instead of shooting out spiders)
yeah. looks cool.I like the roots on that tree.
Quote from: Flame on July 22, 2011, 03:47:04 PM
When did I say otherwise...? All i said was that he's just showing a hell of a lot more creativity and innovation with Mega Man than capcom.you and me both.
Was just giving you something to think about.
Quote from: Flame on July 22, 2011, 03:53:43 PM
I notice the X5 vine enemy, and the X5 flower enemy.
yeah. looks cool.I like the roots on that tree.
Finally you agree with me that
SNES X aesthetics > PS1 X aesthetics
Glad you finally saw the light
I never had anything against ANY aesthetics. And no, I still find PSX X series looked better than SNES X series. the PSX was possibly the peak of the X series. The X series looked great. (I mean character sprites wise)
I just find that for an actual game, they shouldnt be using outdated sprites, when the PSX style works on the same 16 color limit per character, and yet looks much better and more detailed. just LOOK at X3's armor sprite. it looks terrible. and the X3 armor is one of my favorite armor designs.
plus with the SNES limitations, you can still make a much better looking "SNES" styled X game, like that mockup posted some time ago.
X1 looked ok as did X2...X3 was as bland as you can get, but overall it was consistent. The graphics in the PSX games while the graphics looked nice separatetly, in game they kinda clashed. Especially when they were using CGI with sprites. It didn't mesh too well.
Oh no, the pre renders definitely were bad... X5 is the biggest offender there- i think X6 did it too, but not as much. or at least I didnt notice it as much. I preferred when everything was pixel pushed, backgrounds included. (like X4's volcano)
Now you're speaking of something... I always found ugly.
Yeah prerendered backgrounds + sprites were ugly. At least in some of the X games.
Which I find weird because I'm generally a fan of prerendered BGs. In RPGs and survival horros games at least.
Making X4-X6 style sprites is a lot harder and more time consuming than X-X3. I also wouldn't find that many people willing to help make that style.
But I do prefer x-3 style over the x4-6.
Quote from: JKB Games on July 22, 2011, 07:59:54 PM
I do prefer x-3 style over the x4-6.
High five, man.
It is a nice style..the only thing I don't like about it are X's sprites. Yep, he always seemed..weird to me.
(http://www.jkbgames.com/images/megaman/SS67.png)
New Elite enemy. Fire Beetle by Giro.
Reminds me of those classic enemies. The floating shields which can only be hurt from behind.
I know they have a name, but I forgot it.
Quote from: Acid on July 25, 2011, 08:25:27 PM
Reminds me of those classic enemies. The floating shields which can only be hurt from behind.
I know they have a name, but I forgot it.
Shield Attackers. This one does the same back and forth but he will try to ram you or go out of his normal path to set you on fire.
"Elite"?
Regular Enemies: Your usual small to medium sized enemies;
Sentinel Enemies: Usually large, stationary and durable;
Elite Enemies: Can be any size but have a lot more AI and attacks almost equivalent to Minibosses;
Minibosses: Usually large or huge enemies that will lock the screen forcing you to fight them.
Quote from: Acid on July 25, 2011, 08:25:27 PM
Reminds me of those classic enemies. The floating shields which can only be hurt from behind.
I know they have a name, but I forgot it.
They are in the X series too. X2-5 had them, X6 didnt, and I dont remember if X7+8 did.
that said, real cool, JKB
I like how he post a pic from time to time.
That keeps us occupied an cheering and gives him and the guys in the backgrund some motivation too.
Cant wait till the next pic <3
(http://www.jkbgames.com/images/megaman/SS68.png)(http://www.jkbgames.com/images/megaman/SS69.png)(http://www.jkbgames.com/images/megaman/SS70.png)
Another enemy.
These Mavericks keep getting better and better.
This one is calling for wind razor or H. Missile. :)
Like it, an enemy thats rather hard to reach but still a must kill.
And i see it blocking a path at the beginning so that you must return to that spot later on :D
It almost calls for a rising lava pool 8D
Yeah, that would be a nice one too like in X2 or X3 just harder because of this damn little... you know what i mean ^^
(http://www.jkbgames.com/images/megaman/SS73.png)
Drill Blaster by Giro.
Tileset is a mix of custom by blackbeltdude and other tiles from x2-3.
Quote from: JKB Games on August 13, 2011, 12:36:02 AM
(http://www.jkbgames.com/images/megaman/SS73.png)
Drill Blaster by Giro.
Tileset is a mix of custom by blackbeltdude and other tiles from x2-3.
Hey JKB i was wondering about your ultimate armor sprites. Did you create them yourself or did you get them a link? I say this because i am in need for those sprites so i can develop my fan game. If you can in anyway help me i would really appreciate it :)
Thanks, Paradox1080
Quote from: Paradox1080 on August 14, 2011, 04:24:38 AM
Hey JKB i was wondering about your ultimate armor sprites. Did you create them yourself or did you get them a link? I say this because i am in need for those sprites so i can develop my fan game. If you can in anyway help me i would really appreciate it :)
Thanks, Paradox1080
Those are custom made for the game.
Sorry but they won't be available at least not for now.
Posted on: August 15, 2011, 04:23:26
i'm drooling uncontrollably
I came....to this thread with high expectations. And they were fullfilled.
Sprite animations look great.
Those are some crazy combos! The only thing missing is Axl.
Look at those crazy skills, give Zero a triple jump already!
A-A-Awesome! I'm loving Zero's skills! This is why I love Zero, for his awesome badass sword-wielding skills and his cool personality! I also love X too, and I am in awe at how cool each of their playing styles are!
By the way can you tell us about the rough estimate of how far your game is complete? I know you haven't done any videos on the bosses yet, so I'm curious.
Also if you were given the chance or chose to include Axl into the game, how would you have done it?
@RetroRespecter
Though I mentioned Axl, I believe JKB mention this game takes place sometime after X5 (a what if scenario if Zero lived, I think) or X6 so this is before Axl shows up... but I would've like to see Axl in it too. I wonder how JBK would of handle his character in the game.
Also do you take requests? Like adding a certain character or a certain scenario played out for a secret part would you? But I'm just curious so sorry if I'm being pushy here or seemingly trying to push more work on you.
Quote from: VirusChris on August 24, 2011, 06:49:55 PM
Also do you take requests? Like adding a certain character or a certain scenario played out for a secret part would you? But I'm just curious so sorry if I'm being pushy here or seemingly trying to push more work on you.
At this point in development I'm not open to any suggestions for new features.
Quote from: JKB Games on August 24, 2011, 08:46:39 PM
At this point in development I'm not open to any suggestions for new features.
Not even Playable Blues? 8D
Livestream (http://www.own3d.tv/live/109948/JKB_Games_-_MMX__Corrupted) at 2PM PST.
your link doesn't work.
think you did it wrong with the "http://22%..." thing
Oh oops.
http://www.own3d.tv/live/109948/JKB_Games_-_MMX__Corrupted (http://www.own3d.tv/live/109948/JKB_Games_-_MMX__Corrupted)
0 days notice, and on the day where the hurricane mauls the eastern sea board. Brilliant.
Cool stream. Enjoyed it.
Objection, JKB mentioned he plans to do something for those who missed the stream. There was a guy who joined the stream right as JKB ended it.
If you meant ~40 minutes ago that was me. >_>
Was it recorded? It would make a nice upload.
I don't plan to upload that, shows way too much to spoil for everyone. =p
I'll make a poll on facebook (http://www.facebook.com/pages/JKB-Games/163132913753756) to see what day and time people are more likely to watch.
Quote from: OBJECTION MAN on August 29, 2011, 01:22:22 AM
If you meant ~40 minutes ago that was me. >_>
Was it recorded? It would make a nice upload.
You were dynamoman?
Nope.
Wait? I missed what on what day and time!? \(T_T)/
Dammit, and the hurricane day too? I lost power for several hours so no internet!
Man, I wanted to see it!
Well do you plan to upload it, maybe, after releasing the game? I want to see what the video was about!
He mainly showed how gameplay is with a low lvl char.
And I tell you he was dying alot. There where no hater screaming that the game is to easy.
Also we got to see some of the new enemys a little part of the new marsh area and at the end even some new armor combination effects.
Pretty heavy stuff. I was especialy lucky to see it, cause i just got on the forum - clicked on the link - and like 15 sec later the stream was going.
And I was like ==> :O
Quote from: JKB Games on August 29, 2011, 01:38:48 AM
I don't plan to upload that, shows way too much to spoil for everyone. =p
I'll make a poll on facebook (http://www.facebook.com/pages/JKB-Games/163132913753756) to see what day and time people are more likely to watch.
I'm guessing a good time would be when there's no hurricanes in imminent range of land. Aside from that...
