Not exactly directed towards you but still pretty relevant:
[tornado fang] people who can't understand that instances of someone wanting to revisit something older does not have to be influenced by nostalgia. The nostalgia argument (actually it's more of a write-off the way I see it used) just undermines the viability a lot of things have for re-exploration or reinterpretation when people instantly assume that "you only want it because it's your fondest 12 year old gaming memory". And that is absolute crap.
And [parasitic bomb], in the end, different things entertain different people. Why step on another's hypothetical revisits to push your own hypothetical "fresh & new"? In the end it's all up to the devs, so it's not like a few minutes thinking about possibilities is going to hurt anything set in motion.
Make it directed towards me, I live for this [parasitic bomb] and this forum's boring as hell lately. =P
Of course revisiting something older doesn't have to be influenced by nostalgia. I, myself, love games that have a bit of a wayback machine moment, like MGS4 with the Shadow Moses mission, or Mario Galaxy with Whomp's Fortress. There are even tons of games which can have the same location to visit in every single one of its sequels, but expand upon it so well, that it never feels old, like the Yakuza series.
No, my problem isn't with that. My problem is the constant begging fans do for more of the same endless repetitive [parasitic bomb], for countless remakes of their favorite games, for MORE of this, MORE sequels of that one fantastic game which ended just where it should have, more [parasitic bomb] which will ruin things eventually.
Nintendo are a company that produces software FRANCHISES. First-party wise, they haven't launched a true new game or franchise in years and years. Thankfully, some of their games try to be original in their approach to a "sequel", and although they all end up having the same damn structure, characters, gameplay and plot overall, they manage to be original in their approach.
But fans seem to just want more and more and more of the same, making alot of sequels just updated versions of the originals for new systems, and making the whole approach unbearable. Never, not even ONCE have I seen anyone in this forum go "Hey, this developer should just think more freely and make a whole new cool game!". No. It's always "I WANT MORE OF THIS, I WANT MORE OF THAT". And then people complain about the game industry being oversaturated with sequels, prequels, remakes and spinoffs. Because publishers do what the fans want. You could ask yourselves how many new games you bought these past few years as opposed to how many big franchise sequels. Look at your shelves and you'll be surprised.
Now, wanting MORE of two locations which had the perfect design for the adventures they were about? Which wouldn't being anything more to the story than needless fan-wanking? Both Termina and Koholint were cool because of the circumstances you visited them in. They were created for those circumstances, nothing more. Visiting them again would not only serve no purpose whatsoever, it would [parasitic bomb] all over the reputation the old games had, by tarnishing their stories. Then we'd end up with sequels like Crackdown 2, or Okamiden, which are basically the same games all over again.
It's the reason why I created that one topic about opening gamers' minds. Because people nowadays just [speed burner] the same old totem they've been for years instead of trying to check out new experiences.
It's the reason why every single new Zelda is so hated by many when it's announced and about to come out. Because it's "NOT ENOUGH LIKE THE OLD GAMES". Although I abhore the overuse of the Hyrule location and plot, I do love the fact that Zelda tries to make a brand new story each time, and fans don't have to play all of the other games to enjoy it to its maximum potencial. It's gaming for everyone, not just for fans.