Mega Man Unlimited

Started by Yoku Man, April 08, 2010, 06:39:07 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

rockmanclassix

#650
Yeah, I agree, Mega Man Unlimited takes things too far with the tedious death traps. Not only that, many of the regular enemies and dangers just do too much damage; and the enemies are awkward/too gimmicky in how you attack them. It's almost like MegaPhilX played Mega Man 9 and decided "How can I top that brutality?". Then he saw Mega Man 9's Superhero mode and decided "How can I top that brutality?" Then Mega Man 10 came out and he decided - well, you get the picture. It seems like he has a notion that everyone loved Mega Man 9 due to its ball-breaking challenge, so his game would be loved for being even more challenging.

Well, it's not an AWFUL game either. It has some great ideas (and terrible ones, however) and, stuff. And it's nowhere near as bad as Mega Man Project Zero in terms of mercilessness.

Or how about that piece of crap Mega Man Paradise.

megamad


TrinitroMan

I hope MegaPhilX is still willing to listen to feedback, because one MFG/MFFA member called Lith/LithiumFlower has got an important feedback.
She likes the challenges and difficulty of the levels, but hates the shear length of them.
I've gotta agree there. Levels don't need to be super long in order to be super challenging.

Arikado

I have to agree as well. The boss rush stage is so [tornado fang]ing tedious.

Cherrykorock

The entire game is tedious.
So much so that I find myself stopping mid level to play almost any other Megaman game.

Splash

Well, as for me, levels in MMU don't seem very long. Maybe because I'm used to the levels in Mega Man Revolution.
http://quickmaster-exe.deviantart.com/
I like to draw... NOT!
Seriously.

RetroRespecter

Guess what MegaPhilX has planned for an update? The answer is right here.