Nintendo Power announces Mega Man 10

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Offline Ryo

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Reply #200 on: December 10, 2009, 03:47:44 AM
Nonsense.  Anything can be done in these here gameys.  Just imagine it like Chrono Trigger DS.  They has the SNES style game and put in the PS1 Anime Cutscenes. Why couldn't they do that with an SNES style X game?

They already have with the PS1 port of Mega Man/ Rockman X 3, remember?

Anyway, Holy Mother of Jesus, thank God that there's Mega Man 10! And a year after 9, too!~
Anybody think that we'll be expecting Mega Man 11 by next year?



Offline Black Mage J

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Reply #201 on: December 10, 2009, 03:48:20 AM
All that MMX needs for storytelling is a big black box with text.

End of story.
Agreed.
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Offline Protoman Blues

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Reply #202 on: December 10, 2009, 03:48:53 AM
Simply because X1-3 didnt have them. Capcom is pretty insistent on making them TRUE NES games. If they could they would sell them on cartridges.  The same would apply to the X series if they made it SNES again.

True NES games didn't have Cut scenes, Playable Blues, DLC, Endless Mode, Challenges, Playable Blues, etc.  So there's no reason why they couldn't implement Anime Scenes into a Retro SNES X Game.



Offline Acid

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Reply #203 on: December 10, 2009, 03:49:31 AM
Anybody think that we'll be expecting Mega Man 11 by next year?

I wouldn't mind MM11 and more... in NES graphics.



Offline Rad Lionheart

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Reply #204 on: December 10, 2009, 03:50:02 AM
BUT WE'VE HAD THIS SAME DISCUSSION A YEAR AGO!



Offline Acid

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Reply #205 on: December 10, 2009, 03:50:50 AM
BUT WE'VE HAD THIS SAME DISCUSSION A YEAR AGO!

We'll probably have it next year again.



Offline Black Mage J

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Reply #206 on: December 10, 2009, 03:51:14 AM
What else is there to talk about? this and Legends 3 is all we have, and ZX3 buts thats half dead



Offline borockman

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Reply #207 on: December 10, 2009, 03:51:23 AM
H-O-L-Y-S-H-I-T-!

Holy [parasitic bomb]!

Wow, that just comes out of the blue!

Sheepman? Hmm it might be weak to Shearerman!  8D

But seriously! Megaman 10 out? this makes my day!

Time to rule 34 Sheepman!  [eyebrow]

Now I guess RPM will still be alive for a while.  8D



 


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Offline Rad Lionheart

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Reply #208 on: December 10, 2009, 03:52:47 AM
We'll probably have it next year again.
I think your words are mixed up a bit.

Posted on: December 09, 2009, 06:51:29 PM
Also I thought about drawing Sheep Man hentai..but I chose not to, someone else will do it.



Offline Solar

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Reply #209 on: December 10, 2009, 03:52:54 AM
True NES games didn't have Cut scenes, Playable Blues, DLC, Endless Mode, Challenges, Playable Blues, etc.  So there's no reason why they couldn't implement Anime Scenes into a Retro SNES X Game.

They did it to X3.


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Offline Acid

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Reply #210 on: December 10, 2009, 03:53:45 AM
I think your words are mixed up a bit.

I'm tired.



Offline Protoman Blues

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Reply #211 on: December 10, 2009, 03:54:56 AM
They did it to X3.

They did, didn't they?  XD



Offline Rad Lionheart

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Reply #212 on: December 10, 2009, 03:55:18 AM
I'm tired.
You know what a better excuse is? Claiming you're part Irish.



Offline Hypershell

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Reply #213 on: December 10, 2009, 03:55:42 AM
True NES games didn't have Cut scenes, Playable Blues, DLC, Endless Mode, Challenges, Playable Blues, etc.  So there's no reason why they couldn't implement Anime Scenes into a Retro SNES X Game.
The later of the true NES games had "cut scenes" in the same sense that MM9 did.

The rest is all gameplay, not aesthetics.  Possibly a retro X9 might include an anime short akin to a shorter TDoS, but they would not do them mid-game.

All that MMX needs for storytelling is a big black box with text.

