I really have beaten this game now. Here's my spoiler-free rundown:[spoiler=Spoiler-free, but clipped for size.]
- The physics felt spot-on.
- It didn't seem like some of the "Street Fighters" had weaknesses at all.
- Most of the weapons were pretty useless, aside from Dhalsim's and C. Viper's. (Those two weapons were a bit redundant...)
- Most of the bosses were push-overs, even using the buster-only. Some were
easier to buster-only.
- The charge shot is nigh-useless at times, a'la
Rockman 7. Too much start-up time.
- Ryu. Has.
Far too many invincibility frames of animation. (If I remember right, he can only "dodge" projectiles on the
start-up of his Tatsumakisenpuu Kyakuu or Shoryuken. In this game, he was completely invincible during his Tatsumakisenpuu Kyakuu.)
- The Boss Rush stage was more brutal than I would have liked to admit (even after I figured out how to regain health).
- The lack of a "password" option really hurts the replayability of this title. At least for me, anyway.[/spoiler]
All and all, it was a fun two hours spent. I didn't find the secret boss, but I have theories as to how to access it. (One-credit finish? 8 consecutive perfects?
Defeat the Final Stage 1 boss?)
I might play this again some time.
Edit: You know what? I changed my mind. It's still a fun game, but the fortress stages were extremely lazy and annoying. The fortress bosses weren't much of a challenge, either. I was pretty disappointed by those stages. But the rest of the game was pretty good. I give it a definite
4 out of 7 -- it's not the best
Rockman game, but it's by-far not the worst. Official, or fan-made.
Let me know about the glitches here, also, please down load from capcom web even tho its slow. They are judging the game base on response there...
[spoiler=Spoiler-free, but clipped for size.]- Holding start on Rock's portrait in the Stage Select screen will endlessly play the "error" sound.
- If you hold Down and press Jump repeatedly, Rock will throw out dust clouds like crazy. However, this will not make Rock slide forever.
- The Neo Rock Buster charge shot does about 6 damage to most minor enemies rather than 3. (Intentional?)
- Large Energy Capsules restore about 8 energy. They should restore 10.
- As Splash said, E-Tanks do not respawn after you continue. (Intentional?)
- Rock does not teleport in from the top of the screen if you continue from a checkpoint.
- Projectiles reflected from Ryu (using Urien's weapon) can sometimes fly backwards, under the right conditions. (They work just the same, though.)
- Dhalsim will sometimes face the wrong way while using his Super Move.
- Blanka and C. Viper will, on rare occasion, forget where they are in their boss rooms and "cling" to a corner until Rock moves away from said corner. This is especially strange for C. Viper, as she does it during her Super Move.
- It is impossible to get a "Perfect" on a boss if you have less than 32 units of health, even if the boss never hits you. (Intentional?)
- If you die in the Boss Rush stage, the background of the teleporter room resets to normal. (It's supposed to change after five bosses.) After you beat another boss, though, it changes to the second background again.
- On rare occasion, the game won't pause while recovering energy. (This only happened to me during the Boss Rush stage, however.)
Cannot slide through boss doors.
Pausing loses charge.
Cannot fire small shots while charge shot is on screen.
Cannot charge until charge shot has left screen.
[/spoiler]