Megaman vs Street Fighter Fangame

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Offline Splash

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Reply #125 on: December 17, 2012, 08:50:06 PM
Also, after you defeat Blanka, screen shows "Tropical Hazzard" with two Z :)

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Offline Ninja Lou

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Reply #126 on: December 17, 2012, 09:32:36 PM
Beat it, this game was alot of fun =)


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Offline Protoman Blues

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Reply #127 on: December 17, 2012, 09:36:45 PM
I think you're lying!



Offline Acid

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Reply #128 on: December 17, 2012, 10:07:03 PM
I think you're lying!

You think it's not fun??



Offline Protoman Blues

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Reply #129 on: December 17, 2012, 10:08:45 PM
No, I think it's fun. I think he's lying that he beat it!



Offline Zan

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Reply #130 on: December 17, 2012, 11:56:02 PM
Just beat it after being stuck on the boss rush for an hour.

I liked most of the bossfights and the unique stage concepts this brought to the table.

For the most part, the game just needs a new coat of pixel paint. And a more responsive elevator system in C.Viper's stage.



Offline Karasai♪

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Reply #131 on: December 18, 2012, 12:46:06 AM
I dont know if its just me, but this game is pretty damn easy, maybe its just because im familiar with all their attack moves....



Offline Zan

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Reply #132 on: December 18, 2012, 01:29:50 AM
It is pretty easy going throughout the main eight stages. It's just that when you have to beat all those bosses in a row, you kind of realize that the special weapons aren't as strong as you might expect.



Offline Joseph Collins

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Reply #133 on: December 18, 2012, 02:41:01 AM
And a more responsive elevator system in C.Viper's stage.
I got squished by that damn elevator system more times than I care to admit. (Which is to say, "once times".)  I also got squished by those platforms in Urien's stage, too. (Again, "once times".)

Deadly, deadly surprises.  Eaugh.



Offline N-Mario

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Reply #134 on: December 18, 2012, 03:29:43 AM
I'm unimpressed that Megam an does not use the hadoken animation to throw fireballs, but instead his mega buster. :P

Also, the win music after defeating a boss is too quiet.


Also, vega = Cheapest boss before a final boss.  Hes too fast and too cheap. I gave up after 5 tries. I don't remember him being that unfair. :P

No password, no save function = fail.



Offline Superjustinbros

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Reply #135 on: December 18, 2012, 03:53:43 AM
I do have to say, I think the Street Fighter characters could've looked less like edits of Mega Man especially with the face, like how Bass was done in RM7FC.

Shocked to hear there's no way of saving, especially after the days of 9 and 10.



Offline Flame

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Reply #136 on: December 18, 2012, 04:13:43 AM
Yeeeah the lack of a save or password feature is my biggest complaint. I mean, this is a concept that goes all the way back to Mega Man 2...

And the stages, well, while they are ok, look pretty plain and kind of boring visually. There just isn't much going on.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Solar

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Reply #137 on: December 18, 2012, 04:20:11 AM
Only played 3 stages so far, but while speaking of the stages visually, that ladder at the end of the laser area in Viper's stage REALLY needs to stand out more. It took me a moment to recognize that it was there and it was that moment that killed me =/


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Offline Fxeni

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Reply #138 on: December 18, 2012, 04:24:46 AM
The level design wasn't as good as I had hoped it would be. There was some good ideas in there, but it just didn't feel solid. Like the music though.



Offline GameSaver

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Reply #139 on: December 18, 2012, 04:27:16 AM
Once you get the Hadouken weapon you can do the standard quarter circle forward motion anytime without needing to select the weapon or use weapon energy, not sure if anyone knows.



Offline Joseph Collins

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Reply #140 on: December 18, 2012, 04:46:52 AM
o_o  No.  No, I didn't know that.  Does Rock actually throw the damn thing if you do that?  Or does he still just shoot it?



Offline Mirby

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Reply #141 on: December 18, 2012, 05:31:46 AM
Hey.

I can't even get past the stage select screen.

