Sonic Colors (Wii, DS)

Klavier Gavin · 140425

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Offline Waifu

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Reply #275 on: June 16, 2010, 03:24:14 AM
I hope the plot doesn't turn out to be, "Robotnik is trying to takeover the world using these creatures and Sonic and friends rush in to stop him but it turns that he was manipulated by some demon, god, whatever that turns out to be the real bad guy of the game." Honestly, I liked it when it was Robotnik behind the whole thing in the Genesis games and I know Sonic was never meant to be serious but still Robotnik was taken a lot more seriously in the comics and SATAM.



Offline Gaia

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Reply #276 on: June 16, 2010, 03:27:17 AM
I know Sonic was never meant to be serious but still Robotnik was taken a lot more seriously in the comics and SATAM.

Even when it meant getting lackeys and putting the infamous quote: "SnooPINGAS as usual I see?" into this title, if the "minime" allies (Flickies, Chao, Chip, those floaty things from Brotherhood, and the Wisps) ever speak this time around?

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Klavier Gavin

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Reply #277 on: June 16, 2010, 04:32:07 AM
http://www.gamexplain.com/article-134-1276648556-e3-2010-sonic-colors-hands-on.html

Quote
Keep an eye on for this--seriously. It has the potential to be the best Sonic game in years.



Offline Gaia

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Reply #278 on: June 16, 2010, 04:39:53 AM
Yep, gonna be keeping an eye on this game, hopefully the drill won't dig a grave for you (aka: buggy and unfinished, but most digging abilities have been around since the early days of gaming).

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Klavier Gavin

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Reply #279 on: June 16, 2010, 07:18:39 AM
Here, have some gameplay.

[youtube]http://www.youtube.com/watch?v=pHMHMupoSDE[/youtube]



Offline Protoman Blues

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Reply #280 on: June 16, 2010, 07:26:13 AM
Looks pretty good to me.



Offline CephiYumi

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Reply #281 on: June 16, 2010, 07:26:40 AM
Balloon pop bouncing~
So it's the first non storybook style Sonic game on wii?



Offline Klavier Gavin

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Reply #282 on: June 16, 2010, 07:27:22 AM
Balloon pop bouncing~
So it's the first non storybook style Sonic game on wii?

Sonic Unleashed was on Wii.



Offline CephiYumi

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Reply #283 on: June 16, 2010, 07:29:07 AM
I guess I forgot ^^;



Offline Protoman Blues

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Reply #284 on: June 16, 2010, 07:32:56 AM
I remember it more as a 360/PS3 game too!  XD



Offline Klavier Gavin

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Reply #285 on: June 16, 2010, 07:44:31 AM
Interview with Takashi Iizuka:

SS – Is this game made with just children in mind, or more for a general audience?

Iizuka – Of course, we are putting in kid friendly elements, but it’s not just for kids. The are some challenging elements put in as well.

SS – Who are the music composers for the Wii and DS versions?

Iizuka –  There’s not one composer. It’s the Sega Sound Team. It’s pretty much the same people who worked on Sonic Unleashed.

SS – What was the inspiration behind this game?

Iizuka – First we wanted to work with what was successful in the past. Like Sonic Unleashed’s daytime gameplay and add the Wisp Color powers to give it more variety.

SS – What was the decision behind making this Wii/DS exclusive?

Iizuka – It’s difficult to get into details. We basically used Sonic Rush and Sonic Unleashed Wii as models for the gameplay.

SS – What is the length of the game, in hours?

Iizuka – The game’s still in development, but in previous Sonic games, there would be act 1 and act 2 of 1 zone. In this case, for each of these worlds there are several stages. Also, once you get more color powers from other worlds, you can go back to older levels and find new paths to access. It also depends on how dedicated you are to finding all the items in the game.

SS – Is this game made from the ground up, or does it use any previous assets?

Iizuka -  Completely new as far as art and engine. Obviously, the gameplay is inspired by Sonic Unleashed.

SS – When is the game due?

Iizuka – This holiday season.

SS – What is the little Robotnik ship flying around the planets?

Iizuka – (Laughs) Sorry, we can’t talk about that yet.

SS – Last question,  any chance of a new NiGHTS or Burning Rangers game?

Iizuka – (Laughs) We can’t talk about that right now.

SS – Thank you so much for your time.

Iizuka – You’re welcome.

Source



Offline Police Girl

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Reply #286 on: June 16, 2010, 07:49:21 AM
Here, have some gameplay.

