X Engine

GameDragon · 19651

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Offline GameDragon

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on: July 03, 2010, 09:40:51 AM
Hello all. A few of you may already know about this project from YouTube or other Mega Man fan game sites. I was quite surprised when I realized I never posted here.

Anyway, I've been working on this X Engine for several months now. It's been slower than I originally thought, but it's still moving along pretty well. This engine was made using Multimedia Fusion 2 and will be open sourced when finished. Currently, there isn't anything playable, but hopefully I can keep all of you interested until then. Not much else to say, so here's something to look at.




And here's a video. Enjoy.
http://www.youtube.com/watch?v=ihaKLtHG3j0



Offline Align

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Reply #1 on: July 03, 2010, 10:00:36 AM
Looks cool!



Offline Sub Tank

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Reply #2 on: July 03, 2010, 10:50:32 AM
I have no idea how anyone can work with Multimedia Fusion 2.  I need to be able to script, so I'm stuck with GameMaker 8 and Flash.

Anyway, good job.



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Reply #3 on: July 03, 2010, 10:56:34 AM
Oh my god YES!

I've been waiting for at least a month SOMETHING to do with this engine! 0v0



Offline Mirby

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Reply #4 on: July 03, 2010, 11:20:02 AM
Wow... this.. is.. AWESOME!!! GREAT WORK!!

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Offline OBJECTION MAN

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Reply #5 on: July 03, 2010, 05:19:18 PM
Color me impressed. Even more so that you used MMF2 to do it. Honestly, I cant work in that backwards system ever since I started to actually program.

By the way, some of those weapon ideas are pretty good too. Dark Hold is the name of a special weapon from X5 though.


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Reply #6 on: July 03, 2010, 05:34:32 PM
That looked REALLY good.
The physics, and the basic stuff... Wow.
And lovely weapon ideas.

Still... X literally destroying his past.. LOL. XD


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Offline Fxeni

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Reply #7 on: July 03, 2010, 05:36:51 PM
Nice to see this project is still coming along well. Hope you can get in everything that you want to work.

Dark Hold is the name of a special weapon from X5 though.
That's the idea, I'm sure. I'm surprised you didn't bring up Soul Body considering you brought that up, as well. :P



Offline OBJECTION MAN

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Reply #8 on: July 03, 2010, 05:39:39 PM
True. Though Dark Hold had added functionality with the Gravity Well sprites. It's enough of a change where it could be a new weapon, I suppose.

But yeah, now that you remind me of Soul Body and the fact the Dark Hold icon was the same as X5's... My bad.


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Offline GameDragon

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Reply #9 on: July 03, 2010, 07:55:00 PM
My original idea was to have one weapon from each X game, but no one seemed to like that :P. Regardless, I wanted to atleast use two of my favorite weapons, with some minor changes, obviously.



Offline Gatuca

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Reply #10 on: July 03, 2010, 08:12:03 PM
out of Curiosity, and with no disrespect to N-Mario or Phil, but, why is everyone thinkin that MMF2 is "Criptyc" in Comparision With Game Maker?



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Reply #11 on: July 03, 2010, 08:48:41 PM
In all honesty, I think MMF2 is a LOT easier to work with.  It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.

I love how this game engine is turning out. Really impressive. Nice work! :)



Offline GameDragon

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Reply #12 on: July 03, 2010, 08:59:52 PM
In all honesty, I think MMF2 is a LOT easier to work with.  It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.

I would have to agree. The load times are really noticeable with GM games.



Offline DarkSaturn

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Reply #13 on: July 03, 2010, 11:03:06 PM
lovely perfect!!!  0v0

but there is a thing that i love to see in this: the zero call in mx3, only that we can select another character that isnt just zero, like axl :P

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Offline GameDragon

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Reply #14 on: July 03, 2010, 11:07:05 PM
I was planning on adding Zero eventually, but I never thought about calling him like you do in X3 o.O.

Thanks for the suggestion, I'll look into it.



Offline Mirby

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Reply #15 on: July 04, 2010, 12:47:57 AM
Ooh, Axl! Good idea, DS. Now to sprite SNES Axl or something...

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Reply #16 on: July 04, 2010, 12:55:59 AM
Well as i said on MMFN,this looks brilliant...AXLFTW

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Offline OBJECTION MAN

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Reply #17 on: July 04, 2010, 03:30:16 AM
I thought people didn't like Axl at all. Hmmm, grounds for a tangent thread?


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Offline Gaia

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Reply #18 on: July 04, 2010, 04:28:12 AM
Ooh, Axl! Good idea, DS. Now to sprite SNES Axl or something...

Of course, for diagonal shot practice, neat. I think there are a few SNES Axl sprites floating around methinks..

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Offline N-Mario

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Reply #19 on: July 04, 2010, 04:29:17 AM
Yea I really don't like the idea of calling Zero. It was a bit limited in X3 IMO. I'd rather have the preference of selecting either X or Zero at the start, and play as them for the rest of the game. ;)



Offline Blaze Yeager

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Reply #20 on: July 04, 2010, 04:30:55 AM
if i were the one making this i'd make it like X5 & X6's Character Select,but when gaining Weapons it would be like X7 & X8

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Reply #21 on: July 04, 2010, 04:33:30 AM
I'd perfer the calling of Zero in the X7/X8 games. That way Zero can fight bosses and switch out during said battles. Now for 'dat Rockman X: Command Mission style gameplay..

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Align

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Reply #22 on: July 04, 2010, 04:19:31 PM
Xtreme2's hotswap or bust!



Offline DarkSaturn

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Reply #23 on: July 04, 2010, 05:59:54 PM
After all, is only a idea. but x8 style is a little better. another idea:  put the 3 things (zero call, character select in the intro like x4 and stage calling like x8)for the select of the users and problem solved  >w<

and axl is not the only character: there is alia, palette and player... well, is much work for game dragon ;รง; so the users have to create the sprites and another problem solved (there are sprites of all the 3 operators, i see it a long ago...)

and another thing: you have already done the teletransportation system, like sunflower stage in x8?

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Offline Sub Tank

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Reply #24 on: July 04, 2010, 06:16:00 PM
Am I totally missing the point of this project?  I thought an engine was something to build off of.  Everyone in here is suggesting SUPER SPECIFIC things to add into it.

IMO, this should just contain the basic mechanics.  Ride armor is important.  Axl isn't.