Sonic Colors (Wii, DS)

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Offline Flame

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Reply #50 on: May 27, 2010, 03:22:52 AM
"No gimmick necessary"?
Those guys floating around him tell a different tale.

In any case, it looks like it will be aesthetically pleasing at least. But then again, Sonic usually does that right.

Why is it that When I hear the title, I think of a DS painting game or something? 8D

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bueno Excelente

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Reply #51 on: May 27, 2010, 03:35:04 AM
"No gimmick necessary"?
Those guys floating around him tell a different tale.

In any case, it looks like it will be aesthetically pleasing at least. But then again, Sonic usually does that right.

Why is it that When I hear the title, I think of a DS painting game or something? 8D
That doesn't make it a gimmick. If the game's gameplay is focused around them as they say, they'll just be part of the gameplay instead of a "gimmick". I'm expecting something quite different from normal Sonic games here. Make me proud, Sega.

...and for all you peoples' information, Sonic Unleashed's daytime levels had a worse design than the nighttime levels, and the gameplay was atrocious. You couldn't walk, you just started to run with the slightest motion, the whole thing felt like you were pressing up all the way with painful trial-and-error dangers that popped up from the worst places possible, and the levels were so damn atrociously designed, I can't think of a way to describe them.

A level where you begin by travelling along a VERY steep path at high speed and are forced to suddenly remember that sidedash move you rarely use or you'll DIE for the whole screen is a bottomless pit with a tiny path, is not good design. It's more like a romhack.

But enough about discussing Sonic's past. I don't want to ignite flamewars or anything, we all know he's sucked for awhile, and no matter how many people like his mediocre and bad games, it's unexcusable for one of the most popular gaming characters, whose games used to rival Mario's.

So, what are you wishing for this game, everyone? I really, REALLY want in it, something that'll bring quality to the game instead of just focusing on "game needs classic Sonic roots" or "NO FRIENDS BLAAARGH". This is supposed to be a brand new thing, so whatever's new, including friends, we must at least hope to be good. I, for one, would love a fresh new style of gameplay. Maybe not as fast as the other titles, but as the press-release said, focusing more in getting through obstacles and the like. Having places where you can switch color elements so you can get through those obstacles would be cool. And color-specific enemies, maybe with color-specific weaknesses would be awesome.



Offline Gaia

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Reply #52 on: May 27, 2010, 03:44:18 AM
And color-specific enemies, maybe with color-specific weaknesses would be awesome.

Huh. Reminds me of Xtreme 2. And Epic Mickey for that matter (both used color AND paint-themed enemies and Final Boss, including a twisted version of the Disneyland amusement park).  ::)

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


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Reply #53 on: May 27, 2010, 03:47:01 AM
Huh. Reminds me of Xtreme 2. And Epic Mickey for that matter (both used color AND paint-themed enemies and Final Boss, including a twisted version of the Disneyland amusement park).  ::)
Xtreme 2 being...? I just remember the first Xtreme, which wasn't even released. And so far, neither did Epic Mickey.



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Reply #54 on: May 27, 2010, 03:52:48 AM
MEGA MAN Xtreme 2:

Sigma Battle, his apparent Kaiser form can change colors, and needs the specific character to attack (Zero = Red, Yellow = Both, and X = Blue).

Just the apparent paint theme being discussed about got me thinking of Epic Mickey too. 'Jus sayin'.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Mirby

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Reply #55 on: May 27, 2010, 04:08:30 AM
Umm... Mega Man Xtreme, Flash. And Mega Man Xtreme 2. Known in Japan as Rockman X: Cyber Mission and Rockman X: Soul Eraser, respectively (I think). He wasn't referring to the cancelled Sonic Xtreme.

Gaia, you might want to start using the full titles, in case some people don't get what you're saying, like Flash did just now.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Reply #56 on: May 27, 2010, 04:31:33 AM
Umm... Mega Man Xtreme, Flash. And Mega Man Xtreme 2. Known in Japan as Rockman X: Cyber Mission and Rockman X: Soul Eraser, respectively (I think). He wasn't referring to the cancelled Sonic Xtreme.

