I'm specifically referring to how wide it is at front view. Compare:
http://mmxz.zophar.net/megamanxz/megamanxtreme2/mmx2salessheet.jpg
http://i158.photobucket.com/albums/t109/jacfalcon/Anime%20Stuff/megamanxdayofsigma-ZeroX.jpg
I'm not sure what you thought I meant by "X3 character change screen", but I am perfectly aware of what you were talking about.
http://www.youtube.com/watch?v=TTFacGXgvvM - see 0:35 Compact enough for you?
You're referencing an issue fairly specific to Sensei's style, which was not a constant throughout the entire series. Width of the helmet may be interpreted independently of the height of the horns.
To be honest, thats the only thing I would worry about with Inafuneless capcom. He wont be there to push for sequels.
I'm fairly certain that Inafune wouldn't push one millimeter towards Command Mission 2, barring heavy pressure from the fans. He was approached to make the original and outright refused based solely on genre. I also believe he's already stated that if he were to make another X game it would not be X9.
The only hing he was good for is doing Zero's story. Though even then, he would just be vague about it when asked for detailes, such as say, if Serges and Isoc are Wily, (when we all know they are in some way, him.) and although X4 and 5 were cool what with Zero being the focus, he was the ONLY focus. Its nice if you focus on Zero, but X should get some of that too.
X4's focus on Zero was probably a combination of Inafune being at the head and the fact that it was Zero's introduction as a fully playable character. I don't object to that, but X could certainly stand more cutscene time; Zero's are about Zero and X's are about the enemy.
X5 and X6 are kind of logical extensions thereof, when you think about what they were trying to do. Inafune telling the team to "wrap up" the story in X5 means they need to tackle Wily (which they sucked at) and X vs. Zero (which they also sucked at if you're playing as X). While X6 didn't exactly offer closure either, it did at least show us Wily's involvement and him stepping out, we just don't know why. I'd say that at least is a step further than X5 leaving us with this ominous warning that someone other than Sigma hates X, and just dropping it there as Inafune intended.
I also think that, even though Zero is the source of conflict in X6, the game does give us an excellent insight into X's character. There aren't many other games that show us what gets under his skin, how far his determination goes, and how even when he is convinced that force is necessary, he is still not without compassion.
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