Basically this thread is for you to tell the RPM residents about active/cancelled fanprojects of the MM universe. Not everything is as big as New Horizon, but that doesn't mean it's not enjoyable. If you know of any fanmade games/soundtracks (includes remixes)/etc. that aren't well know please post them here so they might get the credit they deserve.
I hope this topic will last long, seeing how the number of projects is limited (and the general interest in these kind of things is almost non-existant).
Let me start with this video (http://www.youtube.com/watch?v=CyxVqt7z2kw). It's from a MMX RPG. What hooked me up on this was the idea of 'Hydra Sigma'. For some reason I really like that.
-----------------
Should you have your own project then you do not need to post here. Members of RPM can make their own topic.
Quote from: Acid on November 16, 2008, 12:19:52 AM
Let me start with this video (http://www.youtube.com/watch?v=CyxVqt7z2kw). It's from a MMX RPG. What hooked me up on this was the idea of 'Hydra Sigma'. For some reason I really like that.
So now I know where this fangame came from, it's a fun game to play, and satisfyingly challenging.
I like this idea. I hope to see some interesting ideas posted in here.
Rockman 2: Deus Ex Machina.Only for super-masochists, this elaborate hack of MM2 gives us original and well-made stages and variations of the Master Weapons. You thought Airman was bad before? Just look at his DEM stage, and you'll never sleep again.
Videos are on YouTube, but I can't seem to link to them. Arg.
Quote from: The Great Gonzo on November 16, 2008, 05:23:02 AM
Rockman 2: Deus Ex Machina.Only for super-masochists, this elaborate hack of MM2 gives us original and well-made stages and variations of the Master Weapons. You thought Airman was bad before? Just look at his DEM stage, and you'll never sleep again.
Videos are on YouTube, but I can't seem to link to them. Arg.
Holy crap that's awesome.
Bubbleman (http://www.youtube.com/watch?v=Kw8sqwcDPQ8)
Crashman (http://www.youtube.com/watch?v=dQ340O9lU20)
Final battle from RnC, best Wily ever.
(http://www.youtube.com/watch?v=7T4K8Odd7AM)
DEM is one of the best MM hacks out there. The fact that there are 5 different versions of it shows that the author put a whole lot of care into the game. And the music is awesome.
EDIT: Found a video on YouTube for a level 1 demo of Megaman Forever. http://www.youtube.com/watch?v=zblr9vHk0x4&feature=related I played it and came away pretty impressed.
Whoa that's just the introduction stage? It's bigger than a Wily stage.
The Codeword changes all the time. The one I got was 2U3Y. ^^
Well that... and it's really well done.
Damaged Game's Hard Hat series.
They're seriously just awesome. Why? You play as the god-damn METTOOL! Sadly, the guy isn't going to be working on the 4th one any time soon (and honestly I'm kind of glad, he was going to use the Super Fighter or whatever series of bosses instead of either custom or 8bit bosses)
Rockman Unprecedented. Only 5 stages are done if anyone wants to try it out. Here's a vid: http://www.youtube.com/watch?v=wTBN8iSvcRk
Where you can get the patch: http://www.geocities.jp/dhiark/re/
The only finished levels are Metal Man, Flash Man, Heat Man, Crash Man, and Air Man. Warning: the game is hard.
So far, I'm enjoying this thread. And that qzecwx-guy is a monster.
Work (http://gcnmario.free.fr/mm-game.gif) in (http://gcnmario.free.fr/mm_game.gif) Progress (http://gcnmario.free.fr/mmgame.gif)
Was going to make a new thread about this WIP. but there really isn't much to show yet.
Also, I have NO knowledge of NES rom hacking when it comes to MM games. So it's being developed with MMF2. :P
Rockman L. http://myrtos.hp.infoseek.co.jp/
Quote from: Reg on November 18, 2008, 12:52:18 AM
Rockman L. http://myrtos.hp.infoseek.co.jp/
I make screenshots~
(http://lol.rockmanpm.com/Rockman-L-001.png) (http://lol.rockmanpm.com/Rockman-L-002.png) (http://lol.rockmanpm.com/Rockman-L-003.png) (http://lol.rockmanpm.com/Rockman-L-004.png) (http://lol.rockmanpm.com/Rockman-L-005.png) (http://lol.rockmanpm.com/Rockman-L-006.png) (http://lol.rockmanpm.com/Rockman-L-007.png) (http://lol.rockmanpm.com/Rockman-L-008.png) (http://lol.rockmanpm.com/Rockman-L-009.png) (http://lol.rockmanpm.com/Rockman-L-010.png) (http://lol.rockmanpm.com/Rockman-L-011.png) (http://lol.rockmanpm.com/Rockman-L-012.png) (http://lol.rockmanpm.com/Rockman-L-013.png) (http://lol.rockmanpm.com/Rockman-L-014.png) (http://lol.rockmanpm.com/Rockman-L-015.png) (http://lol.rockmanpm.com/Rockman-L-016.png) (http://lol.rockmanpm.com/Rockman-L-017.png) (http://lol.rockmanpm.com/Rockman-L-018.png)
Vixy, once again, yuo amaze me with your awesomeness. 8) I tried Storm Man's level first. He and his level were hard. I like that the author changed up the robot masters.
Melt Man's stage has death pools and dark rooms, much like Quick Man's stage. Some platforms blend in with the background tiles, so you have to look at their colors closely, which ones you can stand on or not.
Quote from: Vixy on November 18, 2008, 01:53:05 AM
Melt Man's stage has death pools and dark rooms, much like Quick Man's stage. Some platforms blend in with the background tiles, so you have to look at their colors closely, which ones you can stand on or not.
Well crap :'( I'm not sure if I'd rather deal with those or the lasers.
*watches Megaman Forever video* Holy [parasitic bomb], I must play that. And get an IPS patcher.
*comes back* Well, damn. All I can find is a demo.
Quote from: N-Mario on November 17, 2008, 10:49:34 PM
Work (http://gcnmario.free.fr/mm-game.gif) in (http://gcnmario.free.fr/mm_game.gif) Progress (http://gcnmario.free.fr/mmgame.gif)
Was going to make a new thread about this WIP. but there really isn't much to show yet.
Also, I have NO knowledge of NES rom hacking when it comes to MM games. So it's being developed with MMF2. :P
Interesting. How long you been working on it?
Found this (http://www.youtube.com/watch?v=dNoG8kJfUAo) on "you know where" a while back...
I really like the weapons in this one!
Quote from: Reg on November 18, 2008, 03:04:48 AM
Interesting. How long you been working on it?
I think I started late October.... Early November. Since I just started it, I'm thinking it's going to take me a couple of months for a full game to be made. Hopefully going to add a time attack mode, and more options to make the game have more replay value. A friend of mine had been talking about thoughts for a 2 player mode. :P
Also, here's a quick video of the progress so far.
http://www.youtube.com/watch?v=zk5PJuq1pVM
Quote from: N-Mario on November 18, 2008, 06:13:48 AM
I think I started late October.... Early November. Since I just started it, I'm thinking it's going to take me a couple of months for a full game to be made. Hopefully going to add a time attack mode, and more options to make the game have more replay value. A friend of mine had been talking about thoughts for a 2 player mode. :P
Also, here's a quick video of the progress so far.
http://www.youtube.com/watch?v=zk5PJuq1pVM
Nice ideas and that was a good vid. I especially liked the end. 8)
BTW, guys, here's the patch for Rockman 2DX, a Rockman 2 rom hack that hasn't been all that easy to come by. I'd post some screens but I've no cam and I haven't seen a single screen of this game anywhere.
Rockman 2DX patch:
http://www.4shared.com/file/44128597/1cbaecb7/rockmanIIDX.html
No need for pics when it comes to simple hacks. Or in any case, I just youtube searched for Rockman 2DX. It just looks like some level changes, like some others I seen.
This is also very watch-worthy. (http://www.youtube.com/watch?v=TlvElg-8tPc)
Quote from: Reg on November 17, 2008, 08:43:39 PM
Rockman Unprecedented. Only 5 stages are done if anyone wants to try it out. Here's a vid: http://www.youtube.com/watch?v=wTBN8iSvcRk
Where you can get the patch: http://www.geocities.jp/dhiark/re/
The only finished levels are Metal Man, Flash Man, Heat Man, Crash Man, and Air Man. Warning: the game is hard.
Sweet, RKS Stage Start, and Boss Theme...
Quote from: N-Mario on November 18, 2008, 06:13:48 AM
I think I started late October.... Early November. Since I just started it, I'm thinking it's going to take me a couple of months for a full game to be made. Hopefully going to add a time attack mode, and more options to make the game have more replay value. A friend of mine had been talking about thoughts for a 2 player mode. :P
Also, here's a quick video of the progress so far.
http://www.youtube.com/watch?v=zk5PJuq1pVM
YES! SPIKED-WALL Man! XD (http://www.youtube.com/watch?v=NcHR3HizRTA)
As for fanprojects, I remembered there was a brawler, you could choose between the Rockmen of ZX and ZX Advent.
Can't remember the name of the game currently...
I think the creator stopped this project. But I came across this funny little game called Light Man.
http://www.youtube.com/watch?v=ykNIin-ck1o
More Dr Light videos in authors profile. ;)
That is ace.
Those LightMan vids are hilarious!!
Would the final boss be Wily? I could see Light fighting Wily Mano-A-Mano.
In power suits. On a volcano.
I fear this hack will eat me alive. :|
http://www.youtube.com/watch?v=vSyssGv4DpA
Hard Hat seems like a pretty decent fan game. Although it has already been poatsed here.
http://forum.rockmanpm.com/index.php?topic=88.0
Though I think it should be mentioned here anyway since we are talking about mega man fangames. :)
Also, is this going to be a sticky topic? Or does it not meet anything to make it a sticky?
Quote from: Reg on November 19, 2008, 05:28:16 AM
I fear this hack will eat me alive. :|
http://www.youtube.com/watch?v=vSyssGv4DpA
And like I said, awesome that they used RKS's Stage Start and Boss Theme... owo
Quote from: Dr. Wily II on November 19, 2008, 08:22:05 AM
And like I said, awesome that they used RKS's Stage Start and Boss Theme... owo
I've requested to have it in the music section once the game is completed. :)
Or...
You could listen to the original version in the same music section. XD
Quote from: Dr. Wily II on November 19, 2008, 09:49:35 AM
Or...
You could listen to the original version in the same music section. XD
Oh I do. I'd still rock to have that music in 8-bit along with the rest of the soundtrack. I believe Wood Man's stage is an 8-bit version of the train level on Turtltes in Time.
Anybody knows of any MM3 hacks? There are like... none.
Protoman 3. >.<
And Sivac Drac's The Adventures of Bass 3. (http://www.geocities.com/lordsivak/Bass3.html)
This looks cool too. (http://www.youtube.com/watch?v=B5IDTJB0s_I)I have no idea what's going on. I'd read the description but it's in japanese.
Ah, MM21XX. The old game that ran on DOS, plays midi music and has 16 mavericks instead of 8. ^^
That was the version I played at least. It might have been updated a couple of times already.
Can you give me a source?
Game (http://files.filefront.com/mm21xxrar/;8786964;/fileinfo.html)
Guide (http://www.angelfire.com/vt2/mage_z/)
It doesn't look like it was updated... aw... o.o
Wow, 16 Mavericks? 'Bout time people started breaking away from the trend of the usual 8.
There's nothing wrong with 8.
:(
Quote from: Acid on November 16, 2008, 01:46:18 PMFinal battle from RnC, best Wily ever.
(http://www.youtube.com/watch?v=7T4K8Odd7AM)
I haven't checked the link. Is it from Rockman No Constancy? (http://acidocinza.awardspace.com/index.php?subaction=showfull&id=1226571721&archive=&start_from=&ucat=1,2&) Because if so, I don't want it spoiled. I really liked this hack, I want to get there by myself.
Some cat had developed an idea called "Rockman Echo" and composed a soundtrack for it (MIDI). Isn't very much inspired though.
Yep, it's Rockman No Constancy.
And yep, that's a beautiful hack.
All those fan games really makes me want to make my own original one as well, gah!
It's good to see that the fan community is as healthy as ever ^^
Quote from: Flok on November 21, 2008, 02:19:37 AM
All those fan games really makes me want to make my own original one as well, gah!
It's good to see that the fan community is as healthy as ever ^^
That did not go well for me. >< I had a Rockman game in the works, but was canned on the generated map stage of my RPGXP. I have the demo, but I just didin't have the rescources, and MiDi making experience. (Rockman no Hishi was the title)
On another note: I do belive this topic can be pinned for insurance of the majority of fangames that might be filling up here in this topic.
MMF2 Progress Update (http://www.youtube.com/watch?v=nNO0ozDX3uQ) ;)
Also, YAY for sticky! 0v0
BTW, is there any sites that host, and/or is devoted to MegaMan fan creations? I've seen some sites that are devoted to Metroid fan projects (http://metroidr.brpxqzme.net/), and even Mario fan projects (http://mfgg.net/). But I have yet to see any sites devoted to megaman fan projects. :|
Nice job on the progress for your game, N-Mario. Another hilarious vid. :)
Yeah, there does need to be a site for MM fan games. I can't believe no one has made one yet. A new MM2 rom hack seems to be born every few months.
Quote from: N-Mario on November 21, 2008, 05:35:30 AM
MMF2 Progress Update (http://www.youtube.com/watch?v=nNO0ozDX3uQ) ;)
You did a nice job on getting the physics right. It's also flicker-free.
Posted on: November 21, 2008, 15:58:45
Double post, but it's worth it:
This is now my favorite Hack stage ever.
Moskau, Moskau, wirf die Gläser and die Wand, Russland ist ein schönes Land. (http://www.youtube.com/watch?v=ziDdKTxRmA8)
Quote from: Acid on November 21, 2008, 05:39:26 PM
Moskau, Moskau, wirf die Gläser and die Wand, Russland ist ein schönes Land. (http://www.youtube.com/watch?v=ziDdKTxRmA8)
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>_>;
Wasn't it the same NSF music track I showed you like a year ago, Acid?
That might very possibly be. But honestly... I completely forgot.
Right now I found these two:
Mega Man IV: Maverick Revenge (http://www.youtube.com/watch?v=URJazjUWCDo)
and
Mega Man Ultra II (http://www.youtube.com/watch?v=T4vLEARt1g4)
Both should be out by now. Gotta see if I can find them.
Oh man I cannot wait to play MM Ultra III. Loved the first one. Between that, Mega Man Forever, and MM IV: Maverick's Revenge, that's three MM4 rom hacks. Nice to see the other games getting some hack love.
Quote from: Reg on November 21, 2008, 08:58:46 PM
Nice to see the other games getting some hack love.
Exactly. I wonder why MM2 gets the most hacks? Eas it easier to hack than the rest?
Maybe because it was one of the best megaman games of its time? It made gamers love it so much they hack megaman 2 by default?
I donno, just a theory. I'm not familiar with hacking, so I don't know if one is easier than the other. But I imagine hacking any of the other megaman games would be the same as hacking one megaman game. ;)
MM2 has some of the easier tools to use, especially for color palettes (player weapon colors), and also a level editor. It needs deeper coding to change weapon, enemy and boss behavior though. With a Tile editor, you can also change the looks of a sprite to something else (pixel by pixel), which is the thing I wanted to do for my own Vixy-chan/RPM project. ^^
Well, that explains it.
I'd still like to see more of the later games getting some good hacks. MM4 seems to have a bright future in this regard.
Today I played a bit with Rock and Roll, a Mega Man 1 editor, it looked nice, then I found at that there is a limit to enemy placement. What's worse is that the game was really slowing down when I put too much enemies in one screen, that, and some sprites looked messy.
But I was just playing and testing around, nothing too serious.
Guess I will have to try a Mega Man 2 editor next.
Do that, and if you find a good one let me know please.
So is it easier to hack a MM game or build one from the ground up? MM7 8-bit is quite possibly the best homebrew MM game I've ever seen.
I say once someone makes an open source public megaman engine, that should be easier to work with.
I mean, with Clickteams products such as Multimedia Fusion 2, once the coding is worked, all you have to do is place the levels around, change graphx, etc. and place the boss rooms & boss where ever you want. Heck, you don't have any limits with enemies. Plus, you can build your application as either stand alone application, or as an internet application. :)
But the downside is you won't be able to play it on any of your portables, or emulators. Considering it would be a fan game made under a different build engine.
I don't know if anyone heard of this MM fangame project before and it's a really good MM fangame that you have to see and play!
Mavericks 2 Trailer:
http://www.youtube.com/watch?v=2dZyfsOx8FY&feature=related
Mavericks 2 Game Preview:
http://www.youtube.com/watch?v=tuU7U36lEeM
Also the first one, Megaman X Mavericks.
Mavericks Trailer:
http://www.youtube.com/watch?v=--rmhdSHnvA&feature=channel
Mavericks Final Boss Battle (Spoilers):
http://www.youtube.com/watch?v=CyxVqt7z2kw&feature=related
Currently the first one, Mavericks, is out and avaliable to download while the second one, Mavericks 2, is still in Beta Testing but will be released in December this year. I enjoyed the game and it's quite good.
Chris, that's what my opening post was a bout. Anyway:
PB might like this one:
Proto Man: Vengeance.
(http://www.youtube.com/watch?v=lhOkhCE1zi0)
A MM3 hack with new stages and such, and you play Protoman.
Quote from: VirusChris on November 23, 2008, 06:27:54 AM
I don't know if anyone heard of this MM fangame project before and it's a really good MM fangame that you have to see and play!
Mavericks 2 Trailer:
http://www.youtube.com/watch?v=2dZyfsOx8FY&feature=related
Mavericks 2 Game Preview:
http://www.youtube.com/watch?v=tuU7U36lEeM
Also the first one, Megaman X Mavericks.
Mavericks Trailer:
http://www.youtube.com/watch?v=--rmhdSHnvA&feature=channel
Mavericks Final Boss Battle (Spoilers):
http://www.youtube.com/watch?v=CyxVqt7z2kw&feature=related
Currently the first one, Mavericks, is out and avaliable to download while the second one, Mavericks 2, is still in Beta Testing but will be released in December this year. I enjoyed the game and it's quite good.
Did Acid noted the first one in the first post of the topic..? Anyway, Sequel's looking good.
Quote from: Acid on November 23, 2008, 07:15:36 PM
Chris, that's what my opening post was a bout. Anyway:
PB might like this one:
Proto Man: Vengeance.
(http://www.youtube.com/watch?v=lhOkhCE1zi0)
A MM3 hack with new stages and such, and you play Protoman.
Heh, interesting indeed.
Mega Man Wily's Conquest: Ice Man demo (Mega Man hack) (http://www.youtube.com/watch?v=z4bIxaIkH3M)
- Stage Select screen changed a lot.
- Extra Life counter right under the energy bar.
- Stages now have Mid Bosses. In this stage, you meet Guts Man!
- Gabyoall (the floor crawlers) are now able to chase after you wherever you go.
- Enemy bullets can be destroyed.
Quote from: Vixy on November 23, 2008, 07:48:07 PM
Mega Man Wily's Conquest: Ice Man demo (Mega Man hack) (http://www.youtube.com/watch?v=z4bIxaIkH3M)
- Stage Select screen changed a lot.
- Extra Life counter right under the energy bar.
- Stages now have Mid Bosses. In this stage, you meet Guts Man!
- Gabyoall (the floor crawlers) are now able to chase after you wherever you go.
- Enemy bullets can be destroyed.
Seems like a really solid hack.
Quote from: Vixy on November 23, 2008, 07:48:07 PM
Mega Man Wily's Conquest: Ice Man demo (Mega Man hack) (http://www.youtube.com/watch?v=z4bIxaIkH3M)
- Stage Select screen changed a lot.
- Extra Life counter right under the energy bar.
- Stages now have Mid Bosses. In this stage, you meet Guts Man!
- Gabyoall (the floor crawlers) are now able to chase after you wherever you go.
- Enemy bullets can be destroyed.
Good find, if I do say so myself. (I don't know what, but I'm sure there's a MM hack with Haruhi's face slapped on it. (Or any of the vocaloids)
Quote from: Acid on November 23, 2008, 07:15:36 PM
Chris, that's what my opening post was a bout. Anyway:
PB might like this one:
Proto Man: Vengeance.
(http://www.youtube.com/watch?v=lhOkhCE1zi0)
A MM3 hack with new stages and such, and you play Protoman.
Oops! Sorry about it. ^^;
Was it the first one or the sequel? Must double-check.
EDIT: It was the first one.
Addendum: Everybody knows about the MM5 hack that lets you play a fanmade Endless-Mode, right?
http://forum.rockmanpm.com/index.php?topic=154.0
That's the one I meant.
Well, it was worth mentioning in here.
Alright, so.. anyone else got an idea?
There are plenty of Projects out there. Mostly hacks though. If you want something done from scratch I suggest you check this:
http://www.megaman-newhorizon.com/ (http://www.megaman-newhorizon.com/)
I remember this, it was canned long ago due to issues in the script probably, or the lack of Zan Sidera. [eyebrow]
NH was canned?
That's news to me.
Yeah, it is. it's happened, read thier fourms a bit an you'll understand, and how long have you been in that eggshell, Acid? (Someone's got to do some info hunting sometime) And the version that's out is the version it was once released I think about a month ago. (I felt the demo was a little slow in my propoganda, they should at least rip the coding right out of the Zero series GBA games, or at least hack it)
Quote from: Gaia on November 23, 2008, 10:07:58 PM
the lack of Zan Sidera.
Story elements from the official timeline was needed for the New Horizon story to be as close to the official games as possible.
Ah well that's too bad.
Well that means one Fanproject less.
Quote from: Vixy on November 23, 2008, 10:14:02 PM
Story elements from the official timeline was needed for the New Horizon story to be as close to the official games as possible.
Yes, apparently, they've run out of the story elements from the official timeline, that's why I referred to our historian. ;)
And I'm pretty sure there are a lot of dead fanprojects lying around somewhere. There can never be a complete fanproject out there that's dead.
That MM1 re-polishing looks excellent.
iMockery has a whole section (http://www.i-mockery.com/romhacks/default.php) devoted to reviews of ROM hacks. Problem is, all lot of said hacks--the Megaman hacks included therein--are, to put it mildly, what would happen if my sophomore Music Appreciation class and everyone I ever had to put up with in 7th and 8th grade got together to make their perfect game. In other words, not the least bit safe for work. Or fun, really. These aren't hacks you download; you read iMockery's skewering of them and have a good laugh at the idiocy of these pseudo-programmers.
Cutman's Bad Scizzors Day (http://www.i-mockery.com/romhacks/cutman/) and Afro Man (http://www.i-mockery.com/romhacks/afroman/) are the most worksafe ones, both game-and-review-wise. [Interesting to note than an otherwise unrelated hack, "Mauntlet", has the strangest interpretation of Megaman this side of the MM1 boxart.]
I saw 'Little Remo' and immediatly knew what's going on.
No thanks.
Sorry. Sadly, I don't have as good a grip on fanprojects as everyone else does.
I did have my own at one point, "Mega Wars", but it ended the moment I remembered that I can't program. Not even in GameMaker, which was supposedly program-free. Lying bastards.
These are just not my style.
You guys will LOVE this one. I can't wait for it to get finished.
Posted by Vanya
(http://i256.photobucket.com/albums/hh189/koala_knight/CopyofMegaMan-PoweredDown-1.png)
Introducing my MM5 hack.
I'll be doing updates here as well as asking for opinions and feedback here.
If you guys have any comments or ideas please go ahead and post them!
I'll begin by listing the goals of the project. =)
This hack aims to take much of the content from Mega Man Powered Up and bring it to the NES in full 8-bit glory. This will be a long-term project as my ASM skills are still in development. I definitely won't be porting every aspect of the game. Some things simply won't be possible for the NES and some things will be more trouble than their worth. If anyone would like to help with the project feel free to PM me. I need the most help with ASM stuff and music porting/remixing. =)
Here is a list of my specific goals:
New title screen
New stage gfx based on MMPU
Upgraded Megaman / Robot Master gfx based on MMB&F
New story sequence
New script
Porting Enemies / Robot Masters / Weapons from other MM games
New Robot Masters, Timeman & Oilman
Convert slide, mega buster, & rush adapters into power up items
Replace rush's graphics with generic accessories
Port music from MM1
Add custom songs for Timeman, Oilman, title screen, etc...
Source: http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377
(http://i256.photobucket.com/albums/hh189/koala_knight/MegaMan-PoweredDown-0-1.png)
(http://i256.photobucket.com/albums/hh189/koala_knight/CopyofMegaMan-PoweredDown-1-2.png)
Holy awesome. This is great.
The Alpha version does work~
When you move to a mugshot, the boss name will show up at the bottom of the screen.
The password screen is broken right now, but the title screen is pretty. ^^
As someone who has yet to play Powered Up, I'm very interested in this project. Also, I like the password screen. Very cool. I just wish he'd do the music in the same vein as Powered Up instead of recycling the NES music. Ah well, can't have everything.
But no one has resampled those exact PSP tunes into 8bit yet.
It's hard, and even I wanted to at least make Cut Man's theme someday in the past. >.<
not much in terms of Hacking, but its still plenty.
Megaman X1 Zero hack
http://www.youtube.com/watch?v=Vl1KmrLw-RM
it makes X look like Zero. but you dont get the hair, because apparently adding the hair Glitches it all up.
I swear, i wish i could have that Hack.
Quote from: Reg on November 24, 2008, 02:20:04 AM
You guys will LOVE this one. I can't wait for it to get finished.
Posted by Vanya
(http://i256.photobucket.com/albums/hh189/koala_knight/CopyofMegaMan-PoweredDown-1.png)
Introducing my MM5 hack.
I'll be doing updates here as well as asking for opinions and feedback here.
If you guys have any comments or ideas please go ahead and post them!
I'll begin by listing the goals of the project. =)
This hack aims to take much of the content from Mega Man Powered Up and bring it to the NES in full 8-bit glory. This will be a long-term project as my ASM skills are still in development. I definitely won't be porting every aspect of the game. Some things simply won't be possible for the NES and some things will be more trouble than their worth. If anyone would like to help with the project feel free to PM me. I need the most help with ASM stuff and music porting/remixing. =)
Here is a list of my specific goals:
New title screen
New stage gfx based on MMPU
Upgraded Megaman / Robot Master gfx based on MMB&F
New story sequence
New script
Porting Enemies / Robot Masters / Weapons from other MM games
New Robot Masters, Timeman & Oilman
Convert slide, mega buster, & rush adapters into power up items
Replace rush's graphics with generic accessories
Port music from MM1
Add custom songs for Timeman, Oilman, title screen, etc...
Source: http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377
(http://i256.photobucket.com/albums/hh189/koala_knight/MegaMan-PoweredDown-0-1.png)
(http://i256.photobucket.com/albums/hh189/koala_knight/CopyofMegaMan-PoweredDown-1-2.png)
So.... Does this use a US MegaMan 5 ROM, or a Japanese Rockman 5 ROM? I used a US MM5 rom, and some screens looked glitchy. I figured you used the US version since all the titles/conversion looked lie it was hacked for the US version. @_@
Yeah, it uses a MM5 rom instead of RM5. Though since it's still being worked on, there really isn't much to check out.
Hi everyone, this is my first post and I wanted to share an old Mega Man fan game of mine with you.
It's called The Mega Man Fights and I made it with Game Maker.
Link: http://gmc.yoyogames.com/index.php?showtopic=25623&hl=megaman+fights
The controls are a little strange, but it was really meant to be played with a program called Joy to Key.
I hope everyone enjoys it! :D
Quote from: Flame on November 24, 2008, 03:54:36 AM
Megaman X1 Zero hack
http://www.youtube.com/watch?v=Vl1KmrLw-RM
it makes X look like Zero. but you dont get the hair, because apparently adding the hair Glitches it all up.
Haha sweet. That's one I have to try. I really like X1 Zero.
SLIDE! SLIDE! (http://www.youtube.com/watch?v=m6qo2XJJdZY) 8D
yey for busting and dancing to the best Rockman 9 track~ ^^
I.) Nice choice of music.
II.) Spiked rooms should be real bosses.
Hooray for sliding. And even though I know you off him in each vid, it never gets old. ;)
Quote from: Reg on November 25, 2008, 06:48:06 AM
Hooray for sliding. And even though I know you off him in each vid, it never gets old. ;)
LOL I know. And I have to thank that
(canceled?) Dr. Light game for it. XD
(http://img221.imageshack.us/img221/6130/spikewallwpnsy8.gif)
And....... This could be used as a joke weapon, if Spike Wall Man was a real boss. XD
Will Mega Man die after he usese it? XD
Also, I cannot believe I forgot about this hack.
Mario vs. Airman
http://www.youtube.com/watch?v=QA0M1xAazMQ (http://www.youtube.com/watch?v=QA0M1xAazMQ)
I can't find a place anywhere that has an unpatched rom but I do have this hack. Just PM me if you'd want it. And I HEART 8-bit Airman ga Taosenai! 0v0
Hah that SLIDE SLIDE video was so cool and funny. Nice to see that his engine is getting better and better.
Spiked ball to the BALLS.
On a side note, We are the Robots sounds slightly different on a mp3 file than in the actual game for me. Does anyone else notice this? In the game itself, that song is much better.
Mega Man stages prove little threat to Mario's jump skill.
Quote from: Reg on November 25, 2008, 08:24:10 AM
Also, I cannot believe I forgot about this hack.
Mario vs. Airman
http://www.youtube.com/watch?v=QA0M1xAazMQ (http://www.youtube.com/watch?v=QA0M1xAazMQ)
I can't find a place anywhere that has an unpatched rom but I do have this hack. Just PM me if you'd want it. And I HEART 8-bit Airman ga Taosenai! 0v0
Speaking o Mario vs. Air Man, I came across a hack with Kirby in Quick Man stage.
I saw this video last night. But now, I can't find it any more. Came across it accidently when I did a general search fr Quick Man. >_<
I saw the Kirby Video too, but I didn't find the hack. Any source? owo
I don't think the video poster even posted a link to teh hack. It may be a WIP. I don't know.
But I have to wonder if the video poster recently removed the link. Because I searched everywhere on youtube with every possible search keyword, and nothing. :(
I'm not even sure WTF this is; check it out: http://ie.youtube.com/watch?v=g9n4HKnIJHA&feature=related (http://ie.youtube.com/watch?v=g9n4HKnIJHA&feature=related)
(P.S.: Turn down the volume :( .)
Quote from: Nexus on November 26, 2008, 02:11:32 AM
I'm not even sure WTF this is; check it out: http://ie.youtube.com/watch?v=g9n4HKnIJHA&feature=related (http://ie.youtube.com/watch?v=g9n4HKnIJHA&feature=related)
(P.S.: Turn down the volume :( .)
This... this is [tornado fang]ing awesome. Awesome as in so bad it's good.
It's like they took this from an alternate dimension where Uwe Boll is a game designer and not a movie director.
Quote from: Nexus on November 26, 2008, 02:11:32 AM
I'm not even sure WTF this is; check it out: http://ie.youtube.com/watch?v=g9n4HKnIJHA&feature=related (http://ie.youtube.com/watch?v=g9n4HKnIJHA&feature=related)
(P.S.: Turn down the volume :( .)
AHAHAHAHAHWHAT.
Well, I see your PC mockup and raise you a DOS: http://jp.youtube.com/watch?v=Fg4rLqKHyfA (http://jp.youtube.com/watch?v=Fg4rLqKHyfA) (Before you flame, keep in mind that the guy made this in high school. On DOS. That should tell you how old it is.)
http://jp.youtube.com/watch?v=1OJqdthb0jA
Beat that. ^
I loved it. When Rock [tornado fang]ing used all shield weapons altogether, honestly, you could sic Zero, Omega, God Redips all on him at the same time and he wouldn't even be scratched. I don't even wanna [tornado fang]ing know about power levels. That's a fact. Eyyyyyyyyy!
When he uses all the bombs and we're shown the building exploded was gold, too.
Quote from: Flame on November 26, 2008, 05:02:04 AM
http://jp.youtube.com/watch?v=1OJqdthb0jA
Beat that. ^
Okay, that was awesome!
Quote from: Flame on November 26, 2008, 05:02:04 AM
http://jp.youtube.com/watch?v=1OJqdthb0jA
Beat that. ^
Epic. XD
Quote from: Flame on November 26, 2008, 05:02:04 AM
http://jp.youtube.com/watch?v=1OJqdthb0jA
Beat that. ^
Best. Video. Ever.
He took out the Top Spin and was like "WHY am I even using this?" Proto Man was like "I got nothin'." 8)
Quote from: Flame on November 26, 2008, 05:02:04 AM
http://jp.youtube.com/watch?v=1OJqdthb0jA
Beat that. ^
Can't beat that video. 8D
lol @ Rush and Tango.
normally the fist WOULD kill mets though no? and astro crush.
also, I lold when he used the bee to return the first to himself. yeah. thats one smart met. he threw a life up out and caused megaman to waste his shields to get it. also, when the little pellet appears. XD. hes like waiting for Megaman to go get it.
Posted on: November 26, 2008, 15:27:27
Wily fortress recreated in brawl. check it out.
its not much a hack of anything, but I figured Id drop it here.
http://www.youtube.com/watch?v=KJiNGjtkeug&feature=related
You know, there's something that can kill Metools:
(http://img340.imageshack.us/img340/8208/mm7madgrinderxi0.gif)
Megaman should have taken his weapon.
Quote from: Acid on November 26, 2008, 02:39:42 PM
You know, there's something that can kill Metools:
(http://img340.imageshack.us/img340/8208/mm7madgrinderxi0.gif)
(http://img340.imageshack.us/img340/8208/mm7madgrinderxi0.gif)
WWRRRRRYYYYYYYY!!!!! :W
While not a Mega Man game, over favorite blue robot is a playable character...
(http://rebirth.skeetendo.net/images/screens/ssbnes01.png)
(http://rebirth.skeetendo.net/images/screens/ssbnes04.png)
Page to download the game: http://rebirth.skeetendo.net/ssbnes.php
While I don't have a video yet, I'm trying out MMF2's ability to color swap objects (which I think the 1st generation of clickteam products lacked). 8D
(http://img227.imageshack.us/img227/7272/mmweapnpp4.gif)
Quote from: N-Mario on November 26, 2008, 08:16:58 PM
While I don't have a video yet, I'm trying out MMF2's ability to color swap objects (which I think the 1st generation of clickteam products lacked). 8D
I think that the Pallete Object worked for TGF and on CNCs that weren't crapped (like mine), but it'd only work on 256 color applications and any changed color would affect not only the given sprite but all the instance of these colors in the screen. The way they do it now allow for much more freedom, and all the better that it's built in.
I favorited that Mega Man vs. Hard Hat video, it is that awesome. Respect!
Yea, i know about the quickman-kirby hack on a youtube video.
49 :名無しさん@お腹いっぱい。:2008/11/12(水) 11:15:35 ID:zPZzix0f
http://jp.youtube.com/watch?v=bnm8adf42_M&feature=related
someone on 2ch brought it up like a couple weeks ago. (but i've seen it before that once before)
And i wish i could have you guys play my mm3 hack that i started in august 2005 ....but i sadly just have several more years to go until i could ever hope to be done. :( I do not show screenshots on message board sites cause it's pointless for me to when it's going to take me like a decade to finish this by myself. Only want to when im close to being done :(
What was that Metroidvania style game someone was working on called? Was it even named yet?
Quote from: Align on November 27, 2008, 01:34:08 AM
What was that Metroidvania style game someone was working on called? Was it even named yet?
The working title was "Megaman Flash".
http://www.youtube.com/watch?v=dNoG8kJfUAo
http://www.youtube.com/watch?v=GV7eP94NXJI
http://www.jkbgames.com/
No sign of life ever since late July. Who'ddathunk saving the links on Ácido would ever be helpful, eh?
I dont have the link, but what about that Demo posted a while back before the crash, of Rockman Neo? where you aimed the buster with your mouse and charged with your click? it was a one stage thing, but was pretty sweet.
Quote from: kuja killer on November 27, 2008, 12:41:20 AM
Yea, i know about the quickman-kirby hack on a youtube video.
49 :名無しさん@お腹いっぱい。:2008/11/12(水) 11:15:35 ID:zPZzix0f
http://jp.youtube.com/watch?v=bnm8adf42_M&feature=related
someone on 2ch brought it up like a couple weeks ago. (but i've seen it before that once before)
And i wish i could have you guys play my mm3 hack that i started in august 2005 ....but i sadly just have several more years to go until i could ever hope to be done. :( I do not show screenshots on message board sites cause it's pointless for me to when it's going to take me like a decade to finish this by myself. Only want to when im close to being done :(
OH GOD, THANK YOU! :D
This time I remembered to save to my favorites, if it ever comes back into context. :)
Also. Can't decide whether to make my megaman engine open source or not. it's still not complete yet, but I donno how much use it would be, if people make mroe game maker games ratehr than MMF2 games.
Quote from: Rodrigo Shin on November 27, 2008, 02:19:14 AM
The working title was "Megaman Flash".
http://www.youtube.com/watch?v=dNoG8kJfUAo
http://www.youtube.com/watch?v=GV7eP94NXJI
http://www.jkbgames.com/
No sign of life ever since late July. Who'ddathunk saving the links on Ácido would ever be helpful, eh?
Thanks for reminding me.
Quote from: Rodrigo Shin on November 27, 2008, 02:19:14 AMhttp://www.jkbgames.com/
No sign of life ever since late July. Who'ddathunk saving the links on Ácido would ever be helpful, eh?
http://www.youtube.com/watch?v=ODPHjqzj3hk
Like one day old new video. Seems it's not dead!
Quote from: Align on November 28, 2008, 12:45:00 AM
http://www.youtube.com/watch?v=ODPHjqzj3hk
Like one day old new video. Seems it's not dead!
Well that's awesome news!
[parasitic bomb] yeah it is. Maybe there is a god after all.
That guy replied to you btw.
Zero's arsenal of techniques is pretty impressive. Looks like you can combo like crazy.
Well, it's good to see it back. Right after we brought it up here. Coincidence? 8D
Quote from: Rodrigo Shin on November 28, 2008, 01:09:08 AM
Well, it's good to see it back. Right after we brought it up here. Coincidence? 8D
maybe he heard our plea?
The video itself ain't that great... it's another hack to play as Zero. (http://www.youtube.com/watch?v=q249Y0OS46s)
Quote from: Acid on November 30, 2008, 09:20:13 PM
The video itself ain't that great... it's another hack to play as Zero. (http://www.youtube.com/watch?v=q249Y0OS46s)
And a little laggy on that video, mind you. it's also short.
That's what I meant.
Quote from: Acid on November 24, 2008, 01:05:46 PM
Haha sweet. That's one I have to try. I really like X1 Zero.
laet Reply is laet. :P if you ever find it, lemme know.
Does anyone have a pic of the 1-up item after being inked from the octopus in mega man 9?
I'm messing with color swapping in my fan game, and I think I messed up the colors on it.
(http://img291.imageshack.us/img291/6962/mmfgamerj4.gif)
omg ink buster, sorry I just wasnt able to hold myself,
Quote from: Acid on November 30, 2008, 09:20:13 PM
The video itself ain't that great... it's another hack to play as Zero. (http://www.youtube.com/watch?v=q249Y0OS46s)
That's no hack, that was made with Game Maker. :P
My current project has been on hold for far too long, gonna get back to it soon.
Basically it's a giant Rockman Fan Fic project, one large story told over 6-7 smaller Saga's that take place in different era's. (1 Story in Classic Era, which I already wrote, The Fall of Mega Man.) 2 in the ZX era, 2 in the X era, 1 in the Elf Wars Era, and 1 after the ZX era but before the Dash era.
The project itself I have labeled under the umbrella name Project MMV. This story in the telling tries to take the canonical world of Mega Man, and see how the world turns out differently when three variables are introduced, and the ripple/butterfly effects they have on future events.
1. The introduction of the green energy being in the Fall of Mega Man.
[spoiler]2. Time manipulation that occurs at the end of Delusions of Grandeur
3. If VAVA was given a severely greater amount of potential, on par with Zero and X.[/spoiler]
And along with those, a number of other important factors created from those variables, which in turn create there own changes. Im gonna have fun with this.
Real life issues aside, the biggest challenge and slowing me down is the pure scope of it all, and trying to iron out story consistencies and continuities. That and I'm trying to present each story as being enjoyable as a standalone, yet at same time have the project as a whole be greater than the sum of its parts.
So right now Im gonna get back to the Elf Wars and Delusions of Grandeur stories.
But first, gonna have to get my crappy copies of my stories I have on fanfiction.net, and re edit them all, and get back on track.
The amount of Mega Man love this game is getting blows my mind:
http://www.youtube.com/watch?v=SB_T5LSSvVU
At the rate the guy's going, it won't actually come out period. I think at some point the discussion of actually putting Mega Man and Kirby had arisen.
My project's essentially been canceled. As awesome as it'd be to play Protoman with his own story, I can't program worth a lick in Game Maker.
Quote from: Reg on December 03, 2008, 08:48:01 PM
The amount of Mega Man love this game is getting blows my mind:
http://www.youtube.com/watch?v=SB_T5LSSvVU
What is this game I don't even
I think I can post my progress now.
