Nintendo Power announces Mega Man 10

Started by Jazz Shaking, December 10, 2009, 12:08:43 AM

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Ryo

Quote from: Protoman Blues on December 10, 2009, 03:43:53 AM
Nonsense.  Anything can be done in these here gameys.  Just imagine it like Chrono Trigger DS.  They has the SNES style game and put in the PS1 Anime Cutscenes. Why couldn't they do that with an SNES style X game?

They already have with the PS1 port of Mega Man/ Rockman X 3, remember?

Anyway, Holy Mother of Jesus, thank God that there's Mega Man 10! And a year after 9, too!~
Anybody think that we'll be expecting Mega Man 11 by next year?

Black Mage J

Quote from: Acid on December 10, 2009, 03:47:24 AM
All that MMX needs for storytelling is a big black box with text.

End of story.
Agreed.
SIGMA IS EVIL, KICK HIS ASS.

Protoman Blues

Quote from: Flame on December 10, 2009, 03:46:20 AM
Simply because X1-3 didnt have them. Capcom is pretty insistent on making them TRUE NES games. If they could they would sell them on cartridges.  The same would apply to the X series if they made it SNES again.

True NES games didn't have Cut scenes, Playable Blues, DLC, Endless Mode, Challenges, Playable Blues, etc.  So there's no reason why they couldn't implement Anime Scenes into a Retro SNES X Game.

Acid

Quote from: Ryo on December 10, 2009, 03:47:44 AM
Anybody think that we'll be expecting Mega Man 11 by next year?

I wouldn't mind MM11 and more... in NES graphics.

Rad Lionheart

BUT WE'VE HAD THIS SAME DISCUSSION A YEAR AGO!

Acid

Quote from: CentaurDuckie on December 10, 2009, 03:50:02 AM
BUT WE'VE HAD THIS SAME DISCUSSION A YEAR AGO!

We'll probably have it next year again.

Black Mage J

What else is there to talk about? this and Legends 3 is all we have, and ZX3 buts thats half dead

borockman

H-O-L-Y-S-H-I-T-!

Holy [parasitic bomb]!

Wow, that just comes out of the blue!

Sheepman? Hmm it might be weak to Shearerman!  8D

But seriously! Megaman 10 out? this makes my day!

Time to rule 34 Sheepman!  [eyebrow]

Now I guess RPM will still be alive for a while.  8D




Proud member of Indigo tribe!


Rad Lionheart

Quote from: Acid on December 10, 2009, 03:50:50 AM
We'll probably have it next year again.
I think your words are mixed up a bit.

Posted on: December 09, 2009, 06:51:29 PM
Also I thought about drawing Sheep Man hentai..but I chose not to, someone else will do it.

Solar

Quote from: Protoman Blues on December 10, 2009, 03:48:53 AM
True NES games didn't have Cut scenes, Playable Blues, DLC, Endless Mode, Challenges, Playable Blues, etc.  So there's no reason why they couldn't implement Anime Scenes into a Retro SNES X Game.

They did it to X3.

My life is currently bears and Jojos and everything is great.


Acid


Protoman Blues


Rad Lionheart

Quote from: Acid on December 10, 2009, 03:53:45 AM
I'm tired.
You know what a better excuse is? Claiming you're part Irish.

Hypershell

Quote from: Protoman Blues on December 10, 2009, 03:48:53 AM
True NES games didn't have Cut scenes, Playable Blues, DLC, Endless Mode, Challenges, Playable Blues, etc.  So there's no reason why they couldn't implement Anime Scenes into a Retro SNES X Game.
The later of the true NES games had "cut scenes" in the same sense that MM9 did.

The rest is all gameplay, not aesthetics.  Possibly a retro X9 might include an anime short akin to a shorter TDoS, but they would not do them mid-game.

Quote from: Acid on December 10, 2009, 03:47:24 AM
All that MMX needs for storytelling is a big black box with text.

End of story.
I beg to differ.  Sensei's mugshots, even if 8-bit, contribute infinitely more.  It's a sad thing when the GBC provides better eye-candy than the SNES.  The SNES, in terms of system capabilities, could easily handle a better presentation than what it actually offered.  Therein lies my gripe with returning to the style.

Quote from: Taiyo on December 10, 2009, 03:52:54 AM
They did it to X3.
X3 was a port, not a new game in retro style.

Not to mention nearly the entire internet considers the actual SNES X3 superior.  The main appeal of PS1/PC X3 is the fact that, prior to X Collection, it was impossible to obtain in the U.S.
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)

Black Mage J

Nine pages of discussion and we STILL haven't gotten to an agreement except to make more sheepman hentai.

Jericho

The way I see it, if MMX9 comes along with a great sprite style all its own and animated its cutscenes within those boundaries (think of how Sonic 3 & Knuckles cutscenes & transitions happened except add your text boxes and dialogue as needed), that'd be more than great. Hell they can do things like that within the limits of a 16 bit MMX. Something a few folks here need to remember that 16 bit only refers to the color limitations. It's not a style restriction, especially in good hands.

Protoman Blues

Quote from: Hypershell on December 10, 2009, 03:55:42 AM
The later of the true NES games had "cut scenes" in the same sense that MM9 did.

The rest is all gameplay, not aesthetics.  Possibly a retro X9 might include an anime short akin to a shorter TDoS, but they would not do them mid-game.

But they could do them Mid-Game!  XD

Rad Lionheart

Quote from: Black Nova on December 10, 2009, 03:57:25 AM
Nine pages of discussion and we STILL haven't gotten to an agreement except to make more sheepman hentai.
There's already some?

Black Mage J


Protoman Blues


Acid


Hypershell

If it's Iris, yeah.  >.>

Quote from: Black Nova on December 10, 2009, 03:57:25 AM
Nine pages of discussion and we STILL haven't gotten to an agreement except to make more sheepman hentai.
Just for spite, I'm going to go ahead and argue with that and say that we need to establish a Sheep Woman first. >U<

Quote from: Azure D. Jericho on December 10, 2009, 03:57:29 AM
The way I see it, if MMX9 comes along with a great sprite style all its own and animated its cutscenes within those boundaries (think of how Sonic 3 & Knuckles cutscenes & transitions happened except add your text boxes and dialogue as needed), that'd be more than great. Hell they can do things like that within the limits of a 16 bit MMX. Something a few folks here need to remember that 16 bit only refers to the color limitations. It's not a style restriction, especially in good hands.
It is if you're trying to be retro, Jelly.  No 16-bit hardware actually gets new games anymore.  So when people discuss a "16-bit X9," they are discussing, specifically, a style restriction, that being the style used by the SNES.

It doesn't refer to color limitations, either.  PS1 and DS games use 16 colors to a sprite the same as the SNES does.  They just pay better attention to detail, and the extra processing muscle allows for more bells and whistles (faster framerate, larger characters, transparency effects, more crap happening on-screen, streamed audio, etc.).  Compare MM8 to MM&B.
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)

Black Mage J


Flame

Quote from: Acid on December 10, 2009, 03:47:24 AM
All that MMX needs for storytelling is a big black box with text.

End of story.
Thats gonna be a lot of black boxes.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Solar

Quote from: Hypershell on December 10, 2009, 03:55:42 AM
Not to mention nearly the entire internet considers the actual SNES X3 superior.  

Not the point, the point is that it's a game with SNES aesthetics with anime scenes.

My life is currently bears and Jojos and everything is great.