*shrug* I'm not defending tourneyfaggotry or anything, but some people don't like having to deal with gamebreaking items or, rather, the effects that said gamebreaking items have on the flow of a match. Take Landmasters, for example. More often than not, that's 2 lives gone right there, at least. Similarly, some people enjoy balance in their fighting games (Not tier-wise, at least not for Smash), but with the other factors of the game, like accessibility and location. The reason people play on Final Destination with no items is because they want everybody playing the game to have an equal and fair chance. I can't argue with the intention, but the execution seems waaaaaay too rigid and strict. There are other ways to balance Smash than "NO ITEMS, FOX ONLY, 3 LIVES, FINAL DESTINATION", but it seems that people don't realize that, and Smash (mainly Melee/Brawl) is unfortunately divided among the hardcore gamers, known by the casuals as tourneyfags, and the casuals, known by the tourneyfags as scrubs. Middlegrounds are very few and far between, as both sides have (intentionally or accidentally) drawn the line and most of them play by their respective extremes.
On the subject of Capcom vs Namco, if it ever gets made, Yoshimitsu for top-tier.