End of story.
I beg to differ.  Sensei's mugshots, even if 8-bit, contribute infinitely more.  It's a sad thing when the GBC provides better eye-candy than the SNES.  The SNES, in terms of system capabilities, could easily handle a better presentation than what it actually offered.  Therein lies my gripe with returning to the style.

They did it to X3.
X3 was a port, not a new game in retro style.

Not to mention nearly the entire internet considers the actual SNES X3 superior.  The main appeal of PS1/PC X3 is the fact that, prior to X Collection, it was impossible to obtain in the U.S.

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Offline Black Mage J

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Reply #214 on: December 10, 2009, 03:57:25 AM
Nine pages of discussion and we STILL haven't gotten to an agreement except to make more sheepman hentai.



Offline Jericho

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Reply #215 on: December 10, 2009, 03:57:29 AM
The way I see it, if MMX9 comes along with a great sprite style all its own and animated its cutscenes within those boundaries (think of how Sonic 3 & Knuckles cutscenes & transitions happened except add your text boxes and dialogue as needed), that'd be more than great. Hell they can do things like that within the limits of a 16 bit MMX. Something a few folks here need to remember that 16 bit only refers to the color limitations. It's not a style restriction, especially in good hands.



Offline Protoman Blues

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Reply #216 on: December 10, 2009, 03:58:19 AM
The later of the true NES games had "cut scenes" in the same sense that MM9 did.

The rest is all gameplay, not aesthetics.  Possibly a retro X9 might include an anime short akin to a shorter TDoS, but they would not do them mid-game.

But they could do them Mid-Game!  XD



Offline Rad Lionheart

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Reply #217 on: December 10, 2009, 03:58:50 AM
Nine pages of discussion and we STILL haven't gotten to an agreement except to make more sheepman hentai.
There's already some?



Offline Black Mage J

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Reply #218 on: December 10, 2009, 03:59:38 AM
There's already some?
Yes, im drawing some as we speak



Offline Protoman Blues

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Reply #219 on: December 10, 2009, 03:59:45 AM
There's already some?

I really wooldn't be surprised!



Offline Acid

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Reply #220 on: December 10, 2009, 04:00:18 AM
eye-candy

That's all you people ever care about.



Offline Hypershell

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Reply #221 on: December 10, 2009, 04:01:20 AM
If it's Iris, yeah.  >.>

Nine pages of discussion and we STILL haven't gotten to an agreement except to make more sheepman hentai.
Just for spite, I'm going to go ahead and argue with that and say that we need to establish a Sheep Woman first. >U<

The way I see it, if MMX9 comes along with a great sprite style all its own and animated its cutscenes within those boundaries (think of how Sonic 3 & Knuckles cutscenes & transitions happened except add your text boxes and dialogue as needed), that'd be more than great. Hell they can do things like that within the limits of a 16 bit MMX. Something a few folks here need to remember that 16 bit only refers to the color limitations. It's not a style restriction, especially in good hands.
It is if you're trying to be retro, Jelly.  No 16-bit hardware actually gets new games anymore.  So when people discuss a "16-bit X9," they are discussing, specifically, a style restriction, that being the style used by the SNES.

It doesn't refer to color limitations, either.  PS1 and DS games use 16 colors to a sprite the same as the SNES does.  They just pay better attention to detail, and the extra processing muscle allows for more bells and whistles (faster framerate, larger characters, transparency effects, more crap happening on-screen, streamed audio, etc.).  Compare MM8 to MM&B.

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Offline Black Mage J

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Reply #222 on: December 10, 2009, 04:01:36 AM
That's all you people ever care about.
Theres a problem with that?



Offline Flame

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Reply #223 on: December 10, 2009, 04:01:47 AM
All that MMX needs for storytelling is a big black box with text.

End of story.
Thats gonna be a lot of black boxes.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Solar

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Reply #224 on: December 10, 2009, 04:02:26 AM
Not to mention nearly the entire internet considers the actual SNES X3 superior.  

Not the point, the point is that it's a game with SNES aesthetics with anime scenes.


My life is currently bears and Jojos and everything is great.