World of /Dance
I giggled.
But seriously, think about it.
Final Fantasy --
any of them -- you walk around, kill things, do quests.
Tetris, you stack blocks to make lines and hope to god you don't screw up to a point where you can't fix it.
World of Warcraft, you walk around, kill things, do quests, and if you're into it, roleplay. (And don't mean
just cybersex in Goldshire on Moon Guard US. ... what?) It's all the same stuff over and over, but given to you in different ways and different degrees.
Final Fantasy and
WoW vary objectives,
Tetris speeds things up.
Rockman Xover is the same basic principle. "Auto-scroll, jump, attack, combo, boss, repeat until dead." And much like the games I mentioned,
Xover will most likely have some kind of variation in gameplay as you progress, even if the basic gameplay is still "auto-scroll, jump. etc. etc."
And before it comes up again, I think the reason I'm tolerant of the "auto-scroll" aspect of the game is because, frankly... if I'm going to be doing something repetitive anyway, why make it more hassle than it needs to be? If there was a convenient way to just fight random battles in
Dragon Quest I without moving (or using items), I would go that route. Both
City of Heroes and
World of Warcraft have auto-run buttons, which I use extensively. I wouldn't put an auto-play button on
Tetris, however. That would entirely defeat the purpose of the game, where as auto-run in the games I mentioned just eliminates a pointless step from the process.