VixyNyan 2 ROM Hack (IPS patch download) v0.5 Beta (http://forum.rockmanpm.com/index.php?topic=12.200;msg=19828)
(http://lol.rockmanpm.com/vixynyan2romhack.png)
Quote from: Align on December 04, 2008, 01:05:48 AM
What is this game I don't even
It's called Mushroom Kingdom Fusion. It has Mario, Luigi, Sonic, Tails, and apparently Link going through god knows how many different themed worlds. Each character has several different forms, essentially clones of each one another, but with a few differences. There's a Fire Flower form, Cape form, Tanooki/Leaf form, Hammer Bros. form, Mega Man form, and then a Spartan form (like Master Chief). Each character has something different about each one making it unique, but at the core, they're clones (like the Mega Man forms let all of them take up to 3 hits and shoot and can have a charge shot, and the Spartan form lets them wield an energy sword).
found 2 vids of that quake Megaman mod by X buster.
http://www.youtube.com/watch?v=v4MBUyqo6gU&feature=related
http://www.youtube.com/watch?v=JwcIiYdMdUQ&feature=related
Rockman 2 NETA (http://lol.rockmanpm.com/Rockman2Neta.zip)
(http://lol.rockmanpm.com/rockman2neta.png)
All 8 Robot Masters fighting you at the same time~! >U<
I beat them all:
(http://lol.rockmanpm.com/rockman2neta-beaten!.png)
I won against them in this order (spoiler): Clash, Quick, Bubble, Flash, Metal, Air, Wood, Heat.
You need to head to Key Config first so you can set your buttons.
Try the ASDF keys to go past the title screen, then press B to go down to Key Config.
Then go through each control buttons one by one. Have fun~!
Quote from: Vixy on December 08, 2008, 08:16:22 PM
-post-
Sounds pretty hard.. I wonder, has this game strained people with so many colors on the same screen at once by anychance?
I don't know if I can continue working on my mega man fan game. Seeing that the Mega Man Network, Galbadia Hotel are down. Those sites are what I used to obtain sounds and music for my fan game. Now that they are down, I am having trouble finding the sounds I need. X_X
Also, all 8 robot masters at the same time? I gotta try it. :)
EDIT: Okay, that game is NEARLY Impossible to beat. (I say Nearly, because apparently Vixy can prove it is possible to beat them all) I don't know how someone can actually beat this without getting hit once.
I tried playing it, I can't even beat it. Even used 1 e-tank and still can't do this. WTF was the creator doing when he made this?
I'll try make a video tomorrow when I'm not so sleepy~ >U<
Quote from: N-Mario on December 09, 2008, 02:08:37 AM
I don't know if I can continue working on my mega man fan game. Seeing that the Mega Man Network, Galbadia Hotel are down. Those sites are what I used to obtain sounds and music for my fan game. Now that they are down, I am having trouble finding the sounds I need. X_X
http://downloads.khinsider.com/
Has a mirror of a lot of what goes up in GH. They downright copy everything down to the listing structure, they're younger so they don't even care. The server is considerably worse too, seeing how it cuts my download in the middle a lot of times. Better than nothing either way.
And isn't your project 8-bit? Downloading NSFs and converting them to WAV/Mp3 should more than do the trick, especially seeing how NSFs most of the times come with the sound effects too.
Quote from: N-Mario on December 09, 2008, 02:08:37 AM
WTF was the creator doing when he made this?
Crack, my guess.
Someone on Youtube put a video about the RM2 Vs 8 bosses already as well:
http://de.youtube.com/watch?v=qAeU3-w92lU
Quote from: Rodrigo Shin on December 09, 2008, 03:02:59 AM
http://downloads.khinsider.com/
Has a mirror of a lot of what goes up in GH. They downright copy everything down to the listing structure, they're younger so they don't even care. The server is considerably worse too, seeing how it cuts my download in the middle a lot of times. Better than nothing either way.
And isn't your project 8-bit? Downloading NSFs and converting them to WAV/Mp3 should more than do the trick, especially seeing how NSFs most of the times come with the sound effects too.
Umm... none of the downloads work on that site. Even after refreshing after about 5 times or so.
Also, it's not just music. Some of the megaman soundtracks have the complete sound SE collection. And its kind of hard to find already ripped megaman sounds if you don't want to rip them yourself.
Well, so much for the "competition" then.
Either way, GH works here, but it's very slow. A friend of mine posted this recently in another forum as a good VG OST site:
http://www.sound-test.org/soundtracks/
If what you're really after are the sounds, there's the Mega Man 9 sound files with all of them compiled. If you don't have them, I can upload them. And if you need sounds not found in MM9, NSFs are your best bet indeed - and I think ripping from them is better than having to select a portion of the MP3 with all the sounds and then saving it.
Shin's right. You can download MM9 OST from our Music Archive topic~ ^^ </wii>
actually, think I found what I was looking for, on http://beemp3.com/ . Don't know if they have all the tracks, but i think i found some of the ost tracks there.
Well in any case, back on topic. I am currently making a mega buster charged shot. Can't decide to make the charge sound loop ala RM4-6, or make it only play once, no loop. Much like Protomans charged shot sound in MM9.
After total of 18 tries and using up my 2 tanks ( I dunno how to get more ) I BEAT IT and ending was wtf!?!?!?
(http://img246.imageshack.us/img246/6172/beatoo8.png)
Eh...stupid question...but how you doing hacks?(i want to) O^O
I'd like to do a full mm hack myself (like that English mm4 forever hack that has completely new things in it). Unfortunately I know nothing about rom hacking. Which is why I have to resort to engines like MMF2. While the programming has lots of bugs, at least I am not limited. But whatever.
I hear there is some rom hacking software tools very specific to the MM games series. But I don't know them, or do I have them.
I tried Rockman2Neta only once, I obviously knew that I was gonna die. After watching that youtube vid, I figured that I could do that as well, but I didn't feel like trying. Still, quite funny to take on all 8 Robot Masters from MM2!
That creator should consider the same idea for MM1-MM6 as well.
Neta kinda reminds me of all those Super Mario World hacks. Fun to watch someone play, not all that fun to play yourself, unless you're used to really hard games. Even so, I downloaded it. -u-'
Not sure if this is old or not but...
RockGirl
(http://shop.melonbooks.co.jp/tsuhan/system/sp_img/syumi_tohoiwa/213001003795a_b.jpg)
(http://shop.melonbooks.co.jp/tsuhan/system/sp_img/syumi_tohoiwa/213001003795b_b.jpg)
(http://shop.melonbooks.co.jp/tsuhan/system/sp_img/syumi_tohoiwa/213001003795c_b.jpg)
Link: http://shop.melonbooks.co.jp/tsuhan/system/sp_syumi_tohoiwa.php?RATED=18
DO WANT!!! 0v0
Oh lol, an 8-bit touhou megaman?! do want indeed!
Some of the music for RockGirl can be heard here, even though the soundtack doesn't come out until the end of December: http://www.youtube.com/watch?v=LmQ-Gh2IsS0&feature=related
Quote from: Reg on December 10, 2008, 04:30:45 AM
Neta kinda reminds me of all those Super Mario World hacks. Fun to watch someone play, not all that fun to play yourself, unless you're used to really hard games. Even so, I downloaded it. -u-'
Not sure if this is old or not but...
RockGirl
(http://shop.melonbooks.co.jp/tsuhan/system/sp_img/syumi_tohoiwa/213001003795a_b.jpg)
(http://shop.melonbooks.co.jp/tsuhan/system/sp_img/syumi_tohoiwa/213001003795b_b.jpg)
(http://shop.melonbooks.co.jp/tsuhan/system/sp_img/syumi_tohoiwa/213001003795c_b.jpg)
Link: http://shop.melonbooks.co.jp/tsuhan/system/sp_syumi_tohoiwa.php?RATED=18
DO WANT!!! 0v0
Nice, and from the looks of it, it's not as bullet hell as MegaMari... XD
Quote from: N-Mario on December 09, 2008, 03:57:33 AM
Umm... none of the downloads work on that site. Even after refreshing after about 5 times or so.
Also, it's not just music. Some of the megaman soundtracks have the complete sound SE collection. And its kind of hard to find already ripped megaman sounds if you don't want to rip them yourself.
You dont need to convert NSF's to MP3 you can just code a script to use NSF's directly, so you can use it to loop music without making game lag.
MMF2 (The engine I'm using) doesn't support NSF music, if memory serves. Unless there is an extension I'm unaware of that can play NSF files. But I doubt that's the case. X_X
you can create a script from sratch, cant you ?
Quote from: speedreemix on December 10, 2008, 07:16:58 PM
you can create a script from sratch, cant you ?
How? I am currently using .wav for sounds, and .ogg for music. As MMF2 uses MIDI for music. Although I think there maybe some direct x plugins or extensions that can play MP3's, but I'm trying to use as less extensions as possible. While you can loop audio and sound infinitely, I don't see a problem. I can show you my source code if you want to take a look at it. X_X
In any case, more weapons testing. The Charged shot is now a limited weapon. ;)
(http://img296.imageshack.us/img296/5641/mmshotpc4.gif)
For the moment, Touhou Rock Girl (the 8bit Touhou game starring my lovely favorite Hakurei Reimu~) is only a soundtrack for the moment. The screenshots are just mock-ups and the game doesn't seem to be real, but the soundtrack will still come on December 25th, celebrating that Rockman 9 is available for download on Wii.
I'll see if I can get my hands on it! owo
EDIT: FOMG! Castlevania Music (1:24)!!! (http://www.youtube.com/watch?v=zYiDk_BcCfk)
Is it just me, or are some megaman fans also castlevania fans? I started noticing this when sprites inc got a castlevania section. Just curious. ;)
I use a vampire-killing whip and sometimes wear a white headband like Richter does, so yea why not. >U<
Quote from: N-Mario on December 10, 2008, 09:40:10 PM
How? I am currently using .wav for sounds, and .ogg for music. As MMF2 uses MIDI for music. Although I think there maybe some direct x plugins or extensions that can play MP3's, but I'm trying to use as less extensions as possible. While you can loop audio and sound infinitely, I don't see a problem. I can show you my source code if you want to take a look at it. X_X
In any case, more weapons testing. The Charged shot is now a limited weapon. ;)
(http://img296.imageshack.us/img296/5641/mmshotpc4.gif)
Oh noez, no needin' for source code. But I noticed something, even if you dont touch the spikes you can die you just need to be close enough to die.
Quote from: Vixy on December 11, 2008, 08:54:54 PM
For the moment, Touhou Rock Girl (the 8bit Touhou game starring my lovely favorite Hakurei Reimu~) is only a soundtrack for the moment. The screenshots are just mock-ups and the game doesn't seem to be real, but the soundtrack will still come on December 25th, celebrating that Rockman 9 is available for download on Wii.
I'll see if I can get my hands on it! owo
EDIT: FOMG! Castlevania Music (1:24)!!! (http://www.youtube.com/watch?v=zYiDk_BcCfk)
Ahh, I see. Thanks for clearing that up.
The soundtrack sounds like hottness! I'm already salivating over it! owo
Quote from: Reg on December 11, 2008, 09:52:45 PM
Ahh, I see. Thanks for clearing that up.
My pleasure~ Here's the official (?) site for the soundtrack. (http://www2u.biglobe.ne.jp/~anpanman/rockgirl.htm)
Reimu and Marisa sprites at the top. 0v0
I hope this Touhou RockGirl becomes reality. Bet it'd be a lot of fun to play.
Here's another Rockman 3 romhack. Rockman 3 Alpha. Maybe some of you have heard of it. It isn't on the same hacked levels of Rockman 2 hacks but it does change up the levels a bit and the damage ratio is a lot higher. Think of it as a tougher version of Rockman 3.
(http://pikopikokun.hp.infoseek.co.jp/ss/302.png)
(http://pikopikokun.hp.infoseek.co.jp/ss/304.png)
(http://pikopikokun.hp.infoseek.co.jp/ss/303.png)
(http://pikopikokun.hp.infoseek.co.jp/ss/305.png)
Just scroll down to get the patch: http://pikopikokun.hp.infoseek.co.jp/kakobutsu.html
Quote from: Vixy on November 20, 2008, 09:58:26 PM
Game (http://files.filefront.com/mm21xxrar/;8786964;/fileinfo.html)
Guide (http://www.angelfire.com/vt2/mage_z/)
It doesn't look like it was updated... aw... o.o
Hmm... It seems people still don't know that much about me.
Besides the rather furtive work I did back in the day on Megaman: Destiny Gate, a 3D platformer made in Gamemaker(I subsequently stopped working on it after college became so time consuming), I was one of the key individuals working alongside Arne Strout as he made MM21XX, although at the time, that mostly consisted of designing a sprite here and there. However, one day Arne left the project in its current unfinished version and, desiring to finally complete this fangame once and for all, became the new project manager. Working extensively side-by-side with another individual name The Music Guy, we fixed coding errors while I revamped sprites, characters cinemas and plot all based on the original plan outlined by Arne Strout.
The short version of this story is that I managed to create the final version of MM21XX roughly three years ago. Sadly, not many people seem to know as news didn't spread very far once the forum on Stroutsink.com shut down. I guess I didn't make as much effort as I should have to spread the word.
But for you, dear Vixy, I present my opus, written by Arne Strout and preformed by me. The thread even includes a manual and guide written by me.
The final version of MM21XX thread:
http://forums.bobandgeorge.com/viewtopic.php?f=15&t=12314
And here's the link to the Megaman: Destiny Gate thread along with pictures, if you're interested:
http://www.sonicfangameshq.com/forum/showthread.php?t=3921&highlight=megaman+destiny+gate
it's good to see the BnG forums are just as shitty as they were when i was banned all those years back 8D
To be fair, I didn't choose that forum; I just happened to find that my MM21XX: Final fangame had been posted there by someone else. :)
then make a thread here, seriously. D:
Quote from: Nekomata on December 12, 2008, 12:30:04 AM
then make a thread here, seriously. D:
That's the highest amount of respect you'll ever hear from Neko's mouth (or read in her posts).
So you better do.
I had no idea. Well, I guess I don't have much choice then, do I? ;)
Unless you wanna meet her chainsaw. Or was it buzzsaw?
Quote from: Acid on December 12, 2008, 12:45:20 AM
Unless you wanna meet her chainsaw. Or was it buzzsaw?
Chainsaw called a Pwnsaw, I believe!
Quote from: Acid on December 12, 2008, 12:45:20 AM
Unless you wanna meet her chainsaw. Or was it buzzsaw?
[tornado fang] i don't even use the pwnsaw. D:
You do, you just don't use it for pwning.
I've known about alpha along time ago :) I've talked to the owner of the small apple website (japanese) before on his message boards while he was halfway through producing the rom hack. It was like probably almost 2 years ago. Alpha is pretty good. :)
Quote from: Nekomata on December 12, 2008, 12:47:12 AM
[tornado fang] i don't even use the pwnsaw. D:
Yeah...but [tornado fang] that drawing Asena made of you holding it was hot! 8)
Well, just as a special favor to you my dear Nekomata I have made an official thread here on Rockman Perfect Memories for MM21XX Final. Enjoy! ^_^
http://forum.rockmanpm.com/index.php?topic=527.0
I 9Now) remember, Hypershell had that Megaman Legends Fangame rpg.. "Reploid legacy" was it? where Trigger eventually finds Zero, you fight the Sigma virus, wily somehow behind the scenes... it was real fun actually.
also
http://www.youtube.com/watch?v=QvsghdrZ8U8&feature=related
you can play as, Bass, (main) Vile in his ride armor from X1, Freezeman, FireMan, Samus, some Doom guy, and Classic Megaman. (8 bit)
you fight all three X hunters at the same time.
http://www.youtube.com/watch?v=tfIB0L_ZkNQ
but the best one,
http://www.youtube.com/watch?v=s1Sc4ddUsgY
all by Ira.
http://www.dzarchive.com/iragination/
Hypershell = Reploid Legacy.
I had Reploid Legacy on my drive/discs for many years, but I can't find it anywhere. Hypie, please bring it back!
thnx Vix.
RUSH! 8D
(http://img368.imageshack.us/img368/24/mmrushel3.gif)
When you gonna be done?
i'd say around the same time he finishes his version of Sheng Long for Mugen.
Video:
http://www.youtube.com/watch?v=P1EefLdL8E0
Possibly when I have a real stage done, and finished polishing the engine. :)
Uhu.. I wonder if you have a boss built in after the next build. :V
Someone get me, or make a tile set for a Mettaur factory stage for me to make, and I'll give you a real stage with miniboss. :)
Either that or i may just end up recycling some tile sets from other mm games. :P
Quote from: N-Mario on December 16, 2008, 01:46:09 AM
Video:
http://www.youtube.com/watch?v=P1EefLdL8E0
Possibly when I have a real stage done, and finished polishing the engine. :)
I wonder if that will enable one to create a metroid-like world. You know, huge map, the stage doesn't end after a boss, things to find etc etc.
Another nasty ending for Mega Man in that video! ^^
I can't wait to see your game when it is complete.
Quote from: Gaia on December 16, 2008, 01:58:43 AM
Uhu.. I wonder if you have a boss built in after the next build. :V
There is no bosses built in the engine, yet. Dont ask me how I know it, I just know.
Quote from: Acid on December 16, 2008, 01:25:58 PM
I wonder if that will enable one to create a metroid-like world. You know, huge map, the stage doesn't end after a boss, things to find etc etc.
It is possible will you find me down on my knees asking him not to if it comes down to it.
I figure I may as well post this here, as it is pretty darned awesome.
It's a MUGEN-based megaman fighting game set in the X series with a number of fan-made characters. It's called 22XX: Grand Tournament. If you go to my sprite thread on any sort of regular basis, than you've heard of it.
It's still in the demo stages, and they're planning to release the next demo before the end of the year. For the last demo, click here (http://randomselect.smeenet.org/22XX/22XX_Grand_Tournament.zip)
Video Of The Next Demo In Action- Link! (http://www.youtube.com/watch?v=XdO0MD3sv8k)
Screenshots from the next demo in the spoiler.
[spoiler](http://img114.imageshack.us/img114/5432/mugen1fv4.png)
(http://img114.imageshack.us/img114/6366/mugen5kb3.png)
(http://img163.imageshack.us/img163/2793/mugen0do1.png)
(http://img113.imageshack.us/img113/4721/mugen14df6.png)
(http://img522.imageshack.us/img522/6387/mugen7qx6.png)
(http://img149.imageshack.us/img149/3985/mugen9xj4.png)
(http://img522.imageshack.us/img522/4536/mugen17oe7.png)
(http://img74.imageshack.us/img74/3264/mugen10lr8.png)
(http://img91.imageshack.us/img91/3603/mugen12vx6.png)
(http://img213.imageshack.us/img213/4733/mugen0hj7.png)
(http://img213.imageshack.us/img213/8140/mugen2bd8.png)
(http://img99.imageshack.us/img99/8472/mugen4se8.png)
(http://img137.imageshack.us/img137/4670/mugen6lp2.png)
(http://img154.imageshack.us/img154/8531/mugen7qg8.png)
(http://img80.imageshack.us/img80/2779/mugen8ty7.png)
(http://img379.imageshack.us/img379/5062/mugen10kl4.png)
(http://img366.imageshack.us/img366/4188/mugen0ur9.png)
(http://img407.imageshack.us/img407/4196/mugen1wg7.png)[/spoiler]
Quote from: King Reaper on December 18, 2008, 12:28:23 AM
I figure I may as well post this here, as it is pretty darned awesome.
It's a MUGEN-based megaman fighting game set in the X series with a number of fan-made characters. It's called 22XX: Grand Tournament. If you go to my sprite thread on any sort of regular basis, than you've heard of it.
It's still in the demo stages, and they're planning to release the next demo before the end of the year. For the last demo, click here (http://randomselect.smeenet.org/22XX/22XX_Grand_Tournament.zip)
Video Of The Next Demo In Action- Link! (http://www.youtube.com/watch?v=XdO0MD3sv8k)
Screenshots from the next demo in the spoiler.
[spoiler](http://img114.imageshack.us/img114/5432/mugen1fv4.png)
(http://img114.imageshack.us/img114/6366/mugen5kb3.png)
(http://img163.imageshack.us/img163/2793/mugen0do1.png)
(http://img113.imageshack.us/img113/4721/mugen14df6.png)
(http://img522.imageshack.us/img522/6387/mugen7qx6.png)
(http://img149.imageshack.us/img149/3985/mugen9xj4.png)
(http://img522.imageshack.us/img522/4536/mugen17oe7.png)
(http://img74.imageshack.us/img74/3264/mugen10lr8.png)
(http://img91.imageshack.us/img91/3603/mugen12vx6.png)
(http://img213.imageshack.us/img213/4733/mugen0hj7.png)
(http://img213.imageshack.us/img213/8140/mugen2bd8.png)
(http://img99.imageshack.us/img99/8472/mugen4se8.png)
(http://img137.imageshack.us/img137/4670/mugen6lp2.png)
(http://img154.imageshack.us/img154/8531/mugen7qg8.png)
(http://img80.imageshack.us/img80/2779/mugen8ty7.png)
(http://img379.imageshack.us/img379/5062/mugen10kl4.png)
(http://img366.imageshack.us/img366/4188/mugen0ur9.png)
(http://img407.imageshack.us/img407/4196/mugen1wg7.png)[/spoiler]
I love the fact that you guys are using the awesome Command Mission art for the big 3 (X, Zero, Axl). So please for the love of everything good, put in a mention for a playable Marino, Cinnamon, Spider, & Massimo! They're the best recent X series entries and need more love dammit! XD
Why are everyone's eyes blue and Zero's man Boobs blue?
I remember I actually played the game years ago, back when it was first announced.
I love Blackbeltdude for working with this project along with the rest of the crew.
And yey for Double Dragon music for the video. ^^
Quote from: Jericho on December 18, 2008, 12:34:01 AM
I love the fact that you guys are using the awesome Command Mission art for the big 3 (X, Zero, Axl). So please for the love of everything good, put in a mention for a playable Marino, Cinnamon, Spider, & Massimo! They're the best recent X series entries and need more love dammit! XD
I believe that BlackBeltDude has mentioned that Marino, Massimo, and Vile will be in this game. No Spider or Cinnamon, though, but that's understandable. Spider's dead and Cinnamon's not suited for battle.
Quote from: Sakura Leic on December 18, 2008, 12:36:12 AM
Why are everyone's eyes blue and Zero's man Boobs blue?
I think Zero's boobs being blue has to do with the fact that they use the same part of his pallete as his saber, and his saber in this game is blue. That's just a guess, though.
As for everyone's eyes... I couldn't tell ya.
Blue eyes are fashionable?
also, Cinnamon? Not suited for Combat? Pffft.
Kitty gloves + Hyper mode + supra metal = Not suited for combat my ass.
QuoteIf you know of any fanmade games/soundtracks (includes remixes)/etc.
Ummm okay...So what's this Rockman Again (http://wacca.fm/a_music/sagi/list)? Is this qualified.
I stumbled it this morning. Despite being a midi quality I appreciate the effort. I like Jetman Stage. 8D
Quote from: Flame on December 18, 2008, 05:03:52 AM
Blue eyes are fashionable?
also, Cinnamon? Not suited for Combat? Pffft.
Kitty gloves + Hyper mode + supra metal = Not suited for combat my ass.
This. I'm surprised anyone could argue that she didn't have some fighting ability after seeing this. XD
You dont even need the supra metal. Kitty gloves + high level Hyper mode'd Cinnamon is enough to take anything down. Kitty gloves are [twin slasher]. 5 hits which take enemy stats down as well. plus she takes only half damage from all the elements.
shes actually one of my main party members. the first one I call on when I need to replace Zero or Axl.
lol, metroid enemies. >w<
(http://img242.imageshack.us/img242/9845/mmgameey4.gif)
Also, changed tile set.
Ohknoes!
That Metroid is going to eat him alive! D:
He better uses some Freeze Cracker.
http://www.youtube.com/watch?v=v5fXMly_KV8
Probably won't matter to anyone, and that's fine, but i just felt like uploading this little test video i made about a half year ago on my mm3 hack when i was going to try to code 8-way scrolling. I did not go through with it in the end, turned out to be too difficult. (NOT the hack, just this free-roaming scrolling concept itself)
Aw damn. What a shame. Would love to see this finished.
This may very well be the best Frost Man remix. Ever.
MP3: http://www.megaupload.com/?d=2CZ5TG3S
Quote from: kuja killer on December 19, 2008, 11:18:57 PM
-post-
I should try editing the life and weapon meters on my hack so they look similar to that.
The counter for Rush Jet under the meters is interesting too. o.o
Oh yea, I wanted to try going for as close of a good look to the X4-X6 games as possible in terms of the design, within NES limits of course. About showing how much life is remaining for weapons. But mine doesn't base off how many particular times you can use a weapon. It just only counts how much HP is left in the weapon bar from 00-28.
It did not go down, and i never took damage from enemy hits because I had certain RAM addresses in a frozen state which i do all the time for testing purposes.
So I was thinking how awesome it would be play the NES version of Mega Man 1 with the Powered Up's music. Same thing with MMX, but with Maverick Hunter X's music. I mean, there's gotta be a way to do that. Of course then, it may exceed the regular sizes of those game's roms.
Quote from: Reg on December 20, 2008, 11:38:22 PM
So I was thinking how awesome it would be play the NES version of Mega Man 1 with the Powered Up's music. Same thing with MMX, but with Maverick Hunter X's music. I mean, there's gotta be a way to do that. Of course then, it may exceed the regular sizes of those game's roms.
Depends on how can you tinker with Rockman 1 Complete Works, or the one in Anniversary Collection. With X1, how you can tinker with the one in X Collection. And perhaps that PS bootleg that had X1~X3 in the same CD (I never got a hold of that).
The Complete Works series stores their BGM in XA music packages, and it means they are in WAVE form (not MIDI).
Only one song is in MIDI and that's the Database Mode for all 6 games.
It's MM3 Password for CW1-4, and MM6 Password for CW5-6.
Quote from: Reg on December 20, 2008, 11:38:22 PM
So I was thinking how awesome it would be play the NES version of Mega Man 1 with the Powered Up's music. Same thing with MMX, but with Maverick Hunter X's music. I mean, there's gotta be a way to do that. Of course then, it may exceed the regular sizes of those game's roms.
I've played Mega Man ZX higway stage using Maverick Hunter X's intro highway theme. Although it was fixed for the video, where MM-ZX had no music playing, and I just added the MHX theme into the video. ;)
UPDATE: Here's a screen shot of the miniboss, finally. :)
(http://img132.imageshack.us/img132/2595/minibosska2.gif)
And the bridge does collapse if you manage to defeat it with mega buster only. Using all other weapons lets you advance to the other side of the door. :)
Nasty. I'm sticking with whatever weapons you pre-selected for this run.
Would you be able to Mega Buster it and then haul ass to the door to survive, or is it just a way to get players to use the special weapons?
wait.. wouldnt it be the other way around? as in, you HAVE to kill it with only the buster, and make it insanely hard?
Hehe, there has to be another twist there... XD
Just to show the differences. ;)
(http://img362.imageshack.us/img362/5859/screensbv2.gif)
You probably know what that fish is going to do to him if he catches him. ;)
The bottom right pic is actually a friendly Metroid that heals you. Unlike that first smaller metroid that sucks your life. XD
Mega doesn't look happy about the friendly Metroid though... XD
I see a Mario bros reference there, big fish eating Mario, big mecha fish eating Mega Man. 8D
So many references.
I still dont like that you cant refill health or energy without biggy metroids.
(http://img131.imageshack.us/img131/562/112mj0.gif)
The debug keys (changing weapons, refill weapon/health with keyboard button) are only temporary for beta testing purposes until I can finally code a menu thingy. I'll most likely get rid of the weapon/health instant refill keys after I code the items correctly.
A lot of these are temporary, not really intended for a real game..... At least not story wise anyway. They may have very minor cameos later. But right now, everything is still up in the air. I just needed things to work with to make an enemy code for them. ;)
Except for the fish. I may leave the fish & mettaur boss in.
you really should.
Another Rockman 2 rom hack in progress.
http://www.youtube.com/watch?v=Yeh2EYEAPWs
http://www.youtube.com/watch?v=BVeZqbbB49E
New video showing the health/weapon power ups working, and the enemies so far.
Not my creation but I stumbled upon this vid that definitely needs to be shared. The MP3 version is available also for those who want it. =)
http://www.youtube.com/watch?v=1cA06uWV_-c&feature=channel_page
Quote from: N-Mario on December 25, 2008, 04:24:25 AM
http://www.youtube.com/watch?v=BVeZqbbB49E
New video showing the health/weapon power ups working, and the enemies so far.
whoa, so he can damage a Met while its helmet is down? WTF is IN that buster!? Supra Metal? O_O
No, that was temporary until i was able to code a REAL deflection code. But it's fixed now. ;)
(http://img84.imageshack.us/img84/9483/imagenx4.gif) (http://img511.imageshack.us/img511/7717/image2kn8.gif)
Although don't know if you will be able to tell from the screen shot. But it does reflect now.
Shooting the hat reflects shots. Shooting the face hits him.
ah ok. cuz for a sec, I was already replaying in my head that Megaman on 'roids flash from NG. 8D
New Rockman hacks in work with great potential!
Megaman Forever - Made by Matrixz aka Panophobia
http://uk.youtube.com/watch?v=zblr9vHk0x4
Megaman Ultra 2 - Made by Thisiswhyyoufailed aka Infidelity
http://uk.youtube.com/watch?v=NpWF6VexeO0
Both hacks can be downloaded here (http://acmlm.kafuka.org/uploader/index.php?act=viewcat&id=12). However, they aren´t finished yet.
Megaman Ultra 2 contains a surprise for the people who watched my thread with all of my works. To play both games you need Megaman 4 (U).
All the NES megaman hacks (esp. the japanese hacks) make my engine look like crap. :(
Although the MM Ultra 2 hack, Chill Penguin can't be defeatable. I blasted him a couple of times but I did not notice any difference in his health bar.
Quote from: N-Mario on January 04, 2009, 09:21:22 AM
All the NES megaman hacks (esp. the japanese hacks) make my engine look like crap. :(
Although the MM Ultra 2 hack, Chill Penguin can't be defeatable. I blasted him a couple of times but I did not notice any difference in his health bar.
In the Beta-Version 1.0 was Chill Pinguin much harder, because he had his BIT(Boss Invincible Time). I have informed him of the things which needs to be improved. Just wait dear N-Mario, he will fix that problems and than download again.
By the way did you get that surprise, which I have created for that hack?
Wow TZ, I had no idea you were involved in MMForever.
That's a hack I'm really looking forward to.
Not just MMForever but MMUltra 2 as well.
You have seen my new Dash-Sprites for Rock. Panophobia will use them by the next update.
Yeah I even saw those dash sprites in action, I saw a demonstration video of a weapon called "Haze Dasher". Looked pretty sweet.
Are those projetcs close to being finished?
Well i have some projets that include Fan-fic...
3 to be more precise... i'm not sure about talking about them but i will give you an introduction of one of them to you... tehn i give the rest if i think that its a good thing to do...
Megaman Soul Essence
Technology evolued a lot... but Human's needs exige more... the energy was a escass thing... but one day a geat Cientist developed a energy that could feed the entire world! But he went as far as he could and disapeard... His energy was used for the peace of World, and then... the Human race can live without preocupations, until a time-space distorption comes to Earth.
It is small so they didn't paid attention, until one day, a couple of cientists discovered that the distorption is somehow related with the new energy... before they reveal they discovery their lab exploded with no reasons.
Their sons are going now to move to a new city, now that the older brother has the responsability of taking care of his brother... without knowing the true self of him...
He is the chosen...
Quote from: King Reaper on December 18, 2008, 12:28:23 AM
I figure I may as well post this here, as it is pretty darned awesome.
It's a MUGEN-based megaman fighting game set in the X series with a number of fan-made characters. It's called 22XX: Grand Tournament. If you go to my sprite thread on any sort of regular basis, than you've heard of it.
It's still in the demo stages, and they're planning to release the next demo before the end of the year. For the last demo, click here (http://randomselect.smeenet.org/22XX/22XX_Grand_Tournament.zip)
Video Of The Next Demo In Action- Link! (http://www.youtube.com/watch?v=XdO0MD3sv8k)
Screenshots from the next demo in the spoiler.
[spoiler](http://img114.imageshack.us/img114/5432/mugen1fv4.png)
(http://img114.imageshack.us/img114/6366/mugen5kb3.png)
(http://img163.imageshack.us/img163/2793/mugen0do1.png)
(http://img113.imageshack.us/img113/4721/mugen14df6.png)
(http://img522.imageshack.us/img522/6387/mugen7qx6.png)
(http://img149.imageshack.us/img149/3985/mugen9xj4.png)
(http://img522.imageshack.us/img522/4536/mugen17oe7.png)
(http://img74.imageshack.us/img74/3264/mugen10lr8.png)
(http://img91.imageshack.us/img91/3603/mugen12vx6.png)
(http://img213.imageshack.us/img213/4733/mugen0hj7.png)
(http://img213.imageshack.us/img213/8140/mugen2bd8.png)
(http://img99.imageshack.us/img99/8472/mugen4se8.png)
(http://img137.imageshack.us/img137/4670/mugen6lp2.png)
(http://img154.imageshack.us/img154/8531/mugen7qg8.png)
(http://img80.imageshack.us/img80/2779/mugen8ty7.png)
(http://img379.imageshack.us/img379/5062/mugen10kl4.png)
(http://img366.imageshack.us/img366/4188/mugen0ur9.png)
(http://img407.imageshack.us/img407/4196/mugen1wg7.png)[/spoiler]
Pretty neat to see the game got mentioned here!
Inch and I will wind up making a thread for the game once we post demo 2.5 (hopefully sometime today).
Glad there's some interest in it over here. :)
http://www.a3share.com/members/1119/galaxy.PNG
really dont think it'd ever matter to anyone, since it'd be totally pointless having a real NES version of mm9.
I only did this for the sake of "just for fun". Copying a screen of galaxy using a mm 3 rom.
Just thought i'd show you people anyway
Quote from: kuja killer on January 07, 2009, 10:11:13 AM
http://www.a3share.com/members/1119/galaxy.PNG
really dont think it'd ever matter to anyone, since it'd be totally pointless having a real NES version of mm9.
I only did this for the sake of "just for fun". Copying a screen of galaxy using a mm 3 rom.
Just thought i'd show you people anyway
While I would totally play this, I think there may be some law suits, or copyright infringement for someone recreating mega man 9.
While fan work is okay, but re-creating something like this (even still new as megaman 9) is, just i don't know...
Yea, i know. I wasn't going to or anything. I was just bored last night. I wouldn't ever wanna get in trouble.
I don't know if this is just animation, or if it's a real fan game, but it's just awesome.
http://www.youtube.com/watch?v=zzgvSTA9fDo 8D
Whoever made this, did an impressive job. :)
Music really sucks...
Game: ...! wow~ So much work done and it plays pretty good. The engine doesn't look 100% identical to the official engine, because Rock kinda moves and jumps in a weird way. Maybe change the speed rate when walking, and the gravity for jumping and it would be alright. ^^
Cutscene Artworks: It should resemble the same art style of MM9 and the past NES games too.
Music: Um, it doesn't exactly sound like actual NES music. It's not bad either.
Yes it is.
Give them praise for effort at least...... @-@
But if you just heap praise on someone for trying they'll think it's good enough when it's not. I could be more constructive, but I doubt the makers see these forums..
It's not in my nature to offend others (I have Kind & Generous as my title for a reason), but I guess I should give more criticism. ^^
What are you talking about?
I doubt it's actually real. Maybe a rom hack of a particular NES mm game. But i don't believe it for 1 second unless there were official word from Capcom of keiji Inafune himself.
Oh, we know it's not official, but it might be(come) worth looking into.
It's not a ROM Hack. Unless it's a very powerful use of ASM programming, it's a Fan Game. Difference.
Wily and Light were drawn differently than the official art, and the title screen had more options to choose from.
And also the few pointers I mentioned a while ago.
All in all, we want this game to come to fruition, yes? I know I do.
Incidently, I didn't mind the music myself. It was pretty decent. And anything that shows an idea of continuinity within the Classic series, bridging it to X, I'm readily up for.
That MM10 thing looks pretty cool actually. The music is bearable, though I kinda miss a concept in the melody. It feels like he was just using random tones while hoping to get a track.
Quote from: Aresian on January 08, 2009, 11:13:26 PM
And anything that shows an idea of continuinity within the Classic series, bridging it to X, I'm readily up for.
But wouldn't being a fangame render any idea completely void? I mean it's OK as long as people remember it's fanmade, and don't take it for real.
I really don't get how most of you actually liked the music in that MegaMan 10 fangame. It was really annoying and irritating. It sounded even worse than the music from MM2 for the Game Boy.
The game itself looks impressive. The level graphics looked pretty neat as do most of the cutscene graphics. The only thing that bugs me is that Weapon Get graphic. It looks really weird to me, especially the leg that's supposed to be sticking out closest to the camera.
Have you listened to Rockman.EXE WS? <3
Quote from: lizardcommando on January 08, 2009, 11:32:55 PM
It sounded even worse than the music from MM2 for the Game Boy.
But that soundtrack wasn't bad at all.
One COULD say it's a fangame, but at times the "playing" seemed abit too... Robotic, if you know what I mean (no puns intended). Granted, you see a brief second of the player killed by Tank Man, but it could just be a clever trick. I'm in the "it's animation" group. And a damn good one at that.
Also, I could bear the music, but it just sounded awful when compared to any official game's music. :(
Quote from: Acid on January 08, 2009, 11:39:31 PM
But that soundtrack wasn't bad at all.
^ Listen to him! It was sweet music for the ears. x3
the music of all but the first GB game badly overused that one instrument, I can't place it, sounds a little like a marching drum, but also a bit like a cymbal
It's not bad, though.
Music's ok, though a bit more 8-bit would be nice...
Intro-wise... Wily's NOT the cause? For real? 8D
And nice severed Mega Buster...
As for the stage, it would be better if we could see the mines and the hopper better.
Though I do love that Tank Man... owo
Wish I was better with Game Creator programming, then I could actually make my damn game -_-; (unless some kind programmer wants to help)
It was pretty interesting for the most part (MM10 video). I liked the stage select music a lot, but everything else was sub-par. kudos though, for the cutscene animations, even if they are amateur-ish, they weren't too bad considering the person who made it isn't using official artwork and stuff. The weapon seems to be kind of broken though (two shots and one arc? all causing explosions? XD). If it were an actual fan game, then a couple suggestions would be make the mines higher and more visible, nothing pisses off a gamer more than a deathtrap you can't see (and being right in front of you).
Quote from: Nexus on January 08, 2009, 11:41:17 PM
One COULD say it's a fangame, but at times the "playing" seemed abit too... Robotic, if you know what I mean (no puns intended). Granted, you see a brief second of the player killed by Tank Man, but it could just be a clever trick. I'm in the "it's animation" group. And a damn good one at that.
I get what you mean by robotic. The way Mega Man jumped and moved, I could see that something was odd about it. I don't think it's an animation, odds are it was a fade-in that was shorter than it should have been. Granted, I can see how it would 'trick' people, but at the same time, why bother when it's just a fan project? Either it was just a fan video to show off some skills, or it was a fan game recording, why trick people when it's not that big of a deal?
MM10 fan game looks like it could use some work but I was still impressed. I dug the music too.
Quote from: Acid on January 08, 2009, 11:26:31 PM
But wouldn't being a fangame render any idea completely void? I mean it's OK as long as people remember it's fanmade, and don't take it for real.
Well yes, but I like even fan visions of a possible future aswell.
I also like alternates and stuff like that, so that's probably where it comes from. I don't mind accepting a fan ideal over whatever the original "could've" been. If they aren't gonna step up and do it for whatever reason, I'll settle with a fan idea if it's good enough.
New video of my Mega Man engine in progress. ;)
http://www.youtube.com/watch?v=Q5Ko2ffVIzc
Just showing a little maze/looping screen trick thing, an update of the miniboss, and a couple of other rooms.
The maze looping looks interesting, and that Met Daddy's great...
And what's not to like about...
SPIKED-FLOOR MAN! 8D
Quote from: N-Mario on January 20, 2009, 08:11:33 AM
Just showing a little maze/looping screen trick thing, an update of the miniboss, and a couple of other rooms.
astroman's stage >~<;
Hey I was just thinking about something regarding fan creations. Do you think we should have a topic about the different kind of game making software available to make rockman fan games? Besides game maker and clickteam's software (MMF), I'm sure there are more game programming software tools out there to make a good rockman game. ;)
I can list some of them, but I wasn't sure whether to keep a list here in this topic, or start a new thread for them. While I'm thinking not many users here would have the knowledge to use them, at least we would have a list of game development software to make rockman fan games. What do you think? ;)
hmmm... why dont we post them here, and then update all of the ones that get posted to the first post?
Alright, here it goes.
WINDOWS
----------
Clickteam (http://htp://www.clickteam.com): Responsible for making the products such as Multimedia Fusion 2. These programs are for basic game creators that feature point, drag and drop system.
Simple, easy user interface system for beginners.
Does NOT have a script type programming system. Although LUA can be used.
Game Maker (http://www.yoyogames.com/): Alternative to Multimedia Fusion in a sence.
Can use script type programming. Also has a good user point & click interface. Although seems a bit more advanced that MMF.
May support C++ programming, but I am not sure on this one.
Visual Basic (http://visualbasic.about.com/): Based on windows programming by Microsoft. Uses VB.NET framework.
Blitz (http://www.blitzbasic.com/): Programming development software based on BASIC.
Offers multiple versions of Blitz for 3D game engines, or simple 2D game engines.
ENIGMA (http://enigma-dev.org/): Another game development software. Compatible with Mark Overmars' Game Maker Language. Supports C++ language.
