Rockman X is Over

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Offline VixyNyan

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Reply #300 on: October 16, 2012, 03:29:19 AM
I do have to agree that things has just gone crazy lately. ^^;

Just move on with other things, everyone. Capcom won't be doing anything game-related until they "feel" like it's time, in the meantime, you can support Rockman through other means.

For the past year or so, I have been playing other games instead, mostly X360 stuff.
I do return to play my old Rockman games sometimes too.

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Offline The Great Gonzo

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Reply #301 on: October 16, 2012, 03:49:16 AM
That's just dumb. You're dumb for taking some game that seriously that you get offended over an optional button that no one is making you use.

Telling people they can't criticize a feature of a game they find idiotic or insulting is pretty goddamn stupid too, you know.

I'm pretty sure none of us would yell at someone for using those features, no matter how much we dislike the fact that Capcom put them there at all. I certainly wouldn't.

And as annoyed as I am, I'm ultimately not THAT offended. It's a game, albeit one that's looking to be very poorly-made. I can rage over how this is all we're getting for the 25th anniversary, game-wise--how Capcom put so little effort towards a concept that deserves much better, especially at a time like this--but it's not that big a dent in my life. I'm just not the sort of person who can keep these things to myself; if I don't talk about them, I can't put them out of my mind.

I think that's how it is with most of us. We'll vent over things and pick them apart if we feel they deserve criticism, but in the long run it's not that big a deal.

I'm fine with people doing that as long as they're not going to be rude about it.

Just move on with other things, everyone. Capcom won't be doing anything game-related until they "feel" like it's time, in the meantime, you can support Rockman through other means.

I dunno; I've got other things, too, but the situation MM's in is really frustrating, and I'm not the sort of person who can ignore things easily. :/ I do try to support MM through other means, at least. If artwork counts.



Offline Ladd Spencer

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Reply #302 on: October 16, 2012, 04:10:17 AM
I bought Mega Man 10 recently. You can do it Mega Man!

Mega Man is money powered.


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Offline ViperAcidZX

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Reply #303 on: October 16, 2012, 04:13:02 AM
Would Mega Man fan-games like Mega Man 8-bit Deathmatch and Rosenkreuzstilette count in supporting Mega Man too? I mean indie devs like CutmanMike and [erka:es] are showing their love for the Blue Bomber and all...


Offline Joseph Collins

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Reply #304 on: October 16, 2012, 04:58:47 AM
Not according to Capcom.  Otherwise, they'd... you know... react.  Respond.  Something.



Offline Mirby

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Reply #305 on: October 16, 2012, 07:04:03 AM
I do have to agree that things has just gone crazy lately. ^^;

Just move on with other things, everyone. Capcom won't be doing anything game-related until they "feel" like it's time, in the meantime, you can support Rockman through other means.

For the past year or so, I have been playing other games instead, mostly X360 stuff.
I do return to play my old Rockman games sometimes too.
This.

So much this. :3

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline OBJECTION MAN

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Reply #306 on: October 16, 2012, 03:45:32 PM
Personally, I can only play old Nintendo JRPGs rip-roared stoned.

Everything about you is starting to make sense now.


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Offline Joseph Collins

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Reply #307 on: October 20, 2012, 12:49:40 AM
It never ends.  Now there's a version of Rockman Xover with Bad Box Art Megaman.  I didn't find this one nearly as fun as the Cutstuff mock-up.

My thoughts
[spoiler]
- Killing enemies was absolutely pointless in this game, as it didn't give you points, items, Experience, or anything.
- The charge shot was a bit overpowered, since it could blow through everything without stopping, but I did like the classic series-style charge better than the one in the Cutstuff demo, since this one was quicker and only had two charge levels instead of four (two of which were useless).
- I didn't like the fact there were keyboard shortcuts for the keys, given this is supposed to emulate a touchscreen game.
- I liked the fact you didn't just have to sit there and take cheap shots from Storm Eagle and could even attack him during <i>his</i> attack (almost like <i>Mario & Luigi: Superstar Saga</i> in a way).
- I still don't like the mixed spriting styles.  I never have and I never will.
Edit: - Oh, and the jumping physics were even more screwy than either the real thing or the Cutstuff demo.[/spoiler]
All and all, it's cute, but it falls short of the original product despite being "more like <i>Mega Man</i>" overall.



Offline Karasai♪

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Reply #308 on: October 20, 2012, 01:27:08 AM
that one was horrible



Offline OBJECTION MAN

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Reply #309 on: October 20, 2012, 03:10:25 AM
Now there's a version of Rockman Xover with Bad Box Art Megaman.

That was actually more engaging than the actual thing, if the other one is any true reflection of it. Not that that si any sort of consolation really...


