Official Nintendo 3DS Discussion Thread - Specs, Tech, Price? It's all here!

Emiri Landeel · 280100

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Offline Turian

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So, I went to menu, then search, then add search filters, then I selected the system of choice, then apply filters, and I get:

The same stuff thats in the tabbed menu. Nothing thats upcoming or whatnot. Maybe this doesn't work on the US side?



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Has anyone besides me had issues linking their e-Shop account to Club Nintendo?  They're clearly linked, since stuff I downloaded is showing up for Product Registration Surveys, yet making the link is still on my To-Do list for some reason.

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Offline VixyNyan

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Club Nintendo + eshop works fine for me. o.o;

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Offline Turian

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Has anyone besides me had issues linking their e-Shop account to Club Nintendo?  They're clearly linked, since stuff I downloaded is showing up for Product Registration Surveys, yet making the link is still on my To-Do list for some reason.

Yeah, mine is doing the same thing.



Offline OBJECTION MAN

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Offline xnamkcor

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Not everyone wants to smudge/scratch their screens, and fingers still work on resistive screens.  Yes, there's a greater need to maintain pressure, but it still works.

Inconvenient?  Perhaps, but then there's the issue of accuracy.  Not only technological (for which capacitive is inferior), but also ergonomical.  I might agree with your point if we were talking about a full-size monitor.  But a controller's screen is going to be relatively small, even if not as small as a DS's.  Take it from someone who prefers to leave their stylus tucked away safely: fingers simply do not provide the level of accuracy that you will often need on such a small scale.  And sure as hell not MY fingers (ask PB).
Actually, it is EXCEPTIONALLY difficult, given that you're talking about a system that's already out.  Even Nintendo lacks the ability to time-travel; what you're suggesting would be impossible without cutting off older projects, thus fragmenting the userbase.  Even if that is overcome, backwards compatability is a pretty major point of most Nintendo handhelds and is especially so with the 3DS (given that they're opening it up to DSiWare and never-before-done-by-Nintendo system transfers; they'd have to rework the e-Shop to detect and accommodate the specific 3DS model, and nobody's going to like taking their latest piece of hardware online to find out that their hardware forbids them access to certain online content).

It's generally not good press for compatibility to vary by the individual SKU, as Sony learned (we hope) the hard way with the PS3.

Even assuming for the sake of argument that Nintendo is going to use a capacitive screen, it would be CONSIDERABLY easier to "program twice" for the Cafe, which is not yet in the public's hands, than for the 3DS, which already is.  Further the Cafe has no backwards compatibility issues with regards to touch sensitivity; no Wii game uses it.

tl;dr
Your premise is questionable, but at least possible.  Your work-around is completely illogical.

Then of course, they could just build a whole ne controller instead of using the (3)DS.



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Then of course, they could just build a whole ne controller instead of using the (3)DS.
From IGN:
Quote
"Our basic premise is that you can use one with a system," Miyamoto told the site. He detailed further that asking players to use more controllers started to beg the question of why not just find a way to use a 3DS as a Wii U controller.
Evidently, it's not set in stone yet.  Miyamato also said that they're still exploring what happens if a friend brings their tablet over wanting to play together.

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Offline xnamkcor

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From IGN:Evidently, it's not set in stone yet.  Miyamato also said that they're still exploring what happens if a friend brings their tablet over wanting to play together.

You'd probably use too much of the BT's bandwidth.

Also, if they allow more than one to be connected, they'll probably have to sell them as individual units too.

Also, it's possible the use of the 3DS is his answer to using multiple of that type of controller, not a replacement for the controller they already developed and showed at E3.



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At what point was the word "replacement" used in this discussion?  The discussion of 3DS connectivity was as an option.  Nobody's fool enough to release a console that does not function without a $250 handheld to be purchased separately.

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Offline xnamkcor

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At what point was the word "replacement" used in this discussion?  The discussion of 3DS connectivity was as an option.  Nobody's fool enough to release a console that does not function without a $250 handheld to be purchased separately.

Here:
Also, it's possible the use of the 3DS is his answer to using multiple of that type of controller, not a replacement for the controller they already developed and showed at E3.




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Offline xnamkcor

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Wanted this day one! Red is my favorite color!
I want Cobalt Blue.



Offline Acid

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Black, as always.

The only option.



Offline Hypershell

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I'd have gone with green, but I'm not willing to wait that long, so black it is.

Here:

-AC I meant before that.  It sounded like you were commenting on an issue that nobody ever brought up.

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http://gonintendo.com/viewstory.php?id=161142

Quote
GS: Is there any interest in bringing Virtual Boy games to the 3DS?

