Mega Man Infamous Intent (MMIFI)

Started by Threxx, November 16, 2014, 04:56:19 PM

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RetroRespecter



Threxx

So as most of you have... hopefully gathered the previous blog post WAS an April Fools joke. However, we do have a serious update to make, discussing our modified pause menu and the new "Master Customizer" system. Check it out!

http://deadteamifi.tumblr.com/post/115246684377/hey-guys-wanted-to-apologize-the-last-post-was

Yes, despite the beginning of the post, I promise this is real. :V
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Threxx

[spoiler][/spoiler]

Tome Woman art done by Eric.

An update about the Master Cust, due to discussion, this feature has been placed on the backburner for now.
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Threxx

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rockmanclassix

This is very important, because why shouldn't there be any convenience with half of the problems not yet solved? Until that gets some closure, everybody will be waiting on you, Threxx. Good :)


NebulaBlack

Oh, wow, this looks awesome. Really liking the health bar and overall visual style. Is it too much to ask for the logic behind the scrolling? I am having a really hard time trying to get it right & smooth for my game.

Zan

Main character animations need a lot of work still. Proportion and posture just don't work well for the majority of his frames. Please consider revising them more.

Threxx

MMIFI Development: Cleanse Woman stage, and more!

Quote from: Zan on May 03, 2015, 09:47:21 PM
Main character animations need a lot of work still. Proportion and posture just don't work well for the majority of his frames. Please consider revising them more.

Can you elaborate on this? What animations specifically look off?
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RetroRespecter

This feels like an 8-bit Mega Man VII.

Zan

QuoteCan you elaborate on this? What animations specifically look off?

Since you changed Rock's idle, the animations that flow from it should follow suit with equal detail - but they don't. Most egregious are his normal shooting, the jump, and run.

-Shooting lacks motion, retracting only the buster arm by a pixel.
-Jumping stretches the arms excessively in an attempt to improve proportions, while neglecting to update to a more realistic pose.
-Running is too restrained. Similar to the jump animation, it attempts greater realism in proportion but not in pose. Please consider referencing the walk cycles from R7,  R8 or Battle and Fighters.

Don't get me wrong. I'm all for people redrawing the character sprites, it's a good effort, just needs some more work.

rockmanclassix


Night

I like some of the enemy designs you have going, a lot of creativity in them! I never would have thought I'd take a robot master that was designed to clean things so seriously. Well done!

rockmanclassix



Threxx

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First showing of assets from the fortress stages!
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RetroRespecter

From the name of the music, this starts at the crack of dawn.

Threxx

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Threxx



This video is intended to show off all of the menus and options that we've added to the game, as well as a short preview of Tome Woman's stage.

Tome Woman's stage is still incomplete, and does not have enemies programmed in yet, but you can take a look at some of the gimmicks we have planed for the stage.
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Threxx

Quote from: Zan on May 04, 2015, 07:25:31 PM
Since you changed Rock's idle, the animations that flow from it should follow suit with equal detail - but they don't. Most egregious are his normal shooting, the jump, and run.

-Shooting lacks motion, retracting only the buster arm by a pixel.
-Jumping stretches the arms excessively in an attempt to improve proportions, while neglecting to update to a more realistic pose.
-Running is too restrained. Similar to the jump animation, it attempts greater realism in proportion but not in pose. Please consider referencing the walk cycles from R7,  R8 or Battle and Fighters.

Don't get me wrong. I'm all for people redrawing the character sprites, it's a good effort, just needs some more work.

Very late, but...

http://deadteamifi.tumblr.com/post/128441696557/new-animations

We discussed the other points about jumping and shooting:

-Mega Man has that silly jump in pretty much every game he appears in, regardless of style or console. It's practically iconic, so it's unlikely we're going to change that much.
-Shooting has never been an involved animation. Even Mega Man 8 only has his buster twitch a  bit. There isn't really isn't an issue here.
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Threxx

Dusting off the thread...

We're ramping up our search for programmers.


See this post for more info and how to apply: http://deadteamifi.tumblr.com/post/134725939082/link-to-apply-httpdeadteamifitumblrcomask
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