Yes, because poor level design and too much damn motion blur to effectively see what you're doing aren't legitimate complaints.
[tornado fang] you.
Sonic Unleashed is the only Sonic game I've ever gotten so frustrated with that I actually returned it to the store--and I still own Shadow The Hedgehog. There were a few good stages, but 90% of the daytime stages that I was able to actually play through I didn't like--I specify "that I was able to play through," because I never actually managed to get to Eggmanland. I was like 25 medals short of opening the stage with the boss key for the continent prior to Eggmanland, and I never managed to collect enough of the damn things to open the door.
That's another thing that pissed me off about it. Yeah, requiring pickups to open stages isn't a new thing by any means, but I think it was poorly executed in Unleashed. The sudden huge leap in medal numbers required to even progress beyond that point was ridiculous. Usually when pickups are mandatory they're the entire goddamn point of the game, not something so easilly missed as the medals in Unleashed.
whoa whoa, hold the phone.
Door? Are you talking about the Wii version? The Wii PS2 version is notorious for having you need to actually go out of your way to collect the medals. in the other versions, I never seem to have much trouble getting them. they seem to be in such natural areas that you dont really miss them. (many are in the hub stages themselves)
@ Sato: Well, Shadow's game is more fun, and I prefer his side of the story, plus, he plays kind of what ShTTT COULD have been. (minus the guns) Silver, well, his story is nothing special, but he is fun to play on account of the telekinesis and ability to throw [parasitic bomb] and all that. you can even grab enemies and throw them.
I think in that cas eit boils down to how the issues affect the individual player. I never had a problem with heroes voices, for example.