X Engine

GameDragon · 19625

0 Members and 1 Guest are viewing this topic.

Offline GameDragon

  • Cyberelf
  • *
    • Posts: 22
    • Gender: Male
  • *nom*
    • View Profile
on: July 03, 2010, 09:40:51 AM
Hello all. A few of you may already know about this project from YouTube or other Mega Man fan game sites. I was quite surprised when I realized I never posted here.

Anyway, I've been working on this X Engine for several months now. It's been slower than I originally thought, but it's still moving along pretty well. This engine was made using Multimedia Fusion 2 and will be open sourced when finished. Currently, there isn't anything playable, but hopefully I can keep all of you interested until then. Not much else to say, so here's something to look at.




And here's a video. Enjoy.
http://www.youtube.com/watch?v=ihaKLtHG3j0



Offline Align

  • Master's Unit
  • *
    • Posts: 3432
    • Gender: Male
    • View Profile
    • Natural Selection, my FPS of choice
Reply #1 on: July 03, 2010, 10:00:36 AM
Looks cool!



Offline Sub Tank

  • Neo Arcadian
  • *
    • Posts: 1409
  • PHOTOBUCKET EXPIRED
    • View Profile
Reply #2 on: July 03, 2010, 10:50:32 AM
I have no idea how anyone can work with Multimedia Fusion 2.  I need to be able to script, so I'm stuck with GameMaker 8 and Flash.

Anyway, good job.



MexicanSunflower

  • Guest
Reply #3 on: July 03, 2010, 10:56:34 AM
Oh my god YES!

I've been waiting for at least a month SOMETHING to do with this engine! 0v0



Offline Mirby

  • RPM's Krillin
  • Legendary Hero
  • *
    • Posts: 14047
    • Gender: Female
  • KINGDOM HEARTS IS WAAAAAAA
    • View Profile
    • Mirby Studios
Reply #4 on: July 03, 2010, 11:20:02 AM
Wow... this.. is.. AWESOME!!! GREAT WORK!!

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline OBJECTION MAN

  • Neo Arcadian
  • *
    • Posts: 1847
    • Gender: Male
    • View Profile
Reply #5 on: July 03, 2010, 05:19:18 PM
Color me impressed. Even more so that you used MMF2 to do it. Honestly, I cant work in that backwards system ever since I started to actually program.

By the way, some of those weapon ideas are pretty good too. Dark Hold is the name of a special weapon from X5 though.


TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)


Offline Dr. Wily II

  • Staring down from above as
  • RPM Knight
  • ****
    • Posts: 33708
    • Gender: Male
  • *blushes*
    • View Profile
Reply #6 on: July 03, 2010, 05:34:32 PM
That looked REALLY good.
The physics, and the basic stuff... Wow.
And lovely weapon ideas.

Still... X literally destroying his past.. LOL. XD


I'm watching you all. Always watching.


Offline Fxeni

  • Master's Unit
  • *
    • Posts: 4552
    • Gender: Male
  • Shall we?
    • View Profile
Reply #7 on: July 03, 2010, 05:36:51 PM
Nice to see this project is still coming along well. Hope you can get in everything that you want to work.

Dark Hold is the name of a special weapon from X5 though.
That's the idea, I'm sure. I'm surprised you didn't bring up Soul Body considering you brought that up, as well. :P



Offline OBJECTION MAN

  • Neo Arcadian
  • *
    • Posts: 1847
    • Gender: Male
    • View Profile
Reply #8 on: July 03, 2010, 05:39:39 PM
True. Though Dark Hold had added functionality with the Gravity Well sprites. It's enough of a change where it could be a new weapon, I suppose.

But yeah, now that you remind me of Soul Body and the fact the Dark Hold icon was the same as X5's... My bad.


TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)


Offline GameDragon

  • Cyberelf
  • *
    • Posts: 22
    • Gender: Male
  • *nom*
    • View Profile
Reply #9 on: July 03, 2010, 07:55:00 PM
My original idea was to have one weapon from each X game, but no one seemed to like that :P. Regardless, I wanted to atleast use two of my favorite weapons, with some minor changes, obviously.



Offline Gatuca

  • A-Class Hunter
  • *
    • Posts: 511
    • Gender: Male
  • Sprite Doctor
    • View Profile
Reply #10 on: July 03, 2010, 08:12:03 PM
out of Curiosity, and with no disrespect to N-Mario or Phil, but, why is everyone thinkin that MMF2 is "Criptyc" in Comparision With Game Maker?



Here's My Facebook Account, Join the Megagirl R project http://www.facebook.com/profile.php?id=100002211482262

if you want to know my skype account, send me a PM


Offline N-Mario

  • Video Game Veteran
  • SA-Class Hunter
  • *
    • Posts: 847
    • Gender: Male
  • Video Game Veteran
    • View Profile
    • N-Mario's Gaming Universe
Reply #11 on: July 03, 2010, 08:48:41 PM
In all honesty, I think MMF2 is a LOT easier to work with.  It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.

I love how this game engine is turning out. Really impressive. Nice work! :)



Offline GameDragon

  • Cyberelf
  • *
    • Posts: 22
    • Gender: Male
  • *nom*
    • View Profile
Reply #12 on: July 03, 2010, 08:59:52 PM
In all honesty, I think MMF2 is a LOT easier to work with.  It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.

