Some notes on the new stuff:
- Cloud is not dubbed. Not that he has many lines, but they're all Japanese.
- He feels kinda halfway between Ike and Shulk. He's pretty mobile, but his attacks are kinda laggy. Not terribly strong, but still very effective.
- I've had a lot of opponents fall out of Cross Slash. Not sure if it's DI or what.
- His Up Smash has a worse hitbox than it looks. It only reliably hits above him.
- His forward smash is great. Down smash is okay.
- Charging Limit is pretty painless. You can cancel a charge by shielding out of it or pushing left or right to dodge roll. Cancelling is quick.
- Unless there are random CDs for it, Midgar only has TWO songs: the random encounter theme and the boss theme from FF7.
- Midgar is 8 Player Smash compatible, and summons won't appear in that case. Not sure if that's good or bad. I've only played on the stage once in Classic. I got Ramuh (pronounced Rah-moo apparently) and he lasted most of the minute I was playing for.
- When you beat Classic or All Star with Cloud, the Congratulations is styled after FF7's logo.
And once again, OCD trigger warning, I pray that the character select screen gets remapped at some point. With Cloud's inclusion, everyone has shifted one to the left. While it does mean all the Kirby characters are together on the second row, Zelda is now on the first row with Link, separate from the other three Zelda characters. Plus, the bottom row now has one less space than the other three. With two characters to go, one row will have one more space than the rest.
On 3DS however, all the DLC characters have been put into a sub menu like the stages have. That works better.