Replaying some classic Sega games.
E-SWAT
I think this game is pretty cool. It doesn't have the most smooth controls or a great soundtrack, but the gameplay is well done. In this game, you're an average cop who becomes this ridiculous death machine (clearly not a RoboCop rip-off). When you're in "cop form", which is only for the first couple stages, you only have a pew pew pistol. But when you get the SWAT suit, the game suddenly turns into Contra. The level design is creative enough, you end up using all your tools in the most puzzle-y ways.
Shinobi III
I'm still amazed at how everything in this game is useful. There isn't a single move that isn't part of the strategy. Great music and level design too. Probably my favorite Genesis game along with S3&K.
Dynamite Headdy
This is one of the few games that I don't mind sucking at. Still, like most 16-bit Sega games, I really wish Dynamite Headdy was a bit more forgiving with the continues. The game is almost ALL boss fights, meaning you spend like 90% of the run memorizing patterns. I don't mind that in games that I play over and over, or that are more forgiving with the checkpoints, like Mega Man. But in this case, I know I'll forget a bunch of boss patterns in a couple months, and one attempt won't be enough. Took me 2 tries, the first one ending right after Twin Freaks.