Mega Man X: Corrupted (flash fangame)

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Offline VirusX

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Reply #1250 on: May 26, 2011, 06:07:36 PM
Working on Vulpex's Idle sprite.
« Last Edit: June 03, 2011, 04:55:59 AM by VirusX »



Offline Meritur

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Reply #1251 on: June 02, 2011, 11:33:37 PM
@JKB or Team Member
Can you tell us how much of the overall world and enemys are completed till now?
-Excluding the 8 Mavericks obviously



Offline JKB Games

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Reply #1252 on: June 03, 2011, 02:30:24 AM
@JKB or Team Member
Can you tell us how much of the overall world and enemys are completed till now?
-Excluding the 8 Mavericks obviously


I have around 56 maps done out of potentially 80 total maps. I also have a few maps partially done.
Enemies is hard to tell, I got over 45 enemies including variations and return enemies from the original games. There are still many areas lacking enemies but I have plenty pending sprite sheets waiting to get coded into he game.



RT-MK2



Offline VulcanoMan

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Reply #1253 on: June 03, 2011, 07:09:57 PM
I have around 56 maps done out of potentially 80 total maps. I also have a few maps partially done.
Enemies is hard to tell, I got over 45 enemies including variations and return enemies from the original games. There are still many areas lacking enemies but I have plenty pending sprite sheets waiting to get coded into the game.



RT-MK2
Let me guess, RT-MK2 can throw blocks, right?



Offline Meritur

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Reply #1254 on: June 05, 2011, 07:58:41 PM
I have around 56 maps done out of potentially 80 total maps. I also have a few maps partially done.
Enemies is hard to tell, I got over 45 enemies including variations and return enemies from the original games. There are still many areas lacking enemies but I have plenty pending sprite sheets waiting to get coded into he game.



RT-MK2

Nice to hear that there will be around 80 different maps :)
Btw. in contrast to most of the guys here I would not mind waiting like 3 months more if that would give us more maps to explore.

So if you want to do me a personal favour, don't hesitate to take more time to rise the overall content.

Best Regards



Offline OBJECTION MAN

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Reply #1255 on: June 05, 2011, 09:13:19 PM
That's a heavy number of maps. By maps I assume you mean themed areas, like where the music changes and the visuals change theme? If so, that is impressive, and I'm looking forward to it.

(does this mean 80 area songs? lol)


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Offline Genstov

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Reply #1256 on: June 05, 2011, 11:58:10 PM
That's a heavy number of maps. By maps I assume you mean themed areas, like where the music changes and the visuals change theme? If so, that is impressive, and I'm looking forward to it.

(does this mean 80 area songs? lol)

The maps that he is referring to are rectangular sub-sections of different areas that get loaded by flash, except at edges where two are loaded. These maps are rather large though, as most "stages" are made up of only 3 or 4 maps and interconnecting areas are around 2 to 6. In actual gameplay the borders of these maps are unrecognizable. Generally there is a music track for each tileset in the game.

Also
I assume

please don't. Your questions work better.

2H > 5P > c.S > 2D(JI) > 2S > 5K > sjc.K > j.S > j.P > j.K > jc.K > j.S > j.H


Offline OBJECTION MAN

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Reply #1257 on: June 06, 2011, 04:46:30 AM
Also
please don't. Your questions work better.

What's that stink? I think, there's a tinge of arrogance in the air.


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Offline keiang

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Reply #1258 on: June 06, 2011, 05:29:06 AM
I don't think he meant to offend you. It's just that assumptions can just lead to bad information being spread around.



Offline JKB Games

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Reply #1259 on: June 06, 2011, 11:17:58 AM
[youtube]http://www.youtube.com/watch?v=S_8T0RYlc8o[/youtube]



Offline Flame

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Reply #1260 on: June 06, 2011, 01:30:39 PM
Wow, that last bit was epic.

Im likin' the new RT. Both his design and attack style.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Align

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Reply #1261 on: June 06, 2011, 01:49:21 PM
I'm drooling.



Offline VirusChris

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Reply #1262 on: June 06, 2011, 06:38:53 PM
Did NOT see that coming at the end with the Neurospike Fully Charge move! Impressive, I'm drooling with jealousy and envy! I wish I had your skills and talents, especially the coding part, but I'm lacking in those areas as I don't have a lot of time on my hand (well before actually) though hopefully I can improve because I'm thinking of making an Axl-based Megaman game that fully explores his Copy Chip abilities and is not a gimmick but a very useful (and potentially overly-used) skill.

I cannot wait until this is out! But take your time, I'm in no rush to play and wait until you perfected this rare gem in the ruff.

EDIT: OH, and apparently as someone pointed out on Youtube that you added parts from Duff Mcwhalen, Overdrive Osterich, and Spark Mandrill into that Junk Ride Armor. Very creative and clever! So this game takes place after X6 and before X7? Seeing as Duff Mcwhalen was defeated in X5 and Zero doesn't return until X6.


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Offline Karasai♪

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Reply #1263 on: June 06, 2011, 08:08:55 PM
I see Duff Mcwhalen  8D



Offline Meritur

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Reply #1264 on: June 06, 2011, 08:15:26 PM
Nice addition to the EMP Spark.
I like how it shots sparks. But what do you mean with "on detonation"?
Can you decide if the initial sparke flys down, up or even straigth and is there a way to make it detonate for tactical advantage?

