Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline Satoryu

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Reply #800 on: April 01, 2010, 02:27:24 AM
I would have hoped you were familiar with the phrase "nail in the coffin" but it seems you are not. You really are one of the foolishly foolish fools.

I know damn well what it means. It's the last straw. The point where you can no longer turn back. The beginning of the end. The final straw. The thing that you believe is so terrible it kills any hope of the subject being redeemable or worthwhile, and it already looked bleak to begin with.

And I believe you like so many others are jumping the gun. Look, I'm not a fan of what that stage looks like by any means. But I am not going to let it tarnish what I've already seen. This wouldn't be the first game to have a scrappy gimmicky stage thrown in the middle of stages that are adequate at worst.

And maybe it looks really bad cause the player sucks eggs. It certainly didn't look like he knew at ALL what to do. Like, dyslexic almost.

And finally, there could be far worse. Something tells me we haven't seen the last of the Werehog yet.

The stuff I said above wasn't nice, I'll admit. I'm just really starting to lose my patience with the hate this game is getting. I think it is downright foolish. But whatever, diff'rent strokes. So I'll just agree to disagree. I'm in the minority; I'm not ready to give up on the game yet. The goods are outweighing the bads for me so far. You wanna give up, that's fine. I ain't stopping you. I just strongly disagree with you, and you were the unfortunate soul to be the butt of my venting.

And only foolish fools foolishly fool the foolish.


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Offline Gaia

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Reply #801 on: April 01, 2010, 02:27:41 AM
Ah mine cart section... perfect for migraine. (I feel nausea already)

I seen you had the problem against the Mine Cart Routine since the DKC days. XD

Anyway, I've seen Splash Hill, and I'll try to avoid all the spoilers when the game comes out, and 16 stages.. with that, it makes me "happy" to be a Sonic fan.

When I beat the Final Boss I'll let you know the final verdict, so far (to me, opinions are opinions afterall) the game looks decent... and I'm not following the "Sonic Cycle" here either.

This time I hope with the direction of the special stages they don't make it into a dizzying migrane to get that DAMNED fourth chaos emerald (seriously, I did have trouble with the fourth special stage on Sonic's first adventure in the genesis era).


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So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

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Offline borockman

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Reply #802 on: April 01, 2010, 02:33:50 AM
I seen you had the problem against the Mine Cart Routine since the DKC days. XD
Wait does DKC have this rotate stage thingie?  :\
It's not the mine cart that is the problem, it's the *control your stage with shoulder button* and sucky player that made me headache.


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Offline Bag of Magic Food

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Reply #803 on: April 01, 2010, 02:36:50 AM
With the shoulder button?  You mean you don't get to use a controller with a tilt sensor?



Offline Gaia

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Reply #804 on: April 01, 2010, 02:37:45 AM
Wait does DKC have this rotate stage thingie?  :\
It's not the mine cart that is the problem, it's the *control your stage with shoulder button* and sucky player that made me headache.

DK64's mine-cart-madness minigame and subgame drove me nuts.  >0<

Eh, I'm trying to avoid spoilers, and I take caution when I play sonic games. Controlling the stage with the shoulder button is most likely, a puzzle.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Satoryu

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Reply #805 on: April 01, 2010, 02:40:26 AM
With the shoulder button?  You mean you don't get to use a controller with a tilt sensor?

I'm sure that's how it'll work on the Wii version. Maybe PS3 as well. Which would be even worse that should button control, I'd think.


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Offline borockman

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Reply #806 on: April 01, 2010, 02:41:42 AM
It's kinda like more annoying Loco Roco to be honest.
With the shoulder button?  You mean you don't get to use a controller with a tilt sensor?
Well it says RT and LT... which means shoulder button yes?


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Reply #807 on: April 01, 2010, 03:17:18 AM
Playing as R.O.B. on the other hand...
R.O.B.'s Final Smash is INFINITELY cheaper than Sonic's.  At least with Sonic there's the off chance of dodging if your opponent lacks the sense/dexterity to hover.

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Offline Kieran

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Reply #808 on: April 01, 2010, 06:31:11 AM
It's kinda like more annoying Loco Roco to be honest. Well it says RT and LT... which means shoulder button yes?

Yes.  The 360's 2nd shoulder buttons, specifically.

And I also think the player just sucked with the stage tilting in that video.  He turned it upside down like twenty times trying to accelerate and couldn't seem to remember which trigger turned it which direction.

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Offline The Drunken Dishwasher

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Reply #809 on: April 01, 2010, 08:28:51 AM
...

I thought it was normal to get hit in an ol' Sonic game...

I guess I truly suck a huge monkey's balls.



Offline borockman

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Reply #810 on: April 01, 2010, 09:17:28 AM
Lol, it's pretty normal. especially the spikes, oh those spikes....


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Offline Flame

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Reply #811 on: April 01, 2010, 03:01:05 PM
The main gripe about the homing attack is that it wa introduced in SA1, it shouldnt be in S4. If they brought back the fire sheild, then thats one thing. But its more (for me anyway) the fact that that boost you do when theres no target, allows Sonic to gain speed too easily... That, and if the Advance games were just fine without it, then this sure as hell should be fine without it too. a modern sonic game without the homing attack is nothing new.