Livestream (http://www.own3d.tv/live/109948/JKB_Games_-_MMX__Corrupted) Saturday @ 2PM - PST
Use this link (http://www.timeanddate.com/worldclock/fixedtime.html?msg=MegaMan+X%3A+Corrupted+-+Livestream&iso=20110903T14&p1=137) to know when it's going to be on your city.
I'm afraid I can't be there, because I go to church that day.
Count me in.
Damn, I'm gonna be at work during the livestream. :(
Idea: Someone record it this time, then upload.
Quote from: OBJECTION MAN on September 03, 2011, 05:13:26 AM
Idea: Someone record it this time, then upload.
I would record this, but 2 things:
1.- I need to know how to do it, if someone knows please let me know.
2.- I don't know if JKB wants to, I don't want to make him upset.
I'll see how I go about recording it on own3d and give a week window for those that didn't saw it to do do then take it down right after.
I don't want it on YouTube, it spoils too much for it to be there.
Hey, JKB, someone linked me this on IRC.
Article Thing (http://www.dsogaming.com/news/megaman-fans-meet-megaman-x-corrupted/)
Thought it was funny, and I got them hyped for it.
Hum, are SPs shared between X and Zero?
5:00pm EST for me... I have work at 6:00pm. That gives me 40mins to see it as it takes about 15 - 20 minutes to get to work.
Hopefully I'll get to see this time!
EDIT: Yeah, scratch that. Apparently my boss just called to see if I can come at 5pm instead of 6pm for work, and I need to earn the extra bucks to pay off for College so that takes first priority so someone is going to record it and upload it for people to download what they missed right? Oh how the fate conspires against me!
Quote from: Align on September 03, 2011, 01:49:05 PM
Hum, are SPs shared between X and Zero?
No it's not. Each character level up individually and gain their own Skill Points.
^Good to know.
So how was the livestream video? I wish I could've seen it, but I had work to go to.
Did someone recorded it? I would love to see it!
can't believe I missed it. ;v;
Thanks to Acid, I got a chance to watch some of the stream.
I gotta say, it looks excellent thus far.
Lucky... I wish I could've seen it.
I don't think I saw anything new except parts of areas not demonstrated in videos, so don't worry too much.
Posted on: 2011-09-04, 11:58:03
Quote from: JKB Games on September 04, 2011, 04:29:04 AM
No it's not. Each character level up individually and gain their own Skill Points.
That seems like it would discourage switching between characters as to make use of whoever fits best for a situation...
What about heart-ups and boss weapons, are those like in Xtreme 2 where only one character gets them?
I caught some of it. Looked pretty good from what I did watch.
Hey, JKB, do you think you could give me a brief rundown of S+ class difficulty and what it's like compared to the other difficulties? (Caught a flash of it during the stream but didn't pay attention to it...)
Well I uploaded the 2-minutes video of the live streaming of 03-09-2011. It's recorded on iPhone camera, so it doesn't have a good quality.
The video shows a little of the unseen areas.
EDIT: Deleted by request. Sorry for any inconvenient.
Quote from: Align on September 04, 2011, 01:00:21 PM
That seems like it would discourage switching between characters as to make use of whoever fits best for a situation...
Hmm, that's a good point that I haven't thought about. I'll discuss this with the team. Thanks.
Quote from: Align on September 04, 2011, 01:00:21 PM
What about heart-ups and boss weapons, are those like in Xtreme 2 where only one character gets them?
Hearts are only for the character that picks it up but weapon data is shared for X and Zero.
I would do it in the manner of, the 'points' you acquire to upgrade stuff, gets acquired for all characters. You use them per character differently. You may need to reconsider how much payout each point giving event gives though.
Like an RPG where all characters receive the same amount of EXP regardless if they're currently active in the party or not.
Hey! I saw this on Youtube once. I believe a friend of mine showed me a video of this fangame in IRC. I admit, I'm impressed from what I seen from this fangame from the videos and screenshots shown in this thread.
Quote from: OBJECTION MAN on September 05, 2011, 07:18:39 PM
I would do it in the manner of, the 'points' you acquire to upgrade stuff, gets acquired for all characters. You use them per character differently. You may need to reconsider how much payout each point giving event gives though.
Like an RPG where all characters receive the same amount of EXP regardless if they're currently active in the party or not.
In my opinion, I don't like having X and Zero 'share' the same EXP or SP to upgrade their abilities. I think X and Zero had level up on their own and have those points to themselves to upgrade their abilities because you're using them and gaining experience with them when defeating the enemies so it makes sense that character gains the EXP, not both and it allows more freedom and choice for the players.
They're not in a 'party' per say and plus it's also the player's decision if they want to use the character more so than the other (though I'll be playing both X and Zero in this game) and I like to have max characters for the ultimate level of fun after clearing the game or wanted to test them out. Plus if the SP is shared and I want to use a maxed out X (or max out what I can with the maxed amount of SP) I have to downgrade Zero's abilities so I can upgrade X's which is quite annoying in my book if I swap out a character with low health right before the boss and my other character is at full health but weaker abilities instead of having him already powered up and switching out so I don't have to worry too much... though it does make it challenging for some players, but for others they like to be ready with a fully-equipped character.
It's sort of limited with the freedom of which character you like to play as the most, as in X4 you can choose which character you want to be and gain upgrades for that character only (though you cannot change characters after this). I don't mind sharing the Heart Tanks as I like to even distribute them between my characters. I also enjoyed X8's character customization with the upgrade parts with the Metals and I like to alternate between the three characters with ALL the abilities maxed out for fun, even if I use Axl more than X or Zero I like to go back to the old X and Zero team for ultimate carnage with their maxed skills.
But if you're going to have X and Zero share their SP then go ahead, I'll just max out one of the characters I'm going to use the most that way and do a New Game (or New Game Plus if there's one) with the other character.
Good luck with your project JKB!
Never said anything about sharing SP, that would also make you not want to switch characters which is the complete opposite of what we are discussing here.
^Ah, I guess I misread something wrong then. Thank you for clearing that up.
Quote from: DevonS on September 04, 2011, 10:08:50 PM
Hey, JKB, do you think you could give me a brief rundown of S+ class difficulty and what it's like compared to the other difficulties? (Caught a flash of it during the stream but didn't pay attention to it...)
Unshared EXP is actually a perverse incentive. It promotes leaving other characters unused much more than shared does. The simple truth is not everyone wants to redo a level, and or older areas, with the other character just to grind and get everyone at the same standing. This leads to characters getting forgotten, and too far behind the curve for people to care about using them. It leads to people saying "screw it, grinding is boring, I'll just keep using Zero" or "I want to play the next level, but Zero isn't as powerful so I can't use him, I'll continue to use X". The whole thing becomes a great inconvenience for the player, while shared EXP keeps all characters accessible and usable when a need for them arises.
Sort of relevant; What Xtreme 2 did. Only the character who beat the boss got the weapon. Which means by the final stages, once you got scramble change in the regular game, you would never use the other character because he had no weapons or heart tanks.
Also relevant, What X6 did. No matter how late Zero becomes playable, he comes with any weapons you got as X. Same for X in X7.
Quote from: OBJECTION MAN on September 11, 2011, 01:24:17 AM
Unshared EXP is actually a perverse incentive. It promotes leaving other characters unused much more than shared does. The simple truth is not everyone wants to redo a level, and or older areas, with the other character just to grind and get everyone at the same standing. This leads to characters getting forgotten, and too far behind the curve for people to care about using them. It leads to people saying "screw it, grinding is boring, I'll just keep using Zero" or "I want to play the next level, but Zero isn't as powerful so I can't use him, I'll continue to use X". The whole thing becomes a great inconvenience for the player, while shared EXP keeps all characters accessible and usable when a need for them arises.
That's what Align brought up.
Quote from: DevonS on September 04, 2011, 10:08:50 PM
Hey, JKB, do you think you could give me a brief rundown of S+ class difficulty and what it's like compared to the other difficulties? (Caught a flash of it during the stream but didn't pay attention to it...)
Oh sorry i overlook this. S+ is almost the same as S.
Enemies have additional AI like in S Class;
Slight increased stats than S Class;
No Checkpoints;
No extra lives refill on Save Capsules;
Some other little things but not worth mentioning.
Excuse me for wanting to help elaborate, and back up the idea.
Quote from: OBJECTION MAN on September 11, 2011, 08:17:25 PM
Excuse me for wanting to help elaborate, and back up the idea.
xD
I think we will make the XP shared because at one point into the game you will have to choose to stay with Zero or X for some time.
Hi all!! Just wanted to say I have followed this project about almost a full year after it started and I am completely wowed each time I see the work and the dedication of the details put in this game. I also have a question too. I was wondering if following the completion of the game if we will get to keep the sp that we have acquired during the starting of a new game? or if we have to regain the same sp again?
There's a New Game+ that lets you keep your SP
Quote from: Align on September 15, 2011, 11:11:28 PM
There's a New Game+ that lets you keep your SP
Correct.
