What you're describing is why the Virtual Boy hasn't been officially emulated on a traditional screen. As a
standard, it is unacceptable; the experience is lost. As an
option, it is possible, though barring eye strain it is clearly not ideal.
As a matter of Nintendo 3DS software policy, an
option is required. If the game has the ideal 3D mode at the flick of a finger, I don't see Nintendo chomping at the bit to reprogram a 2D experience from a centered camera angle. It goes against what the Virtual Boy was attempting, and realistically speaking, I don't believe Nintendo would put that much effort into porting a failed console anyway. It's too much effort to too small a benefit. The "quick and dirty" way, as long as it actually works, is far more practical.
I never said it technically wouldn't work.
It's called "
verbal context."
You said, "
Because of the way the VB is rendering, only having one side of the image wont work." And further, the post that you were arguing with contained my own concession that "Granted, Virtual Boy was never MEANT to have a 2D mode, so it's certainly possible some games will suffer for it."
You refer to the VB's rendering, which is a technical process, when in fact your argument is regarding human perception, which nowhere in your post did you speak of. Further, you phrase your response as a counter while in fact you are reinforcing an issue that I already touched upon; a misunderstanding from there is no far stretch.
It is not "babying" people to clarify your own words. The hardware's creation of a stereoscopic image and the human's perception of that image are two different things. You wrote of the earlier while meaning the latter. We all phrase things poorly sometimes, that's no reason to get defensive. And you should know me well enough to know that my [Bumpity-Boom!] victory taunts are usually visual.
Your point was obviously lost, and you clarified, so thank you. I still think you're wrong, for reasons outlined above the break, but at least now I understand what the hell you were talking about.