Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

Started by HokutoNoBen, January 12, 2010, 12:46:43 AM

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AquaTeamV3

Quote from: Flame on February 27, 2010, 01:17:20 AM
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.

Metal Sonic probably wouldn't use a spin-dash, though.  If he were to get anything, I'd prefer to see a rocket-dash or something of the sort.  IMO Metal's faster than Sonic (to some extent), and it would be nice if his playstyle reflected this.  I loved the way he played in SA2's 2 player mode; simply make him faster and give him more jump height that Sonic & Shadow, while taking away those Chaos moves.  Shoot, even Sonic Drift got it right, as his dash was a lot more potent than Sonic's, but it burned more rings.  It's too bad MS hasn't even gotten his own game yet (or at least a story from his perspective).
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Turian

That would be cool. He could Have a hyper mode that acts like the tension gauge in rush. It would use rings for power instead of tricks. That would be  an awesome addition to sonic 4.

Alice in Entropy

Quote from: G.G. on February 27, 2010, 01:31:23 AM
If Shadow is in this will  be "crying agonised tears", if Big the Cat is in this we would be so "ecstastic" but I think we should stick Sonic, Tails, sometimes Knuckles with Robotnik Secret character.

I totally concur.

Gotham Ranger

Quote from: Flame on February 27, 2010, 01:17:20 AM
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.
If Megamix proved anything, it was idiots flock like sheep. Through out this whole thing, I've heard people say how Megamix is "classic sonic" and how it's basically "Sonic 4" and then turn around and cry about Homing Attack in Sonic 4. The closest you get to Classic Sonic in Megamix is Mighty. The level design is not, however, and Sonic sure as hell isn't, classic Sonic. That's not a bad thing, mind you, but people need to at least know what the they're saying when they say it.

AquaTeamV3

I actually played Megamix for the first time yesterday, and I actually think that's how Sonic 4 should end up.  While Sonic does play differently there (there's an option to change him to his normal self BTW), he still 'feels' like Sonic, and the other mechanics in the game work out just fine.  I thought the level design was fairly close to the original games, although there are a decent number of key differences here and there.

Quote from: GothamAnswer on February 28, 2010, 12:06:06 PM
The closest you get to Classic Sonic in Megamix is Mighty.

'Twas the same in Knuckles Chaotix; Knux played nothing like he did in S3&K, as he was more bulky and therefore slower.  Mighty was essentially a wall-jumping Sonic.
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Mirby

And that's why we need more Mighty. He's the landmark that Sega should look to when going for Classic Sonic feel.
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Solar

I know this part of the achievements list for the game will make a certain someone happy...

QuoteGolden Flash
Clear all Acts as Super Sonic. (10)

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Hypershell

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Satoryu

Oh sweet. Wasn't expecting that at all. Smart move, Sega.

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Nekomata

in before every sonic fan hates it anyways.

OKeijiDragon

Quote from: Nekomata on March 06, 2010, 06:06:41 AM
in before every sonic fan hates it anyways.
You know what? If they do, they can go to hell. Seriously.

Me, I can't wait to play this!  >0<

(I know, I have a Sonic avatar.)

Gotham Ranger

What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.

Alice in Entropy

Super Sonic honestly isn't a huge selling point for me, personally. I think it's a great idea, though, and a smart move on Sega's part, but when I first played the games, I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3

Still, this is in no concievable way a bad thing! <3

Hypershell

For the record, I don't think Super Sonic is impossible to screw up.  But hell, it's a good sign.

Quote from: Lucky Star on March 06, 2010, 12:03:30 PM
I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3
Not me.  I made it a point to learn every nook and cranny of STH3's first two zones so that I could nab all 7 before the end of Hydro City (I've done dedicated Emerald-less runs for the sake of ending art, so please Ben, no lectures on game balance).

Quote from: GothamAnswer on March 06, 2010, 09:26:55 AM
What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.
Quote from: Hypershell (emphasis added) on February 20, 2010, 03:57:27 AM
I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks
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Flame

Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

HokutoNoBen

Quote from: GothamAnswer on March 06, 2010, 09:26:55 AM
What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.

"Fair-weather" types usually are the most interesting types to witness.

In any case, you have nothing to worry on this end. Still not moved, especially not by a thing that hasn't been really all that special in a little bit more than 15 years~  8D 

Turian

I would like to see some hyper sonic in here.

Nekomata

super sonic in every stage is for [Top Spin]s who want instant invincibility+speed shoes.

STM

Stage music replaced with 15-20 second looping jingle.

This is why I don't care for Super Sonic anymore.

Hypershell

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Satoryu

Quote from: STM on March 07, 2010, 02:37:14 AM
Stage music replaced with 15-20 second looping jingle.

This is why I don't care for Super Sonic anymore.

Play more Megamix.

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STM

Yes because an unfinished hack is indicative of an official product.


Kieran

Judging by that interview they're fixing the floaty jump physics.  Good to know.
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HokutoNoBen

Quote from: Kieran on March 07, 2010, 04:37:45 PM
Judging by that interview they're fixing the floaty jump physics.  Good to know.

Again, I doubt that much. It's really impossible to fix a game to that much of a degree, when you already have the levels (and the automated scripts thereof!) already fully constructed.



...So basically, ol boy Iizuka went for this whole "DLC" avenue in the first place, because they couldn't see people spending 50-60 bucks for a 2D Sonic game on disc. Oh, and look at that! Useless enemy "air bridges" also returned! Sonic Advance 4 confirmed! 8D

...to pic-quote a fellow of mine on NeoGAF....