On a Game+, you keep your level and all your skills are reset and you get all your SP back to try out new builds but Hearts, Armor, Rides and Sub-Tanks are all lost.
YOU HAVE TO BUY HEARTS?! o//////o
Congratulations! You guys took all the fun out of looking for hearts because there are no hearts to find! O:<
Umm... no, I think you still find hearts. But in a New Game+, they're all reset to their original locations...
along with Ride Armors and Sub-Tanks.
The only thing you buy with SP is the skills, and on a NG+, you keep all the SP you've earned, but you can use them towards other skills now.
Quote from: RetroRespecter on September 16, 2011, 04:07:49 AM
YOU HAVE TO BUY HEARTS?! o//////o
Who said anything about buying hearts?
Quote from: JKB Games on September 16, 2011, 02:18:37 AM
On a Game+, you keep your level and all your skills are reset and you get all your SP back to try out new builds but Hearts, Armor, Rides and Sub-Tanks are all lost.
I think he was just confused by this.
Im really liking this concept, its RPG Meets Action sort of game, can't wait until its completed so we can play :p to bad I missed the streaming :( But its ok...patients is worth it...plus I wanna see more of it in action it looks freaking awesome!
sorry to ask this because you probably answered it before , what does that little bar above the health bar do , is it for xp ?
I think it was XP....
Definitely XP. In the junkyard video, after he kills the boss you see it fill up a couple of times.
Hello. Like many have said before, I've been following this a while and just now decided to join.
Before all else, I'd just like to say that I love what you're doing here, JKB. The first 3 X games are like the closest games to my heart, and metroidvania is like my favorite type of gameplay style, so I'm very happy about all this. Looks awesome. Sounds awesome. Can't wait to play it.
You seem very dedicated to avoiding the problem of many multiple character games, where you'll usually just focus on one. So kudos. Also, the harder difficulties really excite me. The whole no health drops thing is REALLY cool. I feel too many games don't really punish you for your mistakes, but with this every mistake will count! Awesome!
So on that note, I noticed you saying there will be no checkpoints and no extra life refills at Save Capsules in S+.
So are there even lives in S+? Because without checkpoints, they're pretty much pointless. That would be fine. I'm just curious.
Quote from: RockEsper on September 22, 2011, 12:30:21 AM
So on that note, I noticed you saying there will be no checkpoints and no extra life refills at Save Capsules in S+.
So are there even lives in S+? Because without checkpoints, they're pretty much pointless. That would be fine. I'm just curious.
There are extra-lives hard-placed throughout the areas. And automatic checkpoints are still enabled for example on pre-boss rooms.
Quote from: JKB Games on September 22, 2011, 01:28:23 AM
There are extra-lives hard-placed throughout the areas. And automatic checkpoints are still enabled for example on pre-boss rooms.
Ah I see! So lives are really hard to come by, making them extremely precious and heart-rending to lose. Neat neat.
I've been going around on multiple forums discussing the game and from what I gather JKB is having a bit of a hard time finding spriters for the bosses that are willing to do this for free.
I'm probably in the minority (late 20's with plenty of disposable income) but would it be possible to try and raise some cash to try and see if JKB can get some spiters?
I'm not sure if it would be alright to do so, but seeing as all I can do is sit and wait for this come out, I'd gladly give some cash to help[ the project along.
What do you think JKB? Is this doable? I have no idea how much a good spriter would charge, would it be way too much for a few people to get together and scrounge up the cash? Hell, maybe paying someone to work on this isn't even a good idea for legal reasons.
Hopefully this isn't a stupid idea and can help with progress.
You've been doing a great job JKB! I cannot wait for this to come out. Truth be told I've been thinking about a metroid/megaman X game since 2001 and had all sorts of ideas written out. I almost fainted when I found out about your project!
Don't think Capcom would approve of anyone getting paid for this...
I wonder if I could help? o.o`
I'm not very confident I can pull off the X series sprite style...
Art Commissions are not getting paid for it tho; you see thats a payment of the art service not the game :) Legally speaking, if its noted they being paid for their work, not the game or the person working on it, then its totally kosher.
I'd donate. Definitely. ...But yeah, I'm not sure if that would even be legal.
I'm surprised there aren't more artists out there who would make the sprites just to get their art out and to support such an awesome project.
(http://img825.imageshack.us/img825/7915/31833820923119581059416.jpg)
from the JKBProductions Facebook page
Hmm Zero never did get to ride on one of those did he? I can't remember him getting on.
Not in the X series anyway. -. w-.
(http://www.jkbgames.com/images/megaman/X_Weapon_Get.png) (http://www.jkbgames.com/images/megaman/Zero_Weapon_Get.png)
Working on weapon get scene.
Kick ass!
Those look sweet, man!
Whoa ho. Radical
I dig it.
(http://www.jkbgames.com/images/megaman/X_Weapon_Get2.png) (http://www.jkbgames.com/images/megaman/Zero_Weapon_Get2.png)
Small update to Weapon Get. This is about done now. =)
That looks awesome, man! Nice usage of effects in the BG.
Oh sweet. that makes it even cooler
This definitely screams "Mega Man X" right now.
:O
What I like about the Megaman series is that you can determinate a boss' personality just by looking at his attack pattern. So in this case it makes sense that a warfare inspired boss would use "generic" homing missiles and rockets. The boss itself seems fun enough, he can kill you easily if you aren't careful. I've read comments on youtube stating that the missile rain doesn't seem menacing enough. I am not sure if adding more rockets would be any good, maybe the attack would be just barely escapable, which isn't always a good thing (This ain't bullet hell).
May I ask if you plan on adding something similiar to X8's desperation attacks? Adding something like that would be a nice change of pace during a boss fight in case the battles would seem too monotome.
Isn't that exactly what the missile rain is? He uses it at half health (3/4ths at S rank) and turns invincible for a while. I don't really like that mechanic myself.
The missiles could immediately curve down to the ground after being fired from his back instead of going off-screen first, that'd leave less space to manoeuvre in and prevent the player from hitting the boss much (eliminating the need for turning him invincible, which is the part I don't like).
Is that a placeholder stage clear theme? Im assuming there will be a original one?
I love the boss theme, gets me pumped. The battle... well you make it look so easy... I know Im gonna die alot.
Quote from: Align on November 26, 2011, 03:59:13 PM
Isn't that exactly what the missile rain is? He uses it at half health (3/4ths at S rank) and turns invincible for a while. I don't really like that mechanic myself.
The missiles could immediately curve down to the ground after being fired from his back instead of going off-screen first, that'd leave less space to manoeuvre in and prevent the player from hitting the boss much (eliminating the need for turning him invincible, which is the part I don't like).
Milodon needs the invincibility because Zero would just destroy him during it. Those missiles look weird if curved too much.
The goal of the special attack is to break your rhythm and make you focus on dodging.
I thought the normal rank desperation move was fine. But I had the feeling that the S rank desperation move would be a lot scarier. Like, the explosions would be five fires instead of three. I don't know if that would make them too hard to dodge though. If that wouldn't work, maybe they could fall faster?
I just love when an advanced version of a boss pulls out moves you're unfamiliar with, so that you once again get a sense of hurried desperation to understand how to avoid the attack.
Either way, really cool stuff, man. I adore thinking up boss patterns. I use to always draw them out in my notebooks. So seeing this done right is awesome. I think this really works and has a very X series feel to it. You can make unique attacks without having to resort to simple bullet hell. I agree, as referenced above, that bullet hell really isn't always a good thing, as X seems (at least in most boss fights) to be more about quick wits and thinking of the best maneuver you can do to escape each tense attack. I think this captures that pretty well.
I think "impressive" is really the only applicable term to describe this.
This entire project I mean.
Quote from: RockEsper on November 26, 2011, 10:09:44 PM
I thought the normal rank desperation move was fine. But I had the feeling that the S rank desperation move would be a lot scarier. Like, the explosions would be five fires instead of three. I don't know if that would make them too hard to dodge though. If that wouldn't work, maybe they could fall faster?
My thoughts exactly. Besides that, this is looking fantastic, mad props to the whole team.
I have a question that I am not sure was asked or covered before. I was wondering if the bosses would have voices. Will they have grunts or phrases that signify when they are in desperation mode?
Considering this is patterned after an SNES game, I doubt it. Just when they hit half health, they enter desperation mode.
I wanna play this so bad it hurts
Wonderful, with one boss already done it feels almost like the game is on its last lap to strike an phenomenal first place.
Have you some sheets for the other 7 mavericks in stock already or are you once again in dire need for sheets?
Ah and like you know me...
I have another suggestion, idea or just wast of your time... consider it however you like^^""
This game won't have a stage selection screen and instead a Hunter base, wasn`t that right?
So is there any chance that we will find some kind of big ass monitor in the hunter base where we can look up on the Maveric-bios?
