Finally bought Mega Man 7!

Started by BossPlaya, April 02, 2011, 05:29:29 PM

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BossPlaya

I already have it in the MM Anniversary Collection for the GCN, but I will soon finally own the original SNES cart 14 years after I first played it when I rented it from Blockbuster Video. I just purchased a copy of it online, and it wasn't cheap ($67.88 plus shipping), but it was worth it, and it said in the description it comes with the manual too. My favorite Capcom game on the SNES! And also one of my Top 5 Mega Man games!

ZeroCracked

Um.... Why'd you waste over 67 dollars on a game that you already have, in a way?

More importantly, why SEVEN? I understand if you like it, but...
Courage is the Magic that turns Dreams into Reality.

Quote from: The Return of the Goshdarndiddly Speedsman on March 26, 2011, 08:28:00 PM
I learned that all things explode in slowmotion if you punch them hard enough.

You may have to be on fire for that to happen, though.

VixyNyan

You did the right thing, BossPlaya. The Anniversary Collection port was rushed, the dialog boxes didn't look as good as the original version (almost like it was remade in Adobe Flash or something, and the fade-in/fade-out effect of the text and dialog boxes was a bit strange too) and the ending didn't exist, only the credits. ^^;;

Personally, I LOVE 7. It's among my favorites~ <3
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ZeroCracked

Quote from: VixyNyan on April 03, 2011, 01:19:37 AM
You did the right thing, BossPlaya. The Anniversary Collection port was rushed, the dialog boxes didn't look as good as the original version (almost like it was remade in Adobe Flash or something, and the fade-in/fade-out effect of the text and dialog boxes was a bit strange too) and the ending didn't exist, only the credits. ^^;;

Really now, well, that could warrant purchasing the original, but I can't really fathom buying it at over 60 dollars. Maybe 20 at the most.
Courage is the Magic that turns Dreams into Reality.

Quote from: The Return of the Goshdarndiddly Speedsman on March 26, 2011, 08:28:00 PM
I learned that all things explode in slowmotion if you punch them hard enough.

You may have to be on fire for that to happen, though.

Fxeni

MM7 is underrated. I don't really get all the hate it gets, to be honest.

ZeroCracked

Quote from: Fox McCloud on April 03, 2011, 01:35:06 AM
MM7 is underrated. I don't really get all the hate it gets, to be honest.

I'll be honest, I dislike it, but I don't entirely HATE it. As to why, I'm not sure, it's one of those times when you don't like something, just because you don't like it. Hard to explain, really.
Courage is the Magic that turns Dreams into Reality.

Quote from: The Return of the Goshdarndiddly Speedsman on March 26, 2011, 08:28:00 PM
I learned that all things explode in slowmotion if you punch them hard enough.

You may have to be on fire for that to happen, though.

Police Girl

Quote from: Fox McCloud on April 03, 2011, 01:35:06 AM
MM7 is underrated. I don't really get all the hate it gets, to be honest.

Wholeheartedly agree, I love 7 to be honest.

Reaperoid

Quote from: ZeroCracked on April 03, 2011, 01:13:30 AM
More importantly, why SEVEN? I understand if you like it, but...
Cold, bro. 7 is also a favourite of mine.
Quote from: Flame on September 26, 2015, 10:41:15 PM
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

BossPlaya

Quote from: VixyNyan on April 03, 2011, 01:19:37 AM
You did the right thing, BossPlaya. The Anniversary Collection port was rushed, the dialog boxes didn't look as good as the original version (almost like it was remade in Adobe Flash or something, and the fade-in/fade-out effect of the text and dialog boxes was a bit strange too) and the ending didn't exist, only the credits. ^^;;

Personally, I LOVE 7. It's among my favorites~ <3

I love it too! It's so good and fun and challenging. I haven't found anything to not like about it.

AquaTeamV3

The only thing I really didn't like about 7 was the sprite size in relation to the rest of the screen.  Megaman's sprite just looked so big and it just felt off to me.  That and the fact that his charge shot only does 2 points of damage in this game.  Ah well, at least the NES fangame cleared up the first problem.
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ZeroCracked

Quote from: AquaTeamV3 on April 03, 2011, 05:59:06 AM
The only thing I really didn't like about 7 was the sprite size in relation to the rest of the screen.  Megaman's sprite just looked so big and it just felt off to me.  That and the fact that his charge shot only does 2 points of damage in this game.  Ah well, at least the NES fangame cleared up the first problem.

