Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline AquaTeamV3

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Reply #625 on: February 27, 2010, 02:13:12 AM
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.

Metal Sonic probably wouldn't use a spin-dash, though.  If he were to get anything, I'd prefer to see a rocket-dash or something of the sort.  IMO Metal's faster than Sonic (to some extent), and it would be nice if his playstyle reflected this.  I loved the way he played in SA2's 2 player mode; simply make him faster and give him more jump height that Sonic & Shadow, while taking away those Chaos moves.  Shoot, even Sonic Drift got it right, as his dash was a lot more potent than Sonic's, but it burned more rings.  It's too bad MS hasn't even gotten his own game yet (or at least a story from his perspective).

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Offline Turian

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Reply #626 on: February 27, 2010, 02:28:57 AM
That would be cool. He could Have a hyper mode that acts like the tension gauge in rush. It would use rings for power instead of tricks. That would be  an awesome addition to sonic 4.



Offline Alice in Entropy

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Reply #627 on: February 27, 2010, 11:58:05 PM
If Shadow is in this will  be "crying agonised tears", if Big the Cat is in this we would be so "ecstastic" but I think we should stick Sonic, Tails, sometimes Knuckles with Robotnik Secret character.

I totally concur.



Offline Gotham Ranger

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Reply #628 on: February 28, 2010, 12:06:06 PM
I have to say that sounds appealing. XD
but then again, if Megamix proved something, its that any Sonic character can be in a 2D styled game and be unique at the same time. while still retaining the basic spindash.
If Megamix proved anything, it was idiots flock like sheep. Through out this whole thing, I've heard people say how Megamix is "classic sonic" and how it's basically "Sonic 4" and then turn around and cry about Homing Attack in Sonic 4. The closest you get to Classic Sonic in Megamix is Mighty. The level design is not, however, and Sonic sure as hell isn't, classic Sonic. That's not a bad thing, mind you, but people need to at least know what the they're saying when they say it.



Offline AquaTeamV3

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Reply #629 on: February 28, 2010, 09:12:42 PM
I actually played Megamix for the first time yesterday, and I actually think that's how Sonic 4 should end up.  While Sonic does play differently there (there's an option to change him to his normal self BTW), he still 'feels' like Sonic, and the other mechanics in the game work out just fine.  I thought the level design was fairly close to the original games, although there are a decent number of key differences here and there.

The closest you get to Classic Sonic in Megamix is Mighty.

'Twas the same in Knuckles Chaotix; Knux played nothing like he did in S3&K, as he was more bulky and therefore slower.  Mighty was essentially a wall-jumping Sonic.

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Offline Mirby

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Reply #630 on: March 03, 2010, 12:00:27 AM
And that's why we need more Mighty. He's the landmark that Sega should look to when going for Classic Sonic feel.

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Offline Solar

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Reply #631 on: March 06, 2010, 12:21:51 AM
I know this part of the achievements list for the game will make a certain someone happy...

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Clear all Acts as Super Sonic. (10)


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Offline Hypershell

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Reply #632 on: March 06, 2010, 01:22:50 AM
YES!!!

THE UNTHINKABLE HAS HAPPENED!

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Offline Satoryu

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Reply #633 on: March 06, 2010, 02:03:15 AM
Oh sweet. Wasn't expecting that at all. Smart move, Sega.


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Offline Nekomata

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Reply #634 on: March 06, 2010, 06:06:41 AM
in before every sonic fan hates it anyways.



Offline OKeijiDragon

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Reply #635 on: March 06, 2010, 08:55:49 AM
in before every sonic fan hates it anyways.
You know what? If they do, they can go to hell. Seriously.

Me, I can't wait to play this!  >0<

(I know, I have a Sonic avatar.)



Offline Gotham Ranger

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Reply #636 on: March 06, 2010, 09:26:55 AM
What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.



Offline Alice in Entropy

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Reply #637 on: March 06, 2010, 12:03:30 PM
Super Sonic honestly isn't a huge selling point for me, personally. I think it's a great idea, though, and a smart move on Sega's part, but when I first played the games, I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3

Still, this is in no concievable way a bad thing! <3



Offline Hypershell

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Reply #638 on: March 06, 2010, 03:20:42 PM
For the record, I don't think Super Sonic is impossible to screw up.  But hell, it's a good sign.

I rarely had enough patience to get all of the Chaos Emeralds. Hence, I never really experienced it until recently. x3
Not me.  I made it a point to learn every nook and cranny of STH3's first two zones so that I could nab all 7 before the end of Hydro City (I've done dedicated Emerald-less runs for the sake of ending art, so please Ben, no lectures on game balance).

What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.
I said it before and I'll say it again: Tails, Knuckles, Super Sonic.  Start with that if you want to come anywhere close to being worthy of the name STH4.  If they fail on all three points then they'll have a hard time convincing me to spare my short-supply Wii blocks

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Offline Flame

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Reply #639 on: March 06, 2010, 05:29:19 PM
Sweet. Playable supersonic.

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Offline HokutoNoBen

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Reply #640 on: March 06, 2010, 10:24:18 PM
What I love is that people who were saying they weren't gonna buy it are now saying they'll buy it.

"Fair-weather" types usually are the most interesting types to witness.

In any case, you have nothing to worry on this end. Still not moved, especially not by a thing that hasn't been really all that special in a little bit more than 15 years~  8D 



Offline Turian

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Reply #641 on: March 07, 2010, 02:09:32 AM
I would like to see some hyper sonic in here.



Offline Nekomata

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Reply #642 on: March 07, 2010, 02:16:22 AM
super sonic in every stage is for [Top Spin]s who want instant invincibility+speed shoes.



Offline STM

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Reply #643 on: March 07, 2010, 02:37:14 AM
Stage music replaced with 15-20 second looping jingle.

This is why I don't care for Super Sonic anymore.



Offline Hypershell

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Reply #644 on: March 07, 2010, 03:26:32 AM
in before every sonic fan hates it anyways.
Well, she called it.

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Offline Satoryu

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Reply #645 on: March 07, 2010, 07:59:42 AM
Stage music replaced with 15-20 second looping jingle.

This is why I don't care for Super Sonic anymore.

Play more Megamix.


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Offline STM

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Reply #646 on: March 07, 2010, 10:44:57 AM
Yes because an unfinished hack is indicative of an official product.




Offline Kieran

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Reply #648 on: March 07, 2010, 04:37:45 PM
Judging by that interview they're fixing the floaty jump physics.  Good to know.

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Offline HokutoNoBen

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Reply #649 on: March 07, 2010, 08:09:34 PM
Judging by that interview they're fixing the floaty jump physics.  Good to know.

Again, I doubt that much. It's really impossible to fix a game to that much of a degree, when you already have the levels (and the automated scripts thereof!) already fully constructed.



...So basically, ol boy Iizuka went for this whole "DLC" avenue in the first place, because they couldn't see people spending 50-60 bucks for a 2D Sonic game on disc. Oh, and look at that! Useless enemy "air bridges" also returned! Sonic Advance 4 confirmed! 8D

...to pic-quote a fellow of mine on NeoGAF....