Claustrophobic? Really?
Yknow, its funny, but for some reason, I didnt mind scanning in 1. but in 2 and 3, it got tedious. (to me actually)
Hmm, what about the Wii version? Aiming and scanning works MUCH better when you simply have to aim with the wiimote and lock on.
Please no opinion-debating, we'll be here forever if we do. YES I find it claustrophobic, like 3D Castlevanias, yes, the scanning is tedious if the free-look is commanded by a trigger, and only if you're standing still. And like all games in this thread, I was saying it about the original version.
The Quest Menu lists all the songs you've learned, so if you forget you can check them there.
That's my main problem. Selecting them off a list and playing it by the own game's memory would have been more logical.
About all of this BN debating, can it be cone in parenthesis, or in another topic? Kinda deviating from the actual point here.
Mario Kart 64.
- Snaking.
- 2D sprites.
- Few characters.
- Graphics have aged badly.
- Battle stages are kinda empty.
This one was hard to do. Since I pretty much don't find anything to nitpick, the game was awesome.
I'll give you a easy one.
World of Warcraft.
- Obligatory powerlevelling on PvP.
- Whiners before nerfing
- Whiners AFTER nerfing
- COLLECT 10 OF THESE LAWL
- HERE IS YOUR REWARD. YOU ARE NOW LOOKED UPON WELL BY THIS FACTION
...anyway, here's a real easy one for you:
Final Fantasy VII.
I'll do that one in awhile. It'll take considerably more space than the others.
AW-RIIIIIGHT, LESS DO DIS
- Ridiculously bad... can they be called sceneries? I'll just call them "low-resolution CG pictures"
- Horribly awful 3D character models. In the year after Crash Bandicoot and Tomb Raider came out, we get a game where we can see the insides of the characters when they bend over. And all of them are amazingly horrible, popeye-armed "things", who take all the seriousness the game is supposed to have in the first place.
- Whiny main character with a terrible emo story, which was the percursor for pretty much all of the emo-boy RPGs with brooding stories and self-narration. Gee, thanks alot.
- Whiny villain who isn't threatning in the least, but instead is a bishonen dressed in leather who looks like he came out of some twisted girl's fantasy.
-Battle system is pretty much the same as in any other RPG, except the materia system turns every single character into "bags of skills" which you can put in and remove at anytime. Way to do individuality in characters for battle, Nomura.
- "I am Sephiroth, a honorable soldier. And I am really smart and making a long-winded explanation about how these creatures in the reactors were all monsters created by Shinra." "I am Cloud, a total dumbass who has proven to be incredibly weak and useless. And I am pointing to you the ridiculously obvious story point that maybe you are a monster yourself, since you were created by Shinra." "OHMIGOD YOU ARE RIGHT! HOW HAVE I NEVER THOUGHT OF THAT BEFORE. I MUST NOW GO KURAZY AND DESTROY THE WORLD."
- Aeris/Aerith(she's supposed to be named Alice you translator dumbasses) has died... this is the saddest part of any game I have ever pla.... YAAAAAAAY! SNOWBOARDING MINIGAME RIGHT AFTER! Nomura, you are the king of storytelling mood.
- The whole story is a mix of the very worst anime clichés you can find, together with a [acid burst]-poor translation, make a game that isn't even worthy to kiss FFVI's toes... and still fans praise it as the best game of all time, as many people had it as their first RPG.
- This idolizing led to a ton of shitty sequels, prequels and spinoffs, each one either worse than the other (Dirge of Cerebrus) or simply showing us how much better the game would have been if the main character had been a cheery person who could handle battles on his own (Crisis Core).
- God dammit Nomura.