tf2
> two community updates in a row, engineer update blogpost said to me "this is too hard for us, but we're working on it. give us crazy amounts of time."
> who's idea was the drop system? where's trading?
> crit-a-cola scouts are more trouble than they should be
> buff pyro, nerf pyro, buff pyro, nerf pyro, buff pyro, nerf pyro...
> fixing civilian glitches and baconleg scout is important??? (i miss you civ heavy...)
> too much importance is placed on hats due to the drop system. i hear there is literally a limited number of each one if they are achieved without crafting.
portal
> killing the cube didn't make me sad. at all.
> it's literally admitted to being a production that is an elaborate version of a bad 4chan joke.
earthbound
> way to translate. half of the jokes don't even make sense.
dark void zero
> 10 damage from everything, 20 healing from everything... how is it still hard?
> achievements based on numbers of deaths are still funny right
pokemon series in general
> try only /one/ legendary per new game. there are so many that they aren't special anymore. plus, they're in every copy of the game. that means everyone who bought it has them.
> why did you nerf vaporeon i'm sad