Sorry, just wanted to address this quickly. If you read up in the quote, I'm pretty sure I didn't label you as such, but was merely stating that that one comment made it seem so. Don't get your panties in such a knot. I'm not throwing any insults around here.
For the whole OoT thing... my problem with that whole argument (again) is the word innovative. They were doing what was the norm by that point. They did it well, but still the norm... what was expected. Innovative =/= what was expected. Again, bringing up MM and WW, they got creative with the items and their uses. They got creative with the landscapes that we would traverse, and the method to do so. OoT didn't really do so (aside from Epona, but she was woefully underused). I am looking at it from a technical standpoint... yes, they did a good job, but I wouldn't call it innovative (from my point of view). I'm just saying this because Nintendo being innovative (or lack thereof) seems to be a strong point with you.
Oh, I'm aware they've tried new things with the franchises, but as I said, the majority of it wasn't well met beyond Mario. Even there, Luigi's Mansion wasn't all that well received (although I liked it for what it was). Metroid Prime was indeed an exception to this. While I agree that those "fans" shouldn't matter, they do to Nintendo... gotta please the masses to survive.
I know plenty of people who refuse to play any games that aren't from the 32-bit age onwards. It's a matter of taste. I'm betting something like Yar's Revenge doesn't excite you in the least for example, but I've had some fun with it. Like I said, "graphics whore" is a stupid name to call anyone other than people who believe that gameplay doesn't matter in a game. Because graphics DO matter in a game. They represent half the experience. The "video" part of video games.
Like it's said on a comment below, tell me about any games that had the detail or kind of gameplay and content as OOT had. Nowadays, it doesn't seem like much. But back then? The game was ahead of its time. And it remained ahead of its time for a looooong way, pretty much until GTA III came barging by. MM and WW introduced stuff like a time limit and made a big boring sea for you to traverse, but OOT still remains the one that made the whole new concept of what a Zelda game meant. It doesn't matter in the slightest that the game continued to be about a light and dark world (again, differenciated by time instead of dimensions) and was still about going through dungeons. The simple matter of characters having personalities, mattering to you in an unseen way, giving you a certain destiny in what became of the world, and giving you an epic feeling NO GAME, I repeat NO GAME had ever been able to before, is what truly mattered. It managed to grant true personality to 3D models, making you care for your adventure, granting feelings of fright, or epic sensations, without having the player use his imagination. And it needed no crappy CG sequences to show "how you need to imagine the characters when they're not tiny, Popeye-armed midgets so you can enjoy this game better". It showed you human feeling, a dark story where people DIED and [parasitic bomb] HAPPENED. And you took it seriously because it was friggin' there, in front of you.
And I say "screw fans" in the manner of "screw fanboys who want the same thing over and over without any sort of evolution or innovation to its purpose". Nintendo is delivering to the masses now, and letting fans suck on their fingers exactly BECAUSE fans didn't receive innovative ideas quite well. Luigi's Mansion remains one of the best spinoffs of a franchise Nintendo's ever made, it OOZES quality out of every single pore, its only sin is of being short. Tons of fans hated Prime because it wasn't Metroidvania. Screw them. I'd love it if Nintendo came out with a new Halo-like license that pleased masses all over and caused hundreds of jocks to shout obscenities and racist remarks online. Because it would push them forward. I like it that Nintendo's prospering with a new audience, I truly do. But they kinda seem like they've lost their way. Aside from Mario Galaxy, they seem to be one of those bands that just looks back on the past and releases a few "Best Of" albums to please fans. I want some new stuff. The new Zelda was good, but it missed something that most Zelda games had. The "OH SHIIIIIIIIT" feeling that most Zelda games have.
Koholint is just a dream and everyone's happy lives will now cease to exist? OH SHIIIIIIIIT
I just lost 7 years of my life, the world seems to be infested with zombies and my old friends need to die and have their souls aligned with destiny to give me the power to go on? OH SHIIIIIIT
The world is going to end over and over, I'm stuck on a timeloop of people's lives who I constantly have to fix and there is AN EVIL FACE EVERYTIME I LOOK UP OH SHIIIIIIIIIT
Hyrule has been frozen and doomed and everyone down there, including races I knew, died, except for mountaintop people? And I HAVE TO END THE WORLD BELOW? OH SHIIIIIIIIIIIIIT (seriously [tornado fang] you red king)
Aside from having the very best final Ganondorf/Ganon fight in all Zelda games, it didn't provide you with a sense of urgency and dispair as events from previous games had. There was no NIGHTMARE FUEL. I need some of that. I want people to die unnecessarily, I want mindfreaking stories, I want to save people so they can die repeatedly in my events and I want to learn suddenly that it was all my fault. THAT is what Zelda is about.