Well to bad you tuned down the wind razor, but well maybe it was in fact imba..
Hope it remains still usefull at rushing

Neurospice became unbelivable usefull, too. It seems to stop big enemies in their traits - if i am correct - and then the new drones and also the extra ride armor, really nice. Protoman is back! BEWARE  >0<

Btw the Missilies will be much faster and stronger than the neurospike drones, right?
Or du you plan to change them in a way too?



Offline Align

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Reply #1265 on: June 06, 2011, 08:19:25 PM
Did NOT see that coming at the end with the Neurospike Fully Charge move! Impressive, I'm wet with jealousy and envy!
Uhhh...



Offline JKB Games

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Reply #1266 on: June 06, 2011, 08:34:50 PM
Nice addition to the EMP Spark.
I like how it shots sparks. But what do you mean with "on detonation"?
Can you decide if the initial sparke flys down, up or even straigth and is there a way to make it detonate for tactical advantage?
You can press the shoot button again to detonate the spark wherever you want.
Spark default to down but you can make it go up by holding up.

Btw the Missilies will be much faster and stronger than the neurospike drones, right?
Or du you plan to change them in a way too?

Drones will get nerfed a little, their too strong right now.



Offline keiang

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Reply #1267 on: June 06, 2011, 09:39:02 PM
EDIT: OH, and apparently as someone pointed out on Youtube that you added parts from Duff Mcwhalen, Overdrive Osterich, and Spark Mandrill into that Junk Ride Armor. Very creative and clever! So this game takes place after X6 and before X7? Seeing as Duff Mcwhalen was defeated in X5 and Zero doesn't return until X6.

There's also Frost Walrus and Blizzard Buffalo for the arms. The game takes place after X5, in an alternate timeline. Basically, this is an alternate X6.



Offline OBJECTION MAN

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Reply #1268 on: June 06, 2011, 10:52:45 PM
Haha, insta-mech. Nice. That's a really cool idea for that.


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Offline Protoman Blues

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Reply #1269 on: June 07, 2011, 01:19:00 AM
Drones will get nerfed a little, their too strong right now.

Haha, you know it's not unthinkable to have an overpowered weapon for a MegaMan game!  8D

But I understand why you would nerf them. Hopefully not by too much.



Offline Meritur

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Reply #1270 on: June 09, 2011, 09:04:34 PM
Question time once again.
Finally i have some time on my hands.

1. The central skill-tree of the Neurospike: are the skills related just to the neurospice-weapon or maybe for X itself? - Sadly, from the video alone I couldnĀ“t tell at all.

2. Seeing as how imoprtant the shotcount will be in that game -at leats for X - is there a way to increase the number of shots he can fire at a time? Maybe i was just blind but i didnt see it in his skill trees so only option is story-power-up or Armor-combo.

3. Have you made your finall decision what will be max lvl for each mode? Or is that still in the dark and will be revisited after, i dont know the bosses are done? Would have been nice if we could lvl till we have everything on max but that dream wont come true i guess.



Offline JKB Games

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Reply #1271 on: June 09, 2011, 09:15:21 PM
1. The central skill-tree of the Neurospike: are the skills related just to the neurospice-weapon or maybe for X itself? - Sadly, from the video alone I couldnĀ“t tell at all.
Only for spiked enemies, drones and junk ride.

2. Seeing as how imoprtant the shotcount will be in that game -at leats for X - is there a way to increase the number of shots he can fire at a time? Maybe i was just blind but i didnt see it in his skill trees so only option is story-power-up or Armor-combo.
No, there won't be any way of increasing shot count, this is for balancing purposes.

3. Have you made your finall decision what will be max lvl for each mode? Or is that still in the dark and will be revisited after, i dont know the bosses are done? Would have been nice if we could lvl till we have everything on max but that dream wont come true i guess.
Not entirely, but one thing is sure, you won't be able to get all upgrades of a tree on the normal mode.



Offline Meritur

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Reply #1272 on: June 11, 2011, 11:25:39 AM
Only for spiked enemies, drones and junk ride.
No, there won't be any way of increasing shot count, this is for balancing purposes.

And here I was getting my hopes up for a way overpowered X-build.
Well as it stands he will be more powerfull then Zero anyway
- like in any X game so far atho Zero holds a lot of power in this game, too.

Ahhn one more question:

On S-Rank-Mode will there be a posibility to fill up energie tanks?
If enemys dont drop anything anymore and all fill ups on maps are small. It seams like we will have a hell of a time fillig up subtanks.

And will be Zero be fixed on his currend armor or will we be able to switch them at will?



Offline JKB Games

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Reply #1273 on: June 11, 2011, 01:00:45 PM
On S-Rank-Mode will there be a posibility to fill up energie tanks?
If enemys dont drop anything anymore and all fill ups on maps are small. It seams like we will have a hell of a time fillig up subtanks.
It's not meant to be easy.
Did I also mentioned there are no checkpoint platforms on S-Class.  bVd

And will be Zero be fixed on his currend armor or will we be able to switch them at will?
You can't switch armors with Zero.



Offline Meritur

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Reply #1274 on: June 14, 2011, 12:17:50 AM
It's not meant to be easy.
Did I also mentioned there are no checkpoint platforms on S-Class.  bVd

Ah okay, good to know.
Well but just between the two of us:
I properly will miss checking in, on a reagulary bassis anyway
-and when I die, I will be like "nooo, [tornado fang] [tornado fang] [tornado fang]" on any mode  :|