Sonic Colors (Wii, DS)

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Offline OBJECTION MAN

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Reply #75 on: May 27, 2010, 10:47:10 PM
What's so "bullshit" about that excuse?

Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.


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Offline Bueno Excelente

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Reply #76 on: May 28, 2010, 03:11:42 AM
Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.
...haven't you read my reply? Do you think it's cost-effective to assemble whale-sized levels and sell them in a single game like that? And the game would STILL only be worth playing for 5 hours or so. Also, considering the daytime levels were pretty much made out of crappy trial-and-error and small things you'd get caught on while speeding because you wouldn't be able to see where the [tornado fang] you're going, I'm glad they scrapped the concept so far.



Offline OBJECTION MAN

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Reply #77 on: May 28, 2010, 04:38:05 AM
I read it well and good. It doesn't change anything.

An action platformer worth 5 hours of good solid action is a fair deal. Hell, look at the Megaman series. Add in more playables and the replay value doubles, triples, or more. I also didn't specify on the level design in terms of being exactly like SU, but rather agreed with the concept of large detailed levels. There is an easy solution to shitty level design, and that is to take the time to do it right, which my post was driving home the most.


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Offline Klavier Gavin

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Reply #78 on: May 28, 2010, 06:00:02 AM
Here, have some rumors;

Quote from: GoNintendo
RUMOR - Sonic Colors details (storybook series dead, Colors aimed at younger crowd)

- developed for the younger crowd
- developed by the 'storybook' team (Secret Rings, Black Knight)
- storybook franchise has been killed off, following poor sales of Sonic and the Black Knight
- not a huge learning curve
- marketed to general, mainstream Wii owners
- early press hands-on seem positive
- Tail's playability may only be available in multiplayer
- pointing/touching of in-game items
- may have some gameplay elements that liken it to Super Mario Galaxy
- playable at E3

http://gonintendo.com/viewstory.php?id=125057



Offline Flame

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Reply #79 on: May 28, 2010, 06:44:35 AM
Interesting. This may turn out to be a good game yet!
But then again, if its taking after Galaxy, it cant be so bad.

Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.
Pretty much this.

Also Flash, I might get some hate for this, but I think you are quite in the minority when it comes to the daytime levels being bad.... I dont know, but Ive really only seen mostly good comments about the daytime levels, with the nighttime getting all the guff. The worst ive heard about the daytime levels is he could be slightly slower. but otherwise...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bueno Excelente

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Reply #80 on: May 28, 2010, 04:32:32 PM
Interesting. This may turn out to be a good game yet!
But then again, if its taking after Galaxy, it cant be so bad.
Pretty much this.

Also Flash, I might get some hate for this, but I think you are quite in the minority when it comes to the daytime levels being bad.... I dont know, but Ive really only seen mostly good comments about the daytime levels, with the nighttime getting all the guff. The worst ive heard about the daytime levels is he could be slightly slower. but otherwise...
Oh yes, minority. Along with reviewers who pretty much play games for a living. I'll gladly dissect every single level of the game right here if I have the material. The whole thing just SCREAMS "I am a bad game".



Offline Flame

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Reply #81 on: May 28, 2010, 06:25:21 PM
Mmm*shrug*. I guess it boils down to opinion and personal level of enjoyment.
I saw very few flaws with Unleashed. In the least, it was a step in the right direction. As far as the Hedgehog Engine goes, its pretty decent. the game itself, is also pretty decent compared to more recent outings. They didnt shove the whole entourage of- as Yahtzee would put it- Neo Woodland creatures, up your arse, and focused only on Sonic, which a slight helping of Tails, and an Amy thrown in. Both of which were there back in the older games.

Now- the dea of the "helper character" Chip- was a bad one, for sure- but the game only had you as Sonic, Something I cant recall the console games EVER doing- game was smooth, nice, very detailed, and while we may not agree on level design- I still found it very fun. The werehog gimmick felt rather forced, yet you could squint and imagine you were playing Knuckles with blue fur and stretchy arms. That combat wasnt too bad.
So perfect? no, I guess not. But definitely a decent effort I think. Now we just have to see if Colors here can deliver, or folow up on the "footstep" Unleashed was, and makesomething better. It says only Sonic will be playable, and focus on him- that's a start. Also, it says its made BY the storybook team, right? Well, people seem to love those 2 games, so maybe this one will be good too?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Tickle Buffalo

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Reply #82 on: May 28, 2010, 06:32:55 PM
Along with reviewers who pretty much play games for a living.

People still take game reviewers seriously?



though yeah guys you're totally right they should spend years making levels so the game can be the best possible
they should make it cure cancer while they're at it i dunno why games don't do that already tbqh i mean it'd be a good thing right?