SM: Well, that's not my exact plan, but something like that could happen. I can say that in my photo album on my Nintendo 3DS, there is a photo of a Virtual Boy. So that says that I do have a Virtual Boy at my disposal. [laughs]

XD yes finally~ the hint I've been waiting for, been wanting this since 3DS was announced! <3 >U<

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Offline N-Mario

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XD yes finally~ the hint I've been waiting for, been wanting this since 3DS was announced! <3 >U<

I wonder what the chances are that they would actually be in 3D. Probably just more emulation porting like they do their other VC games, not a 3DS-ware or something. Though the Red/Black was hard on the eyes, it would be nice if they could do something about this if they did decide to make the games work for 3DS. But my guess is very highly unlikely they would fix the colors, leave as it is.



Offline VixyNyan

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Virtual Boy had parallax screens mixing with each other since the very beginning, they WILL be in "3D" no matter what Nintendo does with them. And yes, they WILL be in red/black, because that's the color scheme they used. There's a emulator called "vbjin" that has many cool features for you to try, but the thing is, the colors of the screens are pink/black instead of red/black. >U<

Also, when you hold down the Select button before running a Game Boy game on your 3DS, you can use the 3D slider. It will push the Game Boy console on the top screen forward and the Game Boy screen backward, to make it look like you're play on an actual Game Boy console. XD

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Offline Hypershell

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I would INSTANTLY buy Mario Clash on 3DS Virtual Console... O^O

As Vix said, the Virtual Boy was already stereoscopic, so it'd most definitely be "3D".  I doubt, however, that you'd be able to adjust depth.  More likely the slider would act solely as an on/off switch, the way it does with 3D videos (incidentally, Nintendo needs to increase the volume on those things).

Virtual Boy came out at a time when I pretty much never got my own electronics beyond those black LCD thingamabobs.  All the cool stuff, I had to leech off of my older brothers.  Realistically it would be awesome to have those games truly portable and not requiring a stand/total isolation.

Quote
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Offline Kieran

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Well, I certainly hope the 3DS is actually selling better than the Virtual Boy did at this point in its lifespan, now that we're on the subject.

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Offline OBJECTION MAN

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I would INSTANTLY buy Mario Clash on 3DS Virtual Console... O^O

As Vix said, the Virtual Boy was already stereoscopic, so it'd most definitely be "3D".  I doubt, however, that you'd be able to adjust depth.  More likely the slider would act solely as an on/off switch, the way it does with 3D videos (incidentally, Nintendo needs to increase the volume on those things).

Virtual Boy came out at a time when I pretty much never got my own electronics beyond those black LCD thingamabobs.  All the cool stuff, I had to leech off of my older brothers.  Realistically it would be awesome to have those games truly portable and not requiring a stand/total isolation.
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1) Mario Crash? Pfft. Wario is where it's at.

2) The way the VB renders things, there is NO 2D mode period. You'd have to have the 3D always. Unless they feel like rewriting the games specifically for 3DS, and didn't use emulation... Perhaps that is what has prevented them from thus far thinking about it, since games are required to be both, due to children under age 6.



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Offline Hypershell

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Not a Wario fan, but I have to admit that was a cool game (I played a store demo of Wario on VB).

Creating 2D from 3D is a simple matter of showing only one of the two camera angles.  That's how the 3DS handles 2D mode for video and photos (repositioning objects for a dedicated 2D angle is not possible in either case).  There's no reason that cannot be done with a simple emulator tweak.  Granted, Virtual Boy was never MEANT to have a 2D mode, so it's certainly possible some games will suffer for it.  But technology-wise, there's no reason it cannot be done.

While it is Nintendo's policy that all 3DS software must have a 2D mode, how exactly the 3DS responds to the 3D slider is up to the software being played.  As mentioned above there are instances where it is necessary to be a simple on/off switch with no analogue functionality; Virtual Boy could easily do the same.  Going the opposite way, Excitebike does more than just intensify the depth, and actually has the camera pan to a wider angle as the 3D effect is raised.

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Offline VixyNyan

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vbjin emulator is able to show one of the VBoy screens just fine, so there's no problem for Nintendo to do the same on 3DS as well. </3DS>

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Offline OBJECTION MAN

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Not a Wario fan

WAT

Creating 2D from 3D is a simple matter of showing only one of the two camera angles

Not that simple with games. And no, the 3DS does NOT do that for games. The 3D angles and the 2D angle are separate angles and not just one of the two for 2D mode. For pictures perhaps, but pictures aren't games and the 3D has a much greater implication and application. Because of the way the VB is rendering, only having one side of the image wont work. It's kind of hard to explain if you don't know much about stereoscopic 3D. Please refer to here; http://en.wikipedia.org/wiki/Stereoscopy


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