Maybe even with additional information like:
-how much harth-tanks we have collected so far
-how much of the overall map was discovered so far
-maybe even a replays of the weapon-get plus some short info about the weapon itself
-or even a list of all the armor-combinations that we have tryed out ?
At least i would like to have a place where i can read up on the mavericks, atks and find out what parts I had combined in the past to get whatever effect it caused.
Quote from: Meritur on December 04, 2011, 11:08:52 PM
So is there any chance that we will find some kind of big ass monitor in the hunter base where we can look up on the Maveric-bios?
Ooh! Yeah that would be cool! Like, a screen showing the bosses like the other games, and them blacking out or something when they've been defeated.
I wouldn't be surprised if you'd already thought of that.
Yep, I got one of those.
(http://jkbgames.com/images/megaman/SS82.png)
Nice :)
Can´t wait to see what function that one have to offer.
Keep it up
This is looking awesome and it looks like you're almost done with it too! Well from my point of view though.
Will you at least have opening dialogue with the bosses like the later X series game seeing as this takes place after X5-6(?), just to see more about their personality. If you can I mean.
I can't wait to play it when it comes out! 8)
He already confirmed starting dialogs.
And well, i guess it will still take some time
Imagine that it's just 1 boss, there are 7 more to go.
Then Bug fixes. They changed the Upgrade-Tree. Properly again new bugs because of that.
As far as i know they still exchange and upgrade titelsets.
And JBK never stated that he dont need new and more enemys and minibosses.
I guess the game is pretty much incomplete yet.
But i know what you mean. With that bossfight I have the same feeling of ALMOST 8)
Nice the Proyect go Good!
Megaman x Corrupted Information here (http://www.taringa.net/posts/juegos/13460948/Megaman-x-Corrupted-_Original__-_En-Construccion_-_Ingles_.html#comid-812082)
@JKB Games
If you want i can delete the post...
Quote from: 9zeromaker9 on December 18, 2011, 07:26:35 PM
Nice the Proyect go Good!
Megaman x Corrupted Information here (http://www.taringa.net/posts/juegos/13460948/Megaman-x-Corrupted-_Original__-_En-Construccion_-_Ingles_.html#comid-812082)
@JKB Games
If you want i can delete the post...
Just don't try to pretend you have the game and give us a link for download, stop lying. Just that.
Don't Exist a Link for download but, if be can play n_n
Hey JKB-Team
we have a nice Phoenix armor, if i remember correctly:
PHead = reacharges WE (very usefull)
PBuster = New homing Weapon (good good)
PArmor = More Wdmg if low on hp (properly rewarding in A and S difficulty)
PBoots = More speed and posipility of additional dmg (speed is always nice and dmg too :D)
and on the other hand we have the Hydra armor whis is somehow lacking:
HBoots = high jump (a new move is fine with armor combo it even gets great)
HBuster = New spreed Weapon (very very nice :D )
HArmor = Do dmg on impact ( does it reflect a portion of the dmg and throw it back at the enemy reducing the overall damage on X? If not it will get useless after B difficulty because you dont want to get hit by that time anymore.)
HHead = Pulls energie Items (low usfullnes on C and B Difficulty and with A and S it allmost wont have anything to Pull anymore... )
Thats a short rundown of what we know so far about the armors, now to my question:
Did anything change on the armor settings or do you plan to change something in the future?
Quote from: Meritur on February 07, 2012, 04:12:21 PM
Hey JKB-Team
we have a nice Phoenix armor, if i remember correctly:
PHead = reacharges WE (very usefull)
PBuster = New homing Weapon (good good)
PArmor = More Wdmg if low on hp (properly rewarding in A and S difficulty)
PBoots = More speed and posipility of additional dmg (speed is always nice and dmg too :D)
and on the other hand we have the Hydra armor whis is somehow lacking:
HBoots = high jump (a new move is fine with armor combo it even gets great)
HBuster = New spreed Weapon (very very nice :D )
HArmor = Do dmg on impact ( does it reflect a portion of the dmg and throw it back at the enemy reducing the overall damage on X? If not it will get useless after B difficulty because you dont want to get hit by that time anymore.)
HHead = Pulls energie Items (low usfullnes on C and B Difficulty and with A and S it allmost wont have anything to Pull anymore... )
Thats a short rundown of what we know so far about the armors, now to my question:
Did anything change on the armor settings or do you plan to change something in the future?
Not only Phoenix and Hydra but Ultimate and Zero armors also got a few balance changes.
We remade PHead;
Added an insta-auto charge mechanic to PBody;
HArmor now blocks 1 point on
enemy touch damage. (It's the only defense you can get from armors so it's still good even on S);
Things you didn't know:
The HBoots also increases mobility underwater;
HHead can pull in hard-placed items on the map. There are several ones that can only be pulled in or very hard to reach including Extra Lives.
Does the 1-damage-reduction get bottomed at 1 or can it make you invulnerable to particularly weak enemies?
Quote from: Align on February 07, 2012, 07:25:54 PM
Does the 1-damage-reduction get bottomed at 1 or can it make you invulnerable to particularly weak enemies?
Yes, it can make you invulnerable. It will actually kill the enemy because it does a bubble splash that slightly damages and knocks back nearby enemies.
This is only on enemy touch, getting hit by projectiles does not trigger this ability.
Quote from: JKB Games on February 07, 2012, 07:09:50 PM
Not only Phoenix and Hydra but Ultimate and Zero armors also got a few balance changes.
We remade PHead;
Added an insta-auto charge mechanic to PBody;
HArmor now blocks 1 point on enemy touch damage. (It's the only defense you can get from armors so it's still good even on S);
Things you didn't know:
The HBoots also increases mobility underwater;
HHead can pull in hard-placed items on the map. There are several ones that can only be pulled in or very hard to reach including Extra Lives.
Ah yeah forgott about fast walking underwater and also that PBoots let you walk on lava ;)
PBody have now a "insta-auto charge" insted of the wdmg increase when low on health = Interesting, sounds a little bit like hyper-C to me.
I am exited about that new PHead.
HBody sounds good now with the additonal def and possible Invulnerablity towards weak enemys.
But the only def that you get from Armors?
So you removed the orginal def boost from Ultimate it seems. Well if balance calls for it, I dont mind.
Keep the good work up we are way to exited over here :)
Quote from: Meritur on February 08, 2012, 03:16:00 PM
Ah yeah forgott about fast walking underwater and also that PBoots let you walk on lava ;)
Right, forgot about the lava.
Quote from: Meritur on February 08, 2012, 03:16:00 PM
PBody have now a "insta-auto charge" insted of the wdmg increase when low on health = Interesting, sounds a little bit like hyper-C to me.
No, no. The ability is still triggered when at low health but now it is at half health instead of 1/4.
Quote from: Meritur on February 08, 2012, 03:16:00 PM
But the only def that you get from Armors?
So you removed the orginal def boost from Ultimate it seems. Well if balance calls for it, I dont mind.
Correct.
Ultimate armor got some pretty heavy nerfs, still great, but it's no longer the typical find ultimate armor then forget everything else.
What we are aiming is to have all armors very unique in play style, and good/bad against different situations. Armor combos enables us to do this very well, it's like having 16 different armors.
So it's not Ultimate at all then. It's just Armor.
Quote from: Align on February 08, 2012, 07:56:30 PM
So it's not Ultimate at all then. It's just Armor.
It's more like Hydra and Phoenix can be ultimate as well, if you collect all their parts.
These are the UA specs:
Head: Half WE cost for Special Weapons
Body: Gives "Nova Strike" Giga
Arms: Adds Plasma Shot charge
Legs: Allows hover
May not seem a lot but this armor is really strong on all difficulties.
We made the Head part cut WE in half instead of free uncharged shots because we balanced X weapons based on their WE limitation. Having them for free just makes you not need to use buster anymore. Now you get half cost on all charged and uncharged shots which is quite nice, specially if you have the last charges.
Removed the defense bonus because it was too strong in higher difficulties. Black Zero also got this stat removed.
Well, I meant it more as a joke, but glad to hear you're keeping such a sharp eye on balance.
Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?
Quote from: RockEsper on February 10, 2012, 05:18:52 AM
Do the body armors also give the damage reduction like they do in other X games? Or do they simply give the specific upgrades you just mentioned?
Defense Bonus same thing as Damage Reduction.
While we are at it, how is the work with titleset gooing?
I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too
Quote from: Meritur on February 10, 2012, 02:00:17 PM
While we are at it, how is the work with titleset gooing?
I remember that it always where a rather critical point as there where to few artist that could help out with that and you wanted to replace and upgrade quiet a few of them too
We're getting a little more creative, editing and making a few new tiles for the remaining areas.
Quote from: JKB Games on February 10, 2012, 10:49:51 AM
Defense Bonus same thing as Damage Reduction.
I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.
Quote from: JKB Games on February 10, 2012, 07:00:40 PM
We're getting a little more creative, editing and making a few new tiles for the remaining areas.