But hey, im not gonna give it a thumbs down and let the lions at it just over that. Labyrinth actually looks pretty, and fun.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #812 on: April 01, 2010, 06:50:59 PM
You know, with this whole "gain speed too easily" talk......am I the only one who remembers the spin-dash?

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Offline HyperSonicEXE

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Reply #813 on: April 01, 2010, 07:35:15 PM
The Homing Attack was honestly the next evolutionary step in the Sonic 2D gameplay. There really isn't much else a grounded hero like Sonic can do beyond using the elements, and that turns your IP into a gimmick.

The Homing Attack is an auto-enemy lock attack that works well in high speed situations and helps in figuring out enemy weakspots and boss strategy as well as keeping the character moving. To have the elemental shields was fine; Fire provided protection and a speed boost, Elec attracted Rings, and Water gave a higher second jump and protected against 5-4-3-2-1-0-bwaaaaaah... But assigning a specific element or tool as a semi-permanent part of the character has provided less-than-admirable sales and stories in such games as ShTH (gun), Secret Rings/Rush (fire), Black Knight (sword), etc.

Mario was also susceptible to the same: the first Mario and Luigi game gave Mario the fire element and Luigi the electric element, but did not contribute to the entire series or the Smash games. Luigi's manipulation of electricity was indeed a gimmick and not considered nor useful in future installments of the main Mario Bros. series or even the Smash games, wherein he returned to fire. The Poltergust and the FLUDD have all but disappeared in the main lines (although the FLUDD did make a brief return in SSBB). Mario and Luigi do don elemental powers such as fire and ice, but only as suits, temporary uses.

Sonic, on the other hand, keeps gravitating to one gimmick after the other; again, the result of overpowering a largely grounded, non-armed lead by every other character. The Homing Attack is now an extra physical ability that the athletic hedgehog has, no real issue there. And even back in the day, we were headed toward that route. Sonic 3D Blast introduced the Gold Shield which gave Sonic the Homing Attack, and then we see it as an ingrained ability in Sonic Adventure. In a similar fashion, Mario gets a slight horizontal carry by shaking the Wiimote in NSMBWii; I believe Luma's granted power has taken some small hold in Mario by upping his jumping ability slightly, even if it's not a full vertical carry.

Long story short: It was going to happen anyway, and as long as they don't mess up the physics, the series is better for it.



Offline Satoryu

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Reply #814 on: April 01, 2010, 08:29:57 PM
You know, with this whole "gain speed too easily" talk......am I the only one who remembers the spin-dash?

No sir you are not. And I am just happy that this game didn't forget about it like some other recent games have.


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Offline Turian

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Reply #815 on: April 01, 2010, 08:56:12 PM
I'm just glad this place didn't turn into Sonic Retro. GREEN EYES and EYELIDS!!! WOW.

X,EXE,StarForce,Legends have different eyes/whole new designs, didn't see all of us bitching.



Offline Gaia

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Reply #816 on: April 01, 2010, 09:02:37 PM
I'm just glad this place didn't turn into Sonic Retro. GREEN EYES and EYELIDS!!! WOW.

X,EXE,StarForce,Legends have different eyes/whole new designs, didn't see all of us bitching.

Well, they were spared from a major thumbs-down game made back in '06, which happened to be an Awesome Possum rehash to those that played it.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Flame

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Reply #817 on: April 02, 2010, 12:26:50 AM
You know, with this whole "gain speed too easily" talk......am I the only one who remembers the spin-dash?
No, but were talkin about how he gains too much speed just by jumping forward.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #818 on: April 02, 2010, 01:04:13 AM
Well, too bad.

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Reply #819 on: April 02, 2010, 01:57:18 AM
You gained a lot more with a fire shield.

In the few games where homing attack and spin dash have co-existed, spin dash gave you much more speed.  It's very, very noticeable when going for the emblems in SA1.

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Offline HyperSonicEXE

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Reply #820 on: April 02, 2010, 02:01:31 AM
Indeed, the speed from a Homing Attack will be for guysgirls like me who Dodge Roll in LoZ games because it's slightly faster and satisfies some kinda sick, acute OCD.



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Reply #821 on: April 02, 2010, 02:28:28 AM
Pfft. All the cool kids backwalk and sidehop. And then there's those that are bad enough dudes to superslide.


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Offline OBJECTION MAN

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Reply #822 on: April 02, 2010, 06:34:02 AM
Reminds me of how moonwalking in SotN was way faster than just walking.


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Offline Flame

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Reply #823 on: April 02, 2010, 06:42:45 AM
Funny, but the minecart level actually looks hillarious. By what Ive seen, Its forgiving as [tornado fang], and all you really do is make sonic go forwards or backwards, since no matter what, the wheels have magical magnetism to the ground. (here I thought you would be flying all over the place, but its not so bad)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HyperSonicEXE

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Reply #824 on: April 02, 2010, 05:49:06 PM
Close enough of a return to form for me to go on ahead and get my old name back.

Minecart's convoluted, and some of the jump/Casino spring physics are messed up, but it's close enough.
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