Stencyl (http://stencyl.com/about/): Game creator system for all skill level users. However, they are most likely still in development with the software. You may want to look into it when its released.
Construct (http://www.scirra.com/): An open source DirectX game programming engine.
It also has an easy drag and drop system, using an event-based programming system. Much like that of Clickteam's products.
Seems to focus mainly on games that are heavily focused on DirectX.
Python (http://www.python.org/): A high-level, dynamic object-oriented programming language.
C++ (http://www.cprogramming.com/): A more advanced programming language. It is ALL code.
Not recommended for people starting game programming.
Can make windows applications, or DOS based applications.
MAC
----
(Can't think of any right now)
MISC
-----
Java (http://java.sun.com): Derives much of its syntax from C and C++ programming languages.
Java applications can run on any Java virtual machine, regardless of computer architecture.
Adobe Flash (http://www.adobe.com/): Formally Macromedia Flash. Mainly used for making simple fan flash movies.
It also can make fan games, as long as the user has knowledge of flash programming.
MechaSource (http://mechaware.net): Being developed by user MechaBowser (http://mfgg.taloncrossing.com/index.php?showuser=728). Claims to be the ultimate developing tool, possibly as an alternative to programming.
Still under construction. It is unknown if this is going to be public, or private to certain communities. But just thought I mention it.
MechaSource Topic can be viewed here (http://mfgg.taloncrossing.com/index.php?showtopic=219117)
Scratch (http://scratch.mit.edu/): A new programming language that can help create your own stories, games, animations and videos. Then share them on the web. It is designed to help young people develop their own creations. For ages 8 & up
For more information about these programming languages, check out Wikipedia (http://wikipedia.org/). Google (http://www.google.com) also helps. ;)
Mmmmmmmm....my interests.....
Working on a GameMaker project, myself. (http://forum.rockmanpm.com/index.php?topic=910.0) It doesn't *exactly* follow the typical MM format, though the layout and most elements are rather similar. For example, the character select screen ~= a stage select.
So far, most specific influence has come from Endless Attack (MM9's and Rock5Easily's patches), Rock7FC (and the Rock8FC WIP), and "Wily Tower" of Wily Wars fame. The outcome I'd like to produce would be roughly equal to "the three, put together." But with level/room layouts from the entire series, to date; plus some customs. Maybe some minor tweaking/balancing in the gameplay/physics, too.
A man named MegaPhilX has made a Rockman 10!
http://www.youtube.com/watch?v=c5zhLzwGfsk
http://www.youtube.com/watch?v=zzgvSTA9fDo
Very impressive what he has done so far.
It is made with flash and photoshop -_- but if you congrats to his animation skills than your right.
Quote from: SpeedReemix on February 16, 2009, 05:59:25 PM
It is made with flash and photoshop -_- but if you congrats to his animation skills than your right.
What? :o (Read the descriptions)
I thought it was for real a game.
So much effort and it has to appear that it was all the time only a animation.... >_<
I've tried talking with MegaPhilX into convincing him to work on a REAL MM10 game project. He would be responsible for providing the graphics and level designs. I told him I'd help with programming, using my MMF2 Mega Man engine. :)
It won't be for a while, as I still want to polish the engine up a bit before I start on any major projects. X(
Also, not to mention that any upcoming game creation/programming software such as Stencyl may be of good use when they finally come out. If their software does a better job than what I'm having to work with under MMF2, it may come to say as I stop with MMF2, and move the megaman engine over to Stencyl, or whatever new game programming software comes out. But that won't be for a while.
Call me extremely pessimistic, but I doubt we'll ever see that Stencyl program. Programs like that never see the light of day. These programs seem too good to be true and they have a tendency to stay in Developers' Limbo. Kinda like Duke Nukem Forever.
lol Crash Man & dark Mega Man. (http://www.youtube.com/watch?v=VUYJn4ruNQI) 8D
that was pretty cool. I liked Dark Rock. BTW, what would to happen if by happy coincidence, Dark Rock were to touch a spike while not damaged? (aka not flashing) also, lol, how is Megaman sliding over that spike under the door? 8D
Actually, "Mega Man?" (as referred from the PSP Mega Man Powered Up) is quite immune to Spikes. So much for Dr. Wily overdoing his creations. [eyebrow]
Everything during a screen transition is temporary disabled. This includes door sections. So Mega Man is not effected by ANYTHING during a screen transition.
It's like how Mega Man can move/jump through a ceiling pillar during a screen transition in a section of Wood Man's stage in Mega Man 2.
"Rockman?" surprised me. I love the sprites for him~ ^^
I felt the Clash Man music shooting was in a bad timing.
No offense, but I'm a very picky musician. >w<
Yea, don't think I was really 'trying'. I was just playing around. XD
I seem to do it better around the MM9 sound track for some reason. ;)
Here's the sprite sheet of dark megaman? (http://gcnmario.free.fr/evilmega.gif) for those interested. ;)
wow, Hadouken AND Shoryuken?
Quote from: N-Mario on February 18, 2009, 07:02:33 AM
So much for Dr. Wily overdoing his creations. [eyebrow]
^ that indeed!
man, I really want to make a game. I should probably actually get to working with that Gamemaker I DL'd a while ago.
Quote from: N-Mario on February 18, 2009, 05:55:58 AM
lol Crash Man & dark Mega Man. (http://www.youtube.com/watch?v=VUYJn4ruNQI) 8D
That was awesome...
LOL at Crash Man, but Megaman? was just beautiful.
Great fight, and nice action. :3
I was bored, so here you go, N-Mario. He got Keyboard'd~ ^^ (http://www.rockmanpm.com/i/flv/megamanenginen64mario-playedbyvixy.html)
Online version, or exe? o_O
Yea I know there's LOTS of bugs to work out, even fixing the mettaur miniboss, and sticking to walls. @_@
Bu yea once all this is done, i'm planning to release the source code of this engine. :)
Has anyone checked into this game engine?
http://stealth.emulationzone.org/E02/index.php
I'm not sure what the programming language of E02 is, but it looks promising. There is even a demo of a Mega Man 7 style fan game made. :)
http://stealth.emulationzone.org/MMTT/index.php
An old RPM staff member used to have speed run videos of the demo for both Protoman and Bass.
It was entertaining. ^^
If you didn't know, Stealth's wife, LizSama, used to run the amazing Legends site "Daily Dose of DASH".
A part of her personality is portrayed in the Triple Threat demo at the end of it. o.o
I think this should be posted here too. (http://androidarts.com/mml/reaverbot_legends.htm)
Thank you Gonzo, for posting it in the first place.
While not really under the 'fan game projects' list, I'd imagine user created levels would fall under here somewhere. These are user created levels that I made in MegaMan Powered Up, nontheless. :)
- Never seen this door here before.....*runs*.....Wait, what was the name of this boss? (http://www.youtube.com/watch?v=CpyLtgJTHbc&feature=channel_page)
- New Boss Room test thing, via glitch. (http://www.youtube.com/watch?v=EFRqAEcBdNY&feature=channel_page)
- *Whistles ProtoMan Blues tune* (http://www.youtube.com/watch?v=QhA8ngatjA8&feature=channel_page)
Quote from: N-Mario on March 09, 2009, 09:08:10 PM
Online version, or exe? o_O
Yea I know there's LOTS of bugs to work out, even fixing the mettaur miniboss, and sticking to walls. @_@
Bu yea once all this is done, i'm planning to release the source code of this engine. :)
Has anyone checked into this game engine?
http://stealth.emulationzone.org/E02/index.php
I'm not sure what the programming language of E02 is, but it looks promising. There is even a demo of a Mega Man 7 style fan game made. :)
http://stealth.emulationzone.org/MMTT/index.php
both give me 403's...
Quote from: Flame on April 04, 2009, 06:59:29 AM
both give me 403's...
Yea, I noticed this too..... I think they're gone. Though the game was good while it lasted. ;)
Though I may just leave the links there, just in case it comes back. But I don't know if they will or not. >w<
(http://img.photobucket.com/albums/v226/muchalucha/Megaman/ProjectG_007.png)
Hey, guys, remember when Zero showed up to kick a bunch of original characters asses by jump kicking in the air (he was younger/so he didn't even care)?
(http://img.photobucket.com/albums/v226/muchalucha/Megaman/ProjectG_017.png)
How can you not?
(http://img.photobucket.com/albums/v226/muchalucha/Megaman/ProjectG_014.png)
(http://img.photobucket.com/albums/v226/muchalucha/Megaman/ProjectG_004.png)
(http://img.photobucket.com/albums/v226/muchalucha/Megaman/ProjectG_037.png)
More info - http://acidocinza.awardspace.com/index.php?pagina=pg_english
'd have some videos to showcase the game better, but shitsux, pc is slow, all that.
Actually pretty awesome game, now I just need the command list... and better fighting skill.
Quote from: borockman on April 17, 2009, 02:55:59 PM
Actually pretty awesome game, now I just need the command list... and better fighting skill.
The command list is both in the official site and also within the game package itself. Sure, the attack names are in Japanese, but you'll know what movements to try. >.>
And once you figure Zero's token 12-Hit Combo (there's a way more devastating one the CPU always unleashes) that doesn't take any of your Super gauge away, it'll be smooth sailing.
http://ericdavidruth.googlepages.com/game-megamanrocks
Seems to be a nice fan game. Has own sound track and new robots. :)
You know what would be great? If you'd guys list the names of whatever it is you're linking for those of us with terrible computers and the only access to videos is PSPtube.
At least, thats just me.
I don't think this has been mentioned yet.
http://www.youtube.com/watch?v=t1sqzsak9IM&feature=channel_page
This is kujakiller's Mega Man 3 hack. Looks pretty damn impressive so far. I wonder if it'll have new music.
Quote from: lizardcommando on April 24, 2009, 06:18:52 PM
I don't think this has been mentioned yet.
http://www.youtube.com/watch?v=t1sqzsak9IM&feature=channel_page
This is kujakiller's Mega Man 3 hack. Looks pretty damn impressive so far. I wonder if it'll have new music.
Parallax scrolling? New health bar? Mega buster charge power? OMG That's AWESOME! :O
Kujakiller's MM3 hack looks godly. I like Boltman. :)
Took a gander at Megaman Rocks, and while those are some nice mugshots (I have trouble spriting mugshots), I couldn't help but notice that Fireman suddenly has a less fortunate "clone". Seriously, he must get pissed on every time he goes outside.
I beat Anchor Man with the awkward keyboard settings~ >U<
Yea I was thinking about why these fan games don't have control configs. Although I read somewhere you can hook up a game pad to work like the keyboard buttons for some games.
More like every game, although you don't always need it. Joy2Key does a good job of it, for one.
My PS2-USB used to work just fine, but now I have to find a new one. So keyboard is my only choice right now. =w=
I beat both Fireman and Anchorman, cant beat the feckin Policeman, he is like impossible without E-tanks...
Posted on: April 25, 2009, 01:25:02 PM
Quote from: SpeedReemix on April 25, 2009, 05:07:16 PM
By the way, a lil' password for those who cant defeat some bosses in Megaman Rocks fan game !
2A 2D 3A 3B 6E
Anchorman, Doorman, Repairman, Fireman and Policeman defeated.
Posted on: April 25, 2009, 05:07:41 PM
Quote from: SpeedReemix on April 25, 2009, 05:46:56 PM
The game is called "Megaman Rocks". It looks like a fish though lol.
http://ericdavidruth.googlepages.com/game-megamanrocks
I am happy to give you U-Pass aka Ultimate Password:
2A 2D 3A 3B 4D 5C 6B 6E (ALL 8 DEFEATED / DIRECT PASS TO WILY 1)
It takes the fun away though.
I found another Rockman 2 hack being made:
http://www.youtube.com/watch?v=FJazRWII9Go&feature=channel_page
http://www.youtube.com/watch?v=xokxWhtGD_c&feature=channel
I'm loving some of the music being used in it. The second video has 8 Bit renditions of Flame Mammoth and Wire Sponge! I hope someone rips the soundtrack from this hack some day. :)
Speaking of which, has anyone ripped the music from that new Rockman 5 rom hack, Dr. Wily's Dream Space?
Quote from: lizardcommando on April 26, 2009, 06:47:19 AM
I found another Rockman 2 hack being made:
http://www.youtube.com/watch?v=FJazRWII9Go&feature=channel_page
http://www.youtube.com/watch?v=xokxWhtGD_c&feature=channel
I'm loving some of the music being used in it. The second video has 8 Bit renditions of Flame Mammoth and Wire Sponge! I hope someone rips the soundtrack from this hack some day. :)
Speaking of which, has anyone ripped the music from that new Rockman 5 rom hack, Dr. Wily's Dream Space?
^ Lol Magma Bazooka
O = ゼロシフト = Zero Shift (Flash Man)
N = ニトロバースト = Nitro Burst (Clash Man)
H = ヒートブラスター = Heat Blaster (Air Man)
B = バグ = Bug (Wood Man)
Oh hey thanks for noticing my hack. :) I appreciate it. :)
Yes I do want to have new music for my game, the only thing is, that's one of my very very FEW weak spots in which i can not do myself. I ain't good at trying to compose music even if it's from another game.
I CAN however copy and paste songs and sound effects straight from mm4, 5 and 6 NES because mm3-6 share the same music engine format 100% purely. But i dont wanna take songs from the later NES mm games. :( Want stuff from other games like gameboy, SNES, or playstation or something. I seriously do not know what kind of songs i want to have for my 2 boltman levels. That would fit well to the theme.
And yea. I like to personally say as my own little slogan as one of the goals about my hack is "GO AWAY...from the NES as much as i can" when it comes to anything i can possibly do. As in get closer to the X games in graphics, gameplay, etc.
The sad thing is well, i started in mid 2005, and currently here in april 2009, i still only have 1 single stage done. :( Boltman, that's it. I'm so slow and just can not ever be able to make myself go any faster since im alone on my project, except for 1 other person who helps me with the graphic design, and sprites because i do not have good drawing skills at all.
BUT.. i have 4 years experience with NES 6502 assembley so i can code almost anything i want. Which is why i got sub tanks, heart tanks, an exit feature like in the X games so you can leave a stage at any time IF it's complete, megaman 9 inspired time attack mode, saving your progress like playstation games (no more dumb cheating with passwords), tons of stuff
I can help you on graphics and song finding kuja ;)
I want to work on a MM3 hack too. Sprite editing and all those things. =w=
Yes you should! It's FUN! :)
Quote from: SpeedReemix on April 26, 2009, 07:31:15 PM
I can help you on graphics and song finding kuja ;)
Well if you came up with 2 good songs that fit the themes well, and that i like it, i'll consider it. :) Im defintely open to people's ideas.
I know there's plenty of great songs out there, just so hard to really find something i'd be comfortable with.
Like for the tower level (2nd half boltman AFTER the valley) ..i thought about:
---------------------------------------------
Megaman X1: Boomer Kuwanger...cause that's a tower level that's almost always going straight up completely ...and the song itself starts at a low tone...and keeps rising more and more until it gets really high...then restarts over in low tone again.
Megaman Wily Wars: Wily Tower 1...that's where about 50% of the inner tower graphics came from. And i like that song too. :) but ehhhh...
---------------------------------------------
For the valley of storms level, i just dont know. :(
I can help with sprites if you want
Is it just me, or is there too many Rock Man 2 hacks? Seems like there isn't enough of the other games hacks.
We need more megaman nes hacks with all new bosses. Not just modified versions.
Well, kuja. you better try to not use megaman songs too much. you should try anime and next gen VGM. there are OSTs that are way better than X series'.
Oh yea, im aware of that. 'Course i'd want to have some songs from some other games franchises and stuff that i wouldn't even be familiar with myself that'd sound good.
I can give you some song links (youtube) but they maybe hard enough to convert into 8-bit.
I can almost guarantee he doesn't have the same taste in music as you anyway.
Youre right but there's a possibility that we may have quite similiar taste.
And if not, I have A LOT of songs for you, Kuja-san.
The only ability you need is adding NSF into a ROM. We can talk privately~
Ah cool, well if it's in NSF format. then that would help greatly cause i have this little program called GNSF ..a player for nsf's, and it has a option to toggle the FPS rate as high or as low as ya want which makes listening to the notes not give ya headaches literally when trying to listen a million times to each note one at a time. :)
I sent you the message. ^o^
With the sprites I'm making, it looks like I'm gonna have an RPG on my hands.. I might need to consult with Zan first, since this is the Classic series, I litterally failed the Zero RPG, because I didn't have the proper resources.
Quote from: N-Mario on April 26, 2009, 09:48:06 PM
Is it just me, or is there too many Rock Man 2 hacks? Seems like there isn't enough of the other games hacks.
We need more megaman nes hacks with all new bosses. Not just modified versions.
Yea. Too much. But i think it's because it's everyone's favorite one compared to any of the other NES, and because it's the easiest to hack. At least i would think. Though i've never looked at mm2's inner workings myself before so i wouldn't know.
But there's very extremely well comprehenvsive guides and documents of mm 2 stuff around the internet. But they're all in japanese purely 100%. So that's why there's countless japanese mm2 hacks rather than english/non-japan people's hacks.
You all know about Misty's "Rockman Mind Roar", right? From the author of Deux Ex Machina~ (http://www.youtube.com/watch?v=Yeh2EYEAPWs)
I ripped the NSF from it, and it has so many lovely tracks from:
Saga Frontier, Dewprism/ToF, Final Fantasy Tactics, F-Zero, Super Mario Kart, so on. ^^
My biggest shock... and I cried with a big smile when I heard it... it was THIS!!! v
RM Mind Roar - Terranigma - Light Side Field (Air Man Stage).mp3 (http://lol.rockmanpm.com/RM%20Mind%20Roar%20-%20Terranigma%20-%20Light%20Side%20Field%20(Air%20Man%20Stage).mp3)
0v0
REALLY taking it to even older than NES style! (http://www.youtube.com/watch?v=ciKVghT3ono&feature=response_watch) :D
I was wondering, should i just not keep it a secret anymore and let everyone try out of my boltman level for anyone who hasn't found out where i uploaded it to ?? I keep getting the feeling that i shouldn't be keeping this a secret anymore.
I just felt that way because the reason it's taking me so many years to ever be able to stand a chance at completing my hack is because i want to surpass the quality, popularity, and so on of the most greatest megaman hacks of all time such as no constancy, exile, and a couple other specific few. I swear i won't give up on my project even if it means i aint done until the year 2015 sadly even. :(
It took me 7 months to complete boltman...my very first level. :\ No joke
Well, I say the Bolt Man demo could be released, but for subsequent updates, a tease or 2 is in order, something similar to how JKB is updating his MMX:Corruption.
Okay i made up my mind then. Your reply tempted me dr wily II. :)
http://acmlm.kafuka.org/uploader/index.php?act=viewcat&id=12
At the very top of the list here. Im pretty proud that it's already been downaloded a total of 378 times actually. :) I never thought it would get that high considering i didn't spread it around much at all other than japanese players.
be sure to take note of the *warning* notice in the readme text file concerning the use of emulators other than fceuxd 2.xx as some are potentially the result of the emulators and not my game. I didn't abuse tricks to get what i want so that it only plays on speifici emulators, it's just my hack uses the most powerful NES mapper which not every emulator can handle.
Nice, now for RPM to invade... [eyebrow]
Quote from: kuja killer on April 29, 2009, 05:43:20 PM
I was wondering, should i just not keep it a secret anymore and let everyone try out of my boltman level for anyone who hasn't found out where i uploaded it to ?? I keep getting the feeling that i shouldn't be keeping this a secret anymore.
I just felt that way because the reason it's taking me so many years to ever be able to stand a chance at completing my hack is because i want to surpass the quality, popularity, and so on of the most greatest megaman hacks of all time such as no constancy, exile, and a couple other specific few. I swear i won't give up on my project even if it means i aint done until the year 2015 sadly even. :(
It took me 7 months to complete boltman...my very first level. :\ No joke
I know this feeling all too well...
why do you think my art thread is so empty? Certainly not because I have not art, Oh no...the things I've made... 0v0
Quote from: kuja killer on April 29, 2009, 06:17:58 PM
Okay i made up my mind then. Your reply tempted me dr wily II. :)
http://acmlm.kafuka.org/uploader/index.php?act=viewcat&id=12
At the very top of the list here. Im pretty proud that it's already been downaloded a total of 378 times actually. :) I never thought it would get that high considering i didn't spread it around much at all other than japanese players.
be sure to take note of the *warning* notice in the readme text file concerning the use of emulators other than fceuxd 2.xx as some are potentially the result of the emulators and not my game. I didn't abuse tricks to get what i want so that it only plays on speifici emulators, it's just my hack uses the most powerful NES mapper which not every emulator can handle.
I tried playing this hack on the nesDS on my DS flash card. It just leaves a blank screen. All the other megaman hacks I've played so far seem to work. Seems kind of odd that a good megaman hack would work best on one emulator, but not on others? i don't know
Gosh. I dont have the slightest clue about any sort of homebrew type of emulators that are specific for real hardware like DS, GBA, PS3 and so on. :\ I dont own any sort of cards or hacking devices that let you play nes, gameboy, snes and so on ...games on the current "next gen" consoles.
So i wouldn't know about that. I wish i owned one of those things but i dont think i will anytime in the near future. I want to play GBA games on my DS so bad cause i refuse to on computer. :(
Same here. It seems that rom is heavily modified that even emulators cant handle it.
I wish I could find that X1 Zero hack. it was pretty cool.
Are you talking about this one?
http://www.youtube.com/watch?v=Vl1KmrLw-RM&feature=channel_page
Yeah, I wish I could find it too.
Quote from: lizardcommando on May 01, 2009, 07:10:04 AM
Are you talking about this one?
http://www.youtube.com/watch?v=Vl1KmrLw-RM&feature=channel_page
Yeah, I wish I could find it too.
Who the heck would want to play a "hairless" Zero with the same abilities as X?
Yes, I know K.Inafune stated somewhere Zero was supposed to be the main hero of the X series, but decided against it. But a hairless Zero, talking to Zero is just plain silly.
Quote from: SpeedReemix on April 30, 2009, 02:45:24 PM
Same here. It seems that rom is heavily modified that even emulators cant handle it.
Well it's just that alot of emu's unfortantely either have very poor support for the MMC5 mapper, or just some of the most important registers are not emulated properly or at all literally. :\
Even the latest fceuxd 2.1 STILL does not even emulate the mmc5's $5130 register, which allows the rom to have 4x as much graphic space as normal games. which would mean that i could exapand the size of my rom as high as 2000 kb (2 MB) But it works in nestopia and nintendulator...
Has anyone checked out the unabridged demo for Megaman Forever yet?
http://www.youtube.com/watch?v=X9zvEKxKt4E
It's buggy since it's just a demo and most of the stages are incomplete, but there's new music. Plus the weapons are functional as far as I can tell.
Quote from: lizardcommando on May 02, 2009, 05:54:56 AM
Has anyone checked out the unabridged demo for Megaman Forever yet?
http://www.youtube.com/watch?v=X9zvEKxKt4E
It's buggy since it's just a demo and most of the stages are incomplete, but there's new music. Plus the weapons are functional as far as I can tell.
Holy
*BOMB* Batman. New DEMO??? SWEET! 8)
EDIT: Works on the NES emulator on my DS flash card. :)
(Now, if only kuja killer's MM3 game worked like this on emulators)I really LOVE the debug menu. Esp. considering making it a bit easier for sprite x,y offsets. I also noticed in the debug there are sub tanks? I think this hack is going to be one of the best MM4 hacks by far. 8D
I tested some of the levels already. As far as I can tell, they look really good. Complete or not, from what I can tell most of the stages have been redone for this hack.
I love how you use MM2 elements in this game. And LOL, Metal Blade. XD
Quote from: N-Mario on May 01, 2009, 07:37:52 AM
Who the heck would want to play a "hairless" Zero with the same abilities as X?
Yes, I know K.Inafune stated somewhere Zero was supposed to be the main hero of the X series, but decided against it. But a hairless Zero, talking to Zero is just plain silly.
oh I dont know, SOMEONE apparently. ::)
b'sides, why not? I thought it looked pretty awesome.
Holy Shitcase... Just downloaded Megaman Forever demo, so much nostalgia in last wily stages (bombman boss and quickman stage/boss)
<3 Escape from B&C~ I'd love to hear Wily's Course 8bit too. x3
Posted on: May 03, 2009, 00:09:05
I am so awesome. I managed to identify almost every track in the MM Forever ROM Hack (http://www.youtube.com/watch?v=X9zvEKxKt4E)~ <3
Matrixz127 said it was OK to post it, so here is my music knowledge up to test.
00. Rockman World 3 (GB) Password
01. Rockman X7 (PS2) VS Sigma 1st (Our Blood Boils)
02. Mega Man X4 (PS1) English Opening Movie
03. Rockman 8 (PS1) Tengu Man Stage
04. Rockman X6 (PS1) Shieldner Sheldon Stage
05. Rockman World 4 (GB) Talking with Dr. Light
06. Rockman Megaworld (MD/GEN) Wily Tower Stage 4
07. Rockman 2 (FC/NES) Quick Man Stage
08. Rockman World 2 (GB) Ending Theme
09. Rockman 8 (SS) Tengu Man Stage
0A. Rockman & Forte (SFC/SNES/GBA) Robot Museum Intro Stage
0B. Rockman Megaworld (MD/GEN) Buster Rod G Stage
0C. Rockman World 4 (GB) Wily Battle
0D. Rockman World 2 (GB) Metal Man Stage
0E. Rockman Series - Victory Theme (RM2, RM4, and so on) ^.^
0F. Rockman & Forte (SFC/SNES/GBA) Dynamo Man Stage
10. Rockman's Soccer (SFC/SNES) Dr. Wily Field
11. Rockman X2 (SFC/SNES) Talk with Dr. Cain
12. * TMNT: Tournament Fighters (NES) Sewer stage
13. * DJ Jeremy Healy - Kick Up the Volume
14. Battle Network Rockman EXE 2 (GBA) Boss Battle
15. Rockman Battle & Chase (PS1) Escape - Cavern Course
16. Rockman 2 (FC/NES) Boss Battle
43. Rockman 8 (SS) Tengu Man Stage (Hazy Version)
46. Rockman 8 (PS1/SS) Wily Stage 1 (Short Version)
47. Rockman 4 (FC/NES) Game Over
48. * The Death and Return of Superman (SNES) Story Theme
4A. Rockman 3 (FC/NES) Wily Castle Boss Theme
4B. Rockman Megaworld (MD/GEN) Wily Tower Stage Select
4C. TMNT IV: Turtles in Time (SFC/SNES) 2020: Neon Night Riders ( Stage 8 )
4E. Rockman Zero 2 (GBA) Neo Arcadia 2 (Cool Hearted Fellow)
51. Rockman EXE Transmission (GCN) Shadow Man Stage (Demolished WWW Area)
52. Rockman (FC/NES) Stage Select
53. Rockman 6 (FC/NES) Wily Stage Intro
54. Rockman X8 (PS2) Primrose
We both like Turtles, I guess. XD
Okay, I am re-worked on a new static platform engine to include features of slippery ice platforms. I may be using this in my Mega Man engine.
(http://gcnmario.free.fr/mmpltfrm.gif)
Static Platform & Ice Platforms Engine Test (http://gcnmario.free.fr/MM-Pltfrm.exe)
This new static platform engine includes the ability to increase/decrease X movement velocity/speed as I need. Useful against moving on normal platforms, and on slippery ice platforms.
Where as, the old static platform engine, used in my current mega man engine, has less far fetched features such as this. My Mega Man engine uses a more direct, absolute velocity where I couldn't really control the movement increase/decrease.
I need some input here. Is the moving good? Or are there noticeable differences from this engine and comparing it to the movement in the Mega Man games? I need to determine if this needs any fixing, or adjustments before I add these features in my current Mega Man engine.
It's ok, but it feels...off. I dunno how to say it =/
Yea I know. I think it feels off too. Even I think it needs a bit more tweaking.
For example: I just noticed if you run left on the ice, then press/release right to turn around, then tap right while on the ice, you keep sliding backwards with no velocity downdown. X_X
This isn't final. It's just showing my current progress with this so far.
Quote from: Vixy on May 03, 2009, 03:28:00 PM
I am so awesome. I managed to identify almost every track in the MM Forever ROM Hack (http://www.youtube.com/watch?v=X9zvEKxKt4E)~ <3
Is the hack done already?
You can access all 8 levels and a couple of the Castle stages. MatrixZ has linked to his blog where the IPS patch is.
You can access everything on a menu right away. Just change the check point to reach the bosses.
There's no access to the Final Boss room, and there's nothing there anyway, because it's completely blank. ^^
tl;dr no, the game isn't finished yet, but you can still play the levels. Some of the levels are broken at the very end.
Ah, alright. Then I'll wait for the final product.
But it's good to know the game's making progress.
I've been away for a while so I don't know if this hack is new or old to you guys.
http://www.youtube.com/watch?v=alp-Yk47lSE
Rockman 5: Dr. Wily's Dream Space
Earthbound and Kirby fans will be overjoyed. 8)
Quote from: Reg on May 09, 2009, 02:32:03 AM
I've been away for a while so I don't know if this hack is new or old to you guys.
http://www.youtube.com/watch?v=alp-Yk47lSE
Rockman 5: Dr. Wily's Dream Space
Earthbound and Kirby fans will be overjoyed. 8)
That hack had my heart at the Secret of Mana music.
Yay something interesting to watch!
Quote from: Acid on May 09, 2009, 02:40:44 AM
That hack had my heart at the Secret of Mana music.
I'm gonna see about getting the music for it along with better mp3s for other Rockman rom hacks. I'll hook you guys up when it's all finished.
Awesome! I can't wait for the music rips. :D
Pretty cool hack. :D
Been a while since I've posted an update. (http://www.youtube.com/watch?v=vLe060JkMb0) ;)
Quote from: N-Mario on May 15, 2009, 09:08:36 PM
Been a while since I've posted an update. (http://www.youtube.com/watch?v=vLe060JkMb0) ;)
I just have an unrelated question for ya. Did you like somehow make your video stop playback for your annotation messages yourself? Or is this some new youtube update or something cause it seriously annoyed the hell out of me when i try to read your messages, but instead the video keeps stopping and making the messages disappear when i wanna be the one that clicks the pause button.. Cause i tend to read slowly ...and they disappear way too quickly, so it seriously irritated me. :(
Yea it's a youtube feature that N-Mario is using. o.o;
I think you should give your viewers some more time to read.
Have you considered giving ceiling placed boss door a time out period, in which, if you jump through them, you can walk on them until you jump off and back on to them?
Excellent.
Wow... This update is pretty awesome.
And like you said, Spiked-Wall Man FTW!
Yes, it seems the pausing is only 5 seconds long for some. I changed the pause times of the video for the comments to last a tad bit longer. I was able to read the annotations with the new 10 second pauses. :)
Also, source under MMF2 demonstration. (http://www.youtube.com/watch?v=XOkhMlM1efU)
lol even in HD, text is hard to read there. Now I know why capturing full window displays for youtube videos suck. >_<
Megaman Dr.Wily's Return Password Generator
Game Developed and Published by Atomic_Fire
Password Cracked by SpeedReemix
Game Info : http://www.rockmanpm.com/?p=fanprojects/megamandrwilysreturn
Ultimate Password [U-Pass]:A3 A6 B1 B4 C4 C5 D2 D4 F5
All 8 Beaten + 9 Lifes
or [Only 9 inputs are allowed, which makes it impossible to have both 9 Lifes and 8 E-tanks together]
[Even though this password is impossible you can start game with both 9 Lifes and 8 E-tanks]
A3 A6 B1 B4 C4 C5 D2 D4 F1
All 8 Beatem + 8 E-Tanks
Starting Game with 8 E-Tanks and Lifes:F1 F5
Stages:A3 - Atomic Man
A6 - Storm Man
B1 - Earth Man
B4 - Energy Man
C4 - Blade Man
C5 - Frost Man
D2 - Pyro Man
D4 - Spike Man
Items/Misc:A1 - E-Tank
A2 - Negative 1-Up
A4 - Nothing Happens
A5 - Nothing Happens
B2 - ???
B3 - Nothing Happens
C1 - Nothing Happens
C2 - Nothing Happens
C3 - E-Tank x 3
C6 - 1-Up
D1 - E-Tank x 4
D3 - Nothing Happens
D5 - Nothing Happens
D6 - 1-Up
E1 - Nothing Happens
E2 - E-Tank x 5
E3 - 1-Up x 3
E4 - E-Tank x 7
E5 - Nothing Happens
E6 - 1-Up x 5
F1 - E-Tank x 8
F2 - 1-Up x 6
F3 - E-Tank x 6
F4 - 1-Up x 4
F5 - 1-Up x 7
F6 - Nothing Happens
* I'm currently doing Megaman Rocks! (Full crack this time) and Vixy better add these to main site.Posted on: May 21, 2009, 12:07:27 AM
Megaman Rocks! Password Generator
Game Developed and Published by Eric Ruth Games
Password Cracked by SpeedReemix
Game Info : http://www.rockmanpm.com/?p=fanprojects/megamanrocks
Ultimate Password [U-Pass]:2A 2D 3A 3B 4D 5C 6B 6E
All 8 Beaten
Stages:2A - Door Man
2D - Police Man
3A - Fire Man
3B - Repair Man
4D - Repo Man
5C - Snow Man
6B - Hit Man
6E - Anchor Man
Items/Misc:1A - Gives Error & Sends Back to the menu
1B - Gives Error & Sends Back to the menu
1C - Gives Error & Sends Back to the menu
1D - Gives Error & Sends Back to the menu
1E - Gives Error & Sends Back to the menu
1F - Gives Error & Sends Back to the menu
2B - Gives Error & Sends Back to the menu
2C - Gives Error & Sends Back to the menu
2E - Gives Error & Sends Back to the menu
2F - Gives Error & Sends Back to the menu
3C - Gives Error & Sends Back to the menu
3D - Gives Error & Sends Back to the menu
3E - Gives Error & Sends Back to the menu
3F - Gives Error & Sends Back to the menu
4A - Gives Error & Sends Back to the menu
4B - Gives Error & Sends Back to the menu
4C - Gives Error & Sends Back to the menu
4E - Gives Error & Sends Back to the menu
4F - Gives Error & Sends Back to the menu
5A - Gives Error & Sends Back to the menu
5B - Sends Back to the Menu *
5D - Gives Error & Sends Back to the menu
5E - Gives Error & Sends Back to the menu
5F - Gives Error & Sends Back to the menu
6A - Gives Error & Sends Back to the menu
6C - Gives Error & Sends Back to the menu
6D - Gives Error & Sends Back to the menu
6F - Gives Error & Sends Back to the menu
* This is odd, really odd. There is no difference between 5B and others. Odd thing is that 5B dont give out the "Try Again!" error.
NMario:
Do you plan on making the controls/keys customizeable for your megaman fan game project? I seriously can't play any of these fan games when literally no one ever makes the keys be customizeable. :(
I tried out Megaman Rocks yesterday, took about an hour to download, and then i deleted in less than 5 minutes cause it's impossible for a guy like to me to use my left hand for moving up/down/left/right because it was asdw ....while using my right hand for shoot and jump...it was just un-bearable.
Tried out megaman dr wily's return, but i deleted that immediately too because the jump and shoot buttons were reversed (ex: like gamecube version of mm anniversary collection, which luckily i dont got a gamecube, i got the ps2 version) ..and as usual, keys are not customizeable
I do not own any sort of USB controls or or whatever that could hook up to computer ...
And then i tried some other fan game....and it'd be like "loading" ..and it's get to 99% and say unexpected error, and just close, even if i tried like 5 times, or restart my comp... i honestly have a big hate-passion for fan game maker programs. no offense to any of you people.
You should try AM2R (http://metroid2remake.blogspot.com/). while it's not megaman related, it does an awesome job of showing what Game Maker is capable of. 8D
Quote from: kuja killer on May 21, 2009, 10:51:14 PM
NMario:I tried out Megaman Rocks yesterday, took about an hour to download, and then i deleted in less than 5 minutes cause it's impossible for a guy like to me to use my left hand for moving up/down/left/right because it was asdw ....while using my right hand for shoot and jump...it was just un-bearable.
I have problems with those keyboard controls as well. Guh.
Out of curiosity, I downloaded Megaman: Dr. Wily Returns. It's slow as molasses on my Vista (buh?); I think it's because of an incompatibility in some area (colour, maybe--Vista apparently switched to a different colour mode while the game was open). Arg.
By the way, here's some footage from Rockman Paradise. (http://www.youtube.com/watch?v=qDQVzVheJWk&feature=related) I could only find this and the fight with Snakeman, so either it's not done yet or it's really obscure.
Quote from: kuja killer on May 21, 2009, 10:51:14 PM
NMario:
Do you plan on making the controls/keys customizeable for your megaman fan game project? I seriously can't play any of these fan games when literally no one ever makes the keys be customizeable. :(
I tried out Megaman Rocks yesterday, took about an hour to download, and then i deleted in less than 5 minutes cause it's impossible for a guy like to me to use my left hand for moving up/down/left/right because it was asdw ....while using my right hand for shoot and jump...it was just un-bearable.
Tried out megaman dr wily's return, but i deleted that immediately too because the jump and shoot buttons were reversed (ex: like gamecube version of mm anniversary collection, which luckily i dont got a gamecube, i got the ps2 version) ..and as usual, keys are not customizeable
I do not own any sort of USB controls or or whatever that could hook up to computer ...
And then i tried some other fan game....and it'd be like "loading" ..and it's get to 99% and say unexpected error, and just close, even if i tried like 5 times, or restart my comp... i honestly have a big hate-passion for fan game maker programs. no offense to any of you people.
Doesn't MMF2 games come with a control config mapper? Have you tried hitting ctrl+y, or ctrl+c or ctrl+x or whatever it is to bring up the control config window? Of course this would only work in the .exe version, as it does not seem to work on the online version.
Besides that, I don't really know how to make a customizable key config screen. Maybe someone can give me a tip or something? X_X
Also, considering this is just a soon to be open source engine, not really intended to be a full game, is this really necessary to code something like this when there is a built in key config feature in MMF2 apps? Understandable that Game Maker games don't have these
(which is one of the reasons I chose MMF2 over Game Maker). But still, I donno how neccessary it is to include this for a game engine.
Quote from: The Great Gonzo on May 21, 2009, 11:00:56 PM
Out of curiosity, I downloaded Megaman: Dr. Wily Returns. It's slow as molasses on my Vista (buh?); I think it's because of an incompatibility in some area (colour, maybe--Vista apparently switched to a different colour mode while the game was open). Arg.
I actually have the same problem on my XP. I could only take a snapshot of the title screen. >U<
Using the Print Screen button does save a hella lot of time actually, you should try it.
Soooooooo want the final version of Rockman ABNormality.
http://www.youtube.com/watch?v=2RloigUdGxE&feature=related
http://www.youtube.com/watch?v=V6f6JOaj8Ds&feature=related
Holy crap! Bomberman 64 music in Heatman's stage! *o*
http://www.youtube.com/watch?v=z2hLEu7Usks
Oops, forgot to post these...
http://www.youtube.com/watch?v=6b7igThkXk4
http://www.youtube.com/watch?v=83-whiqcdA8
This sounds awesome. (http://www.youtube.com/watch?v=xDeGpZ3z7js&feature=related&fmt=18)
Might wanna beware of strong language.
Hehe, I remember this, the lyrics are awesome, well, aside from the strong language. XD
Got the MP3 on my computer 8D
http://megamanonline.uuuq.com/
Online fan game, in which you can choose a robot master, and battle against your friends. If anyone knows Lieroxtreme, this has similiar idea.
Public Beta 2 is out, and no.3 will be released when Dskaattinen gets his PC back.
Vids:
http://www.youtube.com/watch?v=V1r65Ql9fXk
http://www.youtube.com/watch?v=f9ctVop5x90
http://www.youtube.com/watch?v=WDBII3_W7bg
Meh.
Quote from: Acid on June 03, 2009, 02:39:00 PM
This sounds awesome. (http://www.youtube.com/watch?v=xDeGpZ3z7js&feature=related&fmt=18)
It's been removed by the user...
Hahahaha.
Well, someone must have complained.
MegaPhilX's MM10 project has begun development (as a game):
It's quite polished for just one stage and one enemy, I'll give it that. The nails through floors was a nice touch.
It is good but stage design is nothing against my Sharkman stage. (Not the one in my sprite thread, I have hell better ver. of it right now)
In honor of 200 unique visitors, we have opened a discussion board. You can talk there about Mega Man Online, and help us to develop it.
Isn't it AWESOME? :D
http://megamanonline.uuuq.com/forum/
Welcome :)
You guys are probably going to be happy about this.
Rock5easily has just recently begun to start making a rock4 endless hack now.
On the front page of the site is a screenshot of pharoah man stage with the endless counter in the top right part of the screen.
The japanese text when you hover your mouse over the image says:
"Slowly beginning to make for time being"
BOUT DAMN TIME, ROCK5EASILY! (http://www.geocities.jp/rock5easily/) owob
And which one of these links here is the download page again on that site? I want to try it out.
EDIT: Nevermind, I think I found it. but it would be nice to explore the site further 'tho.
The link at the very bottom that says IPS on the left side is where all his test projects are at + rock3 and 5 endless.
Thanks, and I have already downloaded them, so I just need the final peices of the puzzle and then I'll be on my way.
