Ultimately Mighty still has to see release and face the test of time before this hack drama is finished, but the fact that they managed run themselves into a brick wall in terms of PR is why a lot of the people who originally wanted to send Capcom a message are facing the regret that they are: This was their big, empowering chance to show the big-wigs how to do it right, but now they're just praying that Capcom ISN'T paying attention, because even if by some miracle Mighty is still successful, the troubled road it took to get there is not going to inspire confidence in games of a similar style. Mighty is in the position of having to succeed in spite of its core fans rather than because of them, and nobody wants to tell Capcom that they should be doing that.
Red Ash was just a spectacular disconnect between a businessman and his consumers. People expected Inafune to become an indie developer when he left Capcom, and he just isn't conducting his business that way. He wants to be bigger than that, he saw crowdfunding as just one more revenue source, and he will not hesitate to close his doors if he thinks that is what will benefit his game development, which is exactly what he did.
Even so I want to hold a game by it's own merits by not comparing it to something else.
Unfortunately Inafune simply does not present his products that way. We never did get a name or description for that girl who was introduced to us with a boob-shot to highlight her similarities to Tron, now did we?
It irritates the crap out of me too, because it's what drives the fanbase to call the two interchangeable and belittle those who are not willing to make the blind exodus.
Lol what? Of COURSE it's Capcom's fault. It's all Capcom's fault. That's the point! In one glorious, unmitigated [tornado fang] up, they managed to arson away one of their most loyal fanbases and scatter them to the [tornado fang]ing winds. I mean, do you remember how close the Capcom Unity people were with the MM fanbase before this [parasitic bomb] happened? Before they had to play crowd control with a rightfully hurt & pissed off group of people? Capcom [parasitic bomb] in their fan's faces and have done little to nothing to offer any sort of anything since then except the same "banking on nostalgia" [parasitic bomb]...WHICH THEY WERE ALREADY [tornado fang]ing DOING BEFORE THE LEGENDS 3 DEBACLE!! I mean, that's literally what MM9 & MM10 were. They were new games, but they were still games that relied on people's childhood love of the classic MM series. THEN they announced MML3 at that Comic Con, which again was always not going to be a monetary hit for them because it was a cult favorite even among MM games. THEN they Temple of Doom style ripped their fanbase's hearts out of their [tornado fang]ing chest.
So the fact that you think their recent stint of banking on nostalgia is an "improvement" is downright laughable, because at least before the MML3 [tornado fang] up their nostalgic bank-wank included ACTUAL new games fans could play through instead of games some fans might be playing slightly because Rock, X, Zero, etc. is making a cameo in it. (IE: Smash, Project X Zone). The latter is part of the overall problem of Capcom still, after 5-6 years, offering pretty much zero hope that we're ever going to see another MM game from them again.
Inafune is banking on nostalgia now every bit as much as he was when he was part of Capcom developing MM9/10; he goes to Kickstarter with NOTHING BUT nostalgia and concept art. The only reason that worked for Mighty and not for Red Ash is because the wounds from Capcom were still fresh, Mighty made loftier promises (releasing on all platforms and not just PC), and Comcept didn't have a previous Kickstarter game still sitting unreleased. To paraphrase Jim Sterling, Comcept not only banked on nostalgia, they drove the discovery of the fact that nostalgia has a credit limit.
The reason I consider Capcom's current nostalgia-grabs preferable to their previous nostalgia-grabs is because the previous ones were focused almost exclusively on the NES style, to the point of neglecting the rest of the franchise. Two new NES games, five old NES games, four re-releases of PS1 ports of NES games, and a remake of MM2 with [parasitic bomb] controls. The fact that X1 and X2 existed on Wii's Virtual Consoles was sadly refreshing back then. The current batch is, if nothing else, greater in scope; it spans darn near everything outside of ZX and Star Force.