Mega Man -1 (MM Fangame)

Started by Mr. Cavan, February 23, 2010, 09:09:33 AM

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Mr. Cavan

Well, I decided to make my own MM fan-game. I'm using MMF2, and borrowing N64Mario's engine. (which is awesome, no?)


- Tileset images.
(Images to display some pixel-work, not actual screenshots.)

http://www.youtube.com/watch?v=zJuqd8aIjEI - Original concept.

http://www.youtube.com/watch?v=artx1axgC7g
http://www.youtube.com/watch?v=6i1Td3E8-9c
http://www.youtube.com/watch?v=Y_FM7FQCPVI - Progress videos.

I don't seem to be getting much in the way of general noticed-ness, so I thought I'd set up a thread here for suggestions and whatnot. (Currently, I have nobody else assisting me in this.)

Gatuca

not bad, but you need to really work on the music department.
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Acid

Oh wow I liked the weapon demonstration.

MexicanSunflower

Wow this looks awesome, the programming is all very nice!

The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!

N-Mario

Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)

In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?

Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?

Mr. Cavan

Quote from: MexicanSunflower on February 23, 2010, 06:42:51 PM
Wow this looks awesome, the programming is all very nice!

The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!

In the way of composing music, yeah, I'm not very skilled. I guess I could use some help with that when the time comes.
(The reason I was borrowing other video game music to use in 8-bit form was to draw similarities to Mega Man ROM hacks that do the same [Wily's Dream Space is my favorite example of this.])

Quote from: N-Mario on February 23, 2010, 06:50:09 PM
Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)

In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?

Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?

I chose the name "Minus One" partly because of other fan-games using numbers 11, 12 and so on, although I could tie it somehow to the idea of the plot, which involves Roll, Auto and the others turning against Mega Man.

As for the platform, the short frames of falling was just a bug I'm working on.
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.

VixyNyan

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N-Mario

Quote from: Mr. Cavan on February 23, 2010, 11:36:42 PM
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.

Hmm...... This sounds a bit familiar as to what Phil is using for one of his own platforms. X_X

Mr. Cavan

Quote from: VixyNyan on February 24, 2010, 12:58:25 AM
Music guessing time. ^^;

Kid Icarus: Stage 2 Overworld

Kirby Super Star: Game Select

Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.

Just so I'm not posting empty-handed, I got cracking on another tileset attempt.



Some critique would be most appreciated.

Gatuca

Quote from: Mr. Cavan on February 27, 2010, 08:19:35 AM
Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.

Just so I'm not posting empty-handed, I got cracking on another tileset attempt.



Some critique would be most appreciated.

ow, poop, that looks like it could fit for my Volcano Woman Stage!!!

if you dont mind, could you make a similar tile for the boiling lava?
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Mr. Cavan

Quote from: Gatuca on February 27, 2010, 09:16:08 PM
ow, poop, that looks like it could fit for my Volcano Woman Stage!!!

if you dont mind, could you make a similar tile for the boiling lava?

I'll level with ya: They're actually recolored Heat Man lava tiles.
But hey, flowing lava is flowing lava.

Posted on: March 01, 2010, 05:09:27
Bump time.
Here's some (beta) gameplay footage.

http://www.youtube.com/watch?v=kxl3yMz-eyc

Aside from that, filling some tileset orders for others is what kept me from working on this.

Acid

Looks cool. I like what the mid boss could be.

Music is sweet too.

lizardcommando

Pretty good stuff so far. The music is great too.

Burst

Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?
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MexicanSunflower

It would probably be nice to credit RushJet1 for the music.

Gatuca

you know, that shaky effect could work inside the volcano, especially if you add some lava lake >w<
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Dr. Wily II

Looking at your in-progress vid, I like what I see.

Especially the Reaper enemy. XD

Music's great as well, keep up the good work. :3

I'm watching you all. Always watching.

Mr. Cavan

Quote from: Burst on March 16, 2010, 07:31:28 AM
Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?

The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.

Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler][/spoiler]

Gatuca

Quote from: Mr. Cavan on March 23, 2010, 03:55:06 AM
The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.

Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler][/spoiler]

Dont Know, that "Boss" needs better shading and less darker colors, not to mention play better with the proportions
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Mr. Cavan

Anyone wanna see Kite Woman's stage tileset?



(Took me a bit before I found out that each of a NES's 8 4-color palettes has to share one common color.)

Splash

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Mr. Cavan

http://www.youtube.com/watch?v=cGb6ZQiVe1Q

Another showcase of MM-1 programming: some enemies.

It's not much, but I personally think the enemy designs are one of the most enjoyable things to see in Mega Man games.

Dr. Wily II

Hehe, there's some cute enemies. :3

I'm watching you all. Always watching.

MexicanSunflower

That programming looks top notch! Well done!