RockMan 4 Endless OUT. (http://www.geocities.jp/rock5easily/)
New picture vs. Dust man. :D
:o Actually, if I remember, I heard there was a Megaman Flash Game called Bass Abyss. Been in production for some time.
http://www.dzarchive.com/iragination/
Quote from: Superjustinbros on July 12, 2009, 09:28:10 PM
:o Actually, if I remember, I heard there was a Megaman Flash Game called Bass Abyss. Been in production for some time.
http://www.dzarchive.com/iragination/
I play it before I couldnt just finish the damn game. Too hard.
Quote from: SpeedReemix on July 13, 2009, 12:07:36 AM
I play it before I couldnt just finish the damn game. Too hard.
As of now, there's only 18 levels. Samus is the best character. [eyebrow]
Quote from: Irgendein Typ on June 19, 2009, 06:29:21 PM
MegaPhilX's MM10 project has begun development (as a game)
And he updated his Youtube Channel with new work.
Quote from: Thanatos-Zero on July 15, 2009, 04:46:43 PM
And he updated his Youtube Channel with new work.
I arrived home using my JET man; and found a letter given by MAIL man, written by Sub TANK man. I quikly wrote my response, GLUEd man the stamp on the letter, then used NITRO man to sent it. On my way home, there were COMET men in the sky, along with a little RAINBOW man. And because I was bored, I bought a YOYO man.
haha I'm so funny (no)
PS: OOps its NAILman. My bad XD
Bravo Asena... Bravo... XD
You mean it's dumb! it's not even funny haha
Oh, but it is funny! >0<
No, your right ,it's not that funny....
http://xbuster.planetquake.gamespy.com/site/broad.php?xb=files
Quote from: Night on July 15, 2009, 10:09:30 PM
No, your right ,it's not that funny....
Of couse I am right! XD
Quote from: Flame on July 16, 2009, 06:10:50 AM
http://xbuster.planetquake.gamespy.com/site/broad.php?xb=files
3D BASS! <3
Quote from: Helada Quemadura on July 17, 2009, 05:05:28 AM
H: Well we've began production on the fangame Megaman Pocket Collection Color finally and we need some advice on the color scheme for this stage.
Warning! this pic's color is bright: http://i32.tinypic.com/x42j5z.png
We'll probably ask for other stages like Clashman, Wily Stages, and MM5 stages.
I'd suggest a more subdued shade of yellow, and a third colour--red and yellow is a bad combination unless there's something to balance them out.
Working on a new static platform engine for my Mega Man fan game project. (http://gcnmario.free.fr/mm-pltfrm.exe) - Link Fixed :)
I've done some more experimenting with MMF2. This new static platform engine uses a different format of velocities that makes use of floating point movements. It's specifically designed to make use of real acceleration/deceleration slipping on ice floors, and it seems a little bit more precise on standard movement.
So far, I only noticed a few bugs. Sometimes, you keep moving a tad bit forward by 1 pixel while you stopped running on the ice. Specifically where the velocity shows 0.02 or something like that.
As far as gravity goes, this part has also been re-programmed. Sometimes when you land on the floor, it takes a couple of seconds before he goes into landing on the floor. Maybe due to me not using any more fastloops, or any advanced coding techniques.
It's taking me a while to figure a few things out, and it still has a few problems here and there. XD
Quote from: N-Mario on July 21, 2009, 05:37:26 AM
Working on a new static platform engine for my Mega Man fan game project. (http://gcnmario.free.fr/mm-pltform.exe)
Too bad, I can´t see any work of you. Error 404.
aahhhhh F---- *BOOOOOOOOOOOM*. Typo. X_X
Okay the link is fixed now.
Though really there's nothing much there. All it is is just showing a few things being worked in detail. Don't expect much. ;)
These are two games we couldnt finish with Orion Zaal/Benjamin Stephenson. Both were made with Game Maker.
BBD or other old Sprites-inc guys may remember these...
Download Link:
Megaman Zero 5: http://www.mediafire.com/?t0am5qnxmjz
Megaman Crossover (Forgot how I named it back then lol): http://www.mediafire.com/download.php?idmzn2ztzmz
Note: We lost the font we used for MMZ5. So, Game over screen have huge fonts.
I'm not sure whether or not this should warrant a new thread, but I guess hoaxes count as fan projects as well; anyone know of any that weren't by RPM?
Posted on: August 07, 2009, 06:18:42 PM
Oh, and a gameplay video of Rockman Paradise:
Megaman Paradise ... It took me like few months to beat this game. I'm serious.
Ok, seriously, someone needs to stop deleting my posts.
Speedy, do you have a link? :P
OK, I'll go tell Blue Host to stop removing our posts. @.@ </psp>
Although in whoevers defense, it was a one worder.
Quote from: Flame on August 14, 2009, 11:05:51 PM
Ok, seriously, someone needs to stop deleting my posts.
Speedy, do you have a link? :P
Well. No. But there was a thread at Gamemaker forums. So. Google it damn it, are you guys are that lazy :p
Here is my completed Megaman X compilation film.
http://www.youtube.com/view_play_list?p=3FBE5F037F198BC0
This is the result of a month long project I was working on. I have combined almost all megaman x footage, placed it in chronological order, supplied a soundtrack from various movies and animes, and did my best to dub Mark Gatha's voice over all of X's scenes. This movie will cover everything from the Day of Sigma to the Elf Wars.
I would like to thank the following people for their footage
Dennis el Azul
the Mog X
BradRY2
Rockman Perfect Memories
and others The full credits will be in the last part.
I remember that. It was pretty cool. I dont think that putting Gatha over the scenes was absolutely necessary, The voices are what they are. X4 I can understand though... but it would be ok if you had left it the way it was too.
Yeah, the voice acting is pretty awkward..
Project G, Zero vs. Regear (hidden final mode included)
That was suitably epic.
Can't say anything about riding home on a flying...street corner, though.
I really like that Zero Model.
the music was really midi though... :\
which was the only con.
Hahahaha! At 5:09 and onward, is Zero riding that time machine thing from Doraemon?
Quote from: lizardcommando on August 29, 2009, 11:44:34 AM
Hahahaha! At 5:09 and onward, is Zero riding that time machine thing from Doraemon?
Seems to be the case.
The silhouette speaking to him in the end matches Doraemon's head as well, and if you look closely when Zero's riding it there's a blue ball in front of him, that well, would be his head pretty much.
http://www.youtube.com/watch?v=JLbzEQVz9Dw
[tornado fang] yes, you are the best pharoahguy stage ever
Oh, the Hell Wheel one.
And man, that Pharaoh cutscene was awesome, and his fight... owob
A true Pharaoh indeed.
No one messes with Pharaohman.
Curses, eh?..
The hack was available back in May. Pharaohguy's stage is awesome! ^^
Dustguy's stage has this very hot corridor that damages you if you stayed there too long.
You be recycle'd~ (http://www.youtube.com/watch?v=gBsOQl488ZU)
Rockman MI is best RM4 hack. I've ever played. <.<
Even Megaman Forever cant beat. But I'm sure that Kuja's MM3 hack will top all other hacks.
Say hello to MI Toadman. He thinks you make a fine frog. (http://www.youtube.com/watch?v=SedmwYnLr4k&feature=related)
Quote from: The Great Gonzo on September 07, 2009, 09:05:22 PM
Say hello to MI Toadman. He thinks you make a fine frog. (http://www.youtube.com/watch?v=SedmwYnLr4k&feature=related)
Whoa. Toadman is quick.
I thought it was metaphorically speaking when it said you turn into a frog... Like, you cant do anything but jump and run.
Boy was I corrected.
[How dare you defile the Pharaoh's tomb! You shall suffer the wrath of the Gods! (http://www.youtube.com/watch?v=5rxEe2txxGE)
Pharaoh Man is probably the most epic bossfight ever here.
Posted on: September 07, 2009, 04:28:57 PM
Quote from: Thanatos-Zero on September 07, 2009, 10:02:16 PM
lol, color hack/codes.
Quote from: Flame on September 07, 2009, 10:29:29 PM
[How dare you defile the Pharaoh's tomb! You shall suffer the wrath of the Gods! (http://www.youtube.com/watch?v=5rxEe2txxGE)
I watched the video, and wow. that's a really good bossfight redo.
Ahaa... Interesting.
http://www.youtube.com/watch?v=Qoc4r00F1qs
sound familiar?
and i tough Rockman no Constancy was the best megaman hack in existence
RnC needs a Sequel!!!!!
OFFTopic: BTW Vixy, is there anything wrong with the PM's
The first hack to have a guide on RPM, and it happens to be Rockman 4: Minus Infinity~ (http://www.rockmanpm.com/?p=hacks/rockman4minusinfinity/weapons) :3
Video previews are in there too. ^^
COOL! You rock Vix... I mean Medixy.
Quote from: Medixy on September 09, 2009, 11:15:59 PM
The first hack to have a guide on RPM, and it happens to be Rockman 4: Minus Infinity~ (http://www.rockmanpm.com/?p=hacks/rockman4minusinfinity/weapons) :3
Video previews are in there too. ^^
There is only ONE true weakness cycle. XD (http://www.youtube.com/watch?v=RPbXY_U07B8)
Quote from: Dr. Engineerly II on September 10, 2009, 02:42:06 AM
There is only ONE true weakness cycle. XD (http://www.youtube.com/watch?v=RPbXY_U07B8)
Hell Wheel + Rush Search > All
I'm still working on my project to remake the two DOS Mega Man games, albeit work has been going a bit slow as of late. I'll probably make an official post here on the forums sometime, but there's information on the main page about it, and I try to update the site's blog (and my Brahman's Game Room site) with info about it when I can.
Rockman 2: Gray Zone is finished. And it is GOOD!
http://rg20.web.fc2.com/grayarea.html
recently played the new demo of N-Mario Engine and its short, but sweet, it feels better, and even runs better in my PC
i plan to use this for my game
BTW, IMO why is it that Megaman Exile had the Worst Soundtrack in MM Hacks in general, the intro especially
Because the makers are not Capcom Sound Team?
You have to remember how old Exile was. Blast Hornet (http://www.geocities.co.jp/Playtown-Domino/1501/WASP1.htm) put up the finished hack in 2002.
And not everyone has the ability to change music in MM2 ROMs. IKA (http://yamaika-web.hp.infoseek.co.jp/) is one of the best tho. ^^
Aww, I thought it was gonna show a finished stage. ^^
(http://www.rockmanpm.com/i/hacks/nes_megamanpowereddown.png) (http://www.rockmanpm.com/i/hacks/megamanpowereddown/stageselectalphar2.png)
koala_knight / Vanya (http://acmlm.no-ip.org/board/profile.php?id=521) has done a great work with these screens tho.
Oh it's done already?
I don't think so. (http://acmlm.no-ip.org/board/thread.php?id=4107)
Vanya is thinking about reprogramming it from scratch again, with a tool called NESicide. (http://www.ffhacktics.com/forum/viewtopic.php?t=1131&postdays=0&postorder=asc&start=100) o.o
Man I really with I could hack or make mods.
All you need is amibition...
and an intimate knowledge of various programming languages.
You can figure that out as you go along. The important part is starting.
Quote from: Vixy on September 21, 2009, 01:55:32 PM
I don't think so. (http://acmlm.no-ip.org/board/thread.php?id=4107)
Vanya is thinking about reprogramming it from scratch again, with a tool called NESicide. (http://www.ffhacktics.com/forum/viewtopic.php?t=1131&postdays=0&postorder=asc&start=100) o.o
OH-SHI!
You can create NES games from scratch using this thing? o_O
And I'm still having trouble programming MegaMan-OSE project for fan games. If reprogramming MM Powered Down using this is successful, maybe I should try looking at this.
But by all means don't scrap your own project!
Too bad, that Infidelity has to cancel his Megaman Ultra 2 hack, because of the stalker named John Struzziero, who is threatening him and his family.
Just read it for yourself.
http://acmlm.no-ip.org/board/thread.php?id=5609
Oh my god... it's the Sniffit King!
Quote from: Thanatos-Zero on September 22, 2009, 06:45:35 PM
Too bad, that Infidelity has to cancel his Megaman Ultra 2 hack, because of the stalker named John Struzziero, who is threatening him and his family.
Just read it for yourself.
http://acmlm.no-ip.org/board/thread.php?id=5609
That's the most ridiculous think I've ever heard!
This is the internet. Home to freaks and weirdos (like us).
Wow, what the hell. That is just messed up. So let me get this straight, this guy harrased Infidelity just for that hack and that hack alone? What a friggin' sicko.
Did he just hate the hack in general?
After talking with so much called stalker, I found out that he is partially an autist. He suffers a bad memory and a flawed grammer. Those conditions made him appear like a stalker, who asked way to many questions.
He is sorry about what he caused. The only thing what he wanted was to meet and to talk with Infidelity.
I gave John the advice, to let him go for atleast three months, so he can try a new and more better approach.
Oh. Well, at least it looks like that situation has been resolved in the mean time.
so, it means that infidelity will resurrect the project?
So it was just a miss understanding. I feel bad for the guy now.
But somehow, I figured infid was taking this whole thing waaaaay to seriously.
...Thinking about it now, It almost seems like an episode of a comedy show!
i know its his decision an all, but, the guy shouldnt pull the plug in the project because of 1 person, because, you know, it such a shame the lost of that project
This is kind of an odd question concerning the hack.
If the game is supposed to be about the coming of X, then why the heck is mega man in Mario land, going through pipes and fighting snifits, mousers, and other mario enemies? o_O
Distortion of the fabric between worlds?
Quote from: N-Mario on September 24, 2009, 06:52:02 AM
This is kind of an odd question concerning the hack.
If the game is supposed to be about the coming of X, then why the heck is mega man in Mario land, going through pipes and fighting snifits, mousers, and other mario enemies? o_O
Hey... as long as it's fun... everything goes!
Megaman Forever - Boilman AI Showcase (http://www.youtube.com/watch?v=oN1TuVFPIsI)
Matrixz is back at work.^^
Oh thank god. I heard it was cancelled. Nice to see it's back alive.
And is that some MMBN boss music I hear?
Good to see the project's going well.
Quote from: Acid on October 02, 2009, 12:51:21 AM
And is that some MMBN boss music I hear?
Ya heard right, MMBN2 that is. Good video too.
Quote from: Vixy on May 03, 2009, 03:28:00 PM
I am so awesome. I managed to identify almost every track in the MM Forever ROM Hack (http://www.youtube.com/watch?v=X9zvEKxKt4E)~ <3
Matrixz127 said it was OK to post it, so here is my music knowledge up to test.
00. Rockman World 3 (GB) Password
01. Rockman X7 (PS2) VS Sigma 1st (Our Blood Boils)
02. Mega Man X4 (PS1) English Opening Movie
03. Rockman 8 (PS1) Tengu Man Stage
04. Rockman X6 (PS1) Shieldner Sheldon Stage
05. Rockman World 4 (GB) Talking with Dr. Light
06. Rockman Megaworld (MD/GEN) Wily Tower Stage 4
07. Rockman 2 (FC/NES) Quick Man Stage
08. Rockman World 2 (GB) Ending Theme
09. Rockman 8 (SS) Tengu Man Stage
0A. Rockman & Forte (SFC/SNES/GBA) Robot Museum Intro Stage
0B. Rockman Megaworld (MD/GEN) Buster Rod G Stage
0C. Rockman World 4 (GB) Wily Battle
0D. Rockman World 2 (GB) Metal Man Stage
0E. Rockman Series - Victory Theme (RM2, RM4, and so on) ^.^
0F. Rockman & Forte (SFC/SNES/GBA) Dynamo Man Stage
10. Rockman's Soccer (SFC/SNES) Dr. Wily Field
11. Rockman X2 (SFC/SNES) Talk with Dr. Cain
12. * TMNT: Tournament Fighters (NES) Sewer stage
13. * DJ Jeremy Healy - Kick Up the Volume
14. Battle Network Rockman EXE 2 (GBA) Boss Battle
15. Rockman Battle & Chase (PS1) Escape - Cavern Course
16. Rockman 2 (FC/NES) Boss Battle
43. Rockman 8 (SS) Tengu Man Stage (Hazy Version)
46. Rockman 8 (PS1/SS) Wily Stage 1 (Short Version)
47. Rockman 4 (FC/NES) Game Over
48. * The Death and Return of Superman (SNES) Story Theme
4A. Rockman 3 (FC/NES) Wily Castle Boss Theme
4B. Rockman Megaworld (MD/GEN) Wily Tower Stage Select
4C. TMNT IV: Turtles in Time (SFC/SNES) 2020: Neon Night Riders ( Stage 8 )
4E. Rockman Zero 2 (GBA) Neo Arcadia 2 (Cool Hearted Fellow)
51. Rockman EXE Transmission (GCN) Shadow Man Stage (Demolished WWW Area)
52. Rockman (FC/NES) Stage Select
53. Rockman 6 (FC/NES) Wily Stage Intro
54. Rockman X8 (PS2) Primrose
We both like Turtles, I guess. XD
Why can't I come up with anything epic as MM Forever, or RockMan 4 MI? I guess because making something from the ground up is a lot harder instead of hacking a pre-made game, I donno.
But yea, the new video looks good. :)
Quote from: Thanatos-Zero on October 02, 2009, 12:47:50 AM
Megaman Forever - Boilman AI Showcase (http://www.youtube.com/watch?v=oN1TuVFPIsI)
Matrixz is back at work.^^
Too bad my RM is easy to beat T.T
Quote from: SpeedReemix on October 02, 2009, 07:33:01 AM
Too bad my RM is easy to beat T.T
But still, you have made a RM that is used in a game.... :\
http://web.archive.org/web/19990221155557/http://www.geocities.com/TimesSquare/Arena/5907/Mmain.html (http://web.archive.org/web/19990221155557/http://www.geocities.com/TimesSquare/Arena/5907/Mmain.html)
Mentions a "PC RPG" the webmaster was working on. Judging by the fact that the 2002 version of the site looks no different from the 1999 version, I'd say it never got off the ground.
I´ve been wondering for onger....what is your project about? Are you making a MM game or are you creating a prgramm for creting MM games?
Quote from: Blackhook on October 11, 2009, 10:14:30 PM
are you creating a program for creating MM games?
This one, but I also think N-Mario should be making his own game too.
I want to program my game on a Nintendo DS instead. It would be easier to use, specially for flash cartridges. ^^
Well... It's not really a separate program all together, but more like an engine that you need another software to use. :P
Kind of like what the Game Maker community is doing with all their Hello Mario engines, but this is for Multimedia Fusion 2 users.
But yea. I did have a few thoughts on a few ideas for games.
I think our main goal first is MPX's Mega Man 10, since I'm kind of helping in programming it.
But I've had an idea for something. Either like a really long, Moon Base level invaded by Wily's army, or an ULTRA Endless Game, where you not only get to fight 8 robot masters, but you fight a robot master from ALL games up from games 1 to 6. You would be able to select up to 8 weapons and all.
I think this idea would be perfect for an example engine, since it would explore all possibilities that a MM engine can do. ;)
I'm looking forward to making my own game with it!
That's some update, really cool with the teleporters, the scrolling floors, crazy platforms, and gravity manipulators...
Sweetness... :3
All what you need is now a decent WARNING.^^
You have finished pretty much the engine.
*sigh*.... There's still a list of things to do in my new physics engine before its even considered finished.
- Ladders
- Shooting & different weapons
- Doors going downwards/upwards
- Possible active platform ideas (ex. Dr. Cossack moving upwards platforms)
- Working Yoku Block Segments
- Maze Screen Loop tricks
- Time attack feature ?
- Sliding Ability
- Dropped Items
- Enemies
- Miniboss
- Bosses
I also need to explore a few areas, such as either a password system, or a save game system, which I have no real knowledge of doing yet. Everything I am doing in this new engine is mostly experimental. Even the teleporters took me a while to figure out, using spread value and fast loops to match the ID's right. X_X
The thing I can't decide about the ladders is, whether or not to have an end detector at the bottom of them for when megaman's gravity is reversed. If he goes upside down, then there would need a ladder end detector at the bottom. In other words, when megaman usually reaches the top of ladders, but in this case in reverse. Don't know what I would do to handle this.
And I don't think I want to do a 'Warning' scene on bosses anytime soon.
Well, I'd say MM2 where the moving platform segments are,where the ladders have a platform. just stand in front of them and tap the up button on the D-pad. that's what I figured out.
Gravity stages should never have ladders in a segment when your upside down for the most part, I remember that you have to press the d pad in the oppisite direction where the origional button was supposed to be.
Then you'll have gusts of wind, which is another problem, this is also presented in MM2, in the form of Airman and his lackeys. that would take awhile, but it's worth it if someone wants to create a stage that involves strong gusts of wind.
The "Warning" is just a little gimmick found in X, Zero, and ZX. they seem not to appear anywhere else other than eye candy before you fight the boss. Besides, you are making the classic series MM engine, right?
If I remember right, Gravity Man's stage had a few areas of Ladders. I remember this one part where you had to climb down a ladder to get the 1-up item (http://www.vgmaps.com/Atlas/NES/MegaManV-GravityMan.png), since you were upside down.
For the gusts of wind. MM2 wasn't the only one showing this. I believe WindMan's stage from MM6 presented this as well. All you would need to do is use float & fast loops properly. Like how I've done moving on the ice floor, but for wind areas. For the floor/ceiling fans blowing on you, change the jump/fall gravity accordingly.
Currently working on maze loop sections. This is pretty much done. I'm just fixing a few more bugs in the engine ATM. ;)
I don't know why maze loops only appeared in hacks, and it seems to be used more in specifically either MM1 & MM2 hacks. Maybe there was a code for this feature inside the ROM of the game already, but Capcom never used it? I don't know why this is. X_X
Quote from: N-Mario on October 15, 2009, 04:03:54 AM
I don't know why maze loops only appeared in hacks, and it seems to be used more in specifically either MM1 & MM2 hacks. Maybe there was a code for this feature inside the ROM of the game already, but Capcom never used it? I don't know why this is. X_X
I always wondered that myself to. Never did understand how or why. Im sure those mazes could be done with multi path data..
but no multi paths ever existed until mm4 and up. And i can not imagine that mm2 actually had that type of data. It must be done some other way. But im not going to look into since i know absolutely zero about mm2's programming. Just was posting my thoughts.
In any case, here's a new video. Just shows the new maze loop function in my engine. >U<
I needed to make this for Yoku Man's upcoming stage for MM10. X_X
I seriously don't know how Youtube determines the first, second, and third preview video screen shots. X_X
Infidelity is back at work and guess which sprites he is using. [eyebrow]
Ultra 2 Physics Test (http://www.youtube.com/watch?v=6ewEZhoGvZk)
Thank God Infidelity is back and Btw,im new.
...Did he just double jump by farting at 0:17?
Well i've Got a Fangame in the works (Well i'm using One of N-mario's Old engine tests)
Called Megaman:A New Chapter
(http://fc05.deviantart.com/fs51/f/2009/263/9/f/Megaman_A_New_Chapter_Title_by_MM19872008.jpg)
NOTE:The title is Still a WIP
Question: is there any update on that Megaman 2.5 (I think this is the name)?
I've been working (with the help of some nice folks) on remaking the two DOS games in the Mega Man series since last summer, and it's coming along albeit a bit slower lately due to my recent surgery and joining the National Guard. The project, "Mega Man PC: The CRORQ Chronicles," combines both of the DOS games into one coherent, NES-style game, complete with an original soundtrack, awesomely designed enemies and Robot Masters, and the inclusion of the Wily Rescue Force robots as Robot Masters. Unfortunately, I can't give an estimate of when this will be finished, but I want it to be the best it can be before I release it.
@Trang: Do you mean "Mega Man 2.5D?" It started out as a video, but now I do believe it is being turned into a real game (no idea when it will be done).
WoodMan Is Incredible (http://www.newgrounds.com/portal/view/456394)
Quote from: Megaman Rock 963 on October 17, 2009, 07:48:57 PM
Well i've Got a Fangame in the works (Well i'm using One of N-mario's Old engine tests)
Called Megaman:A New Chapter
(http://fc05.deviantart.com/fs51/f/2009/263/9/f/Megaman_A_New_Chapter_Title_by_MM19872008.jpg)
NOTE:The title is Still a WIP
Cool, keep it up.
Has anyone ever played this demo game (http://www.youtube.com/watch?v=8LRjzQ5cHhI)?
Could not remember if this was already mentioned/posted before. But just thought I check anyway. It's a really nice & decent spoof of Mega Man. :)
A fan game with good control and game physics? And dashing?
I have to add it to RPM get this! >U< </wii>
EDIT: I can't run the demo in Window mode. O^O
I can't even bring this game into window mode when I try. X_X
The odd thing about this is, I can't play the debug level after accessing it. It crashes on me right after the boss intro. >w<
Yea we both got the same error with the demo. =w=;
I hope we get some answer soon. I like how good the controls are, and the game looks so beautiful. ^^
The dash is Down+Jump, but I set it to another key with Joy2Key. :3
Well at least I am able to play Ice Cream Man's stage. :\
Now if only I can find a way to fix the issues in my engine. Looks like he uses Multimedia Fusion as well to make this game.
speaking of multimedia fusion:
again, i told about this on my thread, but i will put this here
(http://img39.imageshack.us/img39/8968/morespritesmegaman.png)
for the slope physics N-Mario, BTW, those sprites are for open use, as long as they give me credit, eeryone can uses those, tough it may be already convenient to use it in the main engine
I replied to your thread. :)
Again, nice idea, but a bit complicated there. Esp. if the slopes are not exactly right angles. X_X
Also, something about the feet and the pose doesn't look natural there. Though I thought RockMan 4 MI's slope example sprites were decent enough if I ever decided to do it. But not likely due to the complexity of the style.
Quote from: Acid on October 23, 2009, 09:58:43 AM
Cool, keep it up.
Thanks i'll be updating soon with a video and some of the Concept OP Scenes are on DA,Btw N-mario if you can anytime when you are done with the Scroll fix will you re-add bosses?
The upwards slope sprites look a bit odd. the downwards ones look fine though.
Well i'll be making a Thread of my game soon but i can confirm one thing (For The Transformers fans)
OPTIMUS PRIME IS A PLAYABLE CHARACTER!!!
any proof or sprites done.
BTW some advice, if you want to make plasma man, don't do a recolor on Flashman, that's not good work, give it some original design, that is not a motif of any existing design
just a nice advice :\
Quote from: Megaman Rock 963 on October 25, 2009, 07:57:43 PM
Well i'll be making a Thread of my game soon but i can confirm one thing (For The Transformers fans)
OPTIMUS PRIME IS A PLAYABLE CHARACTER!!!
how completely unnecessary.
Quote from: Megaman Rock 963 on October 25, 2009, 07:57:43 PM
Well i'll be making a Thread of my game soon but i can confirm one thing (For The Transformers fans)
OPTIMUS PRIME IS A PLAYABLE CHARACTER!!!
Does he turn black when he dies? 8D
Possibly,Because every character has a story Like Megaman for example, O:< AND FURTHERMORE PLASMA MAN IS A NEW (Tornado Fang)ing SPRITE....Baragon
honestly, it looks frankensteined together.. >.>
Quote from: Megaman Rock 963 on October 30, 2009, 01:55:45 AM
Possibly,Because every character has a story Like Megaman for example, O:< AND FURTHERMORE PLASMA MAN IS A NEW (Tornado Fang)ing SPRITE....Baragon
dont get angry over it...
Quote from: Flame on October 30, 2009, 02:38:32 AM
dont get angry over it...
Meh...Sometimes that gets under my skin but i'm alright though...i'll be changing up some Boss Sprites.
New Drill Man stage added to RockMan 4 MI.
Now with 100% more Crash Man & Quint! :D
Quote from: N-Mario on November 01, 2009, 08:28:10 AM
New Drill Man stage added to RockMan 4 MI.
Now with 100% more Crash Man & Quint! :D
EPIC...JUST EPIC :o
Oh lawl, Metroid music.
pretty awesome.
He beat Drillman with only one unit of health... :o
Quote from: The Great Gonzo on November 01, 2009, 05:02:58 PM
He beat Drillman with only one unit of health... :o
Well Qwezx(?) is a good player
Holy Fuckballs, this Hack is Becoming the Ultimate Megaman Experience
too bad it can never be converted to a repro cart because it uses the MMC5 Chip
I donno. My attempt at fake shot, I suppose.
[spoiler](http://img99.imageshack.us/img99/8810/fake2.gif)
I was trying for, what is supposedly what I have remember seeing a long time ago as a kid, from a very early promotional showing of Zelda II before pre-release with an angel-like thunder bird that just floated around only. Except in this case with Mega Man.
Although I think the promotional work I saw is most likely lost forever in favor of the Zelda II Adventure of Link that we have today.[/spoiler]
So yea, this is sort of a mix of MegaMan and Zelda. Something I would like to try for a game engine. XD
Quote from: baragon-kun on November 02, 2009, 02:58:02 AM
Holy Fuckballs, this Hack is Becoming the Ultimate Megaman Experience
too bad it can never be converted to a repro cart because it uses the MMC5 Chip
there's a MMC3 version too. :p
Quote from: baragon-kun on November 02, 2009, 02:58:02 AM
Holy Fuckballs, this Hack is Becoming the Ultimate Megaman Experience
too bad it can never be converted to a repro cart because it uses the MMC5 Chip
You could always get one of those NES flashcarts as long as the ROM is a valid .NES file. But yeah, this looks awesome, and I love how Drill Man is like an early version of Ground Man, though he actually changes the environment when he drills!
I don't understand why youtube videos are saying that using Sunstar's theme on CrashMan fight here does not make sense. IMO, fan games doesn't have to make sense to be good. I believe Sunstar's theme is pretty epic any where. ;)
Overkill, possibly?
Quote from: N-Mario on November 02, 2009, 05:18:52 AM
I donno. My attempt at fake shot, I suppose.
[spoiler](http://img99.imageshack.us/img99/8810/fake2.gif)
I was trying for, what is supposedly what I have remember seeing a long time ago as a kid, from a very early promotional showing of Zelda II before pre-release with an angel-like thunder bird that just floated around only. Except in this case with Mega Man.
Although I think the promotional work I saw is most likely lost forever in favor of the Zelda II Adventure of Link that we have today.[/spoiler]
So yea, this is sort of a mix of MegaMan and Zelda. Something I would like to try for a game engine. XD
Interesting....I'm trying to Put Trypticon and Dracula in the engine and i need help doing it.......Since my game crossesover with multiple Dimensions (Ex.Mario,Zelda,Street Fighter (M.Bison is a Secret Boss),Etc.)
I've been looking at a couple of fan games lately, and I feel that I should be adding them to our Fan Projects page (http://www.rockmanpm.com/?p=fanprojects).
Can someone gather up a list of games I can add to the page later?
I've been thinking about Mega Goat (http://www.youtube.com/watch?v=J6b8EsE8dgk) and Mega Man 72 (http://www.youtube.com/watch?v=qUPLONvTbXU) (I hope it will be playable).
You might have to get in contact with Tim Winsky (http://www.twinskygames.com) for Mega Goat. It's his game. ;)
I have already done some writing and ripping work on Mega Goat. I know it's his game. >U<
Bug: When the first enemy in Icecream Man's stage throws something at you (while you're jumping and shooting) and you get hit, you might fall through the floor under you and keep falling down in a endless pit of blue screens. >U<
On a side note, I got him to fix the crash bug in the debug stage. ;)
I was able to play it, as well as show a few videos of some of the areas in it.
What about these games?
(http://www.rockmanpm.com/i/fanprojects/fan_hardhattherebellion.png) (http://www.rockmanpm.com/i/fanprojects/fan_hardhat2warensemble.png) (http://www.rockmanpm.com/i/fanprojects/fan_hardhat3.png) (http://www.rockmanpm.com/i/fanprojects/fan_mickmanx.png) (http://www.rockmanpm.com/i/fanprojects/fan_mickmanx2.png) (http://www.rockmanpm.com/i/fanprojects/fan_rockman2neta.png)
I could make a page for them. o.o
I loved both Mikuman X's.
I play Mikuman X2 occasionally. I love the remixed Megaman music.
A new MegaMan X Engine is in the works, also being done in Multiemdia Fusion 2. :)
It's not open source
(not yet anyway), but it's in production.
http://www.youtube.com/watch?v=waPxSBVWRtI
Despite the video's FPS rate, the engine itself isn't this slow, according to the author. it seems to be pretty accurate to a normal Mega Man X game. :)
(PLEASE DO NOT DOWLOAD THE ZIP THIS IS FOR N-MARIO ONLY!)
N-Mario That promise i made is coming and here is the "Thing"
Well, you could have sent him the file through PM if you don't want anyone to download it. '>.>
LOL it's text only, he just copied/pasted the txt from the file to the PM. XD
But yea. Since you already sent me that PM, I'm sure you can delete your own posts/messages here.
I'VE FINALLY FINISHED SOMETHING!
But..No pics :| :| ;^;
lol, thanks for posting so I don't have to edit my previous message to post this video to this guys update to his X engine. ;)
I so LOVE the X vs. 8bit MegaMan fight at the end. ^_^
That's why there is a double post merger.
Wow,This is INTERESTING I guess puresabe is really doing a good Job.
EDIT:A Quote from Insectduel
"I can't believe Puresabe ACTUALLY did that. I really enjoy playing Rockman 4MI since February and I am thrilled and excited to play more stages.
Too bad I don't have much ASM knowledge and I am a bit weak on reprogramming."
One from Kuja
"oh my god no way. That's crazy he managed to do it.
Did you see my video on my youtube page before when i tried doing that for my hack over a year ago ??
I came SOOO close to succeeding...but it was just far too difficult to truly pull it off."
and...one from Infedelity (megamanultrauniverse)
"my god! that is just amazing! I can only imagine the nametable setups for this to be accomplished. has to be a totaly new way of setting up since the weapons menu uses the 3rd and 4th nametable.
Fantastic asm skills there! :)"
Update On Megaman:A New Chapter.....Put on hold for RM7FC Mod Rehaul.
Whoa. that vid is pretty insane.
4MI is really looking to be the best Megaman hack yet.
Quote from: Flame on November 25, 2009, 08:54:23 AM
Whoa. that vid is pretty insane.
4MI is really looking to be the best Megaman hack yet.
I know right.
Posted on: November 25, 2009, 18:51:02
Engine by Azu of Sprites inc.
Mega Man (http://dic.nicovideo.jp/v/sm7115382) Shooter (http://dic.nicovideo.jp/v/sm7116143)
Some sort of shoot em up type fan game. It is designed with some unknown Japanese PSX game called Desigmon Kids.
Looks interesting as a shoot em up, but I don't think there is any way to play it on our side.
Quote from: N-Mario on December 01, 2009, 07:25:39 PM
Mega Man (http://dic.nicovideo.jp/v/sm7115382) Shooter (http://dic.nicovideo.jp/v/sm7116143)
EXCELLENT PLAYERS
6TH TURDMAN
Oh wow... XD
Quote from: N-Mario on December 01, 2009, 07:25:39 PM
Looks interesting as a shoot em up, but I don't think there is any way to play it on our side.
I don't think you can play the fan-created "Rockman Shooting" unless you ask the owner to share their save file from their Memory Card.
You can create the game yourself if you own "Dezaemon Kids!" for PS1. Play it on a PS1 that can play Japanese games or run on emulator. ^^
I'm pretty sure there are some ppl aware of this one. But youtube videos have recently been posted.
Well, that mod is as technically impressive as that Mega Man 2.5-D video.
Which is nice, rather. owob This must have taken an insane amount of time to draw and program.
Quote from: N-Mario on December 03, 2009, 05:22:27 AM
I'm pretty sure there are some ppl aware of this one. But youtube videos have recently been posted.
i love this......i want those sprites so bad and use them for a MM3D Game.
I've Temporaraly Postpone MM:ANC For a Rom Hack called Megaman Chronicles that will be based on my favorite games with new Weapons & Bosses...
If any one is Good at Creating ASM Codes and Programming them PM Me.
I need a Great Spriter too...PM me.
Stages are
Drill Man-Zelda II Caves
Pharoah Man-Final area in Earthbound Zero/Mother 1
Dive Man-Water stage from Kirby 64
Toad Man-Undecided
Dust Man-Earthworm jim First Level
Ring Man-Undecided
Rest-Undecided
EDIT:Title added
Posted on: December 12, 2009, 08:46:44
Quote from: Blaze on December 12, 2009, 08:46:44 AM
I've Temporaraly Postpone MM:ANC For a Rom Hack called Megaman Chronicles that will be based on my favorite games with new Weapons & Bosses...
If any one is Good at Creating ASM Codes and Programming then PM Me.
I need a Great Spriter too,so PM me.
Stages are
Drill Man-Zelda II Caves
Pharoah Man-Final area in Earthbound Zero/Mother 1
Dive Man-Water stage from Kirby 64
Toad Man-Undecided
Dust Man-Earthworm jim First Level
Ring Man-Undecided
Rest-Undecided
EDIT:Title added
Will you use the original bacgrounds or are you gonna 8bit-ify them?
Quote from: Acid on December 12, 2009, 06:06:19 PM
Will you use the original bacgrounds or are you gonna 8bit-ify them?
8-bitify....And i've only made minor changes so far to the hack
ChangesWeapons
^That's about it i just started but i need a good spriter and ASM (Unforteintly,i'm New to rom hacking so anyone up for making ASM? Asm is Confusing >_<)
Btw if i don't mind i'll be on Board2 for romhacking and i'll release the first Demo....(NOTE:IT WILL HAVE NO STAGE CHANGES ONLY WEAPON JUST USE THE PASSWORD.)
Has anyone used Famitracker Before? i need some Instruments....
Edit:Finished Megaman:A New Chapter Bosses
Left to right
JRN.X1-Blaze Man(Plasma Man)
JRN.X2-Ufo Man (Saucer Man at one point.)
JRN.X3-Ninja Man
JRN.X4-Blast Man (Sniper Man)
JRN.X5-Slicer Man (Blade Man)
JRN.X6-Hurricane Man (Hypercane Man)
JRN.X7-Saw Man (Originally Chainsaw Man)
JRN.X8-Fog Man (Poison Man)
This is just to address one issue of the listed fan projects in the works.
http://www.rockmanpm.com/?p=fanprojects/megaman10
Now that Capcom is officially making a Mega Man 10, the text on this needs to be changed. MegaPhilX is currently working on a new title screen image. :)
Quote from: Blaze on December 18, 2009, 08:28:39 PM
Has anyone used Famitracker Before? i need some Instruments....
Edit:Finished Megaman:A New Chapter Bosses
Left to right
JRN.X1-Blaze Man(Plasma Man)
JRN.X2-Ufo Man (Saucer Man at one point.)
JRN.X3-Ninja Man
JRN.X4-Blast Man (Sniper Man)
JRN.X5-Slicer Man (Blade Man)
JRN.X6-Hurricane Man (Hypercane Man)
JRN.X7-Saw Man (Originally Chainsaw Man)
JRN.X8-Fog Man (Poison Man)
(http://img692.imageshack.us/img692/2839/robotmasters.png)
dude, you are unoriginal, im sorry, but those are:
1.- An Orange Flashman with a visor
2.- a Grey Mash Up of Astro Man and Galaxy Man
3.- A Red Yamato Man
4.- Shadow Man with generic helmet
5.- ????
6.- Neo Geo Rockman Battle and Fighters Airman in brown with tornado man's head
7.- Vile from Megaman X
8.- another version of flashman (probably from RB&F) but green and with Mr Chief Helmet.
Yes, i was guilty of this as well at the beginning, but i get better, and made my sprites from scratch, Came up with better designs please
Quote from: Gatuca on December 19, 2009, 02:24:53 AM
(http://img692.imageshack.us/img692/2839/robotmasters.png)
dude, you are unoriginal, im sorry, but those are:
1.- An Orange Flashman with a visor
2.- a Grey Mash Up of Astro Man and Galaxy Man
3.- A Red Yamato Man
4.- Shadow Man with generic helmet
5.- ????
6.- Neo Geo Rockman Battle and Fighters Airman in brown with tornado man's head
7.- Vile from Megaman X
8.- another version of flashman (probably from RB&F) but green and with Mr Chief Helmet.
Yes, i was guilty of this as well at the beginning, but i get better, and made my sprites from scratch, Came up with better designs please
i am trying to get better and i will post a Version of the Robots when completed
5. is mysterious yes I know.
and that's not Vile (yes i know they have the same Helmet style)
Where the Hell Do you Get Flashman from PB&F...He wasnt in it.
yes, number 5 you probably "recolored" from some sprite on the NES, tough i cant recall who, but you more likely used that method, dude, i do my best to not beign a jerk, but you need to change this!
not to mention, the Astro man bit was STEALED from the Rockman 8 FC project!!!!!
Quote from: Gatuca on December 19, 2009, 02:52:03 AM
yes, number 5 you probably "recolored" from some sprite on the NES, tough i cant recall who, but you more likely used that method, dude, i do my best to not beign a jerk, but you need to change this!
not to mention, the Astro man bit was STEALED from the Rockman 8 FC project!!!!!
Baragon,look like i said these aren't Final so i may change some of them....so i still need time unless....some one does the sprites....beacause i'm #!@%ing Tired of Spriting the Bosses over and Over,Blast Man Went Through 5 Designs,Some one asked me to put Ninja Man in,so as you can see i need someone to Sprite The Freaking Bosses.
OK here's a suggestion, do some sketches in paper, and select the best designs, and start making sprite from scratch -u-'
Quote from: Gatuca on December 19, 2009, 03:05:06 AM
OK here's a suggestion, do some sketches in paper, and select the best designs, and start making sprite from scratch -u-'
i did do Blaze Man in a Exe Style but...That's out of my Juristiction..
