Well, obviously recreating every element of every game (including every minor enemy!) would not only be totally exhausting, but also would make the file size/loading time on this thing EEEEENORMOUS! >.< It is more of a "generalization" game; after all, given differences in MM physics, taking that approach would mean making 20 "Rockmans," one to recreate every detail of every title. Heck, if I were doing that, it might as well just be a patch for Perfect Collection, or something. >.< A total, perfect emulation project really IS above my head! (And I'm not too proud to admit that.)
Another part of an "exact recreation" that wouldn't make any sense, is the "double-damage deal." Zero takes double damage. Proto takes double damage. Bass takes double damage. I mean, WTF?!
(Honestly, I just think "RockHead" is twice as oblivious to damage.
)
Keeping a project like this simple, but still fun and worthwhile; that's what I'm really looking to achieve here.
Suits and Water:
Mmm... (looking at the "jump button" issue,) that IS a very valid point. I was going to go so far as to make Armored Megaman/Bass just seperate selectable characters from the originals... (much the way X5/X6 make the different armors available) but the swim module really -would- screw that up. (0.5x 'ing the gravity wouldn't change the flying dynamics enough either, would it? Just the falling ones...) In fact, the "double jump" module couldn't coincide with anything like that, either.
Oh, crap... something's got to give!
Rush Marine:
To be honest, I was just going to axe Rush Marine, in favor of Rush Drill, remember? Beat Plane (being wing-propelled, and not jet-propelled) will be usable under water, the same way MM3's Rush Jet was (since that's what it mostly mimics), and effectively double as Rush Marine as well, I suppose. Besides, wasn't MM3 and Wily Wars the only games that even featured it, to begin with? (Not counting the "Space Adapted" version in MMV.)
Homing Beat:
Well, I suppose I could integrate Reggae as a similar kind of character (assuming I can find frames for him, at all!); since Beat Attack ~= Ouroboros. Beat's other functions thus far are the Beat Rescue (ala MM8 Rush Aid, not pit-saving!), and the Beat Plane (rough equal of MM3's Rush Jet... even though it just looks like "a big Beat").
What other functions do you think Reggae should support? Some kind of vertical flying lift? That -could- save you from a pit, or take you up to higher places, but you'd have to equip and activate it pretty quickly! But then, that's exactly what the Hook Shot does, anyways; why make that worthless? Either way, he'd still need a third...
Weapon Edits:
I was going to keep these to a minimum, but at least give *some* value to each weapon - a perfect example of a weapon in NEED of revision is Burning Wheel. I really don't see how burning open one secret passage would make it worthwhile, especially when any fire weapon can/will do that. If the system really is weapon-for-weapon, then it would only make sense to create/include ones that people will (ab)use, religiously. Plus, there really are many copy-paste weapons out there.
Ladder Sprites:
This is actually kind of funny. I know how to draw, pretty well. I know how to use software, pretty well. But using drawing software, ironically; is something I completely suck at!
I suppose I could do a simple edit of Rock's climbing sprites, but fair warning - if I do, it will probably be "obviously so!"
Treble function #3?:
Well, I was playing around in Rock5 Endless the other day. And I did say I was probably going to scrap it... but the "Retard Coil" in the game gave me a bit of an idea.
What if Treble did something similar, except instead of jumping straight up, he jumps -forwards- instead? This way, it can be used to jump wider pits, as well as taller areas (IE: Treble jumps to the right, then you jump to the left). Treble also inflicts damage to enemies he collides with, along the way, and is immune to spikes.
If you *remain* on Treble, he will take another jump, and repeat the energy cost. Thus, Treble can cross big chasms of spikes (similar to the Raptors in SlashMan's level - but more like the size of Wily's Lab part 1, MM1) this way, and carry you along as well; plus have enough offensive power to mow through crowds of minor enemies (but not major ones!).
Another thing I was considering, was having the direction you face determine the direction Treble moves in; much like Poochy from Yoshi's Island. So you could hop back and forth, rather than just one direction or the other.
Treble already has adequate animation to support such a function too.
What do you think? It still needs a catchy name, btw.