Gaia, you might want to start using the full titles, in case some people don't get what you're saying, like Flash did just now.
I thought that was it because we were talking about Sonic games, I guess.



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Reply #57 on: May 27, 2010, 04:47:00 AM
I fully understand; that's why I recommended he do that.

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Reply #58 on: May 27, 2010, 04:57:17 AM
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?



Offline Klavier Gavin

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Reply #59 on: May 27, 2010, 05:08:27 AM
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?

They're definitely the Cyber Elves of the Sonic world... Or the lake trio from Pokémon D/P/Pl. 8D



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Reply #60 on: May 27, 2010, 05:31:51 AM
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?

They damn well better represent the emotional spectrum!



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Reply #61 on: May 27, 2010, 05:35:58 AM
Sonic used Rage! It's super effective!

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Reply #62 on: May 27, 2010, 05:42:13 AM
talyn made a lame pokemon joke

it wasn't very funny



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Reply #63 on: May 27, 2010, 05:42:51 AM
Archer used Disdain! It didn't affect the target...

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Reply #64 on: May 27, 2010, 05:44:21 AM
...



Offline Turian

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Reply #65 on: May 27, 2010, 05:51:57 AM
 ::) I need a banhammer.



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Reply #66 on: May 27, 2010, 06:05:47 AM
Anyways... I hope that this game will turn out well; it sounds like it might be fun.

And who was that directed at, Brinstar?

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Legendary

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Reply #67 on: May 27, 2010, 06:26:27 AM
Y'know what I wanna see in this?

Different colors allowing you to reach different places, so the players can have more originality when it comes to speeding through the level to the goal.

Much as I liked Adventure/2/Battle/Heroes, I couldn't help but notice that the experience seemed a little...you know, linear. Sure, there were obstacles and spikes, gimmicks and whatnot, but it kinda boiled down to "hallway/path/road, spring, other hallway/path/road, bottomless pit with hoverbots, homing attack chain to hallway/road/path across, so you keep running until the next homing attack chain, couple of springs thrown in there, yadda yadda." With these new color alien thingamajigs, there's potential for not just one, but multiple pathways that open the door for a bit more experimentation, so that it's not the exact same thing every time you play the level.




Offline Flame

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Reply #68 on: May 27, 2010, 07:34:05 AM


...and for all you peoples' information, Sonic Unleashed's daytime levels had a worse design than the nighttime levels, and the gameplay was atrocious. You couldn't walk, you just started to run with the slightest motion, the whole thing felt like you were pressing up all the way with painful trial-and-error dangers that popped up from the worst places possible, and the levels were so damn atrociously designed, I can't think of a way to describe them.

What? people besides Game reviewers who cant play games period, and certain never happy sonic fans- hated the daytime levels?
Wasnt it the NIGHTIME levels that got everybody's rage?
I remember hearing almost all good comment's about the day time stages...
In fact, that was just about the only part of the game many even liked.

I know I for one never encountered problems like those. I mean, after the short 1st stage, that little "introduction stage", I had already gotten used to what the daytime segments were like, and loved them. The Nighttime ones were good too, and my only peeve was the battle music constantly interrupting the normal stage music during a fight.

Quote
But enough about discussing Sonic's past. I don't want to ignite flamewars or anything,
too late. :P


...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline STM

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Reply #69 on: May 27, 2010, 09:26:04 AM
As said elsewhere, I'll reserve judgment until there's more than a CG trailer.

By the sound of it from the press release, the Wii version will echo off Unleashed's day time stages from the Wii (it's VERY likely it will use the same engine, possibly polished up) and the DS version, with it's "utilizing of both screens" will probably echo Sonic Rush.

In other words, Sega's trying to build this title off the two titles that general consensus, not just the fans, approved of.