Edit:Finished Ninja..i mean Shogun Man's Sprites
Hey, i'm planning to do a remake of the MM10 ''Box Art'' with 16-bit sprites (from MMX), here's my progress:
(http://i50.tinypic.com/35hmnbk.png) but i need some comments about it, just to know if i should continue it or stop wasting my time.
[spoiler]Be sincere ;)[/spoiler]
Quote from: DjKlzonez on December 20, 2009, 06:31:35 AM
Hey, i'm planning to do a remake of the MM10 ''Box Art'' with 16-bit sprites (from MMX), here's my progress:
(http://i50.tinypic.com/35hmnbk.png) but i need some comments about it, just to know if i should continue it or stop wasting my time.
[spoiler]Be sincere ;)[/spoiler]
I Like it....nice...should do it.
Posted on: December 20, 2009, 06:32:31
-UPDATE-
(http://i50.tinypic.com/24dk9e8.png)
What do you think ? ;)
It's not bad at all, I must say. owob
I trust that Zero will get involved, yes?
i think it would be fitting (compared to an edited MM7 protoman), also, the purpose on that remake is to calm down those fucktards that keep saying X=10
Quote from: DjKlzonez on December 21, 2009, 02:24:32 AM
i think it would be fitting (compared to an edited MM7 protoman), also, the purpose on that remake is to calm down those fucktards that keep saying X=10
looks alot better...oh and Did you see the Video?
Quote from: Blaze on December 21, 2009, 02:48:57 AM
looks alot better...oh and Did you see the Video?
the ''Perfect Metools'' one? [tornado fang] yeah! i even downloaded the patch
Quote from: DjKlzonez on December 21, 2009, 03:00:49 AM
the ''Perfect Metools'' one? [tornado fang] yeah! i even downloaded the patch
Like it? i got it too....cant wait for this and Rockman4MI
Posted on: December 21, 2009, 03:05:19
I Gues i should say that after Megaman:A New Chapter i will be remaking MegamanIIGB In Nes Style but won't have Horrible Music....Mind those.
MOAR UPDATE
(http://i47.tinypic.com/334uex5.png)
Quote from: DjKlzonez on December 21, 2009, 03:48:33 AM
MOAR UPDATE
(http://i47.tinypic.com/334uex5.png)
Nice...Now add Axl!
and draw an actual beam shot instead of the damned teleport in effect.
Quote from: Nekomata on December 21, 2009, 04:12:13 AM
and draw an actual beam shot instead of the damned teleport in effect.
ok, i'm going to change the teleport
(http://img.photobucket.com/albums/v171/HitomiNeko/4eab2c90.gif)
(http://i49.tinypic.com/fkxn2u.png)
is this ok now?
better, i guess.
you'll have to excuse me i had a lot of strict "teachers" when i started doing pixel art. >.>
Quote from: Nekomata on December 21, 2009, 04:31:13 AM
better, i guess.
you'll have to excuse me i had a lot of strict "teachers" when i started doing pixel art. >.>
o~O
Quote from: Blaze on December 21, 2009, 04:33:18 AM
o~O
I believe what she's saying is, those who instructed her to sprite and draw pixel art were quite strict and harsh in their methods of tutoring, but it paid off. Don't accept second-best or re-use graphics. Make everything you sprite as excellent as you can.
I'm not a spriter, though. I can't offer much advice beyond that. *Shrug*
also, here it's something from the new ''Box Art''
(http://i48.tinypic.com/2j1seqd.png)(1st time spriting a face)
100% Custom and 45% finished
-EDIT-
(http://i49.tinypic.com/o91rav.png)
How's that?
The custom-drawn face is well-done. I like it! owob
Also, should i edit X's face to Zero, or make a new one for Zero
This is the progress in the edited one:
(http://i49.tinypic.com/2hztrts.png) Still needs more details
Quote from: DjKlzonez on December 21, 2009, 06:41:23 PM
Also, should i edit X's face to Zero, or make a new one for Zero
This is the progress in the edited one:
(http://i49.tinypic.com/2hztrts.png) Still needs more details
Not Bad...
Finished Zero's face:
(http://i46.tinypic.com/2cy5jet.png)(http://i48.tinypic.com/i4oav4.png)
i think Zero looks better
(http://i49.tinypic.com/214qv5k.png)
also, i need some help to sprite that mecha dragon in the background
Sorry i can Sprite for Shite's Sake.
Zero's head graphic certainly looks well-done. :)
Oh, and just so everyone knows...
MegaPhilX just revealed the new title of his MM project! :O
Holy [parasitic bomb] ! ''Unlimited'' sounds really cool compared to ''10'', maybe Capcom should use that >0<
also :
(http://i46.tinypic.com/sytic5.png)
I need help to sprite Sheepman's ''hair''
i am looking for someone WHO CAN sprite for my game i already Sprited 3 so i need
Fog Man
Hurricane Man
Blast Man
Ufo Man
Saw Man
To Be Sprited..PM Me if You Want To Help Out.
Hey, Blaze: Why don't you try spriting those yourself first, posting the results, and getting critiques on them instead?
Quote from: The Great Gonzo on December 22, 2009, 04:09:31 AM
Hey, Blaze: Why don't you try spriting those yourself first, posting the results, and getting critiques on them instead?
Ahem..i did but they Kinda...Failed For Me.... so iam asking if anyone would like to help me..Beacause i just Finished 3 of them and i got no ideas Left....so like i said above.
If you think you failed in sprites, post them here and we'll try to tell you how to improve them, also:
(http://i49.tinypic.com/33behdh.png)
i still need to fix Sheepman's legs
Quote from: StarsimsUniverse on December 22, 2009, 05:02:03 AM
Important announcement regarding MegaPhilX's Fangame!
Sorry, already posted.
Here's the actual poster for MegaPhil's game too. (View the image to see it in its full size)
(http://i168.photobucket.com/albums/u190/dimension_w/MegaMan_Unlimited_Cover_Art_by_Mega.jpg)
and the In-Game Title Screen in PNG format.
(http://i168.photobucket.com/albums/u190/dimension_w/TitleLogo8-Bit.png)
Quote from: StarsimsUniverse on December 22, 2009, 05:38:01 AM
Here's the actual poster for MegaPhil's game too. (View the image to see it in its full size)
(http://i168.photobucket.com/albums/u190/dimension_w/MegaMan_Unlimited_Cover_Art_by_Mega.jpg)
and the In-Game Title Screen in PNG format.
(http://i168.photobucket.com/albums/u190/dimension_w/TitleLogo8-Bit.png)
i like it!
Quote from: DjKlzonez on December 22, 2009, 04:51:01 AM
If you think you failed in sprites, post them here and we'll try to tell you how to improve them, also:
(http://i49.tinypic.com/33behdh.png)
i still need to fix Sheepman's legs
Hmm. You should ditch the part right under his chin. it gives him an odd look. The part that comes under the ear is just one straight line, not two.
MEGAMAN:A NEW CHAPTER-Cannceld until Further Notice
My Life's in a Rut...See ya'll in a few months with a Update.
Quote from: Flame on December 22, 2009, 06:18:19 AM
Hmm. You should ditch the part right under his chin. it gives him an odd look. The part that comes under the ear is just one straight line, not two.
mmmmm, can you please do a zoom to that part, or circle it? i can't see anything odd about him
(http://img706.imageshack.us/img706/973/86746022.png)
take a good look at how that part of his helmet looks.
(http://img686.imageshack.us/img686/9403/40133491.png)
(http://img36.imageshack.us/img36/9711/megamanxz.jpg)
Is just one straight line, not two. And it doesnt run the full length of his jaw.
Also, the part that comes up from the ear that then arches down over the eyes, is a bit too long. That one part is supposed to slightly cover the upper part of the eye. but it is too high up.
Quote from: Flame on December 22, 2009, 07:19:37 AM
(http://img706.imageshack.us/img706/973/86746022.png)
take a good look at how that part of his helmet looks.
[spoiler](http://img686.imageshack.us/img686/9403/40133491.png)
(http://img36.imageshack.us/img36/9711/megamanxz.jpg)[/spoiler]
Is just one straight line, not two. And it doesnt run the full length of his jaw.
Also, the part that comes up from the ear that then arches down over the eyes, is a bit too long. That one part is supposed to slightly cover the upper part of the eye. but it is too high up.
Oh! :| i didn't noticed that! o-O Don't worry, i'm fixing that [parasitic bomb] up.
(so that's why Zero looks better!)
Posted on: December 22, 2009, 07:26:07
This should be ok...
(http://i48.tinypic.com/f3xdfk.png)
right?
Quote from: DjKlzonez on December 22, 2009, 07:50:26 AM
This should be ok...
(http://i48.tinypic.com/f3xdfk.png)
right?
Yes. The helmet is better now.
However, all because the X4 intro had him with a slightly pointy chin doesnt mean that it will look good on the sprite. try to match it a bit with Zero's chin type.
I made the edit to his chin,(X) but you might want to check the shadowing.
Im not sure about which of these probably fits more, but... I tried to match it up a bit better.
(http://img188.imageshack.us/img188/2181/50719735.png)
(http://img706.imageshack.us/img706/6486/10852429.png)
I hope you dont mind...
Quote from: StarsimsUniverse on December 22, 2009, 05:38:01 AM
Here's the actual poster for MegaPhil's game too. (View the image to see it in its full size)
(http://i168.photobucket.com/albums/u190/dimension_w/MegaMan_Unlimited_Cover_Art_by_Mega.jpg)
and the In-Game Title Screen in PNG format.
(http://i168.photobucket.com/albums/u190/dimension_w/TitleLogo8-Bit.png)
Poster making! *orders*
Aw man, now i gotta wait. Ah well. How long is it until we can actully get a taste of MMU?
Who is doing the art for Megaman Unlimited? Is it Phil himself?
Quote from: DjKlzonez on December 22, 2009, 07:50:26 AM
(http://i48.tinypic.com/f3xdfk.png)
right?
X looks much better, yeah.
I think Zeros horns curve upwards, though? They look a bit too much like fins now.
Quote from: Blackhook on December 22, 2009, 01:44:35 PM
Who is doing the art for Megaman Unlimited? Is it Phil himself?
You guessed right! 8) Very talented, isn't he? You should see the data cards that he's made, for his robot masters (as well as StarSims' Yoku Man ;)).
Also, that poster, new title design and new title graphic are things of beauty. owo
Quote from: Flame on December 22, 2009, 08:02:00 AM
Yes. The helmet is better now.
However, all because the X4 intro had him with a slightly pointy chin doesnt mean that it will look good on the sprite. try to match it a bit with Zero's chin type.
I made the edit to his chin,(X) but you might want to check the shadowing.
Im not sure about which of these probably fits more, but... I tried to match it up a bit better.
[spoiler](http://img188.imageshack.us/img188/2181/50719735.png)
(http://img706.imageshack.us/img706/6486/10852429.png)[/spoiler]
I hope you dont mind...
well, the second one really looks better, i'll fix his chin, and Zero's helmet
Okay, I've just learned that MPX has subscribed to this very forum! :D
However, he may not spend much time online for the next few days, due to Christmas and all, so you may have to be patient, everyone.
I also fixed the page with his game on it. ^^
guys, im still a little worried about the whole "Megaman 10 Website situation" you know, Vixy, why not talk about Phil, N-Mario and Starmsims about that, it really will be a shame that my theory became's true.
Quote from: KudosForce on December 22, 2009, 04:59:14 PM
Okay, I've just learned that MPX has subscribed to this very forum! :D
However, he may not spend much time online for the next few days, due to Christmas and all, so you may have to be patient, everyone.
Should say thanks Beacause i said He Should Join RPM Like Me,Kudosforce,Starsims,Etc.
BTW,....
(http://megaphilx.com/MM10/NailManScreenshotBig.png) Hammer Man!
Well, um, thank you for suggesting that to him. '>.> >w<
That said, Hammer Man's quite a piece of work! *o*
Quote from: KudosForce on December 22, 2009, 10:39:03 PM
Well, um, thank you for suggesting that to him. '>.> >w<
That said, Hammer Man's quite a piece of work! *o*
i love Hammer Man,Comet Woman,and Yoku Man,Yoku Man looks like to be winning the award for The Best Fan Robot Master...for me.
Quote from: Blaze on December 22, 2009, 10:45:45 PM
i love Hammer Man,Comet Woman,and Yoku Man,Yoku Man looks like to be winning the award for The Best Fan Robot Master...for me.
As for me, well, I pretty much like the whole line-up! owo It's a bit difficult to pick favorites, given how appealing and well-designed they are.
That said, concerning Yoku Man, I wouldn't be surprised if his notoriety inspires a certain Japanese fan rock group, to compose a tribute song for him. ;) Mark my words!
Quote from: KudosForce on December 22, 2009, 10:55:41 PM
As for me, well, I pretty much like the whole line-up! owo It's a bit difficult to pick favorites, given how appealing and well-designed they are.
That said, concerning Yoku Man, I wouldn't be surprised if his notoriety inspires a certain Japanese fan rock group, to compose a tribute song for him. ;) Mark my words!
Actually a friend has already written lyrics for his song, and they're awesome. If only I could find a good singer, some one who can put the right voice to it. It appears to be sung from Yoku Man's perspective, I'd imagine the voice would be low and commanding, but with a hint of cunning and mysteriousness.
Adding those lyrics to this remix, for example, would be awesome.
That doesn't sound like a bad idea. ;)
Actually, I was thinking more along the lines of...
Air Man Ga Taosenai (Air Man Can't Be Defeated).
Whoa... I just noticed that it's been more than a year since I made this thread.
It has become quite good, hasn't it?
Here are the lyrics to Yoku Man's song. It's called "Don't Trust Your Eyes".
[spoiler]Don't trust your eyes
What you see might not be What is real
I use my mind to redefine your reality
In this game of chess
I hope I get the best
Of all who challenge me
Step carefully; I'm the Master of Holography
I'm designed to aid accessibility
But this game has gotten a hold of me
My creator, lost to history,
Put this raging fire inside of me
Come and find me, if you're capable
I'm just hiding in plain sight
Don't try to cheat me; I won't stand for it
Prepare your mind; prepare to fight
Don't trust your eyes
What you see might not be What is real
I use my mind to redefine your reality
If you pass this test
Then we'll see who's the best
When you challenge me
Step carefully; I'm the Master of Holography
No mere mortal can match my intellect
I expect you'll give me my due respect
Just play by the rules and we'll be okay
Try to cheat me, and you will rue the day!
Day after day, and year after year
I've been searching for a mental peer
Try to match your wits against mine
Can you the answers divine?
Out from nowhere, the blocks and the monsters come
Now there's nowhere left for you to run
Can you find your way out of this predicament?
Fail and die; this is how I present it
This is my passion; this is what I live for
Test my foes in heart and brain
When you come through this trial by fire, you're
Battle-ready if you don't go insane
Don't trust your eyes
What you see might not be What is real
I use my mind to redefine your reality
You're almost there, but you'd better beware
Of what's in front of thee
Step carefully, I'm the Master of Holography![/spoiler]
Quote from: StarsimsUniverse on December 22, 2009, 11:04:31 PM
Actually a friend has already written lyrics for his song, and they're awesome. If only I could find a good singer, some one who can put the right voice to it. It appears to be sung from Yoku Man's perspective, I'd imagine the voice would be low and commanding, but with a hint of cunning and mysteriousness.
Adding those lyrics to this remix, for example, would be awesome.
I Guess i Should Join The Yoku Man Fan Club...any way.. i've Decided to continue the Fan game i was in the Dumps Yesterday..reason was i lost My Grandma to Natural Causes.
Posted on: December 22, 2009, 23:46:49
Quote from: KudosForce on December 22, 2009, 11:24:18 PM
That doesn't sound like a bad idea. ;)
Actually, I was thinking more along the lines of...
Air Man Ga Taosenai (Air Man Can't Be Defeated).
Would like Those Sprites ^_^
Quote from: StarsimsUniverse on December 22, 2009, 11:45:37 PM
Here are the lyrics to Yoku Man's song. It's called "Don't Trust Your Eyes".
[spoiler]Don't trust your eyes
What you see might not be What is real
I use my mind to redefine your reality
In this game of chess
I hope I get the best
Of all who challenge me
Step carefully; I'm the Master of Holography
I'm designed to aid accessibility
But this game has gotten a hold of me
My creator, lost to history,
Put this raging fire inside of me
Come and find me, if you're capable
I'm just hiding in plain sight
Don't try to cheat me; I won't stand for it
Prepare your mind; prepare to fight
Don't trust your eyes
What you see might not be What is real
I use my mind to redefine your reality
If you pass this test
Then we'll see who's the best
When you challenge me
Step carefully; I'm the Master of Holography
No mere mortal can match my intellect
I expect you'll give me my due respect
Just play by the rules and we'll be okay
Try to cheat me, and you will rue the day!
Day after day, and year after year
I've been searching for a mental peer
Try to match your wits against mine
Can you the answers divine?
Out from nowhere, the blocks and the monsters come
Now there's nowhere left for you to run
Can you find your way out of this predicament?
Fail and die; this is how I present it
This is my passion; this is what I live for
Test my foes in heart and brain
When you come through this trial by fire, you're
Battle-ready if you don't go insane
Don't trust your eyes
What you see might not be What is real
I use my mind to redefine your reality
You're almost there, but you'd better beware
Of what's in front of thee
Step carefully, I'm the Master of Holography![/spoiler]
Quite nice, although some of the rhymes near the end are a tad questionable.
This YokuMan seriously needs a better name. Something, that's English.
*Grabs Megatron*IMMA FIRIN MAH LAZORS!
Quote from: Zan on December 23, 2009, 12:03:40 AM
This YokuMan seriously needs a better name. Something, that's English.
Ghost Man.
Quote from: Zan on December 23, 2009, 12:03:40 AM
This YokuMan seriously needs a better name. Something, that's English.
Ok, here's a dumb name:
[spoiler]Mystic Man[/spoiler]
Quote from: Zan on December 23, 2009, 12:03:40 AM
This YokuMan seriously needs a better name. Something, that's English.
Vanish Man, Emerge Man, Platform Man, Block Man, Disappear Man, Skill Man, stuff. ^^
The Japanese name would be Shutsugen Man.
I always imagined his english translated name would be "Holo Man". And yeh thanks for the suggestion Vixy. I liked Shutsugen, but I decided on Yoku too even if it doesn't make much sense, it just sounds catchier and simpler.
I heard on the 22nd Birthday stream what the origins of Guts Man's name was, even if it doesn't make much sense to the english audience they still kept it in MM1. For the sake of his name sounding cool I'm tempted to keep his name as Yoku Man (instead of Shutsugen Man), cos "Yoku Blocks" seems to be the most recently used term for the "dissapearing blocks" as thats what the blocks are called in the R20 artbook.
Yea, I feel the same about the catchier simpler term thing. While most of the Robot Masters got simple English names, you can't help but notice Yamato Man. You just have to stick with a word or name that fans are used to. So since this is MPX's game, with you working alongside him, the team can pick Yoku Man, and no one else should interfere with your choice. Your game, your rules. And I like what I see so far. It does look and feel as close as the original games, so the team is doing a good thing here. ^^
I agree with the both of you. Since many people like Yoku Man, the matter of his name is a non-issue. Also, yes, it is simpler and catchier. 8)
That said, the "Yoku Man with lyrics" tribute seems rather suitable. owob I just hope that Yoku Man will gain enough notoriety among the Japanese MM fanbase, due to him and his stage being ridiculously hard to beat (or so it is assumed), that it will inspire Team Nekokan to make a fan song and music video for him. :V
Would anyone like a Mirai Kara No Cho Sensia,MM2GB,Anyother Obscure Rockman Game to be Remade?
But I like those games the way they are. Specially Rockman World 2 and Rockman & Forte WS~ :3
If anyone had the time and patience, they could remake them.
The music for RFWS did come from RF on SFC/GBA after all. ^^
Appreciate the comments Vixy. :) I love the attention Yoku Man is recieving lately. The fact people have done fanart of him already and done a remix to his song. I'm surprised no one has created a IAMYOKUMAN Youtube account yet, lol. I've been wanting to create a new video on my channel for a while now, I want to do a "Fact File" on the robot master, show off all the art and his known backstory.
He's gaining quite the cult fanbase. He's the Robot Master you love to hate. I'm surprised during all these games no-one at Capcom ever thought to base a Robot Master on the dissapearing blocks. Everyone wants to find and kill him for all the pain and suffering he's caused throughout all the original classic games with his blocks. Well now with "Mega Man - Unlimited", now you can, if you can find him.
Just remember, whenever you face a "dissapearing block" puzzle in any of the games just think "Yoku Man woz ere". >0<
As for Yoku Man's stage. Yep KudosForce, it will be hard to beat. Expect not just a whole level full of Yoku Blocks... but new Yoku-related obstacles! >BD
(http://megaphilx.com/MM10/YokuManScreenshotBig.png)
New Yoku Block-related obstacles? Sounds promising, yes. [eyebrow]
Indeed, his popularity has certainly gained momentum, within the last couple of years.
Just imagine, once a Japanese version of MMU is made, how much more popular he'll become, once the Japanese MM fanbase learns about him! bVd
Quote from: VixyNyan on December 23, 2009, 12:40:30 AM
But I like those games the way they are. Specially Rockman World 2 and Rockman & Forte WS~ :3
If anyone had the time and patience, they could remake them.
The music for RFWS did come from RF on SFC/GBA after all. ^^
I could always ask Brahman to do that sometime (after his MMPC remake project's done, of course), as I am on good terms with him. ;)
If that's the case, I'd like to track down Yoku Man, wring his neck, break his legs, set fire to his backside and beat him with a golf club. Those [tornado fang]ing blocks are the spawn of Satan.
Great idea for a boss, though. Very creative~
There should be more people with positive and open-minded thoughts like you, StarsimsUniverse. ^.^
Quote from: KudosForce on December 23, 2009, 12:42:47 AM
I could always ask Brahman to do that sometimes, as I am on good terms with him. ;)
But he's working on Super CRORQ Chronicles Turbo EX Plus Alpha!! XD
If someone did make an IAMYOKUMAN account, he would have to post puzzles or optical illusion images in all of his videos.
You know, it's funny. It took
someone from the UK, in order for the series to get a robot master based on Yoku Blocks, and the series has Japanese origins! XD
Fate works in funny ways, sometime.
Quote from: VixyNyan on December 23, 2009, 12:45:48 AM
There should be more people with positive and open-minded thoughts like you, StarsimsUniverse. ^.^
But he's working on Super CRORQ Chronicles Turbo EX Plus Alpha!! XD
After he's done with it, of course. >U<
Quote from: StarsimsUniverse on December 23, 2009, 12:40:54 AM
(http://megaphilx.com/MM10/YokuManScreenshotBig.png)
I can already see that the rush adaptors would most likely be useful here, especially MM7's Double Jumping one (or was that one of 6's adaptors?).
Yea, the one that had the Double Jump ability was the one from Rockman 7. ^^
The tiles for that stage really confuse me. There's 5 colors used for some of the wall tiles.
Quote from: VixyNyan on December 23, 2009, 12:53:45 AM
Yea, the one that had the Double Jump ability was the one from Rockman 7. ^^
Did I mention that in Yoku Man's Data Card, he dislikes Rush? :)
Quote from: KudosForce on December 23, 2009, 12:42:47 AM
New Yoku Block-related obstacles? Sounds promising, yes. [eyebrow]
Indeed, his popularity has certainly gained momentum, within the last couple of years.
Just imagine, once a Japanese version of MMU is made, how much more popular he'll become, once the Japanese MM fanbase learns about him! bVd
I could always ask Brahman to do that sometime (after his MMPC remake project's done, of course), as I am on good terms with him. ;)
I'm doing the Rockman2GB Remake!!!
Quote from: Blaze on December 23, 2009, 01:07:39 AM
I'm doing the Rockman2GB Remake!!!
Would these be helpful? I made them a while back for when N64Mario's engine is complete.
Air Man Stage.
(http://i168.photobucket.com/albums/u190/dimension_w/AirManEditStage.png)
Crash Man Stage.
(http://i168.photobucket.com/albums/u190/dimension_w/CrashManEditStage.png)
Metal Man Stage.
(http://i168.photobucket.com/albums/u190/dimension_w/MetalManEditStage.png)
Quote from: Blaze on December 23, 2009, 01:07:39 AM
I'm doing the Rockman2GB Remake!!!
No offense, but I really hope that you can back up what you are saying, because, so far, none of your projects have really gotten off the ground. :|
If worst comes to worst, I could always ask Brahman to do the Rockman World 2 remake (once the MMPC remake project's done, of course).
he sure likes to make bullshit claims, huh?
Quote from: StarsimsUniverse on December 23, 2009, 01:18:39 AM
Would these be helpful? I made them a while back for when N64Mario's engine is complete.
Air Man Stage.
(http://i168.photobucket.com/albums/u190/dimension_w/AirManEditStage.png)
Crash Man Stage.
(http://i168.photobucket.com/albums/u190/dimension_w/CrashManEditStage.png)
Metal Man Stage.
(http://i168.photobucket.com/albums/u190/dimension_w/MetalManEditStage.png)
Thanks!,I'll Hope Fully Need Help With it of course...While i'm Doing my fangame Megaman:A New Chapter.
Posted on: December 23, 2009, 01:30:23
Quote from: Nekomata on December 23, 2009, 01:27:42 AM
he sure likes to make bullshit claims, huh?
(T.Fang) you....but i will do this Project!!! for The Sake of the Fandom but it will be better than the original...i just need 8-Bit Versions of the Songs....
Quote from: StarsimsUniverse on December 23, 2009, 12:59:09 AM
Did I mention that in Yoku Man's Data Card, he dislikes Rush? :)
Is it wrong, that I am expecting someone to do a fan art of Yoku Man kicking Rush? '>.>
Quote from: Blaze on December 23, 2009, 01:35:49 AM
i just need 8-Bit Versions of the Songs....
http://en.wikipedia.org/wiki/Game_Boy
What you mean is, you want songs remade with tools like this one:
http://famitracker.shoodot.net/
Quote from: Blaze on December 23, 2009, 01:35:49 AM
i just need 8-Bit Versions of the Songs....
Can i help in there? i don't use Famitracker, but my covers are NSF quality
Here are some mock screenshots I made that could help us picture how the gameboy levels would look in NES style. I would also be willing to help make a Mega Man any or all of GB remakes with anyone who is willing. I intend to use N64Mario's engine. As I expect many others will when its released. I think "Mega Man - Unlimited" will inspire many to start making their own fangames with the engine.
(http://i168.photobucket.com/albums/u190/dimension_w/MegaManWorld_Screenshots1.png)
(http://i168.photobucket.com/albums/u190/dimension_w/MegaManWorld_Screenshots2.png)
Quote from: DjKlzonez on December 23, 2009, 01:42:41 AM
Can i help in there? i don't use Famitracker, but my covers are NSF quality
Ok,But Remember i just wanted ya'll to know i'm adding some new things to This Remake...
Quote from: StarsimsUniverse on December 23, 2009, 01:43:21 AMI think "Mega Man - Unlimited" will inspire many to start making their own fangames with the engine.
I'll say. When I asked MexicanFlower about his reasons why he's making a MM fangame, he outright said to me that he was inspired by MegaPhilX.
Quote from: StarsimsUniverse on December 23, 2009, 01:43:21 AM
Here are some mock screenshots I made that could help us picture how the gameboy levels would look in NES style. I would also be willing to help make a Mega Man any or all of GB remakes with anyone who is willing. I intend to use N64Mario's engine. As I expect many others will when its released. I think "Mega Man - Unlimited" will inspire many to start making their own fangames with the engine.
(http://i168.photobucket.com/albums/u190/dimension_w/MegaManWorld_Screenshots1.png)
(http://i168.photobucket.com/albums/u190/dimension_w/MegaManWorld_Screenshots2.png)
Excellent!,now i wish i can do A Megaman 6GB/Rockman World 6 later!
Quote from: Blaze on December 23, 2009, 01:48:29 AM
Excellent!,now i wish i can do A Megaman 6GB/Rockman World 6 later!
Great, but you'll have to think of a plot, a Rockman Killer, the MM6/7 Robot masters to use, original music...
Quote from: StarsimsUniverse on December 23, 2009, 01:43:21 AM
I think "Mega Man - Unlimited" will inspire many to start making their own fangames with the engine.
No, my game will be done on the Nintendo DS~ Portable Gaming, Touching is Good~ :3
Quote from: VixyNyan on December 23, 2009, 01:56:09 AM
Touching is Good~ :3
Yay! Another person who remembers that ad thing! owob
Quote from: KudosForce on December 23, 2009, 01:52:03 AM
Great, but you'll have to think of a plot, a Rockman Killer, the MM5/6 Robot masters to use, original music...
i have one RMK In Mind...My Character Jeffrey...LOL Joking no actually i want to Have A Robot Who Has a Similarity To all of the RMK & Bass the plot:Dr.Wily's at it again Blah bLAH bLAH!,Kidnapps Roll Sends Robot Masters,Sends RMK-06,Wily Tower,Wily Station II,Wily Machine World 6,Etc.
And Edited From above....Shouldn't BE MM5/6?
Quote from: VixyNyan on December 23, 2009, 01:56:09 AM
No, my game will be done on the Nintendo DS~ Portable Gaming, Touching is Good~ :3
Well, aren't we ambitious? >U< A Wii homebrew is one thing, but that may be a tad more complicated.
Nevertheless, I wish you good luck on your endeavor, miss VixyNyan.
By the way, may I add you on my buddy list? O^O
Quote from: Blaze on December 23, 2009, 02:01:34 AM
i have one RMK In Mind...My Character Jeffrey...LOL Joking no actually i want to Have A Robot Who Has a Similarity To all of the RMK & Bass the plot:Dr.Wily's at it again Blah bLAH bLAH!,Kidnapps Roll Sends Robot Masters,Sends RMK-06,Wily Tower,Wily Station II,Wily Machine World 6,Etc.
And Edited From above....Shouldn't BE MM5/6?
Sorry, I can't quite remember if each MMGB game used robot masters from the same game, that the previous entries borrowed from. X(
That said, you need to take your time to think of a good plot, not spurring it randomly.
We already talked about Rockman World 6 here... (http://forum.rockmanpm.com/index.php?topic=2941.0)
Hey Vixy. I noticed you updated MegaPhils page on the Fan Projects section of the RPM site. I think we should arrange to include some more info soon for "Mega Man - Unlimited" (like what Rosenkreuzstillete has), for example: Boss stills, boss portraits, weapons, story, etc.
Quote from: VixyNyan on December 23, 2009, 02:08:10 AM
We already talked about Rockman World 6 here... (http://forum.rockmanpm.com/index.php?topic=2941.0)
Rats! >_<,but i think that would be a tie breaker between RMW6 Stories (Mine & The Other)...
Quote from: StarsimsUniverse on December 23, 2009, 02:08:33 AM
Hey Vixy. I noticed you updated MegaPhils page on the Fan Projects section of the RPM site. I think we should arrange to include some more info soon for "Mega Man - Unlimited" (like what Rosenkreuzstillete has), for example: Boss stills, boss portraits, weapons, story, etc.
Um yea that's the basic RPM plan for all games, both official and fan-made, but the game has to be playable first.
Or have enough info for me to make those pages. >U<
Quote from: VixyNyan on December 23, 2009, 02:10:31 AM
Um yea that's the basic RPM plan for all games, both official and fan-made, but the game has to be playable first.
Or have enough info for me to make those pages. >U<
We can still provide quite a bit. We have alot of the game done, it just hasn't been put into the engine. Of course we'll hold back on any spoilerish info like weaknesses, passwords and things. I'll have a word with Phil to see if we can put together some pics and information for you. the rest of the information we can provide later after the release.
However (changing the topic), can someone please help (or teach) me to sprite this robot :
(http://i47.tinypic.com/u0ztx.png)
i want to finish that picture with sprites :
(http://i49.tinypic.com/1jok0g.png)
if the Fan Remake Goes i want to add some new things...
-A New Menu with Selectable Options Load/Save
-Difficulties
-Playable Protoman,Bass,and other characters that'll Fit in.
That is what i have in Mind.
Posted on: December 23, 2009, 02:17:16
Quote from: DjKlzonez on December 23, 2009, 02:14:56 AM
However (changing the topic), can someone please help (or teach) me to sprite this robot :
(http://i47.tinypic.com/u0ztx.png)
i want to finish that picture with sprites :
(http://i49.tinypic.com/1jok0g.png)
Not Bad So Far.....anyway i'll be posting up my da link soon...and i will make a Site For The Fan Remake!
Quote from: Blaze on December 23, 2009, 02:17:16 AM
if the Fan Remake Goes i want to add some new things...
-A New Menu with Selectable Options Load/Save
-Difficulties
-Playable Protoman,Bass,and other characters that'll Fit in.
That is what i have in Mind.
Do you know how to do all of that...?
Also, please don't double-post. o3o
Quote from: Lucky Star on December 23, 2009, 02:21:29 AM
Do you know how to do all of that...?
Also, please don't double-post. o3o
Sorry,any way idk if Starsimms wants to Help or not...Considiring i'm Working on my Fangame and it'll be a pain in the Arse to do Both at once.
And Yes I Can...
Is anyone going to [tornado fang]ing help me?! I want to finish that sprite conversion before 2010!!!
Quote from: DjKlzonez on December 23, 2009, 02:42:56 AM
Is anyone going to [tornado fang]ing help me?! I want to finish that sprite conversion before 2010!!!
Sorry man cant Sprite...
Quote from: VixyNyan on December 23, 2009, 02:10:31 AM
Um yea that's the basic RPM plan for all games, both official and fan-made, but the game has to be playable first.
Or have enough info for me to make those pages. >U<
Not to mention having an actual title screen (which is why projects like Mega Girl Roll, Mega Man 72 and Blackhook's fan game aren't there yet). ;)
Hey Starsims, have you come up with a bad point for Yoku? I saw a pic of him that didnt have a bad point.
Quote from: Flame on December 23, 2009, 03:08:45 AM
Hey Starsims, have you come up with a bad point for Yoku? I saw a pic of him that didnt have a bad point.
Someone on DA (or is it Youtube?) had suggested that Yoku simply made it vanish...bVd
Which might be the case.
^ ( . )( . )
I-----------I WHA?!?!
Yoku Man doesn't want you knowing his bad point/weakness. You'll have to find that out for yourself. :P
Quote from: StarsimsUniverse on December 23, 2009, 03:23:40 AM
Yoku Man doesn't want you knowing his bad point/weakness. You'll have to find that out for yourself. :P
COMET DASH!! Is His Weakness.
Quote from: Blaze on December 23, 2009, 03:32:19 AM
COMET DASH!! Is His Weakness.
Not in
that way, silly. :P StarSims will obviously not spill the beans.
The only way to find out, is to play Mega Man Unlimited! bVd
I need some comments about this:
(http://i47.tinypic.com/u0ztx.png)(http://i47.tinypic.com/330ycu9.png)
Do they look alike?
Probably that he's too puzzling for his own good.
Quote from: DjKlzonez on December 23, 2009, 04:35:25 AM
I need some comments about this:
(http://i47.tinypic.com/u0ztx.png)(http://i47.tinypic.com/330ycu9.png)
Do they look alike?
looks good I think.
Also, it might be nitpicking, but you should try to match up the two beams coming out of the laser guns.
I'm actually fairly impressed!
Finished the first layer:
(http://i48.tinypic.com/2aajby1.png) The ''plasma'' gun looks more like a flamethrower.
Tomorrow i'll work on the Background 1 (buildings, those robots in the lower part, the fliyng ships and the Mecha dragon MKII)
until now, good night!
I'm Working on that Rom Hack Now Anyone Want To Help With The Project?
Hey, anyone can tell me how to make sprites look like they're in the background ? or give me a nice color set for it?
i really can't make a sprite look like it's in the background and i need help.
Quote from: Blaze on December 23, 2009, 05:58:39 AM
I'm Working on that Rom Hack Now Anyone Want To Help With The Project?
Was it a fangame or a romhack? Decide yourself already! >8|
Quote from: DjKlzonez on December 23, 2009, 05:26:00 PM
Was it a fangame or a romhack? Decide yourself already! >8|
Megaman:A New Chapter-Thread (http://forum.rockmanpm.com/index.php?topic=2933.0)
Alright, i think i've finished the layer 4 (no clouds, that's layer 3) :
(http://i50.tinypic.com/4kxtv9.png)
[spoiler]But i think it fits more like a ''Weapon get'' screen[/spoiler]
Quote from: VixyNyan on December 23, 2009, 05:42:38 PM
Megaman:A New Chapter-Thread (http://forum.rockmanpm.com/index.php?topic=2933.0)
i'm Working on a Romhack as a Side Project,but The Fangame is Still under consideration of Being on the Verge of Shitcanned or Going to be Made.
IF It Gets Canned,i Will comeback to it someday and Hopefully Finish it.
if Decide to not Can it,Then i will work on it once i'm done with The Remake....any who got Something to do (oh i will not have a story for Protoman,Bass,Roll,Etc) so i have to go Be right back.
I...think you need to get your priorities straight, here. Do you want to make a fan game, a hack, both, or none? o-O
If you can't, then there's no shame in admitting it. '>.>
^ Both..the Romhack is Just a Minor Project anyway i need to talk to my rom hacking Friend,Insectduel...
Right.
So, have you contacted StarSims yet?
Edit: Also, any particular reason why you want to remake MM2GB (rather than MM:DWR)?
Quote from: KudosForce on December 23, 2009, 10:18:53 PM
Right.
So, have you contacted StarSims yet?
Yes,But He said "Will see" after he's done with World 3 (Year of 20XX) of MKF (Mushroom Kingdom Fusion),How to/FAQ For N-Mario's Engine,and Notably Megaman Unlimited.
But i Believe That is What He Said...anyway if we do work on it,we will Hopefully release a 3 Level Demo of the remake (3 levels like the Rosenkruestilete Frudestachal Demo)
But i am thinking of adding a Shop/lights lab,but acts like MM&B/RM&F's Shop System.
oh forgot,Brahman Said He'll Help us out...
I see. At any rate, patience is of the essence, as the people you mentioned are busy for now. Rome wasn't built in a day, you know.
However, wouldn't it make more sense for the shop to be done, in the style of the later MM GB games? It has to be consistent with those other GB games, rather.
Quote from: KudosForce on December 23, 2009, 10:39:07 PM
I see. At any rate, patience is of the essence, as the people you mentioned are busy for now. Rome wasn't built in a day, you know.
However, wouldn't it make more sense for the shop to be done, in the style of the later MM GB games? It has to be consistent with those other GB games, rather.
I Guess That Would Make Sense,also N-Mario Just Released a new Version of the engine.
Thanks for the info (although I am not a programmer).
Quote from: KudosForce on December 23, 2009, 10:44:49 PM
Thanks for the info (although I am not a programmer).
Funny He pUt Starsims's ninji in it...i loled seeing that
Posted on: December 23, 2009, 22:59:39
Quote from: KudosForce on December 23, 2009, 10:18:53 PM
Edit: Also, any particular reason why you want to remake MM2GB (rather than MM:DWR)?
Yes,the game needed a remake.now for DWR I may add that and the 3rd & Fourth ones to the game.
Quote from: Blaze on December 23, 2009, 11:14:51 PM
Yes,the game needed a remake.
Of course, it does. ::) ;) Now, what I meant was, are you doing this out of love and dedication to the Classic MM series?
Quote from: Blaze on December 23, 2009, 11:14:51 PMnow for DWR I may add that and the 3rd & Fourth ones to the game.
You do mean that you'll move on to those after MM2GB's remake is done, right?
Quote from: KudosForce on December 23, 2009, 11:40:08 PM
Of course, it does. ::) ;) Now, what I meant was, are you doing this out of love and dedication to the Classic MM series?
You do mean that you'll move on to those after MM2GB's remake is done, right?
Yes,i'm doing it out of Dedication & Love For The Rockman/Megaman Series,Yes i will move on to those and Hopefully MMV...
Good, good. :)
Now then, let's belay the MMGB2 remake discussion for now, because I think that it made everyone else run off...X(
(http://i46.tinypic.com/15r1jl5.png)I need comments about this version
It's looking good so far, though it's a shame that robot who just lost his head had to be so hidden by the platform, since the sprite work it is great.
Quote from: The Great Gonzo on December 24, 2009, 12:10:31 AM
It's looking good so far, though it's a shame that robot who just lost his head had to be so hidden by the platform, since the sprite work it is great.
i know, i had 2 options :
1.-Reduce the size of the gun, or
2.- make the platform bigger.
Sadly i couldn't do any of those and that's why i was asking for help -_-.
Posted on: December 24, 2009, 12:17:20 AM
Quick mock-up:
[spoiler](http://i49.tinypic.com/azc2tv.jpg) 8B DAT RETRO ASS[/spoiler]
Quote from: DjKlzonez on December 24, 2009, 03:08:40 AM
i know, i had 2 options :
1.-Reduce the size of the gun, or
2.- make the platform bigger.
Sadly i couldn't do any of those and that's why i was asking for help -_-.
Posted on: December 24, 2009, 12:17:20 AM
Quick mock-up:
[spoiler](http://i49.tinypic.com/azc2tv.jpg) 8B DAT RETRO ASS[/spoiler]
Not as retro as this lol
Blaze...B(
You said that you wanted to remake the MMGB games, right? Well...
http://retro.staticfire.co.uk/mmfn/forums/index.php?topic=240.0 (http://retro.staticfire.co.uk/mmfn/forums/index.php?topic=240.0)
It seems that StarSims thought of the idea before you did, and that HE wanted to make them.
