X Engine

Started by GameDragon, July 03, 2010, 09:40:51 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

GameDragon

Hello all. A few of you may already know about this project from YouTube or other Mega Man fan game sites. I was quite surprised when I realized I never posted here.

Anyway, I've been working on this X Engine for several months now. It's been slower than I originally thought, but it's still moving along pretty well. This engine was made using Multimedia Fusion 2 and will be open sourced when finished. Currently, there isn't anything playable, but hopefully I can keep all of you interested until then. Not much else to say, so here's something to look at.




And here's a video. Enjoy.
http://www.youtube.com/watch?v=ihaKLtHG3j0

Align


Sub Tank

I have no idea how anyone can work with Multimedia Fusion 2.  I need to be able to script, so I'm stuck with GameMaker 8 and Flash.

Anyway, good job.

MexicanSunflower

Oh my god YES!

I've been waiting for at least a month SOMETHING to do with this engine! 0v0

Mirby

Wow... this.. is.. AWESOME!!! GREAT WORK!!
Quote from: OBJECTION MAN on September 13, 2014, 04:31:11 PMOH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Quote from: VirusChris on September 16, 2017, 03:55:20 PMJust enjoy yourself, don't complain about everything

OBJECTION MAN

Color me impressed. Even more so that you used MMF2 to do it. Honestly, I cant work in that backwards system ever since I started to actually program.

By the way, some of those weapon ideas are pretty good too. Dark Hold is the name of a special weapon from X5 though.

TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)

Dr. Wily II

That looked REALLY good.
The physics, and the basic stuff... Wow.
And lovely weapon ideas.

Still... X literally destroying his past.. LOL. XD

I'm watching you all. Always watching.

Fxeni

Nice to see this project is still coming along well. Hope you can get in everything that you want to work.

Quote from: OBJECTION MAN on July 03, 2010, 05:19:18 PM
Dark Hold is the name of a special weapon from X5 though.
That's the idea, I'm sure. I'm surprised you didn't bring up Soul Body considering you brought that up, as well. :P

OBJECTION MAN

True. Though Dark Hold had added functionality with the Gravity Well sprites. It's enough of a change where it could be a new weapon, I suppose.

But yeah, now that you remind me of Soul Body and the fact the Dark Hold icon was the same as X5's... My bad.

TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)

GameDragon

My original idea was to have one weapon from each X game, but no one seemed to like that :P. Regardless, I wanted to atleast use two of my favorite weapons, with some minor changes, obviously.

Gatuca

out of Curiosity, and with no disrespect to N-Mario or Phil, but, why is everyone thinkin that MMF2 is "Criptyc" in Comparision With Game Maker?


Here's My Facebook Account, Join the Megagirl R project http://www.facebook.com/profile.php?id=100002211482262

if you want to know my skype account, send me a PM

N-Mario

In all honesty, I think MMF2 is a LOT easier to work with.  It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.

I love how this game engine is turning out. Really impressive. Nice work! :)

GameDragon

Quote from: N-Mario on July 03, 2010, 08:48:41 PM
In all honesty, I think MMF2 is a LOT easier to work with.  It has a nice interface. Also there are little to no loading times in games made with MMF2. Unlike Game Maker Games where everything is loaded at the start.

I would have to agree. The load times are really noticeable with GM games.

DarkSaturn

lovely perfect!!!  0v0

but there is a thing that i love to see in this: the zero call in mx3, only that we can select another character that isnt just zero, like axl :P
BANANA INVASION IS COMING!!! OMG RUN FOR YOUR LIFE!!! ToT                                                                                                                                       

GameDragon

I was planning on adding Zero eventually, but I never thought about calling him like you do in X3 o.O.

Thanks for the suggestion, I'll look into it.

Mirby

Ooh, Axl! Good idea, DS. Now to sprite SNES Axl or something...
Quote from: OBJECTION MAN on September 13, 2014, 04:31:11 PMOH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Quote from: VirusChris on September 16, 2017, 03:55:20 PMJust enjoy yourself, don't complain about everything

Blaze Yeager

Well as i said on MMFN,this looks brilliant...AXLFTW
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

OBJECTION MAN

I thought people didn't like Axl at all. Hmmm, grounds for a tangent thread?

TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)

Gaia

Quote from: Talyn on July 04, 2010, 12:47:57 AM
Ooh, Axl! Good idea, DS. Now to sprite SNES Axl or something...

Of course, for diagonal shot practice, neat. I think there are a few SNES Axl sprites floating around methinks..
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

N-Mario

Yea I really don't like the idea of calling Zero. It was a bit limited in X3 IMO. I'd rather have the preference of selecting either X or Zero at the start, and play as them for the rest of the game. ;)

Blaze Yeager

if i were the one making this i'd make it like X5 & X6's Character Select,but when gaining Weapons it would be like X7 & X8
Into Darkness, into the Abyss. Where only anathema exists.
| https://twitter.com/BlazeMcPhearson |

Gaia

I'd perfer the calling of Zero in the X7/X8 games. That way Zero can fight bosses and switch out during said battles. Now for 'dat Rockman X: Command Mission style gameplay..
Workshop/DA/YT/Photobucket なにかんがえてるの!?
Quote from: Setsuna F. Seiei on October 10, 2009, 02:34:30 AM
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

Quote from: Gaia on May 07, 2010, 12:30:32 AM
One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Align

Xtreme2's hotswap or bust!

DarkSaturn

After all, is only a idea. but x8 style is a little better. another idea:  put the 3 things (zero call, character select in the intro like x4 and stage calling like x8)for the select of the users and problem solved  >w<

and axl is not the only character: there is alia, palette and player... well, is much work for game dragon ;รง; so the users have to create the sprites and another problem solved (there are sprites of all the 3 operators, i see it a long ago...)

and another thing: you have already done the teletransportation system, like sunflower stage in x8?
BANANA INVASION IS COMING!!! OMG RUN FOR YOUR LIFE!!! ToT                                                                                                                                       

Sub Tank

Am I totally missing the point of this project?  I thought an engine was something to build off of.  Everyone in here is suggesting SUPER SPECIFIC things to add into it.

IMO, this should just contain the basic mechanics.  Ride armor is important.  Axl isn't.