Got any tips for anyone wanting to make their own Mega Man flash game like ours? I'm interesting in making a Mega Man X fan-game centered around Axl and his disappearance prior to Mega Man Zero.
Quote from: RockEsper on February 10, 2012, 09:12:09 PM
I don't see Defense Bonus for any of the body armor descriptions. So does that mean none of them reduce damage like, say X1's armor? (aside from the HArmor's contact damage reduc) I'm just curious.
Oh you didn't read the whole thing. Check the last line on that post.
So... no tips for making a Mega Man X flash game? :\
Quote from: VirusChris on February 11, 2012, 02:07:57 PM
So... no tips for making a Mega Man X flash game? :\
Not really different from making any other fan game on any other program.
You've being talking about wanting to make a game for ages but I never see you do anything about it. =/
LOL... touche!
Truth be told, I have a number of things I'm doing. I have work, though it's only 3 hours at night, and I've been working on a few fanfiction stories and my latest chapter was 19k+ words so I'm taking a break for a bit, but the major time-eating part of my life are the video games I get.
I have Final Fantasy XIII-2, Soul Calibur 5, White Knight Chronicles 2, The Legend of Zelda: Skyward Sword, Soul Nomad, and soon to have Tales of the Abyss 3DS, BlazBlue: CS Extended, Hakuoki: Demon of the Fleeting Blossom to play and finish some I'm very tied up.
Though during my spare time I like improving my drawing and spriting skills so I'll be prepare making artwork for my games. I do have a few documents written down on certain game projects I have in mind, to characters and their stats, equipment, gameplay styles, the enemies, some story plot ideas, etc... I just don't post them on the net because I'm a little paranoid someone might steal the idea from me.
I did make a simple Flash game a while back by following a tutorial.
Though I was wondering which tips to utilize to avoid making major headache when starting to make a platformer game, such as Mega Man X. Well I guess I'll write down some stuff... I already have the idea, but I tend to forget stuff.
Quote from: VirusChris on February 11, 2012, 08:51:50 PM
LOL... touche!
Truth be told, I have a number of things I'm doing. I have work, though it's only 3 hours at night, and I've been working on a few fanfiction stories and my latest chapter was 19k+ words so I'm taking a break for a bit, but the major time-eating part of my life are the video games I get.
I have Final Fantasy XIII-2, Soul Calibur 5, White Knight Chronicles 2, The Legend of Zelda: Skyward Sword, Soul Nomad, and soon to have Tales of the Abyss 3DS, BlazBlue: CS Extended, Hakuoki: Demon of the Fleeting Blossom to play and finish some I'm very tied up.
Though during my spare time I like improving my drawing and spriting skills so I'll be prepare making artwork for my games. I do have a few documents written down on certain game projects I have in mind, to characters and their stats, equipment, gameplay styles, the enemies, some story plot ideas, etc... I just don't post them on the net because I'm a little paranoid someone might steal the idea from me.
I did make a simple Flash game a while back by following a tutorial.
Though I was wondering which tips to utilize to avoid making major headache when starting to make a platformer game, such as Mega Man X. Well I guess I'll write down some stuff... I already have the idea, but I tend to forget stuff.
Dude I don't mean to sound rude but you didn't have to spill your life story
Quote from: RockEsper on February 14, 2012, 08:44:25 AM
Dude I don't mean to sound rude but you didn't have to spill your life story
Sorry, got carried away.. ^^;
What a rather dark and omnious track there at start, JKB! And then the switch to the fast-pace and catchy part like after a boss' intro theme and onto his battle theme. I love it! ^_^
Quote from: VirusChris on February 14, 2012, 05:58:48 PM
What a rather dark and omnious track there at start, JKB! And then the switch to the fast-pace and catchy part like after a boss' intro theme and onto his battle theme. I love it! ^_^
Well, the first track is "Strike´s Theme" and the second track is "Strik´s Battle" after all.
One for appearance and one for Battle.
It seams we can hope to see Strike more then once in the game or he would not have a Theme beside his Battlesong.
Our Main chars are more or less done. I hope the armors too.
RobotRide-Armors should be finished by now too. Skill´s well almost...
What will be the next big projekt for the game then, JKB? :)
Quote from: Meritur on February 14, 2012, 10:30:45 PM
What will be the next big projekt for the game then, JKB? :)
Maps, there are a few left beside the final stage.
Quote from: JKB Games on February 14, 2012, 11:06:47 PM
Maps, there are a few left beside the final stage.
Sounds like everything is going smoothly. ^_^
I have a good feeling this game will be release this year... maybe Q4?
So after maps, will the Maverick bosses be next?
Quote from: VirusChris on February 14, 2012, 11:26:59 PM
So after maps, will the Maverick bosses be next?
I'll probably alternate because I can't do one thing all the time or else I get bored.
Fortunately I have someone really talented helping out with maps, expect great things. =)
So Strike is the rival character of this game, like Vile or Dynamo?
^He confirmed that a while ago
Quote from: JKB Games on April 08, 2010, 02:26:34 AM
Nitro just finished the art for one of the rival type bosses.
Here is Strike (http://www.jkbgames.com/images/megaman/Strike.png).
(http://www.jkbgames.com/images/megaman/Strike.png)
He will be fast and make energy swords come out of his arms.
I've been working on the game a lot lately, adding new enemies and upgrades.
I know they're joking and all, but those "ETTS GWEEN BIKA DOOD" comments are kinda annoying. My 2 cents -_-
Are there any more like Strike?
probably, since JKB said that Strike was one of the rival type bosses.
Im guessing X and Zero get their own rivals?
And speaking of that, Im hoping Strike is X's rival due to him resembling Double....
Quote from: RetroRespecter on February 15, 2012, 12:19:06 AM
Are there any more like Strike?
We did planned to have another, not sure if there will be time and resources for him though.
Hope to see some very nice background and titles then.
You know I am one of the Megaman X players how likes to rush trough the stages.
I know half the time of playing megaman X is fighting against bosses, so the fights need to be decent, but what I really was enjoying was the speed constantly moving forward, gaining new stuff become stronger. That was/is the most fun part in the games, at least for me.
AND let me tell you one thing if you would manage to give the stages or "map" half of the soul that every room in Castlevania symphony of the night had you will have a game that will be played for generations to come.
symphony of the night not only had an unbelievable amount of features and ways to play it. It had also the most beutifull and intimate settings.
Rooms that seem wast even tho its a 2D game, eyes that stare at you while you head to the other end of the room, a full moon half covered by clouds with black birds crossing the scean. It was a masterpice... sry i got side tracked somehow
The man point would be that the Maps are a very importend feature that most ppl tend to forgett.
Quote from: Karasai on February 15, 2012, 12:13:56 AM
I know they're joking and all, but those "ETTS GWEEN BIKA DOOD" comments are kinda annoying. My 2 cents -_-
Leave "Green Biker Dude"-comments alone!! ;O;
Let them talk it won´t do any harm. And you have to admit that beeing green and having big spiked ear-parts was the main feature of the green biker dude too - along with rusching at full speed into enemy-fire that is ;)
Will Strike be similar to Double in AI, meaning will he attack us with close range attacks or projectiles? or both?
Quote from: Karasai on February 16, 2012, 05:07:35 AM
Will Strike be similar to Double in AI, meaning will he attack us with close range attacks or projectiles? or both?
Fast close and ranged attacks.
I've been quietly gushing over MMX Corrupted for years now and I just wanted to pop in and say thanks for doing all of this, the game looks great and is essentially everything I've ever dreamed a Mega Man X fan-game could be.
Just a few comments:
Personally, I'm not sure if you guys are still considering ideas for a wind based weapon but I've always felt every Mega Man game needs a force-field/shield weapon. A wind based force-field could have a lot of potential.
Secondly, what I never liked about Mega Man X3 was that despite having so many ride armors to choose from, you never really get to enjoy them that much. The ride armor platforms were only placed in areas where a ride armor could be used simply for helping the player get another special item but you never really get to cause continuous heavy damage with them. What I love about MMXC is that it appears there is a lot of open space to take ride armors, also the charged neurospike basically means you can use a ride armor anywhere. Great! I'm hoping there are a few areas that will be difficult to get to (Say, an area that's heavily guarded and there's a blockade blocking the entrance.) without a ride armor, unless the player was very skilled of course.
That's it! Thanks again and keep up the good work!
Edit: Oh I've also been meaning to ask:
Besides Flash8 and ActionScript what other skills do you possess that have helped you with this process, what I mean is what skill-sets does a person need to have in order to make a game like this? Also, What has been the most challenging part of this whole process for you?
Not sure if this has been talked about, but my speed running instincts are forcing me to ask this. Will there be some sort of high score board for fastest completion time and another for fastest 100% completion? Those would be more than welcome additions no doubt.