You have some explaining to do...-_-
Quote from: KudosForce on December 24, 2009, 03:44:00 AM
Blaze...B(
You said that you wanted to remake the MMGB games, right? Well...
http://retro.staticfire.co.uk/mmfn/forums/index.php?topic=240.0 (http://retro.staticfire.co.uk/mmfn/forums/index.php?topic=240.0)
It seems that StarSims thought of the idea before you did, and that HE wanted to make them.
You have some explaining to do...-_-
He said that Earlier i know about it.....so -_-....
Blaze, stop capitalizing the first letter of random words.
Quote from: Blaze on December 24, 2009, 03:49:03 AM
He said that Earlier i know about it.....so -_-....
Oh. Right then. :\ You're off the hook, then (for now).
Quote from: Archer on December 24, 2009, 03:55:21 AM
Blaze, stop capitalizing the first letter of random words.
I agree with this.
Quote from: Archer on December 24, 2009, 03:55:21 AM
Blaze, stop capitalizing the first letter of random words.
Sorry,i have a problem with capitilization....*sigh*
Blaze, stop being an idiot.
Quote from: Nekomata on December 24, 2009, 04:24:42 AM
Blaze, stop being an idiot.
O:< YOU KNOW WHAT I REALLY HATE PEOPLE WHO TELL ME THAT IM AN IDIOT...I HAVE AUTISIM SO THAT MAKES ME VERY,VERY,VERY ****ED OFF EASILY!!!
Apparently the best way to defend yourself after being called an idiot is to make yourself look like a bigger one.
Quote from: Archer on December 24, 2009, 04:49:41 AM
Apparently the best way to defend yourself after being called an idiot is to make yourself look like a bigger one.
:.( that really hurts y'know....but i know not to take the internet seriously.
QuoteI HAVE AUTISIM
Okay, then, the grammatical errors I can forgive; but please, if you get angry, yelling at whoever angered you won't help. (Especially not at Hitomi)
Quote from: The Great Gonzo on December 24, 2009, 04:55:37 AM
Okay, then, the grammatical errors I can forgive; but please, if you get angry, yelling at whoever angered you won't help. (Especially not at Hitomi)
My apologies for snapping,i have some problems with my anger...but back on topic N-mario Released a new version of the Engine.
Quote from: Blaze on December 24, 2009, 04:47:32 AM
I HAVE AUTISIM
That isn't a [tornado fang]ing excuse.
You don't see me blaming anything i do on my god damned PTSD, do you? >.>
Quote from: Nekomata on December 24, 2009, 05:01:21 AM
That isn't a [tornado fang]ing excuse.
You don't see me blaming anything i do on my god damned PTSD, do you? >.>
Wow,PTSD...wait i forgot what is PTSD.
Quote from: Blaze on December 24, 2009, 05:02:33 AM
Wow,PTSD...wait i forgot what is PTSD.
Wow.. (http://en.wikipedia.org/wiki/PTSD) This cannot end well..
Quote from: Gaia on December 24, 2009, 05:04:42 AM
Wow.. (http://en.wikipedia.org/wiki/PTSD) This cannot end well..
oh,Thanks Gaia...ok let's get back on topic people
In that case, here's something familiar.
Alternitavely, enjoy another crappy MMX RPG. (http://www.youtube.com/watch?v=JD66C90D1d0)
Quote from: Gaia on December 24, 2009, 05:18:22 AM
In that case, here's something familiar.
Oh,god not that thing...keep it away!
blaze, why not talk with starsims and join him to work together?
for avoiding conflicts
Quote from: Gatuca on December 24, 2009, 05:19:59 AM
blaze, why not talk with starsims and join him to work together?
for avoiding conflicts
He said "Will see" after he's done with other things.
(http://i47.tinypic.com/fei7pv.png) 8B 8B 8B
Quote from: DjKlzonez on December 24, 2009, 05:24:00 AM
(http://i47.tinypic.com/fei7pv.png) 8B 8B 8B
AHH!!! IT BURNS!
Quote from: Gaia on December 24, 2009, 05:18:22 AM
I honestly thought that looked pretty interesting. You can't deny that Sigma looks pretty epic.
Quote from: Flame on December 24, 2009, 06:23:37 AM
I honestly thought that looked pretty interesting. You can't deny that Sigma looks pretty epic.
I can't deny that, that Sigma is a nice concept (i wonder how you fight it in 2D? no RPG)
Quote from: DjKlzonez on December 24, 2009, 06:35:21 AM
I can't deny that, that Sigma is a nice concept (i wonder how you fight it in 2D? no RPG)
the same way you fought it in X6, spam Kuuenzan.
Quote from: Blaze on December 24, 2009, 04:47:32 AM
O:< YOU KNOW WHAT I REALLY HATE PEOPLE WHO TELL ME THAT IM AN IDIOT...I HAVE AUTISIM SO THAT MAKES ME VERY,VERY,VERY ****ED OFF EASILY!!!
Bye bye.
Ehem, Vixy chan......
(http://img97.imageshack.us/img97/3752/titlescreencopia.png)
more in depth development will start in 2010, but one thing for sure, this game will see the light of day, with the blessing of god
She looks cute owo
Magnificent! owo
I thought that we'd see that Valentine Roll illustration that you drew, but this is even better! You have my blessing, Gatuca. ;) Good luck on the project's completion!
Quote from: Blaze on December 24, 2009, 04:47:32 AMI HAVE AUTISIM
Incidentally enough, I have autism as well (if what you are saying is true). I am one of the luckier cases, though.
But please, try to control yourself. You are making people like me look bad. -AC
Edit: On a side note, that Sigma looks interesting, indeed...:O
Just to remind Vixy: Megaman New Horizon was canceled
Quote from: Blackhook on December 24, 2009, 02:49:15 PM
Just to remind Vixy: Megaman New Horizon was canceled
But I can still play the demo nya~ :3
Huh. That's odd. o~O Mega Girl Roll doesn't seem to be on the "fan projects" section, even though the title screen just got revealed.
Edit: Merçi beaucoup, Vixy. :3
It was cancelled? figures. They went on to work on the non megaman related new horizon idea they had going.
I thought it was a good concept. :C
You know, I have to wonder...
Could Mega Girl Roll get a Japanese version, once it's done? ;)
I'm pleased that so many people are being inspired to make fangames with N64Mario's Engine. Its exactly as I had hoped. I also want to try and accompany the final release of the engine with an instruction manual so anyone can easily make a game from it.
Quote from: StarsimsUniverse on December 24, 2009, 05:03:43 PM
I'm pleased that so many people are being inspired to make fangames with N64Mario's Engine. Its exactly as I had hoped. I also want to try and accompany the final release of the engine with an instruction manual so anyone can easily make a game from it.
Good call on that front, StarSims. I really enjoy seeing MM fan games getting created, by people from all over the world.
Heck, if we're lucky, we might get to see
more solid robot master designs (and even fan games starring
other robot masters :O)...;)
Quote from: Gatuca on December 24, 2009, 08:08:19 AM
Ehem, Vixy chan......
(http://img97.imageshack.us/img97/3752/titlescreencopia.png)
more in depth development will start in 2010, but one thing for sure, this game will see the light of day, with the blessing of god
that looks adorable.
Quote from: StarsimsUniverse on December 24, 2009, 05:03:43 PM
I'm pleased that so many people are being inspired to make fangames with N64Mario's Engine. Its exactly as I had hoped. I also want to try and accompany the final release of the engine with an instruction manual so anyone can easily make a game from it.
Then maybe I could make a fangame too? I've got a few ideas...
Quote from: Night on December 24, 2009, 07:06:26 PM
Then maybe I could make a fangame too? I've got a few ideas...
Ohh, is that so? óVó Would you mind letting us in on them?
reading one of Kudosforce Post, it reminds me that i actually at one point imagined what could it be a Japanese version of the game, i mean, why not, but that would been a little difficult considering that aim Mexican and i barely write English well, but, maybe Vixy chan could help me once the game is completed, or maybe Mr. Nebula
But How about this?
since there's already a series of mini rom-hacks called Roll-Chan, i think ed 1st on something like
Rock Girl Roll (in katakana)
but since it needs to be Japanese, it needs a subtitle, and i dint even had a concrete story (but i know who's gonna be the evil mastermind [eyebrow], BTW if you can figure out who will be, don't tell it please), so how about this....
[spoiler]Rollchan -The Advent of the Girls
Rollchan - All Girls Breaks Lose
Rollchan - My First Adventure[/spoiler]
Come to think of it, I really like "My First Adventure". 8) Go for this one! Just make sure to add one exclamation point at the end of it.
On a side note, what's their serial code supposed to be? If you haven't thought of any, here are some suggestions:
RMN (Robot Mistress Number)
FMN (Female Master Number)
RWN (Robot Woman Number)
Quote from: Gatuca on December 24, 2009, 08:08:19 AM
Ehem, Vixy chan......
(http://img97.imageshack.us/img97/3752/titlescreencopia.png)
more in depth development will start in 2010, but one thing for sure, this game will see the light of day, with the blessing of god
Not to bad baragon....
FRN, that's the way it will go
[spoiler]FRN 001 - Waltz
FRN 002 - Gelato Girl
FRN 003 - Static Woman
FRN 004 - Moon Woman
FRN 005 - Feather Woman (formerly known as Apache Woman)
FRN 006 - Volcano Woman
FRN 007 - Opera Woman
FRN 008 - Tai Chi Woman
FRN 009 - Saw Woman [/spoiler]
BTW, i almost forgot, Thank you Vixy for dding my projet to the list, you're such a nice person, thank you <3
Well, that seems appropriate enough. owob
By the way, just so you know, HKLurch18's Mega Man 72 has a "Saw Man" in it. '>.>
If you're worried about "Chainsaw" having too many letters, don't worry; MM6's Tomahawk Man had 8 letters in his first name, and it managed to fit under his select portrait. ;)
Well, either that, or "Sever Woman". :\
Quote from: KudosForce on December 24, 2009, 09:32:35 PM
Well, that seems appropriate enough. owob
By the way, just so you know, HKLurch18's Mega Man 72 has a "Saw Man" in it. '>.>
Wait...he has a Saw man? i guess i'll have to rename him Chainsaw Man.
or maybe something else, because i dont want to change the name again, so either,
Saw Woman or, Chainsaw Woman, besides blaze, our (chainsaw woman was based on a concept by this guy http://feliw.deviantart.com/art/ChainSaw-Woman-111177544 (http://feliw.deviantart.com/art/ChainSaw-Woman-111177544)) came first before your charater
Well, Chainsaw Woman it is! owob
By the way, I was wondering for a while...
Pop (yes, I insist on calling him that >U<), being the comic relief, will be a recurring boss ala Proto Man and Bass, right?
[spoiler]I actually thinkin if i get rid of him or not, besides, his sprites still looked to me like recolor of shadow man, plus, i dont wanted him to be an unlikable idea that doesnt fit anything or became's a blak pea on the salad, a la Sonichu..............yuuuuuuuuuuuuck >3<[/spoiler]
Quote from: Gatuca on December 24, 2009, 10:22:59 PM
or maybe something else, because i dont want to change the name again, so either,
Saw Woman or, Chainsaw Woman, besides blaze, our (chainsaw woman was based on a concept by this guy http://feliw.deviantart.com/art/ChainSaw-Woman-111177544 (http://feliw.deviantart.com/art/ChainSaw-Woman-111177544)) came first before your charater
Giver her a boom stick, and make her voiced by Bruce Campbell faking a womans voice.
Quote from: Gatuca on December 24, 2009, 10:22:59 PM
or maybe something else, because i dont want to change the name again, so either,
Saw Woman or, Chainsaw Woman, besides blaze, our (chainsaw woman was based on a concept by this guy http://feliw.deviantart.com/art/ChainSaw-Woman-111177544 (http://feliw.deviantart.com/art/ChainSaw-Woman-111177544)) came first before your charater
True but this fangame was thought up in 2005,and then Saw Man was my First robot master....but years past and i couldn't say how the game was going to be made
anyway,the game was once known as Megaman:The Omega Crisis but the name would sound like the great cataclysm,which was the story at one point...
Quote from: Gatuca on December 24, 2009, 10:31:07 PM
[spoiler]I actually thinkin if i get rid of him or not, besides, his sprites still looked to me like recolor of shadow man, plus, i dont wanted him to be an unlikable idea that doesnt fit anything or became's a blak pea on the salad, a la Sonichu..............yuuuuuuuuuuuuck >3<[/spoiler]
Well, it would be a great shame to get rid of him, since it's a nice concept for a character. I mean, a "Fake Ultimate Hero" that mistakes Roll for an enemy? Priceless!
Just so you know, my friend Manniku12 likes him. In addition to that, his teleport animation amuses me a bit. XD
Also...
Quote from: The Great Gonzo on August 17, 2009, 02:13:53 AM
A self-inflated loser, eh? Sounds like fun. :)
If the Great Gonzo likes him, then Pop can certainly be well-accepted, I guarantee it! ;) Besides, he's not the only goofy robot in the world (Spring Man or Astro Man, anyone? 8)).
Not only that, but he also pretty much fills the "only male RM" quota, for Mega Girl Roll, kinda like how Splash Woman, Comet Woman and Pulse Woman fill the "only female RM" quota in their respective games/fan games.
If you think his poses are too similar to Shadow Man, just try to come up with some new ones. You've got some spriting talent, so I know that you can do it! owob
Finally, I think that his serial code should reflect his role, within the MM universe:
SWN-000 (basically, he's a big "zero" >U<).
Edit: That said, I imagined some tactics that he could use, in later encounters:
- A rocket punch-type attack, except that it involves his head, rather than a fist. XD This has the disadvantage of having him run to pick it back up, since the rocket engine putters out.
- A fake surrender. Basically, he gets on his knees and begs for mercy (ala Dr. Wily), but when you get close, he lunges at you.
- A self-destruct. In a parody of the usual "robot master death sequence", he explodes in several pieces, but promptly puts himself back together again.
Nezumiman <3 http://siomizawa.hp.infoseek.co.jp/seafood/game/nezumiman.html
Posted on: December 25, 2009, 11:32:23
Final boss was like uber maniac.
(http://img268.imageshack.us/img268/7229/finalw.png)
Usagi is like metalman. Blast him with his weapon in the rematch. <3
Posted on: December 25, 2009, 01:25:33 PM
Ice Nezumi > Dragon Nezumi > Wave Nezumi > Smoke Nezumi > Milky Nezumi
Usagi> Butter Nezumi and Usagi
I dont know Delay Nezumi's weakness or who is weak to Milky's weapon.
Oh and when you finish the game there is a special 'Ghost'n Goblins' minigame >w<
Project ESYLIUM: Mega Man X
Note: This is a fan game, in which the script was made in a Role Playing Forum (Mega Man X9.) The script has been revised up to Chapter 5. Chapter's 6-12 are still being rewritten. Artwork, music, and some sprites have been completed, and the Engine went kaput. In desperate need of an RPG engine (Or a Mega Man X Engine) or face being shut down.
Members:
Me (Artists, original Concept, Script Writer, Concept Artist, Voice Actor.)
Omega Man (Music, Concept Art, Script Revision, Voice Actor, Music.)
Main Idea:
Kazuo Kenji Nobuyuki, a Human living in the rebuilt Doppler Town now known as "New Hera" lives in grief and sadness from the murder of his parents that took place a year earlier by a Maverick Hunter. Searching the old Doppler Town for anything that can give him a lead, he comes across an old Laboratory that belonged to the Reploid Scientist, Doctor Doppler. Inside the room is a massive computer hooked up to two Capsules; one is closed and cannot be seen, and it is also fairly large. The second is big enough to fit a human in. The Capsule has Sigma's Maverick Logo on it. The Mysterious Voice coming from the computer tells Kazuo to enter the second Capsule which will bionically enhance him. He does so, giving him power. He heads off to join the Hunters...
Hunter's:
Mega Man X
Zero
Axl
Mega Man R (Special Trainer after Kazuma's defection)
Kazuma (Specialist Maverick Hunter Trainer, defected to the Mavericks)
Juno (Under the watchful eye of Mega Man R)
SPECIAL HUNTERS:
Signas - Leader of Far West HQ
Omicron - Leader of Far North HQ
Alia - Navigator - All purpose
Layer - Navigator - Maverick Analysis
Pallatte - Navigator - Environment Layout Analysis
The Mavericks:
Sigma -The Mysterious Computer
Kazuma - Right Hand Man of Sigma
Flare Scorpion - Devil of the Desert
Blaze Lioness - Devil of the Inferno
Grenadier Terrapin - Devil of the Swamp
Specials:
Kazuo:
1) Was a Class B Hunter until under the influence of Sigma, destroyed New Hera, and became a new cyborg Maverick.
2) Maverick King, with Sigma himself as a servent.
The Staff:
Voices:
Mega Man X: ???
Zero: Me
Axl: ???
Mega Man R: ???
Omicron: ???
Sigma: Me
To be finished...
View the whole thing on: Virus Buster X Homepage (http://www.virusbusterx.freeforums.org/)
Quote from: Blaze on December 24, 2009, 04:47:32 AM
O:< YOU KNOW WHAT I REALLY HATE PEOPLE WHO TELL ME THAT IM AN IDIOT...I HAVE AUTISIM SO THAT MAKES ME VERY,VERY,VERY ****ED OFF EASILY!!!
Autism is not an excuse for poor grammar. Autism is not an excuse for a total lack of self control, either. You do
not ever, EVER,
EVER blame bad behaviour on a disability, EVER. It is grounds for a banishment. Now, you are very lucky that I am in a decent mood tonight, but if I ever, EVER catch you using autism as an excuse for behaviour ever again, I will not hesitate to remove your presence from this forum.
There is a solid majority of members here with autism, myself included, and we do not use it as an excuse. Disability does not translate to text. Consider this your official warning. You are in control of your behaviour, not your disability. Don't make the rest of us autistics look bad.
How did I get to page 29? I'm pretty sure I was on 31 a minute ago...
Quote from: Night on December 28, 2009, 02:22:17 AM
How did I get to page 29? I'm pretty sure I was on 31 a minute ago...
Glitch Possibly? i went to page 30....on another thread after pressing this one...
EDIT:Thought i show Proof that i'm Working on The Remake
We've finally reached the stage where we can start putting the levels together in the engine for Mega Man - Unlimited. N-Mario shows off what one particular level looks like. I'm amazed at how accurate the feel is to the classic games. This has got to be one of the most realistic fangames ever, it controls and feels perfect (where some fangames have failed in that department). NMario was nice enough to use a favourite enemy of mine from smb2 to be a debug character for testing the levels, he's small enough to fit into the gaps that Mega Man will eventually slide through.
As I said on the video comments, this stage is going to give me such a hard time. :o I mean, Quick Man's stage is cakewalk, compared to this...
I love it! 8)
At any rate, the inclusion of Ninji, as a debug-style unlockable character, is pretty neat. While I am aware that he is StarSims' favorite SMB2 enemy, I can't help but think that his presence is fitting, somehow. The Classic MM series did start on the NES, which is a Nintendo console, so having a Nintendo-related guest appearance doesn't seem so strange, when you think about it.
Quote from: StarsimsUniverse on December 29, 2009, 05:37:27 PM
We've finally reached the stage where we can start putting the levels together in the engine for Mega Man - Unlimited. N-Mario shows off what one particular level looks like. I'm amazed at how accurate the feel is to the classic games. This has got to be one of the most realistic fangames ever, it controls and feels perfect (where some fangames have failed in that department). NMario was nice enough to use a favourite enemy of mine from smb2 to be a debug character for testing the levels, he's small enough to fit into the gaps that Mega Man will eventually slide through.
Man,Someone get Quickman...We've found his Brother :o ....
I think I should become more active in the entire MM fanstuff section. I can't program or sprite (at least not very well), but I could try and come up with some fancharacter. Everyone has one, after all.
That sounds good. Any contribution is appreciated, no matter how small it is. owob I am looking forward to seeing, what kind of robot master you can come up with (if that's what you're planning on doing, that is '>.>).
On my end, I'm currently working on a drawing of Chef Man, one of my RM ideas. I'll post it later on.
on my end i got Fog Man Done...looks like a Ghost Robot Master...but i'm still not satisfied.
Hey Quickm-A CHALLENGER APPEARS!
God damn, its worse than quickmans stage! lookin forward to the game. :D
Quote from: Flame on December 30, 2009, 09:42:48 AM
Hey Quickm-A CHALLENGER APPEARS!
God damn, its worse than quickmans stage! lookin forward to the game. :D
I Agree...Rainbow Man seems to look impossible...but he looks easy without the LAZORS....
Quote from: Blaze on December 30, 2009, 08:06:59 PM
I Agree...Rainbow Man seems to look impossible...but he looks easy without the LAZORS....
Let's not forget that the stage looks to be a long one, as well... 8U
A stageful of instant death traps :(
Quote from: Align on December 30, 2009, 09:48:34 PM
A stageful of instant death traps :(
Spiked Wall Man anyone?
Ok,so i played Megaman Ultra 2:The Rise of X Beta 2.0 and....very good so far,but the bosses are tough,Plant Man especially was hard but the funniest part was seeing Wily Machine World 3 with a Metool inside it...other than the Double Rock Monster/Yellow Devil Machine Which Really made me laugh,and HOW IN THE WORLD DO YOU BEAT THE GIANT SNIFFIT IN THE MARIO LEVEL?!?!?,I couldn't beat him and still i haven't Made it to Napalm Man....Which is surprising.
Overall,The Rom hack is excellent,the plot is in par with Megaman Forever's,Weapons (Tri-Shot & Dash Don't Work) are for testing purposes and Bomb Throw is the only one that works...
SCORE (For The beta):9.5 EXCELLENT!
I have a new fan project in mind (idk if call it a project), get some blue and black paint, buy some Coke cans, and paint them as E-cans >0< ! (Mystery cans too)
Posted on: January 04, 2010, 08:43:54 PM
Also, i am working on a new song on Garageband, it started as a metal-themed song, but i think it will end as my first original composition, tell me what do you think of it! owob
Plus, i will release here (in this forum) all of my MMX covers in a .rar
I don´t know if this very interesting project (http://www.sprites-inc.co.uk/forum/showthread.php?t=6258) was mentioned in this thread already (too lazy to check). It is still being worked on, but the progress has been slowed down a little *coughdyingforumcough*.
Also a Youtube trailer:
They're recruiting voice actors? :o For a MM fan game project, I find this a rather unusual move.
Nifty ain´t it? And guess who desinged some of the bosses for this game 8D
YOU!? :O
In that case, I wish you good luck with that project (which is a side one, I assume?).
Quote from: KudosForce on January 06, 2010, 10:31:25 PM
They're recruiting voice actors? :o For a MM fan game project, I find this a rather unusual move.
Not all THAT uncommon. Folks do that these days for the bigger fanprojects.
Quote from: Flame on January 06, 2010, 11:54:49 PM
Not all THAT uncommon. Folks do that these days for the bigger fanprojects.
Good point, there. I do know that those who contribute characters to Mega Man: Robot Master Mayhem, the capcom fighting game-styled MM fan project for Mugen, assign voice actors for the characters.
Mega Man Ultra 2 beta part 1 - No Slide, Uncharged Shots Only, Final Destination
Quotebomb
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunseizure.gif)
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunseizure.gif)
Hey, look! I fixed Quickman! >0<
Now he has a mouth!!!
-EDIT-
I'm practicing some spriting styles and i need to know something about this sprite:
(http://i49.tinypic.com/21eyv11.png)(http://i48.tinypic.com/wv4obm.png)
Does it exceed the 8-bit colors on a sprite? (It's just a simple edit to practice some color skills)
Posted on: January 09, 2010, 12:33:53 AM
A long time ago (in the age of MM5-7) , i had some drawings of robot masters that i wanted to use for a game, since MM10 is coming (and the leaked list isn't similar to my characters), i'll post them here (once i finish the sprites) to see if anyone wants them for a fangame :)
The first one i'm spriting from my list is....
[spoiler]TAURO MAN!!! :D (No scanner yet)[/spoiler]
QuoteDoes it exceed the 8-bit colors on a sprite?
Of course it exceeds NES limitations, just one glance should be enough to tell you.
Quote from: Zan on January 10, 2010, 01:03:07 AM
Of course it exceeds NES limitations, just one glance should be enough to tell you.
i counted 6 colors, how many colors should i discard for a real NES sprite?
The problem is that it's completely out of style, neither the red nor the yellow should have a second shade.
Finished TauroMan sprite (well, if he have a Toad, a mother-****ing Snake, a Centaur and now a Sheep, why not a bull/Minotaur ?)!! :)
(http://i47.tinypic.com/v4w5xt.png) Let me know what do you think of it ! owob
What a Met rush... AKA Mega Man Ultra 2 beta part 2 - Wait, isn't kind of too early for this part?
The music oughta get fixed, in certain parts.
That said, a boss rush in the second stage? That's evil. [eyebrow]
ALL HAIL THE PHARAOHMET!
The music used in some, (like, sigma intro or something) starts to grate on your nerves because the note last so damn long before changing.
Well, anyone that's been in my Sprite Thread knows I've worked on my own RM's awhile ago. Well, just about an hour ago I went back to them and am trying to finish up the set. If you want to see them check my thread cause I don't want to spam too much of this thread about it. '>.> So.. yea...
Now I understand the title... XD
Oh Man Plant Man.
I'm Finally Doing Things For My Megaman Fangame...But There's a New Title to it Megaman:A New Chapter is now....Megaman:The Dimensional Battles Since The story takes place in another Dimension...
The Robot Masters are now
Blaze Man
Overdrive Man
Hurricane Man
Slicer Man
Blast Man
Ninja Man
Fog Man
And...Diamond Man..
Glad to see that he doesn't use that Plant Barrier in the battle, other wise it would be annoying to fight him.
I recently got started on my own 8-bit project, it is called MegaMan: KriegBlitz. I only have one boss sprite and it is about 90% done, his name is Vaunpier Frost.
Along with custom energy pellets. Ranging from 2-16 units of health.
I have a long way to go.
Quote from: Yllisos Zanon on January 10, 2010, 07:28:37 PM
Glad to see that he doesn't use that Plant Barrier in the battle, other wise it would be annoying to fight him.
I recently got started on my own 8-bit project, it is called MegaMan: KriegBlitz. I only have one boss sprite and it is about 90% done, his name is Vaunpier Frost.
Along with custom energy pellets. Ranging from 2-16 units of health.
I have a long way to go.
Shouldn't it be Megaman:BlitzKrieg?
Quote from: Blaze on January 10, 2010, 07:33:32 PM
Shouldn't it be Megaman:BlitzKrieg?
I think the point was not to name it that way
Quote from: Blackhook on January 10, 2010, 07:45:16 PM
I think the point was not to name it that way
Oh right,Damn Nazis....
Quote from: Blaze on January 10, 2010, 07:46:41 PM
Oh right,Damn Nazis....
I was more hinting at the fact that the term Blitzkrieg very overused is.
Quote from: Blackhook on January 10, 2010, 07:52:03 PM
I was more hinting at the fact that the term Blitzkrieg very overused is.
Qh Well,Any way i am putting Som RPM Users in My Fangame Megaman:The Dimensional Battles...Can you Guess who they are?
The two new heroes in my game, are called Mega Krieg and Mega Blitz, thier tag partners are Beta Proto and Beta Forte. Other heroes can only be found in certain levels,
Thier creater is Professor S(trag),
The Main Villian is going to be called Dr. K(ooper), he created the Enigma Eight, along with the Psycho Sixteen.
Once I have any other bosses completed, I type up my progress.
anyone remembers the Robot Master i'm creating? Tauroman? well, i decided to draw him and post it, so here it is:
[spoiler](http://fc08.deviantart.net/fs70/f/2010/012/d/2/Megaman_Bosses___Tauroman_by_djklzonez.jpg)[/spoiler]
i forgot to add his tail,lol
Tarbo-san at Cocorog (http://tarbosan.blog66.fc2.com/) is making a Roll-Chan fan game~ ^.^
http://tarbosan.blog66.fc2.com/blog-entry-1376.html
http://tarbosan.blog66.fc2.com/blog-entry-1418.html
It's [Very Very Secret] right now~ :3
Posted on: January 15, 2010, 14:44:13
Aww! My comment got accepted~ ^oo^
Hehe, VixyNyan-san. :3
rolls 1-up icon is <3
It is~ I thought mine was cute too~ <3
(http://lol.rockmanpm.com/vixynyan2vixyup.png)
(http://lol.rockmanpm.com/vixy/rpm8bit/vixy8game.gif)
>0<
Probably 2nd Turkish Rockman fan I've ever met. First being Xterra from Sprites INC.
Quote from: VixyNyan on January 15, 2010, 02:47:01 PM
Tarbo-san at Cocorog (http://tarbosan.blog66.fc2.com/) is making a Roll-Chan fan game~ ^.^
http://tarbosan.blog66.fc2.com/blog-entry-1376.html
http://tarbosan.blog66.fc2.com/blog-entry-1418.html
It's [Very Very Secret] right now~ :3
Posted on: January 15, 2010, 14:44:13
Aww! My comment got accepted~ ^oo^
Oh [parasitic bomb]!!!, RomHack or Engine Game?
Well i'm Guessing i should be explaining which Users on RPM is in The Fangame....
Vixy,Flame,Kallen,PB,Lizard Commando,Gauntlet,Nekomata (Somehow..),Gaia,Dr.Wily II,Kirbypink,Gatuga,Speedreemix,& Someone else...not revealing who.
anyway FINAL ROBOT MASTERS!
JRN-1.Blaze Man (Was Plasma Man)
JRN-2.Watt Man (Was Overdrive Man)
JRN-3.Blaster Man (No relation to Blaster Man.Exe)
JRN-4.Stealth Man (Was Ninja Man)
JRN-5.Fog Man (Originally Ghost Man)
JRN-6.Slicer Man (Was Blade Man,Y'know why)
JRN-7.Hurricane Man (Was Typhoon Man,but Speedreemix's using it)
JRN-8.Avalanche Woman (Was Build Man Originally)
Oh...what's This?,Yea Thought i'd Show a Promo of what's to come...The MM10 NA Box art Plus the Transformers:The Movie (1986) Poster inspired me to do this mini Poster/Box art thing....Those Eyes are Beta,the Main Villan of the game....whom i will not show his Design Yet..
Plus thought i'd add this for ya'll Song By Musashi-COM
Quote from: Blaze on January 16, 2010, 04:08:31 AM
JRN-3.Blaster Man (No relation to Blaster Man.Exe)
... -_- (http://anime86fan.deviantart.com/art/DW2N-006-Blaster-Man-68243714)
$5 on him just throwing me in as a cheap one shottable enemy for some infantile reason over the fact that i think he's an annoying dumbass and should stop posting.
Quote from: Dr. Wily II on January 16, 2010, 04:15:29 AM
... -_- (http://anime86fan.deviantart.com/art/DW2N-006-Blaster-Man-68243714)
Wait,this boss is not related to your Creation...it's Totally different but i admire Tar Devil though Lord Wily...*Does Dr.Wily's Give up pose from when he's defeated*
Posted on: January 16, 2010, 04:22:32
Quote from: Nekomata on January 16, 2010, 04:21:25 AM
$5 on him just throwing me in as a cheap one shottable enemy for some infantile reason over the fact that i think he's an annoying dumbass and should stop posting.
Not even Close....you're a story Character.
$5 on him getting my character completely wrong like everyone else on this board does.
Quote from: Nekomata on January 16, 2010, 04:24:37 AM
$5 on him getting my character completely wrong like everyone else on this board does.
Nah,PB though is playable...so is Vixy too...and i might add Akira too.
*In b4 Hitomi is the "mysterious" main enemy*
Oh, and Im happy im in it and all, but PLEASE take a gander at my Secret file and origins? people dont seem to notice I redesigned Flame.
Quote from: Flame on January 16, 2010, 04:26:31 AM
*In b4 Hitomi is the "mysterious" main enemy*
Nah,Though i've taken the liberty of making you a playable Character,that mysterious enemy is Beta,my character's "Archnemisis"
Quote from: Nekomata on January 16, 2010, 04:24:37 AM
$5 on him getting my character completely wrong like everyone else on this board does.
In before people not doing proper research on Nekomatas (http://en.wikipedia.org/wiki/Bakeneko). >U<
Quote from: VixyNyan on January 16, 2010, 04:31:45 AM
In before people not doing proper research on Nekomatas (http://en.wikipedia.org/wiki/Bakeneko). >U<
oh i know what to do Vixy-Chan.....
anyway i wanted to test out Voices in a 8-bit like game but actual Voices...like my little bro's doing My Character Jeffrey...so anyone want to do Voices?
dunno how that'd work out.
DPCM~
*Add funny Blades of Steel voice clips here*
Quote from: Blaze on January 16, 2010, 04:08:31 AM
Well i'm Guessing i should be explaining which Users on RPM is in The Fangame....
Vixy,Flame,Kallen,PB,Lizard Commando,Gauntlet,Nekomata (Somehow..),Gaia,Dr.Wily II,Kirbypink,Gatuga,Speedreemix,& Someone else...not revealing who.
Hahaha. You got me in your little fangame too? Ahh, thanks I guess. >0<
Quote from: lizardcommando on January 16, 2010, 05:15:44 AM
Hahaha. You got me in your little fangame too? Ahh, thanks I guess. >0<
using the old MH EVA Sprites...as you of course,anyway you,Vix,Flame,PB,& Kallen have different Weapons though....
Vixy's one weapon:DUTY-DASU!
Wait, what? You're not talking about these (http://img.photobucket.com/albums/v432/Lizardcommando/misc%208-bit%20sprites/maverickhuntereva.png) sprites, are you?
Quote from: lizardcommando on January 16, 2010, 05:29:44 AM
Wait, what? You're not talking about these (http://img.photobucket.com/albums/v432/Lizardcommando/misc%208-bit%20sprites/maverickhuntereva.png) sprites, are you?
Yep,i was gonna ask if i could use them..but since the cat's outta the Bag...Meh you can tell me.
Meow
Quote from: Blaze on January 16, 2010, 05:50:15 AM
Yep,i was gonna ask if i could use them..but since the cat's outta the Bag...Meh you can tell me.
But that character's a girl...
Quote from: lizardcommando on January 16, 2010, 06:04:04 AM
But that character's a girl...
*Does that exact face as Fox* WHAT?! i thought eva was a Guy.
What? Are you serious?
What?!
I cant believe this isn't butter!
Quote from: lizardcommando on January 16, 2010, 06:20:11 AM
What? Are you serious?
Seriously,i really thought it was a guy...
@Flame...Ok,but that's just me...anyway gotta run!
[objection!]
I'm trying to make Megman 12. Here is a whole bunch of stuff i made for the game.
(http://s1.postimage.org/iJ4GJ.png) (http://www.postimage.org/)
card man
(http://s1.postimage.org/iJjEA.png) (http://www.postimage.org/)
wall man
(http://s3.postimage.org/1WnGt0.png) (http://www.postimage.org/)
sticky man
(http://s1.postimage.org/iJG5S.png) (http://www.postimage.org/)
cut woman
(http://s3.postimage.org/1WnSWJ.png) (http://www.postimage.org/)
missile man
(http://s3.postimage.org/1WnXW0.png) (http://www.postimage.org/)
spike man
(http://s1.postimage.org/iJSzA.png) (http://www.postimage.org/)
ampuole man
(http://s4.postimage.org/1Hbxr9.png) (http://www.postimage.org/)
liquid man
Yeeeeaahhh...
Blaze´s evil twin appeared
... WHA-
Sorry but what the [tornado fang] is this [parasitic bomb] !!Quote from: Blackhook on January 20, 2010, 10:48:15 PM
Blaze´s evil twin appeared
LOL (words cant describe how awasome is this !)
QuoteI'm trying to make Megman 12.
Given Capcom's track record, I truly wonder if this means a title change in 2012, or in 2020.
Also, what's with the sudden emergence of all these fangame projects lately?
I think it's because they want to use a game engine that N-Mario worked so hard on developing.
And now everyone wants to make a game with it. >U<
Quantity =/= Quality
Quote from: Zan on January 20, 2010, 11:19:01 PM
Given Capcom's track record, I truly wonder if this means a title change in 2012, or in 2020.
Also, what's with the sudden emergence of all these fangame projects lately?
It's because the community realizes how far it is falling. Ya know, last ditch effort not to suck and all. >_>
<_<
Huh. *walks off*
Quote from: Nebula ★ Black on January 20, 2010, 11:36:30 PM
Quantity =/= Quality
welcome to the reason nintendo put a limit on how many games a developer could make for the NES per year.
Quote from: blufighter1 on January 20, 2010, 10:41:41 PM
[objection!]
I'm trying to make Megman 12. Here is a whole bunch of stuff i made for the game.
(http://s1.postimage.org/iJ4GJ.png) (http://www.postimage.org/)
card man
(http://s1.postimage.org/iJjEA.png) (http://www.postimage.org/)
wall man
(http://s3.postimage.org/1WnGt0.png) (http://www.postimage.org/)
sticky man
(http://s1.postimage.org/iJG5S.png) (http://www.postimage.org/)
cut woman
(http://s3.postimage.org/1WnSWJ.png) (http://www.postimage.org/)
missile man
(http://s3.postimage.org/1WnXW0.png) (http://www.postimage.org/)
spike man
(http://s1.postimage.org/iJSzA.png) (http://www.postimage.org/)
ampuole man
(http://s4.postimage.org/1Hbxr9.png) (http://www.postimage.org/)
liquid man
I couldn't have done better myself.
...sadly.
Quote from: VixyNyan on January 20, 2010, 11:24:34 PM
I think it's because they want to use a game engine that N-Mario worked so hard on developing.
And now everyone wants to make a game with it. >U<
This is
exactly what StarSimsUniverse's hoping for... >w<
Though, he's going to have to expect a
LOT of shovelware, if the Wii's any indication. X(
Basically, this is why I keep a watchful eye on the most promising projects (i.e. those that are not likely to suck), and assist for their direction, if possible.
http://img193.imageshack.us/img193/2259/betae.png
My second project, an 8-bit game called, MegaMan KriegBlitz...
...what ya'll think.
nice names.
A few small things about this particular project, the two animal bosses you see are mid-bosses. They tag team against the heroes. The boss with the unique name, is the main boss of the area. The Secret bosses, such as Zanon and Reign, are not needed to defeat, but they do reward you with certain upgrades. I have not decided what yet.
Instead of having eight optional levels, there are four. The two areas in each level, with Metroidish based levels. Have not decided what the area names are yet.
Mega Man is still the main hero, but he needs help from Dr. Vorque.
Dr. Vorque created Mega Krieg and Mega Blitz.
Beta Proto and Beta Forte are rebellions, who don't like thier creator, Dr. K.
Forgot about this way back...
This was inspired by the 1986 Transformers Movie Poster...and the MM10 BOXART too.
You need to change the positioning of your character, on the poster...pronto. B(
Quote from: KudosForce on January 23, 2010, 06:34:47 PM
You need to change the positioning of your character, on the poster...pronto. B(
I'll get right on that.
EDIT:New one added
There,are you now happy!?
And my Brother Will be hosting a Talk on BLOG-TV...so Either Comment,or call via Skype.
Search:Autobotproductions12 on there.
I will not be appearing Because i've got Personal Shite to do.
Why does it look like Wily got boobs? :-[
Quote from: KirbyPink on January 24, 2010, 07:16:26 PM
Why does it look like Wily got boobs? :-[
I Don't know...it's Mysterious to me.
Hey there, I'm making a megaman fan game, you may know me as NintendoPalkia from youtube, or you may not. I have 8 robot masters that go by the name of: rain man, furnace man, copter man, burn man, motor man, absorb man, kong man, and assassin man.
I am currently looking for people who can make mug shots for my robot masters and data cards for my robot masters. On youtube my username is NintendoPalkia and I have videos on my robot masters sprites and themes and the drawings I made of them so please go check that out before agreeing to help me. If you can help me message me over youtube right away, if you don't have a youtube account then feel free to message me right here. Thanks.
Quote from: NintendoPalkia on January 24, 2010, 09:23:22 PM
Hey there, I'm making a megaman fan game, you may know me as NintendoPalkia from youtube, or you may not. I have 8 robot masters that go by the name of: rain man, furnace man, copter man, burn man, motor man, absorb man, kong man, and assassin man.
I am currently looking for people who can make mug shots for my robot masters and data cards for my robot masters. On youtube my username is NintendoPalkia and I have videos on my robot masters sprites and themes and the drawings I made of them so please go check that out before agreeing to help me. If you can help me message me over youtube right away, if you don't have a youtube account then feel free to message me right here. Thanks.
I Know about this i'm Subscribed to you...but anyway i like the game..btw are you using GM or MMF2?
I'm planning on using mmf2 what exacally is gm tho?
Quote from: NintendoPalkia on January 24, 2010, 09:48:20 PM
I'm planning on using mmf2 what exacally is gm tho?
Game Maker.
oh. Lol, do more people use gamer maker or mmf2? And can I ask you a favor? if you are not busy (if your busy discard this) can you go on deviant art and any other mm related sites you know to see if you can get good artist to make data cards forme? orif you knowany spriters I need some to get myself soem good mugshots.
Quote from: NintendoPalkia on January 24, 2010, 09:57:20 PM
oh. Lol, do more people use gamer maker or mmf2? And can I ask you a favor? if you are not busy (if your busy discard this) can you go on deviant art and any other mm related sites you know to see if you can get good artist to make data cards forme? orif you knowany spriters I need some to get myself soem good mugshots.
