A. Games are not written in english.
Well, the X1 intro is. I'm looking at it right now. It's no different from the American one. "The ability to think, feel, and make their own decisions." The manual emphasises worrying, but clearly it doesn't explain it very well. Not if we need paragraphs from
fans to explain to us what Capcom really means by the word "worry". Not that the RMX1 into actually uses the word "worry". No ... that's be too simple.
B. Questioning one's own beliefs is by definition a type of worrying. What Zan meant was to be cautious not to oversimplify it, which is something you've been prone to do.
Forgive me for taking Capcom at their word and not wanting to rely on complicated fan explanation on why a robot does what he does. I mean, heaven forbid I actually get most of the story from what the games show / tell. Sheer lunacy.
If you say "questioning one's own beliefs" you really mean "regarding humanity and Reploids as eaqual". Because he robots in the classic series do question their beliefs and orders ... King is shown to before Wily resumes his control and turns him purple. You can make a case about equality tho. MM9 is almost solidly in that camp. But Protoman and Bass aren't quite as solid. Some of that is you guys explaining away their actions.
You guys and not Capcom. What Capcom show is rather ambiguous all on it's own. I'd never have though Bass actually regarded humanity as superior just based on what the games show him to do were it not for your POV on the subject.
Without the sarcasm, the fact that you're telling me that I'm taking Capcom too simply when they say "worrying" just makes me think they're full of it
even more. I shouldn't have to rely on your paragraph long explanation on what capcom really means when they say the word "worrying". I should know. Especially when they're explaining their own story! And it took until a Zero sourcebook for it to
finally be explained as "X sees humans and Reploids as eaqual"? THAT [parasitic bomb] should be explained in the X1 manual! Properly.
And it still doesn't
completely make sence. You're saying King doesn't count because Wily programmed him to be the way that he is, but X was programmed to be the way he is as well. I mean, I know you're spinning it, but spin shouldn't be needed.
This entire thread is about questioning the difference in how "advanced" different groups of conscious entities are, so of course it's going to be complicated and of course it's going to involve subtleties.
This entire thread is explaining things in a story. A story meant for children and teens / tweens. Now, usually things in stories shouldn't be so hard to nail down. In a good story the answers would be self-evident.
At least after 10 years. You could say MM9 does a good job of saying how robots veiw themselves as infereor to humans. Even if they do agree to disobey a human law. However, this odesn't really hold true to the degree you seem to hold for other robots. Not unless you really pick it apart.
And they certainly are shown to "feel" and "worry". Even if you chalk up "make their own decisions" to "worrying" and "worrying" to what Capcom later explains as "to regrd Reploids and humans as eaqual".
Asimov
I never mentioned Asimov's rules. HOWEVER, some things are just common sence. But, I suppose you could argue some common sence things (such as robots being programmed to obey their creator) don't apply to the MM universe.
You guys almost had me agreeing with you that Capcom has been pretty consistant witht he whole thing and that my understanding was flawed. But ... You've got me swung in the opposite direction again.
You've convinced me that they're
going to be consistant with this "no human bias" thing, if that's any consolation. But, as far as being consistant with themselves? No, not really. We're told a few different things as to what, exactly, makes X unique.
Edit:
"think, feel, and to make their own decisions."
"to determine what is right and wrong by themselves"
"The act of worrying in “X”..."
"so as to be biased towards neither side,it is fated always to worry continuously as to which side it should stand upon."
Immediately, the first explanation can be discarded. It's easily proven false taken on it's own. The second and third clearly are along the same lines (with regard to thinking anyway) but, again, don't quite do the trick. What about X's worrying? Classic series robots don't worry? Sigma doesn't worry? I guess he doesn't, but how is that X's strong suit? Why does Sigma even care? Wasn't Megaman shown to worry? Which is why this question is in the air. The fourth one FINALLY gives us something concrete and, despite a few flubs, consistant. And if they require a fan's explanation they're definately flubs. Taking a paragraph to explain away a mistake means it's a mistake on Capcom's part. Moreover, the prior three explanations do not mention any bias being his big capability.
Fans have to twist around what Capcom says in order for it to be consistant. And you have to disregard "feeling" and "making their own decisions" for it to work. So
you are interpreting what Capcom's saying.
You are smoothing over the plot potholes. But ... you aren't Capcom. And that's the problem.
In other words ... because you're doing a lot of explaining, I'm less likely to think Capcom's story is anything more than them BS-ing things after the fact. They said "Think feel and to make decisions". They added "To worry" in the manual, okay.
Not exactly consistant though. Now they're adding "No human bias" years after the fact. You say I'm simplifying? I say you're refusing to awknowledge inconsistant storytelling and Capcom's overcomplicating what should be a pretty simple thing to understand.
Edit#2:
I'm not planning on arguing with you any more. I mean, we're just going to go around in circles at this point. Like I said, you
almost had me thinking you were right, but ... then I can't take Capcom's use of "worrying" at face value. Yeah, that's BS right there.
We'll just have to agree to disagree.