Mighty No. 9

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Offline Sakura Leic

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Reply #1000 on: August 22, 2014, 12:35:13 AM
I didn't see anything about a Mighty Gunvolt, I'm guessing it's something only backers can see, what is it?

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Mirby

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Reply #1001 on: August 22, 2014, 12:37:52 AM
No Mighty Gunvolt is something everyone can see. It's an 8-bit classic MM styled game starring Gunvolt, Beck, and some other character.
Mighty Gunvolt First Video ~ 3DS eShop

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Offline Sakura Leic

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Reply #1002 on: August 22, 2014, 12:39:39 AM
That look really cool actually.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Police Girl

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Reply #1003 on: August 22, 2014, 12:40:18 AM
Mighty Gunvolt is free though. I could see the milking argument if they were charging full price for it, but it's just a fun little side game meant to bring together comcept characters. It's basically the "Mega Man a" of both Mighty No. 9 and Gunvolt, a fun little retro diversion to enjoy.

Alongside another game that nobody really would factor into this crossover (That being GalGun of course.)

Anyway, Backer reward surveys came out (For physical items.) Turns out the Physical copy of the game is just a box and manual, if somebody actually wanted a physical USB Dongle/disc they have to pay extra (Its like $36 extra for a dongle shaped like an NES/Famicom cart.)
Oh well, no point since the game's digital anyway. Just the box is fine, still a bit of a disappointment. Japanese box for me though.



Offline Soultrigger

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Reply #1004 on: August 22, 2014, 01:54:19 AM
Whoops, missed the part it was free. I guess it's nice exposure as a promotional release. I'm sick of 8-bit. D:

I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?

I kind of assumed they would want people to forget about Gal Gun, but I guess it turns out they're proud of it...



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Offline Phi

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Reply #1005 on: August 22, 2014, 01:56:18 AM
I'm sick of 8-bit. D:

Says the man using an 8-bit avatar.



Offline Soultrigger

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Reply #1006 on: August 22, 2014, 02:06:11 AM
You got me.

Tbh though, I'll probably still play it.



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Offline Police Girl

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Reply #1007 on: August 22, 2014, 02:38:42 AM
I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?

I kind of assumed they would want people to forget about Gal Gun, but I guess it turns out they're proud of it...

I would think its more of a "Hey this game is like these other two games lets include the main character from it so we don't have only two characters." kind of thing rather than anything else.



Offline Reaperoid

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Reply #1008 on: August 22, 2014, 02:19:31 PM
I have to question the association with Gal Gun though, even if the inclusion within the game is harmless. Are they hoping people buy Gal Gun afterwards? Is Gal Gun recognizable enough to boost Gunvolt sales? Are they planning a Gal Gun sequel?
Who gets to argue against Inti throwing another of their titles, into the crossover game that they are making?

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


Offline Fxeni

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Reply #1009 on: August 22, 2014, 11:52:12 PM
Yeah, I chose the Japanese Box too, although I took the English shirt since I liked the design of that one better.



Offline Protoman Blues

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Reply #1010 on: August 30, 2014, 08:12:25 AM
Mighty No. 9 : No. 2 Theme

That's some sexy bass going on right there. I like. I like a lot!  8)



Offline Sakura Leic

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Reply #1011 on: August 30, 2014, 08:15:24 AM
I didn't really hear bass so much as beat boxing.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Protoman Blues

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Reply #1012 on: August 30, 2014, 08:19:09 AM
I bet that can be played on the Bass. I'll just have to learn how to play bass and then try it! XD



Offline Sakura Leic

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Reply #1013 on: August 30, 2014, 08:21:59 AM
Probably, just keep in mind that a Bass in terms of music making is very different from the Guitar since it's mostly for harmony.  Probably have to look at the Bass staff more than the Treble staff.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Protoman Blues

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Reply #1014 on: August 30, 2014, 08:44:06 AM
Well I am good at bringing harmony



Offline Fxeni

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Reply #1015 on: August 30, 2014, 05:03:54 PM
Well, the music's certainly going to be good.



Offline OBJECTION MAN

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Reply #1016 on: August 31, 2014, 10:25:50 AM
Nice! The game keeps getting better every time I see something new.


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Reply #1017 on: September 02, 2014, 01:27:58 AM
My speedy, (sort-of) high-scoring run of the beta build~ hope you like~ ~w~

Mighty No.9 Beta (PC) Speed Play

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Offline Fxeni

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Reply #1018 on: September 02, 2014, 01:37:39 AM
The level they chose for the Beta is relatively fun, although more stage hazards and verticality would be cool.

... I also made the game crash. Some things never change.



Offline kosmos

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Reply #1019 on: September 02, 2014, 10:00:25 AM
Sadly I can't play the beta in my old PC but I have seen a lot of videos and it looks like a lot of fun and it has this "Mega Man" feeling but also has some cool things, not only for gameplay but also in level design and aesthetics. Is really a shame that Capcom don't give a [parasitic bomb] about Mega Man anymore, I beat they could do something like this with a little more budget and make it profitable. At least we have Gunvolt and this game, and I can't be more happy about it.



Offline Soultrigger

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Reply #1020 on: September 02, 2014, 12:47:33 PM
I really really really really have to disagree with the dash-absorption mechanic. It's a mechanic that has a much bigger impact on the overall design of the game than I originally thought. It's simply not fun having to dash into every enemy to finish them off, and the mechanic just has so many logistical implications on player movement, stage design, and enemy AI that I feel it's a lot more hassle than its worth. I know it's pointless to complain about it since it's way too late to reverse it at this point (it's clear a huge portion of the game is designed around it), but I can't help but voice that I'm not a fan of it. At least, not the way it is now.

The combo system at the moment just feels completely contradictory. You can multiply the points you yield from absorption by chaining multiple kills in one dash, but because the window to get 100% absorption is so short, you often destroy your combo going for a chain dash.

The powerup system I also don't agree with. Having timed powerups which influence your controls or options (i.e. bullet piercing) just creates unnecessary variables in a game where you should be focusing on your enemy. A Contra-like penalty system would be much more favorable, as it would encourage a more methodical approach as opposed to a guns blazing, rushdown mentality, while also making the experience a lot more consistent.

I wish I could be more positive about my feedback, but I honestly thought a lot of design choices came off as jarring or unpolished. For now, I commend them for being experimental and original. The game seems to have potential, but it needs some finetuning and rethinking.



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Offline Phi

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Reply #1021 on: September 02, 2014, 01:26:18 PM
Sadly I can't play the beta in my old PC but I have seen a lot of videos and it looks like a lot of fun and it has this "Mega Man" feeling but also has some cool need things, not only for gameplay but also in level design and aesthetics. Is really a shame that Capcom don't give a [parasitic bomb] about Mega Man anymore, I beat they could do something like this with a little more budget and make it profitable. At least we have Gunvolt and this game, and I can't be more happy about it.

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Offline thefallenalchemist

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Reply #1022 on: September 03, 2014, 12:23:26 AM
My speedy, (sort-of) high-scoring run of the beta build~ hope you like~ ~w~

Mighty No.9 Beta (PC) Speed Play

Do all backers get access to the beta? I have yet to receive it.



Offline Sakura Leic

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Reply #1023 on: September 03, 2014, 12:30:28 AM
I think it's only those who payed a certain amount, like $80 unless I'm wrong.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline N-Mario

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Reply #1024 on: September 03, 2014, 12:45:11 AM
am I the only one who noticed the gun fire shots sound exactly like those from MegaMan X PSN games 4-6? If not, then I'm pretty sure I've heard those sound fx before somewhere.