Half use MMF2 I believe,1/3 use #8 Engine Maker,and 1/6 use GM7
Quote from: Yllisos Zanon on January 22, 2010, 12:11:31 AM
http://img193.imageshack.us/img193/2259/betae.png
My second project, an 8-bit game called, MegaMan KriegBlitz...
...what ya'll think.
mhhhhhhhhhhhh............recolors -_-
Hey there, I'm making a megaman fan game, you may know me as NintendoPalkia from youtube, or you may not. I have 8 robot masters that go by the name of: rain man, furnace man, copter man, burn man, motor man, absorb man, kong man, and assassin man.
I am currently looking for people who can make mug shots for my robot masters and data cards for my robot masters. On youtube my username is NintendoPalkia and I have videos on my robot masters sprites and themes and the drawings I made of them so please go check that out before agreeing to help me. If you can help me message me over youtube right away, if you don't have a youtube account then feel free to message me right here. Thanks. (If you are only got at data cards and not good at mugshots and cant do one or the other or vice versa it is ok).
Hey, Mr. NintendoPalkia? Did you try making mugshots before deciding you needed someone else to? Just wondering.
yes, I actually did I have very good artistic skills but not good enough for data cards
Oh sorry I didn't read that correctly, I don't have teh skills for mug shots either, I can't even do sprites so that is why I'm in a group project, but I only have like 3 people helping so that is why I'm looking for an artist who can help me with data cards and a spriter who can make me mugshots.
If you don't mind me asking, what can you do?
Me?? ;^; I feel sad because the only thing I can do is post the updates for my group on youtube , design the stage select screen and draw the art for us (I can't do mug shots nor data cards or make sprites =( ) so thats why I'm looking for more members. All my other members can do alot more than I can...
Quote from: NintendoPalkia on January 24, 2010, 10:35:48 PM
Me?? ;^; I feel sad because the only thing I can do is post the updates for my group on youtube , design the stage select screen and draw the art for us (I can't do mug shots nor data cards or make sprites =( ) so thats why I'm looking for more members. All my other members can do alot more than I can...
I'm Good at Sprites..but not so much at Mugshots...
thats cool, do you make sprite sheets?
archer, then are you good at sprites? mugshots? or data cards?
Nope he isn´t :P
Nope.
Well, it's probably about time for me to be afk. If anyone who reads this is good at sprites/sprite sheets, mug shots, and or data cards please private message me right away. Peace out guys.
Seriously,I'm Good at spriting...Here's Proof.
Quote from: Blaze on January 24, 2010, 10:43:12 PM
Seriously,I'm Good at spriting...Here's Proof.
Well...it is better than the old one......but meh
Quote from: NintendoPalkia on January 24, 2010, 10:42:30 PM
Well, it's probably about time for me to be afk. If anyone who reads this is good at sprites/sprite sheets, mug shots, and or data cards please private message me right away. Peace out guys.
I would make some RM´s...but most of the projects I work on end up dead....for some reason
Quote from: Blackhook on January 24, 2010, 10:44:28 PM
Nothing...wow, that is proof enough :P
*Mumbles like Muttley*
Don´t let it down on you...as I once said, keep spriting and you´ll get good at it.
Blaze, that is pretty cool would you like to help me? If you would like to help me can you watch this video?
http://www.youtube.com/watch?v=tNaCqvv24VA
and pause at 0:46 and watch untill 1:02 those are 4 robot master I need for my special stage and I drew those...think you could sprite em for me?
I doubt he has time, he's doing about 5 games already ::)
Quote from: Archer on January 24, 2010, 10:51:07 PM
I doubt he has time, he's doing about 5 games already ::)
I thought he was always talking about one? :\
Quote from: Blackhook on January 24, 2010, 10:47:54 PM
Don´t let it down on you...as I once said, keep spriting and you´ll get good at it.
oh i know that just saying...i'm Good but i have my Downfalls.
Posted on: January 24, 2010, 23:00:26
Quote from: Archer on January 24, 2010, 10:51:07 PM
I doubt he has time, he's doing about 5 games already ::)
Actually 1 Archer...the MM2GB Remake is gonna start in 2011 After i'm Done With this Project.
but after that i'm Doing a X-Series Fangame.
ok, none of you can help me but if you have any friends that can help me mind sending me a pm of their usernames?
OK, while being off-topic, what dimensions uses the tile sets for the megaman engine, since all of my tile sets i ve made so far are just 8x8, but for example the ones for megaman 7 FC are something like 16 x 16, does this means that i need to redo the 2 tile sets i be made so far?.......
EDIT: oh never mind, im making my tile sets at 16x16 now
Quote from: Gatuca on January 24, 2010, 11:11:24 PM
OK, while being off-topic, what dimensions uses the tile sets for the megaman engine, since all of my tile sets i ve made so far are just 8x8, but for example the ones for megaman 7 FC are something like 16 x 16, does this means that i need to redo the 2 tile sets i be made so far?.......
EDIT: oh never mind, im making my tile sets at 16x16 now
It doesnt matter because you can put any shape or size in the engine xD
What engine are you guys even talking about?
P.S. still looking for good spriters, pm me if you can help with spriting for my fan game.
question, why these 3 projects hasn't been added to the official list?
Megaman 72
New Tomorrow
Megaman TT - Case of the Missing Robots
well i mean after all, they all have title screens
;^; We have been busy... please be patient and wait for it.
Quote from: VixyNyan on January 26, 2010, 03:26:40 PM
;^; We have been busy... please be patient and wait for it.
Take your time, I am very patient *o*
http://www.rockmanpm.com/?p=fanprojects
Posted on: January 26, 2010, 16:27:36
http://www.rockmanpm.com/?p=fanprojects/megagoat/weapons XD
thanks for your kindness *o*
Wow, NT is now on the official list, that means I must work much harder to not make it a disapointment. 8)
haha, thanks a bunch, Vixy :)
It warms my heart to see MM72 make it on there, at last. :3 Seeing Mega Man: TT there is rather nice, too!
Thanks, miss Vixy, you're the best! owob
Yeah, good for you guys
The first of the Main Eight...
Name update: Vaunpier Frost= A musky cold fog that sticks. When it sticks to something, it melts the item instead of solidifying it.
I'll do more, when I come up with more defenitions. >_<
I've got a idea for a ZX 8-bit... Who'd like that?
I've had enough 8-bit retro stuff.
I've haven't seen anyone use those bigass MM7 sprites in a fangame yet (Except that one fangame that confuses MM with MMX), must be because of the backgrounds that people will have to put up making. :W
Something i cooked up While Spriting for the fangame...And Introducing JRN-X1...BLAZE MAN!
First off, 8-bit is easier.
Plus, I have two new things to update about.
Fhriezt = Is a liquid, that is tough as daimond. It can only take one shape, but his dance like movements allow him to seperate his body parts to cover more area. Note* Mega Mans cannon buster cannot damage, a fully charged shot takes off one unit of energy.
Reign = Boot Upgrades: Allows faster walking, while on the ground. Plus sliding into enemies damages them.
I'm not sure I agree, I've seen plenty of bad 8-bit artwork in fan games.
Quote from: Align on February 06, 2010, 05:50:35 PM
I'm not sure I agree, I've seen plenty of bad 8-bit artwork in fan games.
Yeah No thanks to the Non-Talented People Who make them...Only A Few are good 8-bit Artists..
And Title Screen....Version 1
Quote from: Diaburn on February 06, 2010, 06:05:40 PM
Yeah No thanks to the Non-Talented People Who make them...
like yourself.
Quote from: Nekomata on February 06, 2010, 07:55:36 PM
like yourself.
Oh please...i am talented,but i think Nebula Black Still Looms overhead as one of the best spriters...
Quote from: Diaburn on February 06, 2010, 07:58:12 PM
Oh please...i am talented,but i think Nebula Black Still Looms overhead as one of the best spriters...
Well, you are right about the latter thing...Oh and stop flattering yourself like this. Almost every second post of yours is stating that you are a good artist. If it is true then you don´t need to state it...
Quote from: Blackhook on February 06, 2010, 09:23:48 PM
Well, you are right about the latter thing...Oh and stop flattering yourself like this. Almost every second post of yours is stating that you are a good artist. If it is true then you don´t need to state it...
Let your work do the speaking.
Ahahaha! What? I've never claimed to be best.
And that´s why you are the best :P
Quote from: Nebula ★ Black on February 06, 2010, 10:06:28 PM
Ahahaha! What? I've never claimed to be best.
But still you are probably one of the best spriters I've seen so far.
Definetely many levels above me, that's for sure. XD
Quote from: Nebula ★ Black on February 06, 2010, 10:06:28 PM
Ahahaha! What? I've never claimed to be best.
neither (http://mrtsuyoshi.deviantart.com/art/The-Adventures-of-Eggnog-2-145459513) has (http://mrtsuyoshi.deviantart.com/art/02-115598338) Tsuyoshi (http://mrtsuyoshi.deviantart.com/art/Hello-115116256). (http://mrtsuyoshi.deviantart.com/art/The-Wellington-II-139265480)
Quote from: Diaburn on February 06, 2010, 07:58:12 PM
Oh please...i am talented,but i think Nebula Black Still Looms overhead as one of the best spriters...
No dude, i saw that picture, Get better :\
Now, let's not bicker here.
I admire all the most talented RPM spriters equally, and respect their awesome and magnificent skills. owob We have to be grateful to have them around in the 8-bit fan game community, yes. ;)
@Blaze: I'm going to quote Lovikov here, to sum up your spritework: "Keep practicing!". :|
Quote from: Diaburn on February 06, 2010, 07:58:12 PM
Oh please...i am talented,but i think Nebula Black Still Looms overhead as one of the best spriters...
To think you have no idea of what lies above...
Hard Man....i'm guessing Crash Man Next?
Wrong!
Wow, it sounds so much better than the original Game Boy version.
Actually Magnet was made before Hard :p
My bad. Heh. :p
The guy's youtube page doesn't have an 8-bit NES remix for Crash Man, however, they do have this instead.
Very impressive 8-bit remix of the World 2 themes.
They sound very clear, and bitty now.
The Gameboy version of Magnet Man's stage is much better than Mega Man 3s version imo.
Apperantly i'm 1/4 Done With the game (2/4th is the Half way while the rest is programming)
Awesome. I tried making my first sprite today (Shanoa):
(http://pici.se/pictures/HBRbVVdVT.jpg)
It didn't went so well..
a sprite as a jpg D:
Is it the 90's? Again? =w=;
Quote from: Sub Tank on February 15, 2010, 07:43:18 PM
a sprite as a jpg D:
Fix'd. I have to keep practicing. :-[
(http://i368.photobucket.com/albums/oo128/lappalle/shanoasprite.png)
Quote from: VixyNyan on February 15, 2010, 07:49:26 PM
Is it the 90's? Again? =w=;
Quote from: Frenger on February 15, 2010, 07:56:42 PM
Fix'd. I have to keep practicing. :-[
(http://i368.photobucket.com/albums/oo128/lappalle/shanoasprite.png)
Excussy but...what that sprite has to do with megaman?
Quote from: Gatuca on February 15, 2010, 08:35:49 PM
Excussy but...what that sprite has to do with megaman?
Haha, nothing i guess. Have been thinking about trying to make a Mega Man game with a new character that looks like shanoa, but the same lenght and stuff as Mega Man. Thats why i'm practicing using sprites from Order of Ecclesia. Just thought that it could be fun to show you how bad i'm at making sprites lol.
RUUNIN' IN THE 90's~
The Fangame is Under Heavy Consideration on being Either a Rom-Hack or Fan Game....i'm Still Deciding.
No one cares.
Quote from: Diaburn on February 17, 2010, 11:49:20 PM
The Fangame is never going to be finished.
fixed that glaring typo of yours.
Quote from: Nekomata on February 18, 2010, 08:29:46 AM
fixed that glaring typo of yours.
Thanks Hitomi I was almost going to smack him with my dictionary.
WE ARE LIVIN'
LIVE IN THE NINETIES NINETIES NINETIES
WE STILL FIGHT
FIGHT IN THE NINETIES NINETIES NINETIES
As no one probably gets that.
What's not to get about Fist of the Northstar?
Here's one that hopefully I can do sometime soon now that I have some spare time:
Nobody's made a fan-game based off of that Japan-only CCG that was kinda like X2.5... Doppler, IX/RX, etc.. If I could just find some page or a decent translation of the main story/plot, I think this would make an excellent X series fangame and would probably whet our whistles for a little while until Capcom gets off their butts and gets to X9.. Thoughts?
If you're talking about the Mega Missions cards, I think there was one that was cancelled. If you can actually pull it off, I'd play it.
Hmm... Metal doesn't sound that good remixed...
It seems... Low.
Now he is going to do MMV ones... I asked him to do Mercury first if he doesnt mind but lets see. :p
that's what i call an american megaman logo >0<
Quote from: Wolfshadow on February 25, 2010, 09:28:21 PM
Here's one that hopefully I can do sometime soon now that I have some spare time:
Nobody's made a fan-game based off of that Japan-only CCG that was kinda like X2.5... Doppler, IX/RX, etc.. If I could just find some page or a decent translation of the main story/plot, I think this would make an excellent X series fangame and would probably whet our whistles for a little while until Capcom gets off their butts and gets to X9.. Thoughts?
Hey, isnt that that game where you can play and switch between Zero and X, and its only 1 level, with RX as the boss?
Quote from: Flame on February 27, 2010, 01:18:38 AM
Hey, isnt that that game where you can play and switch between Zero and X, and its only 1 level, with RX as the boss?
From what I understood of it, it was some new enemies, with a few X2 bosses rehashed and such and infected with that "Limited" virus, I just have no English translation of it to where I could grasp the basic plotline and otherwise, it wouldn't be -too- hard to do, I figure.. Since it was kinda like X2.5, I would go with 16-bit sprites of the boys, and well, there y'go. I don't think it would be too hard to get the basics down, just would take while to sprite the main bosses, figure attack patterns, etc. But otherwise, the basics are already there, and to be honest I'm surprised nobody has done it sooner..!
QuoteI just have no English translation of it
http://kobun20.blogspot.com/search/label/mega%20mission
check out the topic "Blu's Topic Of Superheroes"
Quote from: blufighter1 on March 03, 2010, 12:31:43 AM
check out the topic "Blu's Topic Of Superheroes"
Let's not and say we did.
Just when I thought the Multimedia Fusion 2 Flash exporter was an awesome addition to the software, this happens.
(http://gcnmario.free.fr/megaman/mme-flash.gif)
(Points to FPS Rate, bottom-right corner)
But I suppose I should have expected this, since flash is running on some different operation.
Stupid optimization requirements. Considering it's slow, probably says that my game engine is not completely optimized for best performances. X_X
Then again, wouldn't it be best if Mega Man Unlimited stayed as a .EXE file instead of a .SWF?
http://tarbosan.blog66.fc2.com/blog-entry-1497.html (http://tarbosan.blog66.fc2.com/blog-entry-1497.html)
Apparently,the guy working on The Roll Fangame is now Working on a 8-bit Ryuusei No Rockman...Strange but Sweet.
Quote from: Diaburn on March 13, 2010, 05:39:50 PM
http://tarbosan.blog66.fc2.com/blog-entry-1497.html (http://tarbosan.blog66.fc2.com/blog-entry-1497.html)
Apparently,the guy working on The Roll Fangame is now Working on a 8-bit Ryuusei No Rockman...Strange but Sweet.
The game is being made with M.U.G.E.N it seems.
oh and by the way, the same dude is doing this...tough its seems kinda weak
Thats adorable.
Quote from: Nebula ★ Black on March 13, 2010, 06:44:34 PM
The game is being made with M.U.G.E.N it seems.
MUGEN is a fighting game engine. WTF? Is he just going to make a fighting game based MM game? I can't see a platform game being made with MUGEN. Even I attempted a platform game with MUGEN, and failed horribly at it. So unless he's going Rockman EXE + RPG based and NOT platforming with this, He's going to run into some problems with coding. X_X
Though every time I see an 8bit megaman sprite I come to think of it being used in a platform game. So whatever his plans are with this, I hope he becomes successful at it.
Haha. That Splash Woman game is awesome just by concept.
Lovely.
Not fond of his stage, but his stage theme is great, even better now remixed. :3
Hello everyone,
I just wanted to add my project to this thread in hopes of drawing some more attention. I've been working on a MegaMan engine written in C#.
There's still a bunch of problems with the downloadable version, so I've deleted it from the post for now. When I have a reliable version available for download, I'll post the link.
Somehow I find this pretty addicting. As long as Mega Man is involved somehow, its worth making a game out of it. :)
I am Surprised that THIS hasn't been discussed in this site
I am more surprised that Kuja´s latest work wasn´t shown here on RPM.
Megaman Odyssey 2010 Demo Part 1 - Big Flappin Eyeballs (http://www.youtube.com/watch?v=m8qyCRGtYKo)
Megaman Odyssey 2010 Demo Part 2a - Damned Blocks (http://www.youtube.com/watch?v=7KJBW1cRRJU)
Megaman Odyssey 2010 Demo Part 2b - Prepare to become SPACE DUST!!! (http://www.youtube.com/watch?v=mYm_z-y9QDM)
By the way... The newest Youtube Update was such a unneccessary thing. I can´t even watch videos with my Nintendo Wii anymore.
I´m a bit unhappy to see that the RMs don´t really fit with the whole megaman style. But that level is IMPRESSIVE, and the whole fight was really epic too.
Well the game in general is supposed to sorta like have a more mature feeling or something, not kiddy-light hearted 10 year olds ..not sure how to say it, sorry. :(
Don´t take it that hard, it´s just some opinion from a random person :P. And it´s just a minor thing too, the gameplay is excellent from what I´ve seen so far. I´m actually really impressed on what you´ve done with the game, you completely broke the limitation the game seemed to have, it´s really unique. I´ve seen the previous video of Boltman´s stage a long time ago, and I was a bit shocked to see that the game was still on the works. Mad props to you!
Oh yea, i know. I just happen to be a softie type of person. I easily can get like that, i can't help it. Dont mean to. But anyways..
i do appreciate your comment though, that really does mean alot. And yea, i do wanna try making this the best possible megaman rom hack experience ever in any way i can. Yea it is true, considering im a true expert at the NES 6502 ASM, so can code almost anything i ever want if i feel like wanting to. Wanted to go away from nes in whatever ways possible. Graphics, level design, getting to have events like talking between dr light and megaman mid-level like the duplex space station had when you come to the computer room for the first time...just whatever possible. :)
I just got to finally get mm 10 yesterday morning as it finally just came out for xbox 360 ..i've only tried 3 or 4 levels so far...and my god im sooo jealous of what some of these enemies on the levels do ...i wanna do cool AI behavior actions for my game too with enemies ...instead of just only attacking megaman..
Rockman 4MI strikes back!
Diveman
Brightman
Skullman
NICE
I like what I saw. And even more what I heard. Skull Man's stage seems like a mix of every platform in every MM ever.
But why kill Rush?
Yup, really nice indeed. I would change the bosses sprites just for more coolness, they are different enough from their original ones to deserve their own designs.
Also, Rush going kamikaze on everyone reminds me of GBD for some reason.
Man, keeps getting better and better. The music in Brightman's stage sounds really familiar, anyone know the original song?
The BG in SkullMan´s stage doesn´t make any sence...Mountains on Mountains? Lol other wise those levels look freaking chelenging
im totally nothing in comparison to puresabe, i really doubt i'd ever be able to code even half those types of things in those levels at all, and i thought i was expert at 6502 NES asm, he's 100x more knowledgeable at it, obviously.
Quote from: kuja killer on April 06, 2010, 06:14:53 AM
im totally nothing in comparison to puresabe, i really doubt i'd ever be able to code even half those types of things in those levels at all, and i thought i was expert at 6502 NES asm, he's 100x more knowledgeable at it, obviously.
you kidding dude, you dude something equal as good, just becuase you take more time, doesnt mean that it wasnt worth it.
i mean you can create better events that what i saw on 4 MI, trust me, your work on Duplex is equal as good
i understand. i mean like i've never even thought of ideas and concepts like those in my life ever before mi is doing in those levels, some of the things, not everything... the wish star weapon .. oh my god never had thought of a thing like that ever before.
The diagnoal scrolling action in skullman, damn i can't even manage to do that sort of thing really. Even though i managed to in a sense with the 1st duplex level, it's not coded in the way like skullman was. I just only used a blank empty screen with sprite-based stars moving them diagnoally, while the level still scrolls horizontally "behind the scenes". I have no idea how i would manage to do a thing like that for reals.
and lots other things specifically.
And just a few days ago, megaman-omega was asking me if i could code a type of wall property about being able to jump up onto ground if your below it ya know ?? ..i said i wasn't entirly sure, or if i even could at all .. and now rock 4 MI does that...what a coincidence mannnnnnnn .. skull and bright have platforms you can jump onto from under-neath ...it's beyond my skill, i didn't think it was possible, because none of the 6 NES mm's had something like that, so i wouldn't have any other game's coding to look at.
Wow dude, don't beat yourself up over it. You've done some pretty cool stuff with your hack.
i didn't mean to, sorry.
just all this stuff on 4 mi really blows me out of the galaxy if ya know what i mean. i dont know if that video shows it, since i didn't look ..but i've been playing the levels myself ..but like watch what happens after you beat the mm 8 whale mid-boss in diveman ..holy cow it's insaaane.
and i dont mean the part where rush kills himself, but a few seconds before that
Quote from: kuja killer on April 06, 2010, 07:35:29 AM
i didn't mean to, sorry.
just all this stuff on 4 mi really blows me out of the galaxy if ya know what i mean. i dont know if that video shows it, since i didn't look ..but i've been playing the levels myself ..but like watch what happens after you beat the mm 8 whale mid-boss in diveman ..holy cow it's insaaane.
and i dont mean the part where rush kills himself, but a few seconds before that
All what you need is to cantact Puresabe directly. By such knowledge he should be atleast able to speak and read english.
Try it and you may learn new things from him. New things which may expand your influence.^^
He only speaks in binary, I only know enough of it to ask where is the bathroom.
question, the new update of rockman 4MI doesn't have a MMC3 Version anymore?, my pc doesn't not run MMC5 emulators that well
and how do i install it?
it only works in the fceux emulator for me.
I tried nestopia and nintendulator and it dont work at all, heh.
http://fceux.com
What, does the creator love Shadow man or something? He appears in Toad Mans stage, Pharaoh Mans stage, Bright Mans stage. Yea I think Shadow Man appears in half of these stages. The games cool, nonetheless.
Although its really hard to make it toward the end of Dive Man's stage with Enkers weapon temporary to break the glass, esp at times when you can't recover the energy.
So I know no one replied to my engine being posted, don't worry I'm not at all offended.
The next version - an actual working one! - is available for download at www.liquidfyre.com/tesserex/downloads.php (http://www.liquidfyre.com/tesserex/downloads.php). It comes with the demo project that includes the level you see in the video. If you try sparkman's stage you'll die right away because the start point has been accidentally set to be below the screen. You could fix it in Demo Project\stages\Sparkman\map.xml if you wanted.
Remember that the XNA redistributable 3.0 is required to run it. A link to it is also on the download page. I can also post links to git repos if anyone is interested in contributing to the project.
Maybe you could add a bit more info about this project? That´ll surely get more comments for you. Or you could try making your own thread to get more exclusive attention.
That previous video wasn´t bad actually, can´t really say much else tho. Good luck with it.
Now that's some good hard work put into a fan game. Awesome start to a solid engine.
Things I noticed, maybe you already did too;
Animations seems a bit slow. Things like explosions are usually pretty rapid in the official titles, but things in general seem slow in their animation. The game itself is running at expected speeds, 60fps, so it's not like the engine is running slow.
Maybe it's just me but Megaman seems to run a little faster than usual.
When tapping left or right, Megaman doesn't actually inch forward a pixel. His walking start up frame displays but he doesn't actually move. This was a handy feature in the original games because you could sorta inc your way to an edge to line up your jump. It would have been handy on the spike blocks.
Weapon bars disappear as depleted, instead of leaving a black background like the lifebar.
Would be cool if you could get the NES fadeout effect, instead of the smooth fade. It looks kinda funny to see a full color fade out effect on NES graphics.
When spamming Gyro the sound effects seem to loop indefinitely, even if I die.
All stuff I'm sure will be fixed in time. Great job so far. As a fellow programmer it warms my heart to see someone actually trying to code an engine instead of using crap like Multimedia Fusion or Game Maker.
Reading your reply at first I almost thought you had the wrong version because it was slow, but now I see what you mean. Great to hear that it actually works on someone else's machine!
If you try creeping by tapping a direction, he should eventually start moving. His position is stored as a float, not int.
For the movement speeds I actually used the values off of this page: http://tasvideos.org/RockmanTricks/Data.html
A lot of fangame makers have been dying for that data, they just didn't know it was available somewhere.
I thought I fixed the health bars? My current working version has backgrounds, maybe I forgot them in that release. No biggie.
I also did have that gyro sound bug happen to me once but I haven't found the cause yet.
Quote from: Tesserex on April 12, 2010, 01:24:36 PM
If you try creeping by tapping a direction, he should eventually start moving. His position is stored as a float, not int.
Add one when creeping then, or something. It should be an immediate movement, not delayed.
Jesus Kuja, that stage was insane. Actually, Haha, what with the Video's hame, I was almost half expecting Sigmas voice there "PREPARE TO BECOME SPACE DUST!" wow, what an insane stage. I wouldnt be able to get through. XD
on MI... MI was always awesome, I love what they did with the Boss music, and they made Pharoaman super freaking Epic, but why replace Skullman's BGM with the one they did? I mean, no BGM can replace skullman's and make the stage half as epic.
buuut thats just me.
Also, Waveman? in Megaman 4? I could understand if thats like, a challenge before his game, but its just a hologram? what?
Quote from: Nebula ★ Black on May 14, 2010, 07:01:02 AM
http://www.youtube.com/watch?v=P7Tf5yxQSM0
Oh yay, Tarbo-san made it~ ^^
This is something I want! That is awesome!
Quote from: Flame on April 13, 2010, 11:05:27 PMAlso, Waveman? in Megaman 4? I could understand if thats like, a challenge before his game, but its just a hologram? what?
If you think THAT'S wacky, then you need to see that Quint is in Drill Man's stage. Keeping in mind that MM4 took place
before MMIIGB's events, it's nonsensical and illogical...
But totally awesome, nonetheless. 8) Sakugarne is also much more useful here, to boot!
Quote from: Talyn on May 14, 2010, 11:22:11 AM
This is something I want! That is awesome!
Same here! While I'm not interested all that much in Mega Man Starforce itself, I definitely want to try this out.
QuoteKeeping in mind that MM4 took place before MMIIGB's events, it's nonsensical and illogical...
Uh... what? No matter what MMKB may say, Rockman World2 takes place BEFORE Rockman4. There's only R2 and R3 bosses, slide and no charge.
Quote from: Zan on May 14, 2010, 03:12:12 PM
Uh... what? No matter what MMKB may say, Rockman World2 takes place BEFORE Rockman4. There's only R2 and R3 bosses, slide and no charge.
Whoops. I forgot.
My apologies, I got the timeline mixed up a bit. :-[ I guess Quint's appearance does make sense after all. 8)
Now, concerning Wave Man's appearance as a hologram...I imagine that the real one was being developped by Dr. Wily at the time (but obviously not finished yet, due to his reliance on his older robots and Cossack's creations).
The secret Stardroid boss battles, on the other hand...The only reason to explain that would be Wily doing a "test run" with them, though that explanation's a bit of a stretch.
QuoteHey, that is awesome! Is it a hack or a fan game?
Looks like a fangame. There appear to be too many palettes in use for a NES.
Does it matter? It still looks awesome.
AND STOP LISTENING TO MMKB! IT IS BAD!
SHEEP MAN SAYS: IT'S BAAAAAAAAAAAD! (sorry, couldn't resist)
Cant believe people STILL listen to MMKB.
Alright, alright, I'm sorry! I won't use it again. X( Apparently, there's no reliable source of MM backstory info on the net...
Mega Man II occuring before Mega Man 4 does make sense, whatwith MM shooting down Wily from outer space and having him crash on Earth, since he was thought to be "dead" prior to MM4's events.
That, and the use of MM3 RMs in the game, as Zan pointed out.
Yes there is. Either use the wiki on the Mega Man Network or use the info here!
Quote
Mega Man II occuring before Mega Man 4 does make sense, whatwith MM shooting down Wily from outer space and having him crash on Earth, since he was thought to be "dead" prior to MM4's events.
This is one of the reasons why I think World2 works best prior to 4. It gets a bit more time travel convoluted when you add MegaWorld into the mix; but at least you can account for him having died prior to R4. Which with just Megaworld after R3, you cannot.
The other reason is the timeframe in which the World games were made; World was made after R2, during R3's production. World2 was made after R3, during R4's production. And so on. The only exception to this is World5, because R6's story didn't allow for the possibility of a game after it, and R7 was nowhere to be seen.
Quote from: Talyn on May 15, 2010, 12:37:51 PM
Yes there is. Either use the wiki on the Mega Man Network or use the info here!
I'm not sure about using TMMN...I heard that it's biased.
Having all the info here compiled into one place would help, as it's a bit all over the place.
Quote from: Zan on May 15, 2010, 05:16:28 PM
This is one of the reasons why I think World2 works best prior to 4. It gets a bit more time travel convoluted when you add MegaWorld into the mix; but at least you can account for him having died prior to R4. Which with just Megaworld after R3, you cannot.
The other reason is the timeframe in which the World games were made; World was made after R2, during R3's production. World2 was made after R3, during R4's production. And so on. The only exception to this is World5, because R6's story didn't allow for the possibility of a game after it, and R7 was nowhere to be seen.
Yeah, I forgot about the timeframe for the games' production. It all makes sense, and easily helps you determine when those games occur.
Indeed, Wily Wars can't occur before MM4. It could occur right before MMII or after MM4. A bit complicated, but either way could work (though, the former makes more sense).
Quote
I'm not sure about using TMMN...I heard that it's biased.
I don't see how. MMNs wiki is a result of Atomic Fire's Japanese manual translation, MMN's transcriptions, combined with contributors such as myself. All it is at current is very disorganized and unfinished.
Quote
Indeed, Wily Wars can't occur before MM4. It could occur right before MMII or after MM4. A bit complicated, but either way could work (though, the former makes more sense).
It could occur before MM4, actually. There's past time travel involved. So at some point Megaworld just negates itself...But with Wily Tower still happening after R3, demanding World4 to fix it toward R4.
Quote from: Zan on May 15, 2010, 06:24:17 PM
I don't see how. MMNs wiki is a result of Atomic Fire's Japanese manual translation, MMN's transcriptions, combined with contributors such as myself. All it is at current is very disorganized and unfinished.
Hmm, I see. Fair enough, then. I may actually use it again.
QuoteIt could occur before MM4, actually. There's past time travel involved. So at some point Megaworld just negates itself...
I thought about that, yes. That works for me.
Now then, back on subject...How many colors does that MMZX-themed hack use too much?
Quote
Hmm, I see. Fair enough, then. I may actually use it again.
Well, just so you know, it's all very WIP still. So if you ever spot anything on that wiki that doesn't add up, just inform the wiki's editors.
QuoteHow many colors does that MMZX-themed hack use too much?
ZX? I assume you mean the SSR one? It's not so much about "colors" as it is "palettes". The NES can only use 4 palettes for sprites at any given time. Subaru would use at least two, the Mettaur would use one (and share one with Subaru), the lock on would use one, and never mind how much the HUD would add. As it exceeds the 4 palette limit, it's a given we're not seeing a NES game emulated, but rather a PC game.
Zero Man. C: (http://www.youtube.com/watch?v=QRGHW2jGW_A)
...Is that some sort of pun?
Kevvviiinnn has had "Zero Man" on his account for a long time now. (http://www.youtube.com/watch?v=OL1XjIBiP0c) (V2 (http://www.youtube.com/watch?v=8sn1lKOEt_o)) ^^;
And I think it´s a cool and funny idea.
Im surprised this hasnt showed up
There is also this one I've found. :)
These look bothe pretty awesome.
Since this is Mega Man Fan Related related thought i post some info...
Me and a buddy of mine,Kameron a working on a map based on Megaman 10 (Includes All Megaman 10 Stages Packed into one,well not all exactly)
and it'll be a map for Garry's Mod & HL2:DM
We might Work on other Stages from Different Megaman Games or Different Games overall...
Edit:Screen Shot in Beta Form of the Stage
(http://fc03.deviantart.net/fs70/f/2010/177/3/3/Map_Preview_by_MM19872008.jpg)
So...... Is this game being developed with something like Game Maker, or are they using the same method they've used for RM7 FC and RM8 FC?
Looks good though. :)
Tarbo-san's work goes way beyond those things. You should follow up on the Cocorog blog more.
I can't wait for that game!! :D
And link, please? I'm very interested in this project.
Quote from: VixyNyan on June 26, 2010, 10:02:29 PM
Tarbo-san's work goes way beyond those things. You should follow up on the Cocorog blog more.
C+C coding or better, as I'm guessing. But unfourtunately, I can't code worth shiz.
http://tarbosan.blog66.fc2.com/
There, got the link.
It seems that Tarbo-San's project has now gotten The Mega Man Network's attention, as well:
http://www.themmnetwork.com/2010/06/28/what-if-mega-man-star-force-was-an-nes-game/ (http://www.themmnetwork.com/2010/06/28/what-if-mega-man-star-force-was-an-nes-game/)
Quote from: KudosForce on June 28, 2010, 01:08:45 PM
It seems that Tarbo-San's project has now gotten The Mega Man Network's attention, as well:
http://www.themmnetwork.com/2010/06/28/what-if-mega-man-star-force-was-an-nes-game/ (http://www.themmnetwork.com/2010/06/28/what-if-mega-man-star-force-was-an-nes-game/)
It also got Capcom's attention. Though I'm sure all of Capcomunity's blogs come from other sources anyway. ;)
http://www.capcom-unity.com/jgonzo/blog/2010/06/28/mega_man_star_force_intro...in_8_bits
(http://img36.imageshack.us/img36/10/fcrnrstageselect.gif)
NSFW EDIT: I believe it has been said many times to NEVER hotlink an image from fc2, because they don't allow hotlinking.
Save the pic, and upload to an image host, like ImageShack, PhotoBucket, or Tinypic.
And just because you can see it, doesn't mean anyone else can, because it was saved on your cache.
Anyways, I've uploaded the pic to ImageShack.
Please people. Learn to save a pic and upload to an image host.
It's in the rules now, surrounded by golden tags of newness! I saw it!
that looks awesome, by the way. ^_^
Looking good!
Personally, I feel he should switch the placement of Jack Corvus and Dread Joker (or Queen Virgo and Acid Ace). That way the Title chars (Joker and Ace) will have corners, as will Queen and Jack. That's just me though.
Ooops sorry for hotlinking <.<
you now what's interesting.......
http://www.nicovideo.jp/watch/sm11225701 (http://www.nicovideo.jp/watch/sm11225701)
Yeah, too bad I can't watch it though.
Hmm... Looks like RM stage themes from a Japanese fangame named Rockman F.
Quote from: Gatuca on July 05, 2010, 07:41:40 PM
you now what's interesting.......
http://www.nicovideo.jp/watch/sm11225701 (http://www.nicovideo.jp/watch/sm11225701)
Yea.... I never understood how to work or access any of the whole NicoVideo pages videos. Do you have to be registered there or something to view? Or is there a particular way of seeing these videos without registering?
Quote from: N-Mario on July 06, 2010, 01:07:18 AM
Yea.... I never understood how to work or access any of the whole NicoVideo pages videos. Do you have to be registered there or something to view? Or is there a particular way of seeing these videos without registering?
You have to be registered. If there's a way around it that isn't reposting a video to another video-sharing site, then I haven't found it.
you can download the videos with downloadhelper add-on for firefox :P
but still, you need to register to NicoNico in order to watch them, luckily, there's an english version of it.
I'm registered! >U< Those themes are amazing! Blazeman has to be my favorite!
Quote from: Akira on July 06, 2010, 01:39:43 AM
Man it looks like Tarbo-san is making this little fangame look good...but i was caught by...Wait Who's the name of the Tauros lookin guy?
Quote from: COG on July 06, 2010, 03:20:41 AM
Man it looks like Tarbo-san is making this little fangame look good...but i was caught by...Wait Who's the name of the Tauros lookin guy?
That would be Taurus Fire/Ox Fire.
Wow, this is looking awesome so far! *o*
I really can't wait now! :D
Special Mode is a mini-game type thing, and maybe we will see other things too. ^^
Special Items
Shippu no Piasu (Pierce of the Hurricane) (Gale, Hurricane, etc)
Acid Ace (Wing Blade)
Harp Note (Shock Note)
Ox Fire (Burning Punch)
Soundtrack rip~ :cookie:
Rockman Freak Original Soundtrack (Doujin Fan Project) (http://lol.rockmanpm.com/Rockman%20Freak%20Original%20Soundtrack%20(Doujin%20Fan%20Project))
I spent some time getting info about the composers (Mohei & Puyo-kichi) and adding their site info and things into the music files (http://www.rockman-f.com/).
Hope you like. And the site has 2 extra songs too. ^^;
Well, after talking with Gemini Laser a bit more, i wanted to try to actual make a stage. Not just edit one.
From start to finish. Like create one with own tiles and music.
Now i can't program or anything like, but i can sprite. So, i am looking for someone that can program and just make a stage with me.
A Megaman 8-bit one. I know it's middle of summer, but i actully wanna make Snow Man stage.
I can do everything, from tile's to background and the boss. I just need someone to put it all togheter. Code it and what not. Just a simple 7-10 screen stage.
Anyone willing to give a hand?
Quote from: VixyNyan on July 07, 2010, 04:20:50 AM
Soundtrack rip~ :cookie:
Rockman Freak Original Soundtrack (Doujin Fan Project) (http://lol.rockmanpm.com/Rockman%20Freak%20Original%20Soundtrack%20(Doujin%20Fan%20Project))
I spent some time getting info about the composers (Mohei & Puyo-kichi) and adding their site info and things into the music files (http://www.rockman-f.com/).
Hope you like. And the site has 2 extra songs too. ^^;
0v0
Thank you Vixy~!!!
Quote from: Quint on July 07, 2010, 10:49:34 AM
Well, after talking with Gemini Laser a bit more, i wanted to try to actual make a stage. Not just edit one.
From start to finish. Like create one with own tiles and music.
Now i can't program or anything like, but i can sprite. So, i am looking for someone that can program and just make a stage with me.
A Megaman 8-bit one. I know it's middle of summer, but i actully wanna make Snow Man stage.
I can do everything, from tile's to background and the boss. I just need someone to put it all togheter. Code it and what not. Just a simple 7-10 screen stage.
Anyone willing to give a hand?
Maybe you can help out kuja killer with Megaman Oddysey?
Isn't Megaman Oddysey a hack of Megaman 3?
Yes, it is. Are you looking for a specific game to edit? Because then it would just be just a sprite editting, which seems that is something you want to avoid. Besides, kuja is skillfull enough to make an awesome game out of it, he is just missing a spriter to work with.
I want to make a stage from scratch. Tiles and what not.
Im trying to not edit a game. I tried the N64Mario's engine. But it was a bit to complicated for me. ;O; That's why i am asking for someone with more experience.
Quote from: Gatuca on July 06, 2010, 01:24:19 AM
you can download the videos with downloadhelper add-on for firefox :P
but still, you need to register to NicoNico in order to watch them, luckily, there's an english version of it.
No Japanese keyboard?
Install NJStar Japanese Word Processor (http://www.njstar.com/cms/njstar-japanese-word-processor) if you want to be able to write Japanese symbols with any keyboard and then copy-pasta your text anywhere you want. ^^;
Well i've decided to put my Brother's Fanproject to rest
But i have a few Ideas for a Fangame...but i just can't seem to get a concept right...
but overall it's just a Mega Man & Proto Man Game...but i might add Bass i just dunno yet...
but all i can say is that the Story involves something based on the Zero Cataclysm,if not somthing else
Good lord, how many [tornado fang]ing projects have you started up and abandoned already?! Just stick with one project already.
Quote from: lizardcommando on July 18, 2010, 08:23:01 PM
Good lord, how many [tornado fang]ing projects have you started up and abandoned already?! Just stick with one project already.
You realize that i'm not my brother,and he's been dead for sometime now...
Besides i plan to Stick to this project,all my brother's Promised Projects were Trashed by me...his ideas were rediculous,i never intended to work with him on those projects
he was Class A Liar at times,but sometimes he Meant what he said...
i have a name for the project...
Mega Man:Ultimate Salvation
Quote from: COG on July 18, 2010, 08:38:13 PM
You do realize that I'm not my brother, and that he's been dead for some time now...
Oh, uh...
Our condolences?
Quote from: Align on July 18, 2010, 08:44:19 PM
Oh, uh...
Our condolences?
Yeah i told Kallen sometime ago (I can't remember when)
But anyway i plan to only use one of the MMTDB Robot Masters (Others can Submit their own into the fangame,i respect all Fan Related Stuff belonging to others)
So MMUS Will basically take place in the Zero Cataclysim as i've fully decided
Too bad COG, you still hold the same writing and grammar habits your brother had. Including the fact that he was a Class A liar.
Shame on you... You just wont get tired of lying and acting silly all the time, will you? What a waste of your time. Can someone remind me why this guy hasnt been banned?