So I'm glad y'all are enjoying it because I can't ;A;

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline Karasai♪

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Reply #142 on: December 18, 2012, 05:43:56 AM
Move to a character with WASD, then press start

Then press start again to get to the pause menu, press F2 and customize the buttons.

I love how some themes have Robot Masters mashed up in them, like Dhalism has Snake Man and Ryu has Flash Man. Surprisingly fitting i must say.



Offline Flame

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Reply #143 on: December 18, 2012, 05:51:48 AM
The level design wasn't as good as I had hoped it would be. There was some good ideas in there, but it just didn't feel solid. Like the music though.
Music is definitely pretty solid.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HokutoNoBen

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Reply #144 on: December 18, 2012, 06:12:38 AM
So, my thoughts? After finally tinkering with it enough so that this Game Maker-based executable would run alright on my system...it's...ok, at best. You can definitely tell that the Boss Battles where were the majority of the development time went, because the level design isn't much to write home about.

In this era where the likes of MegaMari, RKS, Rokkochan and other, a bit more ambitious fan-projects exist or are in development, the only thing that this game has to its credit is its somewhat interesting gimmick relating to Megaman getting some nice "(re)vengeance" on the SF squad that's been getting more than their fair share in the last few years (often at his expense). Once the novelty wears off, I don't think there's much here that would give me impetus to try multiple playthroughs.

But eh, such is life. I've been trying to get some of my fellow MM pals to give the game a shot for themselves, but the one thing about Game Maker-based games, as I'm sure a good deal of us know by now, is that compatibility is not necessarily guaranteed!  8D



Offline Mirby

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Reply #145 on: December 18, 2012, 06:27:38 AM
Move to a character with WASD, then press start
see here's the thing about that

WASD don't want to work for me. At all. Sure I can type them, but in-game? Nope.

Completely and utterly unresponsive.

I'm not so stupid that I don't look at readme files before playing games.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Treleus

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Reply #146 on: December 18, 2012, 02:53:26 PM
[spoiler]God I hate Vega.[/spoiler]

Pretty cool game, SonicZH. I enjoyed it. The fact that it kicked my ass here and there authenticates it as a Mega Man game to me. Also, I love the easter eggs.

[spoiler]1) At select screen, move cursor to Ryu, then hit Right, Right, Right, and Left to remove Mega Man's helment.
2) In any stage, hit Pause, then hit Up, Down, Down, Down to play Guile's theme[/spoiler]



Offline Splash

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Reply #147 on: December 18, 2012, 03:03:07 PM
[youtube]http://www.youtube.com/watch?v=mJMN0o4Ep-A[/youtube]
1:12:31
I used Mine Sweeper on Urien and then I paused the game.
When I unpaused it, Urien died.
So, it's basically the variation of MM1 Pause Trick?

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Offline SonicZH

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Reply #148 on: December 18, 2012, 03:38:41 PM
Thanks for the feedback. Only works on urien if it did, urien weakness is programmed specifically such that the explosion would damage him during the flash.
ADDED:But I made the same mistake as the old capcom for that. Should that bug stay?

And yea, I would improve on the controllers and stuff.
As for vega, I would need more feedback. Personally, within the team, we would like him to be hard. Just that bison is currently too easy currently.
His AI was to highlight the fact how irritating he was in SF2.

I'm happy to get the feedbacks on the difficulty and controller issues.
Thanks for commenting and letting me know your thoughts. I would take note if there is ever a chance to update the game.
I would also be fixing some of the trolling Etank issues. But as of now I would be focusing on controllers and Escape issue.
Vega might be tweaked such that there is some recovery after dive punch.

Yep I agree that bosses are better than the stages
 actually more time was spend on stages. Bosses are faster and easier for me.
I am just weaker at stage design. But I would work on that next time.

If there is a next time.


Thanks again for all the feedbacks, I love comments, positive or negative.  :)
I love the servebots icon here too...



Offline Splash

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Reply #149 on: December 18, 2012, 03:59:56 PM
Also, change "Tropical Hazzard" sign :) Because, as it was mentioned in January, Hazard only has one Z.

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