It also felt somewhat slow and clunky to me.
Courage is the Magic that turns Dreams into Reality.

Quote from: The Return of the Goshdarndiddly Speedsman on March 26, 2011, 08:28:00 PM
I learned that all things explode in slowmotion if you punch them hard enough.

You may have to be on fire for that to happen, though.

Hiryu

Quote from: VixyNyan
You did the right thing, BossPlaya. The Anniversary Collection port was rushed, the dialog boxes didn't look as good as the original version (almost like it was remade in Adobe Flash or something, and the fade-in/fade-out effect of the text and dialog boxes was a bit strange too) and the ending didn't exist, only the credits. ^^;;

I noticed 8 seemed a little rushed too - some of the bosses voices are a higher octave than what they should be. So now, Aquaman's voice is really annoying. Atleast, in the Gamecube version.

So, even though you bought the same game, you would've got you're money's worth for it if you didn't pay $60 for it. X2 and X3, I could potentially see, but not for regular 7.

Oh, and I like 7's password system compared to the other classic series and X. Because it actually remembers what part of Wily's castle you were on and doesn't send you back to the very beginning of the castle stages. Gah! Why couldn't they do that for X and 8? Infact, I hate 8 the most in this aspect, because they have a save system, so they really didn't have an excuse not to continue where you left off in the castle stages.

AquaTeamV3

IIRC the only password that let you save through the fortress in MM7 was the one you got after beating the game.  TBPH the fact that passwords themselves didn't let you save through the castle never really bothered me.  In this way you're allowed to replay through the stages without ever having to start your game over completely if you want to do it again.  And since continues still let you retry from where you were, you aren't penalized for losing.
PSN: AquaTeamV3
NNID: BaconStunner
GGPO: AquaTeamV3
My YouTube Channel
The Digger's Database (My Megaman Legends site)

Slash Man

Mega Man 7 is one of the best. That's all there is to it. It seems like the only people who hated it were snobby game magazines. Without going into a full review, it changed things up, while still keeping an unmistakably 'classic' feel when the X series was dominant.

I never got the Anniversary Collection, I just have all the cartridges, which works best for me. Hell, it's the way Mega Man was made to be played. Though the Super Nintendo controller does take some getting used to from the NES controller.

Archer

I'd rather replay 7 again then play a new game that is in 8-bit any day.

Blackhook

I like all Classic games that I´ve played...except for II on the Gameboy...and that piece of [parasitic bomb] Wonderswan game...

Archer

Quote from: Blackhook on July 01, 2011, 03:01:30 PM
I like all Classic games that I´ve played...except for II on the Gameboy...and that piece of [parasitic bomb] Wonderswan game...

Then you don't like all Classic games you've played.

Blackhook

Well...I ignore their existance..

Reaperoid

Quote from: Blackhook on July 01, 2011, 03:01:30 PM
and that piece of [parasitic bomb] Wonderswan game...
I'm devastated, man. I loved that game, got all three slots maxed out 8D
Quote from: Flame on September 26, 2015, 10:41:15 PM
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Archer

Quote from: Blackhook on July 01, 2011, 03:28:22 PM
Well...I ignore their existance..

Obviously you don't, or you wouldn't have brought them up in the first place.

Blackhook

Quote from: Archer on July 01, 2011, 03:37:40 PM
Obviously you don't, or you wouldn't have brought them up in the first place.
Ah..Touche

Quote from: Rep on July 01, 2011, 03:35:35 PM
I'm devastated, man. I loved that game, got all three slots maxed out 8D
YOu sad sad creature

VixyNyan

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Reaperoid

Quote from: Blackhook on July 01, 2011, 05:00:04 PM
YOu sad sad creature
Once you figure out how to play Airconman Stage, it's easy.
Quote from: Flame on September 26, 2015, 10:41:15 PM
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Slash Man

Agreed except for Mega Man II. I liked that one, as a kid, it was the perfect difficulty. Even today, it's not too easy.

Rockman & Forte 2 looks like it has good level design and such... but putting in the Wonderswan may have been the final nail in its coffin.

The one that I haven't played yet is Mega Man for the Game Gear. I've had the game for many years... just haven't found the initiative to get a Game Gear yet.

Hiryu

You have a copy of the Game Gear Megaman? I've heard that's actually pretty rare nowadays.