I have to say, watching this game on Vixy's stream earlier, everything looked a lot slower than I remembered it being (watching them buster duel Glue Man successfully was really something, he felt too fast when I played but when watching her his speed didn't seem as bad somehow).
I guess a lot of things look/come off as a lot easier when you aren't the one actually playing, ha ha, but their relative mastery of the game within days of release is showing that most of it is still surmountable with some consistency once you know what that exact consistency, er, consists of (like moving a certain way, etc, etc). I'm still not entirely sure I understand the exact way you have to move to lure phase of the final boss in order to avoid a specific attack, even after watching, since I'm pretty sure I did the exact same thing but still got struck for it.
Rainbow Man's stage remains crazyville in terms of learning curve, but I think it's more overall a problem with just the very concept of Quick Man lasers where they're only doable once you know how (after who knows how many tries), but attempting to slow them down so that they take less tries to come to grips with kind of makes them lose meaning as a credible threat (as seen in a select few places of that stage where you can easily leave a screen and never see or hear a laser that is there), which is something I already went over.
I imagine Phil and company are stressed as all get out with all the scrutiny levied at them following years, so I'm hoping they don't take any of it too personally.