I would have to agree. The load times are really noticeable with GM games.



Offline DarkSaturn

  • Net Navi
  • *
    • Posts: 73
    • Gender: Male
  • Run Little puppy!!! Run!!!
    • View Profile
Reply #13 on: July 03, 2010, 11:03:06 PM
lovely perfect!!!  0v0

but there is a thing that i love to see in this: the zero call in mx3, only that we can select another character that isnt just zero, like axl :P

BANANA INVASION IS COMING!!! OMG RUN FOR YOUR LIFE!!! ToT                                                                                                                                       


Offline GameDragon

  • Cyberelf
  • *
    • Posts: 22
    • Gender: Male
  • *nom*
    • View Profile
Reply #14 on: July 03, 2010, 11:07:05 PM
I was planning on adding Zero eventually, but I never thought about calling him like you do in X3 o.O.

Thanks for the suggestion, I'll look into it.



Offline Mirby

  • RPM's Krillin
  • Legendary Hero
  • *
    • Posts: 14047
    • Gender: Female
  • KINGDOM HEARTS IS WAAAAAAA
    • View Profile
    • Mirby Studios
Reply #15 on: July 04, 2010, 12:47:57 AM
Ooh, Axl! Good idea, DS. Now to sprite SNES Axl or something...

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline Blaze Yeager

  • The Loremaster
  • SA-Class Hunter
  • *
    • Posts: 737
    • Gender: Male
  • "To win is to lose, to lose is to win."
    • View Profile
    • Suikatei Blog
Reply #16 on: July 04, 2010, 12:55:59 AM
Well as i said on MMFN,this looks brilliant...AXLFTW

Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |


Offline OBJECTION MAN

  • Neo Arcadian
  • *
    • Posts: 1847
    • Gender: Male
    • View Profile
Reply #17 on: July 04, 2010, 03:30:16 AM
I thought people didn't like Axl at all. Hmmm, grounds for a tangent thread?


TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)


Offline Gaia

  • RPM's only Card Collector.
  • Legendary Hero
  • *
    • Posts: 8224
    • Gender: Male
  • Yep.
    • View Profile
    • YT Profile Page
Reply #18 on: July 04, 2010, 04:28:12 AM
Ooh, Axl! Good idea, DS. Now to sprite SNES Axl or something...

Of course, for diagonal shot practice, neat. I think there are a few SNES Axl sprites floating around methinks..

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline N-Mario

  • Video Game Veteran
  • SA-Class Hunter
  • *
    • Posts: 847
    • Gender: Male
  • Video Game Veteran
    • View Profile
    • N-Mario's Gaming Universe
Reply #19 on: July 04, 2010, 04:29:17 AM
Yea I really don't like the idea of calling Zero. It was a bit limited in X3 IMO. I'd rather have the preference of selecting either X or Zero at the start, and play as them for the rest of the game. ;)



Offline Blaze Yeager

  • The Loremaster
  • SA-Class Hunter
  • *
    • Posts: 737
    • Gender: Male
  • "To win is to lose, to lose is to win."
    • View Profile
    • Suikatei Blog
Reply #20 on: July 04, 2010, 04:30:55 AM
if i were the one making this i'd make it like X5 & X6's Character Select,but when gaining Weapons it would be like X7 & X8

Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |


Offline Gaia

  • RPM's only Card Collector.
  • Legendary Hero
  • *
    • Posts: 8224
    • Gender: Male
  • Yep.
    • View Profile
    • YT Profile Page
Reply #21 on: July 04, 2010, 04:33:30 AM
I'd perfer the calling of Zero in the X7/X8 games. That way Zero can fight bosses and switch out during said battles. Now for 'dat Rockman X: Command Mission style gameplay..

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Align

  • Master's Unit
  • *
    • Posts: 3432
    • Gender: Male
    • View Profile
    • Natural Selection, my FPS of choice
Reply #22 on: July 04, 2010, 04:19:31 PM
Xtreme2's hotswap or bust!



Offline DarkSaturn

  • Net Navi
  • *
    • Posts: 73
    • Gender: Male
  • Run Little puppy!!! Run!!!
    • View Profile
Reply #23 on: July 04, 2010, 05:59:54 PM
After all, is only a idea. but x8 style is a little better. another idea:  put the 3 things (zero call, character select in the intro like x4 and stage calling like x8)for the select of the users and problem solved  >w<

and axl is not the only character: there is alia, palette and player... well, is much work for game dragon ;รง; so the users have to create the sprites and another problem solved (there are sprites of all the 3 operators, i see it a long ago...)

and another thing: you have already done the teletransportation system, like sunflower stage in x8?

BANANA INVASION IS COMING!!! OMG RUN FOR YOUR LIFE!!! ToT                                                                                                                                       


Offline Sub Tank

  • Neo Arcadian
  • *
    • Posts: 1409
  • PHOTOBUCKET EXPIRED
    • View Profile
Reply #24 on: July 04, 2010, 06:16:00 PM
Am I totally missing the point of this project?  I thought an engine was something to build off of.  Everyone in here is suggesting SUPER SPECIFIC things to add into it.

IMO, this should just contain the basic mechanics.  Ride armor is important.  Axl isn't.