Quote from: Orange_Lazarus on February 17, 2012, 11:22:46 PM
Personally, I'm not sure if you guys are still considering ideas for a wind based weapon but I've always felt every Mega Man game needs a force-field/shield weapon. A wind based force-field could have a lot of potential.
Cyclone Razor is the wind weapon, you can see it here (http://www.youtube.com/watch?v=zPe7aw4goSI#t=0m20s)
Quote from: Orange_Lazarus on February 17, 2012, 11:22:46 PM
Besides Flash8 and ActionScript what other skills do you possess that have helped you with this process, what I mean is what skill-sets does a person need to have in order to make a game like this? Also, What has been the most challenging part of this whole process for you?
Basic spriting skills, knowing what works and what doesn't work.
Most challenging is to finding motivation to keep going for all these years. Good thing I found some cool people to work with.
Quote from: Raijin on February 18, 2012, 02:20:27 AM
Not sure if this has been talked about, but my speed running instincts are forcing me to ask this. Will there be some sort of high score board for fastest completion time and another for fastest 100% completion? Those would be more than welcome additions no doubt.
Yes, there will be 2 high scores, one for fastest completion and another for faster 100% completion.
Quote from: JKB Games on February 18, 2012, 03:11:01 AM
Yes, there will be 2 high scores, one for fastest completion and another for faster 100% completion.
It is great to know that!
By the way. I was browsing through a few of your Youtube videos, and I have to comment seriously on the danger that the falling debris in the Junkyard provedes. That stuff is really haphazard. In a fair game, the designers make it to where taking damage is the fault of the player if he/she makes a mistake, but that falling debris is so random it would be impossible to dodge, especially at the top when you're right next to the opening, and especially moreso if a player was trying to do a no damage, no dash, buster only challenge. Still, your game looks really impressive and is shaping up quite alot. Overall, you and everyone else contributing is doing a great job at this!
Come to think of it, what balances the ride armors? It seems like you could bring one all the time as long as it can fit where you're going.
Quote from: Align on February 26, 2012, 11:11:29 PM
Come to think of it, what balances the ride armors? It seems like you could bring one all the time as long as it can fit where you're going.
They break and take time to repair. (I should probably make a video of that.)
Usually you will go through those areas without ride at first then when you get them it makes it easier.
Awesome video! Ultimate Armor looks great! I don't know why but I like the Black colors for Ultimate Armor since X6 better than the Blue one... well it doesn't really matter.
Question about the video, I've noticed Language options... so you plan to support multiple languages? How many do you plan to support? There's English, Portuguese, and Spanish so far... you plan to make a Japanese one as well? Very interesting.
And there's a Navigator too?!
Seriously, this game is looking good!
One thing that I always wonder is... how do people make Game Titles that look very professional? I notice the "Mega Man X: Corrupted" title on the Title Screen and I like the little evil eye behind it which looks like Sigma's eyes (the ones in X5 where he is nearly dead after the final battle) and the sub-title "Corrupted" looks just like the fonts for the Mega Man.
Did you sprite it? Is there a Mega Man X1-3 font style? How do people go about making the outlines and since for the title? I really like to know!
A new Video - nice :)
You have some very pretty bacKground now. Liked it especially the double layered once. :)
Tileset also made some big leaps! If the rest of the maps looks like that too then you can start to match sotn.
And now some nit-picking (it is nitpicking on a high lvl so dont take it to heart) and questions:
The change from 2:03-2:08 where you could see the mountains in the bachground getting stuck in the air was kind of strange.
Properly no way to soften that up, is there? And if you want to cover the whole map do you need to jump down there several times?
Also the Layout repeat on the background for example at 6:15 was something that meet the eye.
The titelset that started at 3:12 seemed a little bright for my opinion, but that could just be me.
The enemy that rushed at you at 3:19 can you actually dashjump over it?
Some areas still looked a little uninhabited. Will there be more enemys on higher difficulties?
[Edit] It sound negativ I knew it... well thats just minor details i guess you know how much i look forward to that game, do you?
Quote from: VirusChris on February 27, 2012, 10:20:16 PM
Question about the video, I've noticed Language options... so you plan to support multiple languages? How many do you plan to support? There's English, Portuguese, and Spanish so far... you plan to make a Japanese one as well? Very interesting.
I only have English language available and it's the only language that the game will release with. After the release, I'll have the dialogs up for translation in a forum for volunteers help translate.
Quote from: VirusChris on February 27, 2012, 10:20:16 PM
Did you sprite it? Is there a Mega Man X1-3 font style? How do people go about making the outlines and since for the title? I really like to know!
Hellghost sprited the title screen a while back.
Quote from: Meritur on February 27, 2012, 10:59:00 PM
The change from 2:03-2:08 where you could see the mountains in the bachground getting stuck in the air was kind of strange.
That's how it is on Flame Stag stage.
Quote from: Meritur on February 27, 2012, 10:59:00 PM
And if you want to cover the whole map do you need to jump down there several times?
Technically yes.
Quote from: Meritur on February 27, 2012, 10:59:00 PM
The enemy that rushed at you at 3:19 can you actually dashjump over it?
No, but I nerfed that enemy right after the video, I might increase the tunnel height a little also.
Quote from: Meritur on February 27, 2012, 10:59:00 PM
Some areas still looked a little uninhabited. Will there be more enemys on higher difficulties?
Still working on enemies, I have a bunch pending to code.
Quote from: JKB Games on February 28, 2012, 12:42:04 AM
No, but I nerfed that enemy right after the video, I might increase the tunnel height a little also.
I see. Well too bad that you nerved it i was like: "Yeah, finally an enemy that rush at you and wont die that easily." Wouldn't even mind having two of them down there as long as you can avoid beeing hit, that is.
Quote from: JKB Games on February 28, 2012, 12:42:04 AM
Still working on enemies, I have a bunch pending to code.
Nice :) looking forward to that
Quote from: Meritur on February 28, 2012, 03:25:34 AM
Wouldn't even mind having two of them down there as long as you can avoid beeing hit, that is.
You actually can, just have to shoot really fast, but the player will 100% get hit there the first time.
Quote from: JKB Games on February 15, 2012, 02:17:35 AM
We did planned to have another, not sure if there will be time and resources for him though.
If you don't mind me asking, why not? I think another antagonist would add a lot more character to the game, and it would present you with another opportunity to add another awesome boss fight.
Quote from: ChaplainMikelus on February 29, 2012, 03:59:02 AM
If you don't mind me asking, why not? I think another antagonist would add a lot more character to the game, and it would present you with another opportunity to add another awesome boss fight.
May I suggest that it be female?
Quote from: ChaplainMikelus on February 29, 2012, 03:59:02 AM
If you don't mind me asking, why not? I think another antagonist would add a lot more character to the game, and it would present you with another opportunity to add another awesome boss fight.
Planning is so so far from actually implementing.
Quote from: JKB Games on February 29, 2012, 05:00:38 AM
Planning is so so far from actually implementing.
Of course. If you do decide to go ahead with the plans, I'd be more than willing to help with some of the sprites.
Quote from: JKB Games on February 28, 2012, 03:35:41 AM
You actually can, just have to shoot really fast, but the player will 100% get hit there the first time.
Hmm.. then it would be a good call to make the celling higher or to let the player see the enemy while climbing down the leader.
Or if you say that you can out-dash the enemy, save youself whit a walljump and then let the enemy tast some nice shots to the back of his head. Well, that would be just as good.
A another Question concerning the Hboots. Is a Highjump reseting your dashcount - meaning can you perform an airdash after it?
Also you told us that you will balance the RR with repair time.. how about doing even more and make the repair costly in some ways.
Like 1/4 of the RR Hp can be handled by the intra-repairsystem of the RR. For every more dmg you need to get back to the Hunter Base and offer some energie from your sub-tank to get the repaired getting started. In Higher difficulties it would prefend players from spamming them.
That way you could even get a room down in the Hunterbase that would display the currend RR armor beeing repaired. Hanging from the celling like in X3 (the base RR) plus some mechanic parts that moves up and down making it look as it would be currently under repair. Just a thought of mine.
Quote from: Meritur on February 29, 2012, 03:57:39 PM
A another Question concerning the Hboots. Is a Highjump reseting your dashcount - meaning can you perform an airdash after it?
Yes it resets.
Quote from: Meritur on February 29, 2012, 03:57:39 PM
Also you told us that you will balance the RR with repair time.. how about doing even more and make the repair costly in some ways.
Like 1/4 of the RR Hp can be handled by the intra-repairsystem of the RR. For every more dmg you need to get back to the Hunter Base and offer some energie from your sub-tank to get the repaired getting started. In Higher difficulties it would prefend players from spamming them.
That way you could even get a room down in the Hunterbase that would display the currend RR armor beeing repaired. Hanging from the celling like in X3 (the base RR) plus some mechanic parts that moves up and down making it look as it would be currently under repair. Just a thought of mine.
I have a Ride Armor room but to make it cost is too much work for the player that's not something I want the player to be concerned with.
