Interview with Takashi Iizuka:
SS – Is this game made with just children in mind, or more for a general audience?
Iizuka – Of course, we are putting in kid friendly elements, but it’s not just for kids. The are some challenging elements put in as well.
SS – Who are the music composers for the Wii and DS versions?
Iizuka – There’s not one composer. It’s the Sega Sound Team. It’s pretty much the same people who worked on Sonic Unleashed.
SS – What was the inspiration behind this game?
Iizuka – First we wanted to work with what was successful in the past. Like Sonic Unleashed’s daytime gameplay and add the Wisp Color powers to give it more variety.
SS – What was the decision behind making this Wii/DS exclusive?
Iizuka – It’s difficult to get into details. We basically used Sonic Rush and Sonic Unleashed Wii as models for the gameplay.
SS – What is the length of the game, in hours?
Iizuka – The game’s still in development, but in previous Sonic games, there would be act 1 and act 2 of 1 zone. In this case, for each of these worlds there are several stages. Also, once you get more color powers from other worlds, you can go back to older levels and find new paths to access. It also depends on how dedicated you are to finding all the items in the game.
SS – Is this game made from the ground up, or does it use any previous assets?
Iizuka - Completely new as far as art and engine. Obviously, the gameplay is inspired by Sonic Unleashed.
SS – When is the game due?
Iizuka – This holiday season.
SS – What is the little Robotnik ship flying around the planets?
Iizuka – (Laughs) Sorry, we can’t talk about that yet.
SS – Last question, any chance of a new NiGHTS or Burning Rangers game?
Iizuka – (Laughs) We can’t talk about that right now.
SS – Thank you so much for your time.
Iizuka – You’re welcome.
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