[youtube]http://www.youtube.com/watch?v=pHMHMupoSDE[/youtube]

That looks like it runs real smooth, not crappy like Wii Unleashed. It looks better too, awesome.



Offline Kieran

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Reply #287 on: June 16, 2010, 07:49:49 AM
Looks a lot more playable than Unleashed at least.

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Offline TeaOfJay

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Reply #288 on: June 16, 2010, 08:07:41 AM
Call me cynical, but I'm betting that Sonic Team will still find some way to screw this up.

You have to remember Sonic Unleashed looked promising at first too. While it was a step in the right direction,  it was still far from being a good Sonic game.



Offline Turian

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Reply #289 on: June 16, 2010, 08:26:23 AM
Most of that clip the guy playing spent precious time trying to figure out how to proceed past the middle part where you get the yellow wisp. I wanted to scream: "Shake the wii-mote!!!Have you ever even played a Wii before?"



Offline STM

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Reply #290 on: June 16, 2010, 10:58:48 AM
...so he jumps over the speed booster and heads backwards.

I do wonder how people remember to breathe sometimes.



Offline Bueno Excelente

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Reply #291 on: June 16, 2010, 12:46:05 PM
Jesus Christ, that looked so much like Unleashed that I want to vomit.

Still... the stage itself looked BEAUTIFUL, and the level design was comprehensive enough to manage. If they manage to KEEP that type of design, and when trying to make it harder, make it more Secret Rings than Unleashed, which means more obstacles and worthy challenges and LESS CRAPPY UNFINISHED PLATFORMS AND ROMHACK-LIKE LEVELS...

...then this game has a chance. Not a huge chance, but a chance. And DAMN, does the stage look beautiful...



Offline Fxeni

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Reply #292 on: June 16, 2010, 04:29:53 PM
Here's some more gameplay, now with someone who has a better idea of what they're doing.



Offline Flame

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Reply #293 on: June 16, 2010, 07:00:55 PM
It looks visually, like 360-PS3 Unleashed, but- on the wii... and it DOES remind me almost of Secret rings somehow..

Also-
that spindash special was pretty cool.

doesnt surprise me though that its unleashed-like, considering Unleashed was pretty liked. Well, the day segments, anyway.

and if this is that- WITHOUT some secondary gameplay mode gimmick thing, well, better. looked real vibrant and colorful too.



the color system with the wisps, reminds me of 06's colored jewels. Or Castlevania LoI's orbs.

we'll see how this (pun intended) ¨plays out¨   

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #294 on: June 16, 2010, 11:27:36 PM
It looks visually, like 360-PS3 Unleashed, but- on the wii... and it DOES remind me almost of Secret rings somehow..
See the homing attack aiming? Same target that was used in Secret Rings. That reminded me of it too. Aaaaand mostly because Secret Rings is the one Sonic title with the "run forward" gameplay that doesn't feature gimmickry of swords or dashing, and requires the good ol' homing attack.

Quote
doesnt surprise me though that its unleashed-like, considering Unleashed was pretty liked. Well, the day segments, anyway.
8D



Offline Flame

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Reply #295 on: June 17, 2010, 12:30:38 AM
I always say it, squint, and it could be knuckles.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Hypershell

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Reply #296 on: June 17, 2010, 12:39:46 AM
It looks impressive enough, though I am rather ticked at Sega being a cocktease with Tails in their initial trailer.  I really can't describe how much his continued neglect irks me.  (I guess I'm feeling particularly lousy about that right now because I picked up Rivals 2 looking for relief, and it turned out to suck).

It’s pretty much the same people who worked on Sonic Unleashed.
DAMN!

Ah well.  It looks to play better, and that's important.

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Offline Turian

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Reply #297 on: June 17, 2010, 07:30:45 AM
This looks really promising. But keep in mind I thought that of 2006, until I played it. Bleh!  :W

Even so, this looks awesome.



Offline Bueno Excelente

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Reply #298 on: June 17, 2010, 01:43:26 PM
This looks really promising. But keep in mind I thought that of 2006, until I played it. Bleh!  :W

Even so, this looks awesome.
Heck, I thought 2006 was pretty cool when I played the friggin' DEMO. The core gameplay was fine, but the level design in the full game was awful. At the same time, Unleashed also looked good when the demo came out, but it was pretty much only the first level, until the other levels started making less and less sense for a game of that kind of gameplay.



Offline Protoman Blues

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Reply #299 on: June 17, 2010, 08:14:59 PM
Heck, I thought 2006 was pretty cool when I played the friggin' DEMO.

Funny, I was the exact opposite.  The demo made me never want to play the game ever again