derp, I was talking about a cliffhanger to a game that's already out, similar to NT (if the EXE series pays homage to the X series, why not the reverse?).
Well, X7 did that with MMZ. It depends. You don't want to get into too direct a link, or else you wind up writing yourself into a corner. XCM is a time when the Class S Hunters were split up, supporting cast dropped off the face of the Earth, and Force Metal is abound. Since it was made to be distanced from the main series to begin with, you probably don't want to force yourself out of writing main-series games before it.
You know, I honestly didn't like Alia's X8 design :/
I liked it, but the original's just as good. Ditzy? She's got nothing on Peach.
(PB will kill me for saying that, I'm sure)
I agree on character theme songs. Though I usually saw intro stage themes as their themes songs. (except for X8, where it was just one theme for the stage, not characters.)
My point exactly.
Also, it'd be nice to re-use said intro stage theme for the final stage. That was one of those subtle touches of X2 that I really enjoyed, and no other game did it.
I want REAL ride chasers back. I wasnt too fond of the X7 X8 ones... But maybe thats just me. I enjoy 2D ride chaser segments.
Ah, memories... How I miss Jet Stingray.
Cyclops was cool, but meeh.. Dunno. It didnt connect with me.
Cyclops is frikkin' awesome if only because of the manner in which X8 stepped up general Ride Armor abilities. LIMITLESS GROUND DASH, invulnerability to most projectiles, and ground-stomping damage. To say nothing of theme music. All very, very kickass.
Now, if you could apply all of that to any armor, I'd go for Kangaroo. Nothing like spiked fists on a wire.
...Didin't Vile get his own theme? And Sigma? Oh well.
I meant your playable characters. X, Zero, and Axl. In previous games they each had a unique intro level theme (assuming they were available for the intro stage, anyway).
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