8 is awesome. Rush was utilized excellently. Unlike 7 and B's damn Rush Search...
Seriously, I hate the concept of digging for invisible items. Doesn't belong in a MegaMan game. MM&B, though challenging, was enjoyable. 7, same deal (that last capsule and Burst Man are both hell). Of the three I consider 7 the weakest, but by no means bad. I just think that there's too much that detracts from its focus.
Here I go being blunt again, but it can't be avoided. The reason why people hate Mega Man 7, 8, and Bass, is because they're not NES or NES-styled (like 9 and 10). That's the reason. People give a lot of bullshit reasons, but that's the real reason.
Bull's-eye.
Well... Rockman 2 has single not broken cycle
Metal>Bubble>Heat>Wood>Air>Crash>Flash>Quick>Metal
Crash Bomber is not really practical against ANY boss save the Wily cannons. And Metal Blade scores powerful damage against half the bosses in the game. I'd say that's broken enough, even if not in the same way as other titles.
The "broken" cycles that are segmented, I think add a nice touch. Not saying I want to see them in EVERY game, but they can be nice to shake things up once in a while. X5 actually could have benefited from it, I think, seeings how a full-8 weapon cycle with the stages divided into two distinct goals creates a very obvious preferred order.
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