I'd say wait until we see more before praising or burying the game, though I imagine the Unleashed/Rush paradigm will already sicken some of you.



Offline Flame

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Reply #70 on: May 27, 2010, 09:29:14 AM
Well, people were all like, "Segaaa~ why cant we get a Sonic game with all daytime type stageeees~?"

I think Sega actualy made a bullshit excuse about Sonic's speed meaning the game would require a fuckton of levels or something and would then have too many.
some [parasitic bomb] like that.

not like anybody cares if its a sonic game with more levels. hell, better.
Especially since the majority liked SU's daytime stages. (PS3/360 ones. the Wii/Ps2 version blew. only thing it had going for it was the spindash boost.)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #71 on: May 27, 2010, 09:58:50 AM
I always enjoy when people act like their opinions are indisputable fact.

Seriously though, I hope the DS version builds off of the Rush (or better yet, Rush Adventure) engine.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


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Reply #72 on: May 27, 2010, 11:53:46 AM
I want Shadow to appear in this game... no, seriously.
I want Sega to handle him, how Archie handles him.
For example, in Archie Sonic comics, Shadow is often an object of jokes from Sonic's side. They also often mock his overall seriousness and shizz.
This game seems like a perfect opportunity to do something like that. I mean, they could do some awesome jokes with those aliens and Shadow.

...........

He's not even going to be in this game, right?
FFFFFFFF...



Offline Turian

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Reply #73 on: May 27, 2010, 03:42:02 PM
Anyways... I hope that this game will turn out well; it sounds like it might be fun.

And who was that directed at, Brinstar?

It was joke directed at no one in particular. Just a joke. And as far as this new Sonic game goes, I'm hoping it tries to copy Mario galaxy and just tailors it to fit Sonic. That would cool in my eyes.



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Reply #74 on: May 27, 2010, 05:42:48 PM
Quote
Thursday May 27, 2010
Sonic Colours Update – Okay AAUK, Who Is Doing It?

I’m pleased to give you yet more news on Sonic Colours which we announced yesterday. I’ve been on the boards and I know there’s a lot of interest in who is actually doing the game. Well I can tell you as of right now you’ll be pleased to know, so to clarify:

The Wii version of Sonic Colours is developed by Sonic Team. The DS version of the game is developed by Sonic Team in association with Dimps.

I hope that helps!
We just got confirmation of pure dissapointment on the Wii version. DS? Time will tell.


What? people besides Game reviewers who cant play games period, and certain never happy sonic fans- hated the daytime levels?
Wasnt it the NIGHTIME levels that got everybody's rage?
I remember hearing almost all good comment's about the day time stages...
In fact, that was just about the only part of the game many even liked.

I know I for one never encountered problems like those. I mean, after the short 1st stage, that little "introduction stage", I had already gotten used to what the daytime segments were like, and loved them. The Nighttime ones were good too, and my only peeve was the battle music constantly interrupting the normal stage music during a fight.
too late. :P
Yes, we did. Actually, if you look at those levels, you pretty much have a "how not to design stage/gameplay in a game" book. The sheer amount of clusterfucks on the city level alone is amazing. And don't get me started on the daytime hubs, now THOSE scream "romhack design"

Well, people were all like, "Segaaa~ why cant we get a Sonic game with all daytime type stageeees~?
I think Sega actualy made a bullshit excuse about Sonic's speed meaning the game would require a fuckton of levels or something and would then have too many.
some [parasitic bomb] like that.
The exact argument was this.

Sonic Unleashed had highly detailed daytime levels, which you went at full speed through. Each level was designed with high quality in mind, and as you had to speed through them, so they wouldn't just last a few seconds, they had to be quite long. Designing one of those levels takes time. Remove the nighttime levels from Unleashed, and you have a painfully short game. Case in point, daytime stages take too damn long to make because they are huge detailed levels.

What's so "bullshit" about that excuse?