I can kind of understand why people are complaining. It is
very unforgiving at times, and some of the hazard placements are there to mess with your head. Like in Tank Man's stage after the mini boss were you have to jump across a gap with a shield attacker patrolling between. You would instinctively try to jump to line up your shots to it's backside, but if you didn't see the moving conveyor belt on the ceiling you would get sling-shoted across the room with a mine waiting to catch you!
When things like this happen to me, I can't help but laugh.
My favorite is Trinitro Man instantly killing you if you shoot him in the wrong spot.
(why did I think Tank Arsenal would be his weakness?!)
So yeah, I died during my play-through. I died a
LOT, but it was fun coming back and trying it again until I got it. I would have been disappointed if I could beat a game that took 5 years to make in a day. (like maybeh MM9 or MM10? <( ó wò); ) I also like to go back through the levels and try to find better ways of getting around obstacles and getting through the stage faster. It's really fun for me if that sounds even a little believable. I guess I'm a masochist when it comes to megaman games. > w<; (too much zero series when I was younger)
If it's too hard for some of you, maybe you could try and draw out your playthrough? Like, try to beat one stage in one week and then do another the next week. Think of it like being a little kid again when you weren't that good at games and you wanted to brag to all your friends how you finally beat Magnet Man last week. ^^
Maybe?...I dunno o wo`; Just though it was worth mentioning my thoughts.
Also....took a while to finally get this to show up, but.....
[spoiler]
Shampoo now relevant to the thread! [/spoiler]