Offline HokutoNoBen

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Reply #83 on: May 28, 2010, 06:33:21 PM
Actually, the Storybook Team is now officially in the doghouse too, thanks to Black Knight. The critics didn't like it, and even fans weren't receptive to it.

That's part of the reason why that Sonic news site warned that people may not be as enthused to hear the same team is at it again. The Dimps-handled DS game may at least promise quality akin to the Rush games, if nothing else.



Offline Bueno Excelente

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Reply #84 on: May 28, 2010, 07:32:53 PM
People still take game reviewers seriously?
Better than trusting fan opinions. When a game has a ton of bad reviews, that pretty much means I shouldn't spent 80 euros (98.64 US dollars) on it. I still bought Unleashed, trusting in the bullshit fan opinion of "Day levels are good!". Never again.

Mmm*shrug*. I guess it boils down to opinion and personal level of enjoyment.
I saw very few flaws with Unleashed. In the least, it was a step in the right direction. As far as the Hedgehog Engine goes, its pretty decent. the game itself, is also pretty decent compared to more recent outings. They didnt shove the whole entourage of- as Yahtzee would put it- Neo Woodland creatures, up your arse, and focused only on Sonic, which a slight helping of Tails, and an Amy thrown in. Both of which were there back in the older games.

Now- the dea of the "helper character" Chip- was a bad one, for sure- but the game only had you as Sonic, Something I cant recall the console games EVER doing- game was smooth, nice, very detailed, and while we may not agree on level design- I still found it very fun. The werehog gimmick felt rather forced, yet you could squint and imagine you were playing Knuckles with blue fur and stretchy arms. That combat wasnt too bad.
So perfect? no, I guess not. But definitely a decent effort I think. Now we just have to see if Colors here can deliver, or folow up on the "footstep" Unleashed was, and makesomething better. It says only Sonic will be playable, and focus on him- that's a start. Also, it says its made BY the storybook team, right? Well, people seem to love those 2 games, so maybe this one will be good too?
Jesus Christ, people are still on this? The Hedgehog Engine was NOT a part of the gameplay! It was an engine Sega created to render high quality graphics when moving at great speeds through a scenery! It did not have anything to do with the fact that Sonic controlled HORRIBLY. And speaking of Yahtzee, checked his review of Unleashed? It was pretty much spot-on, specially when he mentions the level design. The werehog mechanics were horrible, you seemed like you had no control over which enemies you were facing, and you ended up spamming two to three attacks all over.

And while Secret Rings was halfway decent in an average way, Black Knight still sucked. So the Storybook Team will either have to work real hard, or I just don't see myself buying this game.



Offline Flame

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Reply #85 on: May 28, 2010, 08:03:23 PM
Who the hell takes Yahtzee seriously?

I found the nighttime levels to be good. Having played the 360 version after having beaten the PS2 version, I was amazed by its nightime levels, and how much better they were than on the PS2.

No control over the enemies? What do you mean by that?

Maybe you ended up spamming one attack, I made sure to try out all of the ones I had. The platforming in it was pretty good I think. The pole swinging was done well I think, and it seemed overall very responsive for me, the controls.

Maybe I'm just really easy to please.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #86 on: May 28, 2010, 08:21:43 PM
Maybe I'm just really easy to please.
zero's helmet design says otherwise



Offline Flame

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Reply #87 on: May 28, 2010, 08:25:16 PM
zero's helmet design says otherwise
Because just SOOO easy to bring that up all the time instead of actually making a worthwhile argument.
yes I hate the X8 helmet design. your point is...?
I seem to be easy to please, considering I dont see half the problems that everyone is talking of in Unleashed.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Mirby

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Reply #88 on: May 29, 2010, 12:29:00 AM
Flame, stop arguing.

Personally, I feel that Unleashed would've been better received if they had Knuckles in the nighttime stages instead of the werehog. Because, to be frank, all the werehog was in essence was a Power-type character. Put Knuckles there instead, who's been Power-type since they created the term, and you have Sonic & Knuckles 2. Fans would be pleased.

Regardless, I hope the DS version is great; I loved Sonic Rush Adventure, especially Mission Mode (having to beat near ludicrous times to get songs for the sound test? oh yeah!)

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Bueno Excelente

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Reply #89 on: May 29, 2010, 12:52:35 AM
Who the hell takes Yahtzee seriously?

I found the nighttime levels to be good. Having played the 360 version after having beaten the PS2 version, I was amazed by its nightime levels, and how much better they were than on the PS2.

No control over the enemies? What do you mean by that?

Maybe you ended up spamming one attack, I made sure to try out all of the ones I had. The platforming in it was pretty good I think. The pole swinging was done well I think, and it seemed overall very responsive for me, the controls.