Quote from: JKB Games on February 29, 2012, 06:44:34 PM
I have a Ride Armor room but to make it cost is too much work for the player that's not something I want the player to be concerned with.
I feel that it ought to be costly to have them destroyed, as in you won't be using it very soon after it breaks, but also not be annoying. That is, the game won't eat up your time and force you to stop making progress.
Would that be close to what we can expect?
but why would it have to be like that? X3 didnt do that, and the Ride armor system here seems pretty much just like X3's.
Quote from: Sir Cromington Brassen on February 29, 2012, 11:18:51 PM
but why would it have to be like that? X3 didnt do that, and the Ride armor system here seems pretty much just like X3's.
For one thing, X3's ride armor system was a bit flawed in that you'd pretty much never use certain ride armors once you got the best one for you. The other problem was that it was a bit underutilized, as I feel there weren't enough opportunities to utilize them.
It seems JKB is making ride armor spawners somewhat more abundant. So the balance to getting to use them more often is by having higher risk to taking them out and having them get trashed. And obviously, you'll then be forced to switch up what ride armor you're gonna use next time you're at spawner. This solves both aforementioned flaws.
However this is just my viewpoint. Maybe JKB's got different reasons.
Quote from: Sir Cromington Brassen on February 29, 2012, 11:18:51 PM
but why would it have to be like that? X3 didnt do that, and the Ride armor system here seems pretty much just like X3's.
Why does it need to be the same? Do you think that was the best way to implement them?
I dunno, i'm just sayin'. They way you've shown it so far looks pretty similar.
This time I had my cousin play as Black Zero.
And here comes Zero.
You changed some things on the layout and personally I find it much better now. Nice job!
Your cousin had way more experience with the game or with side scrolling games in generall, hasnt he?
But never the less a nice example how a unfamiliar player would play the game :)
Oh hey, theres Heat Haze! (and the TvC/MvC3 version of Sougenmu)
Infinite Dash? <3
A few things I like to say...
Awesome video of the Black Zero gameplay, I like how your cousin started off like a new unexperience player to MMX or platformer games in the video and then suddenly better near the middle to end. By the way what was that move that Zero used? The one where he made red Afterimage of himself and seem to attack twice as fast? An overdrive ability exclusive to Black Armor Zero or a skill Zero gets later on?
What are the abilities of Black and Viral Armor Zero again?
Also how many sprites frames do you have for each enemy and the heroes for the attacks and movements? I like the smooth and fluid movement of the characters... especially Zero's counterattack vanish slash move (forgot the name, I remember in your early videos Zero can spam that move and teleport back and forth on an enemy until it was destroyed of the energy ran out). Also what's the speed of the energy recharge rate? It seems like one second seems to restore 2 - 4 bars of energy for their attacks, give or take and what's the starting level and max level of the energy gauge? Can you increase it like your character's health?
Also I've taken a look at the Load Game screen, and don't recall anyone mentioning it on these boards, but what are those two empty boxes next to X/Zero? The one that says "Empty
Slot" and that 9 Block Box with the white center... what are those for?
And I like how you have the Save/Load Game screen setup with a picture of X/Zero with their current level and their current Armor equipped (like Ultimate X and Body only Phoenix X, and Black Zero) with display of their Lives (do you have a Zero Life Icon yet? It's strange for Zero to share the same Life Icon as X), their Heart/Life Ups gotten, Sub Tanks obtained, Ride Armors acquired, and lastly the last spot setup with the Time you've played, completion rate, and Hunter Rank which I believe is the Difficulty level you mentioned right? Looks really great!
And the last thing I like to ask, how much coding was involved with setting up the enemy AI like that... damn, don't know what to call it... pincer robot around 1:20 in the video with its attack patterns and using the blocks to its advantage, and the standard enemies like the bats. Are there specific Enemy scripts tied to a main Enemy script to handle enemy AI, movement, etcetera of the like?
It's awesome how much work you put into this one game alone! And I can't wait to try it out! 8)
Quote from: VirusChris on March 05, 2012, 05:09:56 AM
Awesome video of the Black Zero gameplay, I like how your cousin started off like a new unexperience player to MMX or platformer games in the video and then suddenly better near the middle to end. By the way what was that move that Zero used? The one where he made red Afterimage of himself and seem to attack twice as fast? An overdrive ability exclusive to Black Armor Zero or a skill Zero gets later on?
It's the skill that he gets from N. Mosquito. Each shadow does damage.
Quote from: VirusChris on March 05, 2012, 05:09:56 AM
What are the abilities of Black and Viral Armor Zero again?
You can find that on the video descriptions.
Quote from: VirusChris on March 05, 2012, 05:09:56 AM
Can you increase it like your character's health?
There are a couple upgrades to increase saber energy.
Quote from: VirusChris on March 05, 2012, 05:09:56 AM
Also I've taken a look at the Load Game screen, and don't recall anyone mentioning it on these boards, but what are those two empty boxes next to X/Zero? The one that says "Empty
Slot" and that 9 Block Box with the white center... what are those for?
Empty Slot will have a picture of the area you saved and the 9 square will show the bosses you defeated.
Quote from: VirusChris on March 05, 2012, 05:09:56 AM
And the last thing I like to ask, how much coding was involved with setting up the enemy AI like that... damn, don't know what to call it... pincer robot around 1:20 in the video with its attack patterns and using the blocks to its advantage, and the standard enemies like the bats. Are there specific Enemy scripts tied to a main Enemy script to handle enemy AI, movement, etcetera of the like?
Around a week, bat is like 15 minutes, then a little more as I introduced new mechanics and weapons for enemies to react to.
Quote from: JKB Games on March 05, 2012, 07:57:58 AM
It's the skill that he gets from N. Mosquito. Each shadow does damage.
I see, that's interesting. Good way to cover your rear.
Quote from: JKB Games on March 05, 2012, 07:57:58 AM
You can find that on the video descriptions.
Read it... so that's Black Zero specs. Interesting, and I'm liking it!
Black Zero Specs:
Unlimited Dash length;
Can turn around while dashing;
Shock Buffer (Faster Hit Recovery);
Have access to past skills:
X4 - Raijingeki, Tenkuuha (stronger shot eraser)
X5 - Crescent-Sword, F-Splasher, E-Blade, C-Flasher
You don't mind me posting the specs from your video description?
Quote from: JKB Games on March 05, 2012, 07:57:58 AM
There are a couple upgrades to increase saber energy.
Cool! Good to know!
Quote from: JKB Games on March 05, 2012, 07:57:58 AM
Empty Slot will have a picture of the area you saved and the 9 square will show the bosses you defeated.
Ah! So that's what that's for! I'm guessing your focuses your time on the gameplay physics before you add in the last few details to the Save/Load screen, right? Looking really good and well-thought out!
Quote from: JKB Games on March 05, 2012, 07:57:58 AM
Around a week, bat is like 15 minutes, then a little more as I introduced new mechanics and weapons for enemies to react to.
So it takes around a week to code in new code or scripts for ALL the enemies? :/
Normal enemies like Bats take about 15 minutes to go through the code reviewing it, then updating it, then testing it to make sure nothing breaks the game or causes the enemy to do something they're not suppose to do and see if the code correctly.
Is this ALL handle in one Enemy script or several Enemy scripts focuses on each Enemy type? I'm going with the latter as having ONE HUGE list of code for all enemies so WAY to much to handle and organize without going insane or getting confused where you want to tweak.
I have an interesting idea. What do you think of making the Warp Vortex pull X towards it a little? Similar to the way Bytes gravity mechanism that he would throw at the walls in X3. I can imagine a mechanic like that being really useful and fun to toy around with for sure.
inb4 someone figures out a pixel-perfect way to slingshot around it to the moon
Since someone asked about this a few days ago, I figured I would post a small update on the save state.
(http://www.jkbgames.com/images/megaman/SS80.png)
Mini mugshots made by Chibisaw.
Quote from: JKB Games on March 06, 2012, 09:05:33 PM
Since someone asked about this a few days ago, I figured I would post a small update on the save state.
(http://www.jkbgames.com/images/megaman/SS80.png)
Mini mugshots made by Chibisaw.
That's cool! So does the Boss icon turn gray when you defeat them to show your progress? Can't wait to see when the Save Map picture is added in.
I think it does, since Warefare Milodon's icon is grayed out.
^Ah, you're right! I see it.
Can Zero resist his true self?
(http://www.jkbgames.com/images/megaman/SS83.jpg)
Sorry for bad quality but there are a lot of stealing mofos out there.
It's even harder to steal from video. HINT HINT
Quote from: JKB Games on March 20, 2012, 08:11:33 PM
Can Zero resist his true self?
(http://www.jkbgames.com/images/megaman/SS83.jpg)
Sorry for bad quality but there are a lot of stealing mofos out there.
Zero's true self?