QuoteSo MMUS Will basically take place in the Zero Cataclysim as i've fully decided
...um...
Anyway, I'd hold off on making any promises, formal announcements etc. until you have something concrete. A working engine, maybe.
Quote from: Nebula ★ Black on July 18, 2010, 08:52:55 PM
Too bad COG, you still hold the same writing and grammar habits your brother had. Including the fact that he was a Class A liar.
Shame on you... You just wont get tired of lying and acting silly all the time, will you? What a waste of your time. Can someone remind me why this guy hasnt been banned?
Whatever
I have some MM8BDM skins to do,i'm helping the project by making Strike Man's Map later on in the future (and i intend to do so,i've actually came up with a idea on what the stage is going to be like)
stop me if you want Nebula ★ Black,go ahead and interject
Posted on: July 18, 2010, 21:04:59
Quote from: The Great Gonzo on July 18, 2010, 08:55:44 PM
...um...
Anyway, I'd hold off on making any promises, formal announcements etc. until you have something concrete. A working engine, maybe.
I'll try to work on my own engine,because due to N-Mario's engine not being updated and such i'm going to go and work on my own engine
give me about a Few Monthsand we'll see
Ah my fault. I really did interject the topic this time... I just wanted to tell you how much I feel sorry for you ;)
Quote from: Nebula ★ Black on July 18, 2010, 09:09:03 PM
Ah my fault. I really did interject the topic this time... I just wanted to tell you how much I feel sorry for you ;)
Yeah Well,i'll be on Steam if you really want to go on about this...
What? You want to PvP on a game? I maybe playing L4D, L4D2 or TF2 this overnight. Just for fun though I havent been practicing on them for a serious period of time.
Quote from: COG on July 18, 2010, 09:07:00 PM
I'll try to work on my own engine,because due to N-Mario's engine not being updated and such i'm going to go and work on my own engine
give me about a Few Monthsand we'll see
I hope you have something to show for it by then. Also, please merge your double posts.
Quote from: COG on July 18, 2010, 08:38:13 PM
You realize that i'm not my brother,and he's been dead for sometime now...
What the hell? ...Lying about your brother dying isn't something to joke about. If you aren't joking though, then I'm sorry and my condolences...
So he goes around following what his brother does on the internet and later steals his accounts to flame his own brother and steal his failed projects? Ok
Quote from: Nebula ★ Black on July 18, 2010, 03:38:26 PM
This game is looking pretty freaking awesome so far.
QuoteThis game is looking pretty freaking awesome so far.
Agreed. Though, now I'm having flashbacks of all those fights it took to finally beat Burai...
QuoteSo he goes around following what his brother does on the internet and later steals his accounts to flame his own brother and steal his failed projects? Ok
I don't remember the flaming, but...yeah, Suspicious.
Well, maybe flaming isn´t the word, but I am almost sure this isn´t the first time he points out the uselessness of his brother and how his project failed so much that he had the divine mission to take over each of them... Suspicious it is indeed.
Quote
Agreed. Though, now I'm having flashbacks of all those fights it took to finally beat Burai...
Burai's attacks are the perfect example of how NES limits alter gameplay; attacks of that size are not generally considered by the developers because of the problems related with them, leading to a simplified boss pattern.
However, that's not to say it's not possible. If you want flicker, that is. Of course, in theory all of Burai's effects can be made by background tiles, that are rapidly changed by the engine. Tricky, but doable.
Who can put it this
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11170015#
in large size?
EDIT:
I found 2 videos in youtube.
http://www.youtube.com/watch?v=y075f6Yq0U4
http://www.youtube.com/watch?v=_IMMqHtwqdY&feature=related
They contain mugshots of Robot Masters, RM Music, and weapons.
Sky man - Mach wave
Acid man - Acid gun
Crescent man - Crescent blade
Blaze man - Blaze field
Frozen man - Reflection ice
Forest man - Cyber plant
Darts man - Darts bomb
Dragon man - Thunder volt
(http://img704.imageshack.us/img704/6626/11170015.gif)
Quote from: Acid on July 25, 2010, 02:57:23 PM
(http://img704.imageshack.us/img704/6626/11170015.gif)
Thank you very much
Well, I have to say that I'm glad to see Japan getting in on the MM fan game scene. It'll be interesting to see how those of various nationalities compare.
Although, it would be nice if we could know anything about the plot, and the RMs' data card info. :(
Nice music, graphics and artwork, though.
Sky Man? Aw C´mon! This ain´t funny anymore!
Quote from: Blackhook on July 25, 2010, 03:42:52 PM
Sky Man? Aw C´mon! This ain´t funny anymore!
RMs and fan-made RMs using the same name is inevitable, you know. One must learn to live with it. ;)
Meanwhile, "Frozen Man" may be the product of having run out of ice-related name idea inspiration.
Acid, can do this http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11697621 and http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11980609 in large size, please?
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11673373 - chibi
Quote from: Acid on July 25, 2010, 02:57:23 PM
(http://img704.imageshack.us/img704/6626/11170015.gif)
I just thought of something. It's raining sideways in Dragon Man's stage, so shouldn't some of the rain be able to fall under the platform?
The first two were original size already:
(http://img34.imageshack.us/img34/751/11673373.png)
Quote from: Night on July 25, 2010, 08:51:16 PM
I just thought of something. It's raining sideways in Dragon Man's stage, so shouldn't some of the rain be able to fall under the platform?
It is called 'game logic'...
I know it's suppose to be like that. :(
Just wondering if anyone else thought it was strange, or even noticed it...
Looks like Jet Man has a new rival! :)
That reminds me, was someone gonna do Chibi art of MM Unlimited? I think I remember it being one of the guys here, one of the fellow fangame artists. How's it coming along?
I did a MMPU styled sketch of CometWoman. I was contemplating doing the rest of the cast too...
hey guys, there's a new version of Megaman Forever
A Showcase of the RM, including a Cooler Wing Man
a Walktrought
BTW Liliruli.......where i can see that drawing?
It seems that it got cancelled too: http://megaman4unnamed.livejournal.com/5534.html. Too bad, the hack had great potential.
Posting a little fangame completed recently. It's a homebrew game rather than a rom hack, so extracting all the files and running the .exe should run it ok.
The name of the game is Megaman: Day in the Limelight, or MegamanDL. This is a homebrew fangame rather than a rom hack.
Download link: https://www.opendrive.com/files/6883117_MARSh_1ef6
Mirror: http://www.sendspace.com/file/yvd2hd
Brief video of the gameplay:
Features 12 stages, three difficulty settings, configurable starting lives (including an option for infinite), configurable controls and boss replays.
The premise for this game is an alternate version of Megaman 2. Only this time, Megaman has mysteriously vanished when Dr. Wily returns in another bid to take over the world. With Megaman absent, it falls to the original six Robot Masters from MM1 to stop Dr. Wily's scheme.
Each stage involves taking the selected character through their level and defeating the boss at the end. The gameplay is very similar to Megaman 2. As are almost all the graphics.
haha, thats pretty cool. Iceman freezing lava is SO broken. XD
lol Iceman's stage is one of the easiest, I passed all of them except Fire Man, they made Air Man's stage so hard.
My face glowed red with joy when I accidentally pressed 0 on the numpad.
Great game, really well coded, and genius idea. I liked how you incorporated new stage mechanics into stages, even though its reused music and graphic data. Keeps things fresh.
Fantastic work, this is probably my favorite fangame to be fully released as of right now!
i didn't really like this a whole lot. I was fustrated alot that these levels are sooooo horribly ridicously long seriously. I was always going like "how much longer geeeeez" like in heat man and wood...i never made it to any boss period except for quick.
and one of the main reasons i hate fan games myself is they always run slow. This program just randomly feels like running at like as little as 20 FPS all the time in wood ... or up to 50 FPS in airman...and it just fluctates up and down all over the place it's annoying. I've never liked programs compared to emulators/rom hacks. They always run up the CPU usage at 100% forever ....
I had the speedfan program running in the background cause i wanted to see what would happen while i was playing this for awhile last night, and it made both the CPU and GPU tempature shoot up by almost 30 freaking degree's to like 158 F. :\ That's even more than the DS emulator, no$gba.
And this thing just randomly decided to crash right in the middle of the metal man stage...so then i was like [tornado fang] it ....deleted.
Quote from: N-Mario on November 21, 2008, 05:35:30 AM
MMF2 Progress Update (http://www.youtube.com/watch?v=nNO0ozDX3uQ) ;)
Also, YAY for sticky! 0v0
BTW, is there any sites that host, and/or is devoted to MegaMan fan creations? I've seen some sites that are devoted to Metroid fan projects (http://metroidr.brpxqzme.net/), and even Mario fan projects (http://mfgg.net/). But I have yet to see any sites devoted to megaman fan projects. :|
You are part of a Mega Man Fan Projects site.
Megaman 4 MI updated
BTW shouldnt this topic be moved to the Fan Games Forum?
Dear lord, that's diabolical! ^.^
There really are no words for that.
Quote from: Flame on August 30, 2010, 04:10:47 AM
There really are no words for that.
+1
Seriously. OMG! Serges again? Oh, wait...... If this took place before X2, then Serges in X2 would be the second time, the first time being this Boss. Good thing hacked games aren't canon! XD
On the other hand, it's not really Serges, but a Devil copying Serges. It's a nice touch indeed. :)
YOU HEARD IT HERE FIRST. SERGES IS ACTUALLY COSSACK. 8D
Has anyone else seen this romhack before? The sprites need some work but at least the music's not bad.
oh my god
8 bit conversions of those songs sound so good
so
good
Not sure what master Hayao Miyazaki would make of it, though. Last I checked, he was rather horrified at a shmup based on Nausicaa (granted, it was a bad game).
Quote from: KudosForce on September 19, 2010, 09:51:48 PM
Not sure what master Hayao Miyazaki would make of it, though. Last I checked, he was rather horrified at a shmup based on Nausicaa (granted, it was a bad game).
And that's like George Lucas trying (failing) to hide the holiday disaster that was the Star Wars Holiday pecial.
Stabs Gaia with a poisoned hook*
..There was no SW holiday special
Guess what I got here~
Quote from: Nebula ★ Black on September 27, 2010, 09:15:55 PM
Guess what I got here~
http://www.youtube.com/watch?v=2iQZT7mq4HE
Fun. Only has that minigame, but still fun. ^.^
Someone must have spotted this before but tried searching the forum and didn't found it so I thought in sharing it.
http://www.yoyogames.com/games/122149-megaman-3d#
I haven't played much yet but so far its looking pretty cool.
I dunno how many here are into First-Person Shooters let alone classic DM-style, but Mega Man 8-bit Deathmatch was fully released today. (http://cutstuff.net/blog/?p=2369)
You can play as any RMs from 1-6 (even Darkman and Doc Robot) as well as Blues, Forte and the Rockman Killers (though it's basically just costumes and doesn't affect your default weapons). Has a full Single Player Campaign and Online Multiplayer.
Quote from: Irgendein on October 09, 2010, 06:05:41 AM
I dunno how many here are into First-Person Shooters let alone classic DM-style, but Mega Man 8-bit Deathmatch was fully released today. (http://cutstuff.net/blog/?p=2369)
You can play as any RMs from 1-6 (even Darkman and Doc Robot) as well as Blues, Forte and the Rockman Killers (though it's basically just costumes and doesn't affect your default weapons). Has a full Single Player Campaign and Online Multiplayer.
This is awesome.
I had the chance to test some of the single player campaign, the Yellow Devil fight was just as fun and annoying as the original. I still have to test the online play. Too bad they didn't added any MM 9-10 stuff.
There's a game on Newgrounds.com called Mega Tank Man. You can play as either Mega Man, or the newgrounds mascot Tank Man.
http://www.newgrounds.com/portal/view/547285
also available on http://www.mcsmstudios.com/
It only has one level. The password only activates the weapon you get from him, as far as I can tell.
Posted on: November 24, 2010, 01:01:06 AM
Ace_Spark has put up a Christmas Version of MegaMan. It's very interesting.
http://sprites-inc.co.uk/xmasinc/
Very festive, for the holidays. :)
This hasn't been posted yet?
His last video was over 10 months old.
Quote from: N-Mario on December 26, 2010, 04:14:59 AM
Ace_Spark has put up a Christmas Version of MegaMan. It's very interesting.
http://sprites-inc.co.uk/xmasinc/
Very festive, for the holidays. :)
Oh, so ACE finally put out a game since Wily Fortress was canceled? Neato.
merry holidays, and merru late xmas dudes
cant believe no one posted this
Bubble Devil? dowob
Cool! Where can you download the updates anyway? The official site is down.
Also, I don't think this was posted either
4-player co-op here:
http://forum.rockmanpm.com/index.php?topic=5585.0 (http://forum.rockmanpm.com/index.php?topic=5585.0)
(http://rocksclan.com/images/ph2.jpg)
Quote from: KoiDrake on December 27, 2010, 11:30:16 PM
Cool! Where can you download the updates anyway? The official site is down.
That's the new official site.
(http://www.geocities.jp/rock5easily/neo_banner.png) (http://borokobo.web.fc2.com/index.html)
Also, Chiko hack #17
oh yea i played that 1-level demo of the mm3 hack by chiko. the needleman level...well it seems okay. but then i felt it was ridiculous. just the part with the fish and mosquito's...there's far far far too damn many placed in that hallway. would of been more fine if there wasn't so dang much.
and then later where you just drop some screens...onto some weird tile that instantly kills ya ...how was i ever supposed to know it was some death tile, looked freaking nothing like it ...so then i cheated by using rush jet. :( through that part....and needleman battle...oh god
i died too many times until i said fuuuuuuuuck it. :( ...so i gave myself 9 e tanks...and i ended up using 5 or 6 JUST to beat him ...no joke.
cause he seemed to make him shoot like 5x as amount needles per round, and increased the damage taken waaay higher than it was originally was.
Quote from: Konchuu Kettou on December 29, 2010, 10:07:38 PM
That's the new official site.
(http://www.geocities.jp/rock5easily/neo_banner.png) (http://borokobo.web.fc2.com/index.html)
Cool! Thanks man :)
And Chiko's hack... I tried one some time ago, it looked really amateur-ish to be honest :\
I wonder what comes after Dive
My guess is Wave Man and Aqua Man.
8-bit remastered versions of bubbleman and diveman! <3
You can shoot down!
You can play as Splash Woman! 0v0
Quote from: Night on February 03, 2011, 04:17:10 AM
8-bit remastered versions of bubbleman and diveman! <3
You can shoot down!
You can play as Splash Woman! 0v0
This is just Nitpicking but.....
the bubbleman version it seems so, tough it could sound better with softer noises and snare from MM3-6....but the diveman version sounds like a downgraded version in the MM2 style (with the MMC1 sound chip) because of the more harsher sound noises, and MM4 was a MMC3 game :P.
Plus the Yasahi's should give you extra shots as opposed to points :P.
And does anyone know Tarbo's Page?.
If you were looking a few pages back, you would have known. ^^;
Tarbo's other names are tarbonhouse & megacocorock.
4:58 >U< <3
that was pretty damn cool.
That was indeed wow. I wanna play!
oh god im so jealous. :(
well i've been looking all over his blogs, and his official website...cant find any trace of download links anywhere period whatsoever...
but look at this, he's done more 8-bit games than just that one..
http://cocoroco.sakura.ne.jp/cocoroco/other.html
----------
and this his blog about that roll chan:
http://tarbosan.blog66.fc2.com/blog-category-24.html
mannnnnn :(
Random Mega in Rush Jet, this is so cool!
I talk with tarbo-san a lot, specially on Twitter.
The first time we talked with each other a year back or so, he actually knew who I was. ^^;
He seem to visit RPM as a guest too. >u<
damn, if only i could get him to help me with my project :-[
Love Roll-chan's falling animation xD
just look at all his other games. :)
i totally love this one. :)
http://www.youtube.com/watch?v=uv0_iblBuYg
Quote from: kuja killer on March 29, 2011, 07:47:25 PM
but look at this, he's done more 8-bit games than just that one..
http://cocoroco.sakura.ne.jp/cocoroco/other.html
I saw this:
(http://i828.photobucket.com/albums/zz210/kobunnight/Megaman/ss_4.gif)
8-bit servbot! I <3 you Tarbo-san! O^O
Is that Roll's minigame from TvsC?
here's some footage from that mini game.
also, is it ok if we add his games to the list of fanprojects even if there's no downloads available, wich doesnt make any sense, considering the splash woman minigame seems finished.
Posted on: March 30, 2011, 06:05:57 PM
I'm sure no one has ever heard about this fangame, i't may not be the most original in sound terms, but it does have custom sprites and gimmicks:
Oh wow, all those shiny lasers look awesome. And the security system =w=
Looks good so far.
Don't think I've posted this here before.
Before JKB came around to bring us his genius vision of a Mega Man X game, this was the [parasitic bomb].
Mega Man X Next "Saviors"
A really neat X series flash game utilizing the GBA X and Zero sprites. everything else is scratch, and while always quite on spot with X series styles, it is one hell of a game.
Started as a 2 stage "intro stage" demo with X and Zero only, (and I think Delia)
And then the full game, which does not include the intro, but follows from it.
http://www.newgrounds.com/portal/view/121614
http://www.newgrounds.com/portal/view/161938
Also includes guest characters.
IRA character Delia,
Bob and George's Plague Rogumer,
And Sic & Sin, two out-of-universe characters who's origin eludes me.
Also includes Classic Rock and his own character, Rick, as the shop vendors.
Its still fun, but boy is it tough. Mainly because it is VERY fast paced. Im lucky I managed to beat X and Zero's story.
I am not the ONLY traitor out there
4 MI update, and damn.
[spoiler]Joe's Base[/spoiler]
Has this been posted already?
Does anyone know where it's from?
(http://i430.photobucket.com/albums/qq22/mywarehouse/11170015.gif)
Haven't those been posted already? I remember seeing those...
Quote from: Blackhook on May 26, 2011, 09:25:31 PM
Haven't those been posted already? I remember seeing those...
I don't know.
But it's possible.
Might even be me who posted it. Was on my external drive for some time now.
I remember that rainy picture..I think it was discussed in this thread before...
Quote from: Acid on May 26, 2011, 09:21:44 PM
Does anyone know where it's from?
(http://i430.photobucket.com/albums/qq22/mywarehouse/11170015.gif)
I do~
Quote from: VixyNyan on July 07, 2010, 04:20:50 AM
Soundtrack rip~ :cookie:
Rockman Freak Original Soundtrack (Doujin Fan Project) (http://lol.rockmanpm.com/Rockman%20Freak%20Original%20Soundtrack%20(Doujin%20Fan%20Project))
I spent some time getting info about the composers (Mohei & Puyo-kichi) and adding their site info and things into the music files (http://www.rockman-f.com/).
Hope you like. And the site has 2 extra songs too. ^^;
So it is a fully playable MM hack?
I was fearing it was just a mockup.
The site has a mere 1800 clicks though. What a shame.
Well..I might as well post this :
(http://img863.imageshack.us/img863/6838/1hallway.png)
(http://img8.imageshack.us/img8/5200/3castle.png)
(http://img805.imageshack.us/img805/1593/2clocktowermidboss.png)
Those look awesome as [tornado fang].
That's that whole MegaMan Halloween project going on over on Sprites Inc., isn't it? 8D
Indeed..and It shall be glorious!
Unless I got killed, my Sprites Inc. account should still be active
Haven't been there in a while.
Should go there soon
You were a SI member? You can come anytime you want.
Quote from: Blackhook on May 27, 2011, 08:19:37 PM
You were a SI member? You can come anytime you want.
If my account is still active... then I AM a SI member!
QuoteAchievement Unlocked: "we've only just met"
8D
This "Mega Man Next" seems to be one that we should look out for.
Quote from: RetroRespecter on August 17, 2011, 11:18:13 PM
This "Mega Man Next" seems to be one that we should look out for.
Mega Man Next is a finished game. As is Mega Man X Next: Saviors. If anything, we should look out for Mega Man Next Remix. But that will probably never happen beyond a mere demo.
mega man X Next was actually one of the most ambitious X fangames before JKB came along and topped it with Mega Man X: Corrupted.
It's good that you made the stage gimmick into something more than "finish this screen within x seconds or you start taking damage continuously", but it still needs to demonstrate to the player how it works exactly in relative safety, some way of making it obvious that it's the purple bricks that protect against the wave of fire - I didn't notice until halfway through the video, and thought it was all about taking cover behind things.
Also that last section doesn't look like a lot of fun, mostly waiting...
QuoteIt's good that you made
Eh, it's not mine game. I'm just posting video
Quote from: Splash on August 24, 2011, 10:58:43 PM
i seriously cannot wait for this game, but the title should have been something different, like "Megaman Nexus"
...Why?
Quote from: Rockara on September 07, 2011, 05:40:39 AM
i seriously cannot wait for this game, but the title should have been something different, like "Megaman Nexus"
This is Megaman, not Final Fantasy.
Posted on: October 10, 2011, 02:49:09
GENTLEMEN!, I GIVE TO YOU THE GREATEST MEGAMAN FANGAME OF THEM ALL......
YES I'M SERIOUS!
YOU HAVE
FAILED
PLEASE DIE
tell that to sunfishparty89......oh yeah, he is a troll, under the name funkygamecritic lulz
-AC *Facepalms* -AC
-u-'
Posted on: November 26, 2011, 22:25:43
What is he using to make this game? MMF2, or Game Maker? Though looks like Game Maker, but he could be rom hacking, I'm not sure really. X_X
Anyway they look pretty good. :)
For what i Recall, Game Maker 8.
I Still Think he needs to Work on his Tiles better.
QuoteCentaurmanexe
Nah He is using Game Maker....its AWESOME!! Sadly I suck at using Game Maker...no patients :p Tho I plan on making my own fan game, using Rockman name instead of the US/UK name.
So.. Yeah
Megaman fights against a giant traffic cone!
This is just a short little puzzle game thing I developed for a friend in tribute to his robot master. ;)
http://www.youtube.com/watch?v=6BgFfMZFYzs
http://indiegames.com/2011/12/browser_game_pick_rokko_chan.html
Quote from: Splash on December 27, 2011, 02:25:24 PM
http://indiegames.com/2011/12/browser_game_pick_rokko_chan.html
OH SHI- WIN!
Flash? Wow looks really smooth! Now all we need is an EXE (http://www.swf-to-exe.com/) version
(if you ever can get the swf out that is), or even a console port. But that will never happen.
Yeah, that's a pretty fun game. Wish you could be able to change the controls though, the button mapping is a bit hard to get used to.
Quote from: KoiDrake on December 27, 2011, 07:19:12 PM
Yeah, that's a pretty fun game. Wish you could be able to change the controls though, the button mapping is a bit hard to get used to.
I know how you feel.
Usually I prefer games with two or more buttons to have X as the primary "Jump" and Z as the secondary "Shoot" keys. So these might take a bit of time to get used to, at least in my perspective.
This game reminded me this
(http://www.rockman-f.com/top.jpg)
Quote from: Splash on December 28, 2011, 09:52:54 AM
This game reminded me this
(http://www.rockman-f.com/top.jpg)
I can see why.... The hockey robot master is basically the same. :)
Also, I just beat the game tonight. I had to restart the Dr. Mad stages again to get some E-Tanks (Had some trouble with his phases). Anyway, I can see one way how they ripped the music. [spoiler]due to the music player you unlock after beating the game. Also the challenges/achievements you can get look hard. :)[/spoiler]
QuoteI can see why.... The hockey robot master is basically the same. :)
Not only him. Both games (I don't know if RM-Freak is a released game) have Forest Man and plane-type robot (Sky Man and Jet Man). Also, RC Jet Man have similar weapon with MMU Jet Man
I put together a quick guide to the game.
Boss Room & Boss Weaknesses
(http://www.rockmanpm.com/i/doujin/rokkochan/rokkochanbossroom.png) (http://www.rockmanpm.com/i/doujin/rokkochan/rokkochanbossroom.png)
Password to Dr. Mad's Castle
(http://www.rockmanpm.com/i/doujin/rokkochan/rokkochanpassword.png) (http://www.rockmanpm.com/i/doujin/rokkochan/rokkochanpassword.png)
Other Boss weaknesses (WIP)
Mad Stage 1 Boss(es): Lightning Flash on Boss 1, Rolling Ring on Boss 2.
Mad Stage 2 Boss: Volcano Cannon (or something else?)
Mad Stage 3 Boss: Forest Whip
Dr. Mad Machine 1: Volcano Cannon
Dr. Mad Machine 2: Jet Missile
Mad Capsule: Ice Shield or Rokko Buster. Jet Missile is acceptable too, but does 1 damage.
Guide (c) me
I'll go back to the game some other day and get into the Leaderboards. 8D
I seem to recall that Rolling Ring worked on one of the gold/silver bosses of Dr Mad stage 1....... I think.
Maybe it was Rolling Ring on the silver boss, & lightning flash on the gold boss. :-/
Silver one is weak to Rolling Ring.
Mad's Capsule is weak to Ice Shield
Quote from: VixyNyan on December 29, 2011, 05:48:20 PM
I'll go back to the game some other day and get into the Leaderboards. 8D
i wish i was able to have online leaderboards for my game. :(
King updated his game to version 1.04
Now you can choose english language (if you want to know plot) and change controls
Quote from: Splash on December 29, 2011, 09:12:42 PM
King updated his game to version 1.04
Now you can choose english language (if you want to know plot) and change controls
Yea I noticed he added option to change to English text from before. But the change controls thing must be new. :)
i wonder how long it took to this fangame to be finished. it looks really impresive.
BTW, it cant be played on the WII?.
Very nice game, Rokko Chan is.
Nice difficulty level too, for me anyways.
Also, music is delicious.
[spoiler]Any chance for a music rip, Vixy? 8D[/spoiler]
Quote from: Dr. Wily II on December 30, 2011, 05:13:53 PM
Also, music is delicious.
[spoiler]Any chance for a music rip, Vixy? 8D[/spoiler]
http://www.mediafire.com/?j4rgkdt30rhe3sl
From Protodude's RockMan Corner.
http://www.rockmancorner.com/2011/12/indie-flash-game-rokko-chan-is-absolute.html :)
ALL HAIL LELOU-
Ehh, I mean, thanks for the link, N-Mario!
(http://s017.radikal.ru/i436/1112/d9/a8993991f93f.jpg)
Still, you get nothing after completing all challenges.
Also, you can complete them even playing Unlimited Weapons mode, so that kinda sad.
They're not too hard.
"I wanna be the human" isn't like Mr. Perfect. You have only 1 hp, energy doesn't refill, but you have unlimited lives and tries. The most difficult were Dr. Mad's 1 stage bosses (I'm trying to kill the silver one, but you still have to keep eye on both of them) and Dr. Mad himself.
"Only One" wasn't difficult too. I completed it during my third try.
Overall, this game is very fun, it has replay value (Owata & Unlimited Weapons mode, challenges, rankings), very good soundtrack and very nice gameplay.
Quote from: N-Mario on December 30, 2011, 06:44:40 PM
http://www.mediafire.com/?j4rgkdt30rhe3sl
From Protodude's RockMan Corner.
http://www.rockmancorner.com/2011/12/indie-flash-game-rokko-chan-is-absolute.html :)
Well, downloaded and listened to.
Some of the tracks were either broken up into 2, or are cut off early.
Although I still would like to thank Kirak for ripping, I was kinda expecting a rip from the Music Room function.
So...
Quote from: Dr. Wily II on December 30, 2011, 05:13:53 PM
Also, music is delicious.
[spoiler]Any chance for a music rip, Vixy? 8D[/spoiler]
I guess I could do that later, with loops, tags and everything. ^^;;
Yea~ Thanks a bunch!
:cookie:
:cookie: :cookie:
:cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie:
Rokko-chan is downright amazing. That is truly the Megaman feel with a simple twist. Great level design, and all around everything.
this is how an 8-bit revival should look if you ask me guys.
Quote from: Dr. Wily II on December 31, 2011, 01:06:53 PM
Yea~ Thanks a bunch!
:cookie:
:cookie: :cookie:
:cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie:
Quote from: VixyNyan on January 01, 2012, 05:50:38 AM
http://www.rockmanpm.com/lol/19-871-217/rokkochan.zip
http://www.rockmanpm.com/music/rokkochan/
Thanks Vixy~ <3
:cookie:
:cookie: :cookie:
:cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
:cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
While playing Rokko's Modern Life-Tan, I noticed it blended some of the Metroidvania elements grapically along with it's gameplay mechanics.
When Rolling Man rotates his upper body, he does it in a similar manner like various castlevania bosses who use this animation technique. In other words he's made up of two seperate parts.. Ala a certain RM.
Another tidbit.. Jet-based robot masters seem to be really, REALLY popular these days. Decepticon Air?
I Wonder if the SWF file can be used on the Wii?
Quote from: Gatuca on January 01, 2012, 09:27:27 PM
I Wonder if the SWF file can be used on the Wii?
I doubt it. I tried something similar with one of my fan projects and it just didn't work.
Maybe, just maybe it might on the new Wii-U...... Whenever it comes out. But we won't know until then.
I have high doubts on this, but swf files -could- work on certain hardware. Say perhaps the 360.
I don't think anyone mentioned this yet.
This looks really cool. I can't wait to hear the music too.
Quote from: lizardcommando on January 06, 2012, 05:50:18 PM
I don't think anyone mentioned this yet.
This looks really cool. I can't wait to hear the music too.
IMO, RM2/MM2 hacks are so over rated & redundant. Unless new bosses are made out of old ones, it's still the same game. ;P
No offense to anyone, as that does look good. It's just my personal taste. ;)
Quote from: N-Mario on January 07, 2012, 05:49:29 AM
IMO, RM2/MM2 hacks are so over rated & redundant. Unless new bosses are made out of old ones, it's still the same game. ;P
No offense to anyone, as that does look good. It's just my personal taste. ;)
Yeah I agree...but I suppose it's the easiest one to hack?
Quote from: N-Mario on January 07, 2012, 05:49:29 AM
IMO, RM2/MM2 hacks are so over rated & redundant. Unless new bosses are made out of old ones, it's still the same game. ;P
No offense to anyone, as that does look good. It's just my personal taste. ;)
We could always re-skin the masters, sheild bosses have been around, and alter their stradegies a little, while keeping their aspects. I loved the dick-move bubbleman stage layout though, it showed that you had to watch where you'd jump. Too bad Bubbleman's no Duff McWhalen.
I guess what I'm saying is, they have done some nice work on their projects, but I think we need more original games more than hacks. Original games as in MegaPhilX's game MM Unlimited, MegaMan X Currupted, Rokko Chan, MegaMan 21XX, Mega Goat, MegaMan Dr. Wily's Return. These types of games are worthy of actually playing, rather than just a random hack of an existing rom.
I disagree, hacks can be heavily edited to make them feel like a different game too, and they can be on par (and even surpass) to some of those you mentioned. Making the game on a different way doesn't make it automatically better.
I agree on MM2 being over-exploited though.
The thing with Robot Masters still looking the same, each sprite and their different animations are split into 8x8 pixel tiles and it's a tedious work to edit every single one of those to look like a different boss character. At other times, hackers have to expand the ROM size so they can design completely different bosses, find the address location for those bosses and use those instead.
It took a few days to finish my VixyNyan character hack (http://forum.rockmanpm.com/index.php?topic=4670.0) and even that needed a lot of polish so it wouldn't look strange or out-of-place when playing the hack. That includes any pixels that might still be kept from the original MegaMan sprite that isn't supposed to be there.
IMO the most interesting thing about Mega Man Unlimited is Yoku Man.
Quote from: N-Mario on January 08, 2012, 04:41:54 AM
I guess what I'm saying is, they have done some nice work on their projects, but I think we need more original games more than hacks. Original games as in MegaPhilX's game MM Unlimited, MegaMan X Currupted, Rokko Chan, MegaMan 21XX, Mega Goat, MegaMan Dr. Wily's Return. These types of games are worthy of actually playing, rather than just a random hack of an existing rom.
The Sprites Inc. Christmas games are worth mentioning too, since they actually have a difficulty setting!
This guy is hacking Zero to be fully playable in X3. Zero is now FULLY playable, much in the way he was in Xtreme 2. None of that bullshit semi-playable stuff from X3, he gets weapons, he gets hearts and subtanks, and he gets armor. (yes armor)
It is pretty much finished, and although a few touches would be welcome here and there, he has stated he will not adress them until he regains his computer with his notes and materials, which was confiscated by police due to some bullshit.
link to his project topic on X9
http://megamanx9.com/forum/index.php?/topic/2807-mega-man-x3-zero-project-complete/
And his Romhacking submission
http://www.romhacking.net/hacks/888/
Following that, he has started work on making Zero playable, period, in X2. Again with his own dialogue and his own [parasitic bomb].
http://megamanx9.com/forum/index.php?/topic/4297-mega-man-x2-wip
Quote from: Flame on February 05, 2012, 02:20:43 AM
This guy is hacking Zero to be fully playable in X3. Zero is now FULLY playable, much in the way he was in Xtreme 2. None of that bullshit semi-playable stuff from X3, he gets weapons, he gets hearts and subtanks, and he gets armor. (yes armor)
It is pretty much finished, and although a few touches would be welcome here and there, he has stated he will not adress them until he regains his computer with his notes and materials, which was confiscated by police due to some bullshit.
link to his project topic on X9
http://megamanx9.com/forum/index.php?/topic/2807-mega-man-x3-zero-project-complete/
And his Romhacking submission
http://www.romhacking.net/hacks/888/
Following that, he has started work on making Zero playable, period, in X2. Again with his own dialogue and his own [parasitic bomb].
http://megamanx9.com/forum/index.php?/topic/4297-mega-man-x2-wip
Sometimes I wished he had his original 3 sabre slash combo, if that's even do-able in the ROM. Looks like the sprites have already been made.
Also, when he shoots up in the air, he still looks a bit like X in the face area. But yea, it's nice that they made Zero finally more playable. :)
Posted on: February 07, 2012, 03:05:41 PM
A MegaMan Legends/Dash game in 8-bit? Yes please! :)
http://www.youtube.com/watch?v=Wx-eqPkLvs0
okay so i posted a thread on this forum before about a fangame i am making called megaman chrome, it was full of complete and utter drama so i deleted it. it got some falls before, major ones. but i'm now pretty sure i'm on the track of a "solid" project. and blame donutyoshi for that too, tell him that which does not kill you makes you stronger
anyways here is some improved gameplay of megaman chrome, the stage is for erupt man......and yes the framerate is slow, blame the animated tiles
tileset is from average-hanzo on deviantart, edited to red by me. so what do you think?
There must be a trick to get the animated tiles to not affect framerate, considering Bubble Man's stage and many others. Probably just a quick google away.
The volcano at the end looks rather out of place, art-style-wise, though.
Quote from: Align on March 22, 2012, 11:30:33 AM
There must be a trick to get the animated tiles to not affect framerate, considering Bubble Man's stage and many others. Probably just a quick google away.
The volcano at the end looks rather out of place, art-style-wise, though.
kinda yeah, but it was really the best i could do with a volcano pixel art
I Know this topic is practically abandoned but.....
And............
http://www4.atpages.jp/borokobo/neo/download.html#ROCK4 (http://www4.atpages.jp/borokobo/neo/download.html#ROCK4)
Go For It NOW!!!
Posted on: June 23, 2012, 18:25:41
Oh, cool! I thought they finished that hack already, it's good to see they were still fine-tuning it :)
Did they make the game less of a d**k?
Quote from: VixyNyan on July 07, 2010, 04:20:50 AM
Special Mode is a mini-game type thing, and maybe we will see other things too. ^^
Special Items
Shippu no Piasu (Pierce of the Hurricane) (Gale, Hurricane, etc)
Acid Ace (Wing Blade)
Harp Note (Shock Note)
Ox Fire (Burning Punch)
Soundtrack rip~ :cookie:
Rockman Freak Original Soundtrack (Doujin Fan Project) (http://lol.rockmanpm.com/Rockman%20Freak%20Original%20Soundtrack%20(Doujin%20Fan%20Project))
I spent some time getting info about the composers (Mohei & Puyo-kichi) and adding their site info and things into the music files (http://www.rockman-f.com/).
Hope you like. And the site has 2 extra songs too. ^^;
1st link doesn't work now :\
Quote from: Blackhook on June 27, 2012, 06:08:16 PM
Did they make the game less of a d**k?
No, they didn't! Still fun though
quite frankly, I find RM4-MI to be the hardest RM4 hack by far. The game is so different, I don't understand why the designer doesn't go all the way to change the graphics as well. They just added extra enemies & reprogrammed the robot masters. :-/
I'm wondering that too
I played a few stages last night, and I really liked the heat haze effect in... Drillman's stage was it? (don't recall, too busy dying IWBTG-style)
EDIT: Oooh, it was in Pharaoh and Dust!
EDIT2: (http://i.imgur.com/blAKL.jpg)
you know, looking at that video, i have to wonder, Why does many of the romchackers have the false mentality that making the game BS harder to the point of only being beatable with save states makes it a good hack?.
Even Rockman No Constancy seemed UN-enjoyable at times because of the aggressive AIs, AND i played that game on a TV on an EMU on PSX, to have the experience, now while Rockman 4 MI does have some kickass design ideas, it also falls from the same trap A LOT of hackers felt into it, IS JUST WAY TOO HARD TO ACTUALLY BE ENJOYED, is not fun, is just frustration and pain, this is what its know as bad difficulty or as i like to called it, Kaizo Difficulty, you know, like those plethora of Mario Hacks with levels designs which only porpusse were to make it playable trough emulators and make people suffer?
Sadly 4MI is kinda near to that trap, if only because of the lack of blinking time and
[spoiler]that wily capsule fight[/spoiler]
there should be a little bit more of balance, dont you think, the problem is that a lot of this hacks, are made to have been played on emulators with save states and not on actual console, and is kinda of a torture, why not making the game REAL FUN, a little challenge is fine but cmon.
now on the other side and responding to N-Mario, maybe because Puresabe was going for re-imagining Megaman 4, and take a new spin on it while having ideas and design elements and nods from the other games, while he could just going for a Rockman No Constancy way of borrowing tilesets from other games, this hack is not a re skinned megaman 4, is a unique take on the game, BUT, not without that issue i mentioned.
Usually hacks are made by seriously dedicated fans, to whom the regular games have become much too easy, so they make it hard because they want a decent challenge, just like us.
There is decent challenge and then there is IWBTG. R4MI is somewhere in between. Though those design choices they made in the game are awesome and I wish Capcom would have done something like that....but I digress
http://www.youtube.com/user/28Beed/videos
check out the videos posted by this particular guy, he went through the whole thing without ever getting hit, but... he used savestates though un-fortantely. :(
japanese rom hackers are just naturally the type to always make extremely difficult hacks. I dont know but it's just like their nature or something like that, megaman... mario... whatever it may be.
Well a fan game, but looks to have some pretty good development, found this out from the Mega Man Legends 100,000 strong page. MML3 fan version. Always wanted to start one myself, just couldn't find the right people, hope this does go good though.
http://youtu.be/XZEdw_VVaAQ (http://youtu.be/XZEdw_VVaAQ) - English version coming soon.
Read more here.
https://www.facebook.com/GetMeOffTheMoon?hc_location=timeline (https://www.facebook.com/GetMeOffTheMoon?hc_location=timeline)
Bumping this to share one of the projects I've been working on / leading (and it's getting somewhere after a few weeks of work):
(http://i.imgur.com/UjSRqFq.gif)
also bugger me britches we on the team know the void is creeping in, Exdeath won't steal the game.
The projected project is a MM1 remake (but it's more of a new take on / reboot of the original game than treading on old ground) with new stage design, et all. I'm hoping to have a demo out by December at the latest of the original MM1 Cutman stage for a basic example of how the engine feels / works.
Hopefully people like what they see, toodles.
EDIT: Forgot finished music:
[yt]CZ5vnkiLyRU[/yt]
A Mega Man remake in NES-style? That's unexpected.
I've dedicated 10 years of my life to remake the Megaman original series. I would like more people to try it and support the game in development!. well heres the link https://gamejolt.com/games/Megamanultimate/44868
Haven't worked on my MegaMan game, even though I built a new engine, which I stopped working on in July
https://www.deviantart.com/n64mario84/art/Silly-Little-MegaMan-Game-Engine-Prototype-Screens-753609821 (https://www.deviantart.com/n64mario84/art/Silly-Little-MegaMan-Game-Engine-Prototype-Screens-753609821)
Here is a little gimmick involving ladders I was thinking about for the game engine demonstration. (http://gcnmario.free.fr/mm-ladders.gif)
The game engine itself is pretty much self explanatory. Though the fan game I wanted to make with this didn't go beyond the game's engine, unfortunately. :P
The majority of it was designing an options screen, with an NES palette selector to give players their choice of their favorite NES colors in this fan game that never was. :-/
It's nice to see you again, N-Mario! Here's a welcome home present:
Old School:New School:
Umm.... Thanks......? I guess? The video links don't work (on this forum, anyway). Don't know what to say about that.
Anyway, if the fan game was ever continued in development, I would prob make a new thread about it. But sadly there hasn't been any much progress other than what is shown on the screen shots. So like, there's no reason for any celebration for such a basic thing.
I see this happen all the time, but you need to emebed your videos in 1 of 2 ways.
http://forum.rockmanpm.com/index.php?topic=7437.0 (http://forum.rockmanpm.com/index.php?topic=7437.0)
It's up there in the upper right corner which unfortunately isn't very noticable at all.
I have fixed the links.