Mega Man -1 (MM Fangame)

Mr. Cavan · 27245

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Offline Mr. Cavan

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on: February 23, 2010, 09:09:33 AM
Well, I decided to make my own MM fan-game. I'm using MMF2, and borrowing N64Mario's engine. (which is awesome, no?)


- Tileset images.
(Images to display some pixel-work, not actual screenshots.)

http://www.youtube.com/watch?v=zJuqd8aIjEI - Original concept.

http://www.youtube.com/watch?v=artx1axgC7g
http://www.youtube.com/watch?v=6i1Td3E8-9c
http://www.youtube.com/watch?v=Y_FM7FQCPVI - Progress videos.

I don't seem to be getting much in the way of general noticed-ness, so I thought I'd set up a thread here for suggestions and whatnot. (Currently, I have nobody else assisting me in this.)


Offline Gatuca

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Reply #1 on: February 23, 2010, 06:22:23 PM
not bad, but you need to really work on the music department.

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Offline Acid

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Reply #2 on: February 23, 2010, 06:27:18 PM
Oh wow I liked the weapon demonstration.



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Reply #3 on: February 23, 2010, 06:42:51 PM
Wow this looks awesome, the programming is all very nice!

The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!



Offline N-Mario

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Reply #4 on: February 23, 2010, 06:50:09 PM
Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)

In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?

Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?



Offline Mr. Cavan

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Reply #5 on: February 23, 2010, 11:36:42 PM
Wow this looks awesome, the programming is all very nice!

The only problem I can see as of right now is the music. If you want, I can help with composing and stuff. Games like this deserve a great soundtrack!

In the way of composing music, yeah, I'm not very skilled. I guess I could use some help with that when the time comes.
(The reason I was borrowing other video game music to use in 8-bit form was to draw similarities to Mega Man ROM hacks that do the same [Wily's Dream Space is my favorite example of this.])

Mega Man -1? Seriously? Is that all that you can think of? So is it supposed to say "negative 1" or just 'megaman one'?
No offense. Maybe I just don't see the meaning of the title you chose. ;)

In any case, game looks good. Although it looks like there seems to be a few glitches with the moving platforms. From what I can tell it looked like megaman was either falling from a particular spot of the platform, or trying to jump off it but couldn't?

Also, the movement pattern of that platform seems familiar. Were you trying to recreate Dr.Cossack stage 2 style platforms?

I chose the name "Minus One" partly because of other fan-games using numbers 11, 12 and so on, although I could tie it somehow to the idea of the plot, which involves Roll, Auto and the others turning against Mega Man.

As for the platform, the short frames of falling was just a bug I'm working on.
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.


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Reply #6 on: February 24, 2010, 12:58:25 AM

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Offline N-Mario

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Reply #7 on: February 24, 2010, 04:55:13 AM
While I see that it does resemble the Cossack 2 platforms, I wanted it to return to its original Y-position instead of continuing to rise.

Hmm...... This sounds a bit familiar as to what Phil is using for one of his own platforms. X_X



Offline Mr. Cavan

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Reply #8 on: February 27, 2010, 08:19:35 AM
Music guessing time. ^^;

Kid Icarus: Stage 2 Overworld

Kirby Super Star: Game Select

Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.

Just so I'm not posting empty-handed, I got cracking on another tileset attempt.



Some critique would be most appreciated.


Offline Gatuca

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Reply #9 on: February 27, 2010, 09:16:08 PM
Correct; although, the idea of it being recognizable will probably be the point, most of the time in MM-1.

Just so I'm not posting empty-handed, I got cracking on another tileset attempt.



Some critique would be most appreciated.

ow, poop, that looks like it could fit for my Volcano Woman Stage!!!

if you dont mind, could you make a similar tile for the boiling lava?

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Offline Mr. Cavan

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Reply #10 on: March 16, 2010, 04:04:47 AM
ow, poop, that looks like it could fit for my Volcano Woman Stage!!!

if you dont mind, could you make a similar tile for the boiling lava?

I'll level with ya: They're actually recolored Heat Man lava tiles.
But hey, flowing lava is flowing lava.

Posted on: March 01, 2010, 05:09:27
Bump time.
Here's some (beta) gameplay footage.

http://www.youtube.com/watch?v=kxl3yMz-eyc

Aside from that, filling some tileset orders for others is what kept me from working on this.


Offline Acid

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Reply #11 on: March 16, 2010, 04:12:56 AM
Looks cool. I like what the mid boss could be.

Music is sweet too.



Offline lizardcommando

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Reply #12 on: March 16, 2010, 06:07:51 AM
Pretty good stuff so far. The music is great too.



Offline Burst

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Reply #13 on: March 16, 2010, 07:31:28 AM
Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?

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Reply #14 on: March 16, 2010, 08:06:19 AM
It would probably be nice to credit RushJet1 for the music.



Offline Gatuca

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Reply #15 on: March 16, 2010, 06:35:08 PM
you know, that shaky effect could work inside the volcano, especially if you add some lava lake >w<

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Reply #16 on: March 19, 2010, 12:43:38 PM
Looking at your in-progress vid, I like what I see.

Especially the Reaper enemy. XD

Music's great as well, keep up the good work. :3


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Offline Mr. Cavan

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Reply #17 on: March 23, 2010, 03:55:06 AM
Tha tlast song in the most recent video you posted was simply awesome but...that note weapon is a bit over-powered no?

The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.

Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler][/spoiler]


Offline Gatuca

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Reply #18 on: March 23, 2010, 05:58:35 AM
The Booming Note, Sound Man's weapon, will be similar to the Tornado Blow and Rain Flush; a high energy-using weapon that clears many enemies in the screen.

Anyway, amongst other businesses, I have come up with one thing... It's a boss spoiler image, though, but y'know.
[spoiler][/spoiler]

Dont Know, that "Boss" needs better shading and less darker colors, not to mention play better with the proportions

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Offline conanthedog101

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Reply #19 on: March 30, 2010, 12:30:49 AM
 owob

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Offline Mr. Cavan

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Reply #20 on: April 05, 2010, 08:56:05 AM
Anyone wanna see Kite Woman's stage tileset?



(Took me a bit before I found out that each of a NES's 8 4-color palettes has to share one common color.)


Offline Splash

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Reply #21 on: April 05, 2010, 11:09:05 AM
Balloon rockets? I like it  owob

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Offline Mr. Cavan

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Reply #22 on: April 17, 2010, 05:31:19 AM
http://www.youtube.com/watch?v=cGb6ZQiVe1Q

Another showcase of MM-1 programming: some enemies.

It's not much, but I personally think the enemy designs are one of the most enjoyable things to see in Mega Man games.


Offline Dr. Wily II

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Reply #23 on: April 17, 2010, 08:16:23 AM
Hehe, there's some cute enemies. :3


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Reply #24 on: April 17, 2010, 08:02:06 PM
That programming looks top notch! Well done!