I pretty much tried to explain my principle with examples from the game, got the whole facts out, and am willing to discuss individual parts of flawed levels. But people here are going one of two ways.
- "Everyone deserves an opinion!"
or
- "You don't know how to play it well!"
Instead of simply going on a well-thought response, making citations of direct examples of flawed execution, lifted from the game itself and argue those in a professional and resourceful manner, I'm just gonna give up for good on arguing this with people who don't read, and going back to talking about the main subject at hand.
Now, for Sonic Colors, I seriously hope they don't make it so an actual story is necessary. If we get a single 30-second plot presentation at the beginning of the game, then another one at the end, it's good enough for me. Something like "Oh, Eggman hid in that park! But we can't go through here. Look! Let's use these critters' elements to break through these obstacles! Wheeeee!" That alone will be more than enough, along with a "We saved the day! Yay!" at the end. If the game focuses on pure gameplay, dispite trying to appeal more to children (at least at a first glance), it's good enough.
On the gameplay side, I seriously hope speed isn't focused here. Sonic can run fast, but since he's element-driven now, I hope we're just given enough speed for him to go through stuff at a non-boring rate, and leave the rest of the gameplay to the elements. I also hope waggling isn't necessary. Gamecube controller compatibility would be awesome.