Quote from: JKB Games on March 20, 2012, 08:11:33 PM
Can Zero resist his true self?
(http://www.jkbgames.com/images/megaman/SS83.jpg)
Does this mean we'll hear something like this?:
Quote from: JKB Games on March 20, 2012, 08:11:33 PM
Can Zero resist his true self?
(http://www.jkbgames.com/images/megaman/SS83.jpg)
Sorry for bad quality but there are a lot of stealing mofos out there.
This is from your fangame, right? Pretty wicked stage!
I don't mind the low quality, though I do wonder how people make those awesome background images. I know it's layers, but for some pretty cool effect scrolling background I wonder the size and length of the background sprite has to be. Trial and Error!
And I'm taken it as that's a screenshot from the final stages of the game? So much foreboding in that one line you said!
Quote from: JKB Games on March 20, 2012, 08:11:33 PM
Can Zero resist his true self?
Could it be his true self is attempting to... CORRUPT HIM??
That shot looks like it could be from Warp Vulpex's area. But, I won't swear to that since the game is still being worked on.
Intro stage theme got an update. This is good!
Yes it is!
I agree! It sounds super epic and 10x better than it was originally! ^_^
But the original is a classic I still like.
So, news...
QuoteHey guys,
I have some good and some bad news.
The bad news is that the game project file got out of hand and is crashing a lot during compilation. That was really unexpected but the good news is that won't stop me. I decided to recode most of the basic engine to optimize the game potential and also free some memory.
When I started this project I was new at flash and didn't knew much so I did stuff the easiest way. Now that I know a lot more about Flash and also what is going into the game it makes it so much easier to implement things on a more efficient way.
The current project had over 12,000 objects in the library including exported assets, over 6,000 of those were player sprites and animations. Now I created a system that will break up a sprite sheet so I can use any frames to make animations. I'm no longer using timeline for animations, everything is coded, which gives me a lot more control. I think this will take down the object count by 90% freeing up a lot of memory.
Not everything will need to be recoded, like title and pause menu. Although the map system could be improved I will still keep it's original format otherwise it would take too much development time. I still have all the sprites, just need to make them into a sheet instead of separate files now.
Another good news it that I might be able to run this at 60 fps now, well so far it's handling it well but there are still some elements to add. I've also added several new gimmicks that weren't possible on the old system like inverted gravity, moving ladders and much more.
Once the new engine is done, it will be much easier to add new content.
I'll keep you guys updated.
Thanks for all the support,
-John
QuoteThe bad news is that the game project file got out of hand and is crashing a lot during compilation.
(http://www.transformer-ivan.net/wp-content/uploads/2011/05/startrek_freakout.gif)
i literally grabbed my computer screen with a D: face when I read that
So... did they lost a ALL of what they made, with the attacks, maps, features, etc...?
I hope they doesn't slow them down and they can proceed to finishing the game to its fullest potential.
And that's what happens when you try to make a game under Flash. Something bad would happen like that. :-/
Don't think you would have come across any problem like that if you were to start building the game with something like C++, or Game Maker, or MMF2. But at least you tried. ;)
Good luck with what you have so far. :)
Hmm... might I recommend Stencyl? It's a freeware game making program that allows you to make ANY kind of game without programming knowledge and the use of snippets that handles the code that act like puzzle pieces to build the game.
For more information go here:
Stencyl (http://community.stencyl.com)
Current version of Stencyl (http://community.stencyl.com/index.php/topic,6869.0.html)
I didn't lose anything, I just need to do some clean up on the code and change a few things to use less objects.
Quote from: JKB Games on May 01, 2012, 09:45:44 AM
I didn't lose anything, I just need to do some clean up on the code and change a few things to use less objects.
Good to know!
Quote from: VirusChris on May 01, 2012, 05:19:41 AM
So... did they lost a ALL of what they made, with the attacks, maps, features, etc...?
I hope they doesn't slow them down and they can proceed to finishing the game to its fullest potential.
Crashing just means the compilation failed. If you can't compile you can't test your stuff, so progress is halted, but nothing is actually lost.
Almost a Month, now. I have grown kind of curious
How is programming the new engine going?
Have you been able to finish the coding on X´s and Zeros moves?
Is it a lot more work now that you have removed the timeline?
I am more concerned with how the final product will look like now that there was a crash in the system and JKBGames is redoing almost everything from scratch.
Quote from: RetroRespecter on May 22, 2012, 08:56:25 PM
I am more concerned with how the final product will look like now that there was a crash in the system and JKBGames is redoing almost everything from scratch.
Quote from: Align on May 01, 2012, 02:10:40 PM
Crashing just means the compilation failed. If you can't compile you can't test your stuff, so progress is halted, but nothing is actually lost.
Quote from: JKB Games on May 01, 2012, 09:45:44 AM
I didn't lose anything, I just need to do some clean up on the code and change a few things to use less objects.
I don't think it's as bad as you think it is, Retro.
X(
OK. This is me as an idiot now.
:|
Only thing I'm concerned about (if this is still being programmed in Flash, despite the crash that occurred) is whether or not the game will be playable as an EXE. I'd honestly hate to have to play this online only. But since it has a save function, I'd assume that it works just like most games do and should be playable at my leisure. (Unlike Diablo 3.)
Um, well, any flash game can be downloaded (as a SWF file) and played offline... well, there's a few that check for a connection I guess, but there's no reason this would do that.
Flash isn't for online stuff exclusively, they can be exported as EXE files too.
A quick question.More like a reassurance, but you are coding the game using AS3, right?
Quote from: Night on July 07, 2012, 10:44:01 PM
A quick question.More like a reassurance, but you are coding the game using AS3, right?
Yes, he is.
EDIT: Sorry, he's using AS2.
Quote from: JKB Games on December 03, 2008, 09:19:55 PM
Hey guys, long time since I posted here.
Just giving news that my project is still active.
Here is the playlist for all the videos.
MegaMan X: Corrupted - Playlist (http://www.youtube.com/view_play_list?p=EC039A1EADC9F1F3)
Bosses:
(http://www.jkbgames.com/images/megaman/8Bosses.png)
I'll keep this topic updated with the game progress.
C & C are welcome.
John K. Bacchus
Basically, the game's description is...
[spoiler]Defeat 8 mavericks, go through a castle, and defeat Sigma(possibly Sigma's in this game)[/spoiler]
Is there something wrong with that? (._.`)
Quote from: Night on August 11, 2012, 12:08:11 AM
Is there something wrong with that? (._.`)
NO!! [objection!] [objection!]
Is this project dead? It hasn't been updated in a while now...
Well he's recoding certain parts of the engine, so who knows how long that will take, and aside from that, the game still is not complete, there are other things still left to do.
It's sadly that there is not any updates of this awesome project. Last post was in august 27.
Please don't raise my hopes up like that. ;A;
Sorry, not my intention. :|
Hey, JKB, if you can show your project to CoA, take that chance. You might get lucky (http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17). ;)
That is a great idea.
Regardless of what you do, please don't die on us! This is the greatest looking Mega Man fan game to date!!
This Is The Most Awesome Megaman Fan Game to Date 8) I Hope You Keep Doing What You Do Best :3
In case you guys want some updates go to his facebook page:
http://www.facebook.com/JKBGames
He's alive and I think he still plans to work on this game.
Cool, thanks.
New video!
https://www.youtube.com/watch?v=IrEvIUbUoog (https://www.youtube.com/watch?v=IrEvIUbUoog)
Quote from: Align on March 03, 2014, 09:43:10 AM
New video!
https://www.youtube.com/watch?v=IrEvIUbUoog (https://www.youtube.com/watch?v=IrEvIUbUoog)
That music is just wonderful sounding. Really got the SNES X vibes down.
https://www.youtube.com/watch?v=OXd6mE-HYIo (https://www.youtube.com/watch?v=OXd6mE-HYIo)
Crystal Rafflar stage
That stages reminds me of Crystal Snail's stage. That one is hard.
Of course this game would have a thread in here. The wait for the release still goes on. >U<
Latest video:
We're inching ever closer to release, since someone in the GaMetal discord has been posting updates to the massive spreadsheet of progress and it's like 80-ish percent last I saw.
80% complete is still so far off considering how big this game is ending up as, though. 😅
Honestly, I feel it's going to take a couple of more years. It's not in development hell but it's in a situation where they really need to set a limit on the scope so the project can actually get done.
oh definitely.
Also, forgot to say, hi, Mirby! ^_^
So glad you decided to check here again and thus notice things are getting fixed up. :D
I should probably update my intro post in this forum. It's so old and kind of embarrassing. 😅
Yeah it's looking good!
I have never kept active tabs on this fangame, but it's truly wild to me how long the wait has been for it. I know a similar pain, having stalked the Mother 4 project since... 2012? Or something like that. But unlike Corrupted, there still really isn't any actual update, footage, or demo that proves it isn't vaporware. ;O;
New update. New video has been shared.