Maybe I'm just really easy to please.
Yahtzee is a comedian. But that doesn't mean he just lies all the time. And yes, the level design is atrocious. The nighttime levels are generic and done pretty badly, the stats don't really seem to have any relevance and it takes ages to build up anything. I EXPLAINED what I meant about the enemies, it's not control over the enemies, go re-read my reply if you've got trouble understanding what I meant. And the platforming was not well done. The camera angles didn't help, and JESUS CHRIST, what game in the 2000s still has the tired old "must keep button pressed to hold onto ledge or pole"? The last time I saw that, was in the original Tomb Raider games! It's inpractical and stupid. And yes, maybe you are ridiculously easy to please, but I tend to prefer it when games are GOOD.



Offline Flame

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Reply #90 on: May 29, 2010, 12:59:32 AM
*shrug*
I didnt mind it anyway. different people experience things differently. A

lthough when you mention it, it did take forever to build up the werehog.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bueno Excelente

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Reply #91 on: May 29, 2010, 02:00:11 AM
*shrug*
I didnt mind it anyway. different people experience things differently. A

lthough when you mention it, it did take forever to build up the werehog.
There are opinions, and there are facts.

Enjoyment of something is an opinion.

Quality of level design and gameplay compatibility with environment creation is fact.



Offline Turian

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Reply #92 on: May 29, 2010, 02:34:21 AM
There are opinions, and there are facts.

Enjoyment of something is an opinion.

Quality of level design and gameplay compatibility with environment creation is fact.

The game is fine from a technical standpoint. Now your just nitpicking. If you don't like it that's fine, but the FACT is that the game runs at 60fps most of the time and the controls have a steep learning curve. Now if you didn't wanna learn the controls, that's fine, but don't act like the game was crippled, because its perfectly playable. I have no issues with the game crashing or bugs making me die a cheap death. I have however overcompensated on more than one level and flew off the edge of the track, and it was my fault, if I had just edged the stick a little instead of a lot, I would have been fine. Also, hold X and right=win oversimplifies the game. I only used boost to boost on long stretches of ground, I didn't just hold the button the whole game.



Offline Flame

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Reply #93 on: May 29, 2010, 02:38:51 AM

Quality of level design and gameplay compatibility with environment creation is fact.
because you are a specialist in video game level design?
thats YOUR opinion. the same way My opinion is that Unleashed has very few flaws.

BTW, perhaps a mod could move this argument to the Unleashed thread?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Protoman Blues

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Reply #94 on: May 29, 2010, 02:41:35 AM
Does it really matter?  I think every Sonic thread made goes into the same argument over and over and over again.



Offline Turian

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Reply #95 on: May 29, 2010, 02:43:39 AM
Does it really matter?  I think every Sonic thread made goes into the same argument over and over and over again.
Yep. I almost didn't even bother because of this.



Offline Flame

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Reply #96 on: May 29, 2010, 03:01:15 AM
True. When I think about it, its futile to try and separate these things. they'll always happen again.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Mirby

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Reply #97 on: May 29, 2010, 03:08:40 AM
There are opinions, and there are facts.

Enjoyment of something is an opinion.

Quality of level design and gameplay compatibility with environment creation is fact.
This is true. Stop disputing someone's opinions just because they don't match yours. Now let's get back to what's important: the game that this topic was created for.

And it's not futile if you accept the fact that not everyone shares your opinions.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Turian

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Reply #98 on: May 29, 2010, 03:26:33 AM
::looks up:: 'nuff said.  :)

I am gonna say that I hope the boost is used sparingly in this game. Like I have said before, sometimes it's too much. Some SMG style gimmicks would be nice. Along with some analog control. One can hope, right?



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Reply #99 on: May 29, 2010, 03:33:13 AM
The game is fine from a technical standpoint. Now your just nitpicking. If you don't like it that's fine, but the FACT is that the game runs at 60fps most of the time and the controls have a steep learning curve. Now if you didn't wanna learn the controls, that's fine, but don't act like the game was crippled, because its perfectly playable. I have no issues with the game crashing or bugs making me die a cheap death. I have however overcompensated on more than one level and flew off the edge of the track, and it was my fault, if I had just edged the stick a little instead of a lot, I would have been fine. Also, hold X and right=win oversimplifies the game. I only used boost to boost on long stretches of ground, I didn't just hold the button the whole game.
A game where momentum is completely inexistant is NOT fine from a technical standpoint. The controls do not have a steep learning curve, the whole level design is [tornado fang]'d up. Seriously, you can look at a speed-based game where the entire beginning of a level is based on a big sequence of twitch-based shoulder button presses or instant death, and say it's got a good level design? Pull your head out of your ass.

This is true. Stop disputing someone's opinions just because they don't match yours. Now let's get back to what's important: the game that this topic was created for.

And it's not futile if you accept the fact that not everyone shares your opinions.
I kinda wonder if you read my replies at all before saying anything. How you agreed with me and said I was wrong at the same time brings me to believe you're utterly insane.