I'd strenuously disagree if not for OBJECTION MAN's final point. The issue of cost is comforting, and if someone on board thinks that's what it'll take to get the game greenlit, then by all means. But in terms of the public relations, I think the delay in time is hurtful rather than helpful.
It's hard to say without knowing what they're "improving" of course, since there's no real means of weighing the benefit. But I thought the idea here was for us to see what Capcom's greenlight-team saw? Further, that whole "early adopter" strategy loses its weight the longer Capcom holds off, and they have (or had) the opportunity for a *HUGE* one-up over any competition in the e-Shop. By and large the consensus is that the 3DS's "launch window" library is lacking, and most every internet-enabled consumer is looking to June 6 for some sense of pre-OoT relief. Capcom's name is attached to the definite biggest title thus far (DoA Dimensions is the only thing that comes close to challenging it), and L3 was making rounds among general gaming sites as the most well known e-Shop launch title; had they been there for day one of the e-Shop, when NOTHING ELSE OUTSIDE OF THE VIRTUAL CONSOLE SERVICE HAS BEEN HYPED IN THE LEAST, they'd have indisputably ruled it. It's going to be a missed opportunity if they delay too long. Further, the fact that they did this a mere 2-1/2 weeks prior to release is an exceptional buzz-kill, which will only get more frustrating the longer they go without giving us something definitive.
Cappy, we've waited a long time, and yes we can wait a little longer (as EXCRUCIATINGLY PAINFUL as it may be...). I'm not sure that the rest of the world will, though, so hop to it.
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