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Offline Joseph Collins

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Reply #310 on: November 29, 2012, 09:47:42 AM
Guys?  Guys!  Guys, guys, guys-guys-guys-guys-guys.

Capcom just released a brand new Rockman game in JapanJust released.

Oh my god, I'm so excited!  I hope they bring it here to the US!  Even though I don't have anything that runs iOS!



Offline OBJECTION MAN

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Reply #311 on: November 29, 2012, 04:11:32 PM
It looks just as shitty as the first screenshot that was released.

The extreme low quality... is almost impressive. What's even more impressive is how the developers can sleep at night knowing they were a part of making this turd.


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Offline Treleus

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Reply #312 on: November 29, 2012, 04:17:04 PM
Yeah, I still agree with Conrad. It's hilariously bad when you look at it, but at worst it's inoffensive.

Moving on.



Offline Joseph Collins

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Reply #313 on: November 29, 2012, 04:57:11 PM
Aw, come on, you guys!  It's a new Rockman game!  It's totally--

Yeah, okay, even Protodude's given up on it.  Seriously, how the hell do you explain 10-second load times for the card items on a non-external format?



Offline Rin

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Reply #314 on: November 29, 2012, 05:15:21 PM
Oh, it's released now?
Cool.



Offline The Great Gonzo

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Reply #315 on: November 29, 2012, 05:36:47 PM
I'm honestly amazed that there are Legends-related cards in this game...or maybe it's limited to Volnutt.

Judging by the screenshots on one of those images, the Skip button is still present.



Offline Flame

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Reply #316 on: November 29, 2012, 06:11:22 PM
hey wherd the post go?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Joseph Collins

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Reply #317 on: November 29, 2012, 06:50:39 PM
I know what post you're talking about.

Apparently, there's a video of the Flutter getting sucked into a trans-dimensional portal in the game data.  Protodude (and whomever reported it) thought it may have been something completely unrelated to the game, but I personally figured it was just a plain old cut-scene that plays later on.  Coincidentally, the aforementioned post disappeared after I suggested this.

Curiously, so did a post about another "Famitsu" freebie, just after Xover was released.

Edit:
Heatman plays Rockman Xover for 20 minutes here (Keep an eye out for Apo and Dah from DASH 2 at 9:43):
[youtube]http://www.youtube.com/watch?v=ERslvt6UOR4[/youtube]
I honestly can't defend this game anymore.  I think they somehow made it less interesting since the Tokyo Game Show demo.  How do you even do that?!



Offline Protoman Blues

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Reply #318 on: November 29, 2012, 07:17:44 PM
Got to 3 minutes before I stopped due to absolute disgust.  B(



Offline Solar

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Reply #319 on: November 29, 2012, 07:56:02 PM
Got to 3 minutes before I stopped due to absolute disgust.  B(

I somehow made it through all the video. I have NO idea how anyone would be able to tolerate the constant pausing every time you get a card despite having it multiple times already.


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Offline The Great Gonzo

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Reply #320 on: November 29, 2012, 08:09:21 PM
Heatman said the game had a certain "charm", but...to paraphrase the comment I left on that article, I see no charm in a game so cosmically apathetic that it's in danger of collapsing in on itself.



Offline Align

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Reply #321 on: November 29, 2012, 09:24:15 PM
What a piece of [parasitic bomb].



Offline Joseph Collins

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Reply #322 on: November 29, 2012, 09:34:27 PM
There's a slim chance it may somehow be more fun to play than it is to watch.  But this really isn't a commercial-grade product we're seeing here.  It really, really isn't.  It's barely "fan-game quality."  Which is horribly depressing, considering all cool drawings of OVER-1 we saw, not to mention that (extremely overused) theme song.  I don't even know what to compare it to.  Even your modern free-to-play online JRPGs give more freedom than this does. (Though I have to say, it kind of reminds me of Grand Chase in some ways.)



Offline Protoman Blues

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Reply #323 on: November 29, 2012, 09:48:47 PM
Perhaps it would be more fun to play than watch. Oh wait, unless I have an Apple product to play it on, I guess I'll never know. God forbid they actually put this [parasitic bomb] on a DROID platform as well.

[tornado fang] this game. [tornado fang] Capcom. And [tornado fang] Buses!



Offline The Great Gonzo

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Reply #324 on: November 29, 2012, 09:50:24 PM
I've said it before, and I'll say it again (quoting Dr. Ashen out-of-context):

If this thing took more than a few months to develop, I want to see the world burn.


...seriously, what the hell was Capcom doing this past year? Was it really that difficult to license MM out to SEGA or something, if they can't be arsed to spend their own time and resources on the series?