Unless the game is made exactly like the old ones, which were limited due to hardware limitations of the time, no, it will NOT be like it. [parasitic bomb] like lock-on and turning with the triggers , as well as maze like dungeons with samey textures are a thing of the past, of the 32-bit age. People aim up and down as well as left and right nowadays. And a lock-on seriously isn't the way to deal with a game where you have to be turned to your enemy at all times. That would be like making a current-generation first person shooter with ABXY as turning controls. It would be STUPID, because we have analogs that work better, and just because Goldeneye and Perfect Dark were good games, it doesn't mean their controls aren't clunky as [tornado fang] nowadays.
There's a difference between gameplay & control scheme. You're suggesting turning Legends into a game where you do aim up and all that fun stuff, instead of the lock-on type play that the Legends games had. That's different than saying they should change the control scheme, and based on what I've read, people are assuming a Legends game would be that type of gameplay. So that's different.
Also yes, the ABXY turning control wouldn't work because of the 2nd Analog being more useful for it. But the Halo "LEGACY" control scheme is just an updated version of it. The gameplay is still the same for the most part.
So seriously? If anyone wants a current Legends game to be well-paced and good in quality, they gotta stop being nostalgic for the [tornado fang]ing control scheme. Otherwise, IF that control scheme was indeed an option, they'd have to scale back the rest of the damn game so using analog controls would slow the action down to a crawl and would make it TOO DAMN EASY. There's a reason controls evolved. Because they're easier and more logical to use that way, giving place to better games with more fast-paced action. I want to play a Legends game where enemies pop out from everywhere and shoot at me the way enemies are supposed to shoot. I don't want to have to turn to one slowly, then lock-on it, fire, then turn back to the other one and lock-on to it as well. I want to do it intuitively, the way ANYONE could do it nowadays. Pick up the damn Lost Planet engine and replace the models and some physics. There, that's your Legends 3.
And again, gameplay vs. control scheme comes up again. So no need to comment on that aspect further.
Also, you might want to play a Legends game like that, but that doesn't mean other Legends fans don't. It's funny how personal preference works like that.
And finally...
I want to do it intuitively, the way ANYONE could do it nowadays. Pick up the damn Lost Planet engine and replace the models and some physics. There, that's your Legends 3.
Unless I'm reading this wrong, you're complaining about fans & companies who hang onto older game styles, outdated controls schemes, and constantly talk about improvement, yet you're suggesting that Capcom simply use the Lost Planet engine for Legends 3 instead of actually trying something new? LoL, that sounds like a Most Excellent Contradiction!
I just love our board's censorship.
One day I'll update it!